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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGaussianConvolutionFragmentProcessor_DEFINED
9 #define GrGaussianConvolutionFragmentProcessor_DEFINED
10 
11 #include "Gr1DKernelEffect.h"
12 #include "GrTextureDomain.h"
13 
14 /**
15  * A 1D Gaussian convolution effect. The kernel is computed as an array of 2 * half-width weights.
16  * Each texel is multiplied by it's weight and summed to determine the filtered color. The output
17  * color is set to a modulation of the filtered and input colors.
18  */
19 class GrGaussianConvolutionFragmentProcessor : public Gr1DKernelEffect {
20 public:
21     /// Convolve with a Gaussian kernel
Make(sk_sp<GrTextureProxy> proxy,Direction dir,int halfWidth,float gaussianSigma,GrTextureDomain::Mode mode,int * bounds)22     static sk_sp<GrFragmentProcessor> Make(sk_sp<GrTextureProxy> proxy,
23                                            Direction dir,
24                                            int halfWidth,
25                                            float gaussianSigma,
26                                            GrTextureDomain::Mode mode,
27                                            int* bounds) {
28         return sk_sp<GrFragmentProcessor>(new GrGaussianConvolutionFragmentProcessor(
29             std::move(proxy), dir, halfWidth, gaussianSigma, mode, bounds));
30     }
31 
32     ~GrGaussianConvolutionFragmentProcessor() override;
33 
kernel()34     const float* kernel() const { return fKernel; }
35 
bounds()36     const int* bounds() const { return fBounds; }
useBounds()37     bool useBounds() const { return fMode != GrTextureDomain::kIgnore_Mode; }
38 
mode()39     GrTextureDomain::Mode mode() const { return fMode; }
40 
name()41     const char* name() const override { return "GaussianConvolution"; }
42 
43     // This was decided based on the min allowed value for the max texture
44     // samples per fragment program run in DX9SM2 (32). A sigma param of 4.0
45     // on a blur filter gives a kernel width of 25 while a sigma of 5.0
46     // would exceed a 32 wide kernel.
47     static const int kMaxKernelRadius = 12;
48     // With a C++11 we could have a constexpr version of WidthFromRadius()
49     // and not have to duplicate this calculation.
50     static const int kMaxKernelWidth = 2 * kMaxKernelRadius + 1;
51 
52 private:
53     /// Convolve with a Gaussian kernel
54     GrGaussianConvolutionFragmentProcessor(sk_sp<GrTextureProxy>, Direction,
55                                            int halfWidth, float gaussianSigma,
56                                            GrTextureDomain::Mode mode, int bounds[2]);
57 
58     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
59 
60     void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
61 
62     bool onIsEqual(const GrFragmentProcessor&) const override;
63 
64     GR_DECLARE_FRAGMENT_PROCESSOR_TEST
65 
66     // TODO: Inline the kernel constants into the generated shader code. This may involve pulling
67     // some of the logic from SkGpuBlurUtils into this class related to radius/sigma calculations.
68     float fKernel[kMaxKernelWidth];
69     int   fBounds[2];
70     GrTextureDomain::Mode fMode;
71 
72     typedef Gr1DKernelEffect INHERITED;
73 };
74 
75 #endif
76