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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_THREADING_THREAD_CHECKER_H_
6 #define BASE_THREADING_THREAD_CHECKER_H_
7 
8 #include "base/logging.h"
9 #include "base/threading/thread_checker_impl.h"
10 
11 // Apart from debug builds, we also enable the thread checker in
12 // builds with DCHECK_ALWAYS_ON so that trybots and waterfall bots
13 // with this define will get the same level of thread checking as
14 // debug bots.
15 #if DCHECK_IS_ON()
16 #define ENABLE_THREAD_CHECKER 1
17 #else
18 #define ENABLE_THREAD_CHECKER 0
19 #endif
20 
21 namespace base {
22 
23 // Do nothing implementation, for use in release mode.
24 //
25 // Note: You should almost always use the ThreadChecker class to get the
26 // right version for your build configuration.
27 class ThreadCheckerDoNothing {
28  public:
CalledOnValidThread()29   bool CalledOnValidThread() const WARN_UNUSED_RESULT {
30     return true;
31   }
32 
DetachFromThread()33   void DetachFromThread() {}
34 };
35 
36 // ThreadChecker is a helper class used to help verify that some methods of a
37 // class are called from the same thread. It provides identical functionality to
38 // base::NonThreadSafe, but it is meant to be held as a member variable, rather
39 // than inherited from base::NonThreadSafe.
40 //
41 // While inheriting from base::NonThreadSafe may give a clear indication about
42 // the thread-safety of a class, it may also lead to violations of the style
43 // guide with regard to multiple inheritance. The choice between having a
44 // ThreadChecker member and inheriting from base::NonThreadSafe should be based
45 // on whether:
46 //  - Derived classes need to know the thread they belong to, as opposed to
47 //    having that functionality fully encapsulated in the base class.
48 //  - Derived classes should be able to reassign the base class to another
49 //    thread, via DetachFromThread.
50 //
51 // If neither of these are true, then having a ThreadChecker member and calling
52 // CalledOnValidThread is the preferable solution.
53 //
54 // Example:
55 // class MyClass {
56 //  public:
57 //   void Foo() {
58 //     DCHECK(thread_checker_.CalledOnValidThread());
59 //     ... (do stuff) ...
60 //   }
61 //
62 //  private:
63 //   ThreadChecker thread_checker_;
64 // }
65 //
66 // In Release mode, CalledOnValidThread will always return true.
67 #if ENABLE_THREAD_CHECKER
68 class ThreadChecker : public ThreadCheckerImpl {
69 };
70 #else
71 class ThreadChecker : public ThreadCheckerDoNothing {
72 };
73 #endif  // ENABLE_THREAD_CHECKER
74 
75 #undef ENABLE_THREAD_CHECKER
76 
77 }  // namespace base
78 
79 #endif  // BASE_THREADING_THREAD_CHECKER_H_
80