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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Functional Tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fFunctionalTests.hpp"
25 
26 #include "glsShaderLibrary.hpp"
27 #include "es31fBasicComputeShaderTests.hpp"
28 #include "es31fComputeShaderBuiltinVarTests.hpp"
29 #include "es31fDrawTests.hpp"
30 #include "es31fShaderSharedVarTests.hpp"
31 #include "es31fAtomicCounterTests.hpp"
32 #include "es31fShaderAtomicOpTests.hpp"
33 #include "es31fShaderImageLoadStoreTests.hpp"
34 #include "es31fTessellationTests.hpp"
35 #include "es31fSSBOLayoutTests.hpp"
36 #include "es31fSSBOArrayLengthTests.hpp"
37 #include "es31fShaderCommonFunctionTests.hpp"
38 #include "es31fShaderPackingFunctionTests.hpp"
39 #include "es31fShaderIntegerFunctionTests.hpp"
40 #include "es31fStencilTexturingTests.hpp"
41 #include "es31fShaderTextureSizeTests.hpp"
42 #include "es31fShaderStateQueryTests.hpp"
43 #include "es31fLayoutBindingTests.hpp"
44 #include "es31fTextureLevelStateQueryTests.hpp"
45 #include "es31fIntegerStateQueryTests.hpp"
46 #include "es31fInternalFormatQueryTests.hpp"
47 #include "es31fBooleanStateQueryTests.hpp"
48 #include "es31fIndexedStateQueryTests.hpp"
49 #include "es31fTextureStateQueryTests.hpp"
50 #include "es31fFramebufferDefaultStateQueryTests.hpp"
51 #include "es31fProgramPipelineStateQueryTests.hpp"
52 #include "es31fProgramStateQueryTests.hpp"
53 #include "es31fSamplerStateQueryTests.hpp"
54 #include "es31fTextureFilteringTests.hpp"
55 #include "es31fTextureFormatTests.hpp"
56 #include "es31fTextureSpecificationTests.hpp"
57 #include "es31fTextureMultisampleTests.hpp"
58 #include "es31fMultisampleTests.hpp"
59 #include "es31fSynchronizationTests.hpp"
60 #include "es31fGeometryShaderTests.hpp"
61 #include "es31fSampleShadingTests.hpp"
62 #include "es31fSampleVariableTests.hpp"
63 #include "es31fIndirectComputeDispatchTests.hpp"
64 #include "es31fVertexAttributeBindingTests.hpp"
65 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
66 #include "es31fShaderMultisampleInterpolationTests.hpp"
67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68 #include "es31fProgramUniformTests.hpp"
69 #include "es31fOpaqueTypeIndexingTests.hpp"
70 #include "es31fAdvancedBlendTests.hpp"
71 #include "es31fSeparateShaderTests.hpp"
72 #include "es31fUniformLocationTests.hpp"
73 #include "es31fBuiltinPrecisionTests.hpp"
74 #include "es31fTessellationGeometryInteractionTests.hpp"
75 #include "es31fUniformBlockTests.hpp"
76 #include "es31fDebugTests.hpp"
77 #include "es31fFboColorbufferTests.hpp"
78 #include "es31fFboNoAttachmentTests.hpp"
79 #include "es31fFboSRGBWriteControlTests.hpp"
80 #include "es31fProgramInterfaceQueryTests.hpp"
81 #include "es31fTextureGatherTests.hpp"
82 #include "es31fTextureFormatTests.hpp"
83 #include "es31fTextureBufferTests.hpp"
84 #include "es31fTextureBorderClampTests.hpp"
85 #include "es31fShaderBuiltinConstantTests.hpp"
86 #include "es31fShaderHelperInvocationTests.hpp"
87 #include "es31fPrimitiveBoundingBoxTests.hpp"
88 #include "es31fAndroidExtensionPackES31ATests.hpp"
89 #include "es31fCopyImageTests.hpp"
90 #include "es31fDrawBuffersIndexedTests.hpp"
91 #include "es31fDefaultVertexArrayObjectTests.hpp"
92 #include "es31fSRGBDecodeTests.hpp"
93 #include "es31fDrawElementsBaseVertexTests.hpp"
94 #include "es31fShaderFramebufferFetchTests.hpp"
95 
96 namespace deqp
97 {
98 namespace gles31
99 {
100 namespace Functional
101 {
102 
103 class ShaderLibraryTest : public TestCaseGroup
104 {
105 public:
ShaderLibraryTest(Context & context,const char * name,const char * description)106 	ShaderLibraryTest (Context& context, const char* name, const char* description)
107 		: TestCaseGroup	(context, name, description)
108 		, m_filename	(name + std::string(".test"))
109 	{
110 	}
111 
ShaderLibraryTest(Context & context,const char * filename,const char * name,const char * description)112 	ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
113 		: TestCaseGroup	(context, name, description)
114 		, m_filename	(filename)
115 	{
116 	}
117 
init(void)118 	void init (void)
119 	{
120 		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
121 		std::string					fileName	= "shaders/" + m_filename;
122 		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
123 
124 		for (int i = 0; i < (int)children.size(); i++)
125 			addChild(children[i]);
126 	}
127 
128 private:
129 	const std::string m_filename;
130 };
131 
132 class ShaderBuiltinVarTests : public TestCaseGroup
133 {
134 public:
ShaderBuiltinVarTests(Context & context)135 	ShaderBuiltinVarTests (Context& context)
136 		: TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
137 	{
138 	}
139 
init(void)140 	void init (void)
141 	{
142 		addChild(new ComputeShaderBuiltinVarTests(m_context));
143 	}
144 };
145 
146 class ShaderBuiltinFunctionTests : public TestCaseGroup
147 {
148 public:
ShaderBuiltinFunctionTests(Context & context)149 	ShaderBuiltinFunctionTests (Context& context)
150 		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
151 	{
152 	}
153 
init(void)154 	void init (void)
155 	{
156 		addChild(new ShaderCommonFunctionTests	(m_context));
157 		addChild(new ShaderPackingFunctionTests	(m_context));
158 		addChild(new ShaderIntegerFunctionTests	(m_context));
159 		addChild(new ShaderTextureSizeTests		(m_context));
160 		addChild(createBuiltinPrecisionTests	(m_context));
161 	}
162 };
163 
164 class ShaderLinkageTests : public TestCaseGroup
165 {
166 public:
ShaderLinkageTests(Context & context)167 	ShaderLinkageTests (Context& context)
168 		: TestCaseGroup(context,  "linkage", "Linkage Tests")
169 	{
170 	}
171 
init(void)172 	void init (void)
173 	{
174 		addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
175 		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
176 		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
177 		addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
178 		addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
179 		addChild(new ShaderLibraryTest(m_context, "linkage_uniform.test", "uniform", "Uniform linkage"));
180 	}
181 };
182 
183 class ShaderTests : public TestCaseGroup
184 {
185 public:
ShaderTests(Context & context)186 	ShaderTests (Context& context)
187 		: TestCaseGroup(context, "shaders", "Shading Language Tests")
188 	{
189 	}
190 
init(void)191 	void init (void)
192 	{
193 		addChild(new ShaderBuiltinVarTests				(m_context));
194 		addChild(new ShaderBuiltinFunctionTests			(m_context));
195 		addChild(new SampleVariableTests				(m_context));
196 		addChild(new ShaderMultisampleInterpolationTests(m_context));
197 		addChild(new OpaqueTypeIndexingTests			(m_context));
198 		addChild(new ShaderLibraryTest					(m_context, "functions", "Function Tests"));
199 		addChild(new ShaderLibraryTest					(m_context, "arrays", "Arrays Tests"));
200 		addChild(new ShaderLibraryTest					(m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
201 		addChild(new ShaderLinkageTests					(m_context));
202 		addChild(new ShaderBuiltinConstantTests			(m_context));
203 		addChild(new ShaderHelperInvocationTests		(m_context));
204 		addChild(new ShaderLibraryTest					(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
205 		addChild(new ShaderLibraryTest					(m_context, "uniform_block", "Uniform block tests"));
206 		addChild(new ShaderFramebufferFetchTests		(m_context));
207 	}
208 };
209 
210 class ComputeTests : public TestCaseGroup
211 {
212 public:
ComputeTests(Context & context)213 	ComputeTests (Context& context)
214 		: TestCaseGroup(context, "compute", "Compute Shader Tests")
215 	{
216 	}
217 
init(void)218 	void init (void)
219 	{
220 		addChild(new BasicComputeShaderTests		(m_context));
221 		addChild(new ShaderSharedVarTests			(m_context));
222 		addChild(new IndirectComputeDispatchTests	(m_context));
223 	}
224 };
225 
226 class SSBOTests : public TestCaseGroup
227 {
228 public:
SSBOTests(Context & context)229 	SSBOTests (Context& context)
230 		: TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
231 	{
232 	}
233 
init(void)234 	void init (void)
235 	{
236 		addChild(new SSBOLayoutTests			(m_context));
237 		addChild(new ShaderAtomicOpTests		(m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
238 		addChild(new SSBOArrayLengthTests		(m_context));
239 	}
240 };
241 
242 class TextureTests : public TestCaseGroup
243 {
244 public:
TextureTests(Context & context)245 	TextureTests (Context& context)
246 		: TestCaseGroup(context, "texture", "Texture tests")
247 	{
248 	}
249 
init(void)250 	void init (void)
251 	{
252 		addChild(new TextureFilteringTests		(m_context));
253 		addChild(new TextureFormatTests			(m_context));
254 		addChild(new TextureSpecificationTests	(m_context));
255 		addChild(new TextureMultisampleTests	(m_context));
256 		addChild(new TextureGatherTests			(m_context));
257 		addChild(createTextureBufferTests		(m_context));
258 		addChild(new TextureBorderClampTests	(m_context));
259 	}
260 };
261 
262 class StateQueryTests : public TestCaseGroup
263 {
264 public:
StateQueryTests(Context & context)265 	StateQueryTests (Context& context)
266 		: TestCaseGroup(context, "state_query", "State query tests")
267 	{
268 	}
269 
init(void)270 	void init (void)
271 	{
272 		addChild(new BooleanStateQueryTests							(m_context));
273 		addChild(new IntegerStateQueryTests							(m_context));
274 		addChild(new IndexedStateQueryTests							(m_context));
275 		addChild(new TextureStateQueryTests							(m_context));
276 		addChild(new TextureLevelStateQueryTests					(m_context));
277 		addChild(new SamplerStateQueryTests							(m_context));
278 		addChild(new ShaderStateQueryTests							(m_context));
279 		addChild(new InternalFormatQueryTests						(m_context));
280 		addChild(new VertexAttributeBindingStateQueryTests			(m_context));
281 		addChild(new ShaderMultisampleInterpolationStateQueryTests	(m_context));
282 		addChild(new FramebufferDefaultStateQueryTests				(m_context));
283 		addChild(new ProgramStateQueryTests							(m_context));
284 		addChild(new ProgramPipelineStateQueryTests					(m_context));
285 	}
286 };
287 
288 class FboTests : public TestCaseGroup
289 {
290 public:
FboTests(Context & context)291 	FboTests (Context& context)
292 		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
293 	{
294 	}
295 
init(void)296 	void init (void)
297 	{
298 		addChild(new FboColorTests						(m_context));
299 		addChild(createFboNoAttachmentTests				(m_context));
300 		addChild(createFboNoAttachmentCompletenessTests	(m_context));
301 		addChild(new FboSRGBWriteControlTests			(m_context));
302 	}
303 };
304 
305 class SRGBTextureDecodeTests : public TestCaseGroup
306 {
307 public:
SRGBTextureDecodeTests(Context & context)308 	SRGBTextureDecodeTests (Context& context)
309 		: TestCaseGroup (context, "srgb_texture_decode", "GL_EXT_texture_sRGB_decode tests")
310 	{
311 	}
312 
init(void)313 	void init (void)
314 	{
315 		addChild(new SRGBDecodeTests	(m_context));
316 	}
317 };
318 
FunctionalTests(Context & context)319 FunctionalTests::FunctionalTests (Context& context)
320 	: TestCaseGroup(context, "functional", "Functionality Tests")
321 {
322 }
323 
~FunctionalTests(void)324 FunctionalTests::~FunctionalTests (void)
325 {
326 }
327 
init(void)328 void FunctionalTests::init (void)
329 {
330 	addChild(new ShaderTests							(m_context));
331 	addChild(new ComputeTests							(m_context));
332 	addChild(new DrawTests								(m_context));
333 	addChild(new TessellationTests						(m_context));
334 	addChild(new SSBOTests								(m_context));
335 	addChild(new UniformBlockTests						(m_context));
336 	addChild(new ShaderImageLoadStoreTests				(m_context));
337 	addChild(new AtomicCounterTests						(m_context));
338 	addChild(new StencilTexturingTests					(m_context));
339 	addChild(new TextureTests							(m_context));
340 	addChild(new StateQueryTests						(m_context));
341 	addChild(new MultisampleTests						(m_context));
342 	addChild(new SynchronizationTests					(m_context));
343 	addChild(new GeometryShaderTests					(m_context));
344 	addChild(new SampleShadingTests						(m_context));
345 	addChild(new VertexAttributeBindingTests			(m_context));
346 	addChild(new ProgramUniformTests					(m_context));
347 	addChild(new AdvancedBlendTests						(m_context));
348 	addChild(createSeparateShaderTests					(m_context));
349 	addChild(new UniformLocationTests					(m_context));
350 	addChild(new TessellationGeometryInteractionTests	(m_context));
351 	addChild(new DebugTests								(m_context));
352 	addChild(new FboTests								(m_context));
353 	addChild(new ProgramInterfaceQueryTests				(m_context));
354 	addChild(new LayoutBindingTests						(m_context));
355 	addChild(new PrimitiveBoundingBoxTests				(m_context));
356 	addChild(new AndroidExtensionPackES31ATests			(m_context));
357 	addChild(createCopyImageTests						(m_context));
358 	addChild(createDrawBuffersIndexedTests				(m_context));
359 	addChild(new DefaultVertexArrayObjectTests			(m_context));
360 	addChild(new SRGBTextureDecodeTests					(m_context));
361 	addChild(new DrawElementsBaseVertexTests			(m_context));
362 }
363 
364 } // Functional
365 } // gles31
366 } // deqp
367