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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkRasterHandleAllocator_DEFINED
9 #define SkRasterHandleAllocator_DEFINED
10 
11 #include "SkImageInfo.h"
12 
13 class SkBitmap;
14 class SkCanvas;
15 class SkMatrix;
16 
17 /**
18  *  If a client wants to control the allocation of raster layers in a canvas, it should subclass
19  *  SkRasterHandleAllocator. This allocator performs two tasks:
20  *      1. controls how the memory for the pixels is allocated
21  *      2. associates a "handle" to a private object that can track the matrix/clip of the SkCanvas
22  *
23  *  This example allocates a canvas, and defers to the allocator to create the base layer.
24  *
25  *      std::unique_ptr<SkCanvas> canvas = SkRasterHandleAllocator::MakeCanvas(
26  *              SkImageInfo::Make(...),
27  *              skstd::make_unique<MySubclassRasterHandleAllocator>(...),
28  *              nullptr);
29  *
30  *  If you have already allocated the base layer (and its handle, release-proc etc.) then you
31  *  can pass those in using the last parameter to MakeCanvas().
32  *
33  *  Regardless of how the base layer is allocated, each time canvas->saveLayer() is called,
34  *  your allocator's allocHandle() will be called.
35  */
36 class SK_API SkRasterHandleAllocator {
37 public:
~SkRasterHandleAllocator()38     virtual ~SkRasterHandleAllocator() {}
39 
40     // The value that is returned to clients of the canvas that has this allocator installed.
41     typedef void* Handle;
42 
43     struct Rec {
44         // When the allocation goes out of scope, this proc is called to free everything associated
45         // with it: the pixels, the "handle", etc. This is passed the pixel address and fReleaseCtx.
46         void    (*fReleaseProc)(void* pixels, void* ctx);
47         void*   fReleaseCtx;    // context passed to fReleaseProc
48         void*   fPixels;        // pixels for this allocation
49         size_t  fRowBytes;      // rowbytes for these pixels
50         Handle  fHandle;        // public handle returned by SkCanvas::accessTopRasterHandle()
51     };
52 
53     /**
54      *  Given a requested info, allocate the corresponding pixels/rowbytes, and whatever handle
55      *  is desired to give clients access to those pixels. The rec also contains a proc and context
56      *  which will be called when this allocation goes out of scope.
57      *
58      *  e.g.
59      *      when canvas->saveLayer() is called, the allocator will be called to allocate the pixels
60      *      for the layer. When canvas->restore() is called, the fReleaseProc will be called.
61      */
62     virtual bool allocHandle(const SkImageInfo&, Rec*) = 0;
63 
64     /**
65      *  Clients access the handle for a given layer by calling SkCanvas::accessTopRasterHandle().
66      *  To allow the handle to reflect the current matrix/clip in the canvs, updateHandle() is
67      *  is called. The subclass is responsible to update the handle as it sees fit.
68      */
69     virtual void updateHandle(Handle, const SkMatrix&, const SkIRect&) = 0;
70 
71     /**
72      *  This creates a canvas which will use the allocator to manage pixel allocations, including
73      *  all calls to saveLayer().
74      *
75      *  If rec is non-null, then it will be used as the base-layer of pixels/handle.
76      *  If rec is null, then the allocator will be called for the base-layer as well.
77      */
78     static std::unique_ptr<SkCanvas> MakeCanvas(std::unique_ptr<SkRasterHandleAllocator>,
79                                                 const SkImageInfo&, const Rec* rec = nullptr);
80 
81 private:
82     friend class SkBitmapDevice;
83 
84     Handle allocBitmap(const SkImageInfo&, SkBitmap*);
85 };
86 
87 #endif
88