1/* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 * 4 * Generated from Khronos GL API description (gl.xml) revision 7ac9c857db1e3a6065485e4e2144151f48a4f1c4. 5 */ 6 { "glActiveTexture", (deFunctionPtr)glActiveTexture }, 7 { "glAttachShader", (deFunctionPtr)glAttachShader }, 8 { "glBeginQuery", (deFunctionPtr)glBeginQuery }, 9 { "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback }, 10 { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation }, 11 { "glBindBuffer", (deFunctionPtr)glBindBuffer }, 12 { "glBindBufferBase", (deFunctionPtr)glBindBufferBase }, 13 { "glBindBufferRange", (deFunctionPtr)glBindBufferRange }, 14 { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer }, 15 { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer }, 16 { "glBindSampler", (deFunctionPtr)glBindSampler }, 17 { "glBindTexture", (deFunctionPtr)glBindTexture }, 18 { "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback }, 19 { "glBindVertexArray", (deFunctionPtr)glBindVertexArray }, 20 { "glBlendColor", (deFunctionPtr)glBlendColor }, 21 { "glBlendEquation", (deFunctionPtr)glBlendEquation }, 22 { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate }, 23 { "glBlendFunc", (deFunctionPtr)glBlendFunc }, 24 { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate }, 25 { "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer }, 26 { "glBufferData", (deFunctionPtr)glBufferData }, 27 { "glBufferSubData", (deFunctionPtr)glBufferSubData }, 28 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus }, 29 { "glClear", (deFunctionPtr)glClear }, 30 { "glClearBufferfi", (deFunctionPtr)glClearBufferfi }, 31 { "glClearBufferfv", (deFunctionPtr)glClearBufferfv }, 32 { "glClearBufferiv", (deFunctionPtr)glClearBufferiv }, 33 { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv }, 34 { "glClearColor", (deFunctionPtr)glClearColor }, 35 { "glClearDepthf", (deFunctionPtr)glClearDepthf }, 36 { "glClearStencil", (deFunctionPtr)glClearStencil }, 37 { "glClientWaitSync", (deFunctionPtr)glClientWaitSync }, 38 { "glColorMask", (deFunctionPtr)glColorMask }, 39 { "glCompileShader", (deFunctionPtr)glCompileShader }, 40 { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D }, 41 { "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D }, 42 { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D }, 43 { "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D }, 44 { "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData }, 45 { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D }, 46 { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D }, 47 { "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D }, 48 { "glCreateProgram", (deFunctionPtr)glCreateProgram }, 49 { "glCreateShader", (deFunctionPtr)glCreateShader }, 50 { "glCullFace", (deFunctionPtr)glCullFace }, 51 { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers }, 52 { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers }, 53 { "glDeleteProgram", (deFunctionPtr)glDeleteProgram }, 54 { "glDeleteQueries", (deFunctionPtr)glDeleteQueries }, 55 { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers }, 56 { "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers }, 57 { "glDeleteShader", (deFunctionPtr)glDeleteShader }, 58 { "glDeleteSync", (deFunctionPtr)glDeleteSync }, 59 { "glDeleteTextures", (deFunctionPtr)glDeleteTextures }, 60 { "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks }, 61 { "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays }, 62 { "glDepthFunc", (deFunctionPtr)glDepthFunc }, 63 { "glDepthMask", (deFunctionPtr)glDepthMask }, 64 { "glDepthRangef", (deFunctionPtr)glDepthRangef }, 65 { "glDetachShader", (deFunctionPtr)glDetachShader }, 66 { "glDisable", (deFunctionPtr)glDisable }, 67 { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray }, 68 { "glDrawArrays", (deFunctionPtr)glDrawArrays }, 69 { "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced }, 70 { "glDrawBuffers", (deFunctionPtr)glDrawBuffers }, 71 { "glDrawElements", (deFunctionPtr)glDrawElements }, 72 { "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced }, 73 { "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements }, 74 { "glEnable", (deFunctionPtr)glEnable }, 75 { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray }, 76 { "glEndQuery", (deFunctionPtr)glEndQuery }, 77 { "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback }, 78 { "glFenceSync", (deFunctionPtr)glFenceSync }, 79 { "glFinish", (deFunctionPtr)glFinish }, 80 { "glFlush", (deFunctionPtr)glFlush }, 81 { "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange }, 82 { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer }, 83 { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D }, 84 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer }, 85 { "glFrontFace", (deFunctionPtr)glFrontFace }, 86 { "glGenBuffers", (deFunctionPtr)glGenBuffers }, 87 { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers }, 88 { "glGenQueries", (deFunctionPtr)glGenQueries }, 89 { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers }, 90 { "glGenSamplers", (deFunctionPtr)glGenSamplers }, 91 { "glGenTextures", (deFunctionPtr)glGenTextures }, 92 { "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks }, 93 { "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays }, 94 { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap }, 95 { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib }, 96 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform }, 97 { "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName }, 98 { "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv }, 99 { "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv }, 100 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders }, 101 { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation }, 102 { "glGetBooleanv", (deFunctionPtr)glGetBooleanv }, 103 { "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v }, 104 { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv }, 105 { "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv }, 106 { "glGetError", (deFunctionPtr)glGetError }, 107 { "glGetFloatv", (deFunctionPtr)glGetFloatv }, 108 { "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation }, 109 { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv }, 110 { "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v }, 111 { "glGetInteger64v", (deFunctionPtr)glGetInteger64v }, 112 { "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v }, 113 { "glGetIntegerv", (deFunctionPtr)glGetIntegerv }, 114 { "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ }, 115 { "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary }, 116 { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog }, 117 { "glGetProgramiv", (deFunctionPtr)glGetProgramiv }, 118 { "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv }, 119 { "glGetQueryiv", (deFunctionPtr)glGetQueryiv }, 120 { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv }, 121 { "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv }, 122 { "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv }, 123 { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog }, 124 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat }, 125 { "glGetShaderSource", (deFunctionPtr)glGetShaderSource }, 126 { "glGetShaderiv", (deFunctionPtr)glGetShaderiv }, 127 { "glGetString", (deFunctionPtr)glGetString }, 128 { "glGetStringi", (deFunctionPtr)glGetStringi }, 129 { "glGetSynciv", (deFunctionPtr)glGetSynciv }, 130 { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv }, 131 { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv }, 132 { "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying }, 133 { "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex }, 134 { "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices }, 135 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation }, 136 { "glGetUniformfv", (deFunctionPtr)glGetUniformfv }, 137 { "glGetUniformiv", (deFunctionPtr)glGetUniformiv }, 138 { "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv }, 139 { "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv }, 140 { "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv }, 141 { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv }, 142 { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv }, 143 { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv }, 144 { "glHint", (deFunctionPtr)glHint }, 145 { "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer }, 146 { "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer }, 147 { "glIsBuffer", (deFunctionPtr)glIsBuffer }, 148 { "glIsEnabled", (deFunctionPtr)glIsEnabled }, 149 { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer }, 150 { "glIsProgram", (deFunctionPtr)glIsProgram }, 151 { "glIsQuery", (deFunctionPtr)glIsQuery }, 152 { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer }, 153 { "glIsSampler", (deFunctionPtr)glIsSampler }, 154 { "glIsShader", (deFunctionPtr)glIsShader }, 155 { "glIsSync", (deFunctionPtr)glIsSync }, 156 { "glIsTexture", (deFunctionPtr)glIsTexture }, 157 { "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback }, 158 { "glIsVertexArray", (deFunctionPtr)glIsVertexArray }, 159 { "glLineWidth", (deFunctionPtr)glLineWidth }, 160 { "glLinkProgram", (deFunctionPtr)glLinkProgram }, 161 { "glMapBufferRange", (deFunctionPtr)glMapBufferRange }, 162 { "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback }, 163 { "glPixelStorei", (deFunctionPtr)glPixelStorei }, 164 { "glPolygonOffset", (deFunctionPtr)glPolygonOffset }, 165 { "glProgramBinary", (deFunctionPtr)glProgramBinary }, 166 { "glProgramParameteri", (deFunctionPtr)glProgramParameteri }, 167 { "glReadBuffer", (deFunctionPtr)glReadBuffer }, 168 { "glReadPixels", (deFunctionPtr)glReadPixels }, 169 { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler }, 170 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage }, 171 { "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample }, 172 { "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback }, 173 { "glSampleCoverage", (deFunctionPtr)glSampleCoverage }, 174 { "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf }, 175 { "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv }, 176 { "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri }, 177 { "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv }, 178 { "glScissor", (deFunctionPtr)glScissor }, 179 { "glShaderBinary", (deFunctionPtr)glShaderBinary }, 180 { "glShaderSource", (deFunctionPtr)glShaderSource }, 181 { "glStencilFunc", (deFunctionPtr)glStencilFunc }, 182 { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate }, 183 { "glStencilMask", (deFunctionPtr)glStencilMask }, 184 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate }, 185 { "glStencilOp", (deFunctionPtr)glStencilOp }, 186 { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate }, 187 { "glTexImage2D", (deFunctionPtr)glTexImage2D }, 188 { "glTexImage3D", (deFunctionPtr)glTexImage3D }, 189 { "glTexParameterf", (deFunctionPtr)glTexParameterf }, 190 { "glTexParameterfv", (deFunctionPtr)glTexParameterfv }, 191 { "glTexParameteri", (deFunctionPtr)glTexParameteri }, 192 { "glTexParameteriv", (deFunctionPtr)glTexParameteriv }, 193 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D }, 194 { "glTexStorage3D", (deFunctionPtr)glTexStorage3D }, 195 { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D }, 196 { "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D }, 197 { "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings }, 198 { "glUniform1f", (deFunctionPtr)glUniform1f }, 199 { "glUniform1fv", (deFunctionPtr)glUniform1fv }, 200 { "glUniform1i", (deFunctionPtr)glUniform1i }, 201 { "glUniform1iv", (deFunctionPtr)glUniform1iv }, 202 { "glUniform1ui", (deFunctionPtr)glUniform1ui }, 203 { "glUniform1uiv", (deFunctionPtr)glUniform1uiv }, 204 { "glUniform2f", (deFunctionPtr)glUniform2f }, 205 { "glUniform2fv", (deFunctionPtr)glUniform2fv }, 206 { "glUniform2i", (deFunctionPtr)glUniform2i }, 207 { "glUniform2iv", (deFunctionPtr)glUniform2iv }, 208 { "glUniform2ui", (deFunctionPtr)glUniform2ui }, 209 { "glUniform2uiv", (deFunctionPtr)glUniform2uiv }, 210 { "glUniform3f", (deFunctionPtr)glUniform3f }, 211 { "glUniform3fv", (deFunctionPtr)glUniform3fv }, 212 { "glUniform3i", (deFunctionPtr)glUniform3i }, 213 { "glUniform3iv", (deFunctionPtr)glUniform3iv }, 214 { "glUniform3ui", (deFunctionPtr)glUniform3ui }, 215 { "glUniform3uiv", (deFunctionPtr)glUniform3uiv }, 216 { "glUniform4f", (deFunctionPtr)glUniform4f }, 217 { "glUniform4fv", (deFunctionPtr)glUniform4fv }, 218 { "glUniform4i", (deFunctionPtr)glUniform4i }, 219 { "glUniform4iv", (deFunctionPtr)glUniform4iv }, 220 { "glUniform4ui", (deFunctionPtr)glUniform4ui }, 221 { "glUniform4uiv", (deFunctionPtr)glUniform4uiv }, 222 { "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding }, 223 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv }, 224 { "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv }, 225 { "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv }, 226 { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv }, 227 { "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv }, 228 { "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv }, 229 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv }, 230 { "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv }, 231 { "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv }, 232 { "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer }, 233 { "glUseProgram", (deFunctionPtr)glUseProgram }, 234 { "glValidateProgram", (deFunctionPtr)glValidateProgram }, 235 { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f }, 236 { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv }, 237 { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f }, 238 { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv }, 239 { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f }, 240 { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv }, 241 { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f }, 242 { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv }, 243 { "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor }, 244 { "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i }, 245 { "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv }, 246 { "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui }, 247 { "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv }, 248 { "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer }, 249 { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer }, 250 { "glViewport", (deFunctionPtr)glViewport }, 251 { "glWaitSync", (deFunctionPtr)glWaitSync }, 252