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6<title>Magick++ API: STL Templates</title>
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10<div class="doc-section">
11<h1> Magick++ STL Support</h1>
12Magick++ provides a set of <a href="http://www.sgi.com/tech/stl/">Standard
13Template Libary</a> (<a href="http://www.sgi.com/tech/stl/">STL</a> )
14algorithms for operating across ranges of image frames in a container.
15It also provides a set of STL unary function objects to apply an
16operation on image frames in a container via an algorithm which uses
17unary function objects. A good example of a standard algorithm which is
18useful for processing containers of image frames is the STL <i><a
19 href="http://www.sgi.com/tech/stl/for_each.html"> for_each</a> </i>
20algorithm which invokes a unary function object on a range of container
21elements.
22<p>Magick++ uses a limited set of template argument types. The current
23template argument types are: </p>
24<a href="http://www.sgi.com/tech/stl/Container.html">Container</a>
25<blockquote>A container having the properties of a <a
26 href="http://www.sgi.com/tech/stl/BackInsertionSequence.html"> Back
27Insertion Sequence</a> . Sequences support forward iterators and Back
28Insertion Sequences support the additional abilty to append an element
29via push_back(). Common compatable container types are the STL &lt;<a
30 href="http://www.sgi.com/tech/stl/Vector.html"> vector</a> &gt; and &lt;<a
31 href="http://www.sgi.com/tech/stl/List.html">list</a> &gt; template
32containers. This template argument is usually used to represent an
33output container in which one or more image frames may be appended.
34Containers like STL &lt;<a href="http://www.sgi.com/tech/stl/Vector.html">vector</a>
35&gt; which have a given default <i>capacity</i> may need to have their <i>
36capacity</i> adjusted via r<i>eserve() </i>to a larger <i>capacity</i>
37in order to support the expected final <i>size</i> . Since Magick++
38images are very small, it is likely that the default capacity of STL &lt;<a
39 href="http://www.sgi.com/tech/stl/Vector.html"> vector</a> &gt; is
40sufficient for most situations.</blockquote>
41  <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
42  <blockquote>An input iterator used to express a position in a
43container. These template arguments are typically used to represent a
44range of elements  with f<i>irst_</i> representing the first element to
45be processed and <i> last_</i> representing the element to stop at. When
46processing the entire contents of a container, it is handy to know that
47STL containers usually provide the begin() and end() methods to return
48input interators which correspond  with the first and last elements,
49respectively.</blockquote>
50<p>The following is an example of how frames from a GIF animation <font
51 color="#000000"> "test_image_anim.gif" may be appended horizontally
52with the resulting image written to the file <kbd>appended_image.miff</kbd>:</font></p>
53<pre class="code">
54#include &lt;list>
55#include &lt;Magick++.h>
56using namespace std;
57using namespace Magick;
58
59int main(int /*argc*/,char **/*argv*/)
60{
61   list&lt;Image> imageList;
62   readImages( &amp;imageList, "test_image_anim.gif" );
63
64   Image appended;
65   appendImages( &amp;appended, imageList.begin(), imageList.end() );
66   appended.write( "appended_image.miff" );
67   return 0;
68}
69</pre>
70<p>The available Magick++ specific STL algorithms for operating on
71sequences of image frames are shown in the following table: <br />
72&#160;
73<ul><table border="1" width="100%">
74  <caption><b>Magick++ STL Algorithms For Image Sequences</b></caption> <tbody>
75    <tr>
76      <td>
77      <center><b>Algorithm</b></center>
78      </td>
79      <td>
80      <center><b>Signature</b></center>
81      </td>
82      <td>
83      <center><b>Description</b></center>
84      </td>
85    </tr>
86    <tr>
87      <td>
88      <center><a name="animateImages"></a> <font size="-1">animateImages</font></center>
89      </td>
90      <td><font size="-1"><a
91 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
92first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
93last_</font></td>
94      <td><font size="-1">Animate a sequence of image frames. Image
95frames are  displayed in succession, creating an animated effect. The
96animation options  are taken from the first image frame. This feature is
97only supported under  X11 at the moment.</font></td>
98    </tr>
99    <tr>
100      <td>
101      <center><a name="appendImages"></a> <font size="-1">appendImages</font></center>
102      </td>
103      <td><font size="-1"><a href="Image++.html">Image</a>
104*appendedImage_, <a
105 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
106first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
107last_, bool stack_ = false</font></td>
108      <td><font size="-1">Append a sequence of image frames, writing
109the result  to <i>appendedImage_.</i> All the input image frames must
110have the same width or height. Image frames of the same width are
111stacked top-to-bottom. Image frames of the same height are stacked
112left-to-right. If the <i>stack_</i> parameter is false, rectangular
113image frames are stacked left-to-right otherwise top-to-bottom.</font></td>
114    </tr>
115    <tr>
116      <td>
117      <center><a name="averageImages"></a> <font size="-1">averageImages</font></center>
118      </td>
119      <td><font size="-1"><a href="Image++.html">Image</a>
120*averagedImage_, <a
121 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
122first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
123last_</font></td>
124      <td><font size="-1">Average a sequence of image frames, writing
125the result  to <i>averagedImage_</i>. All the input image frames must
126be the same size  in pixels.</font></td>
127    </tr>
128    <tr>
129      <td>
130      <center><a name="coalesceImages"></a> <font size="-1">coalesceImages</font></center>
131      </td>
132      <td><font size="-1"><a
133 href="http://www.sgi.com/tech/stl/Container.html"> Container</a>
134*coalescedImages_, <a
135 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
136first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
137last_</font><br />
138      </td>
139      <td><font size="-1">Create a coalesced image sequence obtained by
140"playing" the image sequence (observing page offsets and disposal
141methods) to create a new image sequence in which all frames are full
142size and completely rendered. Note that if the original image sequence
143relied on page offsets and disposal methods that the resulting sequence
144will be larger (perhaps much larger) then the original. This is useful
145for GIF animation sequences that have page offsets and disposal methods.
146The resuting image sequence is returned via <i>coalescedImages_.</i></font></td>
147    </tr>
148    <tr>
149      <td>
150      <center><a name="deconstructImages"></a> <font size="-1">deconstructImages</font></center>
151      </td>
152      <td><font size="-1"><a
153 href="http://www.sgi.com/tech/stl/Container.html"> Container</a>
154*deconstructedImages_, <a
155 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
156first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
157last_</font></td>
158      <td><font size="-1">Break down an image sequence into constituent
159parts.&#160; This is useful for creating GIF or MNG animation sequences.
160The input sequence  is specified by <i>first_</i> and <i>last_</i>, and
161the deconstructed images  are returned via <i>deconstructedImages_</i>.</font></td>
162    </tr>
163    <tr>
164      <td>
165      <center><a name="displayImages"></a> <font size="-1">displayImages</font></center>
166      </td>
167      <td><font size="-1"><a
168 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
169first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
170last_</font></td>
171      <td><font size="-1">Display a sequence of image frames. Through
172use of a pop-up menu, image frames may be selected in succession. This
173feature is  fully supported under X11 but may have only limited support
174in other environments.</font> <br />
175      <font size="-1"><b><font color="#ff0000">Caution: </font></b> if
176an image format is is not compatable with the display visual (e.g. JPEG
177on a colormapped display) then the original image will be altered. Use a
178copy of the original if this is a problem.</font></td>
179    </tr>
180    <tr>
181      <td>
182      <center><a name="flattenImages"></a> <font size="-1">flattenImages</font></center>
183      </td>
184      <td><font size="-1"><a href="Image++.html">Image</a>
185*flattendImage_, <a
186 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
187first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
188last_</font></td>
189      <td><font size="-1">Merge a sequence of image frames which
190represent image  layers into a single composited representation. The <i>flattendImage_</i>
191parameter points to an existing Image to update with the flattened
192image. This function is useful for combining Photoshop layers into a
193single image.</font></td>
194    </tr>
195    <tr>
196      <td>
197      <center><a name="forwardFourierTransformImage"></a> <font size="-1">forwardFourierTransformImage</font></center>
198      </td>
199      <td><font size="-1"><a
200 href="http://www.sgi.com/tech/stl/Container.html"> Container</a>
201*fourierImages_, const Image &amp;image_ </font></td>
202      <td><font size="-1"> Implements the discrete Fourier transform (DFT) of the image as a magnitude / phase image pair via <i>fourierImages_</i>.</font></td>
203    </tr>
204    <tr>
205      <td>
206      <center><a name="forwardFourierTransformImage"></a> <font size="-1">forwardFourierTransformImage</font></center>
207      </td>
208      <td><font size="-1"><a
209 href="http://www.sgi.com/tech/stl/Container.html"> Container</a>
210*fourierImages_, const Image &amp;image_, const bool magnitude_ </font></td>
211      <td><font size="-1"> Implements the discrete Fourier transform (DFT) of the image either as a magnitude / phase or real / imaginary image pair via <i>fourierImages_</i>.</font></td>
212    </tr>
213    <tr>
214      <td>
215      <center><a name="mapImages"></a> <font size="-1">mapImages</font></center>
216      </td>
217      <td><font size="-1"><a
218 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
219first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
220last_, const <a href="Image++.html">Image</a> &amp; mapImage_, bool
221dither_,&#160; bool measureError_ = false</font></td>
222      <td><font size="-1">Replace the colors of a sequence of images
223with the closest color from a reference image. Set <i>dither_</i> to <i>true</i>
224to enable dithering.&#160; Set <i>measureError_</i> to <i>true</i> in
225order to evaluate quantization error.</font></td>
226    </tr>
227    <tr>
228      <td>
229      <center><a name="montageImages"></a> <font size="-1">montageImages</font></center>
230      </td>
231      <td><font size="-1"><a
232 href="http://www.sgi.com/tech/stl/Container.html"> Container</a>
233*montageImages_, <a
234 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
235first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
236last_, const <a href="Montage.html">Montage</a> &amp;montageOpts_</font></td>
237      <td><font size="-1">Create a composite image by combining several
238separate image frames. Multiple frames may be generated in the output
239container <i> montageImages_ </i>depending on the tile setting and the
240number of image frames montaged. Montage options are provided via the
241parameter <i>montageOpts_</i> . Options set in the first image frame (<a
242 href="Image++.html#backgroundColor"> backgroundColor,</a> <a
243 href="Image++.html#borderColor">borderColor</a> , <a
244 href="Image++.html#matteColor">matteColor</a> , <a
245 href="Image++.html#penColor">penColor,</a> <a href="Image++.html#font">font,</a>
246and <a href="Image++.html#fontPointsize">fontPointsize</a> ) are also used
247as options by <i>montageImages().</i></font></td>
248    </tr>
249    <tr>
250      <td>
251      <center><a name="morphImages"></a> <font size="-1">morphImages</font></center>
252      </td>
253      <td><font size="-1"><a
254 href="http://www.sgi.com/tech/stl/Container.html"> Container</a>
255*morphedImages_, <a
256 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
257first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
258last_, size_t frames_</font></td>
259      <td><font size="-1">Morph a seqence of image frames. This
260algorithm&#160; expands the number of image frames (output to the
261container <i>morphedImages_)</i> by adding the number of intervening
262frames specified by <i>frames_</i> such that the original frames morph
263(blend) into each other when played as an animation.</font></td>
264    </tr>
265    <tr>
266      <td>
267      <center><a name="mosaicImages"></a> <font size="-1">mosaicImages</font></center>
268      </td>
269      <td><font size="-1"><a href="Image++.html">Image</a> *mosaicImage_, <a
270 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
271first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
272last_</font></td>
273      <td><font size="-1">Inlay a number of images to form a single
274coherent picture. The <i>mosicImage_</i> argument is updated with a
275mosaic constructed from the image sequence represented by <i>first_</i>
276through <i>last_</i> .</font></td>
277    </tr>
278    <tr>
279      <td><center><a name="quantizeImages"></a> <font size="-1">quantizeImages</font></center></td>
280      <td><font size="-1"><a
281 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
282first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
283last_, bool measureError_ = false</font></td>
284      <td><font size="-1">Quantize colors in images using current
285quantization settings. Set <i>measureError_</i> to <i>true</i> in order
286to measure quantization  error.</font></td>
287    </tr>
288    <tr>
289      <td rowspan="2">
290      <center><a name="readImages"></a> <font size="-1">readImages</font></center>
291      </td>
292      <td><font size="-1"><a
293 href="http://www.sgi.com/tech/stl/Container.html"> Container</a>
294*sequence_, const std::string &amp;imageSpec_</font></td>
295      <td><font size="-1">Read a sequence of image frames into existing
296container (appending to container <i>sequence_</i>) with image names
297specified in the UTF-8 string <i>imageSpec_</i>.</font></td>
298    </tr>
299    <tr>
300      <td><font size="-1"><a
301 href="http://www.sgi.com/tech/stl/Container.html"> Container</a>
302*sequence_, const <a href="Blob.html">Blob</a> &amp;blob_</font></td>
303      <td><font size="-1">Read a sequence of image frames into existing
304container (appending to container sequence_) from <a href="Blob.html">Blob</a>
305blob_.</font></td>
306    </tr>
307    <tr>
308      <td rowspan="2">
309      <center><a name="writeImages"></a> <font size="-1">writeImages</font></center>
310      </td>
311      <td><font size="-1"><a
312 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
313first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
314last_, const std::string &amp;imageSpec_, bool adjoin_ = true</font></td>
315      <td><font size="-1">Write images in container to file specified
316by string <i>imageSpec_</i>. Set <i>adjoin_ </i>to false to write a
317set of image frames via a wildcard <i>imageSpec_ </i>(e.g.
318image%02d.miff).</font> <br />
319The wildcard must be one of <tt>%0Nd, %0No, or %0Nx</tt>. <br />
320      <font size="-1"><b><font color="#ff0000">Caution: </font></b> if
321an image format is selected which is capable of supporting fewer colors
322than the original image or quantization has been requested, the original
323image will be quantized to fewer colors. Use a copy of the original if
324this is a problem.</font></td>
325    </tr>
326    <tr>
327      <td><font size="-1"><a
328 href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a>
329first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>
330last_, <a href="Blob.html">Blob</a> *blob_, bool adjoin_ = true</font></td>
331      <td><font size="-1">Write images in container to in-memory BLOB
332specified by <a href="Blob.html">Blob</a> blob_. Set adjoin_ to false to
333write a set of image frames via a wildcard imageSpec_ (e.g.
334image%02d.miff).</font> <br />
335      <font size="-1"><b><font color="#ff0000">Caution:</font></b> if an
336image format is selected which is capable of supporting fewer colors
337than the original image or quantization has been requested, the original
338image will be quantized to fewer colors. Use a copy of the original if
339this is a problem.</font></td>
340    </tr>
341  </tbody>
342</table></ul>
343<p>In addition, we support these yet to be documented methods: <code>combineImages()</code>, <code>evaluateImages()</code>, <code>mergeImageLayers()</code>, <code>optimizeImageLayers()</code>, <code>optimizePlusImageLayers()</code>, and <code>separateImages()</code>.</p>
344<br />
345&#160; </p>
346<center>
347<h3> Magick++ Unary Function Objects</h3>
348</center>
349Magick++ unary function objects inherit from the STL unary_function
350template class . The STL unary_function template class is of the form
351<pre class="text"><tt><font color="#000099">unary_function&lt;Arg, Result&gt;</font></tt></pre>
352and expects that derived classes implement a method of the form:
353<pre class="text"><tt><font color="#000099">Result operator()( Arg argument_);</font></tt></pre>
354which is invoked by algorithms using the function object. In the case
355of unary function objects defined by Magick++, the invoked function
356looks like:
357<pre class="text"><tt><font color="#000099">void operator()( Image &amp;image_);</font></tt></pre>
358with a typical implementation looking similar to:
359<pre class="text"><tt><font color="#000099">void operator()( Image &amp;image_ )</font></tt> <br />
360  <tt><font color="#000099">&#160; {</font></tt> <br />
361  <tt><font color="#000099">&#160;&#160;&#160; image_.contrast(
362_sharpen );</font></tt> <br />
363  <tt><font color="#000099">&#160; }</font></tt></pre>
364where <i>contrast</i> is an Image method and <i>_sharpen </i>is an
365argument stored within the function object by its contructor. Since
366constructors may be polymorphic, a given function object may have
367several constructors and selects the appropriate Image method based on
368the arguments supplied.
369<p>In essence, unary function objects (as provided by Magick++) simply
370provide the means to construct an object which caches arguments for
371later use by an algorithm designed for use with unary function objects.
372There is a unary function object corresponding each algorithm provided
373by the <a href="Image++.html"> Image</a> class and there is a contructor
374available compatable with each synonymous  method in the Image class. </p>
375<p>The unary function objects that Magick++ provides to support
376manipulating images are shown in the following table: <br />
377&#160;
378<ul><table border="1">
379  <caption><b>Magick++ Unary Function Objects For Image Manipulation</b></caption> <tbody>
380    <tr align="center">
381      <td><b>Function Object</b></td>
382      <td><b>Constructor Signatures(s)</b></td>
383      <td><b>Description</b></td>
384    </tr>
385    <tr>
386      <td valign="middle">
387      <div align="center"><a name="adaptiveThresholdImage"></a> <font
388 size="-1">adaptiveThresholdImage</font><br />
389      </div>
390      </td>
391      <td valign="middle"><font size="-1">size_t width, size_t
392height, unsigned offset = 0</font><br />
393      </td>
394      <td valign="top"><font size="-1">Apply adaptive thresholding to
395the image. Adaptive thresholding is useful if the ideal threshold level
396is not known in advance, or if the illumination gradient is not constant
397across the image. Adaptive thresholding works by evaulating the mean
398(average) of a pixel region (size specified by <i>width</i> and <i>height</i>)
399and using the mean as the thresholding value. In order to remove
400residual noise from the background, the threshold may be adjusted by
401subtracting a constant <i>offset</i> (default zero) from the mean to
402compute the threshold.</font><br />
403      </td>
404    </tr>
405    <tr>
406      <td>
407      <center><a name="addNoiseImage"></a> <font size="-1">addNoiseImage</font></center>
408      </td>
409      <td><font size="-1"><a href="Enumerations.html#NoiseType">NoiseType</a>
410noiseType_</font></td>
411      <td><font size="-1">Add noise to image with specified noise type.</font></td>
412    </tr>
413    <tr>
414      <td style="vertical-align: middle;"><small><a
415 name="affineTransformImage"></a>affineTransformImage<br />
416      </small></td>
417      <td style="vertical-align: middle;"><small>const DrawableAffine
418&amp;affine_<br />
419      </small></td>
420      <td style="vertical-align: middle;"><small>Transform image by
421specified affine (or free transform) matrix.<br />
422      </small></td>
423    </tr>
424    <tr>
425      <td rowspan="4">
426      <center><a name="annotateImage"></a> <font size="-1">annotateImage</font></center>
427      </td>
428      <td><font size="-1">const std::string &amp;text_, const <a
429 href="Geometry.html"> Geometry</a> &amp;location_</font></td>
430      <td><font size="-1">Annotate with text using specified text,
431bounding area,  placement gravity, and rotation. If <i>boundingArea_</i>
432is invalid, then  bounding area is entire image.</font></td>
433    </tr>
434    <tr>
435      <td><font size="-1">std::string text_, const <a
436 href="Geometry.html">Geometry</a> &amp;boundingArea_, <a
437 href="Enumerations.html#GravityType">GravityType</a> gravity_</font></td>
438      <td><font size="-1">Annotate using specified text, bounding area,
439and placement  gravity. If <i>boundingArea_</i> is invalid, then
440bounding area is entire  image.</font></td>
441    </tr>
442    <tr>
443      <td><font size="-1">const std::string &amp;text_, const <a
444 href="Geometry.html"> Geometry</a> &amp;boundingArea_, <a
445 href="Enumerations.html#GravityType">GravityType</a> gravity_, double
446degrees_,&#160;</font></td>
447      <td><font size="-1">Annotate with text using specified text,
448bounding area,  placement gravity, and rotation. If <i>boundingArea_</i>
449is invalid, then  bounding area is entire image.</font></td>
450    </tr>
451    <tr>
452      <td><font size="-1">const std::string &amp;text_, <a
453 href="Enumerations.html#GravityType"> GravityType</a> gravity_</font></td>
454      <td><font size="-1">Annotate with text (bounding area is entire
455image) and placement gravity.</font></td>
456    </tr>
457    <tr>
458      <td>
459      <center><a name="blurImage"></a> <font size="-1">blurImage</font></center>
460      </td>
461      <td><font size="-1">const double radius_ = 1, const double sigma_
462= 0.5</font></td>
463      <td><font size="-1">Blur image. The radius_ parameter specifies
464the radius  of the Gaussian, in pixels, not counting the center
465pixel.&#160; The sigma_  parameter specifies the standard deviation of
466the Laplacian, in pixels.</font></td>
467    </tr>
468    <tr>
469      <td>
470      <center><a name="borderImage"></a> <font size="-1">borderImage</font></center>
471      </td>
472      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
473&amp;geometry_ = "6x6+0+0"</font></td>
474      <td><font size="-1">Border image (add border to image).&#160; The
475color of the border is specified by the <i>borderColor</i> attribute.</font></td>
476    </tr>
477    <tr>
478      <td>
479      <center><a name="charcoalImage"></a> <font size="-1">charcoalImage</font></center>
480      </td>
481      <td><font size="-1">const double radius_ = 1, const double sigma_
482= 0.5</font></td>
483      <td><font size="-1">Charcoal effect image (looks like charcoal
484sketch). The radius_ parameter specifies the radius of the Gaussian, in
485pixels, not  counting the center pixel.&#160; The sigma_ parameter
486specifies the standard  deviation of the Laplacian, in pixels.</font></td>
487    </tr>
488    <tr>
489      <td>
490      <center><a name="chopImage"></a> <font size="-1">chopImage</font></center>
491      </td>
492      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
493&amp;geometry_</font></td>
494      <td><font size="-1">Chop image (remove vertical or horizontal
495subregion of image)</font></td>
496    </tr>
497    <tr>
498      <td rowspan="2">
499      <center><a name="colorizeImage"></a> <font size="-1">colorizeImage</font></center>
500      </td>
501      <td><font size="-1">const size_t opacityRed_, const
502size_t opacityGreen_, const size_t opacityBlue_, const Color
503&amp;penColor_</font></td>
504      <td><font size="-1">Colorize image with pen color, using
505specified percent  opacity for red, green, and blue quantums.</font></td>
506    </tr>
507    <tr>
508      <td><font size="-1">const size_t opacity_, const <a
509 href="Color.html"> Color</a> &amp;penColor_</font></td>
510      <td><font size="-1">Colorize image with pen color, using
511specified percent  opacity.</font></td>
512    </tr>
513    <tr>
514      <td>
515      <center><a name="commentImage"></a> <font size="-1">commentImage</font></center>
516      </td>
517      <td><font size="-1">const std::string &amp;comment_</font></td>
518      <td><font size="-1">Comment image (add comment string to
519image).&#160; By default, each image is commented with its file name.
520Use&#160; this&#160;  method to&#160; assign a specific comment to the
521image.&#160; Optionally you can include the image filename, type, width,
522height, or other&#160; image&#160; attributes by embedding <a
523 href="FormatCharacters.html">special format characters.</a> </font></td>
524    </tr>
525    <tr>
526      <td rowspan="2">
527      <center><a name="compositeImage"></a> <font size="-1">compositeImage</font></center>
528      </td>
529      <td><font size="-1">const <a href="Image++.html">Image</a>
530&amp;compositeImage_, ssize_t xOffset_, ssize_t yOffset_, <a
531 href="Enumerations.html#CompositeOperator"> CompositeOperator</a>
532compose_ = <i>InCompositeOp</i></font></td>
533      <td rowspan="2"><font size="-1">Compose an image onto another at
534specified offset and using specified algorithm</font></td>
535    </tr>
536    <tr>
537      <td><font size="-1">const <a href="Image++.html">Image</a>
538&amp;compositeImage_, const Geometry &amp;offset_, <a
539 href="Enumerations.html#CompositeOperator"> CompositeOperator</a>
540compose_ = <i>InCompositeOp</i></font></td>
541    </tr>
542    <tr>
543      <td>
544      <center><a name="condenseImage"></a> <font size="-1">condenseImage</font></center>
545      </td>
546      <td><font size="-1">void</font></td>
547      <td><font size="-1">Condense image (Re-run-length encode image in
548memory).</font></td>
549    </tr>
550    <tr>
551      <td>
552      <center><a name="contrastImage"></a> <font size="-1">contrastImage</font></center>
553      </td>
554      <td><font size="-1">size_t sharpen_</font></td>
555      <td><font size="-1">Contrast image (enhance intensity differences
556in image)</font></td>
557    </tr>
558    <tr>
559      <td>
560      <center><a name="cropImage"></a> <font size="-1">cropImage</font></center>
561      </td>
562      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
563&amp;geometry_</font></td>
564      <td><font size="-1">Crop image (subregion of original image)</font></td>
565    </tr>
566    <tr>
567      <td>
568      <center><a name="cycleColormapImage"></a> <font size="-1">cycleColormap-</font> <br />
569      <font size="-1">Image</font></center>
570      </td>
571      <td><font size="-1">int amount_</font></td>
572      <td><font size="-1">Cycle image colormap</font></td>
573    </tr>
574    <tr>
575      <td>
576      <center><a name="despeckleImage"></a> <font size="-1">despeckleImage</font></center>
577      </td>
578      <td><font size="-1">void</font></td>
579      <td><font size="-1">Despeckle image (reduce speckle noise)</font></td>
580    </tr>
581    <tr>
582      <td rowspan="2">
583      <center><a name="drawImage"></a> <font size="-1">drawImage</font></center>
584      </td>
585      <td><font size="-1">const <a href="Drawable.html">Drawable</a>
586&amp;drawable_</font></td>
587      <td><font size="-1">Draw shape or text on image.</font></td>
588    </tr>
589    <tr>
590      <td><font size="-1">const std::list&lt;<a href="Drawable.html">Drawable</a>
591&gt; &amp;drawable_</font></td>
592      <td><font size="-1">Draw shapes or text on image using a set of
593Drawable objects contained in an STL list. Use of this method improves
594drawing performance  and allows batching draw objects together in a list
595for repeated use.</font></td>
596    </tr>
597    <tr>
598      <td>
599      <center><a name="edgeImage"></a> <font size="-1">edgeImage</font></center>
600      </td>
601      <td><font size="-1">size_t radius_ = 0.0</font></td>
602      <td><font size="-1">Edge image (hilight edges in image).&#160;
603The radius  is the radius of the pixel neighborhood.. Specify a radius
604of zero for automatic radius selection.</font></td>
605    </tr>
606    <tr>
607      <td>
608      <center><a name="embossImage"></a> <font size="-1">embossImage</font></center>
609      </td>
610      <td><font size="-1">const double radius_ = 1, const double sigma_
611= 0.5</font></td>
612      <td><font size="-1">Emboss image (hilight edges with 3D effect).
613The radius_  parameter specifies the radius of the Gaussian, in pixels,
614not counting the center pixel.&#160; The sigma_ parameter specifies the
615standard deviation  of the Laplacian, in pixels.</font></td>
616    </tr>
617    <tr>
618      <td>
619      <center><a name="enhanceImage"></a> <font size="-1">enhanceImage</font></center>
620      </td>
621      <td><font size="-1">void</font></td>
622      <td><font size="-1">Enhance image (minimize noise)</font></td>
623    </tr>
624    <tr>
625      <td>
626      <center><a name="equalizeImage"></a> <font size="-1">equalizeImage</font></center>
627      </td>
628      <td><font size="-1">void</font></td>
629      <td><font size="-1">Equalize image (histogram equalization)</font></td>
630    </tr>
631    <tr>
632      <td>
633      <center><a name="flipImage"></a> <font size="-1">flipImage</font></center>
634      </td>
635      <td><font size="-1">void</font></td>
636      <td><font size="-1">Flip image (reflect each scanline in the
637vertical direction)</font></td>
638    </tr>
639    <tr>
640      <td rowspan="4">
641      <center><a name="floodFillColorImage"></a> <font size="-1">floodFill-</font> <br />
642      <font size="-1">ColorImage</font></center>
643      </td>
644      <td><font size="-1">ssize_t x_, ssize_t y_, const <a
645 href="Color.html"> Color</a> &amp;fillColor_</font></td>
646      <td rowspan="2"><font size="-1">Flood-fill color across pixels
647that match  the color of the target pixel and are neighbors of the
648target pixel. Uses  current fuzz setting when determining color match.</font></td>
649    </tr>
650    <tr>
651      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
652&amp;point_, const <a href="Color.html">Color</a> &amp;fillColor_</font></td>
653    </tr>
654    <tr>
655      <td><font size="-1">ssize_t x_, ssize_t y_, const <a
656 href="Color.html"> Color</a> &amp;fillColor_, const <a href="Color.html">Color</a>
657&amp;borderColor_</font></td>
658      <td rowspan="2"><font size="-1">Flood-fill color across pixels
659starting at target-pixel and stopping at pixels matching specified
660border color. Uses  current fuzz setting when determining color match.</font></td>
661    </tr>
662    <tr>
663      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
664&amp;point_, const <a href="Color.html">Color</a> &amp;fillColor_, const <a
665 href="Color.html">Color</a> &amp;borderColor_</font></td>
666    </tr>
667    <tr>
668      <td rowspan="4">
669      <center><a name="floodFillTextureImage"></a> <font size="-1">floodFill-</font> <br />
670      <font size="-1">TextureImage</font></center>
671      </td>
672      <td><font size="-1">ssize_t x_, ssize_t y_,&#160; const <a
673 href="Image++.html"> Image</a> &amp;texture_</font></td>
674      <td rowspan="2"><font size="-1">Flood-fill texture across pixels
675that match  the color of the target pixel and are neighbors of the
676target pixel. Uses  current fuzz setting when determining color match.</font></td>
677    </tr>
678    <tr>
679      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
680&amp;point_, const Image &amp;texture_</font></td>
681    </tr>
682    <tr>
683      <td><font size="-1">ssize_t x_, ssize_t y_, const Image
684&amp;texture_, const <a href="Color.html">Color</a> &amp;borderColor_</font></td>
685      <td rowspan="2"><font size="-1">Flood-fill texture across pixels
686starting at target-pixel and stopping at pixels matching specified
687border color. Uses current fuzz setting when determining color match.</font></td>
688    </tr>
689    <tr>
690      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
691&amp;point_, const Image &amp;texture_, const <a href="Color.html">Color</a>
692&amp;borderColor_</font></td>
693    </tr>
694    <tr>
695      <td>
696      <center><a name="flopImage"></a> <font size="-1">flopImage</font></center>
697      </td>
698      <td><font size="-1">void&#160;</font></td>
699      <td><font size="-1">Flop image (reflect each scanline in the
700horizontal direction)</font></td>
701    </tr>
702    <tr>
703      <td rowspan="2">
704      <center><a name="frameImage"></a> <font size="-1">frameImage</font></center>
705      </td>
706      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
707&amp;geometry_ = "25x25+6+6"</font></td>
708      <td rowspan="2"><font size="-1">Add decorative frame around image</font></td>
709    </tr>
710    <tr>
711      <td><font size="-1">size_t width_, size_t height_,
712ssize_t x_, ssize_t  y_, ssize_t innerBevel_ = 0, ssize_t outerBevel_ = 0</font></td>
713    </tr>
714    <tr>
715      <td rowspan="2">
716      <center><a name="gammaImage"></a> <font size="-1">gammaImage</font></center>
717      </td>
718      <td><font size="-1">double gamma_</font></td>
719      <td><font size="-1">Gamma correct image (uniform red, green, and
720blue correction).</font></td>
721    </tr>
722    <tr>
723      <td><font size="-1">double gammaRed_, double gammaGreen_, double
724gammaBlue_</font></td>
725      <td><font size="-1">Gamma correct red, green, and blue channels
726of image.</font></td>
727    </tr>
728    <tr>
729      <td>
730      <center><a name="gaussianBlur"></a> <font size="-1">gaussianBlurImage</font></center>
731      </td>
732      <td><font size="-1">double width_, double sigma_</font></td>
733      <td><font size="-1">Gaussian blur image. The number of neighbor
734pixels to be included in the convolution mask is specified by
735'width_'.&#160; For  example, a width of one gives a (standard) 3x3
736convolution mask. The standard  deviation of the gaussian bell curve is
737specified by 'sigma_'.</font></td>
738    </tr>
739    <tr>
740      <td>
741      <center><a name="implodeImage"></a> <font size="-1">implodeImage</font></center>
742      </td>
743      <td><font size="-1">double factor_</font></td>
744      <td><font size="-1">Implode image (special effect)</font></td>
745    </tr>
746    <tr>
747      <td>
748      <center><a name="inverseFourierTransformImage"></a> <font size="-1">inverseFourierTransformImage</font></center>
749      </td>
750      <td><font size="-1">const <a href="Image++.html">Image</a>
751&amp;phaseImage_, const bool magnitude_</font></td>
752      <td><font size="-1">implements the inverse discrete Fourier transform (DFT) of the image either as a magnitude / phase or real / imaginary image pair.</font></td>
753    </tr>
754    <tr>
755      <td>
756      <center><a name="labelImage"></a> <font size="-1">labelImage</font></center>
757      </td>
758      <td><font size="-1">const string &amp;label_</font></td>
759      <td><font size="-1">Assign a label to an image. Use this option
760to&#160; assign&#160; a&#160; specific label to the image. Optionally
761you can include  the image filename, type, width, height, or scene
762number in the label by embedding&#160; <a href="FormatCharacters.html">special
763format characters.</a> If the first character of string is @, the image
764label is read from a file titled by the remaining characters in the
765string. When converting to Postscript,  use this&#160; option to specify
766a header string to print above the image.</font></td>
767    </tr>
768    <tr>
769      <td style="text-align: center; vertical-align: middle;"><small><a
770 name="levelImage"></a>levelImage<br />
771      </small></td>
772      <td style="vertical-align: top;"><small>const double black_point,
773const double white_point, const double mid_point=1.0<br />
774      </small></td>
775      <td style="vertical-align: top;"><small>Level image. Adjust the
776levels of the image by scaling the colors falling between specified
777white and black points to the full available quantum range. The
778parameters provided represent the black, mid (gamma), and white
779points.&#160; The black point specifies the darkest color in the image.
780Colors darker than the black point are set to zero. Mid point (gamma)
781specifies a gamma correction to apply to the image. White point
782specifies the lightest color in the image.&#160; Colors brighter than
783the white point are set to the maximum quantum value. The black and
784white point have the valid range 0 to QuantumRange while mid (gamma) has a
785useful range of 0 to ten.</small></td>
786    </tr>
787    <tr>
788      <td style="text-align: center; vertical-align: middle;"><small><a
789 name="levelChannelImage"></a>levelChannelImage<br />
790      </small></td>
791      <td style="vertical-align: top;"><small>const Magick::ChannelType
792channel, const double black_point, const double white_point, const
793double mid_point=1.0<br />
794      </small></td>
795      <td style="vertical-align: top;"><small>Level image channel.
796Adjust the levels of the image channel by scaling the values falling
797between specified white and black points to the full available quantum
798range. The parameters provided represent the black, mid (gamma), and
799white points. The black point specifies the darkest color in the image.
800Colors darker than the black point are set to zero. Mid point (gamma)
801specifies a gamma correction to apply to the image. White point
802specifies the lightest color in the image. Colors brighter than the
803white point are set to the maximum quantum value. The black and white
804point have the valid range 0 to QuantumRange while mid (gamma) has a useful
805range of 0 to ten.</small></td>
806    </tr>
807    <tr>
808      <td>
809      <center><a name="layerImage"></a> <font size="-1">layerImage</font></center>
810      </td>
811      <td><font size="-1"><a href="Enumerations.html#ChannelType">ChannelType</a>
812layer_</font></td>
813      <td><font size="-1">Extract layer from image. Use this option to
814extract a particular layer from&#160; the image.&#160; <i>MatteLayer</i>,&#160;
815for&#160; example, is useful for extracting the opacity values from an
816image.</font></td>
817    </tr>
818    <tr>
819      <td>
820      <center><a name="magnifyImage"></a> <font size="-1">magnifyImage</font></center>
821      </td>
822      <td><font size="-1">void</font></td>
823      <td><font size="-1">Magnify image by integral size</font></td>
824    </tr>
825    <tr>
826      <td>
827      <center><a name="mapImage"></a> <font size="-1">mapImage</font></center>
828      </td>
829      <td><font size="-1">const <a href="Image++.html">Image</a>
830&amp;mapImage_ , bool dither_ = false</font></td>
831      <td><font size="-1">Remap image colors with closest color from
832reference image. Set dither_ to <i>true</i> in to apply Floyd/Steinberg
833error diffusion  to the image. By default, color reduction chooses an
834optimal&#160; set&#160;  of colors that best represent the original
835image. Alternatively, you can&#160; choose&#160; a&#160;
836particular&#160; set&#160; of colors&#160; from&#160;  an image file
837with this option.</font></td>
838    </tr>
839    <tr>
840      <td>
841      <center><a name="matteFloodfillImage"></a> <font size="-1">matteFloodfill-</font> <br />
842      <font size="-1">Image</font></center>
843      </td>
844      <td><font size="-1">const <a href="Color.html">Color</a>
845&amp;target_, unsigned int matte_, ssize_t x_, ssize_t y_, <a
846 href="Enumerations.html#PaintMethod"> PaintMethod</a> method_</font></td>
847      <td><font size="-1">Floodfill designated area with a matte value</font></td>
848    </tr>
849    <tr>
850      <td><a name="medianFilterImage"></a> <font size="-1">medianFilterImage</font></td>
851      <td><font size="-1">const double radius_ = 0.0</font></td>
852      <td><font size="-1">Filter image by replacing each pixel
853component with the median color in a circular neighborhood</font></td>
854    </tr>
855    <tr>
856      <td>
857      <center><a name="minifyImage"></a> <font size="-1">minifyImage</font></center>
858      </td>
859      <td><font size="-1">void</font></td>
860      <td><font size="-1">Reduce image by integral size</font></td>
861    </tr>
862    <tr>
863      <td>
864      <center><a name="modulateImage"></a> <font size="-1">modulateImage</font></center>
865      </td>
866      <td><font size="-1">double brightness_, double saturation_,
867double hue_</font></td>
868      <td><font size="-1">Modulate percent hue, saturation, and
869brightness of an image.&#160;</font><font size="-1">Modulation of
870saturation and brightness is as a ratio of the current value (1.0 for no
871change). Modulation of hue is an absolute rotation of -180 degrees to
872+180 degrees from the current position corresponding to an argument
873range of 0 to 2.0 (1.0 for no change).</font></td>
874    </tr>
875    <tr>
876      <td>
877      <center><a name="negateImage"></a> <font size="-1">negateImage</font></center>
878      </td>
879      <td><font size="-1">bool grayscale_ = false</font></td>
880      <td><font size="-1">Negate colors in image.&#160; Replace every
881pixel with  its complementary color (white becomes black, yellow becomes
882blue, etc.).&#160;  Set grayscale to only negate grayscale values in
883image.</font></td>
884    </tr>
885    <tr>
886      <td>
887      <center><a name="normalizeImage"></a> <font size="-1">normalizeImage</font></center>
888      </td>
889      <td><font size="-1">void</font></td>
890      <td><font size="-1">Normalize image (increase contrast by
891normalizing the  pixel values to span the full range of color values).</font></td>
892    </tr>
893    <tr>
894      <td>
895      <center><a name="oilPaintImage"></a> <font size="-1">oilPaintImage</font></center>
896      </td>
897      <td><font size="-1">size_t radius_ = 3</font></td>
898      <td><font size="-1">Oilpaint image (image looks like oil painting)</font></td>
899    </tr>
900    <tr>
901      <td>
902      <center><a name="opacityImage"></a> <font size="-1">opacityImage</font></center>
903      </td>
904      <td><font size="-1">size_t opacity_</font></td>
905      <td><font size="-1">Set or attenuate the opacity channel in the
906image. If the image pixels are opaque then they are set to the specified
907opacity value, otherwise they are blended with the supplied opacity
908value.&#160; The value of opacity_ ranges from 0 (completely opaque) to <i>QuantumRange</i>.
909The defines <i>OpaqueOpacity</i> and <i>TransparentOpacity</i> are
910available to specify completely opaque or completely transparent,
911respectively.</font></td>
912    </tr>
913    <tr>
914      <td>
915      <center><a name="opaqueImage"></a> <font size="-1">opaqueImage</font></center>
916      </td>
917      <td><font size="-1">const <a href="Color.html">Color</a>
918&amp;opaqueColor_, const <a href="Color.html">Color</a> &amp;penColor_</font></td>
919      <td><font size="-1">Change color of pixels matching opaqueColor_
920to specified  penColor_.</font></td>
921    </tr>
922    <tr>
923      <td>
924      <center><a name="quantizeImage"></a> <font size="-1">quantizeImage</font></center>
925      </td>
926      <td><font size="-1">bool measureError_ = false</font></td>
927      <td><font size="-1">Quantize image (reduce number of colors). Set
928measureError_ to true in order to calculate error attributes.</font></td>
929    </tr>
930    <tr>
931      <td>
932      <center><a name="raiseImage"></a> <font size="-1">raiseImage</font></center>
933      </td>
934      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
935&amp;geometry_ = "6x6+0+0",&#160; bool raisedFlag_ =&#160; false</font></td>
936      <td><font size="-1">Raise image (lighten or darken the edges of
937an image  to give a 3-D raised or lowered effect)</font></td>
938    </tr>
939    <tr>
940      <td rowspan="2">
941      <center><a name="reduceNoiseImage"></a> <font size="-1">reduceNoise-</font> <br />
942      <font size="-1">Image</font></center>
943      </td>
944      <td><font size="-1">void</font></td>
945      <td rowspan="2"><font size="-1">Reduce noise in image using a
946noise peak  elimination filter.</font></td>
947    </tr>
948    <tr>
949      <td><font size="-1">size_t order_</font></td>
950    </tr>
951    <tr>
952      <td>
953      <center><a name="rollImage"></a> <font size="-1">rollImage</font></center>
954      </td>
955      <td><font size="-1">int columns_, ssize_t rows_</font></td>
956      <td><font size="-1">Roll image (rolls image vertically and
957horizontally) by specified number of columnms and rows)</font></td>
958    </tr>
959    <tr>
960      <td>
961      <center><a name="rotateImage"></a> <font size="-1">rotateImage</font></center>
962      </td>
963      <td><font size="-1">double degrees_</font></td>
964      <td><font size="-1">Rotate image counter-clockwise by specified
965number of degrees</font></td>
966    </tr>
967    <tr>
968      <td>
969      <center><a name="sampleImage"></a> <font size="-1">sampleImage</font></center>
970      </td>
971      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
972&amp;geometry_&#160;</font></td>
973      <td><font size="-1">Resize image by using pixel sampling algorithm</font></td>
974    </tr>
975    <tr>
976      <td>
977      <center><a name="scaleImage"></a> <font size="-1">scaleImage</font></center>
978      </td>
979      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
980&amp;geometry_</font></td>
981      <td><font size="-1">Resize image by using simple ratio algorithm</font></td>
982    </tr>
983    <tr>
984      <td>
985      <center><a name="segmentImage"></a> <font size="-1">segmentImage</font></center>
986      </td>
987      <td><font size="-1">double clusterThreshold_ = 1.0,</font> <br />
988      <font size="-1">double smoothingThreshold_ = 1.5</font></td>
989      <td><font size="-1">Segment (coalesce similar image components)
990by analyzing  the histograms of the color components and identifying
991units that are homogeneous  with the fuzzy c-means technique. Also uses <i>quantizeColorSpace</i>
992and <i>verbose</i> image attributes. Specify <i>clusterThreshold_</i> ,
993as the number&#160; of&#160; pixels&#160; each cluster&#160; must exceed
994the cluster threshold to be considered valid. <i>SmoothingThreshold_</i>
995eliminates noise in the&#160; second derivative of the histogram. As the
996value is&#160; increased, you can&#160; expect&#160; a&#160; smoother
997second derivative.&#160; The default is 1.5.</font></td>
998    </tr>
999    <tr>
1000      <td>
1001      <center><a name="shadeImage"></a> <font size="-1">shadeImage</font></center>
1002      </td>
1003      <td><font size="-1">double azimuth_ = 30, double elevation_ = 30,</font> <br />
1004      <font size="-1">bool colorShading_ = false</font></td>
1005      <td><font size="-1">Shade image using distant light source.
1006Specify <i> azimuth_</i> and <i>elevation_</i> as the&#160;
1007position&#160; of&#160; the light source. By default, the shading
1008results as a grayscale image.. Set c<i>olorShading_</i> to <i>true</i> to
1009shade the red, green, and blue components of the image.</font></td>
1010    </tr>
1011    <tr>
1012      <td>
1013      <center><a name="sharpenImage"></a> <font size="-1">sharpenImage</font></center>
1014      </td>
1015      <td><font size="-1">const double radius_ = 1, const double sigma_
1016= 0.5</font></td>
1017      <td><font size="-1">Sharpen pixels in image. The radius_
1018parameter specifies  the radius of the Gaussian, in pixels, not counting
1019the center pixel.&#160;  The sigma_ parameter specifies the standard
1020deviation of the Laplacian, in pixels.</font></td>
1021    </tr>
1022    <tr>
1023      <td>
1024      <center><a name="shaveImage"></a> <font size="-1">shaveImage</font></center>
1025      </td>
1026      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
1027&amp;geometry_</font></td>
1028      <td><font size="-1">Shave pixels from image edges.</font></td>
1029    </tr>
1030    <tr>
1031      <td>
1032      <center><a name="shearImage"></a> <font size="-1">shearImage</font></center>
1033      </td>
1034      <td><font size="-1">double xShearAngle_, double yShearAngle_</font></td>
1035      <td><font size="-1">Shear image (create parallelogram by sliding
1036image by X or Y axis).&#160; Shearing slides one edge of an image along
1037the X&#160;  or&#160; Y axis,&#160; creating&#160; a
1038parallelogram.&#160; An X direction  shear slides an edge along the X
1039axis, while&#160; a&#160; Y&#160; direction  shear&#160; slides&#160; an
1040edge along the Y axis.&#160; The amount of the shear is controlled by a
1041shear angle.&#160; For X direction&#160; shears,&#160;  x&#160; degrees
1042is measured relative to the Y axis, and similarly, for Y direction
1043shears&#160; y&#160; degrees is measured relative to the X axis. Empty
1044triangles left over from shearing the&#160; image&#160; are filled&#160;
1045with&#160; the&#160; color&#160; defined as <i>borderColor</i>.&#160;</font></td>
1046    </tr>
1047    <tr>
1048      <td>
1049      <center><a name="solarizeImage"></a> <font size="-1">solarizeImage</font></center>
1050      </td>
1051      <td><font size="-1">double factor_</font></td>
1052      <td><font size="-1">Solarize image (similar to effect seen when
1053exposing a photographic film to light during the development process)</font></td>
1054    </tr>
1055    <tr>
1056      <td>
1057      <center><a name="spreadImage"></a> <font size="-1">spreadImage</font></center>
1058      </td>
1059      <td><font size="-1">size_t amount_ = 3</font></td>
1060      <td><font size="-1">Spread pixels randomly within image by
1061specified amount</font></td>
1062    </tr>
1063    <tr>
1064      <td>
1065      <center><a name="steganoImage"></a> <font size="-1">steganoImage</font></center>
1066      </td>
1067      <td><font size="-1">const <a href="Image++.html">Image</a>
1068&amp;watermark_</font></td>
1069      <td><font size="-1">Add a digital watermark to the image (based
1070on second  image)</font></td>
1071    </tr>
1072    <tr>
1073      <td>
1074      <center><a name="stereoImage"></a> <font size="-1">stereoImage</font></center>
1075      </td>
1076      <td><font size="-1">const <a href="Image++.html">Image</a>
1077&amp;rightImage_</font></td>
1078      <td><font size="-1">Create an image which appears in stereo when
1079viewed with red-blue glasses (Red image on left, blue on right)</font></td>
1080    </tr>
1081    <tr>
1082      <td>
1083      <center><a name="swirlImage"></a> <font size="-1">swirlImage</font></center>
1084      </td>
1085      <td><font size="-1">double degrees_</font></td>
1086      <td><font size="-1">Swirl image (image pixels are rotated by
1087degrees)</font></td>
1088    </tr>
1089    <tr>
1090      <td>
1091      <center><a name="textureImage"></a> <font size="-1">textureImage</font></center>
1092      </td>
1093      <td><font size="-1">const <a href="Image++.html">Image</a>
1094&amp;texture_</font></td>
1095      <td><font size="-1">Layer a texture on image background</font></td>
1096    </tr>
1097    <tr>
1098      <td>
1099      <center><a name="thresholdImage"></a> <font size="-1">thresholdImage</font></center>
1100      </td>
1101      <td><font size="-1">double threshold_</font></td>
1102      <td><font size="-1">Threshold image</font></td>
1103    </tr>
1104    <tr>
1105      <td rowspan="2">
1106      <center><a name="transformImage"></a> <font size="-1">transformImage</font></center>
1107      </td>
1108      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
1109&amp;imageGeometry_</font></td>
1110      <td rowspan="2"><font size="-1">Transform image based on image
1111and crop geometries. Crop geometry is optional.</font></td>
1112    </tr>
1113    <tr>
1114      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
1115&amp;imageGeometry_, const <a href="Geometry.html">Geometry</a>
1116&amp;cropGeometry_&#160;</font></td>
1117    </tr>
1118    <tr>
1119      <td>
1120      <center><a name="transparentImage"></a> <font size="-1">transparentImage</font></center>
1121      </td>
1122      <td><font size="-1">const <a href="Color.html">Color</a>
1123&amp;color_</font></td>
1124      <td><font size="-1">Add matte image to image, setting pixels
1125matching color  to transparent.</font></td>
1126    </tr>
1127    <tr>
1128      <td>
1129      <center><a name="trimImage"></a> <font size="-1">trimImage</font></center>
1130      </td>
1131      <td><font size="-1">void</font></td>
1132      <td><font size="-1">Trim edges that are the background color from
1133the image.</font></td>
1134    </tr>
1135    <tr>
1136      <td>
1137      <center><a name="waveImage"></a> <font size="-1">waveImage</font></center>
1138      </td>
1139      <td><font size="-1">double amplitude_ = 25.0, double wavelength_
1140= 150.0</font></td>
1141      <td><font size="-1">Alter an image along a sine wave.</font></td>
1142    </tr>
1143    <tr>
1144      <td>
1145      <center><a name="zoomImage"></a> <font size="-1">zoomImage</font></center>
1146      </td>
1147      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
1148&amp;geometry_</font></td>
1149      <td><font size="-1">Zoom image to specified size.</font></td>
1150    </tr>
1151  </tbody>
1152</table></ul>
1153</p>
1154<p>Function objects are available to set attributes on image frames
1155which are equivalent to methods in the Image object. These function
1156objects allow setting an option across a range of image frames using f<tt>
1157or_each()</tt>. </p>
1158<p>The following code is an example of how the color 'red' may be set
1159to transparent in a GIF animation: </p>
1160<pre class="code">
1161list&lt;image> images;
1162readImages( &amp;images, "animation.gif" );
1163for_each ( images.begin(), images.end(), transparentImage( "red" )  );
1164writeImages( images.begin(), images.end(), "animation.gif" );
1165</pre>
1166<p>The available function objects for setting image attributes are <br />
1167&#160;
1168<ul><table border="1">
1169  <caption style="font-weight: bold;">Image Attributes</caption> <tbody>
1170    <tr>
1171      <td>
1172      <center><b>Attribute</b></center>
1173      </td>
1174      <td>
1175      <center><b>Type</b></center>
1176      </td>
1177      <td>
1178      <center><b>Constructor Signature(s)</b></center>
1179      </td>
1180      <td>
1181      <center><b>Description</b></center>
1182      </td>
1183    </tr>
1184    <tr>
1185      <td>
1186      <center><a name="adjoinImage"></a> <font size="-1">adjoinImage</font></center>
1187      </td>
1188      <td><font size="-1">bool</font></td>
1189      <td><font size="-1">bool flag_</font></td>
1190      <td><font size="-1">Join images into a single multi-image file.</font></td>
1191    </tr>
1192    <tr>
1193      <td>
1194      <center><a name="antiAlias"></a> <font size="-1">antiAliasImage</font></center>
1195      </td>
1196      <td><font size="-1">bool</font></td>
1197      <td><font size="-1">bool flag_</font></td>
1198      <td><font size="-1">Control antialiasing of rendered Postscript
1199and Postscript  or TrueType fonts. Enabled by default.</font></td>
1200    </tr>
1201    <tr>
1202      <td>
1203      <center><a name="animationDelay"></a> <font size="-1">animation-</font> <br />
1204      <font size="-1">DelayImage</font></center>
1205      </td>
1206      <td><font size="-1">size_t (0 to 65535)</font></td>
1207      <td><font size="-1">size_t delay_</font></td>
1208      <td><font size="-1">Time in 1/100ths of a second (0 to 65535)
1209which must  expire before displaying the next image in an animated
1210sequence. This option  is useful for regulating the animation of a
1211sequence&#160; of GIF images within Netscape.</font></td>
1212    </tr>
1213    <tr>
1214      <td>
1215      <center><a name="animationIterations"></a> <font size="-1">animation-</font> <br />
1216      <font size="-1">IterationsImage</font></center>
1217      </td>
1218      <td><font size="-1">size_t</font></td>
1219      <td><font size="-1">size_t iterations_</font></td>
1220      <td><font size="-1">Number of iterations to loop an animation
1221(e.g. Netscape  loop extension) for.</font></td>
1222    </tr>
1223    <tr>
1224      <td>
1225      <center><a name="backgroundColor"></a> <font size="-1">background-</font> <br />
1226      <font size="-1">ColorImage</font></center>
1227      </td>
1228      <td><font size="-1"><a href="Color.html">Color</a> </font></td>
1229      <td><font size="-1">const <a href="Color.html">Color</a>
1230&amp;color_</font></td>
1231      <td><font size="-1">Image background color</font></td>
1232    </tr>
1233    <tr>
1234      <td>
1235      <center><a name="backgroundTexture"></a> <font size="-1">background-</font> <br />
1236      <font size="-1">TextureImage</font></center>
1237      </td>
1238      <td><font size="-1">std::string</font></td>
1239      <td><font size="-1">const string &amp;texture_</font></td>
1240      <td><font size="-1">Image to use as background texture.</font></td>
1241    </tr>
1242    <tr>
1243      <td>
1244      <center><a name="borderColor"></a> <font size="-1">borderColor-</font> <br />
1245      <font size="-1">Image</font></center>
1246      </td>
1247      <td><font size="-1"><a href="Color.html">Color</a> </font></td>
1248      <td><font size="-1">&#160;const <a href="Color.html">Color</a>
1249&amp;color_</font></td>
1250      <td><font size="-1">Image border color</font></td>
1251    </tr>
1252    <tr>
1253      <td>
1254      <center><a name="boxColor"></a> <font size="-1">boxColorImage</font></center>
1255      </td>
1256      <td><font size="-1"><a href="Color.html">Color</a> </font></td>
1257      <td><font size="-1">const <a href="Color.html">Color</a>
1258&amp;boxColor_</font></td>
1259      <td><font size="-1">Base color that annotation text is rendered
1260on.</font></td>
1261    </tr>
1262    <tr>
1263      <td>
1264      <center><a name="chromaBluePrimary"></a> <font size="-1">chroma-</font> <br />
1265      <font size="-1">BluePrimaryImage</font></center>
1266      </td>
1267      <td><font size="-1">double x &amp; y</font></td>
1268      <td><font size="-1">double x_, double y_</font></td>
1269      <td><font size="-1">Chromaticity blue primary point (e.g. x=0.15,
1270y=0.06)</font></td>
1271    </tr>
1272    <tr>
1273      <td>
1274      <center><a name="chromaGreenPrimary"></a> <font size="-1">chroma-</font> <br />
1275      <font size="-1">GreenPrimaryImage</font></center>
1276      </td>
1277      <td><font size="-1">double x &amp; y</font></td>
1278      <td><font size="-1">double x_, double y_</font></td>
1279      <td><font size="-1">Chromaticity green primary point (e.g. x=0.3,
1280y=0.6)</font></td>
1281    </tr>
1282    <tr>
1283      <td>
1284      <center><a name="chromaRedPrimary"></a> <font size="-1">chroma-</font> <br />
1285      <font size="-1">RedPrimaryImage</font></center>
1286      </td>
1287      <td><font size="-1">double x &amp; y</font></td>
1288      <td><font size="-1">double x_, double y_</font></td>
1289      <td><font size="-1">Chromaticity red primary point (e.g. x=0.64,
1290y=0.33)</font></td>
1291    </tr>
1292    <tr>
1293      <td>
1294      <center><a name="chromaWhitePoint"></a> <font size="-1">chroma-</font> <br />
1295      <font size="-1">WhitePointImage</font></center>
1296      </td>
1297      <td><font size="-1">double x &amp; y</font></td>
1298      <td><font size="-1">double x_, double y_</font></td>
1299      <td><font size="-1">Chromaticity white point (e.g. x=0.3127,
1300y=0.329)</font></td>
1301    </tr>
1302    <tr>
1303      <td>
1304      <center><a name="colorFuzz"></a> <font size="-1">colorFuzzImage</font></center>
1305      </td>
1306      <td><font size="-1">double</font></td>
1307      <td><font size="-1">double fuzz_</font></td>
1308      <td><font size="-1">Colors within this distance are considered
1309equal. A number of algorithms search for a target&#160; color. By
1310default the color must be exact. Use this option to match colors that
1311are close to the target  color in RGB space.</font></td>
1312    </tr>
1313    <tr>
1314      <td>
1315      <center><a name="colorMap"></a> <font size="-1">colorMapImage</font></center>
1316      </td>
1317      <td><font size="-1"><a href="Color.html">Color</a> </font></td>
1318      <td><font size="-1">size_t index_, const <a
1319 href="Color.html">Color</a> &amp;color_</font></td>
1320      <td><font size="-1">Color at color-pallet index.</font></td>
1321    </tr>
1322    <tr>
1323      <td><a name="colorSpaceImage"></a> <font size="-1">colorSpaceImage</font></td>
1324      <td><font size="-1"><a href="Enumerations.html#ColorspaceType">ColorspaceType</a> </font></td>
1325      <td><font size="-1"><a href="Enumerations.html#ColorspaceType">ColorspaceType</a>
1326colorSpace_</font></td>
1327      <td><font size="-1">The colorspace (e.g. CMYK) used to represent
1328the image  pixel colors. Image pixels are always stored as RGB(A) except
1329for the case  of CMY(K).</font></td>
1330    </tr>
1331    <tr>
1332      <td>
1333      <center><a name="composeImage"></a> <font size="-1">composeImage</font></center>
1334      </td>
1335      <td><font size="-1"><a href="Enumerations.html#CompositeOperator">CompositeOperator</a> </font></td>
1336      <td><font size="-1"><a href="Enumerations.html#CompositeOperator">CompositeOperator</a>
1337compose_</font></td>
1338      <td><font size="-1">Composition operator to be used when
1339composition is implicitly used (such as for image flattening).</font></td>
1340    </tr>
1341    <tr>
1342      <td>
1343      <center><a name="compressType"></a> <font size="-1">compressType-</font> <br />
1344      <font size="-1">Image</font></center>
1345      </td>
1346      <td><font size="-1"><a href="Enumerations.html#CompressionType">CompressionType</a> </font></td>
1347      <td><font size="-1"><a href="Enumerations.html#CompressionType">CompressionType</a>
1348compressType_</font></td>
1349      <td><font size="-1">Image compresion type. The default is the
1350compression type of the specified image file.</font></td>
1351    </tr>
1352    <tr>
1353      <td>
1354      <center><a name="density"></a> <font size="-1">densityImage</font></center>
1355      </td>
1356      <td><font size="-1"><a href="Geometry.html">Geometry</a> &#160;
1357(default 72x72)</font></td>
1358      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
1359&amp;density_</font></td>
1360      <td><font size="-1">Vertical and horizontal resolution in pixels
1361of the image. This option specifies an image density when decoding a
1362Postscript or Portable Document page. Often used with <i>psPageSize</i>.</font></td>
1363    </tr>
1364    <tr>
1365      <td>
1366      <center><a name="depth"></a> <font size="-1">depthImage</font></center>
1367      </td>
1368      <td><font size="-1">size_t (8 or 16)</font></td>
1369      <td><font size="-1">size_t depth_</font></td>
1370      <td><font size="-1">Image depth. Used to specify the bit depth
1371when reading  or writing&#160; raw images or thwn the output format
1372supports multiple depths. Defaults to the quantum depth that
1373ImageMagick is compiled with.</font></td>
1374    </tr>
1375    <tr>
1376      <td>
1377      <center><a name="endianImage"></a> <font size="-1">endianImage</font></center>
1378      </td>
1379      <td><font size="-1"><a href="Enumerations.html#EndianType">EndianType</a> </font></td>
1380      <td><font size="-1"><a href="Enumerations.html#EndianType">EndianType</a>
1381endian_</font></td>
1382      <td><font size="-1">Specify (or obtain) endian option for formats
1383which support it.</font></td>
1384    </tr>
1385    <tr>
1386      <td>
1387      <center><a name="fileName"></a> <font size="-1">fileNameImage</font></center>
1388      </td>
1389      <td><font size="-1">std::string</font></td>
1390      <td><font size="-1">const std::string &amp;fileName_</font></td>
1391      <td><font size="-1">Image file name.</font></td>
1392    </tr>
1393    <tr>
1394      <td>
1395      <center><a name="fillColorImage"></a> <font size="-1">fillColorImage</font></center>
1396      </td>
1397      <td><font size="-1">Color</font></td>
1398      <td><font size="-1">const Color &amp;fillColor_</font></td>
1399      <td><font size="-1">Color to use when filling drawn objects</font></td>
1400    </tr>
1401    <tr>
1402      <td>
1403      <center><a name="filterType"></a> <font size="-1">filterTypeImage</font></center>
1404      </td>
1405      <td><font size="-1"><a href="Enumerations.html#FilterTypes">FilterTypes</a> </font></td>
1406      <td><font size="-1"><a href="Enumerations.html#FilterTypes">FilterTypes</a>
1407filterType_</font></td>
1408      <td><font size="-1">Filter to use when resizing image. The
1409reduction filter  employed has a sigificant effect on the time required
1410to resize an image and the resulting quality. The default filter is <i>Lanczos</i>
1411which has been shown to produce good results when reducing images.</font></td>
1412    </tr>
1413    <tr>
1414      <td>
1415      <center><a name="font"></a> <font size="-1">fontImage</font></center>
1416      </td>
1417      <td><font size="-1">std::string</font></td>
1418      <td><font size="-1">const std::string &amp;font_</font></td>
1419      <td><font size="-1">Text rendering font. If the font is a fully
1420qualified X server font name, the font is obtained from an X&#160;
1421server. To use a TrueType font, precede the TrueType filename with an @.
1422Otherwise, specify&#160;  a&#160; Postscript font name (e.g.
1423"helvetica").</font></td>
1424    </tr>
1425    <tr>
1426      <td>
1427      <center><a name="fontPointsize"></a> <font size="-1">fontPointsize-</font> <br />
1428      <font size="-1">Image</font></center>
1429      </td>
1430      <td><font size="-1">size_t</font></td>
1431      <td><font size="-1">size_t pointSize_</font></td>
1432      <td><font size="-1">Text rendering font point size</font></td>
1433    </tr>
1434    <tr>
1435      <td>
1436      <center><a name="gifDisposeMethod"></a> <font size="-1">gifDispose-</font> <br />
1437      <font size="-1">MethodImage</font></center>
1438      </td>
1439      <td><font size="-1">size_t</font> <br />
1440      <font size="-1">{ 0 = Disposal not specified,</font> <br />
1441      <font size="-1">1 = Do not dispose of graphic,</font> <br />
1442      <font size="-1">3 = Overwrite graphic with background color,</font> <br />
1443      <font size="-1">4 = Overwrite graphic with previous graphic. }</font></td>
1444      <td><font size="-1">size_t disposeMethod_</font></td>
1445      <td><font size="-1">layer disposal method. This option is used to
1446control how successive frames are rendered (how the preceding frame is
1447disposed of)  when creating a GIF animation.</font></td>
1448    </tr>
1449    <tr>
1450      <td>
1451      <center><a name="interlaceType"></a> <font size="-1">interlace-</font> <br />
1452      <font size="-1">TypeImage</font></center>
1453      </td>
1454      <td><font size="-1"><a href="Enumerations.html#InterlaceType">InterlaceType</a> </font></td>
1455      <td><font size="-1"><a href="Enumerations.html#InterlaceType">InterlaceType</a>
1456interlace_</font></td>
1457      <td><font size="-1">The type of interlacing scheme (default <i>NoInterlace</i>
1458). This option is used to specify the type of&#160; interlacing
1459scheme&#160; for&#160; raw&#160; image formats such as RGB or YUV. <i>NoInterlace</i>
1460means do not&#160; interlace, <i>LineInterlace</i> uses scanline
1461interlacing, and <i>PlaneInterlace</i> uses plane interlacing. <i>
1462PartitionInterlace</i> is like <i>PlaneInterlace</i> except the&#160;
1463different planes&#160; are  saved&#160; to individual files (e.g.&#160;
1464image.R, image.G, and image.B).  Use <i>LineInterlace</i> or <i>PlaneInterlace</i>
1465to create an interlaced  GIF or progressive JPEG image.</font></td>
1466    </tr>
1467    <tr>
1468      <td>
1469      <center><a name="isValidImage"></a> <font size="-1">isValidImage</font></center>
1470      </td>
1471      <td><font size="-1">bool</font></td>
1472      <td><font size="-1">bool isValid_</font></td>
1473      <td><font size="-1">Set image validity. Valid images become empty
1474(inValid) if argument is false.</font></td>
1475    </tr>
1476    <tr>
1477      <td>
1478      <center><a name="label"></a> <font size="-1">labelImage</font></center>
1479      </td>
1480      <td><font size="-1">std::string</font></td>
1481      <td><font size="-1">const std::string &amp;label_</font></td>
1482      <td><font size="-1">Image label</font></td>
1483    </tr>
1484    <tr>
1485      <td>
1486      <center><a name="lineWidth"></a> <font size="-1">lineWidthImage</font></center>
1487      </td>
1488      <td><font size="-1">double</font></td>
1489      <td><font size="-1">double lineWidth_</font></td>
1490      <td><font size="-1">Line width for drawing lines, circles,
1491ellipses, etc.  See <a href="Drawable.html">Drawable</a> .</font></td>
1492    </tr>
1493    <tr>
1494      <td>
1495      <center><a name="magick"></a> <font size="-1">magickImage</font></center>
1496      </td>
1497      <td><font size="-1">std::string</font></td>
1498      <td><font size="-1">&#160;const std::string &amp;magick_</font></td>
1499      <td><font size="-1">Get image format (e.g. "GIF")</font></td>
1500    </tr>
1501    <tr>
1502      <td>
1503      <center><a name="matte"></a> <font size="-1">matteImage</font></center>
1504      </td>
1505      <td><font size="-1">bool</font></td>
1506      <td><font size="-1">bool matteFlag_</font></td>
1507      <td><font size="-1">True if the image has transparency. If set
1508True, store  matte channel if&#160; the image has one otherwise create
1509an opaque one.</font></td>
1510    </tr>
1511    <tr>
1512      <td>
1513      <center><a name="matteColor"></a> <font size="-1">matteColorImage</font></center>
1514      </td>
1515      <td><font size="-1"><a href="Color.html">Color</a> </font></td>
1516      <td><font size="-1">const <a href="Color.html">Color</a>
1517&amp;matteColor_</font></td>
1518      <td><font size="-1">Image matte (frame) color</font></td>
1519    </tr>
1520    <tr>
1521      <td>
1522      <center><a name="monochrome"></a> <font size="-1">monochrome-</font> <br />
1523      <font size="-1">Image</font></center>
1524      </td>
1525      <td><font size="-1">bool</font></td>
1526      <td><font size="-1">bool flag_</font></td>
1527      <td><font size="-1">Transform the image to black and white</font></td>
1528    </tr>
1529    <tr>
1530      <td>
1531      <center><a name="pageImage"></a> <font size="-1">pageImage</font></center>
1532      </td>
1533      <td><font size="-1"><a href="Geometry.html#PostscriptPageSize">Geometry</a> </font></td>
1534      <td><font size="-1">const <a
1535 href="Geometry.html#PostscriptPageSize">Geometry</a> &amp;pageSize_</font></td>
1536      <td><font size="-1">Preferred size and location of an image
1537canvas.</font>
1538      <p><font size="-1">Use this option to specify the dimensions and
1539position of the Postscript page in dots per inch or a TEXT page in
1540pixels. This option is typically used in concert with <i><a
1541 href="STL.html#density">density</a> </i>.</font> </p>
1542      <p><font size="-1">Page may also be used to position a GIF image
1543(such as for a scene in an animation)</font></p>
1544      </td>
1545    </tr>
1546    <tr>
1547      <td>
1548      <center><a name="penColor"></a> <font size="-1">penColorImage</font></center>
1549      </td>
1550      <td><font size="-1"><a href="Color.html">Color</a> </font></td>
1551      <td><font size="-1">const <a href="Color.html">Color</a>
1552&amp;penColor_</font></td>
1553      <td><font size="-1">Pen color to use when annotating on or
1554drawing on image.</font></td>
1555    </tr>
1556    <tr>
1557      <td>
1558      <center><a name="penTexture"></a> <font size="-1">penTextureImage</font></center>
1559      </td>
1560      <td><font size="-1"><a href="Image++.html">Image</a> </font></td>
1561      <td><font size="-1">const Image &amp; penTexture_</font></td>
1562      <td><font size="-1">Texture image to paint with (similar to
1563penColor).</font></td>
1564    </tr>
1565    <tr>
1566      <td>
1567      <center><a name="pixelColor"></a> <font size="-1">pixelColorImage</font></center>
1568      </td>
1569      <td><font size="-1"><a href="Color.html">Color</a> </font></td>
1570      <td><font size="-1">size_t x_, size_t y_, const <a
1571 href="Color.html"> Color</a> &amp;color_</font></td>
1572      <td><font size="-1">Get/set pixel color at location x &amp; y.</font></td>
1573    </tr>
1574    <tr>
1575      <td>
1576      <center><a name="psPageSize"></a> <font size="-1">psPageSizeImage</font></center>
1577      </td>
1578      <td><font size="-1"><a href="Geometry.html#PostscriptPageSize">Geometry</a> </font></td>
1579      <td><font size="-1">const <a
1580 href="Geometry.html#PostscriptPageSize">Geometry</a> &amp;pageSize_</font></td>
1581      <td><font size="-1">Postscript page size. Use this&#160; option
1582to specify  the dimensions&#160; of the Postscript page in dots per inch
1583or a TEXT page in pixels. This option is typically used in concert with <i>density</i>.</font></td>
1584    </tr>
1585    <tr>
1586      <td>
1587      <center><a name="quality"></a> <font size="-1">qualityImage</font></center>
1588      </td>
1589      <td><font size="-1">size_t (0 to 100)</font></td>
1590      <td><font size="-1">size_t quality_</font></td>
1591      <td><font size="-1">JPEG/MIFF/PNG compression level (default 75).</font></td>
1592    </tr>
1593    <tr>
1594      <td>
1595      <center><a name="quantizeColors"></a> <font size="-1">quantize-</font> <br />
1596      <font size="-1">ColorsImage</font></center>
1597      </td>
1598      <td><font size="-1">size_t</font></td>
1599      <td><font size="-1">size_t colors_</font></td>
1600      <td><font size="-1">Preferred number of colors in the image. The
1601actual number of colors in the image may be less than your request, but
1602never more. Images with less unique colors than specified with this
1603option will have any duplicate or unused colors removed.</font></td>
1604    </tr>
1605    <tr>
1606      <td>
1607      <center><a name="quantizeColorSpace"></a> <font size="-1">quantize-</font> <br />
1608      <font size="-1">ColorSpaceImage</font></center>
1609      </td>
1610      <td><font size="-1"><a href="Enumerations.html#ColorspaceType">ColorspaceType</a> </font></td>
1611      <td><font size="-1"><a href="Enumerations.html#ColorspaceType">ColorspaceType</a>
1612colorSpace_</font></td>
1613      <td><font size="-1">Colorspace to quantize colors in (default
1614RGB). Empirical  evidence suggests that distances in color spaces such
1615as YUV or YIQ correspond  to perceptual color differences more closely
1616than do distances in RGB space.  These color spaces may give better
1617results when color reducing an image.</font></td>
1618    </tr>
1619    <tr>
1620      <td>
1621      <center><a name="quantizeDither"></a> <font size="-1">quantize-</font> <br />
1622      <font size="-1">DitherImage</font></center>
1623      </td>
1624      <td><font size="-1">bool</font></td>
1625      <td><font size="-1">bool flag_</font></td>
1626      <td><font size="-1">Apply Floyd/Steinberg error diffusion to the
1627image. The basic strategy of dithering is to&#160; trade&#160; intensity
1628resolution&#160; for&#160; spatial&#160; resolution&#160; by&#160;
1629averaging the intensities&#160;  of&#160; several&#160;
1630neighboring&#160; pixels. Images which&#160; suffer&#160;  from&#160;
1631severe&#160; contouring&#160; when&#160; reducing colors can be improved
1632with this option. The quantizeColors or monochrome option must be set
1633for this option to take effect.</font></td>
1634    </tr>
1635    <tr>
1636      <td>
1637      <center><a name="quantizeTreeDepth"></a> <font size="-1">quantize-</font> <br />
1638      <font size="-1">TreeDepthImage</font></center>
1639      </td>
1640      <td><font size="-1">size_t (0 to 8)</font></td>
1641      <td><font size="-1">size_t treeDepth_</font></td>
1642      <td><font size="-1">Depth of the quantization color
1643classification tree.  Values of 0 or 1 allow selection of the optimal
1644tree depth for the color reduction algorithm. Values between 2 and 8 may
1645be used to manually adjust the tree depth.</font></td>
1646    </tr>
1647    <tr>
1648      <td>
1649      <center><a name="renderingIntent"></a> <font size="-1">rendering-</font> <br />
1650      <font size="-1">IntentImage</font></center>
1651      </td>
1652      <td><font size="-1"><a href="Enumerations.html#RenderingIntent">RenderingIntent</a> </font></td>
1653      <td><font size="-1"><a href="Enumerations.html#RenderingIntent">RenderingIntent</a>
1654render_</font></td>
1655      <td><font size="-1">The type of rendering intent</font></td>
1656    </tr>
1657    <tr>
1658      <td>
1659      <center><a name="resolutionUnits"></a> <font size="-1">resolution-</font> <br />
1660      <font size="-1">UnitsImage</font></center>
1661      </td>
1662      <td><font size="-1"><a href="Enumerations.html#ResolutionType">ResolutionType</a> </font></td>
1663      <td><font size="-1"><a href="Enumerations.html#ResolutionType">ResolutionType</a>
1664units_</font></td>
1665      <td><font size="-1">Units of image resolution</font></td>
1666    </tr>
1667    <tr>
1668      <td>
1669      <center><a name="scene"></a> <font size="-1">sceneImage</font></center>
1670      </td>
1671      <td><font size="-1">size_t</font></td>
1672      <td><font size="-1">size_t scene_</font></td>
1673      <td><font size="-1">Image scene number</font></td>
1674    </tr>
1675    <tr>
1676      <td>
1677      <center><a name="size"></a> <font size="-1">sizeImage</font></center>
1678      </td>
1679      <td><font size="-1"><a href="Geometry.html">Geometry</a> </font></td>
1680      <td><font size="-1">const <a href="Geometry.html">Geometry</a>
1681&amp;geometry_</font></td>
1682      <td><font size="-1">Width and height of a raw image (an image
1683which does  not support width and height information).&#160; Size may
1684also be used to affect the image size read from a multi-resolution
1685format (e.g. Photo CD, JBIG, or JPEG.</font></td>
1686    </tr>
1687    <tr>
1688      <td>
1689      <center><a name="stripImage"></a> <font size="-1">stripImage</font></center>
1690      </td>
1691      <td><font size="-1">void</font></td>
1692      <td><font size="-1">strips an image of all profiles and comments.</font></td>
1693    </tr>
1694    <tr>
1695      <td>
1696      <center><a name="strokeColorImage"></a> <font size="-1">strokeColorImage</font></center>
1697      </td>
1698      <td><font size="-1"><a href="Color.html">Color</a> </font></td>
1699      <td><font size="-1">const <a href="Color.html">Color</a>
1700&amp;strokeColor_</font></td>
1701      <td><font size="-1">Color to use when drawing object outlines</font></td>
1702    </tr>
1703    <tr>
1704      <td>
1705      <center><a name="subImage"></a> <font size="-1">subImageImage</font></center>
1706      </td>
1707      <td><font size="-1">size_t</font></td>
1708      <td><font size="-1">size_t subImage_</font></td>
1709      <td><font size="-1">Subimage of an image sequence</font></td>
1710    </tr>
1711    <tr>
1712      <td>
1713      <center><a name="subRange"></a> <font size="-1">subRangeImage</font></center>
1714      </td>
1715      <td><font size="-1">size_t</font></td>
1716      <td><font size="-1">size_t subRange_</font></td>
1717      <td><font size="-1">Number of images relative to the base image</font></td>
1718    </tr>
1719    <tr>
1720      <td>
1721      <center><a name="tileName"></a> <font size="-1">tileNameImage</font></center>
1722      </td>
1723      <td><font size="-1">std::string</font></td>
1724      <td><font size="-1">const std::string &amp;tileName_</font></td>
1725      <td><font size="-1">Tile name</font></td>
1726    </tr>
1727    <tr>
1728      <td>
1729      <center><a name="typeImage"></a> <font size="-1">typeImage</font></center>
1730      </td>
1731      <td><font size="-1"><a href="Enumerations.html#ImageType">ImageType</a> </font></td>
1732      <td><font size="-1"><a href="Enumerations.html#ImageType">ImageType</a>
1733type_</font></td>
1734      <td><font size="-1">Image storage type.</font></td>
1735    </tr>
1736    <tr>
1737      <td>
1738      <center><a name="verbose"></a> <font size="-1">verboseImage</font></center>
1739      </td>
1740      <td><font size="-1">bool</font></td>
1741      <td><font size="-1">bool verboseFlag_</font></td>
1742      <td><font size="-1">Print detailed information about the image</font></td>
1743    </tr>
1744    <tr>
1745      <td>
1746      <center><a name="view"></a> <font size="-1">viewImage</font></center>
1747      </td>
1748      <td><font size="-1">std::string</font></td>
1749      <td><font size="-1">const std::string &amp;view_</font></td>
1750      <td><font size="-1">FlashPix viewing parameters.</font></td>
1751    </tr>
1752    <tr>
1753      <td>
1754      <center><a name="x11Display"></a> <font size="-1">x11DisplayImage</font></center>
1755      </td>
1756      <td><font size="-1">std::string (e.g. "hostname:0.0")</font></td>
1757      <td><font size="-1">const std::string &amp;display_</font></td>
1758      <td><font size="-1">X11 display to display to, obtain fonts from,
1759or to capture image from</font></td>
1760    </tr>
1761  </tbody>
1762</table></ul>
1763<br />
1764&#160; </p>
1765<center>
1766<h3> Query Image Format Support</h3>
1767</center>
1768<p>Magick++ provides the&#160;<a name="coderInfoList"></a> <i>coderInfoList()</i>
1769function to support obtaining information about the image formats
1770supported by ImageMagick. Support for image formats in ImageMagick
1771is provided by modules known as "coders". A user-provided container is
1772updated based on a boolean truth-table match. The truth-table supports
1773matching based on whether ImageMagick can read the format, write the
1774format, or supports multiple frames for the format. A wildcard specifier
1775is supported for any "don't care" field. The data obtained via
1776coderInfoList() may be useful for preparing GUI dialog boxes or for
1777deciding which output format to write based on support within the
1778ImageMagick build.</p>
1779<p>The definition of coderInfoList is: </p>
1780<pre class="code">
1781class CoderInfo
1782  {
1783  public:
1784
1785    enum MatchType {
1786      AnyMatch,  // match any coder
1787      TrueMatch, // match coder if true
1788      FalseMatch // match coder if false
1789    };
1790
1791    [ remaining CoderInfo methods ]
1792
1793   }
1794
1795  template &lt;class Container >
1796  void coderInfoList( Container *container_,
1797                      CoderInfo::MatchType isReadable_   = CoderInfo::AnyMatch,
1798                      CoderInfo::MatchType isWritable_   = CoderInfo::AnyMatch,
1799                      CoderInfo::MatchType isMultiFrame_ = CoderInfo::AnyMatch
1800                      );
1801</pre>
1802<p>The following example shows how to retrieve a list of all of the
1803coders which support reading images and print the coder attributes (all
1804listed formats will be readable): </p>
1805<pre class="code">
1806  list&lt;CoderInfo> coderList;
1807  coderInfoList( &amp;coderList,           // Reference to output list
1808                 CoderInfo::TrueMatch, // Match readable formats
1809                 CoderInfo::AnyMatch,  // Don't care about writable formats
1810                 CoderInfo::AnyMatch); // Don't care about multi-frame support
1811  list&lt;CoderInfo>::iterator entry = coderList.begin();
1812  while( entry != coderList.end() )
1813  {
1814    cout &lt;&lt; entry->name() &lt;&lt; ": (" &lt;&lt; entry->description() &lt;&lt; ") : ";
1815    cout &lt;&lt; "Readable = ";
1816    if ( entry->isReadable() )
1817      cout &lt;&lt; "true";
1818    else
1819      cout &lt;&lt; "false";
1820    cout &lt;&lt; ", ";
1821    cout &lt;&lt; "Writable = ";
1822    if ( entry->isWritable() )
1823      cout &lt;&lt; "true";
1824    else
1825      cout &lt;&lt; "false";
1826    cout &lt;&lt; ", ";
1827    cout &lt;&lt; "Multiframe = ";
1828    if ( entry->isMultiframe() )
1829      cout &lt;&lt; "true";
1830    else
1831      cout &lt;&lt; "false";
1832    cout &lt;&lt; endl;
1833    entry ++;
1834   }
1835</pre>
1836<tt><font color="#000066">&#160;&#160; }</font></tt>&#160;<!-- p -->
1837<h3 style="text-align: center;">Obtaining A Color Histogram&#160; </h3>
1838<p>Magick++ provides the <a name="colorHistogram"></a><span
1839 style="font-weight: bold;">colorHistogram</span> template function to
1840retrieve a color histogram from an image. A color histogram provides a
1841count of how many times each color occurs in the image. The histogram is
1842written into a user-provided container, which (for example) could be a <span
1843 style="font-style: italic;">&lt;vector&gt;</span> or a <span
1844 style="font-style: italic;">&lt;map&gt;</span>. &#160;When a
1845&lt;map&gt; is used, the <span style="font-style: italic;">Color</span>
1846is used as the key so that quick lookups of usage counts for colors may
1847be performed. Writing into a <span style="font-style: italic;">&lt;map&gt;</span>
1848may be slower than writing into a <span style="font-style: italic;">&lt;vector&gt;</span>
1849since the <span style="font-style: italic;">&lt;map&gt;</span> sorts the
1850entries (by color intensity) and checks for uniqueness. Each histogram
1851entry is contained in type&#160;<span style="font-style: italic;">std::pair&lt;Magick::Color,unsigned
1852long&gt;</span><span style="font-style: italic;"> </span>with the first
1853member of the pair being a <span style="font-style: italic;">Color,</span>
1854and the second member of the pair being an '<span
1855 style="font-style: italic;">unsigned long</span>'. Use the <span
1856 style="font-style: italic;">&lt;pair&gt;</span> "<span
1857 style="font-style: italic;">first</span>" member to access the Color
1858and the "<span style="font-style: italic;">second</span>" member to
1859access&#160;the number of times the color occurs in the image.</p>
1860<p>The template function declaration is as follows:<br />
1861</p>
1862<pre class="code">
1863template &lt;class Container >
1864void colorHistogram( Container *histogram_, const Image image)
1865</pre>
1866<p>The following examples illustrate using both a &lt;map&gt; and a
1867&lt;vector&gt; to retrieve the color histogram, and print out a
1868formatted summary.<br />
1869<br />
1870Using &lt;map&gt;:<br />
1871&#160; &#160; <br />
1872<pre class="code">
1873  Image image("image.miff");
1874  map&lt;Color,unsigned long> histogram;
1875  colorHistogram( &amp;histogram, image );
1876  std::map&lt;Color,unsigned long>::const_iterator p=histogram.begin();
1877  while (p != histogram.end())
1878    {
1879      cout &lt;&lt; setw(10) &lt;&lt; (int)p->second &lt;&lt; ": ("
1880           &lt;&lt; setw(quantum_width) &lt;&lt; (int)p->first.redQuantum() &lt;&lt; ","
1881           &lt;&lt; setw(quantum_width) &lt;&lt; (int)p->first.greenQuantum() &lt;&lt; ","
1882           &lt;&lt; setw(quantum_width) &lt;&lt; (int)p->first.blueQuantum() &lt;&lt; ")"
1883           &lt;&lt; endl;
1884       p++;
1885    }
1886</pre>
1887<br />
1888Using &lt;vector&gt;:<br />
1889&#160; &#160; <br />
1890<pre class="code">
1891  Image image("image.miff");
1892  std::vector&lt;std::pair&lt;Color,unsigned long> > histogram;
1893  colorHistogram( &amp;histogram, image );
1894  std::vector&lt;std::pair&lt;Color,unsigned long> >::const_iterator p=histogram.begin();
1895  while (p != histogram.end())
1896    {
1897      cout &lt;&lt; setw(10) &lt;&lt; (int)p->second &lt;&lt; ": ("
1898           &lt;&lt; setw(quantum_width) &lt;&lt; (int)p->first.redQuantum() &lt;&lt; ","
1899           &lt;&lt; setw(quantum_width) &lt;&lt; (int)p->first.greenQuantum() &lt;&lt; ","
1900           &lt;&lt; setw(quantum_width) &lt;&lt; (int)p->first.blueQuantum() &lt;&lt; ")"
1901           &lt;&lt; endl;
1902      p++;
1903    }
1904</pre>
1905</p>
1906</div>
1907</body>
1908</html>
1909