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11<h1>
12  LLVM Atomic Instructions and Concurrency Guide
13</h1>
14
15<ol>
16  <li><a href="#introduction">Introduction</a></li>
17  <li><a href="#outsideatomic">Optimization outside atomic</a></li>
18  <li><a href="#atomicinst">Atomic instructions</a></li>
19  <li><a href="#ordering">Atomic orderings</a></li>
20  <li><a href="#iropt">Atomics and IR optimization</a></li>
21  <li><a href="#codegen">Atomics and Codegen</a></li>
22</ol>
23
24<div class="doc_author">
25  <p>Written by Eli Friedman</p>
26</div>
27
28<!-- *********************************************************************** -->
29<h2>
30  <a name="introduction">Introduction</a>
31</h2>
32<!-- *********************************************************************** -->
33
34<div>
35
36<p>Historically, LLVM has not had very strong support for concurrency; some
37minimal intrinsics were provided, and <code>volatile</code> was used in some
38cases to achieve rough semantics in the presence of concurrency.  However, this
39is changing; there are now new instructions which are well-defined in the
40presence of threads and asynchronous signals, and the model for existing
41instructions has been clarified in the IR.</p>
42
43<p>The atomic instructions are designed specifically to provide readable IR and
44   optimized code generation for the following:</p>
45<ul>
46  <li>The new C++0x <code>&lt;atomic&gt;</code> header.
47      (<a href="http://www.open-std.org/jtc1/sc22/wg21/">C++0x draft available here</a>.)
48      (<a href="http://www.open-std.org/jtc1/sc22/wg14/">C1x draft available here</a>)</li>
49  <li>Proper semantics for Java-style memory, for both <code>volatile</code> and
50      regular shared variables.
51      (<a href="http://java.sun.com/docs/books/jls/third_edition/html/memory.html">Java Specification</a>)</li>
52  <li>gcc-compatible <code>__sync_*</code> builtins.
53      (<a href="http://gcc.gnu.org/onlinedocs/gcc/Atomic-Builtins.html">Description</a>)</li>
54  <li>Other scenarios with atomic semantics, including <code>static</code>
55      variables with non-trivial constructors in C++.</li>
56</ul>
57
58<p>Atomic and volatile in the IR are orthogonal; "volatile" is the C/C++
59   volatile, which ensures that every volatile load and store happens and is
60   performed in the stated order.  A couple examples: if a
61   SequentiallyConsistent store is immediately followed by another
62   SequentiallyConsistent store to the same address, the first store can
63   be erased. This transformation is not allowed for a pair of volatile
64   stores. On the other hand, a non-volatile non-atomic load can be moved
65   across a volatile load freely, but not an Acquire load.</p>
66
67<p>This document is intended to provide a guide to anyone either writing a
68   frontend for LLVM or working on optimization passes for LLVM with a guide
69   for how to deal with instructions with special semantics in the presence of
70   concurrency.  This is not intended to be a precise guide to the semantics;
71   the details can get extremely complicated and unreadable, and are not
72   usually necessary.</p>
73
74</div>
75
76<!-- *********************************************************************** -->
77<h2>
78  <a name="outsideatomic">Optimization outside atomic</a>
79</h2>
80<!-- *********************************************************************** -->
81
82<div>
83
84<p>The basic <code>'load'</code> and <code>'store'</code> allow a variety of
85   optimizations, but can lead to undefined results in a concurrent environment;
86   see <a href="#o_nonatomic">NonAtomic</a>. This section specifically goes
87   into the one optimizer restriction which applies in concurrent environments,
88   which gets a bit more of an extended description because any optimization
89   dealing with stores needs to be aware of it.</p>
90
91<p>From the optimizer's point of view, the rule is that if there
92   are not any instructions with atomic ordering involved, concurrency does
93   not matter, with one exception: if a variable might be visible to another
94   thread or signal handler, a store cannot be inserted along a path where it
95   might not execute otherwise.  Take the following example:</p>
96
97<pre>
98/* C code, for readability; run through clang -O2 -S -emit-llvm to get
99   equivalent IR */
100int x;
101void f(int* a) {
102  for (int i = 0; i &lt; 100; i++) {
103    if (a[i])
104      x += 1;
105  }
106}
107</pre>
108
109<p>The following is equivalent in non-concurrent situations:</p>
110
111<pre>
112int x;
113void f(int* a) {
114  int xtemp = x;
115  for (int i = 0; i &lt; 100; i++) {
116    if (a[i])
117      xtemp += 1;
118  }
119  x = xtemp;
120}
121</pre>
122
123<p>However, LLVM is not allowed to transform the former to the latter: it could
124   indirectly introduce undefined behavior if another thread can access x at
125   the same time. (This example is particularly of interest because before the
126   concurrency model was implemented, LLVM would perform this
127   transformation.)</p>
128
129<p>Note that speculative loads are allowed; a load which
130   is part of a race returns <code>undef</code>, but does not have undefined
131   behavior.</p>
132
133
134</div>
135
136<!-- *********************************************************************** -->
137<h2>
138  <a name="atomicinst">Atomic instructions</a>
139</h2>
140<!-- *********************************************************************** -->
141
142<div>
143
144<p>For cases where simple loads and stores are not sufficient, LLVM provides
145   various atomic instructions. The exact guarantees provided depend on the
146   ordering; see <a href="#ordering">Atomic orderings</a></p>
147
148<p><code>load atomic</code> and <code>store atomic</code> provide the same
149   basic functionality as non-atomic loads and stores, but provide additional
150   guarantees in situations where threads and signals are involved.</p>
151
152<p><code>cmpxchg</code> and <code>atomicrmw</code> are essentially like an
153   atomic load followed by an atomic store (where the store is conditional for
154   <code>cmpxchg</code>), but no other memory operation can happen on any thread
155   between the load and store.  Note that LLVM's cmpxchg does not provide quite
156   as many options as the C++0x version.</p>
157
158<p>A <code>fence</code> provides Acquire and/or Release ordering which is not
159   part of another operation; it is normally used along with Monotonic memory
160   operations.  A Monotonic load followed by an Acquire fence is roughly
161   equivalent to an Acquire load.</p>
162
163<p>Frontends generating atomic instructions generally need to be aware of the
164   target to some degree; atomic instructions are guaranteed to be lock-free,
165   and therefore an instruction which is wider than the target natively supports
166   can be impossible to generate.</p>
167
168</div>
169
170<!-- *********************************************************************** -->
171<h2>
172  <a name="ordering">Atomic orderings</a>
173</h2>
174<!-- *********************************************************************** -->
175
176<div>
177
178<p>In order to achieve a balance between performance and necessary guarantees,
179   there are six levels of atomicity. They are listed in order of strength;
180   each level includes all the guarantees of the previous level except for
181   Acquire/Release. (See also <a href="LangRef.html#ordering">LangRef</a>.)</p>
182
183<!-- ======================================================================= -->
184<h3>
185     <a name="o_notatomic">NotAtomic</a>
186</h3>
187
188<div>
189
190<p>NotAtomic is the obvious, a load or store which is not atomic. (This isn't
191   really a level of atomicity, but is listed here for comparison.) This is
192   essentially a regular load or store. If there is a race on a given memory
193   location, loads from that location return undef.</p>
194
195<dl>
196  <dt>Relevant standard</dt>
197  <dd>This is intended to match shared variables in C/C++, and to be used
198      in any other context where memory access is necessary, and
199      a race is impossible. (The precise definition is in
200      <a href="LangRef.html#memmodel">LangRef</a>.)
201  <dt>Notes for frontends</dt>
202  <dd>The rule is essentially that all memory accessed with basic loads and
203      stores by multiple threads should be protected by a lock or other
204      synchronization; otherwise, you are likely to run into undefined
205      behavior. If your frontend is for a "safe" language like Java,
206      use Unordered to load and store any shared variable.  Note that NotAtomic
207      volatile loads and stores are not properly atomic; do not try to use
208      them as a substitute. (Per the C/C++ standards, volatile does provide
209      some limited guarantees around asynchronous signals, but atomics are
210      generally a better solution.)
211  <dt>Notes for optimizers</dt>
212  <dd>Introducing loads to shared variables along a codepath where they would
213      not otherwise exist is allowed; introducing stores to shared variables
214      is not. See <a href="#outsideatomic">Optimization outside
215      atomic</a>.</dd>
216  <dt>Notes for code generation</dt>
217  <dd>The one interesting restriction here is that it is not allowed to write
218      to bytes outside of the bytes relevant to a store.  This is mostly
219      relevant to unaligned stores: it is not allowed in general to convert
220      an unaligned store into two aligned stores of the same width as the
221      unaligned store. Backends are also expected to generate an i8 store
222      as an i8 store, and not an instruction which writes to surrounding
223      bytes.  (If you are writing a backend for an architecture which cannot
224      satisfy these restrictions and cares about concurrency, please send an
225      email to llvmdev.)</dd>
226</dl>
227
228</div>
229
230
231<!-- ======================================================================= -->
232<h3>
233     <a name="o_unordered">Unordered</a>
234</h3>
235
236<div>
237
238<p>Unordered is the lowest level of atomicity. It essentially guarantees that
239   races produce somewhat sane results instead of having undefined behavior.
240   It also guarantees the operation to be lock-free, so it do not depend on
241   the data being part of a special atomic structure or depend on a separate
242   per-process global lock.  Note that code generation will fail for
243   unsupported atomic operations; if you need such an operation, use explicit
244   locking.</p>
245
246<dl>
247  <dt>Relevant standard</dt>
248  <dd>This is intended to match the Java memory model for shared
249      variables.</dd>
250  <dt>Notes for frontends</dt>
251  <dd>This cannot be used for synchronization, but is useful for Java and
252      other "safe" languages which need to guarantee that the generated
253      code never exhibits undefined behavior. Note that this guarantee
254      is cheap on common platforms for loads of a native width, but can
255      be expensive or unavailable for wider loads, like a 64-bit store
256      on ARM. (A frontend for Java or other "safe" languages would normally
257      split a 64-bit store on ARM into two 32-bit unordered stores.)
258  <dt>Notes for optimizers</dt>
259  <dd>In terms of the optimizer, this prohibits any transformation that
260      transforms a single load into multiple loads, transforms a store
261      into multiple stores, narrows a store, or stores a value which
262      would not be stored otherwise.  Some examples of unsafe optimizations
263      are narrowing an assignment into a bitfield, rematerializing
264      a load, and turning loads and stores into a memcpy call. Reordering
265      unordered operations is safe, though, and optimizers should take
266      advantage of that because unordered operations are common in
267      languages that need them.</dd>
268  <dt>Notes for code generation</dt>
269  <dd>These operations are required to be atomic in the sense that if you
270      use unordered loads and unordered stores, a load cannot see a value
271      which was never stored.  A normal load or store instruction is usually
272      sufficient, but note that an unordered load or store cannot
273      be split into multiple instructions (or an instruction which
274      does multiple memory operations, like <code>LDRD</code> on ARM).</dd>
275</dl>
276
277</div>
278
279<!-- ======================================================================= -->
280<h3>
281     <a name="o_monotonic">Monotonic</a>
282</h3>
283
284<div>
285
286<p>Monotonic is the weakest level of atomicity that can be used in
287   synchronization primitives, although it does not provide any general
288   synchronization. It essentially guarantees that if you take all the
289   operations affecting a specific address, a consistent ordering exists.
290
291<dl>
292  <dt>Relevant standard</dt>
293  <dd>This corresponds to the C++0x/C1x <code>memory_order_relaxed</code>;
294     see those standards for the exact definition.
295  <dt>Notes for frontends</dt>
296  <dd>If you are writing a frontend which uses this directly, use with caution.
297      The guarantees in terms of synchronization are very weak, so make
298      sure these are only used in a pattern which you know is correct.
299      Generally, these would either be used for atomic operations which
300      do not protect other memory (like an atomic counter), or along with
301      a <code>fence</code>.</dd>
302  <dt>Notes for optimizers</dt>
303  <dd>In terms of the optimizer, this can be treated as a read+write on the
304      relevant memory location (and alias analysis will take advantage of
305      that). In addition, it is legal to reorder non-atomic and Unordered
306      loads around Monotonic loads. CSE/DSE and a few other optimizations
307      are allowed, but Monotonic operations are unlikely to be used in ways
308      which would make those optimizations useful.</dd>
309  <dt>Notes for code generation</dt>
310  <dd>Code generation is essentially the same as that for unordered for loads
311     and stores.  No fences are required.  <code>cmpxchg</code> and
312     <code>atomicrmw</code> are required to appear as a single operation.</dd>
313</dl>
314
315</div>
316
317<!-- ======================================================================= -->
318<h3>
319     <a name="o_acquire">Acquire</a>
320</h3>
321
322<div>
323
324<p>Acquire provides a barrier of the sort necessary to acquire a lock to access
325   other memory with normal loads and stores.
326
327<dl>
328  <dt>Relevant standard</dt>
329  <dd>This corresponds to the C++0x/C1x <code>memory_order_acquire</code>. It
330      should also be used for C++0x/C1x <code>memory_order_consume</code>.
331  <dt>Notes for frontends</dt>
332  <dd>If you are writing a frontend which uses this directly, use with caution.
333      Acquire only provides a semantic guarantee when paired with a Release
334      operation.</dd>
335  <dt>Notes for optimizers</dt>
336  <dd>Optimizers not aware of atomics can treat this like a nothrow call.
337      It is also possible to move stores from before an Acquire load
338      or read-modify-write operation to after it, and move non-Acquire
339      loads from before an Acquire operation to after it.</dd>
340  <dt>Notes for code generation</dt>
341  <dd>Architectures with weak memory ordering (essentially everything relevant
342      today except x86 and SPARC) require some sort of fence to maintain
343      the Acquire semantics.  The precise fences required varies widely by
344      architecture, but for a simple implementation, most architectures provide
345      a barrier which is strong enough for everything (<code>dmb</code> on ARM,
346      <code>sync</code> on PowerPC, etc.).  Putting such a fence after the
347      equivalent Monotonic operation is sufficient to maintain Acquire
348      semantics for a memory operation.</dd>
349</dl>
350
351</div>
352
353<!-- ======================================================================= -->
354<h3>
355     <a name="o_acquire">Release</a>
356</h3>
357
358<div>
359
360<p>Release is similar to Acquire, but with a barrier of the sort necessary to
361   release a lock.
362
363<dl>
364  <dt>Relevant standard</dt>
365  <dd>This corresponds to the C++0x/C1x <code>memory_order_release</code>.</dd>
366  <dt>Notes for frontends</dt>
367  <dd>If you are writing a frontend which uses this directly, use with caution.
368      Release only provides a semantic guarantee when paired with a Acquire
369      operation.</dd>
370  <dt>Notes for optimizers</dt>
371  <dd>Optimizers not aware of atomics can treat this like a nothrow call.
372      It is also possible to move loads from after a Release store
373      or read-modify-write operation to before it, and move non-Release
374      stores from after an Release operation to before it.</dd>
375  <dt>Notes for code generation</dt>
376  <dd>See the section on Acquire; a fence before the relevant operation is
377      usually sufficient for Release. Note that a store-store fence is not
378      sufficient to implement Release semantics; store-store fences are
379      generally not exposed to IR because they are extremely difficult to
380      use correctly.</dd>
381</dl>
382
383</div>
384
385<!-- ======================================================================= -->
386<h3>
387     <a name="o_acqrel">AcquireRelease</a>
388</h3>
389
390<div>
391
392<p>AcquireRelease (<code>acq_rel</code> in IR) provides both an Acquire and a
393   Release barrier (for fences and operations which both read and write memory).
394
395<dl>
396  <dt>Relevant standard</dt>
397  <dd>This corresponds to the C++0x/C1x <code>memory_order_acq_rel</code>.
398  <dt>Notes for frontends</dt>
399  <dd>If you are writing a frontend which uses this directly, use with caution.
400      Acquire only provides a semantic guarantee when paired with a Release
401      operation, and vice versa.</dd>
402  <dt>Notes for optimizers</dt>
403  <dd>In general, optimizers should treat this like a nothrow call; the
404      the possible optimizations are usually not interesting.</dd>
405  <dt>Notes for code generation</dt>
406  <dd>This operation has Acquire and Release semantics; see the sections on
407      Acquire and Release.</dd>
408</dl>
409
410</div>
411
412<!-- ======================================================================= -->
413<h3>
414     <a name="o_seqcst">SequentiallyConsistent</a>
415</h3>
416
417<div>
418
419<p>SequentiallyConsistent (<code>seq_cst</code> in IR) provides
420   Acquire semantics for loads and Release semantics for
421   stores. Additionally, it guarantees that a total ordering exists
422   between all SequentiallyConsistent operations.
423
424<dl>
425  <dt>Relevant standard</dt>
426  <dd>This corresponds to the C++0x/C1x <code>memory_order_seq_cst</code>,
427      Java volatile, and the gcc-compatible <code>__sync_*</code> builtins
428      which do not specify otherwise.
429  <dt>Notes for frontends</dt>
430  <dd>If a frontend is exposing atomic operations, these are much easier to
431      reason about for the programmer than other kinds of operations, and using
432      them is generally a practical performance tradeoff.</dd>
433  <dt>Notes for optimizers</dt>
434  <dd>Optimizers not aware of atomics can treat this like a nothrow call.
435      For SequentiallyConsistent loads and stores, the same reorderings are
436      allowed as for Acquire loads and Release stores, except that
437      SequentiallyConsistent operations may not be reordered.</dd>
438  <dt>Notes for code generation</dt>
439  <dd>SequentiallyConsistent loads minimally require the same barriers
440     as Acquire operations and SequentiallyConsistent stores require
441     Release barriers. Additionally, the code generator must enforce
442     ordering between SequentiallyConsistent stores followed by
443     SequentiallyConsistent loads. This is usually done by emitting
444     either a full fence before the loads or a full fence after the
445     stores; which is preferred varies by architecture.</dd>
446</dl>
447
448</div>
449
450</div>
451
452<!-- *********************************************************************** -->
453<h2>
454  <a name="iropt">Atomics and IR optimization</a>
455</h2>
456<!-- *********************************************************************** -->
457
458<div>
459
460<p>Predicates for optimizer writers to query:
461<ul>
462  <li>isSimple(): A load or store which is not volatile or atomic.  This is
463      what, for example, memcpyopt would check for operations it might
464      transform.</li>
465  <li>isUnordered(): A load or store which is not volatile and at most
466      Unordered. This would be checked, for example, by LICM before hoisting
467      an operation.</li>
468  <li>mayReadFromMemory()/mayWriteToMemory(): Existing predicate, but note
469      that they return true for any operation which is volatile or at least
470      Monotonic.</li>
471  <li>Alias analysis: Note that AA will return ModRef for anything Acquire or
472      Release, and for the address accessed by any Monotonic operation.</li>
473</ul>
474
475<p>To support optimizing around atomic operations, make sure you are using
476   the right predicates; everything should work if that is done.  If your
477   pass should optimize some atomic operations (Unordered operations in
478   particular), make sure it doesn't replace an atomic load or store with
479   a non-atomic operation.</p>
480
481<p>Some examples of how optimizations interact with various kinds of atomic
482   operations:
483<ul>
484  <li>memcpyopt: An atomic operation cannot be optimized into part of a
485      memcpy/memset, including unordered loads/stores.  It can pull operations
486      across some atomic operations.
487  <li>LICM: Unordered loads/stores can be moved out of a loop.  It just treats
488      monotonic operations like a read+write to a memory location, and anything
489      stricter than that like a nothrow call.
490  <li>DSE: Unordered stores can be DSE'ed like normal stores.  Monotonic stores
491      can be DSE'ed in some cases, but it's tricky to reason about, and not
492      especially important.
493  <li>Folding a load: Any atomic load from a constant global can be
494      constant-folded, because it cannot be observed.  Similar reasoning allows
495      scalarrepl with atomic loads and stores.
496</ul>
497
498</div>
499
500<!-- *********************************************************************** -->
501<h2>
502  <a name="codegen">Atomics and Codegen</a>
503</h2>
504<!-- *********************************************************************** -->
505
506<div>
507
508<p>Atomic operations are represented in the SelectionDAG with
509   <code>ATOMIC_*</code> opcodes.  On architectures which use barrier
510   instructions for all atomic ordering (like ARM), appropriate fences are
511   split out as the DAG is built.</p>
512
513<p>The MachineMemOperand for all atomic operations is currently marked as
514   volatile; this is not correct in the IR sense of volatile, but CodeGen
515   handles anything marked volatile very conservatively.  This should get
516   fixed at some point.</p>
517
518<p>Common architectures have some way of representing at least a pointer-sized
519   lock-free <code>cmpxchg</code>; such an operation can be used to implement
520   all the other atomic operations which can be represented in IR up to that
521   size.  Backends are expected to implement all those operations, but not
522   operations which cannot be implemented in a lock-free manner.  It is
523   expected that backends will give an error when given an operation which
524   cannot be implemented.  (The LLVM code generator is not very helpful here
525   at the moment, but hopefully that will change.)</p>
526
527<p>The implementation of atomics on LL/SC architectures (like ARM) is currently
528   a bit of a mess; there is a lot of copy-pasted code across targets, and
529   the representation is relatively unsuited to optimization (it would be nice
530   to be able to optimize loops involving cmpxchg etc.).</p>
531
532<p>On x86, all atomic loads generate a <code>MOV</code>.
533   SequentiallyConsistent stores generate an <code>XCHG</code>, other stores
534   generate a <code>MOV</code>. SequentiallyConsistent fences generate an
535   <code>MFENCE</code>, other fences do not cause any code to be generated.
536   cmpxchg uses the <code>LOCK CMPXCHG</code> instruction.
537   <code>atomicrmw xchg</code> uses <code>XCHG</code>,
538   <code>atomicrmw add</code> and <code>atomicrmw sub</code> use
539   <code>XADD</code>, and all other <code>atomicrmw</code> operations generate
540   a loop with <code>LOCK CMPXCHG</code>.  Depending on the users of the
541   result, some <code>atomicrmw</code> operations can be translated into
542   operations like <code>LOCK AND</code>, but that does not work in
543   general.</p>
544
545<p>On ARM, MIPS, and many other RISC architectures, Acquire, Release, and
546   SequentiallyConsistent semantics require barrier instructions
547   for every such operation. Loads and stores generate normal instructions.
548   <code>cmpxchg</code> and <code>atomicrmw</code> can be represented using
549   a loop with LL/SC-style instructions which take some sort of exclusive
550   lock on a cache line  (<code>LDREX</code> and <code>STREX</code> on
551   ARM, etc.). At the moment, the IR does not provide any way to represent a
552   weak <code>cmpxchg</code> which would not require a loop.</p>
553</div>
554
555<!-- *********************************************************************** -->
556
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