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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Performance tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es2pPerformanceTests.hpp"
25 
26 #include "es2pBlendTests.hpp"
27 #include "es2pTextureFormatTests.hpp"
28 #include "es2pTextureFilteringTests.hpp"
29 #include "es2pTextureCountTests.hpp"
30 #include "es2pShaderOperatorTests.hpp"
31 #include "es2pShaderControlStatementTests.hpp"
32 #include "es2pShaderCompilerTests.hpp"
33 #include "es2pTextureUploadTests.hpp"
34 #include "es2pStateChangeCallTests.hpp"
35 #include "es2pStateChangeTests.hpp"
36 #include "es2pRedundantStateChangeTests.hpp"
37 #include "es2pDrawCallBatchingTests.hpp"
38 #include "es2pShaderOptimizationTests.hpp"
39 
40 namespace deqp
41 {
42 namespace gles2
43 {
44 namespace Performance
45 {
46 
47 // TextureTestGroup
48 
49 class TextureTestGroup : public TestCaseGroup
50 {
51 public:
TextureTestGroup(Context & context)52 	TextureTestGroup (Context& context)
53 		: TestCaseGroup(context, "texture", "Texture Performance Tests")
54 	{
55 	}
56 
init(void)57 	virtual void init (void)
58 	{
59 		addChild(new TextureFormatTests		(m_context));
60 		addChild(new TextureFilteringTests	(m_context));
61 		addChild(new TextureCountTests		(m_context));
62 		addChild(new TextureUploadTests		(m_context));
63 	}
64 };
65 
66 // ShadersTestGroup
67 
68 class ShadersTestGroup : public TestCaseGroup
69 {
70 public:
ShadersTestGroup(Context & context)71 	ShadersTestGroup (Context& context)
72 		: TestCaseGroup(context, "shader", "Shader Performance Tests")
73 	{
74 	}
75 
init(void)76 	virtual void init (void)
77 	{
78 		addChild(new ShaderOperatorTests			(m_context));
79 		addChild(new ShaderControlStatementTests	(m_context));
80 	}
81 };
82 
83 // APITestGroup
84 
85 class APITestGroup : public TestCaseGroup
86 {
87 public:
APITestGroup(Context & context)88 	APITestGroup (Context& context)
89 		: TestCaseGroup(context, "api", "API Performance Tests")
90 	{
91 	}
92 
init(void)93 	virtual void init (void)
94 	{
95 		addChild(new StateChangeCallTests		(m_context));
96 		addChild(new StateChangeTests			(m_context));
97 		addChild(new RedundantStateChangeTests	(m_context));
98 		addChild(new DrawCallBatchingTests		(m_context));
99 	}
100 };
101 
102 // PerformanceTests
103 
PerformanceTests(Context & context)104 PerformanceTests::PerformanceTests (Context& context)
105 	: TestCaseGroup(context, "performance", "Performance Tests")
106 {
107 }
108 
~PerformanceTests(void)109 PerformanceTests::~PerformanceTests (void)
110 {
111 }
112 
init(void)113 void PerformanceTests::init (void)
114 {
115 	addChild(new BlendTests					(m_context));
116 	addChild(new TextureTestGroup			(m_context));
117 	addChild(new ShadersTestGroup			(m_context));
118 	addChild(new ShaderCompilerTests		(m_context));
119 	addChild(new APITestGroup				(m_context));
120 }
121 
122 } // Performance
123 } // gles2
124 } // deqp
125