• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1-------------------------------------------------------------------------
2drawElements Quality Program Test Specification
3-----------------------------------------------
4
5Copyright 2014 The Android Open Source Project
6
7Licensed under the Apache License, Version 2.0 (the "License");
8you may not use this file except in compliance with the License.
9You may obtain a copy of the License at
10
11     http://www.apache.org/licenses/LICENSE-2.0
12
13Unless required by applicable law or agreed to in writing, software
14distributed under the License is distributed on an "AS IS" BASIS,
15WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16See the License for the specific language governing permissions and
17limitations under the License.
18-------------------------------------------------------------------------
19    Texture gather tests
20
21Tests:
22 + dEQP-GLES31.functional.texture.gather.*
23
24Includes:
25 + textureGather, textureGatherOffset and textureGatherOffsets tests
26   - Also dynamic-offset variant of textureGatherOffset
27 + All supported texture types
28   - 2D
29   - 2D array
30   - Cube map for offset-less variant only (not defined for others)
31 + rgba8 unorm, uint and int color formats
32 + depth32f format for shadow variants
33   - LESS and GREATER comparison functions
34 + For color textures, test each value (0 to 3) for the color component
35   argument, as well as no argument (implicit 0)
36 + Power-of-two and non-power-of-two texture sizes
37   - Test each wrap mode (clamp to edge, repeat, mirrored repeat) for both S and
38     T coordinates
39 + Texture swizzle (for color formats)
40   - Test each swizzle source for each color component
41 + Test that filter modes have no effect (assuming texture is still complete)
42 + Base level
43 + For color textures, test gathering from incomplete texture
44 + For offset(s) variants, test various offsets from both the spec-required
45   minimum range as well as implementation's range
46
47Excludes:
48 + Rest of texture formats
49 + Rest of depth comparison functions
50 + Negative tests
51
52Description:
53
54The texture gather test group contains tests for the textureGather* group of
55functions.
56
57Each test case creates and sets up a 2d, 2d array or cube texture with unorm,
58int, uint or depth format. A shader program is created that uses the appropriate
59textureGather* on that texture in the fragment shader, and outputs the resulting
60color as a fragment output. A framebuffer object with a renderbuffer object as
61its color attachment is used; the renderbuffer's format matches that of the
62texture (except for depth formats, for which rgba8 is used). The resulting image
63is read with glReadPixels(), and verified with routines that take coordinate
64imprecisions into account. Multiple shaders and rendering iterations are used,
65so that different color component and/or offset arguments to the textureGather*
66function can be tested.
67
68The textureGatherOffsets functions, as well as textureGatherOffset with dynamic
69offset, are tested if the GL_EXT_gpu_shader5 extension is supported.
70