1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Functional Tests.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es31fFunctionalTests.hpp"
25
26 #include "glsShaderLibrary.hpp"
27 #include "es31fBasicComputeShaderTests.hpp"
28 #include "es31fComputeShaderBuiltinVarTests.hpp"
29 #include "es31fDrawTests.hpp"
30 #include "es31fShaderSharedVarTests.hpp"
31 #include "es31fAtomicCounterTests.hpp"
32 #include "es31fShaderAtomicOpTests.hpp"
33 #include "es31fShaderImageLoadStoreTests.hpp"
34 #include "es31fTessellationTests.hpp"
35 #include "es31fSSBOLayoutTests.hpp"
36 #include "es31fSSBOArrayLengthTests.hpp"
37 #include "es31fShaderCommonFunctionTests.hpp"
38 #include "es31fShaderPackingFunctionTests.hpp"
39 #include "es31fShaderIntegerFunctionTests.hpp"
40 #include "es31fStencilTexturingTests.hpp"
41 #include "es31fShaderTextureSizeTests.hpp"
42 #include "es31fShaderStateQueryTests.hpp"
43 #include "es31fLayoutBindingTests.hpp"
44 #include "es31fTextureLevelStateQueryTests.hpp"
45 #include "es31fIntegerStateQueryTests.hpp"
46 #include "es31fInternalFormatQueryTests.hpp"
47 #include "es31fBooleanStateQueryTests.hpp"
48 #include "es31fIndexedStateQueryTests.hpp"
49 #include "es31fTextureStateQueryTests.hpp"
50 #include "es31fFramebufferDefaultStateQueryTests.hpp"
51 #include "es31fProgramPipelineStateQueryTests.hpp"
52 #include "es31fProgramStateQueryTests.hpp"
53 #include "es31fSamplerStateQueryTests.hpp"
54 #include "es31fTextureFilteringTests.hpp"
55 #include "es31fTextureFormatTests.hpp"
56 #include "es31fTextureSpecificationTests.hpp"
57 #include "es31fTextureMultisampleTests.hpp"
58 #include "es31fMultisampleTests.hpp"
59 #include "es31fSynchronizationTests.hpp"
60 #include "es31fGeometryShaderTests.hpp"
61 #include "es31fSampleShadingTests.hpp"
62 #include "es31fSampleVariableTests.hpp"
63 #include "es31fIndirectComputeDispatchTests.hpp"
64 #include "es31fVertexAttributeBindingTests.hpp"
65 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
66 #include "es31fShaderMultisampleInterpolationTests.hpp"
67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68 #include "es31fProgramUniformTests.hpp"
69 #include "es31fOpaqueTypeIndexingTests.hpp"
70 #include "es31fAdvancedBlendTests.hpp"
71 #include "es31fSeparateShaderTests.hpp"
72 #include "es31fUniformLocationTests.hpp"
73 #include "es31fBuiltinPrecisionTests.hpp"
74 #include "es31fTessellationGeometryInteractionTests.hpp"
75 #include "es31fUniformBlockTests.hpp"
76 #include "es31fDebugTests.hpp"
77 #include "es31fFboColorbufferTests.hpp"
78 #include "es31fFboNoAttachmentTests.hpp"
79 #include "es31fFboSRGBWriteControlTests.hpp"
80 #include "es31fProgramInterfaceQueryTests.hpp"
81 #include "es31fTextureGatherTests.hpp"
82 #include "es31fTextureFormatTests.hpp"
83 #include "es31fTextureBufferTests.hpp"
84 #include "es31fTextureBorderClampTests.hpp"
85 #include "es31fShaderBuiltinConstantTests.hpp"
86 #include "es31fShaderHelperInvocationTests.hpp"
87 #include "es31fPrimitiveBoundingBoxTests.hpp"
88 #include "es31fAndroidExtensionPackES31ATests.hpp"
89 #include "es31fCopyImageTests.hpp"
90 #include "es31fDrawBuffersIndexedTests.hpp"
91 #include "es31fDefaultVertexArrayObjectTests.hpp"
92 #include "es31fSRGBDecodeTests.hpp"
93 #include "es31fDrawElementsBaseVertexTests.hpp"
94 #include "es31fShaderFramebufferFetchTests.hpp"
95
96 namespace deqp
97 {
98 namespace gles31
99 {
100 namespace Functional
101 {
102
103 class ShaderLibraryTest : public TestCaseGroup
104 {
105 public:
ShaderLibraryTest(Context & context,const char * name,const char * description)106 ShaderLibraryTest (Context& context, const char* name, const char* description)
107 : TestCaseGroup (context, name, description)
108 , m_filename (name + std::string(".test"))
109 {
110 }
111
ShaderLibraryTest(Context & context,const char * filename,const char * name,const char * description)112 ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
113 : TestCaseGroup (context, name, description)
114 , m_filename (filename)
115 {
116 }
117
init(void)118 void init (void)
119 {
120 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
121 std::string fileName = "shaders/" + m_filename;
122 std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str());
123
124 for (int i = 0; i < (int)children.size(); i++)
125 addChild(children[i]);
126 }
127
128 private:
129 const std::string m_filename;
130 };
131
132 class ShaderBuiltinVarTests : public TestCaseGroup
133 {
134 public:
ShaderBuiltinVarTests(Context & context)135 ShaderBuiltinVarTests (Context& context)
136 : TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
137 {
138 }
139
init(void)140 void init (void)
141 {
142 addChild(new ComputeShaderBuiltinVarTests(m_context));
143 }
144 };
145
146 class ShaderBuiltinFunctionTests : public TestCaseGroup
147 {
148 public:
ShaderBuiltinFunctionTests(Context & context)149 ShaderBuiltinFunctionTests (Context& context)
150 : TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
151 {
152 }
153
init(void)154 void init (void)
155 {
156 addChild(new ShaderCommonFunctionTests (m_context));
157 addChild(new ShaderPackingFunctionTests (m_context));
158 addChild(new ShaderIntegerFunctionTests (m_context));
159 addChild(new ShaderTextureSizeTests (m_context));
160 addChild(createBuiltinPrecisionTests (m_context));
161 }
162 };
163
164 class ShaderLinkageTests : public TestCaseGroup
165 {
166 public:
ShaderLinkageTests(Context & context)167 ShaderLinkageTests (Context& context)
168 : TestCaseGroup(context, "linkage", "Linkage Tests")
169 {
170 }
171
init(void)172 void init (void)
173 {
174 addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
175 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
176 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
177 addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
178 addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
179 addChild(new ShaderLibraryTest(m_context, "linkage_uniform.test", "uniform", "Uniform linkage"));
180 }
181 };
182
183 class ShaderTests : public TestCaseGroup
184 {
185 public:
ShaderTests(Context & context)186 ShaderTests (Context& context)
187 : TestCaseGroup(context, "shaders", "Shading Language Tests")
188 {
189 }
190
init(void)191 void init (void)
192 {
193 addChild(new ShaderBuiltinVarTests (m_context));
194 addChild(new ShaderBuiltinFunctionTests (m_context));
195 addChild(new SampleVariableTests (m_context));
196 addChild(new ShaderMultisampleInterpolationTests(m_context));
197 addChild(new OpaqueTypeIndexingTests (m_context));
198 addChild(new ShaderLibraryTest (m_context, "functions", "Function Tests"));
199 addChild(new ShaderLibraryTest (m_context, "arrays", "Arrays Tests"));
200 addChild(new ShaderLibraryTest (m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
201 addChild(new ShaderLinkageTests (m_context));
202 addChild(new ShaderBuiltinConstantTests (m_context));
203 addChild(new ShaderHelperInvocationTests (m_context));
204 addChild(new ShaderLibraryTest (m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
205 addChild(new ShaderLibraryTest (m_context, "uniform_block", "Uniform block tests"));
206 addChild(new ShaderFramebufferFetchTests (m_context));
207 }
208 };
209
210 class ComputeTests : public TestCaseGroup
211 {
212 public:
ComputeTests(Context & context)213 ComputeTests (Context& context)
214 : TestCaseGroup(context, "compute", "Compute Shader Tests")
215 {
216 }
217
init(void)218 void init (void)
219 {
220 addChild(new BasicComputeShaderTests (m_context));
221 addChild(new ShaderSharedVarTests (m_context));
222 addChild(new IndirectComputeDispatchTests (m_context));
223 }
224 };
225
226 class SSBOTests : public TestCaseGroup
227 {
228 public:
SSBOTests(Context & context)229 SSBOTests (Context& context)
230 : TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
231 {
232 }
233
init(void)234 void init (void)
235 {
236 addChild(new SSBOLayoutTests (m_context));
237 addChild(new ShaderAtomicOpTests (m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
238 addChild(new SSBOArrayLengthTests (m_context));
239 }
240 };
241
242 class TextureTests : public TestCaseGroup
243 {
244 public:
TextureTests(Context & context)245 TextureTests (Context& context)
246 : TestCaseGroup(context, "texture", "Texture tests")
247 {
248 }
249
init(void)250 void init (void)
251 {
252 addChild(new TextureFilteringTests (m_context));
253 addChild(new TextureFormatTests (m_context));
254 addChild(new TextureSpecificationTests (m_context));
255 addChild(new TextureMultisampleTests (m_context));
256 addChild(new TextureGatherTests (m_context));
257 addChild(createTextureBufferTests (m_context));
258 addChild(new TextureBorderClampTests (m_context));
259 }
260 };
261
262 class StateQueryTests : public TestCaseGroup
263 {
264 public:
StateQueryTests(Context & context)265 StateQueryTests (Context& context)
266 : TestCaseGroup(context, "state_query", "State query tests")
267 {
268 }
269
init(void)270 void init (void)
271 {
272 addChild(new BooleanStateQueryTests (m_context));
273 addChild(new IntegerStateQueryTests (m_context));
274 addChild(new IndexedStateQueryTests (m_context));
275 addChild(new TextureStateQueryTests (m_context));
276 addChild(new TextureLevelStateQueryTests (m_context));
277 addChild(new SamplerStateQueryTests (m_context));
278 addChild(new ShaderStateQueryTests (m_context));
279 addChild(new InternalFormatQueryTests (m_context));
280 addChild(new VertexAttributeBindingStateQueryTests (m_context));
281 addChild(new ShaderMultisampleInterpolationStateQueryTests (m_context));
282 addChild(new FramebufferDefaultStateQueryTests (m_context));
283 addChild(new ProgramStateQueryTests (m_context));
284 addChild(new ProgramPipelineStateQueryTests (m_context));
285 }
286 };
287
288 class FboTests : public TestCaseGroup
289 {
290 public:
FboTests(Context & context)291 FboTests (Context& context)
292 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
293 {
294 }
295
init(void)296 void init (void)
297 {
298 addChild(new FboColorTests (m_context));
299 addChild(createFboNoAttachmentTests (m_context));
300 addChild(createFboNoAttachmentCompletenessTests (m_context));
301 addChild(new FboSRGBWriteControlTests (m_context));
302 }
303 };
304
305 class SRGBTextureDecodeTests : public TestCaseGroup
306 {
307 public:
SRGBTextureDecodeTests(Context & context)308 SRGBTextureDecodeTests (Context& context)
309 : TestCaseGroup (context, "srgb_texture_decode", "GL_EXT_texture_sRGB_decode tests")
310 {
311 }
312
init(void)313 void init (void)
314 {
315 addChild(new SRGBDecodeTests (m_context));
316 }
317 };
318
FunctionalTests(Context & context)319 FunctionalTests::FunctionalTests (Context& context)
320 : TestCaseGroup(context, "functional", "Functionality Tests")
321 {
322 }
323
~FunctionalTests(void)324 FunctionalTests::~FunctionalTests (void)
325 {
326 }
327
init(void)328 void FunctionalTests::init (void)
329 {
330 addChild(new ShaderTests (m_context));
331 addChild(new ComputeTests (m_context));
332 addChild(new DrawTests (m_context));
333 addChild(new TessellationTests (m_context));
334 addChild(new SSBOTests (m_context));
335 addChild(new UniformBlockTests (m_context));
336 addChild(new ShaderImageLoadStoreTests (m_context));
337 addChild(new AtomicCounterTests (m_context));
338 addChild(new StencilTexturingTests (m_context));
339 addChild(new TextureTests (m_context));
340 addChild(new StateQueryTests (m_context));
341 addChild(new MultisampleTests (m_context));
342 addChild(new SynchronizationTests (m_context));
343 addChild(new GeometryShaderTests (m_context));
344 addChild(new SampleShadingTests (m_context));
345 addChild(new VertexAttributeBindingTests (m_context));
346 addChild(new ProgramUniformTests (m_context));
347 addChild(new AdvancedBlendTests (m_context));
348 addChild(createSeparateShaderTests (m_context));
349 addChild(new UniformLocationTests (m_context));
350 addChild(new TessellationGeometryInteractionTests (m_context));
351 addChild(new DebugTests (m_context));
352 addChild(new FboTests (m_context));
353 addChild(new ProgramInterfaceQueryTests (m_context));
354 addChild(new LayoutBindingTests (m_context));
355 addChild(new PrimitiveBoundingBoxTests (m_context));
356 addChild(new AndroidExtensionPackES31ATests (m_context));
357 addChild(createCopyImageTests (m_context));
358 addChild(createDrawBuffersIndexedTests (m_context));
359 addChild(new DefaultVertexArrayObjectTests (m_context));
360 addChild(new SRGBTextureDecodeTests (m_context));
361 addChild(new DrawElementsBaseVertexTests (m_context));
362 }
363
364 } // Functional
365 } // gles31
366 } // deqp
367