1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Uniform API tests.
22 *
23 * \todo [2013-02-26 nuutti] Much duplication between this and ES3.
24 * Utilities to glshared?
25 *//*--------------------------------------------------------------------*/
26
27 #include "es2fUniformApiTests.hpp"
28 #include "gluCallLogWrapper.hpp"
29 #include "gluShaderProgram.hpp"
30 #include "gluVarType.hpp"
31 #include "gluPixelTransfer.hpp"
32 #include "gluTextureUtil.hpp"
33 #include "gluTexture.hpp"
34 #include "tcuRenderTarget.hpp"
35 #include "tcuTestLog.hpp"
36 #include "tcuSurface.hpp"
37 #include "tcuCommandLine.hpp"
38 #include "deRandom.hpp"
39 #include "deStringUtil.hpp"
40 #include "deSharedPtr.hpp"
41 #include "deString.h"
42 #include "deMemory.h"
43
44 #include "glwEnums.hpp"
45 #include "glwFunctions.hpp"
46
47 #include <set>
48 #include <cstring>
49
50 using namespace glw;
51
52 namespace deqp
53 {
54 namespace gles2
55 {
56 namespace Functional
57 {
58
59 using std::vector;
60 using std::string;
61 using tcu::TestLog;
62 using tcu::ScopedLogSection;
63 using glu::ShaderProgram;
64 using glu::StructType;
65 using de::Random;
66 using de::SharedPtr;
67
68 typedef bool (* dataTypePredicate)(glu::DataType);
69
70 static const int MAX_RENDER_WIDTH = 32;
71 static const int MAX_RENDER_HEIGHT = 32;
72 static const int MAX_NUM_SAMPLER_UNIFORMS = 16;
73
74 static const glu::DataType s_testDataTypes[] =
75 {
76 glu::TYPE_FLOAT,
77 glu::TYPE_FLOAT_VEC2,
78 glu::TYPE_FLOAT_VEC3,
79 glu::TYPE_FLOAT_VEC4,
80 glu::TYPE_FLOAT_MAT2,
81 glu::TYPE_FLOAT_MAT3,
82 glu::TYPE_FLOAT_MAT4,
83
84 glu::TYPE_INT,
85 glu::TYPE_INT_VEC2,
86 glu::TYPE_INT_VEC3,
87 glu::TYPE_INT_VEC4,
88
89 glu::TYPE_BOOL,
90 glu::TYPE_BOOL_VEC2,
91 glu::TYPE_BOOL_VEC3,
92 glu::TYPE_BOOL_VEC4,
93
94 glu::TYPE_SAMPLER_2D,
95 glu::TYPE_SAMPLER_CUBE
96 };
97
getGLInt(const glw::Functions & funcs,const deUint32 name)98 static inline int getGLInt (const glw::Functions& funcs, const deUint32 name)
99 {
100 int val = -1;
101 funcs.getIntegerv(name, &val);
102 return val;
103 }
104
vec4FromPtr(const float * const ptr)105 static inline tcu::Vec4 vec4FromPtr (const float* const ptr)
106 {
107 tcu::Vec4 result;
108 for (int i = 0; i < 4; i++)
109 result[i] = ptr[i];
110 return result;
111 }
112
beforeLast(const string & str,const char c)113 static inline string beforeLast (const string& str, const char c)
114 {
115 return str.substr(0, str.find_last_of(c));
116 }
117
fillWithColor(const tcu::PixelBufferAccess & access,const tcu::Vec4 & color)118 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color)
119 {
120 for (int z = 0; z < access.getDepth(); z++)
121 for (int y = 0; y < access.getHeight(); y++)
122 for (int x = 0; x < access.getWidth(); x++)
123 access.setPixel(color, x, y, z);
124 }
125
getSamplerNumLookupDimensions(const glu::DataType type)126 static inline int getSamplerNumLookupDimensions (const glu::DataType type)
127 {
128 switch (type)
129 {
130 case glu::TYPE_SAMPLER_2D:
131 return 2;
132
133 case glu::TYPE_SAMPLER_CUBE:
134 return 3;
135
136 default: // \note All others than 2d and cube are gles3-only types.
137 DE_ASSERT(false);
138 return 0;
139 }
140 }
141
142 template<glu::DataType T>
dataTypeEquals(const glu::DataType t)143 static bool dataTypeEquals (const glu::DataType t)
144 {
145 return t == T;
146 }
147
148 template<int N>
dataTypeIsMatrixWithNRows(const glu::DataType t)149 static bool dataTypeIsMatrixWithNRows (const glu::DataType t)
150 {
151 return glu::isDataTypeMatrix(t) && glu::getDataTypeMatrixNumRows(t) == N;
152 }
153
typeContainsMatchingBasicType(const glu::VarType & type,const dataTypePredicate predicate)154 static bool typeContainsMatchingBasicType (const glu::VarType& type, const dataTypePredicate predicate)
155 {
156 if (type.isBasicType())
157 return predicate(type.getBasicType());
158 else if (type.isArrayType())
159 return typeContainsMatchingBasicType(type.getElementType(), predicate);
160 else
161 {
162 DE_ASSERT(type.isStructType());
163 const StructType& structType = *type.getStructPtr();
164 for (int i = 0; i < structType.getNumMembers(); i++)
165 if (typeContainsMatchingBasicType(structType.getMember(i).getType(), predicate))
166 return true;
167 return false;
168 }
169 }
170
getDistinctSamplerTypes(vector<glu::DataType> & dst,const glu::VarType & type)171 static void getDistinctSamplerTypes (vector<glu::DataType>& dst, const glu::VarType& type)
172 {
173 if (type.isBasicType())
174 {
175 const glu::DataType basicType = type.getBasicType();
176 if (glu::isDataTypeSampler(basicType) && std::find(dst.begin(), dst.end(), basicType) == dst.end())
177 dst.push_back(basicType);
178 }
179 else if (type.isArrayType())
180 getDistinctSamplerTypes(dst, type.getElementType());
181 else
182 {
183 DE_ASSERT(type.isStructType());
184 const StructType& structType = *type.getStructPtr();
185 for (int i = 0; i < structType.getNumMembers(); i++)
186 getDistinctSamplerTypes(dst, structType.getMember(i).getType());
187 }
188 }
189
getNumSamplersInType(const glu::VarType & type)190 static int getNumSamplersInType (const glu::VarType& type)
191 {
192 if (type.isBasicType())
193 return glu::isDataTypeSampler(type.getBasicType()) ? 1 : 0;
194 else if (type.isArrayType())
195 return getNumSamplersInType(type.getElementType()) * type.getArraySize();
196 else
197 {
198 DE_ASSERT(type.isStructType());
199 const StructType& structType = *type.getStructPtr();
200 int sum = 0;
201 for (int i = 0; i < structType.getNumMembers(); i++)
202 sum += getNumSamplersInType(structType.getMember(i).getType());
203 return sum;
204 }
205 }
206
generateRandomType(const int maxDepth,int & curStructIdx,vector<const StructType * > & structTypesDst,Random & rnd)207 static glu::VarType generateRandomType (const int maxDepth, int& curStructIdx, vector<const StructType*>& structTypesDst, Random& rnd)
208 {
209 const bool isStruct = maxDepth > 0 && rnd.getFloat() < 0.2f;
210 const bool isArray = rnd.getFloat() < 0.3f;
211
212 if (isStruct)
213 {
214 const int numMembers = rnd.getInt(1, 5);
215 StructType* const structType = new StructType(("structType" + de::toString(curStructIdx++)).c_str());
216
217 for (int i = 0; i < numMembers; i++)
218 structType->addMember(("m" + de::toString(i)).c_str(), generateRandomType(maxDepth-1, curStructIdx, structTypesDst, rnd));
219
220 structTypesDst.push_back(structType);
221 return isArray ? glu::VarType(glu::VarType(structType), rnd.getInt(1, 5)) : glu::VarType(structType);
222 }
223 else
224 {
225 const glu::DataType basicType = (glu::DataType)s_testDataTypes[rnd.getInt(0, DE_LENGTH_OF_ARRAY(s_testDataTypes)-1)];
226 const glu::Precision precision = glu::isDataTypeBoolOrBVec(basicType) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
227 return isArray ? glu::VarType(glu::VarType(basicType, precision), rnd.getInt(1, 5)) : glu::VarType(basicType, precision);
228 }
229 }
230
231 namespace
232 {
233
234 struct VarValue
235 {
236 glu::DataType type;
237
238 union
239 {
240 float floatV[4*4]; // At most mat4. \note Matrices here are column-major.
241 deInt32 intV[4];
242 bool boolV[4];
243 struct
244 {
245 int unit;
246 float fillColor[4];
247 } samplerV;
248 } val;
249 };
250
251 enum CaseShaderType
252 {
253 CASESHADERTYPE_VERTEX = 0,
254 CASESHADERTYPE_FRAGMENT,
255 CASESHADERTYPE_BOTH,
256
257 CASESHADERTYPE_LAST
258 };
259
260 struct Uniform
261 {
262 string name;
263 glu::VarType type;
264
Uniformdeqp::gles2::Functional::__anon300e710d0111::Uniform265 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {}
266 };
267
268 // A set of uniforms, along with related struct types.
269 class UniformCollection
270 {
271 public:
getNumUniforms(void) const272 int getNumUniforms (void) const { return (int)m_uniforms.size(); }
getNumStructTypes(void) const273 int getNumStructTypes (void) const { return (int)m_structTypes.size(); }
getUniform(const int ndx)274 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
getUniform(const int ndx) const275 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
getStructType(const int ndx) const276 const StructType* getStructType (const int ndx) const { return m_structTypes[ndx]; }
addUniform(const Uniform & uniform)277 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
addStructType(const StructType * const type)278 void addStructType (const StructType* const type) { m_structTypes.push_back(type); }
279
UniformCollection(void)280 UniformCollection (void) {}
~UniformCollection(void)281 ~UniformCollection (void)
282 {
283 for (int i = 0; i < (int)m_structTypes.size(); i++)
284 delete m_structTypes[i];
285 }
286
287 // Add the contents of m_uniforms and m_structTypes to receiver, and remove them from this one.
288 // \note receiver takes ownership of the struct types.
moveContents(UniformCollection & receiver)289 void moveContents (UniformCollection& receiver)
290 {
291 for (int i = 0; i < (int)m_uniforms.size(); i++)
292 receiver.addUniform(m_uniforms[i]);
293 m_uniforms.clear();
294
295 for (int i = 0; i < (int)m_structTypes.size(); i++)
296 receiver.addStructType(m_structTypes[i]);
297 m_structTypes.clear();
298 }
299
containsMatchingBasicType(const dataTypePredicate predicate) const300 bool containsMatchingBasicType (const dataTypePredicate predicate) const
301 {
302 for (int i = 0; i < (int)m_uniforms.size(); i++)
303 if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate))
304 return true;
305 return false;
306 }
307
getSamplerTypes(void) const308 vector<glu::DataType> getSamplerTypes (void) const
309 {
310 vector<glu::DataType> samplerTypes;
311 for (int i = 0; i < (int)m_uniforms.size(); i++)
312 getDistinctSamplerTypes(samplerTypes, m_uniforms[i].type);
313 return samplerTypes;
314 }
315
containsSeveralSamplerTypes(void) const316 bool containsSeveralSamplerTypes (void) const
317 {
318 return getSamplerTypes().size() > 1;
319 }
320
getNumSamplers(void) const321 int getNumSamplers (void) const
322 {
323 int sum = 0;
324 for (int i = 0; i < (int)m_uniforms.size(); i++)
325 sum += getNumSamplersInType(m_uniforms[i].type);
326 return sum;
327 }
328
basic(const glu::DataType type,const char * const nameSuffix="")329 static UniformCollection* basic (const glu::DataType type, const char* const nameSuffix = "")
330 {
331 UniformCollection* const res = new UniformCollection;
332 const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
333 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec)));
334 return res;
335 }
336
basicArray(const glu::DataType type,const char * const nameSuffix="")337 static UniformCollection* basicArray (const glu::DataType type, const char* const nameSuffix = "")
338 {
339 UniformCollection* const res = new UniformCollection;
340 const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
341 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3)));
342 return res;
343 }
344
basicStruct(const glu::DataType type0,const glu::DataType type1,const bool containsArrays,const char * const nameSuffix="")345 static UniformCollection* basicStruct (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "")
346 {
347 UniformCollection* const res = new UniformCollection;
348 const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
349 const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
350
351 StructType* const structType = new StructType((string("structType") + nameSuffix).c_str());
352 structType->addMember("m0", glu::VarType(type0, prec0));
353 structType->addMember("m1", glu::VarType(type1, prec1));
354 if (containsArrays)
355 {
356 structType->addMember("m2", glu::VarType(glu::VarType(type0, prec0), 3));
357 structType->addMember("m3", glu::VarType(glu::VarType(type1, prec1), 3));
358 }
359
360 res->addStructType(structType);
361 res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType)));
362
363 return res;
364 }
365
structInArray(const glu::DataType type0,const glu::DataType type1,const bool containsArrays,const char * const nameSuffix="")366 static UniformCollection* structInArray (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "")
367 {
368 UniformCollection* const res = basicStruct(type0, type1, containsArrays, nameSuffix);
369 res->getUniform(0).type = glu::VarType(res->getUniform(0).type, 3);
370 return res;
371 }
372
nestedArraysStructs(const glu::DataType type0,const glu::DataType type1,const char * const nameSuffix="")373 static UniformCollection* nestedArraysStructs (const glu::DataType type0, const glu::DataType type1, const char* const nameSuffix = "")
374 {
375 UniformCollection* const res = new UniformCollection;
376 const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
377 const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
378 StructType* const structType = new StructType((string("structType") + nameSuffix).c_str());
379 StructType* const subStructType = new StructType((string("subStructType") + nameSuffix).c_str());
380 StructType* const subSubStructType = new StructType((string("subSubStructType") + nameSuffix).c_str());
381
382 subSubStructType->addMember("mss0", glu::VarType(type0, prec0));
383 subSubStructType->addMember("mss1", glu::VarType(type1, prec1));
384
385 subStructType->addMember("ms0", glu::VarType(type1, prec1));
386 subStructType->addMember("ms1", glu::VarType(glu::VarType(type0, prec0), 2));
387 subStructType->addMember("ms2", glu::VarType(glu::VarType(subSubStructType), 2));
388
389 structType->addMember("m0", glu::VarType(type0, prec0));
390 structType->addMember("m1", glu::VarType(subStructType));
391 structType->addMember("m2", glu::VarType(type1, prec1));
392
393 res->addStructType(subSubStructType);
394 res->addStructType(subStructType);
395 res->addStructType(structType);
396
397 res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType)));
398
399 return res;
400 }
401
multipleBasic(const char * const nameSuffix="")402 static UniformCollection* multipleBasic (const char* const nameSuffix = "")
403 {
404 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 };
405 UniformCollection* const res = new UniformCollection;
406
407 for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++)
408 {
409 UniformCollection* const sub = basic(types[i], ("_" + de::toString(i) + nameSuffix).c_str());
410 sub->moveContents(*res);
411 delete sub;
412 }
413
414 return res;
415 }
416
multipleBasicArray(const char * const nameSuffix="")417 static UniformCollection* multipleBasicArray (const char* const nameSuffix = "")
418 {
419 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_BOOL_VEC2 };
420 UniformCollection* const res = new UniformCollection;
421
422 for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++)
423 {
424 UniformCollection* const sub = basicArray(types[i], ("_" + de::toString(i) + nameSuffix).c_str());
425 sub->moveContents(*res);
426 delete sub;
427 }
428
429 return res;
430 }
431
multipleNestedArraysStructs(const char * const nameSuffix="")432 static UniformCollection* multipleNestedArraysStructs (const char* const nameSuffix = "")
433 {
434 static const glu::DataType types0[] = { glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_BOOL_VEC4 };
435 static const glu::DataType types1[] = { glu::TYPE_FLOAT_VEC4, glu::TYPE_INT_VEC4, glu::TYPE_BOOL };
436 UniformCollection* const res = new UniformCollection;
437
438 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(types0) == DE_LENGTH_OF_ARRAY(types1));
439
440 for (int i = 0; i < DE_LENGTH_OF_ARRAY(types0); i++)
441 {
442 UniformCollection* const sub = nestedArraysStructs(types0[i], types1[i], ("_" + de::toString(i) + nameSuffix).c_str());
443 sub->moveContents(*res);
444 delete sub;
445 }
446
447 return res;
448 }
449
random(const deUint32 seed)450 static UniformCollection* random (const deUint32 seed)
451 {
452 Random rnd (seed);
453 const int numUniforms = rnd.getInt(1, 5);
454 int structIdx = 0;
455 UniformCollection* const res = new UniformCollection;
456
457 for (int i = 0; i < numUniforms; i++)
458 {
459 vector<const StructType*> structTypes;
460 Uniform uniform(("u_var" + de::toString(i)).c_str(), glu::VarType());
461
462 // \note Discard uniforms that would cause number of samplers to exceed MAX_NUM_SAMPLER_UNIFORMS.
463 do
464 {
465 for (int j = 0; j < (int)structTypes.size(); j++)
466 delete structTypes[j];
467 structTypes.clear();
468 uniform.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx, structTypes, rnd));
469 } while (res->getNumSamplers() + getNumSamplersInType(uniform.type) > MAX_NUM_SAMPLER_UNIFORMS);
470
471 res->addUniform(uniform);
472 for (int j = 0; j < (int)structTypes.size(); j++)
473 res->addStructType(structTypes[j]);
474 }
475
476 return res;
477 }
478
479 private:
480 // \note Copying these would be cumbersome, since deep-copying both m_uniforms and m_structTypes
481 // would mean that we'd need to update pointers from uniforms to point to the new structTypes.
482 // When the same UniformCollection is needed in several places, a SharedPtr is used instead.
483 UniformCollection (const UniformCollection&); // Not allowed.
484 UniformCollection& operator= (const UniformCollection&); // Not allowed.
485
486 vector<Uniform> m_uniforms;
487 vector<const StructType*> m_structTypes;
488 };
489
490 }; // anonymous
491
getSamplerFillValue(const VarValue & sampler)492 static VarValue getSamplerFillValue (const VarValue& sampler)
493 {
494 DE_ASSERT(glu::isDataTypeSampler(sampler.type));
495
496 VarValue result;
497 result.type = glu::TYPE_FLOAT_VEC4;
498
499 for (int i = 0; i < 4; i++)
500 result.val.floatV[i] = sampler.val.samplerV.fillColor[i];
501
502 return result;
503 }
504
getSamplerUnitValue(const VarValue & sampler)505 static VarValue getSamplerUnitValue (const VarValue& sampler)
506 {
507 DE_ASSERT(glu::isDataTypeSampler(sampler.type));
508
509 VarValue result;
510 result.type = glu::TYPE_INT;
511 result.val.intV[0] = sampler.val.samplerV.unit;
512
513 return result;
514 }
515
shaderVarValueStr(const VarValue & value)516 static string shaderVarValueStr (const VarValue& value)
517 {
518 const int numElems = glu::getDataTypeScalarSize(value.type);
519 std::ostringstream result;
520
521 if (numElems > 1)
522 result << glu::getDataTypeName(value.type) << "(";
523
524 for (int i = 0; i < numElems; i++)
525 {
526 if (i > 0)
527 result << ", ";
528
529 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type))
530 result << de::floatToString(value.val.floatV[i], 2);
531 else if (glu::isDataTypeIntOrIVec((value.type)))
532 result << de::toString(value.val.intV[i]);
533 else if (glu::isDataTypeBoolOrBVec((value.type)))
534 result << (value.val.boolV[i] ? "true" : "false");
535 else if (glu::isDataTypeSampler((value.type)))
536 result << shaderVarValueStr(getSamplerFillValue(value));
537 else
538 DE_ASSERT(false);
539 }
540
541 if (numElems > 1)
542 result << ")";
543
544 return result.str();
545 }
546
apiVarValueStr(const VarValue & value)547 static string apiVarValueStr (const VarValue& value)
548 {
549 const int numElems = glu::getDataTypeScalarSize(value.type);
550 std::ostringstream result;
551
552 if (numElems > 1)
553 result << "(";
554
555 for (int i = 0; i < numElems; i++)
556 {
557 if (i > 0)
558 result << ", ";
559
560 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type))
561 result << de::floatToString(value.val.floatV[i], 2);
562 else if (glu::isDataTypeIntOrIVec((value.type)))
563 result << de::toString(value.val.intV[i]);
564 else if (glu::isDataTypeBoolOrBVec((value.type)))
565 result << (value.val.boolV[i] ? "true" : "false");
566 else if (glu::isDataTypeSampler((value.type)))
567 result << value.val.samplerV.unit;
568 else
569 DE_ASSERT(false);
570 }
571
572 if (numElems > 1)
573 result << ")";
574
575 return result.str();
576 }
577
generateRandomVarValue(const glu::DataType type,Random & rnd,int samplerUnit=-1)578 static VarValue generateRandomVarValue (const glu::DataType type, Random& rnd, int samplerUnit = -1 /* Used if type is a sampler type. \note Samplers' unit numbers are not randomized. */)
579 {
580 const int numElems = glu::getDataTypeScalarSize(type);
581 VarValue result;
582 result.type = type;
583
584 DE_ASSERT((samplerUnit >= 0) == (glu::isDataTypeSampler(type)));
585
586 if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type))
587 {
588 for (int i = 0; i < numElems; i++)
589 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f);
590 }
591 else if (glu::isDataTypeIntOrIVec(type))
592 {
593 for (int i = 0; i < numElems; i++)
594 result.val.intV[i] = rnd.getInt(-10, 10);
595 }
596 else if (glu::isDataTypeBoolOrBVec(type))
597 {
598 for (int i = 0; i < numElems; i++)
599 result.val.boolV[i] = rnd.getBool();
600 }
601 else if (glu::isDataTypeSampler(type))
602 {
603 result.val.samplerV.unit = samplerUnit;
604
605 for (int i = 0; i < 4; i++)
606 result.val.samplerV.fillColor[i] = rnd.getFloat(0.0f, 1.0f);
607 }
608 else
609 DE_ASSERT(false);
610
611 return result;
612 }
613
generateZeroVarValue(const glu::DataType type)614 static VarValue generateZeroVarValue (const glu::DataType type)
615 {
616 const int numElems = glu::getDataTypeScalarSize(type);
617 VarValue result;
618 result.type = type;
619
620 if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type))
621 {
622 for (int i = 0; i < numElems; i++)
623 result.val.floatV[i] = 0.0f;
624 }
625 else if (glu::isDataTypeIntOrIVec(type))
626 {
627 for (int i = 0; i < numElems; i++)
628 result.val.intV[i] = 0;
629 }
630 else if (glu::isDataTypeBoolOrBVec(type))
631 {
632 for (int i = 0; i < numElems; i++)
633 result.val.boolV[i] = false;
634 }
635 else if (glu::isDataTypeSampler(type))
636 {
637 result.val.samplerV.unit = 0;
638
639 for (int i = 0; i < 4; i++)
640 result.val.samplerV.fillColor[i] = 0.12f * (float)i;
641 }
642 else
643 DE_ASSERT(false);
644
645 return result;
646 }
647
apiVarValueEquals(const VarValue & a,const VarValue & b)648 static bool apiVarValueEquals (const VarValue& a, const VarValue& b)
649 {
650 const int size = glu::getDataTypeScalarSize(a.type);
651 const float floatThreshold = 0.05f;
652
653 DE_ASSERT(a.type == b.type);
654
655 if (glu::isDataTypeFloatOrVec(a.type) || glu::isDataTypeMatrix(a.type))
656 {
657 for (int i = 0; i < size; i++)
658 if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold)
659 return false;
660 }
661 else if (glu::isDataTypeIntOrIVec(a.type))
662 {
663 for (int i = 0; i < size; i++)
664 if (a.val.intV[i] != b.val.intV[i])
665 return false;
666 }
667 else if (glu::isDataTypeBoolOrBVec(a.type))
668 {
669 for (int i = 0; i < size; i++)
670 if (a.val.boolV[i] != b.val.boolV[i])
671 return false;
672 }
673 else if (glu::isDataTypeSampler(a.type))
674 {
675 if (a.val.samplerV.unit != b.val.samplerV.unit)
676 return false;
677 }
678 else
679 DE_ASSERT(false);
680
681 return true;
682 }
683
getRandomBoolRepresentation(const VarValue & boolValue,const glu::DataType targetScalarType,Random & rnd)684 static VarValue getRandomBoolRepresentation (const VarValue& boolValue, const glu::DataType targetScalarType, Random& rnd)
685 {
686 DE_ASSERT(glu::isDataTypeBoolOrBVec(boolValue.type));
687
688 const int size = glu::getDataTypeScalarSize(boolValue.type);
689 const glu::DataType targetType = size == 1 ? targetScalarType : glu::getDataTypeVector(targetScalarType, size);
690 VarValue result;
691 result.type = targetType;
692
693 switch (targetScalarType)
694 {
695 case glu::TYPE_INT:
696 for (int i = 0; i < size; i++)
697 {
698 if (boolValue.val.boolV[i])
699 {
700 result.val.intV[i] = rnd.getInt(-10, 10);
701 if (result.val.intV[i] == 0)
702 result.val.intV[i] = 1;
703 }
704 else
705 result.val.intV[i] = 0;
706 }
707 break;
708
709 case glu::TYPE_FLOAT:
710 for (int i = 0; i < size; i++)
711 {
712 if (boolValue.val.boolV[i])
713 {
714 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f);
715 if (result.val.floatV[i] == 0.0f)
716 result.val.floatV[i] = 1.0f;
717 }
718 else
719 result.val.floatV[i] = 0;
720 }
721 break;
722
723 default:
724 DE_ASSERT(false);
725 }
726
727 return result;
728 }
729
getCaseShaderTypeName(const CaseShaderType type)730 static const char* getCaseShaderTypeName (const CaseShaderType type)
731 {
732 switch (type)
733 {
734 case CASESHADERTYPE_VERTEX: return "vertex";
735 case CASESHADERTYPE_FRAGMENT: return "fragment";
736 case CASESHADERTYPE_BOTH: return "both";
737 default:
738 DE_ASSERT(false);
739 return DE_NULL;
740 }
741 }
742
randomCaseShaderType(const deUint32 seed)743 static CaseShaderType randomCaseShaderType (const deUint32 seed)
744 {
745 return (CaseShaderType)Random(seed).getInt(0, CASESHADERTYPE_LAST-1);
746 }
747
748 class UniformCase : public TestCase, protected glu::CallLogWrapper
749 {
750 public:
751 enum Feature
752 {
753 // ARRAYUSAGE_ONLY_MIDDLE_INDEX: only middle index of each array is used in shader. If not given, use all indices.
754 FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX = 1<<0,
755
756 // UNIFORMFUNC_VALUE: use pass-by-value versions of uniform assignment funcs, e.g. glUniform1f(), where possible. If not given, use pass-by-pointer versions.
757 FEATURE_UNIFORMFUNC_VALUE = 1<<1,
758
759 // ARRAYASSIGN: how basic-type arrays are assigned with glUniform*(). If none given, assign each element of an array separately.
760 FEATURE_ARRAYASSIGN_FULL = 1<<2, //!< Assign all elements of an array with one glUniform*().
761 FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO = 1<<3, //!< Assign two elements per one glUniform*().
762
763 // UNIFORMUSAGE_EVERY_OTHER: use about half of the uniforms. If not given, use all uniforms (except that some array indices may be omitted according to ARRAYUSAGE).
764 FEATURE_UNIFORMUSAGE_EVERY_OTHER = 1<<4,
765
766 // BOOLEANAPITYPE: type used to pass booleans to and from GL api. If none given, use float.
767 FEATURE_BOOLEANAPITYPE_INT = 1<<5,
768
769 // UNIFORMVALUE_ZERO: use zero-valued uniforms. If not given, use random uniform values.
770 FEATURE_UNIFORMVALUE_ZERO = 1<<6,
771
772 // ARRAY_FIRST_ELEM_NAME_NO_INDEX: in certain API functions, when referring to the first element of an array, use just the array name without [0] at the end.
773 FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX = 1<<7
774 };
775
776 UniformCase (Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features);
777 UniformCase (Context& context, const char* name, const char* description, deUint32 seed); // \note Randomizes caseType, uniformCollection and features.
778 virtual ~UniformCase (void);
779
780 virtual void init (void);
781 virtual void deinit (void);
782
783 IterateResult iterate (void);
784
785 protected:
786 // A basic uniform is a uniform (possibly struct or array member) whose type is a basic type (e.g. float, ivec4, sampler2d).
787 struct BasicUniform
788 {
789 string name;
790 glu::DataType type;
791 bool isUsedInShader;
792 VarValue finalValue; //!< The value we ultimately want to set for this uniform.
793
794 string rootName; //!< If this is a member of a basic-typed array, rootName is the name of that array with "[0]" appended. Otherwise it equals name.
795 int elemNdx; //!< If this is a member of a basic-typed array, elemNdx is the index in that array. Otherwise -1.
796 int rootSize; //!< If this is a member of a basic-typed array, rootSize is the size of that array. Otherwise 1.
797
BasicUniformdeqp::gles2::Functional::UniformCase::BasicUniform798 BasicUniform (const char* const name_,
799 const glu::DataType type_,
800 const bool isUsedInShader_,
801 const VarValue& finalValue_,
802 const char* const rootName_ = DE_NULL,
803 const int elemNdx_ = -1,
804 const int rootSize_ = 1)
805 : name (name_)
806 , type (type_)
807 , isUsedInShader (isUsedInShader_)
808 , finalValue (finalValue_)
809 , rootName (rootName_ == DE_NULL ? name_ : rootName_)
810 , elemNdx (elemNdx_)
811 , rootSize (rootSize_)
812 {
813 }
814
findWithNamedeqp::gles2::Functional::UniformCase::BasicUniform815 static vector<BasicUniform>::const_iterator findWithName (const vector<BasicUniform>& vec, const char* const name)
816 {
817 for (vector<BasicUniform>::const_iterator it = vec.begin(); it != vec.end(); it++)
818 {
819 if (it->name == name)
820 return it;
821 }
822 return vec.end();
823 }
824 };
825
826 // Reference values for info that is expected to be reported by glGetActiveUniform().
827 struct BasicUniformReportRef
828 {
829 string name;
830 // \note minSize and maxSize are for arrays and can be distinct since implementations are allowed, but not required, to trim the inactive end indices of arrays.
831 int minSize;
832 int maxSize;
833 glu::DataType type;
834 bool isUsedInShader;
835
BasicUniformReportRefdeqp::gles2::Functional::UniformCase::BasicUniformReportRef836 BasicUniformReportRef (const char* const name_, const int minS, const int maxS, const glu::DataType type_, const bool used)
837 : name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); }
BasicUniformReportRefdeqp::gles2::Functional::UniformCase::BasicUniformReportRef838 BasicUniformReportRef (const char* const name_, const glu::DataType type_, const bool used)
839 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {}
840 };
841
842 // Info that is actually reported by glGetActiveUniform().
843 struct BasicUniformReportGL
844 {
845 string name;
846 int nameLength;
847 int size;
848 glu::DataType type;
849
850 int index;
851
BasicUniformReportGLdeqp::gles2::Functional::UniformCase::BasicUniformReportGL852 BasicUniformReportGL (const char* const name_, const int nameLength_, const int size_, const glu::DataType type_, const int index_)
853 : name(name_), nameLength(nameLength_), size(size_), type(type_), index(index_) {}
854
findWithNamedeqp::gles2::Functional::UniformCase::BasicUniformReportGL855 static vector<BasicUniformReportGL>::const_iterator findWithName (const vector<BasicUniformReportGL>& vec, const char* const name)
856 {
857 for (vector<BasicUniformReportGL>::const_iterator it = vec.begin(); it != vec.end(); it++)
858 {
859 if (it->name == name)
860 return it;
861 }
862 return vec.end();
863 }
864 };
865
866 // Query info with glGetActiveUniform() and check validity.
867 bool getActiveUniforms (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
868 // Get uniform values with glGetUniform*() and put to valuesDst. Uniforms that get -1 from glGetUniformLocation() get glu::TYPE_INVALID.
869 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
870 // Check that every uniform has the default (zero) value.
871 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
872 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
873 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
874 // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values.
875 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
876 // Render and check that all pixels are white (i.e. all uniform comparisons passed).
877 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
878
879 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
880
881 const deUint32 m_features;
882 const SharedPtr<const UniformCollection> m_uniformCollection;
883
884 private:
885 static deUint32 randomFeatures (deUint32 seed);
886
887 // Generates the basic uniforms, based on the uniform with name varName and type varType, in the same manner as are expected
888 // to be returned by glGetActiveUniform(), e.g. generates a name like var[0] for arrays, and recursively generates struct member names.
889 void generateBasicUniforms (vector<BasicUniform>& basicUniformsDst,
890 vector<BasicUniformReportRef>& basicUniformReportsDst,
891 const glu::VarType& varType,
892 const char* varName,
893 bool isParentActive,
894 int& samplerUnitCounter,
895 Random& rnd) const;
896
897 void writeUniformDefinitions (std::ostringstream& dst) const;
898 void writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const;
899 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
900
901 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
902 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const;
903
904 void setupTexture (const VarValue& value);
905
906 const CaseShaderType m_caseShaderType;
907
908 vector<glu::Texture2D*> m_textures2d;
909 vector<glu::TextureCube*> m_texturesCube;
910 vector<deUint32> m_filledTextureUnits;
911 };
912
randomFeatures(const deUint32 seed)913 deUint32 UniformCase::randomFeatures (const deUint32 seed)
914 {
915 static const deUint32 arrayUsageChoices[] = { 0, FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX };
916 static const deUint32 uniformFuncChoices[] = { 0, FEATURE_UNIFORMFUNC_VALUE };
917 static const deUint32 arrayAssignChoices[] = { 0, FEATURE_ARRAYASSIGN_FULL, FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO };
918 static const deUint32 uniformUsageChoices[] = { 0, FEATURE_UNIFORMUSAGE_EVERY_OTHER };
919 static const deUint32 booleanApiTypeChoices[] = { 0, FEATURE_BOOLEANAPITYPE_INT };
920 static const deUint32 uniformValueChoices[] = { 0, FEATURE_UNIFORMVALUE_ZERO };
921
922 Random rnd(seed);
923
924 deUint32 result = 0;
925
926 #define ARRAY_CHOICE(ARR) ((ARR)[rnd.getInt(0, DE_LENGTH_OF_ARRAY(ARR)-1)])
927
928 result |= ARRAY_CHOICE(arrayUsageChoices);
929 result |= ARRAY_CHOICE(uniformFuncChoices);
930 result |= ARRAY_CHOICE(arrayAssignChoices);
931 result |= ARRAY_CHOICE(uniformUsageChoices);
932 result |= ARRAY_CHOICE(booleanApiTypeChoices);
933 result |= ARRAY_CHOICE(uniformValueChoices);
934
935 #undef ARRAY_CHOICE
936
937 return result;
938 }
939
UniformCase(Context & context,const char * const name,const char * const description,const CaseShaderType caseShaderType,const SharedPtr<const UniformCollection> & uniformCollection,const deUint32 features)940 UniformCase::UniformCase (Context& context, const char* const name, const char* const description, const CaseShaderType caseShaderType, const SharedPtr<const UniformCollection>& uniformCollection, const deUint32 features)
941 : TestCase (context, name, description)
942 , CallLogWrapper (context.getRenderContext().getFunctions(), m_testCtx.getLog())
943 , m_features (features)
944 , m_uniformCollection (uniformCollection)
945 , m_caseShaderType (caseShaderType)
946 {
947 }
948
UniformCase(Context & context,const char * name,const char * description,const deUint32 seed)949 UniformCase::UniformCase (Context& context, const char* name, const char* description, const deUint32 seed)
950 : TestCase (context, name, description)
951 , CallLogWrapper (context.getRenderContext().getFunctions(), m_testCtx.getLog())
952 , m_features (randomFeatures(seed))
953 , m_uniformCollection (UniformCollection::random(seed))
954 , m_caseShaderType (randomCaseShaderType(seed))
955 {
956 }
957
init(void)958 void UniformCase::init (void)
959 {
960 {
961 const glw::Functions& funcs = m_context.getRenderContext().getFunctions();
962 const int numSamplerUniforms = m_uniformCollection->getNumSamplers();
963 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0;
964 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0;
965 const int combinedTexUnitsRequired = vertexTexUnitsRequired + fragmentTexUnitsRequired;
966 const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
967 const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS);
968 const int combinedTexUnitsSupported = getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
969
970 DE_ASSERT(numSamplerUniforms <= MAX_NUM_SAMPLER_UNIFORMS);
971
972 if (vertexTexUnitsRequired > vertexTexUnitsSupported)
973 throw tcu::NotSupportedError(de::toString(vertexTexUnitsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supported");
974 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported)
975 throw tcu::NotSupportedError(de::toString(fragmentTexUnitsRequired) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " supported");
976 if (combinedTexUnitsRequired > combinedTexUnitsSupported)
977 throw tcu::NotSupportedError(de::toString(combinedTexUnitsRequired) + " combined texture units required, " + de::toString(combinedTexUnitsSupported) + " supported");
978 }
979
980 enableLogging(true);
981 }
982
deinit(void)983 void UniformCase::deinit (void)
984 {
985 for (int i = 0; i < (int)m_textures2d.size(); i++)
986 delete m_textures2d[i];
987 m_textures2d.clear();
988
989 for (int i = 0; i < (int)m_texturesCube.size(); i++)
990 delete m_texturesCube[i];
991 m_texturesCube.clear();
992
993 m_filledTextureUnits.clear();
994 }
995
~UniformCase(void)996 UniformCase::~UniformCase (void)
997 {
998 UniformCase::deinit();
999 }
1000
generateBasicUniforms(vector<BasicUniform> & basicUniformsDst,vector<BasicUniformReportRef> & basicUniformReportsDst,const glu::VarType & varType,const char * const varName,const bool isParentActive,int & samplerUnitCounter,Random & rnd) const1001 void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const
1002 {
1003 if (varType.isBasicType())
1004 {
1005 const bool isActive = isParentActive && (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true);
1006 const glu::DataType type = varType.getBasicType();
1007 const VarValue value = m_features & FEATURE_UNIFORMVALUE_ZERO ? generateZeroVarValue(type)
1008 : glu::isDataTypeSampler(type) ? generateRandomVarValue(type, rnd, samplerUnitCounter++)
1009 : generateRandomVarValue(varType.getBasicType(), rnd);
1010
1011 basicUniformsDst.push_back(BasicUniform(varName, varType.getBasicType(), isActive, value));
1012 basicUniformReportsDst.push_back(BasicUniformReportRef(varName, varType.getBasicType(), isActive));
1013 }
1014 else if (varType.isArrayType())
1015 {
1016 const int size = varType.getArraySize();
1017 const string arrayRootName = string("") + varName + "[0]";
1018 vector<bool> isElemActive;
1019
1020 for (int elemNdx = 0; elemNdx < varType.getArraySize(); elemNdx++)
1021 {
1022 const string indexedName = string("") + varName + "[" + de::toString(elemNdx) + "]";
1023 const bool isCurElemActive = isParentActive &&
1024 (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true) &&
1025 (m_features & FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX ? elemNdx == size/2 : true);
1026
1027 isElemActive.push_back(isCurElemActive);
1028
1029 if (varType.getElementType().isBasicType())
1030 {
1031 // \note We don't want separate entries in basicUniformReportsDst for elements of basic-type arrays.
1032 const glu::DataType elemBasicType = varType.getElementType().getBasicType();
1033 const VarValue value = m_features & FEATURE_UNIFORMVALUE_ZERO ? generateZeroVarValue(elemBasicType)
1034 : glu::isDataTypeSampler(elemBasicType) ? generateRandomVarValue(elemBasicType, rnd, samplerUnitCounter++)
1035 : generateRandomVarValue(elemBasicType, rnd);
1036
1037 basicUniformsDst.push_back(BasicUniform(indexedName.c_str(), elemBasicType, isCurElemActive, value, arrayRootName.c_str(), elemNdx, size));
1038 }
1039 else
1040 generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, varType.getElementType(), indexedName.c_str(), isCurElemActive, samplerUnitCounter, rnd);
1041 }
1042
1043 if (varType.getElementType().isBasicType())
1044 {
1045 int minSize;
1046 for (minSize = varType.getArraySize(); minSize > 0 && !isElemActive[minSize-1]; minSize--);
1047
1048 basicUniformReportsDst.push_back(BasicUniformReportRef(arrayRootName.c_str(), minSize, size, varType.getElementType().getBasicType(), isParentActive && minSize > 0));
1049 }
1050 }
1051 else
1052 {
1053 DE_ASSERT(varType.isStructType());
1054
1055 const StructType& structType = *varType.getStructPtr();
1056
1057 for (int i = 0; i < structType.getNumMembers(); i++)
1058 {
1059 const glu::StructMember& member = structType.getMember(i);
1060 const string memberFullName = string("") + varName + "." + member.getName();
1061
1062 generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, member.getType(), memberFullName.c_str(), isParentActive, samplerUnitCounter, rnd);
1063 }
1064 }
1065 }
1066
writeUniformDefinitions(std::ostringstream & dst) const1067 void UniformCase::writeUniformDefinitions (std::ostringstream& dst) const
1068 {
1069 for (int i = 0; i < (int)m_uniformCollection->getNumStructTypes(); i++)
1070 dst << glu::declare(m_uniformCollection->getStructType(i)) << ";\n";
1071
1072 for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++)
1073 dst << "uniform " << glu::declare(m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str()) << ";\n";
1074
1075 dst << "\n";
1076
1077 {
1078 static const struct
1079 {
1080 dataTypePredicate requiringTypes[2];
1081 const char* definition;
1082 } compareFuncs[] =
1083 {
1084 { { glu::isDataTypeFloatOrVec, glu::isDataTypeMatrix }, "mediump float compare_float (mediump float a, mediump float b) { return abs(a - b) < 0.05 ? 1.0 : 0.0; }" },
1085 { { dataTypeEquals<glu::TYPE_FLOAT_VEC2>, dataTypeIsMatrixWithNRows<2> }, "mediump float compare_vec2 (mediump vec2 a, mediump vec2 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y); }" },
1086 { { dataTypeEquals<glu::TYPE_FLOAT_VEC3>, dataTypeIsMatrixWithNRows<3> }, "mediump float compare_vec3 (mediump vec3 a, mediump vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }" },
1087 { { dataTypeEquals<glu::TYPE_FLOAT_VEC4>, dataTypeIsMatrixWithNRows<4> }, "mediump float compare_vec4 (mediump vec4 a, mediump vec4 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }" },
1088 { { dataTypeEquals<glu::TYPE_FLOAT_MAT2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2 (mediump mat2 a, mediump mat2 b) { return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1]); }" },
1089 { { dataTypeEquals<glu::TYPE_FLOAT_MAT3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3 (mediump mat3 a, mediump mat3 b) { return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2]); }" },
1090 { { dataTypeEquals<glu::TYPE_FLOAT_MAT4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4 (mediump mat4 a, mediump mat4 b) { return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2])*compare_vec4(a[3], b[3]); }" },
1091 { { dataTypeEquals<glu::TYPE_INT>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_int (mediump int a, mediump int b) { return a == b ? 1.0 : 0.0; }" },
1092 { { dataTypeEquals<glu::TYPE_INT_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec2 (mediump ivec2 a, mediump ivec2 b) { return a == b ? 1.0 : 0.0; }" },
1093 { { dataTypeEquals<glu::TYPE_INT_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec3 (mediump ivec3 a, mediump ivec3 b) { return a == b ? 1.0 : 0.0; }" },
1094 { { dataTypeEquals<glu::TYPE_INT_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec4 (mediump ivec4 a, mediump ivec4 b) { return a == b ? 1.0 : 0.0; }" },
1095 { { dataTypeEquals<glu::TYPE_BOOL>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bool (bool a, bool b) { return a == b ? 1.0 : 0.0; }" },
1096 { { dataTypeEquals<glu::TYPE_BOOL_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec2 (bvec2 a, bvec2 b) { return a == b ? 1.0 : 0.0; }" },
1097 { { dataTypeEquals<glu::TYPE_BOOL_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec3 (bvec3 a, bvec3 b) { return a == b ? 1.0 : 0.0; }" },
1098 { { dataTypeEquals<glu::TYPE_BOOL_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec4 (bvec4 a, bvec4 b) { return a == b ? 1.0 : 0.0; }" }
1099 };
1100
1101 const bool containsSamplers = !m_uniformCollection->getSamplerTypes().empty();
1102
1103 for (int compFuncNdx = 0; compFuncNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compFuncNdx++)
1104 {
1105 const dataTypePredicate (&typeReq)[2] = compareFuncs[compFuncNdx].requiringTypes;
1106 const bool containsTypeSampler = containsSamplers && (typeReq[0](glu::TYPE_FLOAT_VEC4) || typeReq[1](glu::TYPE_FLOAT_VEC4));
1107
1108 if (containsTypeSampler || m_uniformCollection->containsMatchingBasicType(typeReq[0]) || m_uniformCollection->containsMatchingBasicType(typeReq[1]))
1109 dst << compareFuncs[compFuncNdx].definition << "\n";
1110 }
1111 }
1112 }
1113
writeUniformCompareExpr(std::ostringstream & dst,const BasicUniform & uniform) const1114 void UniformCase::writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const
1115 {
1116 if (glu::isDataTypeSampler(uniform.type))
1117 {
1118 dst << "compare_vec4("
1119 << (uniform.type == glu::TYPE_SAMPLER_2D ? "texture2D" : "textureCube")
1120 << "(" << uniform.name << ", vec" << getSamplerNumLookupDimensions(uniform.type) << "(0.0))";
1121 }
1122 else
1123 dst << "compare_" << glu::getDataTypeName(uniform.type) << "(" << uniform.name;
1124
1125 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")";
1126 }
1127
writeUniformComparisons(std::ostringstream & dst,const vector<BasicUniform> & basicUniforms,const char * const variableName) const1128 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const
1129 {
1130 for (int i = 0; i < (int)basicUniforms.size(); i++)
1131 {
1132 const BasicUniform& unif = basicUniforms[i];
1133
1134 if (unif.isUsedInShader)
1135 {
1136 dst << "\t" << variableName << " *= ";
1137 writeUniformCompareExpr(dst, basicUniforms[i]);
1138 dst << ";\n";
1139 }
1140 else
1141 dst << "\t// UNUSED: " << basicUniforms[i].name << "\n";
1142 }
1143 }
1144
generateVertexSource(const vector<BasicUniform> & basicUniforms) const1145 string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const
1146 {
1147 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH;
1148 std::ostringstream result;
1149
1150 result << "attribute highp vec4 a_position;\n"
1151 "varying mediump float v_vtxOut;\n"
1152 "\n";
1153
1154 if (isVertexCase)
1155 writeUniformDefinitions(result);
1156
1157 result << "\n"
1158 "void main (void)\n"
1159 "{\n"
1160 " gl_Position = a_position;\n"
1161 " v_vtxOut = 1.0;\n";
1162
1163 if (isVertexCase)
1164 writeUniformComparisons(result, basicUniforms, "v_vtxOut");
1165
1166 result << "}\n";
1167
1168 return result.str();
1169 }
1170
generateFragmentSource(const vector<BasicUniform> & basicUniforms) const1171 string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const
1172 {
1173 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH;
1174 std::ostringstream result;
1175
1176 result << "varying mediump float v_vtxOut;\n"
1177 "\n";
1178
1179 if (isFragmentCase)
1180 writeUniformDefinitions(result);
1181
1182 result << "\n"
1183 "void main (void)\n"
1184 "{\n"
1185 " mediump float result = v_vtxOut;\n";
1186
1187 if (isFragmentCase)
1188 writeUniformComparisons(result, basicUniforms, "result");
1189
1190 result << " gl_FragColor = vec4(result, result, result, 1.0);\n"
1191 "}\n";
1192
1193 return result.str();
1194 }
1195
setupTexture(const VarValue & value)1196 void UniformCase::setupTexture (const VarValue& value)
1197 {
1198 enableLogging(false);
1199
1200 const int width = 32;
1201 const int height = 32;
1202 const tcu::Vec4 color = vec4FromPtr(&value.val.samplerV.fillColor[0]);
1203
1204 if (value.type == glu::TYPE_SAMPLER_2D)
1205 {
1206 glu::Texture2D* texture = new glu::Texture2D(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width, height);
1207 tcu::Texture2D& refTexture = texture->getRefTexture();
1208 m_textures2d.push_back(texture);
1209
1210 refTexture.allocLevel(0);
1211 fillWithColor(refTexture.getLevel(0), color);
1212
1213 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit));
1214 m_filledTextureUnits.push_back(value.val.samplerV.unit);
1215 texture->upload();
1216 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
1217 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
1218 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
1219 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
1220 }
1221 else if (value.type == glu::TYPE_SAMPLER_CUBE)
1222 {
1223 DE_ASSERT(width == height);
1224
1225 glu::TextureCube* texture = new glu::TextureCube(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width);
1226 tcu::TextureCube& refTexture = texture->getRefTexture();
1227 m_texturesCube.push_back(texture);
1228
1229 for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++)
1230 {
1231 refTexture.allocLevel((tcu::CubeFace)face, 0);
1232 fillWithColor(refTexture.getLevelFace(0, (tcu::CubeFace)face), color);
1233 }
1234
1235 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit));
1236 m_filledTextureUnits.push_back(value.val.samplerV.unit);
1237 texture->upload();
1238
1239 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
1240 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
1241 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
1242 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
1243
1244 }
1245 else
1246 DE_ASSERT(false);
1247
1248 enableLogging(true);
1249 }
1250
getActiveUniforms(vector<BasicUniformReportGL> & basicUniformReportsDst,const vector<BasicUniformReportRef> & basicUniformReportsRef,const deUint32 programGL)1251 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL)
1252 {
1253 TestLog& log = m_testCtx.getLog();
1254 GLint numActiveUniforms = 0;
1255 GLint uniformMaxNameLength = 0;
1256 vector<char> nameBuffer;
1257 bool success = true;
1258
1259 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms));
1260 log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestLog::EndMessage;
1261 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformMaxNameLength));
1262 log << TestLog::Message << "// Maximum uniform name length reported: " << uniformMaxNameLength << TestLog::EndMessage;
1263 nameBuffer.resize(uniformMaxNameLength);
1264
1265 for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++)
1266 {
1267 GLsizei reportedNameLength = 0;
1268 GLint reportedSize = -1;
1269 GLenum reportedTypeGL = GL_NONE;
1270
1271 GLU_CHECK_CALL(glGetActiveUniform(programGL, (GLuint)unifNdx, (GLsizei)uniformMaxNameLength, &reportedNameLength, &reportedSize, &reportedTypeGL, &nameBuffer[0]));
1272
1273 const glu::DataType reportedType = glu::getDataTypeFromGLType(reportedTypeGL);
1274 const string reportedNameStr (&nameBuffer[0]);
1275
1276 TCU_CHECK_MSG(reportedType != glu::TYPE_LAST, "Invalid uniform type");
1277
1278 log << TestLog::Message << "// Got name = " << reportedNameStr << ", name length = " << reportedNameLength << ", size = " << reportedSize << ", type = " << glu::getDataTypeName(reportedType) << TestLog::EndMessage;
1279
1280 if ((GLsizei)reportedNameStr.length() != reportedNameLength)
1281 {
1282 log << TestLog::Message << "// FAILURE: wrong name length reported, should be " << reportedNameStr.length() << TestLog::EndMessage;
1283 success = false;
1284 }
1285
1286 if (!deStringBeginsWith(reportedNameStr.c_str(), "gl_")) // Ignore built-in uniforms.
1287 {
1288 int referenceNdx;
1289 for (referenceNdx = 0; referenceNdx < (int)basicUniformReportsRef.size(); referenceNdx++)
1290 {
1291 if (basicUniformReportsRef[referenceNdx].name == reportedNameStr)
1292 break;
1293 }
1294
1295 if (referenceNdx >= (int)basicUniformReportsRef.size())
1296 {
1297 log << TestLog::Message << "// FAILURE: invalid non-built-in uniform name reported" << TestLog::EndMessage;
1298 success = false;
1299 }
1300 else
1301 {
1302 const BasicUniformReportRef& reference = basicUniformReportsRef[referenceNdx];
1303
1304 DE_ASSERT(reference.type != glu::TYPE_LAST);
1305 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader));
1306 DE_ASSERT(reference.minSize <= reference.maxSize);
1307
1308 if (BasicUniformReportGL::findWithName(basicUniformReportsDst, reportedNameStr.c_str()) != basicUniformReportsDst.end())
1309 {
1310 log << TestLog::Message << "// FAILURE: same uniform name reported twice" << TestLog::EndMessage;
1311 success = false;
1312 }
1313
1314 basicUniformReportsDst.push_back(BasicUniformReportGL(reportedNameStr.c_str(), reportedNameLength, reportedSize, reportedType, unifNdx));
1315
1316 if (reportedType != reference.type)
1317 {
1318 log << TestLog::Message << "// FAILURE: wrong type reported, should be " << glu::getDataTypeName(reference.type) << TestLog::EndMessage;
1319 success = false;
1320 }
1321 if (reportedSize < reference.minSize || reportedSize > reference.maxSize)
1322 {
1323 log << TestLog::Message
1324 << "// FAILURE: wrong size reported, should be "
1325 << (reference.minSize == reference.maxSize ? de::toString(reference.minSize) : "in the range [" + de::toString(reference.minSize) + ", " + de::toString(reference.maxSize) + "]")
1326 << TestLog::EndMessage;
1327
1328 success = false;
1329 }
1330 }
1331 }
1332 }
1333
1334 for (int i = 0; i < (int)basicUniformReportsRef.size(); i++)
1335 {
1336 const BasicUniformReportRef& expected = basicUniformReportsRef[i];
1337 if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected.name.c_str()) == basicUniformReportsDst.end())
1338 {
1339 log << TestLog::Message << "// FAILURE: uniform with name " << expected.name << " was not reported by GL" << TestLog::EndMessage;
1340 success = false;
1341 }
1342 }
1343
1344 return success;
1345 }
1346
getUniforms(vector<VarValue> & valuesDst,const vector<BasicUniform> & basicUniforms,const deUint32 programGL)1347 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL)
1348 {
1349 TestLog& log = m_testCtx.getLog();
1350 bool success = true;
1351
1352 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1353 {
1354 const BasicUniform& uniform = basicUniforms[unifNdx];
1355 const string queryName = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name;
1356 const int location = glGetUniformLocation(programGL, queryName.c_str());
1357 const int size = glu::getDataTypeScalarSize(uniform.type);
1358 VarValue value;
1359
1360 deMemset(&value, 0xcd, sizeof(value)); // Initialize to known garbage.
1361
1362 if (location == -1)
1363 {
1364 value.type = glu::TYPE_INVALID;
1365 valuesDst.push_back(value);
1366 if (uniform.isUsedInShader)
1367 {
1368 log << TestLog::Message << "// FAILURE: " << uniform.name << " was used in shader, but has location -1" << TestLog::EndMessage;
1369 success = false;
1370 }
1371 continue;
1372 }
1373
1374 value.type = uniform.type;
1375
1376 DE_STATIC_ASSERT(sizeof(GLint) == sizeof(value.val.intV[0]));
1377 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(value.val.floatV[0]));
1378
1379 if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type))
1380 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1381 else if (glu::isDataTypeIntOrIVec(uniform.type))
1382 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
1383 else if (glu::isDataTypeBoolOrBVec(uniform.type))
1384 {
1385 if (m_features & FEATURE_BOOLEANAPITYPE_INT)
1386 {
1387 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
1388 for (int i = 0; i < size; i++)
1389 value.val.boolV[i] = value.val.intV[i] != 0;
1390 }
1391 else // Default: use float.
1392 {
1393 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1394 for (int i = 0; i < size; i++)
1395 value.val.boolV[i] = value.val.floatV[i] != 0.0f;
1396 }
1397 }
1398 else if (glu::isDataTypeSampler(uniform.type))
1399 {
1400 GLint unit = -1;
1401 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit));
1402 value.val.samplerV.unit = unit;
1403 }
1404 else
1405 DE_ASSERT(false);
1406
1407 valuesDst.push_back(value);
1408
1409 log << TestLog::Message << "// Got " << uniform.name << " value " << apiVarValueStr(value) << TestLog::EndMessage;
1410 }
1411
1412 return success;
1413 }
1414
checkUniformDefaultValues(const vector<VarValue> & values,const vector<BasicUniform> & basicUniforms)1415 bool UniformCase::checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
1416 {
1417 TestLog& log = m_testCtx.getLog();
1418 bool success = true;
1419
1420 DE_ASSERT(values.size() == basicUniforms.size());
1421
1422 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1423 {
1424 const BasicUniform& uniform = basicUniforms[unifNdx];
1425 const VarValue& unifValue = values[unifNdx];
1426 const int valSize = glu::getDataTypeScalarSize(uniform.type);
1427
1428 log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage;
1429
1430 if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1.
1431 continue;
1432
1433 #define CHECK_UNIFORM(VAR_VALUE_MEMBER, ZERO) \
1434 do \
1435 { \
1436 for (int i = 0; i < valSize; i++) \
1437 { \
1438 if (unifValue.val.VAR_VALUE_MEMBER[i] != (ZERO)) \
1439 { \
1440 log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage; \
1441 success = false; \
1442 } \
1443 } \
1444 } while (false)
1445
1446 if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type))
1447 CHECK_UNIFORM(floatV, 0.0f);
1448 else if (glu::isDataTypeIntOrIVec(uniform.type))
1449 CHECK_UNIFORM(intV, 0);
1450 else if (glu::isDataTypeBoolOrBVec(uniform.type))
1451 CHECK_UNIFORM(boolV, false);
1452 else if (glu::isDataTypeSampler(uniform.type))
1453 {
1454 if (unifValue.val.samplerV.unit != 0)
1455 {
1456 log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage;
1457 success = false;
1458 }
1459 }
1460 else
1461 DE_ASSERT(false);
1462
1463 #undef CHECK_UNIFORM
1464 }
1465
1466 return success;
1467 }
1468
assignUniforms(const vector<BasicUniform> & basicUniforms,deUint32 programGL,Random & rnd)1469 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd)
1470 {
1471 TestLog& log = m_testCtx.getLog();
1472 const glu::DataType boolApiType = m_features & FEATURE_BOOLEANAPITYPE_INT ? glu::TYPE_INT
1473 : glu::TYPE_FLOAT;
1474
1475 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1476 {
1477 const BasicUniform& uniform = basicUniforms[unifNdx];
1478 const bool isArrayMember = uniform.elemNdx >= 0;
1479 const string queryName = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name;
1480 const int numValuesToAssign = !isArrayMember ? 1
1481 : m_features & FEATURE_ARRAYASSIGN_FULL ? (uniform.elemNdx == 0 ? uniform.rootSize : 0)
1482 : m_features & FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO ? (uniform.elemNdx % 2 == 0 ? 2 : 0)
1483 : /* Default: assign array elements separately */ 1;
1484
1485 DE_ASSERT(numValuesToAssign >= 0);
1486 DE_ASSERT(numValuesToAssign == 1 || isArrayMember);
1487
1488 if (numValuesToAssign == 0)
1489 {
1490 log << TestLog::Message << "// Uniform " << uniform.name << " is covered by another glUniform*v() call to the same array" << TestLog::EndMessage;
1491 continue;
1492 }
1493
1494 const int location = glGetUniformLocation(programGL, queryName.c_str());
1495 const int typeSize = glu::getDataTypeScalarSize(uniform.type);
1496 const bool assignByValue = m_features & FEATURE_UNIFORMFUNC_VALUE && !glu::isDataTypeMatrix(uniform.type) && numValuesToAssign == 1;
1497 vector<VarValue> valuesToAssign;
1498
1499 for (int i = 0; i < numValuesToAssign; i++)
1500 {
1501 const string curName = isArrayMember ? beforeLast(uniform.rootName, '[') + "[" + de::toString(uniform.elemNdx+i) + "]" : uniform.name;
1502 VarValue unifValue;
1503
1504 if (isArrayMember)
1505 {
1506 const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, curName.c_str());
1507 if (elemUnif == basicUniforms.end())
1508 continue;
1509 unifValue = elemUnif->finalValue;
1510 }
1511 else
1512 unifValue = uniform.finalValue;
1513
1514 const VarValue apiValue = glu::isDataTypeBoolOrBVec(unifValue.type) ? getRandomBoolRepresentation(unifValue, boolApiType, rnd)
1515 : glu::isDataTypeSampler(unifValue.type) ? getSamplerUnitValue(unifValue)
1516 : unifValue;
1517
1518 valuesToAssign.push_back(apiValue);
1519
1520 if (glu::isDataTypeBoolOrBVec(uniform.type))
1521 log << TestLog::Message << "// Using type " << glu::getDataTypeName(boolApiType) << " to set boolean value " << apiVarValueStr(unifValue) << " for " << curName << TestLog::EndMessage;
1522 else if (glu::isDataTypeSampler(uniform.type))
1523 log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage;
1524 }
1525
1526 DE_ASSERT(!valuesToAssign.empty());
1527
1528 if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type))
1529 {
1530 if (assignByValue)
1531 {
1532 const float* const ptr = &valuesToAssign[0].val.floatV[0];
1533
1534 switch (typeSize)
1535 {
1536 case 1: GLU_CHECK_CALL(glUniform1f(location, ptr[0])); break;
1537 case 2: GLU_CHECK_CALL(glUniform2f(location, ptr[0], ptr[1])); break;
1538 case 3: GLU_CHECK_CALL(glUniform3f(location, ptr[0], ptr[1], ptr[2])); break;
1539 case 4: GLU_CHECK_CALL(glUniform4f(location, ptr[0], ptr[1], ptr[2], ptr[3])); break;
1540 default:
1541 DE_ASSERT(false);
1542 }
1543 }
1544 else
1545 {
1546 vector<float> buffer(valuesToAssign.size() * typeSize);
1547 for (int i = 0; i < (int)buffer.size(); i++)
1548 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
1549
1550 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0]));
1551 switch (typeSize)
1552 {
1553 case 1: GLU_CHECK_CALL(glUniform1fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1554 case 2: GLU_CHECK_CALL(glUniform2fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1555 case 3: GLU_CHECK_CALL(glUniform3fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1556 case 4: GLU_CHECK_CALL(glUniform4fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1557 default:
1558 DE_ASSERT(false);
1559 }
1560 }
1561 }
1562 else if (glu::isDataTypeMatrix(valuesToAssign[0].type))
1563 {
1564 DE_ASSERT(!assignByValue);
1565
1566 vector<float> buffer(valuesToAssign.size() * typeSize);
1567 for (int i = 0; i < (int)buffer.size(); i++)
1568 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
1569
1570 switch (uniform.type)
1571 {
1572 case glu::TYPE_FLOAT_MAT2: GLU_CHECK_CALL(glUniformMatrix2fv(location, (GLsizei)valuesToAssign.size(), GL_FALSE, &buffer[0])); break;
1573 case glu::TYPE_FLOAT_MAT3: GLU_CHECK_CALL(glUniformMatrix3fv(location, (GLsizei)valuesToAssign.size(), GL_FALSE, &buffer[0])); break;
1574 case glu::TYPE_FLOAT_MAT4: GLU_CHECK_CALL(glUniformMatrix4fv(location, (GLsizei)valuesToAssign.size(), GL_FALSE, &buffer[0])); break;
1575 default:
1576 DE_ASSERT(false);
1577 }
1578 }
1579 else if (glu::isDataTypeIntOrIVec(valuesToAssign[0].type))
1580 {
1581 if (assignByValue)
1582 {
1583 const deInt32* const ptr = &valuesToAssign[0].val.intV[0];
1584
1585 switch (typeSize)
1586 {
1587 case 1: GLU_CHECK_CALL(glUniform1i(location, ptr[0])); break;
1588 case 2: GLU_CHECK_CALL(glUniform2i(location, ptr[0], ptr[1])); break;
1589 case 3: GLU_CHECK_CALL(glUniform3i(location, ptr[0], ptr[1], ptr[2])); break;
1590 case 4: GLU_CHECK_CALL(glUniform4i(location, ptr[0], ptr[1], ptr[2], ptr[3])); break;
1591 default:
1592 DE_ASSERT(false);
1593 }
1594 }
1595 else
1596 {
1597 vector<deInt32> buffer(valuesToAssign.size() * typeSize);
1598 for (int i = 0; i < (int)buffer.size(); i++)
1599 buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize];
1600
1601 DE_STATIC_ASSERT(sizeof(GLint) == sizeof(buffer[0]));
1602 switch (typeSize)
1603 {
1604 case 1: GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1605 case 2: GLU_CHECK_CALL(glUniform2iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1606 case 3: GLU_CHECK_CALL(glUniform3iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1607 case 4: GLU_CHECK_CALL(glUniform4iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1608 default:
1609 DE_ASSERT(false);
1610 }
1611 }
1612 }
1613 else if (glu::isDataTypeSampler(valuesToAssign[0].type))
1614 {
1615 if (assignByValue)
1616 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit));
1617 else
1618 {
1619 const GLint unit = uniform.finalValue.val.samplerV.unit;
1620 GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &unit));
1621 }
1622 }
1623 else
1624 DE_ASSERT(false);
1625 }
1626 }
1627
compareUniformValues(const vector<VarValue> & values,const vector<BasicUniform> & basicUniforms)1628 bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
1629 {
1630 TestLog& log = m_testCtx.getLog();
1631 bool success = true;
1632
1633 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1634 {
1635 const BasicUniform& uniform = basicUniforms[unifNdx];
1636 const VarValue& unifValue = values[unifNdx];
1637
1638 log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage;
1639
1640 if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1.
1641 continue;
1642
1643 if (!apiVarValueEquals(unifValue, uniform.finalValue))
1644 {
1645 log << TestLog::Message << "// FAILURE: value obtained with glGetUniform*() for uniform " << uniform.name << " differs from value set with glUniform*()" << TestLog::EndMessage;
1646 success = false;
1647 }
1648 }
1649
1650 return success;
1651 }
1652
renderTest(const vector<BasicUniform> & basicUniforms,const ShaderProgram & program,Random & rnd)1653 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd)
1654 {
1655 TestLog& log = m_testCtx.getLog();
1656 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget();
1657 const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH);
1658 const int viewportH = de::min(renderTarget.getHeight(), MAX_RENDER_HEIGHT);
1659 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW);
1660 const int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH);
1661 tcu::Surface renderedImg (viewportW, viewportH);
1662
1663 // Assert that no two samplers of different types have the same texture unit - this is an error in GL.
1664 for (int i = 0; i < (int)basicUniforms.size(); i++)
1665 {
1666 if (glu::isDataTypeSampler(basicUniforms[i].type))
1667 {
1668 for (int j = 0; j < i; j++)
1669 {
1670 if (glu::isDataTypeSampler(basicUniforms[j].type) && basicUniforms[i].type != basicUniforms[j].type)
1671 DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.samplerV.unit);
1672 }
1673 }
1674 }
1675
1676 for (int i = 0; i < (int)basicUniforms.size(); i++)
1677 {
1678 if (glu::isDataTypeSampler(basicUniforms[i].type) && std::find(m_filledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.unit) == m_filledTextureUnits.end())
1679 {
1680 log << TestLog::Message << "// Filling texture at unit " << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniforms[i].finalValue) << TestLog::EndMessage;
1681 setupTexture(basicUniforms[i].finalValue);
1682 }
1683 }
1684
1685 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH));
1686
1687 {
1688 static const float position[] =
1689 {
1690 -1.0f, -1.0f, 0.0f, 1.0f,
1691 -1.0f, +1.0f, 0.0f, 1.0f,
1692 +1.0f, -1.0f, 0.0f, 1.0f,
1693 +1.0f, +1.0f, 0.0f, 1.0f
1694 };
1695 static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
1696
1697 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
1698
1699 glEnableVertexAttribArray(posLoc);
1700 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
1701
1702 GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]));
1703 }
1704
1705 glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, renderedImg.getAccess());
1706
1707 int numFailedPixels = 0;
1708 for (int y = 0; y < renderedImg.getHeight(); y++)
1709 {
1710 for (int x = 0; x < renderedImg.getWidth(); x++)
1711 {
1712 if (renderedImg.getPixel(x, y) != tcu::RGBA::white())
1713 numFailedPixels += 1;
1714 }
1715 }
1716
1717 if (numFailedPixels > 0)
1718 {
1719 log << TestLog::Image("RenderedImage", "Rendered image", renderedImg);
1720 log << TestLog::Message << "FAILURE: image comparison failed, got " << numFailedPixels << " non-white pixels" << TestLog::EndMessage;
1721 return false;
1722 }
1723 else
1724 {
1725 log << TestLog::Message << "Success: got all-white pixels (all uniforms have correct values)" << TestLog::EndMessage;
1726 return true;
1727 }
1728 }
1729
iterate(void)1730 UniformCase::IterateResult UniformCase::iterate (void)
1731 {
1732 Random rnd (deStringHash(getName()) ^ (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed());
1733 TestLog& log = m_testCtx.getLog();
1734 vector<BasicUniform> basicUniforms;
1735 vector<BasicUniformReportRef> basicUniformReportsRef;
1736
1737 {
1738 int samplerUnitCounter = 0;
1739 for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++)
1740 generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd);
1741 }
1742
1743 const string vertexSource = generateVertexSource(basicUniforms);
1744 const string fragmentSource = generateFragmentSource(basicUniforms);
1745 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
1746
1747 log << program;
1748
1749 if (!program.isOk())
1750 {
1751 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compile failed");
1752 return STOP;
1753 }
1754
1755 GLU_CHECK_CALL(glUseProgram(program.getProgram()));
1756
1757 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd);
1758 m_testCtx.setTestResult(success ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
1759 success ? "Passed" : "Failed");
1760
1761 return STOP;
1762 }
1763
1764 class UniformInfoQueryCase : public UniformCase
1765 {
1766 public:
1767 UniformInfoQueryCase (Context& context, const char* name, const char* description, CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 additionalFeatures = 0);
1768 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1769 };
1770
UniformInfoQueryCase(Context & context,const char * const name,const char * const description,const CaseShaderType shaderType,const SharedPtr<const UniformCollection> & uniformCollection,const deUint32 additionalFeatures)1771 UniformInfoQueryCase::UniformInfoQueryCase (Context& context, const char* const name, const char* const description, const CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, const deUint32 additionalFeatures)
1772 : UniformCase (context, name, description, shaderType, uniformCollection, additionalFeatures)
1773 {
1774 }
1775
test(const vector<BasicUniform> & basicUniforms,const vector<BasicUniformReportRef> & basicUniformReportsRef,const ShaderProgram & program,Random & rnd)1776 bool UniformInfoQueryCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
1777 {
1778 DE_UNREF(basicUniforms);
1779 DE_UNREF(rnd);
1780
1781 const deUint32 programGL = program.getProgram();
1782 TestLog& log = m_testCtx.getLog();
1783 vector<BasicUniformReportGL> basicUniformReportsUniform;
1784
1785 const ScopedLogSection section(log, "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()");
1786 const bool success = getActiveUniforms(basicUniformReportsUniform, basicUniformReportsRef, programGL);
1787
1788 if (!success)
1789 return false;
1790
1791 return true;
1792 }
1793
1794 class UniformValueCase : public UniformCase
1795 {
1796 public:
1797 enum ValueToCheck
1798 {
1799 VALUETOCHECK_INITIAL = 0, //!< Verify the initial values of the uniforms (i.e. check that they're zero).
1800 VALUETOCHECK_ASSIGNED, //!< Assign values to uniforms with glUniform*(), and check those.
1801
1802 VALUETOCHECK_LAST
1803 };
1804 enum CheckMethod
1805 {
1806 CHECKMETHOD_GET_UNIFORM = 0, //!< Check values with glGetUniform*().
1807 CHECKMETHOD_RENDER, //!< Check values by rendering with the value-checking shader.
1808
1809 CHECKMETHOD_LAST
1810 };
1811 enum AssignMethod
1812 {
1813 ASSIGNMETHOD_POINTER = 0,
1814 ASSIGNMETHOD_VALUE,
1815
1816 ASSIGNMETHOD_LAST
1817 };
1818
1819 UniformValueCase (Context& context,
1820 const char* name,
1821 const char* description,
1822 CaseShaderType shaderType,
1823 const SharedPtr<const UniformCollection>& uniformCollection,
1824 ValueToCheck valueToCheck,
1825 CheckMethod checkMethod,
1826 AssignMethod assignMethod,
1827 deUint32 additionalFeatures = 0);
1828
1829 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1830
1831 static const char* getValueToCheckName (ValueToCheck valueToCheck);
1832 static const char* getValueToCheckDescription (ValueToCheck valueToCheck);
1833 static const char* getCheckMethodName (CheckMethod checkMethod);
1834 static const char* getCheckMethodDescription (CheckMethod checkMethod);
1835 static const char* getAssignMethodName (AssignMethod checkMethod);
1836 static const char* getAssignMethodDescription (AssignMethod checkMethod);
1837
1838 private:
1839 const ValueToCheck m_valueToCheck;
1840 const CheckMethod m_checkMethod;
1841 };
1842
getValueToCheckName(const ValueToCheck valueToCheck)1843 const char* UniformValueCase::getValueToCheckName (const ValueToCheck valueToCheck)
1844 {
1845 switch (valueToCheck)
1846 {
1847 case VALUETOCHECK_INITIAL: return "initial";
1848 case VALUETOCHECK_ASSIGNED: return "assigned";
1849 default: DE_ASSERT(false); return DE_NULL;
1850 }
1851 }
1852
getValueToCheckDescription(const ValueToCheck valueToCheck)1853 const char* UniformValueCase::getValueToCheckDescription (const ValueToCheck valueToCheck)
1854 {
1855 switch (valueToCheck)
1856 {
1857 case VALUETOCHECK_INITIAL: return "Check initial uniform values (zeros)";
1858 case VALUETOCHECK_ASSIGNED: return "Check assigned uniform values";
1859 default: DE_ASSERT(false); return DE_NULL;
1860 }
1861 }
1862
getCheckMethodName(const CheckMethod checkMethod)1863 const char* UniformValueCase::getCheckMethodName (const CheckMethod checkMethod)
1864 {
1865 switch (checkMethod)
1866 {
1867 case CHECKMETHOD_GET_UNIFORM: return "get_uniform";
1868 case CHECKMETHOD_RENDER: return "render";
1869 default: DE_ASSERT(false); return DE_NULL;
1870 }
1871 }
1872
getCheckMethodDescription(const CheckMethod checkMethod)1873 const char* UniformValueCase::getCheckMethodDescription (const CheckMethod checkMethod)
1874 {
1875 switch (checkMethod)
1876 {
1877 case CHECKMETHOD_GET_UNIFORM: return "Verify values with glGetUniform*()";
1878 case CHECKMETHOD_RENDER: return "Verify values by rendering";
1879 default: DE_ASSERT(false); return DE_NULL;
1880 }
1881 }
1882
getAssignMethodName(const AssignMethod assignMethod)1883 const char* UniformValueCase::getAssignMethodName (const AssignMethod assignMethod)
1884 {
1885 switch (assignMethod)
1886 {
1887 case ASSIGNMETHOD_POINTER: return "by_pointer";
1888 case ASSIGNMETHOD_VALUE: return "by_value";
1889 default: DE_ASSERT(false); return DE_NULL;
1890 }
1891 }
1892
getAssignMethodDescription(const AssignMethod assignMethod)1893 const char* UniformValueCase::getAssignMethodDescription (const AssignMethod assignMethod)
1894 {
1895 switch (assignMethod)
1896 {
1897 case ASSIGNMETHOD_POINTER: return "Assign values by-pointer";
1898 case ASSIGNMETHOD_VALUE: return "Assign values by-value";
1899 default: DE_ASSERT(false); return DE_NULL;
1900 }
1901 }
1902
UniformValueCase(Context & context,const char * const name,const char * const description,const CaseShaderType shaderType,const SharedPtr<const UniformCollection> & uniformCollection,const ValueToCheck valueToCheck,const CheckMethod checkMethod,const AssignMethod assignMethod,const deUint32 additionalFeatures)1903 UniformValueCase::UniformValueCase (Context& context,
1904 const char* const name,
1905 const char* const description,
1906 const CaseShaderType shaderType,
1907 const SharedPtr<const UniformCollection>& uniformCollection,
1908 const ValueToCheck valueToCheck,
1909 const CheckMethod checkMethod,
1910 const AssignMethod assignMethod,
1911 const deUint32 additionalFeatures)
1912 : UniformCase (context, name, description, shaderType, uniformCollection,
1913 (valueToCheck == VALUETOCHECK_INITIAL ? FEATURE_UNIFORMVALUE_ZERO : 0) | (assignMethod == ASSIGNMETHOD_VALUE ? FEATURE_UNIFORMFUNC_VALUE : 0) | additionalFeatures)
1914 , m_valueToCheck (valueToCheck)
1915 , m_checkMethod (checkMethod)
1916 {
1917 DE_ASSERT(!(assignMethod == ASSIGNMETHOD_LAST && valueToCheck == VALUETOCHECK_ASSIGNED));
1918 }
1919
test(const vector<BasicUniform> & basicUniforms,const vector<BasicUniformReportRef> & basicUniformReportsRef,const ShaderProgram & program,Random & rnd)1920 bool UniformValueCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
1921 {
1922 DE_UNREF(basicUniformReportsRef);
1923
1924 const deUint32 programGL = program.getProgram();
1925 TestLog& log = m_testCtx.getLog();
1926
1927 if (m_valueToCheck == VALUETOCHECK_ASSIGNED)
1928 {
1929 const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments");
1930 assignUniforms(basicUniforms, programGL, rnd);
1931 }
1932 else
1933 DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL);
1934
1935 if (m_checkMethod == CHECKMETHOD_GET_UNIFORM)
1936 {
1937 vector<VarValue> values;
1938
1939 {
1940 const ScopedLogSection section(log, "GetUniforms", "Uniform value query");
1941 const bool success = getUniforms(values, basicUniforms, program.getProgram());
1942
1943 if (!success)
1944 return false;
1945 }
1946
1947 if (m_valueToCheck == VALUETOCHECK_ASSIGNED)
1948 {
1949 const ScopedLogSection section(log, "ValueCheck", "Verify that the reported values match the assigned values");
1950 const bool success = compareUniformValues(values, basicUniforms);
1951
1952 if (!success)
1953 return false;
1954 }
1955 else
1956 {
1957 DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL);
1958 const ScopedLogSection section(log, "ValueCheck", "Verify that the uniforms have correct initial values (zeros)");
1959 const bool success = checkUniformDefaultValues(values, basicUniforms);
1960
1961 if (!success)
1962 return false;
1963 }
1964 }
1965 else
1966 {
1967 DE_ASSERT(m_checkMethod == CHECKMETHOD_RENDER);
1968
1969 const ScopedLogSection section(log, "RenderTest", "Render test");
1970 const bool success = renderTest(basicUniforms, program, rnd);
1971
1972 if (!success)
1973 return false;
1974 }
1975
1976 return true;
1977 }
1978
1979 class RandomUniformCase : public UniformCase
1980 {
1981 public:
1982 RandomUniformCase (Context& m_context, const char* name, const char* description, deUint32 seed);
1983
1984 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1985 };
1986
RandomUniformCase(Context & context,const char * const name,const char * const description,const deUint32 seed)1987 RandomUniformCase::RandomUniformCase (Context& context, const char* const name, const char* const description, const deUint32 seed)
1988 : UniformCase (context, name, description, seed ^ (deUint32)context.getTestContext().getCommandLine().getBaseSeed())
1989 {
1990 }
1991
test(const vector<BasicUniform> & basicUniforms,const vector<BasicUniformReportRef> & basicUniformReportsRef,const ShaderProgram & program,Random & rnd)1992 bool RandomUniformCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
1993 {
1994 // \note Different sampler types may not be bound to same unit when rendering.
1995 const bool renderingPossible = (m_features & FEATURE_UNIFORMVALUE_ZERO) == 0 || !m_uniformCollection->containsSeveralSamplerTypes();
1996
1997 bool performGetActiveUniforms = rnd.getBool();
1998 const bool performGetUniforms = rnd.getBool();
1999 const bool performCheckUniformDefaultValues = performGetUniforms && rnd.getBool();
2000 const bool performAssignUniforms = rnd.getBool();
2001 const bool performCompareUniformValues = performGetUniforms && performAssignUniforms && rnd.getBool();
2002 const bool performRenderTest = renderingPossible && performAssignUniforms && rnd.getBool();
2003 const deUint32 programGL = program.getProgram();
2004 TestLog& log = m_testCtx.getLog();
2005
2006 if (!(performGetActiveUniforms || performGetUniforms || performCheckUniformDefaultValues || performAssignUniforms || performCompareUniformValues || performRenderTest))
2007 performGetActiveUniforms = true; // Do something at least.
2008
2009 #define PERFORM_AND_CHECK(CALL, SECTION_NAME, SECTION_DESCRIPTION) \
2010 do \
2011 { \
2012 const ScopedLogSection section(log, (SECTION_NAME), (SECTION_DESCRIPTION)); \
2013 const bool success = (CALL); \
2014 if (!success) \
2015 return false; \
2016 } while (false)
2017
2018 if (performGetActiveUniforms)
2019 {
2020 vector<BasicUniformReportGL> reportsUniform;
2021 PERFORM_AND_CHECK(getActiveUniforms(reportsUniform, basicUniformReportsRef, programGL), "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()");
2022 }
2023
2024 {
2025 vector<VarValue> uniformDefaultValues;
2026
2027 if (performGetUniforms)
2028 PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query");
2029 if (performCheckUniformDefaultValues)
2030 PERFORM_AND_CHECK(checkUniformDefaultValues(uniformDefaultValues, basicUniforms), "DefaultValueCheck", "Verify that the uniforms have correct initial values (zeros)");
2031 }
2032
2033 {
2034 vector<VarValue> uniformValues;
2035
2036 if (performAssignUniforms)
2037 {
2038 const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments");
2039 assignUniforms(basicUniforms, programGL, rnd);
2040 }
2041 if (performCompareUniformValues)
2042 {
2043 PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query");
2044 PERFORM_AND_CHECK(compareUniformValues(uniformValues, basicUniforms), "ValueCheck", "Verify that the reported values match the assigned values");
2045 }
2046 }
2047
2048 if (performRenderTest)
2049 PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test");
2050
2051 #undef PERFORM_AND_CHECK
2052
2053 return true;
2054 }
2055
UniformApiTests(Context & context)2056 UniformApiTests::UniformApiTests (Context& context)
2057 : TestCaseGroup(context, "uniform_api", "Uniform API Tests")
2058 {
2059 }
2060
~UniformApiTests(void)2061 UniformApiTests::~UniformApiTests (void)
2062 {
2063 }
2064
2065 namespace
2066 {
2067
2068 // \note Although this is only used in UniformApiTest::init, it needs to be defined here as it's used as a template argument.
2069 struct UniformCollectionCase
2070 {
2071 string namePrefix;
2072 SharedPtr<const UniformCollection> uniformCollection;
2073
UniformCollectionCasedeqp::gles2::Functional::__anon300e710d0511::UniformCollectionCase2074 UniformCollectionCase (const char* const name, const UniformCollection* uniformCollection_)
2075 : namePrefix (name ? name + string("_") : "")
2076 , uniformCollection (uniformCollection_)
2077 {
2078 }
2079 };
2080
2081 } // anonymous
2082
init(void)2083 void UniformApiTests::init (void)
2084 {
2085 // Generate sets of UniformCollections that are used by several cases.
2086
2087 enum
2088 {
2089 UNIFORMCOLLECTIONS_BASIC = 0,
2090 UNIFORMCOLLECTIONS_BASIC_ARRAY,
2091 UNIFORMCOLLECTIONS_BASIC_STRUCT,
2092 UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY,
2093 UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT,
2094 UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS,
2095 UNIFORMCOLLECTIONS_MULTIPLE_BASIC,
2096 UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY,
2097 UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS,
2098
2099 UNIFORMCOLLECTIONS_LAST
2100 };
2101
2102 struct UniformCollectionGroup
2103 {
2104 string name;
2105 vector<UniformCollectionCase> cases;
2106 } defaultUniformCollections[UNIFORMCOLLECTIONS_LAST];
2107
2108 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].name = "basic";
2109 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].name = "basic_array";
2110 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].name = "basic_struct";
2111 defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].name = "struct_in_array";
2112 defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].name = "array_in_struct";
2113 defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].name = "nested_structs_arrays";
2114 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].name = "multiple_basic";
2115 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].name = "multiple_basic_array";
2116 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].name = "multiple_nested_structs_arrays";
2117
2118 for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_testDataTypes); dataTypeNdx++)
2119 {
2120 const glu::DataType dataType = s_testDataTypes[dataTypeNdx];
2121 const char* const typeName = glu::getDataTypeName(dataType);
2122
2123 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basic(dataType)));
2124
2125 if (glu::isDataTypeScalar(dataType) ||
2126 (glu::isDataTypeVector(dataType) && glu::getDataTypeScalarSize(dataType) == 4) ||
2127 dataType == glu::TYPE_FLOAT_MAT4 ||
2128 dataType == glu::TYPE_SAMPLER_2D)
2129 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basicArray(dataType)));
2130
2131 if (glu::isDataTypeScalar(dataType) ||
2132 dataType == glu::TYPE_FLOAT_MAT4 ||
2133 dataType == glu::TYPE_SAMPLER_2D)
2134 {
2135 const glu::DataType secondDataType = glu::isDataTypeScalar(dataType) ? glu::getDataTypeVector(dataType, 4)
2136 : dataType == glu::TYPE_FLOAT_MAT4 ? glu::TYPE_FLOAT_MAT2
2137 : dataType == glu::TYPE_SAMPLER_2D ? glu::TYPE_SAMPLER_CUBE
2138 : glu::TYPE_LAST;
2139 DE_ASSERT(secondDataType != glu::TYPE_LAST);
2140 const char* const secondTypeName = glu::getDataTypeName(secondDataType);
2141 const string name = string("") + typeName + "_" + secondTypeName;
2142
2143 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, false)));
2144 defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, true)));
2145 defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::structInArray(dataType, secondDataType, false)));
2146 defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::nestedArraysStructs(dataType, secondDataType)));
2147 }
2148 }
2149 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleBasic()));
2150 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleBasicArray()));
2151 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleNestedArraysStructs()));
2152
2153 // Info-query cases (check info returned by e.g. glGetActiveUniforms()).
2154
2155 {
2156 TestCaseGroup* const infoQueryGroup = new TestCaseGroup(m_context, "info_query", "Test glGetActiveUniform()");
2157 addChild(infoQueryGroup);
2158
2159 for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
2160 {
2161 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[collectionGroupNdx];
2162 TestCaseGroup* const collectionTestGroup = new TestCaseGroup(m_context, collectionGroup.name.c_str(), "");
2163 infoQueryGroup->addChild(collectionTestGroup);
2164
2165 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2166 {
2167 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2168
2169 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2170 {
2171 const string name = collectionCase.namePrefix + getCaseShaderTypeName((CaseShaderType)shaderType);
2172 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection;
2173
2174 collectionTestGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection));
2175 }
2176 }
2177 }
2178
2179 // Info-querying cases when unused uniforms are present.
2180
2181 {
2182 TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms");
2183 infoQueryGroup->addChild(unusedUniformsGroup);
2184
2185 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT];
2186
2187 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2188 {
2189 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2190 const string collName = collectionCase.namePrefix;
2191 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection;
2192
2193 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2194 {
2195 const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
2196 unusedUniformsGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2197 UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER | UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX));
2198 }
2199 }
2200 }
2201 }
2202
2203 // Cases testing uniform values.
2204
2205 {
2206 TestCaseGroup* const valueGroup = new TestCaseGroup(m_context, "value", "Uniform value tests");
2207 addChild(valueGroup);
2208
2209 // Cases checking uniforms' initial values (all must be zeros), with glGetUniform*() or by rendering.
2210
2211 {
2212 TestCaseGroup* const initialValuesGroup = new TestCaseGroup(m_context,
2213 UniformValueCase::getValueToCheckName(UniformValueCase::VALUETOCHECK_INITIAL),
2214 UniformValueCase::getValueToCheckDescription(UniformValueCase::VALUETOCHECK_INITIAL));
2215 valueGroup->addChild(initialValuesGroup);
2216
2217 for (int checkMethodI = 0; checkMethodI < (int)UniformValueCase::CHECKMETHOD_LAST; checkMethodI++)
2218 {
2219 const UniformValueCase::CheckMethod checkMethod = (UniformValueCase::CheckMethod)checkMethodI;
2220 TestCaseGroup* const checkMethodGroup = new TestCaseGroup(m_context, UniformValueCase::getCheckMethodName(checkMethod), UniformValueCase::getCheckMethodDescription(checkMethod));
2221 initialValuesGroup->addChild(checkMethodGroup);
2222
2223 for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
2224 {
2225 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[collectionGroupNdx];
2226 TestCaseGroup* const collectionTestGroup = new TestCaseGroup(m_context, collectionGroup.name.c_str(), "");
2227 checkMethodGroup->addChild(collectionTestGroup);
2228
2229 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2230 {
2231 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2232 const string collName = collectionCase.namePrefix;
2233 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection;
2234 const bool containsBooleans = uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec);
2235 const bool varyBoolApiType = checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && containsBooleans &&
2236 (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY);
2237 const int numBoolVariations = varyBoolApiType ? 2 : 1;
2238
2239 if (checkMethod == UniformValueCase::CHECKMETHOD_RENDER && uniformCollection->containsSeveralSamplerTypes())
2240 continue; // \note Samplers' initial API values (i.e. their texture units) are 0, and no two samplers of different types shall have same unit when rendering.
2241
2242 for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++)
2243 {
2244 const deUint32 booleanTypeFeat = booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT
2245 : 0;
2246 const char* const booleanTypeName = booleanTypeI == 1 ? "int"
2247 : "float";
2248 const string nameWithApiType = varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName;
2249
2250 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2251 {
2252 const string name = nameWithApiType + getCaseShaderTypeName((CaseShaderType)shaderType);
2253 collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2254 UniformValueCase::VALUETOCHECK_INITIAL, checkMethod, UniformValueCase::ASSIGNMETHOD_LAST, booleanTypeFeat));
2255 }
2256 }
2257 }
2258 }
2259 }
2260 }
2261
2262 // Cases that first assign values to each uniform, then check the values with glGetUniform*() or by rendering.
2263
2264 {
2265 TestCaseGroup* const assignedValuesGroup = new TestCaseGroup(m_context,
2266 UniformValueCase::getValueToCheckName(UniformValueCase::VALUETOCHECK_ASSIGNED),
2267 UniformValueCase::getValueToCheckDescription(UniformValueCase::VALUETOCHECK_ASSIGNED));
2268 valueGroup->addChild(assignedValuesGroup);
2269
2270 for (int assignMethodI = 0; assignMethodI < (int)UniformValueCase::ASSIGNMETHOD_LAST; assignMethodI++)
2271 {
2272 const UniformValueCase::AssignMethod assignMethod = (UniformValueCase::AssignMethod)assignMethodI;
2273 TestCaseGroup* const assignMethodGroup = new TestCaseGroup(m_context, UniformValueCase::getAssignMethodName(assignMethod), UniformValueCase::getAssignMethodDescription(assignMethod));
2274 assignedValuesGroup->addChild(assignMethodGroup);
2275
2276 for (int checkMethodI = 0; checkMethodI < (int)UniformValueCase::CHECKMETHOD_LAST; checkMethodI++)
2277 {
2278 const UniformValueCase::CheckMethod checkMethod = (UniformValueCase::CheckMethod)checkMethodI;
2279 TestCaseGroup* const checkMethodGroup = new TestCaseGroup(m_context, UniformValueCase::getCheckMethodName(checkMethod), UniformValueCase::getCheckMethodDescription(checkMethod));
2280 assignMethodGroup->addChild(checkMethodGroup);
2281
2282 for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
2283 {
2284 const int numArrayFirstElemNameCases = checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY ? 2 : 1;
2285
2286 for (int referToFirstArrayElemWithoutIndexI = 0; referToFirstArrayElemWithoutIndexI < numArrayFirstElemNameCases; referToFirstArrayElemWithoutIndexI++)
2287 {
2288 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[collectionGroupNdx];
2289 const string collectionGroupName = collectionGroup.name + (referToFirstArrayElemWithoutIndexI == 0 ? "" : "_first_elem_without_brackets");
2290 TestCaseGroup* collectionTestGroup = DE_NULL;
2291
2292 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2293 {
2294 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2295 const string collName = collectionCase.namePrefix;
2296 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection;
2297 const bool containsBooleans = uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec);
2298 const bool varyBoolApiType = checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && containsBooleans &&
2299 (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY);
2300 const int numBoolVariations = varyBoolApiType ? 2 : 1;
2301 const bool containsMatrices = uniformCollection->containsMatchingBasicType(glu::isDataTypeMatrix);
2302
2303 if (containsMatrices && assignMethod != UniformValueCase::ASSIGNMETHOD_POINTER)
2304 continue;
2305
2306 for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++)
2307 {
2308 const deUint32 booleanTypeFeat = booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT
2309 : 0;
2310 const char* const booleanTypeName = booleanTypeI == 1 ? "int"
2311 : "float";
2312 const string nameWithBoolType = varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName;
2313 const string nameWithMatrixType = nameWithBoolType;
2314
2315 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2316 {
2317 const string name = nameWithMatrixType + getCaseShaderTypeName((CaseShaderType)shaderType);
2318 const deUint32 arrayFirstElemNameNoIndexFeat = referToFirstArrayElemWithoutIndexI == 0 ? 0 : UniformCase::FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX;
2319
2320 // skip empty groups by creating groups on demand
2321 if (!collectionTestGroup)
2322 {
2323 collectionTestGroup = new TestCaseGroup(m_context, collectionGroupName.c_str(), "");
2324 checkMethodGroup->addChild(collectionTestGroup);
2325 }
2326
2327 collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2328 UniformValueCase::VALUETOCHECK_ASSIGNED, checkMethod, assignMethod,
2329 booleanTypeFeat | arrayFirstElemNameNoIndexFeat));
2330 }
2331 }
2332 }
2333 }
2334 }
2335 }
2336 }
2337
2338 // Cases assign multiple basic-array elements with one glUniform*v() (i.e. the count parameter is bigger than 1).
2339
2340 {
2341 static const struct
2342 {
2343 UniformCase::Feature arrayAssignMode;
2344 const char* name;
2345 const char* description;
2346 } arrayAssignGroups[] =
2347 {
2348 { UniformCase::FEATURE_ARRAYASSIGN_FULL, "basic_array_assign_full", "Assign entire basic-type arrays per glUniform*v() call" },
2349 { UniformCase::FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO, "basic_array_assign_partial", "Assign two elements of a basic-type array per glUniform*v() call" }
2350 };
2351
2352 for (int arrayAssignGroupNdx = 0; arrayAssignGroupNdx < DE_LENGTH_OF_ARRAY(arrayAssignGroups); arrayAssignGroupNdx++)
2353 {
2354 UniformCase::Feature arrayAssignMode = arrayAssignGroups[arrayAssignGroupNdx].arrayAssignMode;
2355 const char* const groupName = arrayAssignGroups[arrayAssignGroupNdx].name;
2356 const char* const groupDesc = arrayAssignGroups[arrayAssignGroupNdx].description;
2357
2358 TestCaseGroup* const curArrayAssignGroup = new TestCaseGroup(m_context, groupName, groupDesc);
2359 assignedValuesGroup->addChild(curArrayAssignGroup);
2360
2361 static const int basicArrayCollectionGroups[] = { UNIFORMCOLLECTIONS_BASIC_ARRAY, UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT, UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY };
2362
2363 for (int collectionGroupNdx = 0; collectionGroupNdx < DE_LENGTH_OF_ARRAY(basicArrayCollectionGroups); collectionGroupNdx++)
2364 {
2365 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[basicArrayCollectionGroups[collectionGroupNdx]];
2366 TestCaseGroup* const collectionTestGroup = new TestCaseGroup(m_context, collectionGroup.name.c_str(), "");
2367 curArrayAssignGroup->addChild(collectionTestGroup);
2368
2369 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2370 {
2371 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2372 const string collName = collectionCase.namePrefix;
2373 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection;
2374
2375 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2376 {
2377 const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
2378 collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2379 UniformValueCase::VALUETOCHECK_ASSIGNED, UniformValueCase::CHECKMETHOD_GET_UNIFORM, UniformValueCase::ASSIGNMETHOD_POINTER,
2380 arrayAssignMode));
2381 }
2382 }
2383 }
2384 }
2385 }
2386
2387 // Value checking cases when unused uniforms are present.
2388
2389 {
2390 TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms");
2391 assignedValuesGroup->addChild(unusedUniformsGroup);
2392
2393 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT];
2394
2395 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2396 {
2397 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2398 const string collName = collectionCase.namePrefix;
2399 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection;
2400
2401 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2402 {
2403 const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
2404 unusedUniformsGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2405 UniformValueCase::VALUETOCHECK_ASSIGNED, UniformValueCase::CHECKMETHOD_GET_UNIFORM, UniformValueCase::ASSIGNMETHOD_POINTER,
2406 UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX | UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER));
2407 }
2408 }
2409 }
2410 }
2411 }
2412
2413 // Random cases.
2414
2415 {
2416 const int numRandomCases = 100;
2417 TestCaseGroup* const randomGroup = new TestCaseGroup(m_context, "random", "Random cases");
2418 addChild(randomGroup);
2419
2420 for (int ndx = 0; ndx < numRandomCases; ndx++)
2421 randomGroup->addChild(new RandomUniformCase(m_context, de::toString(ndx).c_str(), "", (deUint32)ndx));
2422 }
2423 }
2424
2425 } // Functional
2426 } // gles2
2427 } // deqp
2428