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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * \file
30  * Vertex buffer drawing stage.
31  *
32  * \author Keith Whitwell <keithw@vmware.com>
33  * \author Jose Fonseca <jfonseca@vmware.com>
34  */
35 
36 #ifndef DRAW_VBUF_H_
37 #define DRAW_VBUF_H_
38 
39 
40 #include "pipe/p_compiler.h"
41 
42 
43 struct pipe_rasterizer_state;
44 struct draw_context;
45 struct vertex_info;
46 struct pipe_query_data_pipeline_statistics;
47 
48 
49 /**
50  * Interface for hardware vertex buffer rendering.
51  */
52 struct vbuf_render {
53 
54    /**
55     * Driver limits.  May be tuned lower to improve cache hits on
56     * index list.
57     */
58    unsigned max_indices;
59    unsigned max_vertex_buffer_bytes;
60 
61    /**
62     * Query if the hardware driver needs assistance for a particular
63     * combination of rasterizer state and primitive.
64     *
65     * Currently optional.
66     */
67    boolean (*need_pipeline)(const struct vbuf_render *render,
68                             const struct pipe_rasterizer_state *rasterizer,
69                             unsigned int prim );
70 
71 
72    /**
73     * Get the hardware vertex format.
74     *
75     * XXX: have this in draw_context instead?
76     */
77    const struct vertex_info *(*get_vertex_info)( struct vbuf_render * );
78 
79    /**
80     * Request a destination for vertices.
81     * Hardware renderers will use ttm memory, others will just malloc
82     * something.
83     */
84    boolean (*allocate_vertices)( struct vbuf_render *,
85                                  ushort vertex_size,
86                                  ushort nr_vertices );
87 
88    void *(*map_vertices)( struct vbuf_render * );
89    void (*unmap_vertices)( struct vbuf_render *,
90                            ushort min_index,
91                            ushort max_index );
92 
93    /**
94     * Notify the renderer of the current primitive when it changes.
95     * Must succeed for TRIANGLES, LINES and POINTS.  Other prims at
96     * the discretion of the driver, for the benefit of the passthrough
97     * path.
98     */
99    void (*set_primitive)( struct vbuf_render *, unsigned prim );
100 
101    /**
102     * Draw indexed primitives.  Note that indices are ushort.  The driver
103     * must complete this call, if necessary splitting the index list itself.
104     */
105    void (*draw_elements)( struct vbuf_render *,
106                           const ushort *indices,
107                           uint nr_indices );
108 
109    /* Draw non-indexed primitives.
110     */
111    void (*draw_arrays)( struct vbuf_render *,
112 			unsigned start,
113 			uint nr );
114 
115    /**
116     * Called when vbuf is done with this set of vertices:
117     */
118    void (*release_vertices)( struct vbuf_render * );
119 
120    void (*destroy)( struct vbuf_render * );
121 
122 
123    /**
124     * Called after writing data to the stream out buffers
125     */
126    void (*set_stream_output_info)( struct vbuf_render *vbufr,
127                                    unsigned primitive_count,
128                                    unsigned primitive_generated );
129 
130    /**
131     * Called after all relevant statistics have been accumulated.
132     */
133    void (*pipeline_statistics)(
134       struct vbuf_render *vbufr,
135       const struct pipe_query_data_pipeline_statistics *stats );
136 };
137 
138 
139 
140 struct draw_stage *
141 draw_vbuf_stage( struct draw_context *draw,
142                  struct vbuf_render *render );
143 
144 
145 #endif /*DRAW_VBUF_H_*/
146