1Use in C++ {#flatbuffers_guide_use_cpp} 2========== 3 4## Before you get started 5 6Before diving into the FlatBuffers usage in C++, it should be noted that 7the [Tutorial](@ref flatbuffers_guide_tutorial) page has a complete guide 8to general FlatBuffers usage in all of the supported languages (including C++). 9This page is designed to cover the nuances of FlatBuffers usage, specific to 10C++. 11 12#### Prerequisites 13 14This page assumes you have written a FlatBuffers schema and compiled it 15with the Schema Compiler. If you have not, please see 16[Using the schema compiler](@ref flatbuffers_guide_using_schema_compiler) 17and [Writing a schema](@ref flatbuffers_guide_writing_schema). 18 19Assuming you wrote a schema, say `mygame.fbs` (though the extension doesn't 20matter), you've generated a C++ header called `mygame_generated.h` using the 21compiler (e.g. `flatc -c mygame.fbs`), you can now start using this in 22your program by including the header. As noted, this header relies on 23`flatbuffers/flatbuffers.h`, which should be in your include path. 24 25## FlatBuffers C++ library code location 26 27The code for the FlatBuffers C++ library can be found at 28`flatbuffers/include/flatbuffers`. You can browse the library code on the 29[FlatBuffers GitHub page](https://github.com/google/flatbuffers/tree/master/include/flatbuffers). 30 31## Testing the FlatBuffers C++ library 32 33The code to test the C++ library can be found at `flatbuffers/tests`. 34The test code itself is located in 35[test.cpp](https://github.com/google/flatbuffers/blob/master/tests/test.cpp). 36 37This test file is built alongside `flatc`. To review how to build the project, 38please read the [Building](@ref flatbuffers_guide_building) documenation. 39 40To run the tests, execute `flattests` from the root `flatbuffers/` directory. 41For example, on [Linux](https://en.wikipedia.org/wiki/Linux), you would simply 42run: `./flattests`. 43 44## Using the FlatBuffers C++ library 45 46*Note: See [Tutorial](@ref flatbuffers_guide_tutorial) for a more in-depth 47example of how to use FlatBuffers in C++.* 48 49FlatBuffers supports both reading and writing FlatBuffers in C++. 50 51To use FlatBuffers in your code, first generate the C++ classes from your 52schema with the `--cpp` option to `flatc`. Then you can include both FlatBuffers 53and the generated code to read or write FlatBuffers. 54 55For example, here is how you would read a FlatBuffer binary file in C++: 56First, include the library and generated code. Then read the file into 57a `char *` array, which you pass to `GetMonster()`. 58 59~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp} 60 #include "flatbuffers/flatbuffers.h" 61 #include "monster_test_generate.h" 62 #include <cstdio> // For printing and file access. 63 64 FILE* file = fopen("monsterdata_test.mon", "rb"); 65 fseek(file, 0L, SEEK_END); 66 int length = ftell(file); 67 fseek(file, 0L, SEEK_SET); 68 char *data = new char[length]; 69 fread(data, sizeof(char), length, file); 70 fclose(file); 71 72 auto monster = GetMonster(data); 73~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 74 75`monster` is of type `Monster *`, and points to somewhere *inside* your 76buffer (root object pointers are not the same as `buffer_pointer` !). 77If you look in your generated header, you'll see it has 78convenient accessors for all fields, e.g. `hp()`, `mana()`, etc: 79 80~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp} 81 printf("%d\n", monster->hp()); // `80` 82 printf("%d\n", monster->mana()); // default value of `150` 83 printf("%s\n", monster->name()->c_str()); // "MyMonster" 84~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 85 86*Note: That we never stored a `mana` value, so it will return the default.* 87 88## Object based API. {#flatbuffers_cpp_object_based_api} 89 90FlatBuffers is all about memory efficiency, which is why its base API is written 91around using as little as possible of it. This does make the API clumsier 92(requiring pre-order construction of all data, and making mutation harder). 93 94For times when efficiency is less important a more convenient object based API 95can be used (through `--gen-object-api`) that is able to unpack & pack a 96FlatBuffer into objects and standard STL containers, allowing for convenient 97construction, access and mutation. 98 99To use: 100 101~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp} 102 // Autogenerated class from table Monster. 103 MonsterT monsterobj; 104 105 // Deserialize from buffer into object. 106 UnPackTo(&monsterobj, flatbuffer); 107 108 // Update object directly like a C++ class instance. 109 cout << monsterobj->name; // This is now a std::string! 110 monsterobj->name = "Bob"; // Change the name. 111 112 // Serialize into new flatbuffer. 113 FlatBufferBuilder fbb; 114 Pack(fbb, &monsterobj); 115~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 116 117The following attributes are specific to the object-based API code generation: 118 119- `native_inline` (on a field): Because FlatBuffer tables and structs are 120 optionally present in a given buffer, they are best represented as pointers 121 (specifically std::unique_ptrs) in the native class since they can be null. 122 This attribute changes the member declaration to use the type directly 123 rather than wrapped in a unique_ptr. 124 125- `native_default`: "value" (on a field): For members that are declared 126 "native_inline", the value specified with this attribute will be included 127 verbatim in the class constructor initializer list for this member. 128 129- `native_type`' "type" (on a struct): In some cases, a more optimal C++ data 130 type exists for a given struct. For example, the following schema: 131 132 struct Vec2 { 133 x: float; 134 y: float; 135 } 136 137 generates the following Object-Based API class: 138 139 struct Vec2T : flatbuffers::NativeTable { 140 float x; 141 float y; 142 }; 143 144 However, it can be useful to instead use a user-defined C++ type since it 145 can provide more functionality, eg. 146 147 struct vector2 { 148 float x = 0, y = 0; 149 vector2 operator+(vector2 rhs) const { ... } 150 vector2 operator-(vector2 rhs) const { ... } 151 float length() const { ... } 152 // etc. 153 }; 154 155 The `native_type` attribute will replace the usage of the generated class 156 with the given type. So, continuing with the example, the generated 157 code would use |vector2| in place of |Vec2T| for all generated code. 158 159 However, becuase the native_type is unknown to flatbuffers, the user must 160 provide the following functions to aide in the serialization process: 161 162 namespace flatbuffers { 163 FlatbufferStruct Pack(const native_type& obj); 164 native_type UnPack(const FlatbufferStruct& obj); 165 } 166 167Finally, the following top-level attribute 168 169- native_include: "path" (at file level): Because the `native_type` attribute 170 can be used to introduce types that are unknown to flatbuffers, it may be 171 necessary to include "external" header files in the generated code. This 172 attribute can be used to directly add an #include directive to the top of 173 the generated code that includes the specified path directly. 174 175# External references. 176 177An additional feature of the object API is the ability to allow you to load 178multiple independent FlatBuffers, and have them refer to eachothers objects 179using hashes which are then represented as typed pointers in the object API. 180 181To make this work have a field in the objects you want to referred to which is 182using the string hashing feature (see `hash` attribute in the 183[schema](@ref flatbuffers_guide_writing_schema) documentation). Then you have 184a similar hash in the field referring to it, along with a `cpp_type` 185attribute specifying the C++ type this will refer to (this can be any C++ 186type, and will get a `*` added). 187 188Then, in JSON or however you create these buffers, make sure they use the 189same string (or hash). 190 191When you call `UnPack` (or `Create`), you'll need a function that maps from 192hash to the object (see `resolver_function_t` for details). 193 194# Using different pointer types. 195 196By default the object tree is built out of `std::unique_ptr`, but you can 197influence this either globally (using the `--cpp-ptr-type` argument to 198`flatc`) or per field (using the `cpp_ptr_type` attribute) to by any smart 199pointer type (`my_ptr<T>`), or by specifying `naked` as the type to get `T *` 200pointers. Unlike the smart pointers, naked pointers do not manage memory for 201you, so you'll have to manage their lifecycles manually. 202 203## Reflection (& Resizing) 204 205There is experimental support for reflection in FlatBuffers, allowing you to 206read and write data even if you don't know the exact format of a buffer, and 207even allows you to change sizes of strings and vectors in-place. 208 209The way this works is very elegant; there is actually a FlatBuffer schema that 210describes schemas (!) which you can find in `reflection/reflection.fbs`. 211The compiler, `flatc`, can write out any schemas it has just parsed as a binary 212FlatBuffer, corresponding to this meta-schema. 213 214Loading in one of these binary schemas at runtime allows you traverse any 215FlatBuffer data that corresponds to it without knowing the exact format. You 216can query what fields are present, and then read/write them after. 217 218For convenient field manipulation, you can include the header 219`flatbuffers/reflection.h` which includes both the generated code from the meta 220schema, as well as a lot of helper functions. 221 222And example of usage, for the time being, can be found in 223`test.cpp/ReflectionTest()`. 224 225## Storing maps / dictionaries in a FlatBuffer 226 227FlatBuffers doesn't support maps natively, but there is support to 228emulate their behavior with vectors and binary search, which means you 229can have fast lookups directly from a FlatBuffer without having to unpack 230your data into a `std::map` or similar. 231 232To use it: 233- Designate one of the fields in a table as they "key" field. You do this 234 by setting the `key` attribute on this field, e.g. 235 `name:string (key)`. 236 You may only have one key field, and it must be of string or scalar type. 237- Write out tables of this type as usual, collect their offsets in an 238 array or vector. 239- Instead of `CreateVector`, call `CreateVectorOfSortedTables`, 240 which will first sort all offsets such that the tables they refer to 241 are sorted by the key field, then serialize it. 242- Now when you're accessing the FlatBuffer, you can use `Vector::LookupByKey` 243 instead of just `Vector::Get` to access elements of the vector, e.g.: 244 `myvector->LookupByKey("Fred")`, which returns a pointer to the 245 corresponding table type, or `nullptr` if not found. 246 `LookupByKey` performs a binary search, so should have a similar speed to 247 `std::map`, though may be faster because of better caching. `LookupByKey` 248 only works if the vector has been sorted, it will likely not find elements 249 if it hasn't been sorted. 250 251## Direct memory access 252 253As you can see from the above examples, all elements in a buffer are 254accessed through generated accessors. This is because everything is 255stored in little endian format on all platforms (the accessor 256performs a swap operation on big endian machines), and also because 257the layout of things is generally not known to the user. 258 259For structs, layout is deterministic and guaranteed to be the same 260accross platforms (scalars are aligned to their 261own size, and structs themselves to their largest member), and you 262are allowed to access this memory directly by using `sizeof()` and 263`memcpy` on the pointer to a struct, or even an array of structs. 264 265To compute offsets to sub-elements of a struct, make sure they 266are a structs themselves, as then you can use the pointers to 267figure out the offset without having to hardcode it. This is 268handy for use of arrays of structs with calls like `glVertexAttribPointer` 269in OpenGL or similar APIs. 270 271It is important to note is that structs are still little endian on all 272machines, so only use tricks like this if you can guarantee you're not 273shipping on a big endian machine (an `assert(FLATBUFFERS_LITTLEENDIAN)` 274would be wise). 275 276## Access of untrusted buffers 277 278The generated accessor functions access fields over offsets, which is 279very quick. These offsets are not verified at run-time, so a malformed 280buffer could cause a program to crash by accessing random memory. 281 282When you're processing large amounts of data from a source you know (e.g. 283your own generated data on disk), this is acceptable, but when reading 284data from the network that can potentially have been modified by an 285attacker, this is undesirable. 286 287For this reason, you can optionally use a buffer verifier before you 288access the data. This verifier will check all offsets, all sizes of 289fields, and null termination of strings to ensure that when a buffer 290is accessed, all reads will end up inside the buffer. 291 292Each root type will have a verification function generated for it, 293e.g. for `Monster`, you can call: 294 295~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp} 296 bool ok = VerifyMonsterBuffer(Verifier(buf, len)); 297~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 298 299if `ok` is true, the buffer is safe to read. 300 301Besides untrusted data, this function may be useful to call in debug 302mode, as extra insurance against data being corrupted somewhere along 303the way. 304 305While verifying a buffer isn't "free", it is typically faster than 306a full traversal (since any scalar data is not actually touched), 307and since it may cause the buffer to be brought into cache before 308reading, the actual overhead may be even lower than expected. 309 310In specialized cases where a denial of service attack is possible, 311the verifier has two additional constructor arguments that allow 312you to limit the nesting depth and total amount of tables the 313verifier may encounter before declaring the buffer malformed. The default is 314`Verifier(buf, len, 64 /* max depth */, 1000000, /* max tables */)` which 315should be sufficient for most uses. 316 317## Text & schema parsing 318 319Using binary buffers with the generated header provides a super low 320overhead use of FlatBuffer data. There are, however, times when you want 321to use text formats, for example because it interacts better with source 322control, or you want to give your users easy access to data. 323 324Another reason might be that you already have a lot of data in JSON 325format, or a tool that generates JSON, and if you can write a schema for 326it, this will provide you an easy way to use that data directly. 327 328(see the schema documentation for some specifics on the JSON format 329accepted). 330 331There are two ways to use text formats: 332 333#### Using the compiler as a conversion tool 334 335This is the preferred path, as it doesn't require you to add any new 336code to your program, and is maximally efficient since you can ship with 337binary data. The disadvantage is that it is an extra step for your 338users/developers to perform, though you might be able to automate it. 339 340 flatc -b myschema.fbs mydata.json 341 342This will generate the binary file `mydata_wire.bin` which can be loaded 343as before. 344 345#### Making your program capable of loading text directly 346 347This gives you maximum flexibility. You could even opt to support both, 348i.e. check for both files, and regenerate the binary from text when 349required, otherwise just load the binary. 350 351This option is currently only available for C++, or Java through JNI. 352 353As mentioned in the section "Building" above, this technique requires 354you to link a few more files into your program, and you'll want to include 355`flatbuffers/idl.h`. 356 357Load text (either a schema or json) into an in-memory buffer (there is a 358convenient `LoadFile()` utility function in `flatbuffers/util.h` if you 359wish). Construct a parser: 360 361~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp} 362 flatbuffers::Parser parser; 363~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 364 365Now you can parse any number of text files in sequence: 366 367~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp} 368 parser.Parse(text_file.c_str()); 369~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 370 371This works similarly to how the command-line compiler works: a sequence 372of files parsed by the same `Parser` object allow later files to 373reference definitions in earlier files. Typically this means you first 374load a schema file (which populates `Parser` with definitions), followed 375by one or more JSON files. 376 377As optional argument to `Parse`, you may specify a null-terminated list of 378include paths. If not specified, any include statements try to resolve from 379the current directory. 380 381If there were any parsing errors, `Parse` will return `false`, and 382`Parser::err` contains a human readable error string with a line number 383etc, which you should present to the creator of that file. 384 385After each JSON file, the `Parser::fbb` member variable is the 386`FlatBufferBuilder` that contains the binary buffer version of that 387file, that you can access as described above. 388 389`samples/sample_text.cpp` is a code sample showing the above operations. 390 391## Threading 392 393Reading a FlatBuffer does not touch any memory outside the original buffer, 394and is entirely read-only (all const), so is safe to access from multiple 395threads even without synchronisation primitives. 396 397Creating a FlatBuffer is not thread safe. All state related to building 398a FlatBuffer is contained in a FlatBufferBuilder instance, and no memory 399outside of it is touched. To make this thread safe, either do not 400share instances of FlatBufferBuilder between threads (recommended), or 401manually wrap it in synchronisation primites. There's no automatic way to 402accomplish this, by design, as we feel multithreaded construction 403of a single buffer will be rare, and synchronisation overhead would be costly. 404 405<br> 406