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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include <atomic>
17 #include <thread>
18 #include <functional>
19 #include <linux/videodev2.h>
20 
21 
22 typedef v4l2_buffer imageBuffer;
23 
24 
25 class VideoCapture {
26 public:
27     bool open(const char* deviceName);
28     void close();
29 
30     bool startStream(std::function<void(VideoCapture*, imageBuffer*, void*)> callback = nullptr);
31     void stopStream();
32 
33     // Valid only after open()
getWidth()34     __u32   getWidth()          { return mWidth; };
getHeight()35     __u32   getHeight()         { return mHeight; };
getStride()36     __u32   getStride()         { return mStride; };
getV4LFormat()37     __u32   getV4LFormat()      { return mFormat; };
38 
39     // NULL until stream is started
getLatestData()40     void* getLatestData()       { return mPixelBuffer; };
41 
isFrameReady()42     bool isFrameReady()         { return mFrameReady; };
markFrameConsumed()43     void markFrameConsumed()    { returnFrame(); };
44 
isOpen()45     bool isOpen()               { return mDeviceFd >= 0; };
46 
47 private:
48     void collectFrames();
49     void markFrameReady();
50     bool returnFrame();
51 
52     int mDeviceFd = -1;
53 
54     v4l2_buffer mBufferInfo = {};
55     void* mPixelBuffer = nullptr;
56 
57     __u32   mFormat = 0;
58     __u32   mWidth  = 0;
59     __u32   mHeight = 0;
60     __u32   mStride = 0;
61 
62     std::function<void(VideoCapture*, imageBuffer*, void*)> mCallback;
63 
64     std::thread mCaptureThread;             // The thread we'll use to dispatch frames
65     std::atomic<int> mRunMode;              // Used to signal the frame loop (see RunModes below)
66     std::atomic<bool> mFrameReady;          // Set when a frame has been delivered
67 
68     // Careful changing these -- we're using bit-wise ops to manipulate these
69     enum RunModes {
70         STOPPED     = 0,
71         RUN         = 1,
72         STOPPING    = 2,
73     };
74 };
75 
76