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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Geometry shader tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fGeometryShaderTests.hpp"
25 
26 #include "gluRenderContext.hpp"
27 #include "gluTextureUtil.hpp"
28 #include "gluObjectWrapper.hpp"
29 #include "gluPixelTransfer.hpp"
30 #include "gluContextInfo.hpp"
31 #include "gluCallLogWrapper.hpp"
32 #include "tcuRenderTarget.hpp"
33 #include "tcuTestLog.hpp"
34 #include "tcuVectorUtil.hpp"
35 #include "tcuImageCompare.hpp"
36 #include "tcuTextureUtil.hpp"
37 #include "tcuStringTemplate.hpp"
38 #include "glsStateQueryUtil.hpp"
39 
40 #include "gluStrUtil.hpp"
41 #include "deStringUtil.hpp"
42 #include "deUniquePtr.hpp"
43 #include "deMemory.h"
44 
45 #include "sglrContext.hpp"
46 #include "sglrReferenceContext.hpp"
47 #include "sglrGLContext.hpp"
48 #include "sglrReferenceUtils.hpp"
49 
50 #include "glwDefs.hpp"
51 #include "glwEnums.hpp"
52 #include "glwFunctions.hpp"
53 
54 #include <algorithm>
55 
56 using namespace glw;
57 
58 namespace deqp
59 {
60 namespace gles31
61 {
62 namespace Functional
63 {
64 namespace
65 {
66 
67 using namespace gls::StateQueryUtil;
68 
69 const int TEST_CANVAS_SIZE = 256;
70 
71 static const char* const s_commonShaderSourceVertex =		"${GLSL_VERSION_DECL}\n"
72 															"in highp vec4 a_position;\n"
73 															"in highp vec4 a_color;\n"
74 															"out highp vec4 v_geom_FragColor;\n"
75 															"void main (void)\n"
76 															"{\n"
77 															"	gl_Position = a_position;\n"
78 															"	gl_PointSize = 1.0;\n"
79 															"	v_geom_FragColor = a_color;\n"
80 															"}\n";
81 static const char* const s_commonShaderSourceFragment =		"${GLSL_VERSION_DECL}\n"
82 															"layout(location = 0) out mediump vec4 fragColor;\n"
83 															"in mediump vec4 v_frag_FragColor;\n"
84 															"void main (void)\n"
85 															"{\n"
86 															"	fragColor = v_frag_FragColor;\n"
87 															"}\n";
88 static const char* const s_expandShaderSourceGeometryBody =	"in highp vec4 v_geom_FragColor[];\n"
89 															"out highp vec4 v_frag_FragColor;\n"
90 															"\n"
91 															"void main (void)\n"
92 															"{\n"
93 															"	const highp vec4 offset0 = vec4(-0.07, -0.01, 0.0, 0.0);\n"
94 															"	const highp vec4 offset1 = vec4( 0.03, -0.03, 0.0, 0.0);\n"
95 															"	const highp vec4 offset2 = vec4(-0.01,  0.08, 0.0, 0.0);\n"
96 															"	      highp vec4 yoffset = float(gl_PrimitiveIDIn) * vec4(0.02, 0.1, 0.0, 0.0);\n"
97 															"\n"
98 															"	for (highp int ndx = 0; ndx < gl_in.length(); ndx++)\n"
99 															"	{\n"
100 															"		gl_Position = gl_in[ndx].gl_Position + offset0 + yoffset;\n"
101 															"		gl_PrimitiveID = gl_PrimitiveIDIn;\n"
102 															"		v_frag_FragColor = v_geom_FragColor[ndx];\n"
103 															"		EmitVertex();\n"
104 															"\n"
105 															"		gl_Position = gl_in[ndx].gl_Position + offset1 + yoffset;\n"
106 															"		gl_PrimitiveID = gl_PrimitiveIDIn;\n"
107 															"		v_frag_FragColor = v_geom_FragColor[ndx];\n"
108 															"		EmitVertex();\n"
109 															"\n"
110 															"		gl_Position = gl_in[ndx].gl_Position + offset2 + yoffset;\n"
111 															"		gl_PrimitiveID = gl_PrimitiveIDIn;\n"
112 															"		v_frag_FragColor = v_geom_FragColor[ndx];\n"
113 															"		EmitVertex();\n"
114 															"		EndPrimitive();\n"
115 															"	}\n"
116 															"}\n";
117 
specializeShader(const std::string & shaderSource,const glu::ContextType & contextType)118 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType)
119 {
120 	const bool							isES32	= glu::contextSupports(contextType, glu::ApiType::es(3, 2));
121 	std::map<std::string, std::string>	args;
122 	args["GLSL_VERSION_DECL"]					= glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(contextType));
123 	args["GLSL_EXT_GEOMETRY_SHADER"]			= isES32 ? "" : "#extension GL_EXT_geometry_shader : require\n";
124 	args["GLSL_OES_TEXTURE_STORAGE_MULTISAMPLE"]= isES32 ? "" : "#extension GL_OES_texture_storage_multisample_2d_array : require\n";
125 
126 	return tcu::StringTemplate(shaderSource).specialize(args);
127 }
128 
inputTypeToGLString(rr::GeometryShaderInputType inputType)129 std::string inputTypeToGLString (rr::GeometryShaderInputType inputType)
130 {
131 	switch (inputType)
132 	{
133 		case rr::GEOMETRYSHADERINPUTTYPE_POINTS:				return "points";
134 		case rr::GEOMETRYSHADERINPUTTYPE_LINES:					return "lines";
135 		case rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY:		return "lines_adjacency";
136 		case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES:				return "triangles";
137 		case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY:	return "triangles_adjacency";
138 		default:
139 			DE_ASSERT(DE_FALSE);
140 			return "error";
141 	}
142 }
143 
outputTypeToGLString(rr::GeometryShaderOutputType outputType)144 std::string outputTypeToGLString (rr::GeometryShaderOutputType outputType)
145 {
146 	switch (outputType)
147 	{
148 		case rr::GEOMETRYSHADEROUTPUTTYPE_POINTS:				return "points";
149 		case rr::GEOMETRYSHADEROUTPUTTYPE_LINE_STRIP:			return "line_strip";
150 		case rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP:		return "triangle_strip";
151 		default:
152 			DE_ASSERT(DE_FALSE);
153 			return "error";
154 	}
155 }
156 
primitiveTypeToString(GLenum primitive)157 std::string primitiveTypeToString (GLenum primitive)
158 {
159 	switch (primitive)
160 	{
161 		case GL_POINTS:						 return "points";
162 		case GL_LINES:						 return "lines";
163 		case GL_LINE_LOOP:					 return "line_loop";
164 		case GL_LINE_STRIP:					 return "line_strip";
165 		case GL_LINES_ADJACENCY:			 return "lines_adjacency";
166 		case GL_LINE_STRIP_ADJACENCY:		 return "line_strip_adjacency";
167 		case GL_TRIANGLES:					 return "triangles";
168 		case GL_TRIANGLE_STRIP:				 return "triangle_strip";
169 		case GL_TRIANGLE_FAN:				 return "triangle_fan";
170 		case GL_TRIANGLES_ADJACENCY:		 return "triangles_adjacency";
171 		case GL_TRIANGLE_STRIP_ADJACENCY:	 return "triangle_strip_adjacency";
172 		default:
173 			DE_ASSERT(DE_FALSE);
174 			return "error";
175 	}
176 }
177 
178 struct OutputCountPatternSpec
179 {
180 						OutputCountPatternSpec (int count);
181 						OutputCountPatternSpec (int count0, int count1);
182 
183 	std::vector<int>	pattern;
184 };
185 
OutputCountPatternSpec(int count)186 OutputCountPatternSpec::OutputCountPatternSpec (int count)
187 {
188 	pattern.push_back(count);
189 }
190 
OutputCountPatternSpec(int count0,int count1)191 OutputCountPatternSpec::OutputCountPatternSpec (int count0, int count1)
192 {
193 	pattern.push_back(count0);
194 	pattern.push_back(count1);
195 }
196 
197 class VertexExpanderShader : public sglr::ShaderProgram
198 {
199 public:
200 				VertexExpanderShader	(const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType);
201 
202 	void		shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
203 	void		shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
204 	void		shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
205 
206 private:
207 	size_t		calcOutputVertices		(rr::GeometryShaderInputType inputType) const;
208 	std::string	genGeometrySource		(const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) const;
209 };
210 
VertexExpanderShader(const glu::ContextType & contextType,rr::GeometryShaderInputType inputType,rr::GeometryShaderOutputType outputType)211 VertexExpanderShader::VertexExpanderShader (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType)
212 	: sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
213 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
214 							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
215 							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
216 							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
217 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
218 							<< sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
219 							<< sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
220 							<< sglr::pdec::GeometryShaderDeclaration(inputType, outputType, calcOutputVertices(inputType))
221 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, inputType, outputType).c_str()))
222 {
223 }
224 
shadeVertices(const rr::VertexAttrib * inputs,rr::VertexPacket * const * packets,const int numPackets) const225 void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
226 {
227 	for (int ndx = 0; ndx < numPackets; ++ndx)
228 	{
229 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
230 		packets[ndx]->pointSize = 1.0f;
231 		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
232 	}
233 }
234 
shadeFragments(rr::FragmentPacket * packets,const int numPackets,const rr::FragmentShadingContext & context) const235 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
236 {
237 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
238 	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
239 		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
240 }
241 
shadePrimitives(rr::GeometryEmitter & output,int verticesIn,const rr::PrimitivePacket * packets,const int numPackets,int invocationID) const242 void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
243 {
244 	DE_UNREF(invocationID);
245 
246 	for (int ndx = 0; ndx < numPackets; ++ndx)
247 	for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx)
248 	{
249 		const tcu::Vec4 offsets[] =
250 		{
251 			tcu::Vec4(-0.07f, -0.01f, 0.0f, 0.0f),
252 			tcu::Vec4( 0.03f, -0.03f, 0.0f, 0.0f),
253 			tcu::Vec4(-0.01f,  0.08f, 0.0f, 0.0f)
254 		};
255 		const tcu::Vec4 yoffset = float(packets[ndx].primitiveIDIn) * tcu::Vec4(0.02f, 0.1f, 0, 0);
256 
257 		// Create new primitive at every input vertice
258 		const rr::VertexPacket* vertex = packets[ndx].vertices[verticeNdx];
259 
260 		output.EmitVertex(vertex->position + offsets[0] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
261 		output.EmitVertex(vertex->position + offsets[1] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
262 		output.EmitVertex(vertex->position + offsets[2] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
263 		output.EndPrimitive();
264 	}
265 }
266 
calcOutputVertices(rr::GeometryShaderInputType inputType) const267 size_t VertexExpanderShader::calcOutputVertices (rr::GeometryShaderInputType inputType) const
268 {
269 	switch (inputType)
270 	{
271 		case rr::GEOMETRYSHADERINPUTTYPE_POINTS:				return 1 * 3;
272 		case rr::GEOMETRYSHADERINPUTTYPE_LINES:					return 2 * 3;
273 		case rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY:		return 4 * 3;
274 		case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES:				return 3 * 3;
275 		case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY:	return 6 * 3;
276 		default:
277 			DE_ASSERT(DE_FALSE);
278 			return 0;
279 	}
280 }
281 
genGeometrySource(const glu::ContextType & contextType,rr::GeometryShaderInputType inputType,rr::GeometryShaderOutputType outputType) const282 std::string	VertexExpanderShader::genGeometrySource (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) const
283 {
284 	std::ostringstream str;
285 
286 	str << "${GLSL_VERSION_DECL}\n";
287 	str << "${GLSL_EXT_GEOMETRY_SHADER}";
288 	str << "layout(" << inputTypeToGLString(inputType) << ") in;\n";
289 	str << "layout(" << outputTypeToGLString(outputType) << ", max_vertices = " << calcOutputVertices(inputType) << ") out;";
290 	str << "\n";
291 	str << s_expandShaderSourceGeometryBody;
292 
293 	return specializeShader(str.str(), contextType);
294 }
295 
296 class VertexEmitterShader : public sglr::ShaderProgram
297 {
298 public:
299 				VertexEmitterShader		(const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType);
300 
301 	void		shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
302 	void		shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
303 	void		shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
304 
305 private:
306 	std::string	genGeometrySource		(const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) const;
307 
308 	int			m_emitCountA;
309 	int			m_endCountA;
310 	int			m_emitCountB;
311 	int			m_endCountB;
312 };
313 
VertexEmitterShader(const glu::ContextType & contextType,int emitCountA,int endCountA,int emitCountB,int endCountB,rr::GeometryShaderOutputType outputType)314 VertexEmitterShader::VertexEmitterShader (const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType)
315 	: sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
316 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
317 							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
318 							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
319 							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
320 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
321 							<< sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
322 							<< sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
323 							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, outputType, emitCountA + emitCountB)
324 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, emitCountA, endCountA, emitCountB, endCountB, outputType).c_str()))
325 	, m_emitCountA		(emitCountA)
326 	, m_endCountA		(endCountA)
327 	, m_emitCountB		(emitCountB)
328 	, m_endCountB		(endCountB)
329 {
330 }
331 
shadeVertices(const rr::VertexAttrib * inputs,rr::VertexPacket * const * packets,const int numPackets) const332 void VertexEmitterShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
333 {
334 	for (int ndx = 0; ndx < numPackets; ++ndx)
335 	{
336 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
337 		packets[ndx]->pointSize = 1.0f;
338 		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
339 	}
340 }
341 
shadeFragments(rr::FragmentPacket * packets,const int numPackets,const rr::FragmentShadingContext & context) const342 void VertexEmitterShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
343 {
344 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
345 	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
346 		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
347 }
348 
shadePrimitives(rr::GeometryEmitter & output,int verticesIn,const rr::PrimitivePacket * packets,const int numPackets,int invocationID) const349 void VertexEmitterShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
350 {
351 	DE_UNREF(verticesIn);
352 	DE_UNREF(invocationID);
353 
354 	for (int ndx = 0; ndx < numPackets; ++ndx)
355 	{
356 		const tcu::Vec4 positions[] =
357 		{
358 			tcu::Vec4(-0.5f,   0.5f, 0.0f, 0.0f),
359 			tcu::Vec4( 0.0f,   0.1f, 0.0f, 0.0f),
360 			tcu::Vec4( 0.5f,   0.5f, 0.0f, 0.0f),
361 			tcu::Vec4( 0.7f,  -0.2f, 0.0f, 0.0f),
362 			tcu::Vec4( 0.2f,   0.2f, 0.0f, 0.0f),
363 			tcu::Vec4( 0.4f,  -0.3f, 0.0f, 0.0f),
364 		};
365 
366 		// Create new primitive at this point
367 		const rr::VertexPacket* vertex = packets[ndx].vertices[0];
368 
369 		for (int i = 0; i < m_emitCountA; ++i)
370 			output.EmitVertex(vertex->position + positions[i], vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
371 
372 		for (int i = 0; i < m_endCountA; ++i)
373 			output.EndPrimitive();
374 
375 		for (int i = 0; i < m_emitCountB; ++i)
376 			output.EmitVertex(vertex->position + positions[m_emitCountA + i], vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
377 
378 		for (int i = 0; i < m_endCountB; ++i)
379 			output.EndPrimitive();
380 	}
381 }
382 
genGeometrySource(const glu::ContextType & contextType,int emitCountA,int endCountA,int emitCountB,int endCountB,rr::GeometryShaderOutputType outputType) const383 std::string	VertexEmitterShader::genGeometrySource (const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) const
384 {
385 	std::ostringstream str;
386 
387 	str << "${GLSL_VERSION_DECL}\n";
388 	str << "${GLSL_EXT_GEOMETRY_SHADER}";
389 	str << "layout(points) in;\n";
390 	str << "layout(" << outputTypeToGLString(outputType) << ", max_vertices = " << (emitCountA+emitCountB) << ") out;";
391 	str << "\n";
392 
393 	str <<	"in highp vec4 v_geom_FragColor[];\n"
394 			"out highp vec4 v_frag_FragColor;\n"
395 			"\n"
396 			"void main (void)\n"
397 			"{\n"
398 			"	const highp vec4 position0 = vec4(-0.5,  0.5, 0.0, 0.0);\n"
399 			"	const highp vec4 position1 = vec4( 0.0,  0.1, 0.0, 0.0);\n"
400 			"	const highp vec4 position2 = vec4( 0.5,  0.5, 0.0, 0.0);\n"
401 			"	const highp vec4 position3 = vec4( 0.7, -0.2, 0.0, 0.0);\n"
402 			"	const highp vec4 position4 = vec4( 0.2,  0.2, 0.0, 0.0);\n"
403 			"	const highp vec4 position5 = vec4( 0.4, -0.3, 0.0, 0.0);\n"
404 			"\n";
405 
406 	for (int i = 0; i < emitCountA; ++i)
407 		str <<	"	gl_Position = gl_in[0].gl_Position + position" << i << ";\n"
408 				"	gl_PrimitiveID = gl_PrimitiveIDIn;\n"
409 				"	v_frag_FragColor = v_geom_FragColor[0];\n"
410 				"	EmitVertex();\n"
411 				"\n";
412 
413 	for (int i = 0; i < endCountA; ++i)
414 		str << "	EndPrimitive();\n";
415 
416 	for (int i = 0; i < emitCountB; ++i)
417 		str <<	"	gl_Position = gl_in[0].gl_Position + position" << (emitCountA + i) << ";\n"
418 				"	gl_PrimitiveID = gl_PrimitiveIDIn;\n"
419 				"	v_frag_FragColor = v_geom_FragColor[0];\n"
420 				"	EmitVertex();\n"
421 				"\n";
422 
423 	for (int i = 0; i < endCountB; ++i)
424 		str << "	EndPrimitive();\n";
425 
426 	str << "}\n";
427 
428 	return specializeShader(str.str(), contextType);
429 }
430 
431 class VertexVaryingShader : public sglr::ShaderProgram
432 {
433 public:
434 												VertexVaryingShader		(const glu::ContextType& contextType, int vertexOut, int geometryOut);
435 
436 	void										shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
437 	void										shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
438 	void										shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
439 
440 private:
441 	static sglr::pdec::ShaderProgramDeclaration genProgramDeclaration	(const glu::ContextType& contextType, int vertexOut, int geometryOut);
442 
443 	const int									m_vertexOut;
444 	const int									m_geometryOut;
445 };
446 
VertexVaryingShader(const glu::ContextType & contextType,int vertexOut,int geometryOut)447 VertexVaryingShader::VertexVaryingShader (const glu::ContextType& contextType, int vertexOut, int geometryOut)
448 	: sglr::ShaderProgram	(genProgramDeclaration(contextType, vertexOut, geometryOut))
449 	, m_vertexOut			(vertexOut)
450 	, m_geometryOut			(geometryOut)
451 {
452 }
453 
shadeVertices(const rr::VertexAttrib * inputs,rr::VertexPacket * const * packets,const int numPackets) const454 void VertexVaryingShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
455 {
456 	// vertex shader is no-op
457 	if (m_vertexOut == -1)
458 		return;
459 
460 	for (int ndx = 0; ndx < numPackets; ++ndx)
461 	{
462 		const tcu::Vec4 color = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
463 
464 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
465 		packets[ndx]->pointSize = 1.0f;
466 
467 		switch (m_vertexOut)
468 		{
469 			case 0:
470 				break;
471 
472 			case 1:
473 				packets[ndx]->outputs[0] = color;
474 				break;
475 
476 			case 2:
477 				packets[ndx]->outputs[0] = color * 0.5f;
478 				packets[ndx]->outputs[1] = color.swizzle(2,1,0,3) * 0.5f;
479 				break;
480 
481 			default:
482 				DE_ASSERT(DE_FALSE);
483 		}
484 	}
485 }
486 
shadeFragments(rr::FragmentPacket * packets,const int numPackets,const rr::FragmentShadingContext & context) const487 void VertexVaryingShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
488 {
489 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
490 	{
491 		switch (m_geometryOut)
492 		{
493 			case 0:
494 				for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
495 					rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
496 				break;
497 
498 			case 1:
499 				for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
500 					rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx));
501 				break;
502 
503 			case 2:
504 				for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
505 					rr::writeFragmentOutput(context, packetNdx, fragNdx, 0,   rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx)
506 					                                                        + rr::readTriangleVarying<float>(packets[packetNdx], context, 1, fragNdx).swizzle(1, 0, 2, 3));
507 				break;
508 
509 			default:
510 				DE_ASSERT(DE_FALSE);
511 		}
512 	}
513 }
514 
shadePrimitives(rr::GeometryEmitter & output,int verticesIn,const rr::PrimitivePacket * packets,const int numPackets,int invocationID) const515 void VertexVaryingShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
516 {
517 	DE_UNREF(invocationID);
518 
519 	const tcu::Vec4 vertexOffset(-0.2f, -0.2f, 0, 0);
520 
521 	if (m_vertexOut == -1)
522 	{
523 		// vertex is a no-op
524 		const tcu::Vec4 inputColor = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
525 		rr::GenericVec4	outputs[2];
526 
527 		// output color
528 		switch (m_geometryOut)
529 		{
530 			case 0:
531 				break;
532 
533 			case 1:
534 				outputs[0] = inputColor;
535 				break;
536 
537 			case 2:
538 				outputs[0] = inputColor * 0.5f;
539 				outputs[1] = inputColor.swizzle(1, 0, 2, 3) * 0.5f;
540 				break;
541 
542 			default:
543 				DE_ASSERT(DE_FALSE);
544 		}
545 
546 		for (int ndx = 0; ndx < numPackets; ++ndx)
547 		{
548 			output.EmitVertex(tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn);
549 			output.EmitVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn);
550 			output.EmitVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn);
551 			output.EndPrimitive();
552 		}
553 	}
554 	else
555 	{
556 		// vertex is not a no-op
557 		for (int ndx = 0; ndx < numPackets; ++ndx)
558 		{
559 			for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx)
560 			{
561 				tcu::Vec4		inputColor;
562 				rr::GenericVec4	outputs[2];
563 
564 				// input color
565 				switch (m_vertexOut)
566 				{
567 					case 0:
568 						inputColor = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
569 						break;
570 
571 					case 1:
572 						inputColor = packets[ndx].vertices[verticeNdx]->outputs[0].get<float>();
573 						break;
574 
575 					case 2:
576 						inputColor = (packets[ndx].vertices[verticeNdx]->outputs[0].get<float>() * 0.5f)
577 								   + (packets[ndx].vertices[verticeNdx]->outputs[1].get<float>().swizzle(2, 1, 0, 3) * 0.5f);
578 						break;
579 
580 					default:
581 						DE_ASSERT(DE_FALSE);
582 				}
583 
584 				// output color
585 				switch (m_geometryOut)
586 				{
587 					case 0:
588 						break;
589 
590 					case 1:
591 						outputs[0] = inputColor;
592 						break;
593 
594 					case 2:
595 						outputs[0] = inputColor * 0.5f;
596 						outputs[1] = inputColor.swizzle(1, 0, 2, 3) * 0.5f;
597 						break;
598 
599 					default:
600 						DE_ASSERT(DE_FALSE);
601 				}
602 
603 				output.EmitVertex(packets[ndx].vertices[verticeNdx]->position + vertexOffset, packets[ndx].vertices[verticeNdx]->pointSize, outputs, packets[ndx].primitiveIDIn);
604 			}
605 			output.EndPrimitive();
606 		}
607 	}
608 }
609 
genProgramDeclaration(const glu::ContextType & contextType,int vertexOut,int geometryOut)610 sglr::pdec::ShaderProgramDeclaration VertexVaryingShader::genProgramDeclaration	(const glu::ContextType& contextType, int vertexOut, int geometryOut)
611 {
612 	sglr::pdec::ShaderProgramDeclaration	decl;
613 	std::ostringstream						vertexSource;
614 	std::ostringstream						fragmentSource;
615 	std::ostringstream						geometrySource;
616 
617 	decl
618 		<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
619 		<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT);
620 
621 	for (int i = 0; i < vertexOut; ++i)
622 		decl << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT);
623 	for (int i = 0; i < geometryOut; ++i)
624 		decl << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
625 
626 	decl
627 		<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
628 		<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES, rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, 3);
629 
630 	// vertexSource
631 
632 	vertexSource << "${GLSL_VERSION_DECL}\n"
633 					"in highp vec4 a_position;\n"
634 					"in highp vec4 a_color;\n";
635 
636 	// no-op case?
637 	if (vertexOut == -1)
638 	{
639 		vertexSource << "void main (void)\n"
640 						"{\n"
641 						"}\n";
642 	}
643 	else
644 	{
645 		for (int i = 0; i < vertexOut; ++i)
646 			vertexSource << "out highp vec4 v_geom_" << i << ";\n";
647 
648 		vertexSource << "void main (void)\n"
649 						"{\n"
650 						"\tgl_Position = a_position;\n"
651 						"\tgl_PointSize = 1.0;\n";
652 		switch (vertexOut)
653 		{
654 			case 0:
655 				break;
656 
657 			case 1:
658 				vertexSource << "\tv_geom_0 = a_color;\n";
659 				break;
660 
661 			case 2:
662 				vertexSource << "\tv_geom_0 = a_color * 0.5;\n";
663 				vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n";
664 				break;
665 
666 			default:
667 				DE_ASSERT(DE_FALSE);
668 		}
669 		vertexSource << "}\n";
670 	}
671 
672 	// fragmentSource
673 
674 	fragmentSource <<	"${GLSL_VERSION_DECL}\n"
675 						"layout(location = 0) out mediump vec4 fragColor;\n";
676 
677 	for (int i = 0; i < geometryOut; ++i)
678 		fragmentSource << "in mediump vec4 v_frag_" << i << ";\n";
679 
680 	fragmentSource <<	"void main (void)\n"
681 						"{\n";
682 	switch (geometryOut)
683 	{
684 		case 0:
685 			fragmentSource << "\tfragColor = vec4(1.0, 0.0, 0.0, 1.0);\n";
686 			break;
687 
688 		case 1:
689 			fragmentSource << "\tfragColor = v_frag_0;\n";
690 			break;
691 
692 		case 2:
693 			fragmentSource << "\tfragColor = v_frag_0 + v_frag_1.yxzw;\n";
694 			break;
695 
696 		default:
697 			DE_ASSERT(DE_FALSE);
698 	}
699 	fragmentSource << "}\n";
700 
701 	// geometrySource
702 
703 	geometrySource <<	"${GLSL_VERSION_DECL}\n"
704 						"${GLSL_EXT_GEOMETRY_SHADER}"
705 						"layout(triangles) in;\n"
706 						"layout(triangle_strip, max_vertices = 3) out;\n";
707 
708 	for (int i = 0; i < vertexOut; ++i)
709 		geometrySource << "in highp vec4 v_geom_" << i << "[];\n";
710 	for (int i = 0; i < geometryOut; ++i)
711 		geometrySource << "out highp vec4 v_frag_" << i << ";\n";
712 
713 	geometrySource <<	"void main (void)\n"
714 						"{\n"
715 						"\thighp vec4 offset = vec4(-0.2, -0.2, 0.0, 0.0);\n"
716 						"\thighp vec4 inputColor;\n\n";
717 
718 	for (int vertexNdx = 0; vertexNdx < 3; ++vertexNdx)
719 	{
720 		if (vertexOut == -1)
721 		{
722 			// vertex is a no-op
723 			geometrySource <<	"\tinputColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
724 								"\tgl_Position = vec4(" << ((vertexNdx==0) ? ("0.0, 0.0") : ((vertexNdx==1) ? ("1.0, 0.0") : ("1.0, 1.0"))) << ", 0.0, 1.0) + offset;\n"
725 								"\tgl_PrimitiveID = gl_PrimitiveIDIn;\n";
726 		}
727 		else
728 		{
729 			switch (vertexOut)
730 			{
731 				case 0:
732 					geometrySource << "\tinputColor = vec4(1.0, 0.0, 0.0, 1.0);\n";
733 					break;
734 
735 				case 1:
736 					geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "];\n";
737 					break;
738 
739 				case 2:
740 					geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "] * 0.5 + v_geom_1[" << vertexNdx << "].zyxw * 0.5;\n";
741 					break;
742 
743 				default:
744 					DE_ASSERT(DE_FALSE);
745 			}
746 			geometrySource <<	"\tgl_Position = gl_in[" << vertexNdx << "].gl_Position + offset;\n"
747 								"\tgl_PrimitiveID = gl_PrimitiveIDIn;\n";
748 		}
749 
750 		switch (geometryOut)
751 		{
752 			case 0:
753 				break;
754 
755 			case 1:
756 				geometrySource << "\tv_frag_0 = inputColor;\n";
757 				break;
758 
759 			case 2:
760 				geometrySource << "\tv_frag_0 = inputColor * 0.5;\n";
761 				geometrySource << "\tv_frag_1 = inputColor.yxzw * 0.5;\n";
762 				break;
763 
764 			default:
765 				DE_ASSERT(DE_FALSE);
766 		}
767 
768 		geometrySource << "\tEmitVertex();\n\n";
769 	}
770 
771 	geometrySource <<	"\tEndPrimitive();\n"
772 						"}\n";
773 
774 	decl
775 		<< sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType).c_str())
776 		<< sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType).c_str())
777 		<< sglr::pdec::GeometrySource(specializeShader(geometrySource.str(), contextType).c_str());
778 	return decl;
779 }
780 
781 class OutputCountShader : public sglr::ShaderProgram
782 {
783 public:
784 									OutputCountShader		(const glu::ContextType& contextType, const OutputCountPatternSpec& spec);
785 
786 	void							shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
787 	void							shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
788 	void							shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
789 
790 private:
791 	std::string						genGeometrySource		(const glu::ContextType& contextType, const OutputCountPatternSpec& spec) const;
792 	size_t							getPatternEmitCount		(const OutputCountPatternSpec& spec) const;
793 
794 	const int						m_patternLength;
795 	const int						m_patternMaxEmitCount;
796 	const OutputCountPatternSpec	m_spec;
797 };
798 
OutputCountShader(const glu::ContextType & contextType,const OutputCountPatternSpec & spec)799 OutputCountShader::OutputCountShader (const glu::ContextType& contextType, const OutputCountPatternSpec& spec)
800 	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
801 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
802 							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
803 							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
804 							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
805 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
806 							<< sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
807 							<< sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
808 							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, getPatternEmitCount(spec))
809 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, spec).c_str()))
810 	, m_patternLength		((int)spec.pattern.size())
811 	, m_patternMaxEmitCount	((int)getPatternEmitCount(spec))
812 	, m_spec				(spec)
813 {
814 }
815 
shadeVertices(const rr::VertexAttrib * inputs,rr::VertexPacket * const * packets,const int numPackets) const816 void OutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
817 {
818 	for (int ndx = 0; ndx < numPackets; ++ndx)
819 	{
820 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
821 		packets[ndx]->pointSize = 1.0f;
822 		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
823 	}
824 }
825 
shadeFragments(rr::FragmentPacket * packets,const int numPackets,const rr::FragmentShadingContext & context) const826 void OutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
827 {
828 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
829 	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
830 		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
831 }
832 
shadePrimitives(rr::GeometryEmitter & output,int verticesIn,const rr::PrimitivePacket * packets,const int numPackets,int invocationID) const833 void OutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
834 {
835 	DE_UNREF(verticesIn);
836 	DE_UNREF(invocationID);
837 
838 	const float rowHeight	= 2.0f / (float)m_patternLength;
839 	const float colWidth	= 2.0f / (float)m_patternMaxEmitCount;
840 
841 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
842 	{
843 		// Create triangle strip at this point
844 		const rr::VertexPacket*	vertex		= packets[packetNdx].vertices[0];
845 		const int				emitCount	= m_spec.pattern[packets[packetNdx].primitiveIDIn];
846 
847 		for (int ndx = 0; ndx < emitCount / 2; ++ndx)
848 		{
849 			output.EmitVertex(vertex->position + tcu::Vec4(2 * (float)ndx * colWidth, 0.0,       0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
850 			output.EmitVertex(vertex->position + tcu::Vec4(2 * (float)ndx * colWidth, rowHeight, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
851 		}
852 		output.EndPrimitive();
853 	}
854 }
855 
genGeometrySource(const glu::ContextType & contextType,const OutputCountPatternSpec & spec) const856 std::string	OutputCountShader::genGeometrySource (const glu::ContextType& contextType, const OutputCountPatternSpec& spec) const
857 {
858 	std::ostringstream str;
859 
860 	// draw row with a triangle strip, always make rectangles
861 	for (int ndx = 0; ndx < (int)spec.pattern.size(); ++ndx)
862 		DE_ASSERT(spec.pattern[ndx] % 2 == 0);
863 
864 	str << "${GLSL_VERSION_DECL}\n";
865 	str << "${GLSL_EXT_GEOMETRY_SHADER}";
866 	str << "layout(points) in;\n";
867 	str << "layout(triangle_strip, max_vertices = " << getPatternEmitCount(spec) << ") out;";
868 	str << "\n";
869 
870 	str <<	"in highp vec4 v_geom_FragColor[];\n"
871 			"out highp vec4 v_frag_FragColor;\n"
872 			"\n"
873 			"void main (void)\n"
874 			"{\n"
875 			"	const highp float rowHeight = 2.0 / float(" << spec.pattern.size() << ");\n"
876 			"	const highp float colWidth = 2.0 / float(" << getPatternEmitCount(spec) << ");\n"
877 			"\n";
878 
879 	str <<	"	highp int emitCount = ";
880 	for (int ndx = 0; ndx < (int)spec.pattern.size() - 1; ++ndx)
881 		str << "(gl_PrimitiveIDIn == " << ndx << ") ? (" << spec.pattern[ndx] << ") : (";
882 	str <<	spec.pattern[(int)spec.pattern.size() - 1]
883 		<<	((spec.pattern.size() == 1) ? ("") : (")"))
884 		<<	";\n";
885 
886 	str <<	"	for (highp int ndx = 0; ndx < emitCount / 2; ndx++)\n"
887 			"	{\n"
888 			"		gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, 0.0, 0.0, 0.0);\n"
889 			"		v_frag_FragColor = v_geom_FragColor[0];\n"
890 			"		EmitVertex();\n"
891 			"\n"
892 			"		gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, rowHeight, 0.0, 0.0);\n"
893 			"		v_frag_FragColor = v_geom_FragColor[0];\n"
894 			"		EmitVertex();\n"
895 			"	}\n"
896 			"}\n";
897 
898 	return specializeShader(str.str(), contextType);
899 }
900 
getPatternEmitCount(const OutputCountPatternSpec & spec) const901 size_t OutputCountShader::getPatternEmitCount (const OutputCountPatternSpec& spec) const
902 {
903 	return *std::max_element(spec.pattern.begin(), spec.pattern.end());
904 }
905 
906 class BuiltinVariableShader : public sglr::ShaderProgram
907 {
908 public:
909 	enum VariableTest
910 	{
911 		TEST_POINT_SIZE = 0,
912 		TEST_PRIMITIVE_ID_IN,
913 		TEST_PRIMITIVE_ID,
914 
915 		TEST_LAST
916 	};
917 
918 						BuiltinVariableShader	(const glu::ContextType& contextType, VariableTest test);
919 
920 	void				shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
921 	void				shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
922 	void				shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
923 
924 	static const char*	getTestAttributeName	(VariableTest test);
925 
926 private:
927 	std::string			genGeometrySource		(const glu::ContextType& contextType, VariableTest test) const;
928 	std::string			genVertexSource			(const glu::ContextType& contextType, VariableTest test) const;
929 	std::string			genFragmentSource		(const glu::ContextType& contextType, VariableTest test) const;
930 
931 	const VariableTest	m_test;
932 };
933 
BuiltinVariableShader(const glu::ContextType & contextType,VariableTest test)934 BuiltinVariableShader::BuiltinVariableShader (const glu::ContextType& contextType, VariableTest test)
935 	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
936 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
937 							<< sglr::pdec::VertexAttribute(getTestAttributeName(test), rr::GENERICVECTYPE_FLOAT)
938 							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
939 							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
940 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
941 							<< sglr::pdec::VertexSource(genVertexSource(contextType, test))
942 							<< sglr::pdec::FragmentSource(genFragmentSource(contextType, test))
943 							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
944 																	 ((test == TEST_POINT_SIZE) ? (rr::GEOMETRYSHADEROUTPUTTYPE_POINTS) : (rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP)),
945 																	 ((test == TEST_POINT_SIZE) ? (1) : (3)))
946 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, test).c_str()))
947 	, m_test				(test)
948 {
949 }
950 
shadeVertices(const rr::VertexAttrib * inputs,rr::VertexPacket * const * packets,const int numPackets) const951 void BuiltinVariableShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
952 {
953 	for (int ndx = 0; ndx < numPackets; ++ndx)
954 	{
955 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
956 		packets[ndx]->pointSize = 1.0f;
957 		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
958 	}
959 }
960 
shadeFragments(rr::FragmentPacket * packets,const int numPackets,const rr::FragmentShadingContext & context) const961 void BuiltinVariableShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
962 {
963 	const tcu::Vec4 red			= tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
964 	const tcu::Vec4 green		= tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
965 	const tcu::Vec4 blue		= tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
966 	const tcu::Vec4 yellow		= tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
967 	const tcu::Vec4 colors[4]	= { yellow, red, green, blue };
968 
969 	if (m_test == TEST_POINT_SIZE || m_test == TEST_PRIMITIVE_ID_IN)
970 	{
971 		for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
972 		for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
973 			rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
974 	}
975 	else if (m_test == TEST_PRIMITIVE_ID)
976 	{
977 		const tcu::Vec4 color = colors[context.primitiveID % 4];
978 
979 		for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
980 		for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
981 			rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
982 	}
983 	else
984 		DE_ASSERT(DE_FALSE);
985 }
986 
shadePrimitives(rr::GeometryEmitter & output,int verticesIn,const rr::PrimitivePacket * packets,const int numPackets,int invocationID) const987 void BuiltinVariableShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
988 {
989 	DE_UNREF(verticesIn);
990 	DE_UNREF(invocationID);
991 
992 	const tcu::Vec4 red			= tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
993 	const tcu::Vec4 green		= tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
994 	const tcu::Vec4 blue		= tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
995 	const tcu::Vec4 yellow		= tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
996 	const tcu::Vec4 colors[4]	= { red, green, blue, yellow };
997 
998 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
999 	{
1000 		const rr::VertexPacket*	vertex = packets[packetNdx].vertices[0];
1001 
1002 		if (m_test == TEST_POINT_SIZE)
1003 		{
1004 			rr::GenericVec4	fragColor;
1005 			const float		pointSize = vertex->outputs[0].get<float>().x() + 1.0f;
1006 
1007 			fragColor = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
1008 			output.EmitVertex(vertex->position, pointSize, &fragColor, packets[packetNdx].primitiveIDIn);
1009 		}
1010 		else if (m_test == TEST_PRIMITIVE_ID_IN)
1011 		{
1012 			rr::GenericVec4	fragColor;
1013 			fragColor = colors[packets[packetNdx].primitiveIDIn % 4];
1014 
1015 			output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1016 			output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1017 			output.EmitVertex(vertex->position + tcu::Vec4(0.0f,  0.05f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1018 		}
1019 		else if (m_test == TEST_PRIMITIVE_ID)
1020 		{
1021 			const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3;
1022 
1023 			output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
1024 			output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
1025 			output.EmitVertex(vertex->position + tcu::Vec4(0.0f,  0.05f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
1026 		}
1027 		else
1028 			DE_ASSERT(DE_FALSE);
1029 
1030 		output.EndPrimitive();
1031 	}
1032 }
1033 
getTestAttributeName(VariableTest test)1034 const char* BuiltinVariableShader::getTestAttributeName (VariableTest test)
1035 {
1036 	switch (test)
1037 	{
1038 		case TEST_POINT_SIZE:			return "a_pointSize";
1039 		case TEST_PRIMITIVE_ID_IN:		return "";
1040 		case TEST_PRIMITIVE_ID:			return "a_primitiveID";
1041 		default:
1042 			DE_ASSERT(DE_FALSE);
1043 			return "";
1044 	}
1045 }
1046 
genGeometrySource(const glu::ContextType & contextType,VariableTest test) const1047 std::string BuiltinVariableShader::genGeometrySource (const glu::ContextType& contextType, VariableTest test) const
1048 {
1049 	std::ostringstream buf;
1050 
1051 	buf <<	"${GLSL_VERSION_DECL}\n"
1052 			"${GLSL_EXT_GEOMETRY_SHADER}";
1053 
1054 	if (test == TEST_POINT_SIZE)
1055 		buf << "#extension GL_EXT_geometry_point_size : require\n";
1056 
1057 	buf << "layout(points) in;\n";
1058 
1059 	if (test == TEST_POINT_SIZE)
1060 		buf << "layout(points, max_vertices = 1) out;\n";
1061 	else
1062 		buf << "layout(triangle_strip, max_vertices = 3) out;\n";
1063 
1064 	if (test == TEST_POINT_SIZE)
1065 		buf << "in highp vec4 v_geom_pointSize[];\n";
1066 	else if (test == TEST_PRIMITIVE_ID)
1067 		buf << "in highp vec4 v_geom_primitiveID[];\n";
1068 
1069 	if (test != TEST_PRIMITIVE_ID)
1070 		buf << "out highp vec4 v_frag_FragColor;\n";
1071 
1072 	buf <<	"\n"
1073 			"void main (void)\n"
1074 			"{\n";
1075 
1076 	if (test == TEST_POINT_SIZE)
1077 	{
1078 		buf <<	"	gl_Position = gl_in[0].gl_Position;\n"
1079 				"	gl_PointSize = v_geom_pointSize[0].x + 1.0;\n"
1080 				"	v_frag_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
1081 				"	EmitVertex();\n";
1082 	}
1083 	else if (test == TEST_PRIMITIVE_ID_IN)
1084 	{
1085 		buf <<	"	const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
1086 				"	const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
1087 				"	const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
1088 				"	const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
1089 				"	const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n"
1090 				"\n"
1091 				"	gl_Position = gl_in[0].gl_Position + vec4(0.05, 0.0, 0.0, 0.0);\n"
1092 				"	v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
1093 				"	EmitVertex();\n"
1094 				"\n"
1095 				"	gl_Position = gl_in[0].gl_Position - vec4(0.05, 0.0, 0.0, 0.0);\n"
1096 				"	v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
1097 				"	EmitVertex();\n"
1098 				"\n"
1099 				"	gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.05, 0.0, 0.0);\n"
1100 				"	v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
1101 				"	EmitVertex();\n";
1102 	}
1103 	else if (test == TEST_PRIMITIVE_ID)
1104 	{
1105 		buf <<	"	gl_Position = gl_in[0].gl_Position + vec4(0.05, 0.0, 0.0, 0.0);\n"
1106 				"	gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
1107 				"	EmitVertex();\n"
1108 				"\n"
1109 				"	gl_Position = gl_in[0].gl_Position - vec4(0.05, 0.0, 0.0, 0.0);\n"
1110 				"	gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
1111 				"	EmitVertex();\n"
1112 				"\n"
1113 				"	gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.05, 0.0, 0.0);\n"
1114 				"	gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
1115 				"	EmitVertex();\n"
1116 				"\n";
1117 	}
1118 	else
1119 		DE_ASSERT(DE_FALSE);
1120 
1121 	buf << "}\n";
1122 
1123 	return specializeShader(buf.str(), contextType);
1124 }
1125 
genVertexSource(const glu::ContextType & contextType,VariableTest test) const1126 std::string BuiltinVariableShader::genVertexSource (const glu::ContextType& contextType, VariableTest test) const
1127 {
1128 	std::ostringstream buf;
1129 
1130 	buf <<	"${GLSL_VERSION_DECL}\n"
1131 			"in highp vec4 a_position;\n";
1132 
1133 	if (test == TEST_POINT_SIZE)
1134 		buf << "in highp vec4 a_pointSize;\n";
1135 	else if (test == TEST_PRIMITIVE_ID)
1136 		buf << "in highp vec4 a_primitiveID;\n";
1137 
1138 	if (test == TEST_POINT_SIZE)
1139 		buf << "out highp vec4 v_geom_pointSize;\n";
1140 	else if (test == TEST_PRIMITIVE_ID)
1141 		buf << "out highp vec4 v_geom_primitiveID;\n";
1142 
1143 	buf <<	"void main (void)\n"
1144 			"{\n"
1145 			"	gl_Position = a_position;\n"
1146 			"	gl_PointSize = 1.0;\n";
1147 
1148 	if (test == TEST_POINT_SIZE)
1149 		buf << "	v_geom_pointSize = a_pointSize;\n";
1150 	else if (test == TEST_PRIMITIVE_ID)
1151 		buf << "	v_geom_primitiveID = a_primitiveID;\n";
1152 
1153 	buf <<	"}\n";
1154 
1155 	return specializeShader(buf.str(), contextType);
1156 }
1157 
genFragmentSource(const glu::ContextType & contextType,VariableTest test) const1158 std::string BuiltinVariableShader::genFragmentSource (const glu::ContextType& contextType, VariableTest test) const
1159 {
1160 	std::ostringstream buf;
1161 
1162 	if (test == TEST_POINT_SIZE || test == TEST_PRIMITIVE_ID_IN)
1163 		return specializeShader(s_commonShaderSourceFragment, contextType);
1164 	else if (test == TEST_PRIMITIVE_ID)
1165 	{
1166 		buf <<	"${GLSL_VERSION_DECL}\n"
1167 				"${GLSL_EXT_GEOMETRY_SHADER}"
1168 				"layout(location = 0) out mediump vec4 fragColor;\n"
1169 				"void main (void)\n"
1170 				"{\n"
1171 				"	const mediump vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
1172 				"	const mediump vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
1173 				"	const mediump vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
1174 				"	const mediump vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
1175 				"	const mediump vec4 colors[4] = vec4[4](yellow, red, green, blue);\n"
1176 				"	fragColor = colors[gl_PrimitiveID % 4];\n"
1177 				"}\n";
1178 
1179 		return specializeShader(buf.str(), contextType);
1180 	}
1181 	else
1182 	{
1183 		DE_ASSERT(DE_FALSE);
1184 		return DE_NULL;
1185 	}
1186 }
1187 
1188 class VaryingOutputCountShader : public sglr::ShaderProgram
1189 {
1190 public:
1191 	enum VaryingSource
1192 	{
1193 		READ_ATTRIBUTE = 0,
1194 		READ_UNIFORM,
1195 		READ_TEXTURE,
1196 
1197 		READ_LAST
1198 	};
1199 
1200 	enum
1201 	{
1202 		EMIT_COUNT_VERTEX_0 = 6,
1203 		EMIT_COUNT_VERTEX_1 = 0,
1204 		EMIT_COUNT_VERTEX_2 = -1,
1205 		EMIT_COUNT_VERTEX_3 = 10,
1206 	};
1207 
1208 								VaryingOutputCountShader	(const glu::ContextType& contextType, VaryingSource source, int maxEmitCount, bool instanced);
1209 
1210 	void						shadeVertices				(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1211 	void						shadeFragments				(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
1212 	void						shadePrimitives				(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
1213 
1214 	static const char*			getAttributeName			(VaryingSource test);
1215 
1216 private:
1217 	static std::string			genGeometrySource			(const glu::ContextType& contextType, VaryingSource test, int maxEmitCount, bool instanced);
1218 	static std::string			genVertexSource				(const glu::ContextType& contextType, VaryingSource test);
1219 
1220 	const VaryingSource			m_test;
1221 	const sglr::UniformSlot&	m_sampler;
1222 	const sglr::UniformSlot&	m_emitCount;
1223 	const int					m_maxEmitCount;
1224 	const bool					m_instanced;
1225 };
1226 
VaryingOutputCountShader(const glu::ContextType & contextType,VaryingSource source,int maxEmitCount,bool instanced)1227 VaryingOutputCountShader::VaryingOutputCountShader (const glu::ContextType& contextType, VaryingSource source, int maxEmitCount, bool instanced)
1228 	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
1229 							<< sglr::pdec::Uniform("u_sampler", glu::TYPE_SAMPLER_2D)
1230 							<< sglr::pdec::Uniform("u_emitCount", glu::TYPE_INT_VEC4)
1231 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
1232 							<< sglr::pdec::VertexAttribute(getAttributeName(source), rr::GENERICVECTYPE_FLOAT)
1233 							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
1234 							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
1235 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
1236 							<< sglr::pdec::VertexSource(genVertexSource(contextType, source))
1237 							<< sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
1238 							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
1239 																	 rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP,
1240 																	 maxEmitCount,
1241 																	 (instanced) ? (4) : (1))
1242 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, source, maxEmitCount, instanced).c_str()))
1243 	, m_test				(source)
1244 	, m_sampler				(getUniformByName("u_sampler"))
1245 	, m_emitCount			(getUniformByName("u_emitCount"))
1246 	, m_maxEmitCount		(maxEmitCount)
1247 	, m_instanced			(instanced)
1248 {
1249 }
1250 
shadeVertices(const rr::VertexAttrib * inputs,rr::VertexPacket * const * packets,const int numPackets) const1251 void VaryingOutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
1252 {
1253 	for (int ndx = 0; ndx < numPackets; ++ndx)
1254 	{
1255 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1256 		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1257 	}
1258 }
1259 
shadeFragments(rr::FragmentPacket * packets,const int numPackets,const rr::FragmentShadingContext & context) const1260 void VaryingOutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
1261 {
1262 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1263 	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
1264 		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
1265 }
1266 
shadePrimitives(rr::GeometryEmitter & output,int verticesIn,const rr::PrimitivePacket * packets,const int numPackets,int invocationID) const1267 void VaryingOutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
1268 {
1269 	DE_UNREF(verticesIn);
1270 
1271 	const tcu::Vec4 red			= tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
1272 	const tcu::Vec4 green		= tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
1273 	const tcu::Vec4 blue		= tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
1274 	const tcu::Vec4 yellow		= tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
1275 	const tcu::Vec4 colors[4]	= { red, green, blue, yellow };
1276 
1277 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1278 	{
1279 		const rr::VertexPacket*	vertex		= packets[packetNdx].vertices[0];
1280 		int						emitCount	= 0;
1281 		tcu::Vec4				color		= tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
1282 
1283 		if (m_test == READ_ATTRIBUTE)
1284 		{
1285 			emitCount = (int)vertex->outputs[0].get<float>()[(m_instanced) ? (invocationID) : (0)];
1286 			color = tcu::Vec4((emitCount < 10) ? (0.0f) : (1.0f), (emitCount > 10) ? (0.0f) : (1.0f), 1.0f, 1.0f);
1287 		}
1288 		else if (m_test == READ_UNIFORM)
1289 		{
1290 			const int primitiveNdx = (m_instanced) ? (invocationID) : ((int)vertex->outputs[0].get<float>().x());
1291 
1292 			DE_ASSERT(primitiveNdx >= 0);
1293 			DE_ASSERT(primitiveNdx < 4);
1294 
1295 			emitCount = m_emitCount.value.i4[primitiveNdx];
1296 			color = colors[primitiveNdx];
1297 		}
1298 		else if (m_test == READ_TEXTURE)
1299 		{
1300 			const int			primitiveNdx	= (m_instanced) ? (invocationID) : ((int)vertex->outputs[0].get<float>().x());
1301 			const tcu::Vec2		texCoord		= tcu::Vec2(1.0f / 8.0f + (float)primitiveNdx / 4.0f, 0.5f);
1302 			const tcu::Vec4		texColor		= m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f);
1303 
1304 			DE_ASSERT(primitiveNdx >= 0);
1305 			DE_ASSERT(primitiveNdx < 4);
1306 
1307 			color = colors[primitiveNdx];
1308 			emitCount = 0;
1309 
1310 			if (texColor.x() > 0.0f)
1311 				emitCount += (EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_0);
1312 			if (texColor.y() > 0.0f)
1313 				emitCount += (EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_1);
1314 			if (texColor.z() > 0.0f)
1315 				emitCount += (EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_2);
1316 			if (texColor.w() > 0.0f)
1317 				emitCount += (EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_3);
1318 		}
1319 		else
1320 			DE_ASSERT(DE_FALSE);
1321 
1322 		for (int ndx = 0; ndx < (int)emitCount / 2; ++ndx)
1323 		{
1324 			const float		angle			= (float(ndx) + 0.5f) / float(emitCount / 2) * 3.142f;
1325 			const tcu::Vec4 basePosition	= (m_instanced) ?
1326 												(vertex->position + tcu::Vec4(deFloatCos(float(invocationID)), deFloatSin(float(invocationID)), 0.0f, 0.0f) * 0.5f) :
1327 												(vertex->position);
1328 			const tcu::Vec4	position0		= basePosition + tcu::Vec4(deFloatCos(angle),  deFloatSin(angle), 0.0f, 0.0f) * 0.15f;
1329 			const tcu::Vec4	position1		= basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f, 0.0f) * 0.15f;
1330 			rr::GenericVec4	fragColor;
1331 
1332 			fragColor = color;
1333 
1334 			output.EmitVertex(position0, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1335 			output.EmitVertex(position1, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1336 		}
1337 
1338 		output.EndPrimitive();
1339 	}
1340 }
1341 
getAttributeName(VaryingSource test)1342 const char* VaryingOutputCountShader::getAttributeName (VaryingSource test)
1343 {
1344 	switch (test)
1345 	{
1346 		case READ_ATTRIBUTE:	return "a_emitCount";
1347 		case READ_UNIFORM:		return "a_vertexNdx";
1348 		case READ_TEXTURE:		return "a_vertexNdx";
1349 		default:
1350 			DE_ASSERT(DE_FALSE);
1351 			return "";
1352 	}
1353 }
1354 
genGeometrySource(const glu::ContextType & contextType,VaryingSource test,int maxEmitCount,bool instanced)1355 std::string VaryingOutputCountShader::genGeometrySource (const glu::ContextType& contextType, VaryingSource test, int maxEmitCount, bool instanced)
1356 {
1357 	std::ostringstream buf;
1358 
1359 	buf <<	"${GLSL_VERSION_DECL}\n"
1360 			"${GLSL_EXT_GEOMETRY_SHADER}"
1361 			"layout(points" << ((instanced) ? (",invocations=4") : ("")) << ") in;\n"
1362 			"layout(triangle_strip, max_vertices = " << maxEmitCount << ") out;\n";
1363 
1364 	if (test == READ_ATTRIBUTE)
1365 		buf <<	"in highp vec4 v_geom_emitCount[];\n";
1366 	else if (test == READ_UNIFORM)
1367 		buf <<	"in highp vec4 v_geom_vertexNdx[];\n"
1368 				"uniform highp ivec4 u_emitCount;\n";
1369 	else
1370 		buf <<	"in highp vec4 v_geom_vertexNdx[];\n"
1371 				"uniform highp sampler2D u_sampler;\n";
1372 
1373 	buf <<	"out highp vec4 v_frag_FragColor;\n"
1374 			"\n"
1375 			"void main (void)\n"
1376 			"{\n";
1377 
1378 	// emit count
1379 
1380 	if (test == READ_ATTRIBUTE)
1381 	{
1382 		buf <<	"	highp vec4 attrEmitCounts = v_geom_emitCount[0];\n"
1383 				"	mediump int emitCount = int(attrEmitCounts[" << ((instanced) ? ("gl_InvocationID") : ("0")) << "]);\n";
1384 	}
1385 	else if (test == READ_UNIFORM)
1386 	{
1387 		buf <<	"	mediump int primitiveNdx = " << ((instanced) ? ("gl_InvocationID") : ("int(v_geom_vertexNdx[0].x)")) << ";\n"
1388 				"	mediump int emitCount = u_emitCount[primitiveNdx];\n";
1389 	}
1390 	else if (test == READ_TEXTURE)
1391 	{
1392 		buf <<	"	highp float primitiveNdx = " << ((instanced) ? ("float(gl_InvocationID)") : ("v_geom_vertexNdx[0].x")) << ";\n"
1393 				"	highp vec2 texCoord = vec2(1.0 / 8.0 + primitiveNdx / 4.0, 0.5);\n"
1394 				"	highp vec4 texColor = texture(u_sampler, texCoord);\n"
1395 				"	mediump int emitCount = 0;\n"
1396 				"	if (texColor.x > 0.0)\n"
1397 				"		emitCount += " << ((EMIT_COUNT_VERTEX_0 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_0)) << ";\n"
1398 				"	if (texColor.y > 0.0)\n"
1399 				"		emitCount += " << ((EMIT_COUNT_VERTEX_1 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_1)) << ";\n"
1400 				"	if (texColor.z > 0.0)\n"
1401 				"		emitCount += " << ((EMIT_COUNT_VERTEX_2 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_2)) << ";\n"
1402 				"	if (texColor.w > 0.0)\n"
1403 				"		emitCount += " << ((EMIT_COUNT_VERTEX_3 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_3)) << ";\n";
1404 	}
1405 	else
1406 		DE_ASSERT(DE_FALSE);
1407 
1408 	// color
1409 
1410 	if (test == READ_ATTRIBUTE)
1411 	{
1412 		// We don't want color to be compile time constant
1413 		buf <<	"	highp vec4 color = vec4((emitCount < 10) ? (0.0) : (1.0), (emitCount > 10) ? (0.0) : (1.0), 1.0, 1.0);\n";
1414 	}
1415 	else if (test == READ_UNIFORM || test == READ_TEXTURE)
1416 	{
1417 		buf <<	"\n"
1418 				"	const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
1419 				"	const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
1420 				"	const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
1421 				"	const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
1422 				"	const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n"
1423 				"	highp vec4 color = colors[int(primitiveNdx)];\n";
1424 	}
1425 	else
1426 		DE_ASSERT(DE_FALSE);
1427 
1428 	buf <<	"\n"
1429 			"	highp vec4 basePos = " << ((instanced) ? ("gl_in[0].gl_Position + 0.5 * vec4(cos(float(gl_InvocationID)), sin(float(gl_InvocationID)), 0.0, 0.0)") : ("gl_in[0].gl_Position")) << ";\n"
1430 			"	for (mediump int i = 0; i < emitCount / 2; i++)\n"
1431 			"	{\n"
1432 			"		highp float angle = (float(i) + 0.5) / float(emitCount / 2) * 3.142;\n"
1433 			"		gl_Position = basePos + vec4(cos(angle),  sin(angle), 0.0, 0.0) * 0.15;\n"
1434 			"		v_frag_FragColor = color;\n"
1435 			"		EmitVertex();\n"
1436 			"		gl_Position = basePos + vec4(cos(angle), -sin(angle), 0.0, 0.0) * 0.15;\n"
1437 			"		v_frag_FragColor = color;\n"
1438 			"		EmitVertex();\n"
1439 			"	}"
1440 			"}\n";
1441 
1442 	return specializeShader(buf.str(), contextType);
1443 }
1444 
genVertexSource(const glu::ContextType & contextType,VaryingSource test)1445 std::string VaryingOutputCountShader::genVertexSource (const glu::ContextType& contextType, VaryingSource test)
1446 {
1447 	std::ostringstream buf;
1448 
1449 	buf <<	"${GLSL_VERSION_DECL}\n"
1450 			"in highp vec4 a_position;\n";
1451 
1452 	if (test == READ_ATTRIBUTE)
1453 	{
1454 		buf << "in highp vec4 a_emitCount;\n";
1455 		buf << "out highp vec4 v_geom_emitCount;\n";
1456 	}
1457 	else if (test == READ_UNIFORM || test == READ_TEXTURE)
1458 	{
1459 		buf << "in highp vec4 a_vertexNdx;\n";
1460 		buf << "out highp vec4 v_geom_vertexNdx;\n";
1461 	}
1462 
1463 	buf <<	"void main (void)\n"
1464 			"{\n"
1465 			"	gl_Position = a_position;\n";
1466 
1467 	if (test == READ_ATTRIBUTE)
1468 		buf << "	v_geom_emitCount = a_emitCount;\n";
1469 	else if (test == READ_UNIFORM || test == READ_TEXTURE)
1470 		buf << "	v_geom_vertexNdx = a_vertexNdx;\n";
1471 
1472 	buf <<	"}\n";
1473 
1474 	return specializeShader(buf.str(), contextType);
1475 }
1476 
1477 class InvocationCountShader : public sglr::ShaderProgram
1478 {
1479 public:
1480 	enum OutputCase
1481 	{
1482 		CASE_FIXED_OUTPUT_COUNTS = 0,
1483 		CASE_DIFFERENT_OUTPUT_COUNTS,
1484 
1485 		CASE_LAST
1486 	};
1487 
1488 						InvocationCountShader		(const glu::ContextType& contextType, int numInvocations, OutputCase testCase);
1489 
1490 private:
1491 	void				shadeVertices				(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1492 	void				shadeFragments				(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
1493 	void				shadePrimitives				(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
1494 
1495 	static std::string	genGeometrySource			(const glu::ContextType& contextType, int numInvocations, OutputCase testCase);
1496 	static size_t		getNumVertices				(int numInvocations, OutputCase testCase);
1497 
1498 	const int			m_numInvocations;
1499 	const OutputCase	m_testCase;
1500 };
1501 
InvocationCountShader(const glu::ContextType & contextType,int numInvocations,OutputCase testCase)1502 InvocationCountShader::InvocationCountShader (const glu::ContextType& contextType, int numInvocations, OutputCase testCase)
1503 	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
1504 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
1505 							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
1506 							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
1507 							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
1508 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
1509 							<< sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
1510 							<< sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
1511 							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
1512 																	 rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP,
1513 																	 getNumVertices(numInvocations, testCase),
1514 																	 numInvocations)
1515 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations, testCase).c_str()))
1516 	, m_numInvocations		(numInvocations)
1517 	, m_testCase			(testCase)
1518 {
1519 }
1520 
shadeVertices(const rr::VertexAttrib * inputs,rr::VertexPacket * const * packets,const int numPackets) const1521 void InvocationCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
1522 {
1523 	for (int ndx = 0; ndx < numPackets; ++ndx)
1524 	{
1525 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1526 		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1527 	}
1528 }
1529 
shadeFragments(rr::FragmentPacket * packets,const int numPackets,const rr::FragmentShadingContext & context) const1530 void InvocationCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
1531 {
1532 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1533 	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
1534 		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
1535 }
1536 
shadePrimitives(rr::GeometryEmitter & output,int verticesIn,const rr::PrimitivePacket * packets,const int numPackets,int invocationID) const1537 void InvocationCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
1538 {
1539 	DE_UNREF(verticesIn);
1540 
1541 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1542 	{
1543 		const float				l_angle		= float(invocationID) / float(m_numInvocations) * 5.5f;
1544 		const float				l_radius	= 0.6f;
1545 
1546 		const rr::VertexPacket*	vertex		= packets[packetNdx].vertices[0];
1547 
1548 		if (m_testCase == CASE_FIXED_OUTPUT_COUNTS)
1549 		{
1550 			const tcu::Vec4			position0	= vertex->position + tcu::Vec4(deFloatCos(l_angle)      * (l_radius - 0.1f), deFloatSin(l_angle)      * (l_radius - 0.1f), 0.0f, 0.0f);
1551 			const tcu::Vec4			position1	= vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius,          deFloatSin(l_angle+0.1f) * l_radius,          0.0f, 0.0f);
1552 			const tcu::Vec4			position2	= vertex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius,          deFloatSin(l_angle-0.1f) * l_radius,          0.0f, 0.0f);
1553 
1554 			rr::GenericVec4			tipColor;
1555 			rr::GenericVec4			baseColor;
1556 
1557 			tipColor  = tcu::Vec4(1.0, 1.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>();
1558 			baseColor = tcu::Vec4(1.0, 0.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>();
1559 
1560 			output.EmitVertex(position0, 0.0f, &tipColor, packets[packetNdx].primitiveIDIn);
1561 			output.EmitVertex(position1, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn);
1562 			output.EmitVertex(position2, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn);
1563 			output.EndPrimitive();
1564 		}
1565 		else if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
1566 		{
1567 			const tcu::Vec4 color			= tcu::Vec4(float(invocationID % 2), (((invocationID / 2) % 2) == 0) ? (1.0f) : (0.0f), 1.0f, 1.0f);
1568 			const tcu::Vec4 basePosition	= vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) * l_radius, 0.0f, 0.0f);
1569 			const int		numNgonVtx		= invocationID + 3;
1570 
1571 			rr::GenericVec4	outColor;
1572 			outColor = color;
1573 
1574 			for (int ndx = 0; ndx + 1 < numNgonVtx; ndx += 2)
1575 			{
1576 				const float subAngle = (float(ndx) + 1.0f) / float(numNgonVtx) * 3.141f;
1577 
1578 				output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) *  0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
1579 				output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
1580 			}
1581 
1582 			if ((numNgonVtx % 2) == 1)
1583 				output.EmitVertex(basePosition + tcu::Vec4(-0.1f, 0.0f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
1584 
1585 			output.EndPrimitive();
1586 		}
1587 	}
1588 }
1589 
genGeometrySource(const glu::ContextType & contextType,int numInvocations,OutputCase testCase)1590 std::string InvocationCountShader::genGeometrySource (const glu::ContextType& contextType, int numInvocations, OutputCase testCase)
1591 {
1592 	const int			maxVertices = (int)getNumVertices(numInvocations, testCase);
1593 	std::ostringstream	buf;
1594 
1595 	buf	<<	"${GLSL_VERSION_DECL}\n"
1596 			"${GLSL_EXT_GEOMETRY_SHADER}"
1597 			"layout(points, invocations = " << numInvocations << ") in;\n"
1598 			"layout(triangle_strip, max_vertices = " << maxVertices << ") out;\n"
1599 			"\n"
1600 			"in highp vec4 v_geom_FragColor[];\n"
1601 			"out highp vec4 v_frag_FragColor;\n"
1602 			"\n"
1603 			"void main ()\n"
1604 			"{\n"
1605 			"	highp float l_angle = float(gl_InvocationID) / float(" << numInvocations << ") * 5.5;\n"
1606 			"	highp float l_radius = 0.6;\n"
1607 			"\n";
1608 
1609 	if (testCase == CASE_FIXED_OUTPUT_COUNTS)
1610 	{
1611 		buf <<	"	v_frag_FragColor = vec4(1.0, 1.0, 0.0, 1.0) * v_geom_FragColor[0];\n"
1612 				"	gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle) * (l_radius - 0.1), sin(l_angle) * (l_radius - 0.1), 0.0, 0.0);\n"
1613 				"	EmitVertex();\n"
1614 				"\n"
1615 				"	v_frag_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * v_geom_FragColor[0];\n"
1616 				"	gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle+0.1) * l_radius, sin(l_angle+0.1) * l_radius, 0.0, 0.0);\n"
1617 				"	EmitVertex();\n"
1618 				"\n"
1619 				"	v_frag_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * v_geom_FragColor[0];\n"
1620 				"	gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle-0.1) * l_radius, sin(l_angle-0.1) * l_radius, 0.0, 0.0);\n"
1621 				"	EmitVertex();\n";
1622 	}
1623 	else if (testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
1624 	{
1625 		buf <<	"	highp vec4 l_color = vec4(float(gl_InvocationID % 2), (((gl_InvocationID / 2) % 2) == 0) ? (1.0) : (0.0), 1.0, 1.0);\n"
1626 				"	highp vec4 basePosition = gl_in[0].gl_Position + vec4(cos(l_angle) * l_radius, sin(l_angle) * l_radius, 0.0, 0.0);\n"
1627 				"	mediump int numNgonVtx = gl_InvocationID + 3;\n"
1628 				"\n"
1629 				"	for (int ndx = 0; ndx + 1 < numNgonVtx; ndx += 2)\n"
1630 				"	{\n"
1631 				"		highp float sub_angle = (float(ndx) + 1.0) / float(numNgonVtx) * 3.141;\n"
1632 				"\n"
1633 				"		v_frag_FragColor = l_color;\n"
1634 				"		gl_Position = basePosition + vec4(cos(sub_angle) * 0.1, sin(sub_angle) * 0.1, 0.0, 0.0);\n"
1635 				"		EmitVertex();\n"
1636 				"\n"
1637 				"		v_frag_FragColor = l_color;\n"
1638 				"		gl_Position = basePosition + vec4(cos(sub_angle) * 0.1, sin(sub_angle) * -0.1, 0.0, 0.0);\n"
1639 				"		EmitVertex();\n"
1640 				"	}\n"
1641 				"	if ((numNgonVtx % 2) == 1)\n"
1642 				"	{\n"
1643 				"		v_frag_FragColor = l_color;\n"
1644 				"		gl_Position = basePosition + vec4(-0.1, 0.0, 0.0, 0.0);\n"
1645 				"		EmitVertex();\n"
1646 				"	}\n";
1647 	}
1648 	else
1649 		DE_ASSERT(false);
1650 
1651 	buf <<	"}\n";
1652 
1653 	return specializeShader(buf.str(), contextType);
1654 }
1655 
getNumVertices(int numInvocations,OutputCase testCase)1656 size_t InvocationCountShader::getNumVertices (int numInvocations, OutputCase testCase)
1657 {
1658 	switch (testCase)
1659 	{
1660 		case CASE_FIXED_OUTPUT_COUNTS:			return 3;
1661 		case CASE_DIFFERENT_OUTPUT_COUNTS:		return (size_t)(2 + numInvocations);
1662 		default:
1663 			DE_ASSERT(false);
1664 			return 0;
1665 	}
1666 }
1667 
1668 class InstancedExpansionShader : public sglr::ShaderProgram
1669 {
1670 public:
1671 								InstancedExpansionShader	(const glu::ContextType& contextType, int numInvocations);
1672 
1673 private:
1674 	void						shadeVertices				(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1675 	void						shadeFragments				(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
1676 	void						shadePrimitives				(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
1677 
1678 	static std::string			genVertexSource				(const glu::ContextType& contextType);
1679 	static std::string			genFragmentSource			(const glu::ContextType& contextType);
1680 	static std::string			genGeometrySource			(const glu::ContextType& contextType, int numInvocations);
1681 
1682 	const int					m_numInvocations;
1683 };
1684 
InstancedExpansionShader(const glu::ContextType & contextType,int numInvocations)1685 InstancedExpansionShader::InstancedExpansionShader (const glu::ContextType& contextType, int numInvocations)
1686 	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
1687 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
1688 							<< sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
1689 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
1690 							<< sglr::pdec::VertexSource(genVertexSource(contextType))
1691 							<< sglr::pdec::FragmentSource(genFragmentSource(contextType))
1692 							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
1693 																	 rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP,
1694 																	 4,
1695 																	 numInvocations)
1696 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations).c_str()))
1697 	, m_numInvocations		(numInvocations)
1698 {
1699 }
1700 
shadeVertices(const rr::VertexAttrib * inputs,rr::VertexPacket * const * packets,const int numPackets) const1701 void InstancedExpansionShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
1702 {
1703 	for (int ndx = 0; ndx < numPackets; ++ndx)
1704 	{
1705 		packets[ndx]->position =	rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx) +
1706 									rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1707 	}
1708 }
1709 
shadeFragments(rr::FragmentPacket * packets,const int numPackets,const rr::FragmentShadingContext & context) const1710 void InstancedExpansionShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
1711 {
1712 	DE_UNREF(packets);
1713 
1714 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1715 	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
1716 		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
1717 }
1718 
shadePrimitives(rr::GeometryEmitter & output,int verticesIn,const rr::PrimitivePacket * packets,const int numPackets,int invocationID) const1719 void InstancedExpansionShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
1720 {
1721 	DE_UNREF(verticesIn);
1722 
1723 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1724 	{
1725 		const rr::VertexPacket*	vertex			= packets[packetNdx].vertices[0];
1726 		const tcu::Vec4			basePosition	= vertex->position;
1727 		const float				phase			= float(invocationID) / float(m_numInvocations) * 6.3f;
1728 		const tcu::Vec4			centerPosition	= basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phase), 0.0f, 0.0f) * 0.1f;
1729 
1730 		output.EmitVertex(centerPosition + tcu::Vec4( 0.0f,  -0.1f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1731 		output.EmitVertex(centerPosition + tcu::Vec4(-0.05f,  0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1732 		output.EmitVertex(centerPosition + tcu::Vec4( 0.05f,  0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1733 		output.EndPrimitive();
1734 	}
1735 }
1736 
genVertexSource(const glu::ContextType & contextType)1737 std::string InstancedExpansionShader::genVertexSource (const glu::ContextType& contextType)
1738 {
1739 	std::ostringstream buf;
1740 
1741 	buf <<	"${GLSL_VERSION_DECL}\n"
1742 			"in highp vec4 a_position;\n"
1743 			"in highp vec4 a_offset;\n"
1744 			"void main (void)\n"
1745 			"{\n"
1746 			"	gl_Position = a_position + a_offset;\n"
1747 			"}\n";
1748 
1749 	return specializeShader(buf.str(), contextType);
1750 }
1751 
genFragmentSource(const glu::ContextType & contextType)1752 std::string InstancedExpansionShader::genFragmentSource (const glu::ContextType& contextType)
1753 {
1754 	std::ostringstream buf;
1755 
1756 	buf <<	"${GLSL_VERSION_DECL}\n"
1757 			"layout(location = 0) out mediump vec4 fragColor;\n"
1758 			"void main (void)\n"
1759 			"{\n"
1760 			"	fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
1761 			"}\n";
1762 
1763 	return specializeShader(buf.str(), contextType);
1764 }
1765 
genGeometrySource(const glu::ContextType & contextType,int numInvocations)1766 std::string InstancedExpansionShader::genGeometrySource (const glu::ContextType& contextType, int numInvocations)
1767 {
1768 	std::ostringstream buf;
1769 
1770 	buf <<	"${GLSL_VERSION_DECL}\n"
1771 			"${GLSL_EXT_GEOMETRY_SHADER}"
1772 			"layout(points,invocations=" << numInvocations << ") in;\n"
1773 			"layout(triangle_strip, max_vertices = 3) out;\n"
1774 			"\n"
1775 			"void main (void)\n"
1776 			"{\n"
1777 			"	highp vec4 basePosition = gl_in[0].gl_Position;\n"
1778 			"	highp float phase = float(gl_InvocationID) / float(" << numInvocations << ") * 6.3;\n"
1779 			"	highp vec4 centerPosition = basePosition + 0.1 * vec4(cos(phase), sin(phase), 0.0, 0.0);\n"
1780 			"\n"
1781 			"	gl_Position = centerPosition + vec4( 0.00, -0.1, 0.0, 0.0);\n"
1782 			"	EmitVertex();\n"
1783 			"	gl_Position = centerPosition + vec4(-0.05,  0.0, 0.0, 0.0);\n"
1784 			"	EmitVertex();\n"
1785 			"	gl_Position = centerPosition + vec4( 0.05,  0.0, 0.0, 0.0);\n"
1786 			"	EmitVertex();\n"
1787 			"}\n";
1788 
1789 	return specializeShader(buf.str(), contextType);
1790 }
1791 
1792 class GeometryShaderRenderTest : public TestCase
1793 {
1794 public:
1795 	enum Flag
1796 	{
1797 		FLAG_DRAW_INSTANCED		= 1,
1798 		FLAG_USE_INDICES		= 2,
1799 		FLAG_USE_RESTART_INDEX	= 4,
1800 	};
1801 
1802 									GeometryShaderRenderTest	(Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives, const char* dataAttributeName, int flags = 0);
1803 	virtual							~GeometryShaderRenderTest	(void);
1804 
1805 	void							init						(void);
1806 	void							deinit						(void);
1807 
1808 	IterateResult					iterate						(void);
1809 	bool							compare						(void);
1810 
1811 	virtual sglr::ShaderProgram&	getProgram					(void) = 0;
1812 
1813 protected:
1814 	virtual void					genVertexAttribData			(void);
1815 	void							renderWithContext			(sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dstSurface);
1816 	virtual void					preRender					(sglr::Context& ctx, GLuint programID);
1817 	virtual void					postRender					(sglr::Context& ctx, GLuint programID);
1818 
1819 	int								m_numDrawVertices;
1820 	int								m_numDrawInstances;
1821 	int								m_vertexAttrDivisor;
1822 
1823 	const GLenum					m_inputPrimitives;
1824 	const GLenum					m_outputPrimitives;
1825 	const char* const				m_dataAttributeName;
1826 	const int						m_flags;
1827 
1828 	tcu::IVec2						m_viewportSize;
1829 	int								m_interationCount;
1830 
1831 	tcu::Surface*					m_glResult;
1832 	tcu::Surface*					m_refResult;
1833 
1834 	sglr::ReferenceContextBuffers*	m_refBuffers;
1835 	sglr::ReferenceContext*			m_refContext;
1836 	sglr::Context*					m_glContext;
1837 
1838 	std::vector<tcu::Vec4>			m_vertexPosData;
1839 	std::vector<tcu::Vec4>			m_vertexAttrData;
1840 	std::vector<deUint16>			m_indices;
1841 };
1842 
GeometryShaderRenderTest(Context & context,const char * name,const char * desc,GLenum inputPrimitives,GLenum outputPrimitives,const char * dataAttributeName,int flags)1843 GeometryShaderRenderTest::GeometryShaderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives, const char* dataAttributeName, int flags)
1844 	: TestCase				(context, name, desc)
1845 	, m_numDrawVertices		(0)
1846 	, m_numDrawInstances	(0)
1847 	, m_vertexAttrDivisor	(0)
1848 	, m_inputPrimitives		(inputPrimitives)
1849 	, m_outputPrimitives	(outputPrimitives)
1850 	, m_dataAttributeName	(dataAttributeName)
1851 	, m_flags				(flags)
1852 	, m_viewportSize		(TEST_CANVAS_SIZE, TEST_CANVAS_SIZE)
1853 	, m_interationCount		(0)
1854 	, m_glResult			(DE_NULL)
1855 	, m_refResult			(DE_NULL)
1856 	, m_refBuffers			(DE_NULL)
1857 	, m_refContext			(DE_NULL)
1858 	, m_glContext			(DE_NULL)
1859 {
1860 	// Disallow instanced drawElements
1861 	DE_ASSERT(((m_flags & FLAG_DRAW_INSTANCED) == 0) || ((m_flags & FLAG_USE_INDICES) == 0));
1862 	// Disallow restart without indices
1863 	DE_ASSERT(!(((m_flags & FLAG_USE_RESTART_INDEX) != 0) && ((m_flags & FLAG_USE_INDICES) == 0)));
1864 }
1865 
~GeometryShaderRenderTest(void)1866 GeometryShaderRenderTest::~GeometryShaderRenderTest (void)
1867 {
1868 	deinit();
1869 }
1870 
init(void)1871 void GeometryShaderRenderTest::init (void)
1872 {
1873 	// requirements
1874 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
1875 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
1876 
1877 	// gen resources
1878 	{
1879 		sglr::ReferenceContextLimits limits;
1880 
1881 		m_glResult		= new tcu::Surface(m_viewportSize.x(), m_viewportSize.y());
1882 		m_refResult		= new tcu::Surface(m_viewportSize.x(), m_viewportSize.y());
1883 
1884 		m_refBuffers	= new sglr::ReferenceContextBuffers(m_context.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, m_viewportSize.x(), m_viewportSize.y());
1885 		m_refContext	= new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer());
1886 		m_glContext		= new sglr::GLContext(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, m_viewportSize.x(), m_viewportSize.y()));
1887 	}
1888 }
1889 
deinit(void)1890 void GeometryShaderRenderTest::deinit (void)
1891 {
1892 	delete m_glResult;
1893 	delete m_refResult;
1894 
1895 	m_glResult = DE_NULL;
1896 	m_refResult = DE_NULL;
1897 
1898 	delete m_refContext;
1899 	delete m_glContext;
1900 	delete m_refBuffers;
1901 
1902 	m_refBuffers = DE_NULL;
1903 	m_refContext = DE_NULL;
1904 	m_glContext = DE_NULL;
1905 }
1906 
iterate(void)1907 tcu::TestCase::IterateResult GeometryShaderRenderTest::iterate (void)
1908 {
1909 	// init() must be called
1910 	DE_ASSERT(m_glContext);
1911 	DE_ASSERT(m_refContext);
1912 
1913 	const int iteration = m_interationCount++;
1914 
1915 	if (iteration == 0)
1916 	{
1917 		// Check requirements
1918 		const int width	 = m_context.getRenderTarget().getWidth();
1919 		const int height = m_context.getRenderTarget().getHeight();
1920 
1921 		if (width < m_viewportSize.x() || height < m_viewportSize.y())
1922 			throw tcu::NotSupportedError(std::string("Render target size must be at least ") + de::toString(m_viewportSize.x()) + "x" + de::toString(m_viewportSize.y()));
1923 
1924 		// Gen data
1925 		genVertexAttribData();
1926 
1927 		return CONTINUE;
1928 	}
1929 	else if (iteration == 1)
1930 	{
1931 		// Render
1932 		sglr::ShaderProgram& program = getProgram();
1933 
1934 		renderWithContext(*m_glContext, program, *m_glResult);
1935 		renderWithContext(*m_refContext, program, *m_refResult);
1936 
1937 		return CONTINUE;
1938 	}
1939 	else
1940 	{
1941 		if (compare())
1942 			m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
1943 		else
1944 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
1945 
1946 		return STOP;
1947 	}
1948 }
1949 
compare(void)1950 bool GeometryShaderRenderTest::compare (void)
1951 {
1952 	using tcu::TestLog;
1953 
1954 	if (m_context.getRenderTarget().getNumSamples() > 1)
1955 	{
1956 		return tcu::fuzzyCompare(m_testCtx.getLog(), "Compare Results", "Compare Results", m_refResult->getAccess(), m_glResult->getAccess(), 0.02f, tcu::COMPARE_LOG_RESULT);
1957 	}
1958 	else
1959 	{
1960 		tcu::Surface	errorMask				(m_viewportSize.x(), m_viewportSize.y());
1961 		const tcu::RGBA	green					(0, 255, 0, 255);
1962 		const tcu::RGBA	red						(255, 0, 0, 255);
1963 		const int		colorComponentThreshold	= 20;
1964 		bool			testResult				= true;
1965 
1966 		for (int x = 0; x < m_viewportSize.x(); ++x)
1967 		for (int y = 0; y < m_viewportSize.y(); ++y)
1968 		{
1969 			if (x == 0 || y == 0 || x + 1 == m_viewportSize.x() || y + 1 == m_viewportSize.y())
1970 			{
1971 				// Mark edge pixels as correct since their neighbourhood is undefined
1972 				errorMask.setPixel(x, y, green);
1973 			}
1974 			else
1975 			{
1976 				const tcu::RGBA	refcolor	= m_refResult->getPixel(x, y);
1977 				bool			found		= false;
1978 
1979 				// Got to find similar pixel near this pixel (3x3 kernel)
1980 				for (int dx = -1; dx <= 1; ++dx)
1981 				for (int dy = -1; dy <= 1; ++dy)
1982 				{
1983 					const tcu::RGBA		testColor	= m_glResult->getPixel(x + dx, y + dy);
1984 					const tcu::IVec4	colDiff		= tcu::abs(testColor.toIVec() - refcolor.toIVec());
1985 
1986 					const int			maxColDiff	= de::max(de::max(colDiff.x(), colDiff.y()), colDiff.z()); // check RGB channels
1987 
1988 					if (maxColDiff <= colorComponentThreshold)
1989 						found = true;
1990 				}
1991 
1992 				if (!found)
1993 					testResult = false;
1994 
1995 				errorMask.setPixel(x, y, (found) ? (green) : (red));
1996 			}
1997 		}
1998 
1999 		if (testResult)
2000 		{
2001 			m_testCtx.getLog()	<< TestLog::ImageSet("Compare result", "Result of rendering")
2002 								<< TestLog::Image("Result", "Result", *m_glResult)
2003 								<< TestLog::EndImageSet;
2004 			m_testCtx.getLog() << TestLog::Message << "Image compare ok." << TestLog::EndMessage;
2005 		}
2006 		else
2007 		{
2008 			m_testCtx.getLog()	<< TestLog::ImageSet("Compare result", "Result of rendering")
2009 								<< TestLog::Image("Result",		"Result",		*m_glResult)
2010 								<< TestLog::Image("Reference",	"Reference",	*m_refResult)
2011 								<< TestLog::Image("ErrorMask",	"Error mask",	errorMask)
2012 								<< TestLog::EndImageSet;
2013 			m_testCtx.getLog() << TestLog::Message << "Image compare failed." << TestLog::EndMessage;
2014 		}
2015 
2016 		return testResult;
2017 	}
2018 }
2019 
genVertexAttribData(void)2020 void GeometryShaderRenderTest::genVertexAttribData (void)
2021 {
2022 	// Create 1 X 2 grid in triangle strip adjacent - order
2023 	const float scale = 0.3f;
2024 	const tcu::Vec4 offset(-0.5f, -0.2f, 0.0f, 1.0f);
2025 
2026 	m_vertexPosData.resize(12);
2027 	m_vertexPosData[ 0] = tcu::Vec4( 0,  0, 0.0f, 0.0f) * scale + offset;
2028 	m_vertexPosData[ 1] = tcu::Vec4(-1, -1, 0.0f, 0.0f) * scale + offset;
2029 	m_vertexPosData[ 2] = tcu::Vec4( 0, -1, 0.0f, 0.0f) * scale + offset;
2030 	m_vertexPosData[ 3] = tcu::Vec4( 1,  1, 0.0f, 0.0f) * scale + offset;
2031 	m_vertexPosData[ 4] = tcu::Vec4( 1,  0, 0.0f, 0.0f) * scale + offset;
2032 	m_vertexPosData[ 5] = tcu::Vec4( 0, -2, 0.0f, 0.0f) * scale + offset;
2033 	m_vertexPosData[ 6] = tcu::Vec4( 1, -1, 0.0f, 0.0f) * scale + offset;
2034 	m_vertexPosData[ 7] = tcu::Vec4( 2,  1, 0.0f, 0.0f) * scale + offset;
2035 	m_vertexPosData[ 8] = tcu::Vec4( 2,  0, 0.0f, 0.0f) * scale + offset;
2036 	m_vertexPosData[ 9] = tcu::Vec4( 1, -2, 0.0f, 0.0f) * scale + offset;
2037 	m_vertexPosData[10] = tcu::Vec4( 2, -1, 0.0f, 0.0f) * scale + offset;
2038 	m_vertexPosData[11] = tcu::Vec4( 3,  0, 0.0f, 0.0f) * scale + offset;
2039 
2040 	// Red and white
2041 	m_vertexAttrData.resize(12);
2042 	for (int i = 0; i < 12; ++i)
2043 		m_vertexAttrData[i] = (i % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1);
2044 
2045 	m_numDrawVertices = 12;
2046 }
2047 
renderWithContext(sglr::Context & ctx,sglr::ShaderProgram & program,tcu::Surface & dstSurface)2048 void GeometryShaderRenderTest::renderWithContext (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dstSurface)
2049 {
2050 #define CHECK_GL_CTX_ERRORS() glu::checkError(ctx.getError(), DE_NULL, __FILE__, __LINE__)
2051 
2052 	const GLuint	programId		= ctx.createProgram(&program);
2053 	const GLint		attrPosLoc		= ctx.getAttribLocation(programId, "a_position");
2054 	const GLint		attrColLoc		= ctx.getAttribLocation(programId, m_dataAttributeName);
2055 	GLuint			vaoId			= 0;
2056 	GLuint			vertexPosBuf	= 0;
2057 	GLuint			vertexAttrBuf	= 0;
2058 	GLuint			elementArrayBuf	= 0;
2059 
2060 	ctx.genVertexArrays(1, &vaoId);
2061 	ctx.bindVertexArray(vaoId);
2062 
2063 	if (attrPosLoc != -1)
2064 	{
2065 		ctx.genBuffers(1, &vertexPosBuf);
2066 		ctx.bindBuffer(GL_ARRAY_BUFFER, vertexPosBuf);
2067 		ctx.bufferData(GL_ARRAY_BUFFER, m_vertexPosData.size() * sizeof(tcu::Vec4), &m_vertexPosData[0], GL_STATIC_DRAW);
2068 		ctx.vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2069 		ctx.enableVertexAttribArray(attrPosLoc);
2070 	}
2071 
2072 	if (attrColLoc != -1)
2073 	{
2074 		ctx.genBuffers(1, &vertexAttrBuf);
2075 		ctx.bindBuffer(GL_ARRAY_BUFFER, vertexAttrBuf);
2076 		ctx.bufferData(GL_ARRAY_BUFFER, m_vertexAttrData.size() * sizeof(tcu::Vec4), &m_vertexAttrData[0], GL_STATIC_DRAW);
2077 		ctx.vertexAttribPointer(attrColLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2078 		ctx.enableVertexAttribArray(attrColLoc);
2079 
2080 		if (m_vertexAttrDivisor)
2081 			ctx.vertexAttribDivisor(attrColLoc, m_vertexAttrDivisor);
2082 	}
2083 
2084 	if (m_flags & FLAG_USE_INDICES)
2085 	{
2086 		ctx.genBuffers(1, &elementArrayBuf);
2087 		ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuf);
2088 		ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, m_indices.size() * sizeof(deUint16), &m_indices[0], GL_STATIC_DRAW);
2089 	}
2090 
2091 	ctx.clearColor(0, 0, 0, 1);
2092 	ctx.clear(GL_COLOR_BUFFER_BIT);
2093 
2094 	ctx.viewport(0, 0, m_viewportSize.x(), m_viewportSize.y());
2095 	CHECK_GL_CTX_ERRORS();
2096 
2097 	ctx.useProgram(programId);
2098 	CHECK_GL_CTX_ERRORS();
2099 
2100 	preRender(ctx, programId);
2101 	CHECK_GL_CTX_ERRORS();
2102 
2103 	if (m_flags & FLAG_USE_RESTART_INDEX)
2104 	{
2105 		ctx.enable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
2106 		CHECK_GL_CTX_ERRORS();
2107 	}
2108 
2109 	if (m_flags & FLAG_USE_INDICES)
2110 		ctx.drawElements(m_inputPrimitives, m_numDrawVertices, GL_UNSIGNED_SHORT, DE_NULL);
2111 	else if (m_flags & FLAG_DRAW_INSTANCED)
2112 		ctx.drawArraysInstanced(m_inputPrimitives, 0, m_numDrawVertices, m_numDrawInstances);
2113 	else
2114 		ctx.drawArrays(m_inputPrimitives, 0, m_numDrawVertices);
2115 
2116 	CHECK_GL_CTX_ERRORS();
2117 
2118 	if (m_flags & FLAG_USE_RESTART_INDEX)
2119 	{
2120 		ctx.disable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
2121 		CHECK_GL_CTX_ERRORS();
2122 	}
2123 
2124 	postRender(ctx, programId);
2125 	CHECK_GL_CTX_ERRORS();
2126 
2127 	ctx.useProgram(0);
2128 
2129 	if (attrPosLoc != -1)
2130 		ctx.disableVertexAttribArray(attrPosLoc);
2131 	if (attrColLoc != -1)
2132 		ctx.disableVertexAttribArray(attrColLoc);
2133 
2134 	if (vertexPosBuf)
2135 		ctx.deleteBuffers(1, &vertexPosBuf);
2136 	if (vertexAttrBuf)
2137 		ctx.deleteBuffers(1, &vertexAttrBuf);
2138 	if (elementArrayBuf)
2139 		ctx.deleteBuffers(1, &elementArrayBuf);
2140 
2141 	ctx.deleteVertexArrays(1, &vaoId);
2142 
2143 	CHECK_GL_CTX_ERRORS();
2144 
2145 	ctx.finish();
2146 	ctx.readPixels(dstSurface, 0, 0, m_viewportSize.x(), m_viewportSize.y());
2147 
2148 #undef CHECK_GL_CTX_ERRORS
2149 }
2150 
preRender(sglr::Context & ctx,GLuint programID)2151 void GeometryShaderRenderTest::preRender (sglr::Context& ctx, GLuint programID)
2152 {
2153 	DE_UNREF(ctx);
2154 	DE_UNREF(programID);
2155 }
2156 
postRender(sglr::Context & ctx,GLuint programID)2157 void GeometryShaderRenderTest::postRender (sglr::Context& ctx, GLuint programID)
2158 {
2159 	DE_UNREF(ctx);
2160 	DE_UNREF(programID);
2161 }
2162 
2163 class GeometryExpanderRenderTest : public GeometryShaderRenderTest
2164 {
2165 public:
2166 									GeometryExpanderRenderTest	(Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives);
2167 	virtual							~GeometryExpanderRenderTest	(void);
2168 
2169 	sglr::ShaderProgram&			getProgram					(void);
2170 
2171 private:
2172 	void							init						(void);
2173 	void							deinit						(void);
2174 	VertexExpanderShader*			m_program;
2175 };
2176 
GeometryExpanderRenderTest(Context & context,const char * name,const char * desc,GLenum inputPrimitives,GLenum outputPrimitives)2177 GeometryExpanderRenderTest::GeometryExpanderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives)
2178 	: GeometryShaderRenderTest	(context, name, desc, inputPrimitives, outputPrimitives, "a_color")
2179 	, m_program					(DE_NULL)
2180 {
2181 }
2182 
~GeometryExpanderRenderTest(void)2183 GeometryExpanderRenderTest::~GeometryExpanderRenderTest (void)
2184 {
2185 }
2186 
init(void)2187 void GeometryExpanderRenderTest::init (void)
2188 {
2189 	m_program = new VertexExpanderShader(m_context.getRenderContext().getType(), sglr::rr_util::mapGLGeometryShaderInputType(m_inputPrimitives), sglr::rr_util::mapGLGeometryShaderOutputType(m_outputPrimitives));
2190 
2191 	GeometryShaderRenderTest::init();
2192 }
2193 
deinit(void)2194 void GeometryExpanderRenderTest::deinit (void)
2195 {
2196 	if (m_program)
2197 	{
2198 		delete m_program;
2199 		m_program = DE_NULL;
2200 	}
2201 
2202 	GeometryShaderRenderTest::deinit();
2203 }
2204 
getProgram(void)2205 sglr::ShaderProgram& GeometryExpanderRenderTest::getProgram (void)
2206 {
2207 	return *m_program;
2208 }
2209 
2210 class EmitTest : public GeometryShaderRenderTest
2211 {
2212 public:
2213 							EmitTest				(Context& context, const char* name, const char* desc, int emitCountA, int endCountA, int emitCountB, int endCountB, GLenum outputType);
2214 
2215 	sglr::ShaderProgram&	getProgram				(void);
2216 private:
2217 	void					init					(void);
2218 	void					deinit					(void);
2219 	void					genVertexAttribData		(void);
2220 
2221 	VertexEmitterShader*	m_program;
2222 	int						m_emitCountA;
2223 	int						m_endCountA;
2224 	int						m_emitCountB;
2225 	int						m_endCountB;
2226 	GLenum					m_outputType;
2227 };
2228 
EmitTest(Context & context,const char * name,const char * desc,int emitCountA,int endCountA,int emitCountB,int endCountB,GLenum outputType)2229 EmitTest::EmitTest (Context& context, const char* name, const char* desc, int emitCountA, int endCountA, int emitCountB, int endCountB, GLenum outputType)
2230 	: GeometryShaderRenderTest	(context, name, desc, GL_POINTS, outputType, "a_color")
2231 	, m_program					(DE_NULL)
2232 	, m_emitCountA				(emitCountA)
2233 	, m_endCountA				(endCountA)
2234 	, m_emitCountB				(emitCountB)
2235 	, m_endCountB				(endCountB)
2236 	, m_outputType				(outputType)
2237 {
2238 }
2239 
init(void)2240 void EmitTest::init(void)
2241 {
2242 	m_program = new VertexEmitterShader(m_context.getRenderContext().getType(), m_emitCountA, m_endCountA, m_emitCountB, m_endCountB, sglr::rr_util::mapGLGeometryShaderOutputType(m_outputType));
2243 
2244 	GeometryShaderRenderTest::init();
2245 }
2246 
deinit(void)2247 void EmitTest::deinit (void)
2248 {
2249 	if (m_program)
2250 	{
2251 		delete m_program;
2252 		m_program = DE_NULL;
2253 	}
2254 
2255 	GeometryShaderRenderTest::deinit();
2256 }
2257 
getProgram(void)2258 sglr::ShaderProgram& EmitTest::getProgram (void)
2259 {
2260 	return *m_program;
2261 }
2262 
genVertexAttribData(void)2263 void EmitTest::genVertexAttribData (void)
2264 {
2265 	m_vertexPosData.resize(1);
2266 	m_vertexPosData[0] = tcu::Vec4(0, 0, 0, 1);
2267 
2268 	m_vertexAttrData.resize(1);
2269 	m_vertexAttrData[0] = tcu::Vec4(1, 1, 1, 1);
2270 
2271 	m_numDrawVertices = 1;
2272 }
2273 
2274 class VaryingTest : public GeometryShaderRenderTest
2275 {
2276 public:
2277 							VaryingTest				(Context& context, const char* name, const char* desc, int vertexOut, int geometryOut);
2278 
2279 	sglr::ShaderProgram&	getProgram				(void);
2280 private:
2281 	void					init					(void);
2282 	void					deinit					(void);
2283 	void					genVertexAttribData		(void);
2284 
2285 	VertexVaryingShader*	m_program;
2286 	int						m_vertexOut;
2287 	int						m_geometryOut;
2288 };
2289 
VaryingTest(Context & context,const char * name,const char * desc,int vertexOut,int geometryOut)2290 VaryingTest::VaryingTest (Context& context, const char* name, const char* desc, int vertexOut, int geometryOut)
2291 	: GeometryShaderRenderTest	(context, name, desc, GL_TRIANGLES, GL_TRIANGLE_STRIP, "a_color")
2292 	, m_program					(DE_NULL)
2293 	, m_vertexOut				(vertexOut)
2294 	, m_geometryOut				(geometryOut)
2295 {
2296 }
2297 
init(void)2298 void VaryingTest::init (void)
2299 {
2300 	m_program = new VertexVaryingShader(m_context.getRenderContext().getType(), m_vertexOut, m_geometryOut);
2301 
2302 	GeometryShaderRenderTest::init();
2303 }
2304 
deinit(void)2305 void VaryingTest::deinit (void)
2306 {
2307 	if (m_program)
2308 	{
2309 		delete m_program;
2310 		m_program = DE_NULL;
2311 	}
2312 
2313 	GeometryShaderRenderTest::deinit();
2314 }
2315 
getProgram(void)2316 sglr::ShaderProgram& VaryingTest::getProgram (void)
2317 {
2318 	return *m_program;
2319 }
2320 
genVertexAttribData(void)2321 void VaryingTest::genVertexAttribData (void)
2322 {
2323 	m_vertexPosData.resize(3);
2324 	m_vertexPosData[0] = tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f);
2325 	m_vertexPosData[1] = tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f);
2326 	m_vertexPosData[2] = tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f);
2327 
2328 	m_vertexAttrData.resize(3);
2329 	m_vertexAttrData[0] = tcu::Vec4(0.7f, 0.4f, 0.6f, 1.0f);
2330 	m_vertexAttrData[1] = tcu::Vec4(0.9f, 0.2f, 0.5f, 1.0f);
2331 	m_vertexAttrData[2] = tcu::Vec4(0.1f, 0.8f, 0.3f, 1.0f);
2332 
2333 	m_numDrawVertices = 3;
2334 }
2335 
2336 class TriangleStripAdjacencyVertexCountTest : public GeometryExpanderRenderTest
2337 {
2338 public:
2339 				TriangleStripAdjacencyVertexCountTest	(Context& context, const char* name, const char* desc, int numInputVertices);
2340 
2341 private:
2342 	void		genVertexAttribData						(void);
2343 
2344 	int			m_numInputVertices;
2345 };
2346 
TriangleStripAdjacencyVertexCountTest(Context & context,const char * name,const char * desc,int numInputVertices)2347 TriangleStripAdjacencyVertexCountTest::TriangleStripAdjacencyVertexCountTest (Context& context, const char* name, const char* desc, int numInputVertices)
2348 	: GeometryExpanderRenderTest	(context, name, desc, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP)
2349 	, m_numInputVertices			(numInputVertices)
2350 {
2351 }
2352 
genVertexAttribData(void)2353 void TriangleStripAdjacencyVertexCountTest::genVertexAttribData (void)
2354 {
2355 	this->GeometryShaderRenderTest::genVertexAttribData();
2356 	m_numDrawVertices = m_numInputVertices;
2357 }
2358 
2359 class NegativeDrawCase : public TestCase
2360 {
2361 public:
2362 							NegativeDrawCase	(Context& context, const char* name, const char* desc, GLenum inputType, GLenum inputPrimitives);
2363 							~NegativeDrawCase	(void);
2364 
2365 	void					init				(void);
2366 	void					deinit				(void);
2367 
2368 	IterateResult			iterate				(void);
2369 
2370 private:
2371 	sglr::Context*			m_ctx;
2372 	VertexExpanderShader*	m_program;
2373 	GLenum					m_inputType;
2374 	GLenum					m_inputPrimitives;
2375 };
2376 
NegativeDrawCase(Context & context,const char * name,const char * desc,GLenum inputType,GLenum inputPrimitives)2377 NegativeDrawCase::NegativeDrawCase (Context& context, const char* name, const char* desc, GLenum inputType, GLenum inputPrimitives)
2378 	: TestCase			(context, name, desc)
2379 	, m_ctx				(DE_NULL)
2380 	, m_program			(DE_NULL)
2381 	, m_inputType		(inputType)
2382 	, m_inputPrimitives	(inputPrimitives)
2383 {
2384 }
2385 
~NegativeDrawCase(void)2386 NegativeDrawCase::~NegativeDrawCase (void)
2387 {
2388 	deinit();
2389 }
2390 
init(void)2391 void NegativeDrawCase::init (void)
2392 {
2393 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
2394 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
2395 
2396 	m_ctx		= new sglr::GLContext(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, 1, 1));
2397 	m_program	= new VertexExpanderShader(m_context.getRenderContext().getType() , sglr::rr_util::mapGLGeometryShaderInputType(m_inputType), rr::GEOMETRYSHADEROUTPUTTYPE_POINTS);
2398 }
2399 
deinit(void)2400 void NegativeDrawCase::deinit (void)
2401 {
2402 	delete m_ctx;
2403 	delete m_program;
2404 
2405 	m_ctx = NULL;
2406 	m_program = DE_NULL;
2407 }
2408 
iterate(void)2409 NegativeDrawCase::IterateResult NegativeDrawCase::iterate (void)
2410 {
2411 	const GLuint	programId		= m_ctx->createProgram(m_program);
2412 	const GLint		attrPosLoc		= m_ctx->getAttribLocation(programId, "a_position");
2413 	const tcu::Vec4 vertexPosData	(0, 0, 0, 1);
2414 
2415 	GLuint vaoId		= 0;
2416 	GLuint vertexPosBuf = 0;
2417 	GLenum errorCode	= 0;
2418 
2419 	m_ctx->genVertexArrays(1, &vaoId);
2420 	m_ctx->bindVertexArray(vaoId);
2421 
2422 	m_ctx->genBuffers(1, &vertexPosBuf);
2423 	m_ctx->bindBuffer(GL_ARRAY_BUFFER, vertexPosBuf);
2424 	m_ctx->bufferData(GL_ARRAY_BUFFER, sizeof(tcu::Vec4), vertexPosData.m_data, GL_STATIC_DRAW);
2425 	m_ctx->vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2426 	m_ctx->enableVertexAttribArray(attrPosLoc);
2427 
2428 	m_ctx->clearColor(0, 0, 0, 1);
2429 	m_ctx->clear(GL_COLOR_BUFFER_BIT);
2430 
2431 	m_ctx->viewport(0, 0, 1, 1);
2432 
2433 	m_ctx->useProgram(programId);
2434 
2435 	// no errors before
2436 	glu::checkError(m_ctx->getError(), "", __FILE__, __LINE__);
2437 
2438 	m_ctx->drawArrays(m_inputPrimitives, 0, 1);
2439 
2440 	errorCode = m_ctx->getError();
2441 	if (errorCode != GL_INVALID_OPERATION)
2442 	{
2443 		m_testCtx.getLog() << tcu::TestLog::Message << "Expected GL_INVALID_OPERATION, got " << glu::getErrorStr(errorCode) << tcu::TestLog::EndMessage;
2444 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got wrong error code");
2445 	}
2446 	else
2447 	{
2448 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
2449 	}
2450 
2451 	m_ctx->useProgram(0);
2452 
2453 	m_ctx->disableVertexAttribArray(attrPosLoc);
2454 	m_ctx->deleteBuffers(1, &vertexPosBuf);
2455 
2456 	m_ctx->deleteVertexArrays(1, &vaoId);
2457 
2458 	return STOP;
2459 }
2460 
2461 class OutputCountCase : public GeometryShaderRenderTest
2462 {
2463 public:
2464 									OutputCountCase			(Context& context, const char* name, const char* desc, const OutputCountPatternSpec&);
2465 private:
2466 	void							init					(void);
2467 	void							deinit					(void);
2468 
2469 	sglr::ShaderProgram&			getProgram				(void);
2470 	void							genVertexAttribData		(void);
2471 
2472 	const int						m_primitiveCount;
2473 	OutputCountShader*				m_program;
2474 	OutputCountPatternSpec			m_spec;
2475 };
2476 
OutputCountCase(Context & context,const char * name,const char * desc,const OutputCountPatternSpec & spec)2477 OutputCountCase::OutputCountCase (Context& context, const char* name, const char* desc, const OutputCountPatternSpec& spec)
2478 	: GeometryShaderRenderTest	(context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, "a_color")
2479 	, m_primitiveCount			((int)spec.pattern.size())
2480 	, m_program					(DE_NULL)
2481 	, m_spec					(spec)
2482 {
2483 }
2484 
init(void)2485 void OutputCountCase::init (void)
2486 {
2487 	// Check requirements and adapt to them
2488 	{
2489 		const int	componentsPerVertex	= 4 + 4; // vec4 pos, vec4 color
2490 		const int	testVertices		= *std::max_element(m_spec.pattern.begin(), m_spec.pattern.end());
2491 		glw::GLint	maxVertices			= 0;
2492 		glw::GLint	maxComponents		= 0;
2493 
2494 		// check the extension before querying anything
2495 		if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
2496 			TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
2497 
2498 		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &maxVertices);
2499 		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents);
2500 
2501 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_OUTPUT_VERTICES = " << maxVertices << tcu::TestLog::EndMessage;
2502 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = " << maxComponents << tcu::TestLog::EndMessage;
2503 		m_testCtx.getLog() << tcu::TestLog::Message << "Components per vertex = " << componentsPerVertex << tcu::TestLog::EndMessage;
2504 
2505 		if (testVertices == -1)
2506 		{
2507 			// "max vertices"-case
2508 			DE_ASSERT((int)m_spec.pattern.size() == 1);
2509 			m_spec.pattern[0] = de::min(maxVertices, maxComponents / componentsPerVertex);
2510 
2511 			// make sure size is dividable by 2, as OutputShader requires
2512 			m_spec.pattern[0] = m_spec.pattern[0] & ~0x00000001;
2513 
2514 			if (m_spec.pattern[0] == 0)
2515 				throw tcu::InternalError("Pattern size is invalid.");
2516 		}
2517 		else
2518 		{
2519 			// normal case
2520 			if (testVertices > maxVertices)
2521 				throw tcu::NotSupportedError(de::toString(testVertices) + " output vertices required.");
2522 			if (testVertices * componentsPerVertex > maxComponents)
2523 				throw tcu::NotSupportedError(de::toString(testVertices * componentsPerVertex) + " output components required.");
2524 		}
2525 	}
2526 
2527 	// Log what the test tries to do
2528 
2529 	m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << (int)m_spec.pattern.size() << " row(s).\nOne geometry shader invocation generates one row.\nRow sizes:" << tcu::TestLog::EndMessage;
2530 	for (int ndx = 0; ndx < (int)m_spec.pattern.size(); ++ndx)
2531 		m_testCtx.getLog() << tcu::TestLog::Message << "Row " << ndx << ": " << m_spec.pattern[ndx] << " vertices." << tcu::TestLog::EndMessage;
2532 
2533 	// Gen shader
2534 	DE_ASSERT(!m_program);
2535 	m_program = new OutputCountShader(m_context.getRenderContext().getType(), m_spec);
2536 
2537 	// Case init
2538 	GeometryShaderRenderTest::init();
2539 }
2540 
deinit(void)2541 void OutputCountCase::deinit (void)
2542 {
2543 	if (m_program)
2544 	{
2545 		delete m_program;
2546 		m_program = DE_NULL;
2547 	}
2548 
2549 	GeometryShaderRenderTest::deinit();
2550 }
2551 
getProgram(void)2552 sglr::ShaderProgram& OutputCountCase::getProgram (void)
2553 {
2554 	return *m_program;
2555 }
2556 
genVertexAttribData(void)2557 void OutputCountCase::genVertexAttribData (void)
2558 {
2559 	m_vertexPosData.resize(m_primitiveCount);
2560 	m_vertexAttrData.resize(m_primitiveCount);
2561 
2562 	for (int ndx = 0; ndx < m_primitiveCount; ++ndx)
2563 	{
2564 		m_vertexPosData[ndx] = tcu::Vec4(-1.0f, ((float)ndx) / (float)m_primitiveCount * 2.0f - 1.0f, 0.0f, 1.0f);
2565 		m_vertexAttrData[ndx] = (ndx % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1);
2566 	}
2567 
2568 	m_numDrawVertices = m_primitiveCount;
2569 }
2570 
2571 class BuiltinVariableRenderTest : public GeometryShaderRenderTest
2572 {
2573 public:
2574 												BuiltinVariableRenderTest	(Context& context, const char* name, const char* desc, BuiltinVariableShader::VariableTest test, int flags = 0);
2575 
2576 private:
2577 	void										init						(void);
2578 	void										deinit						(void);
2579 
2580 	sglr::ShaderProgram&						getProgram					(void);
2581 	void										genVertexAttribData			(void);
2582 
2583 	BuiltinVariableShader*						m_program;
2584 	const BuiltinVariableShader::VariableTest	m_test;
2585 };
2586 
BuiltinVariableRenderTest(Context & context,const char * name,const char * desc,BuiltinVariableShader::VariableTest test,int flags)2587 BuiltinVariableRenderTest::BuiltinVariableRenderTest (Context& context, const char* name, const char* desc, BuiltinVariableShader::VariableTest test, int flags)
2588 	: GeometryShaderRenderTest	(context, name, desc, GL_POINTS, GL_POINTS, BuiltinVariableShader::getTestAttributeName(test), flags)
2589 	, m_program					(DE_NULL)
2590 	, m_test					(test)
2591 {
2592 }
2593 
init(void)2594 void BuiltinVariableRenderTest::init (void)
2595 {
2596 	// Requirements
2597 	if (m_test == BuiltinVariableShader::TEST_POINT_SIZE)
2598 	{
2599 		const float requiredPointSize = 5.0f;
2600 
2601 		tcu::Vec2 range = tcu::Vec2(1.0f, 1.0f);
2602 
2603 		if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_point_size"))
2604 			TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_point_size extension.");
2605 
2606 		m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, range.getPtr());
2607 		if (range.y() < requiredPointSize)
2608 			throw tcu::NotSupportedError("Test case requires point size " + de::toString(requiredPointSize));
2609 	}
2610 
2611 	m_program = new BuiltinVariableShader(m_context.getRenderContext().getType(), m_test);
2612 
2613 	// Shader init
2614 	GeometryShaderRenderTest::init();
2615 }
2616 
deinit(void)2617 void BuiltinVariableRenderTest::deinit(void)
2618 {
2619 	if (m_program)
2620 	{
2621 		delete m_program;
2622 		m_program = DE_NULL;
2623 	}
2624 
2625 	GeometryShaderRenderTest::deinit();
2626 }
2627 
2628 
getProgram(void)2629 sglr::ShaderProgram& BuiltinVariableRenderTest::getProgram (void)
2630 {
2631 	return *m_program;
2632 }
2633 
genVertexAttribData(void)2634 void BuiltinVariableRenderTest::genVertexAttribData (void)
2635 {
2636 	m_vertexPosData.resize(4);
2637 	m_vertexPosData[0] = tcu::Vec4( 0.5f,  0.0f, 0.0f, 1.0f);
2638 	m_vertexPosData[1] = tcu::Vec4( 0.0f,  0.5f, 0.0f, 1.0f);
2639 	m_vertexPosData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 1.0f);
2640 	m_vertexPosData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 1.0f);
2641 
2642 	m_vertexAttrData.resize(4);
2643 	m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
2644 	m_vertexAttrData[1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f);
2645 	m_vertexAttrData[2] = tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f);
2646 	m_vertexAttrData[3] = tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f);
2647 
2648 	// Only used by primitive ID restart test
2649 	m_indices.resize(4);
2650 	m_indices[0] = 3;
2651 	m_indices[1] = 2;
2652 	m_indices[2] = 0xFFFF; // restart
2653 	m_indices[3] = 1;
2654 
2655 	m_numDrawVertices = 4;
2656 }
2657 
2658 class LayeredRenderCase : public TestCase
2659 {
2660 public:
2661 	enum LayeredRenderTargetType
2662 	{
2663 		TARGET_CUBE = 0,
2664 		TARGET_3D,
2665 		TARGET_1D_ARRAY,
2666 		TARGET_2D_ARRAY,
2667 		TARGET_2D_MS_ARRAY,
2668 
2669 		TARGET_LAST
2670 	};
2671 	enum TestType
2672 	{
2673 		TEST_DEFAULT_LAYER,						// !< draw to default layer
2674 		TEST_SINGLE_LAYER,						// !< draw to single layer
2675 		TEST_ALL_LAYERS,						// !< draw all layers
2676 		TEST_DIFFERENT_LAYERS,					// !< draw different content to different layers
2677 		TEST_INVOCATION_PER_LAYER,				// !< draw to all layers, one invocation per layer
2678 		TEST_MULTIPLE_LAYERS_PER_INVOCATION,	// !< draw to all layers, multiple invocations write to multiple layers
2679 		TEST_LAYER_ID,							// !< draw to all layers, verify gl_Layer fragment input
2680 		TEST_LAYER_PROVOKING_VERTEX,			// !< draw primitive with vertices in different layers, check which layer it was drawn to
2681 
2682 		TEST_LAST
2683 	};
2684 										LayeredRenderCase			(Context& context, const char* name, const char* desc, LayeredRenderTargetType target, TestType test);
2685 										~LayeredRenderCase			(void);
2686 
2687 	void								init						(void);
2688 	void								deinit						(void);
2689 	IterateResult						iterate						(void);
2690 
2691 private:
2692 	void								initTexture					(void);
2693 	void								initFbo						(void);
2694 	void								initRenderShader			(void);
2695 	void								initSamplerShader			(void);
2696 
2697 	std::string							genFragmentSource			(const glu::ContextType& contextType) const;
2698 	std::string							genGeometrySource			(const glu::ContextType& contextType) const;
2699 	std::string							genSamplerFragmentSource	(const glu::ContextType& contextType) const;
2700 
2701 	void								renderToTexture				(void);
2702 	void								sampleTextureLayer			(tcu::Surface& dst, int layer);
2703 	bool								verifyLayerContent			(const tcu::Surface& layer, int layerNdx);
2704 	bool								verifyImageSingleColoredRow (const tcu::Surface& layer, float rowWidthRatio, const tcu::Vec4& color, bool logging = true);
2705 	bool								verifyEmptyImage			(const tcu::Surface& layer, bool logging = true);
2706 	bool								verifyProvokingVertexLayers	(const tcu::Surface& layer0, const tcu::Surface& layer1);
2707 
2708 	static int							getTargetLayers				(LayeredRenderTargetType target);
2709 	static glw::GLenum					getTargetTextureTarget		(LayeredRenderTargetType target);
2710 	static tcu::IVec3					getTargetDimensions			(LayeredRenderTargetType target);
2711 	static tcu::IVec2					getResolveDimensions		(LayeredRenderTargetType target);
2712 
2713 	const LayeredRenderTargetType		m_target;
2714 	const TestType						m_test;
2715 	const int							m_numLayers;
2716 	const int							m_targetLayer;
2717 	const tcu::IVec2					m_resolveDimensions;
2718 
2719 	int									m_iteration;
2720 	bool								m_allLayersOk;
2721 
2722 	glw::GLuint							m_texture;
2723 	glw::GLuint							m_fbo;
2724 	glu::ShaderProgram*					m_renderShader;
2725 	glu::ShaderProgram*					m_samplerShader;
2726 
2727 	glw::GLint							m_samplerSamplerLoc;
2728 	glw::GLint							m_samplerLayerLoc;
2729 
2730 	glw::GLenum							m_provokingVertex;
2731 };
2732 
LayeredRenderCase(Context & context,const char * name,const char * desc,LayeredRenderTargetType target,TestType test)2733 LayeredRenderCase::LayeredRenderCase (Context& context, const char* name, const char* desc, LayeredRenderTargetType target, TestType test)
2734 	: TestCase				(context, name, desc)
2735 	, m_target				(target)
2736 	, m_test				(test)
2737 	, m_numLayers			(getTargetLayers(target))
2738 	, m_targetLayer			(m_numLayers / 2)
2739 	, m_resolveDimensions	(getResolveDimensions(target))
2740 	, m_iteration			(0)
2741 	, m_allLayersOk			(true)
2742 	, m_texture				(0)
2743 	, m_fbo					(0)
2744 	, m_renderShader		(DE_NULL)
2745 	, m_samplerShader		(DE_NULL)
2746 	, m_samplerSamplerLoc	(-1)
2747 	, m_samplerLayerLoc		(-1)
2748 	, m_provokingVertex		(0)
2749 {
2750 }
2751 
~LayeredRenderCase(void)2752 LayeredRenderCase::~LayeredRenderCase (void)
2753 {
2754 	deinit();
2755 }
2756 
init(void)2757 void LayeredRenderCase::init (void)
2758 {
2759 	// Requirements
2760 
2761 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
2762 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
2763 
2764 	if (m_target == TARGET_2D_MS_ARRAY && !glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
2765 		TCU_THROW(NotSupportedError, "Test requires OES_texture_storage_multisample_2d_array extension or higher context version.");
2766 
2767 	if (m_context.getRenderTarget().getWidth() < m_resolveDimensions.x() || m_context.getRenderTarget().getHeight() < m_resolveDimensions.y())
2768 		throw tcu::NotSupportedError("Render target size must be at least " + de::toString(m_resolveDimensions.x()) + "x" + de::toString(m_resolveDimensions.y()));
2769 
2770 	// log what the test tries to do
2771 
2772 	if (m_test == TEST_DEFAULT_LAYER)
2773 		m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to the default layer." << tcu::TestLog::EndMessage;
2774 	else if (m_test == TEST_SINGLE_LAYER)
2775 		m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to a single layer." << tcu::TestLog::EndMessage;
2776 	else if (m_test == TEST_ALL_LAYERS)
2777 		m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to all layers." << tcu::TestLog::EndMessage;
2778 	else if (m_test == TEST_DIFFERENT_LAYERS)
2779 		m_testCtx.getLog() << tcu::TestLog::Message << "Outputting different number of vertices to each layer." << tcu::TestLog::EndMessage;
2780 	else if (m_test == TEST_INVOCATION_PER_LAYER)
2781 		m_testCtx.getLog() << tcu::TestLog::Message << "Using a different invocation to output to each layer." << tcu::TestLog::EndMessage;
2782 	else if (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
2783 		m_testCtx.getLog() << tcu::TestLog::Message << "Outputting to each layer from multiple invocations." << tcu::TestLog::EndMessage;
2784 	else if (m_test == TEST_LAYER_ID)
2785 		m_testCtx.getLog() << tcu::TestLog::Message << "Using gl_Layer in fragment shader." << tcu::TestLog::EndMessage;
2786 	else if (m_test == TEST_LAYER_PROVOKING_VERTEX)
2787 		m_testCtx.getLog() << tcu::TestLog::Message << "Verifying LAYER_PROVOKING_VERTEX." << tcu::TestLog::EndMessage;
2788 	else
2789 		DE_ASSERT(false);
2790 
2791 	// init resources
2792 
2793 	initTexture();
2794 	initFbo();
2795 	initRenderShader();
2796 	initSamplerShader();
2797 }
2798 
deinit(void)2799 void LayeredRenderCase::deinit (void)
2800 {
2801 	if (m_texture)
2802 	{
2803 		m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texture);
2804 		m_texture = 0;
2805 	}
2806 
2807 	if (m_fbo)
2808 	{
2809 		m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_fbo);
2810 		m_fbo = 0;
2811 	}
2812 
2813 	delete m_renderShader;
2814 	delete m_samplerShader;
2815 
2816 	m_renderShader = DE_NULL;
2817 	m_samplerShader = DE_NULL;
2818 }
2819 
iterate(void)2820 LayeredRenderCase::IterateResult LayeredRenderCase::iterate (void)
2821 {
2822 	++m_iteration;
2823 
2824 	if (m_iteration == 1)
2825 	{
2826 		if (m_test == TEST_LAYER_PROVOKING_VERTEX)
2827 		{
2828 			// which layer the implementation claims to render to
2829 
2830 			gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> state;
2831 
2832 			m_context.getRenderContext().getFunctions().getIntegerv(GL_LAYER_PROVOKING_VERTEX, &state);
2833 			GLU_EXPECT_NO_ERROR(m_context.getRenderContext().getFunctions().getError(), "getInteger(GL_LAYER_PROVOKING_VERTEX)");
2834 
2835 			if (!state.verifyValidity(m_testCtx))
2836 				return STOP;
2837 
2838 			m_testCtx.getLog() << tcu::TestLog::Message << "GL_LAYER_PROVOKING_VERTEX = " << glu::getProvokingVertexStr(state) << tcu::TestLog::EndMessage;
2839 
2840 			if (state != GL_FIRST_VERTEX_CONVENTION &&
2841 				state != GL_LAST_VERTEX_CONVENTION &&
2842 				state != GL_UNDEFINED_VERTEX)
2843 			{
2844 				m_testCtx.getLog() << tcu::TestLog::Message << "getInteger(GL_LAYER_PROVOKING_VERTEX) returned illegal value. Got " << state << tcu::TestLog::EndMessage;
2845 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected provoking vertex value");
2846 				return STOP;
2847 			}
2848 
2849 			m_provokingVertex = (glw::GLenum)state;
2850 		}
2851 
2852 		// render to texture
2853 		{
2854 			const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTexture", "Render to layered texture");
2855 
2856 			// render to layered texture with the geometry shader
2857 			renderToTexture();
2858 		}
2859 
2860 		return CONTINUE;
2861 	}
2862 	else if (m_test == TEST_LAYER_PROVOKING_VERTEX && m_provokingVertex == GL_UNDEFINED_VERTEX)
2863 	{
2864 		// Verification requires information from another layers, layers not independent
2865 		{
2866 			const tcu::ScopedLogSection	section		(m_testCtx.getLog(), "VerifyLayers", "Verify layers 0 and 1");
2867 			tcu::Surface				layer0		(m_resolveDimensions.x(), m_resolveDimensions.y());
2868 			tcu::Surface				layer1		(m_resolveDimensions.x(), m_resolveDimensions.y());
2869 
2870 			// sample layer to frame buffer
2871 			sampleTextureLayer(layer0, 0);
2872 			sampleTextureLayer(layer1, 1);
2873 
2874 			m_allLayersOk &= verifyProvokingVertexLayers(layer0, layer1);
2875 		}
2876 
2877 		// Other layers empty
2878 		for (int layerNdx = 2; layerNdx < m_numLayers; ++layerNdx)
2879 		{
2880 			const tcu::ScopedLogSection	section		(m_testCtx.getLog(), "VerifyLayer", "Verify layer " + de::toString(layerNdx));
2881 			tcu::Surface				layer		(m_resolveDimensions.x(), m_resolveDimensions.y());
2882 
2883 			// sample layer to frame buffer
2884 			sampleTextureLayer(layer, layerNdx);
2885 
2886 			// verify
2887 			m_allLayersOk &= verifyEmptyImage(layer);
2888 		}
2889 	}
2890 	else
2891 	{
2892 		// Layers independent
2893 
2894 		const int					layerNdx	= m_iteration - 2;
2895 		const tcu::ScopedLogSection	section		(m_testCtx.getLog(), "VerifyLayer", "Verify layer " + de::toString(layerNdx));
2896 		tcu::Surface				layer		(m_resolveDimensions.x(), m_resolveDimensions.y());
2897 
2898 		// sample layer to frame buffer
2899 		sampleTextureLayer(layer, layerNdx);
2900 
2901 		// verify
2902 		m_allLayersOk &= verifyLayerContent(layer, layerNdx);
2903 
2904 		if (layerNdx < m_numLayers-1)
2905 			return CONTINUE;
2906 	}
2907 
2908 	// last iteration
2909 	if (m_allLayersOk)
2910 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
2911 	else
2912 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Detected invalid layer content");
2913 
2914 	return STOP;
2915 }
2916 
initTexture(void)2917 void LayeredRenderCase::initTexture (void)
2918 {
2919 	DE_ASSERT(!m_texture);
2920 
2921 	const glw::Functions&		gl				= m_context.getRenderContext().getFunctions();
2922 	const tcu::IVec3			texSize			= getTargetDimensions(m_target);
2923 	const tcu::TextureFormat	texFormat		= glu::mapGLInternalFormat(GL_RGBA8);
2924 	const glu::TransferFormat	transferFormat	= glu::getTransferFormat(texFormat);
2925 
2926 	gl.genTextures(1, &m_texture);
2927 	GLU_EXPECT_NO_ERROR(gl.getError(), "gen texture");
2928 
2929 	switch (m_target)
2930 	{
2931 		case TARGET_CUBE:
2932 			m_testCtx.getLog() << tcu::TestLog::Message << "Creating cubemap texture, size = " << texSize.x() << "x" << texSize.y() << tcu::TestLog::EndMessage;
2933 			gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture);
2934 			gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2935 			gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2936 			gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2937 			gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2938 			gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2939 			gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2940 			break;
2941 
2942 		case TARGET_3D:
2943 			m_testCtx.getLog() << tcu::TestLog::Message << "Creating 3d texture, size = " << texSize.x() << "x" << texSize.y() << "x" << texSize.z() << tcu::TestLog::EndMessage;
2944 			gl.bindTexture(GL_TEXTURE_3D, m_texture);
2945 			gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2946 			break;
2947 
2948 		case TARGET_1D_ARRAY:
2949 			m_testCtx.getLog() << tcu::TestLog::Message << "Creating 1d texture array, size = " << texSize.x() << ", layers = " << texSize.y() << tcu::TestLog::EndMessage;
2950 			gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_texture);
2951 			gl.texImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2952 			break;
2953 
2954 		case TARGET_2D_ARRAY:
2955 			m_testCtx.getLog() << tcu::TestLog::Message << "Creating 2d texture array, size = " << texSize.x() << "x" << texSize.y() << ", layers = " << texSize.z() << tcu::TestLog::EndMessage;
2956 			gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture);
2957 			gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2958 			break;
2959 
2960 		case TARGET_2D_MS_ARRAY:
2961 		{
2962 			const int numSamples = 2;
2963 
2964 			int maxSamples = 0;
2965 			gl.getIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxSamples);
2966 
2967 			m_testCtx.getLog() << tcu::TestLog::Message << "Creating 2d multisample texture array, size = " << texSize.x() << "x" << texSize.y() << ", layers = " << texSize.z() << ", samples = " << numSamples << tcu::TestLog::EndMessage;
2968 
2969 			if (numSamples > maxSamples)
2970 				throw tcu::NotSupportedError("Test requires " + de::toString(numSamples) + " color texture samples." );
2971 
2972 			gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, m_texture);
2973 			gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, numSamples, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), GL_TRUE);
2974 			break;
2975 		}
2976 
2977 		default:
2978 			DE_ASSERT(DE_FALSE);
2979 	}
2980 	GLU_EXPECT_NO_ERROR(gl.getError(), "tex image");
2981 
2982 	// Multisample textures don't use filters
2983 	if (getTargetTextureTarget(m_target) != GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
2984 	{
2985 		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2986 		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2987 		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_S, GL_REPEAT);
2988 		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_T, GL_REPEAT);
2989 		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_R, GL_REPEAT);
2990 		GLU_EXPECT_NO_ERROR(gl.getError(), "tex filter");
2991 	}
2992 }
2993 
initFbo(void)2994 void LayeredRenderCase::initFbo (void)
2995 {
2996 	DE_ASSERT(!m_fbo);
2997 
2998 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2999 
3000 	m_testCtx.getLog() << tcu::TestLog::Message << "Creating FBO" << tcu::TestLog::EndMessage;
3001 
3002 	gl.genFramebuffers(1, &m_fbo);
3003 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
3004 	gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0);
3005 	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
3006 
3007 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup fbo");
3008 }
3009 
initRenderShader(void)3010 void LayeredRenderCase::initRenderShader (void)
3011 {
3012 	const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTextureShader", "Create layered rendering shader program");
3013 
3014 	static const char* const positionVertex =	"${GLSL_VERSION_DECL}\n"
3015 												"void main (void)\n"
3016 												"{\n"
3017 												"	gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n"
3018 												"}\n";
3019 
3020 	m_renderShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
3021 		<< glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType()))
3022 		<< glu::FragmentSource(genFragmentSource(m_context.getRenderContext().getType()))
3023 		<< glu::GeometrySource(genGeometrySource(m_context.getRenderContext().getType())));
3024 	m_testCtx.getLog() << *m_renderShader;
3025 
3026 	if (!m_renderShader->isOk())
3027 		throw tcu::TestError("failed to build render shader");
3028 }
3029 
initSamplerShader(void)3030 void LayeredRenderCase::initSamplerShader (void)
3031 {
3032 	const tcu::ScopedLogSection section(m_testCtx.getLog(), "TextureSamplerShader", "Create shader sampler program");
3033 
3034 	static const char* const positionVertex =	"${GLSL_VERSION_DECL}\n"
3035 												"in highp vec4 a_position;\n"
3036 												"void main (void)\n"
3037 												"{\n"
3038 												"	gl_Position = a_position;\n"
3039 												"}\n";
3040 
3041 	m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
3042 																			<< glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType()))
3043 																			<< glu::FragmentSource(genSamplerFragmentSource(m_context.getRenderContext().getType())));
3044 
3045 	m_testCtx.getLog() << *m_samplerShader;
3046 
3047 	if (!m_samplerShader->isOk())
3048 		throw tcu::TestError("failed to build sampler shader");
3049 
3050 	m_samplerSamplerLoc = m_context.getRenderContext().getFunctions().getUniformLocation(m_samplerShader->getProgram(), "u_sampler");
3051 	if (m_samplerSamplerLoc == -1)
3052 		throw tcu::TestError("u_sampler uniform location = -1");
3053 
3054 	m_samplerLayerLoc = m_context.getRenderContext().getFunctions().getUniformLocation(m_samplerShader->getProgram(), "u_layer");
3055 	if (m_samplerLayerLoc == -1)
3056 		throw tcu::TestError("u_layer uniform location = -1");
3057 }
3058 
genFragmentSource(const glu::ContextType & contextType) const3059 std::string LayeredRenderCase::genFragmentSource (const glu::ContextType& contextType) const
3060 {
3061 	static const char* const fragmentLayerIdShader =	"${GLSL_VERSION_DECL}\n"
3062 														"${GLSL_EXT_GEOMETRY_SHADER}"
3063 														"layout(location = 0) out mediump vec4 fragColor;\n"
3064 														"void main (void)\n"
3065 														"{\n"
3066 														"	fragColor = vec4(((gl_Layer % 2) == 1) ? 1.0 : 0.5,\n"
3067 														"	                 (((gl_Layer / 2) % 2) == 1) ? 1.0 : 0.5,\n"
3068 														"	                 (gl_Layer == 0) ? 1.0 : 0.0,\n"
3069 														"	                 1.0);\n"
3070 														"}\n";
3071 
3072 	if (m_test != TEST_LAYER_ID)
3073 		return specializeShader(s_commonShaderSourceFragment, contextType);
3074 	else
3075 		return specializeShader(fragmentLayerIdShader, contextType);
3076 }
3077 
genGeometrySource(const glu::ContextType & contextType) const3078 std::string LayeredRenderCase::genGeometrySource (const glu::ContextType& contextType) const
3079 {
3080 	// TEST_DIFFERENT_LAYERS:				draw 0 quad to first layer, 1 to second, etc.
3081 	// TEST_ALL_LAYERS:						draw 1 quad to all layers
3082 	// TEST_MULTIPLE_LAYERS_PER_INVOCATION:	draw 1 triangle to "current layer" and 1 triangle to another layer
3083 	// else:								draw 1 quad to some single layer
3084 	const int			maxVertices =		(m_test == TEST_DIFFERENT_LAYERS) ? ((2 + m_numLayers-1) * m_numLayers) :
3085 											(m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) ? (m_numLayers * 4) :
3086 											(m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION) ? (6) :
3087 											(m_test == TEST_LAYER_PROVOKING_VERTEX) ? (6) :
3088 											(4);
3089 	std::ostringstream	buf;
3090 
3091 	buf <<	"${GLSL_VERSION_DECL}\n"
3092 			"${GLSL_EXT_GEOMETRY_SHADER}";
3093 
3094 	if (m_test == TEST_INVOCATION_PER_LAYER || m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
3095 		buf << "layout(points, invocations=" << m_numLayers << ") in;\n";
3096 	else
3097 		buf << "layout(points) in;\n";
3098 
3099 	buf <<	"layout(triangle_strip, max_vertices = " << maxVertices << ") out;\n"
3100 			"out highp vec4 v_frag_FragColor;\n"
3101 			"\n"
3102 			"void main (void)\n"
3103 			"{\n";
3104 
3105 	if (m_test == TEST_DEFAULT_LAYER)
3106 	{
3107 		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
3108 				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3109 				"	v_frag_FragColor = white;\n"
3110 				"	EmitVertex();\n\n"
3111 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3112 				"	v_frag_FragColor = white;\n"
3113 				"	EmitVertex();\n\n"
3114 				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3115 				"	v_frag_FragColor = white;\n"
3116 				"	EmitVertex();\n\n"
3117 				"	gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
3118 				"	v_frag_FragColor = white;\n"
3119 				"	EmitVertex();\n";
3120 	}
3121 	else if (m_test == TEST_SINGLE_LAYER)
3122 	{
3123 		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
3124 				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3125 				"	gl_Layer = " << m_targetLayer << ";\n"
3126 				"	v_frag_FragColor = white;\n"
3127 				"	EmitVertex();\n\n"
3128 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3129 				"	gl_Layer = " << m_targetLayer << ";\n"
3130 				"	v_frag_FragColor = white;\n"
3131 				"	EmitVertex();\n\n"
3132 				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3133 				"	gl_Layer = " << m_targetLayer << ";\n"
3134 				"	v_frag_FragColor = white;\n"
3135 				"	EmitVertex();\n\n"
3136 				"	gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
3137 				"	gl_Layer = " << m_targetLayer << ";\n"
3138 				"	v_frag_FragColor = white;\n"
3139 				"	EmitVertex();\n";
3140 	}
3141 	else if (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID)
3142 	{
3143 		DE_ASSERT(m_numLayers <= 6);
3144 
3145 		buf <<	"	const highp vec4 white   = vec4(1.0, 1.0, 1.0, 1.0);\n"
3146 				"	const highp vec4 red     = vec4(1.0, 0.0, 0.0, 1.0);\n"
3147 				"	const highp vec4 green   = vec4(0.0, 1.0, 0.0, 1.0);\n"
3148 				"	const highp vec4 blue    = vec4(0.0, 0.0, 1.0, 1.0);\n"
3149 				"	const highp vec4 yellow  = vec4(1.0, 1.0, 0.0, 1.0);\n"
3150 				"	const highp vec4 magenta = vec4(1.0, 0.0, 1.0, 1.0);\n"
3151 				"	const highp vec4 colors[6] = vec4[6](white, red, green, blue, yellow, magenta);\n\n"
3152 				"	for (mediump int layerNdx = 0; layerNdx < " << m_numLayers << "; ++layerNdx)\n"
3153 				"	{\n"
3154 				"		gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3155 				"		gl_Layer = layerNdx;\n"
3156 				"		v_frag_FragColor = colors[layerNdx];\n"
3157 				"		EmitVertex();\n\n"
3158 				"		gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3159 				"		gl_Layer = layerNdx;\n"
3160 				"		v_frag_FragColor = colors[layerNdx];\n"
3161 				"		EmitVertex();\n\n"
3162 				"		gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3163 				"		gl_Layer = layerNdx;\n"
3164 				"		v_frag_FragColor = colors[layerNdx];\n"
3165 				"		EmitVertex();\n\n"
3166 				"		gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
3167 				"		gl_Layer = layerNdx;\n"
3168 				"		v_frag_FragColor = colors[layerNdx];\n"
3169 				"		EmitVertex();\n"
3170 				"		EndPrimitive();\n"
3171 				"	}\n";
3172 	}
3173 	else if (m_test == TEST_DIFFERENT_LAYERS)
3174 	{
3175 		DE_ASSERT(m_numLayers <= 6);
3176 
3177 		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
3178 				"	for (mediump int layerNdx = 0; layerNdx < " << m_numLayers << "; ++layerNdx)\n"
3179 				"	{\n"
3180 				"		for (mediump int colNdx = 0; colNdx <= layerNdx; ++colNdx)\n"
3181 				"		{\n"
3182 				"			highp float posX = float(colNdx) / float(" << m_numLayers << ") * 2.0 - 1.0;\n\n"
3183 				"			gl_Position = vec4(posX,  1.0, 0.0, 1.0);\n"
3184 				"			gl_Layer = layerNdx;\n"
3185 				"			v_frag_FragColor = white;\n"
3186 				"			EmitVertex();\n\n"
3187 				"			gl_Position = vec4(posX, -1.0, 0.0, 1.0);\n"
3188 				"			gl_Layer = layerNdx;\n"
3189 				"			v_frag_FragColor = white;\n"
3190 				"			EmitVertex();\n"
3191 				"		}\n"
3192 				"		EndPrimitive();\n"
3193 				"	}\n";
3194 	}
3195 	else if (m_test == TEST_INVOCATION_PER_LAYER)
3196 	{
3197 		buf <<	"	const highp vec4 white   = vec4(1.0, 1.0, 1.0, 1.0);\n"
3198 				"	const highp vec4 red     = vec4(1.0, 0.0, 0.0, 1.0);\n"
3199 				"	const highp vec4 green   = vec4(0.0, 1.0, 0.0, 1.0);\n"
3200 				"	const highp vec4 blue    = vec4(0.0, 0.0, 1.0, 1.0);\n"
3201 				"	const highp vec4 yellow  = vec4(1.0, 1.0, 0.0, 1.0);\n"
3202 				"	const highp vec4 magenta = vec4(1.0, 0.0, 1.0, 1.0);\n"
3203 				"	const highp vec4 colors[6] = vec4[6](white, red, green, blue, yellow, magenta);\n"
3204 				"\n"
3205 				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3206 				"	gl_Layer = gl_InvocationID;\n"
3207 				"	v_frag_FragColor = colors[gl_InvocationID];\n"
3208 				"	EmitVertex();\n\n"
3209 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3210 				"	gl_Layer = gl_InvocationID;\n"
3211 				"	v_frag_FragColor = colors[gl_InvocationID];\n"
3212 				"	EmitVertex();\n\n"
3213 				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3214 				"	gl_Layer = gl_InvocationID;\n"
3215 				"	v_frag_FragColor = colors[gl_InvocationID];\n"
3216 				"	EmitVertex();\n\n"
3217 				"	gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
3218 				"	gl_Layer = gl_InvocationID;\n"
3219 				"	v_frag_FragColor = colors[gl_InvocationID];\n"
3220 				"	EmitVertex();\n"
3221 				"	EndPrimitive();\n";
3222 	}
3223 	else if (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
3224 	{
3225 		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n"
3226 				"\n"
3227 				"	mediump int layerA = gl_InvocationID;\n"
3228 				"	mediump int layerB = (gl_InvocationID + 1) % " << m_numLayers << ";\n"
3229 				"	highp float aEnd = float(layerA) / float(" << m_numLayers << ") * 2.0 - 1.0;\n"
3230 				"	highp float bEnd = float(layerB) / float(" << m_numLayers << ") * 2.0 - 1.0;\n"
3231 				"\n"
3232 				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3233 				"	gl_Layer = layerA;\n"
3234 				"	v_frag_FragColor = white;\n"
3235 				"	EmitVertex();\n\n"
3236 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3237 				"	gl_Layer = layerA;\n"
3238 				"	v_frag_FragColor = white;\n"
3239 				"	EmitVertex();\n\n"
3240 				"	gl_Position = vec4(aEnd, -1.0, 0.0, 1.0);\n"
3241 				"	gl_Layer = layerA;\n"
3242 				"	v_frag_FragColor = white;\n"
3243 				"	EmitVertex();\n\n"
3244 				"	EndPrimitive();\n"
3245 				"\n"
3246 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3247 				"	gl_Layer = layerB;\n"
3248 				"	v_frag_FragColor = white;\n"
3249 				"	EmitVertex();\n\n"
3250 				"	gl_Position = vec4(bEnd,  1.0, 0.0, 1.0);\n"
3251 				"	gl_Layer = layerB;\n"
3252 				"	v_frag_FragColor = white;\n"
3253 				"	EmitVertex();\n\n"
3254 				"	gl_Position = vec4(bEnd, -1.0, 0.0, 1.0);\n"
3255 				"	gl_Layer = layerB;\n"
3256 				"	v_frag_FragColor = white;\n"
3257 				"	EmitVertex();\n\n"
3258 				"	EndPrimitive();\n";
3259 	}
3260 	else if (m_test == TEST_LAYER_PROVOKING_VERTEX)
3261 	{
3262 		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
3263 				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3264 				"	gl_Layer = 0;\n"
3265 				"	v_frag_FragColor = white;\n"
3266 				"	EmitVertex();\n\n"
3267 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3268 				"	gl_Layer = 1;\n"
3269 				"	v_frag_FragColor = white;\n"
3270 				"	EmitVertex();\n\n"
3271 				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3272 				"	gl_Layer = 1;\n"
3273 				"	v_frag_FragColor = white;\n"
3274 				"	EmitVertex();\n\n"
3275 				"	EndPrimitive();\n\n"
3276 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3277 				"	gl_Layer = 0;\n"
3278 				"	v_frag_FragColor = white;\n"
3279 				"	EmitVertex();\n\n"
3280 				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3281 				"	gl_Layer = 1;\n"
3282 				"	v_frag_FragColor = white;\n"
3283 				"	EmitVertex();\n\n"
3284 				"	gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
3285 				"	gl_Layer = 1;\n"
3286 				"	v_frag_FragColor = white;\n"
3287 				"	EmitVertex();\n";
3288 	}
3289 	else
3290 		DE_ASSERT(DE_FALSE);
3291 
3292 	buf <<	"}\n";
3293 
3294 	return specializeShader(buf.str(), contextType);
3295 }
3296 
genSamplerFragmentSource(const glu::ContextType & contextType) const3297 std::string LayeredRenderCase::genSamplerFragmentSource (const glu::ContextType& contextType) const
3298 {
3299 	std::ostringstream buf;
3300 
3301 	buf << "${GLSL_VERSION_DECL}\n";
3302 	if (m_target == TARGET_2D_MS_ARRAY)
3303 		buf << "${GLSL_OES_TEXTURE_STORAGE_MULTISAMPLE}";
3304 	buf << "layout(location = 0) out mediump vec4 fragColor;\n";
3305 
3306 	switch (m_target)
3307 	{
3308 		case TARGET_CUBE:			buf << "uniform highp samplerCube u_sampler;\n";		break;
3309 		case TARGET_3D:				buf << "uniform highp sampler3D u_sampler;\n";			break;
3310 		case TARGET_2D_ARRAY:		buf << "uniform highp sampler2DArray u_sampler;\n";		break;
3311 		case TARGET_1D_ARRAY:		buf << "uniform highp sampler1DArray u_sampler;\n";		break;
3312 		case TARGET_2D_MS_ARRAY:	buf << "uniform highp sampler2DMSArray u_sampler;\n";	break;
3313 		default:
3314 			DE_ASSERT(DE_FALSE);
3315 	}
3316 
3317 	buf <<	"uniform highp int u_layer;\n"
3318 			"void main (void)\n"
3319 			"{\n";
3320 
3321 	switch (m_target)
3322 	{
3323 		case TARGET_CUBE:
3324 			buf <<	"	highp vec2 facepos = 2.0 * gl_FragCoord.xy / vec2(ivec2(" << m_resolveDimensions.x() << ", " << m_resolveDimensions.y() << ")) - vec2(1.0, 1.0);\n"
3325 					"	if (u_layer == 0)\n"
3326 					"		fragColor = textureLod(u_sampler, vec3(1.0, -facepos.y, -facepos.x), 0.0);\n"
3327 					"	else if (u_layer == 1)\n"
3328 					"		fragColor = textureLod(u_sampler, vec3(-1.0, -facepos.y, facepos.x), 0.0);\n"
3329 					"	else if (u_layer == 2)\n"
3330 					"		fragColor = textureLod(u_sampler, vec3(facepos.x, 1.0, facepos.y), 0.0);\n"
3331 					"	else if (u_layer == 3)\n"
3332 					"		fragColor = textureLod(u_sampler, vec3(facepos.x, -1.0, -facepos.y), 0.0);\n"
3333 					"	else if (u_layer == 4)\n"
3334 					"		fragColor = textureLod(u_sampler, vec3(facepos.x, -facepos.y, 1.0), 0.0);\n"
3335 					"	else if (u_layer == 5)\n"
3336 					"		fragColor = textureLod(u_sampler, vec3(-facepos.x, -facepos.y, -1.0), 0.0);\n"
3337 					"	else\n"
3338 					"		fragColor = vec4(1.0, 0.0, 1.0, 1.0);\n";
3339 			break;
3340 
3341 		case TARGET_3D:
3342 		case TARGET_2D_ARRAY:
3343 		case TARGET_2D_MS_ARRAY:
3344 			buf <<	"	highp ivec2 screenpos = ivec2(floor(gl_FragCoord.xy));\n"
3345 					"	fragColor = texelFetch(u_sampler, ivec3(screenpos, u_layer), 0);\n";
3346 			break;
3347 
3348 		case TARGET_1D_ARRAY:
3349 			buf <<	"	highp ivec2 screenpos = ivec2(floor(gl_FragCoord.xy));\n"
3350 					"	fragColor = texelFetch(u_sampler, ivec2(screenpos.x, u_layer), 0);\n";
3351 			break;
3352 
3353 		default:
3354 			DE_ASSERT(DE_FALSE);
3355 	}
3356 	buf <<	"}\n";
3357 	return specializeShader(buf.str(), contextType);
3358 }
3359 
renderToTexture(void)3360 void LayeredRenderCase::renderToTexture (void)
3361 {
3362 	const tcu::IVec3		texSize		= getTargetDimensions(m_target);
3363 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
3364 	glu::VertexArray		vao			(m_context.getRenderContext());
3365 
3366 	m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to texture" << tcu::TestLog::EndMessage;
3367 
3368 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
3369 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
3370 	gl.clear(GL_COLOR_BUFFER_BIT);
3371 	gl.viewport(0, 0, texSize.x(), texSize.y());
3372 	gl.clear(GL_COLOR_BUFFER_BIT);
3373 
3374 	gl.bindVertexArray(*vao);
3375 	gl.useProgram(m_renderShader->getProgram());
3376 	gl.drawArrays(GL_POINTS, 0, 1);
3377 	gl.useProgram(0);
3378 	gl.bindVertexArray(0);
3379 	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
3380 
3381 	GLU_EXPECT_NO_ERROR(gl.getError(), "render");
3382 }
3383 
sampleTextureLayer(tcu::Surface & dst,int layer)3384 void LayeredRenderCase::sampleTextureLayer (tcu::Surface& dst, int layer)
3385 {
3386 	DE_ASSERT(dst.getWidth() == m_resolveDimensions.x());
3387 	DE_ASSERT(dst.getHeight() == m_resolveDimensions.y());
3388 
3389 	static const tcu::Vec4 fullscreenQuad[4] =
3390 	{
3391 		tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
3392 		tcu::Vec4(-1.0f,  1.0f, 0.0f, 1.0f),
3393 		tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
3394 		tcu::Vec4( 1.0f,  1.0f, 0.0f, 1.0f),
3395 	};
3396 
3397 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
3398 	const int				positionLoc	= gl.getAttribLocation(m_samplerShader->getProgram(), "a_position");
3399 	glu::VertexArray		vao			(m_context.getRenderContext());
3400 	glu::Buffer				buf			(m_context.getRenderContext());
3401 
3402 	m_testCtx.getLog() << tcu::TestLog::Message << "Sampling from texture layer " << layer << tcu::TestLog::EndMessage;
3403 
3404 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
3405 	gl.clear(GL_COLOR_BUFFER_BIT);
3406 	gl.viewport(0, 0, m_resolveDimensions.x(), m_resolveDimensions.y());
3407 	GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
3408 
3409 	gl.bindBuffer(GL_ARRAY_BUFFER, *buf);
3410 	gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
3411 	GLU_EXPECT_NO_ERROR(gl.getError(), "buf");
3412 
3413 	gl.bindVertexArray(*vao);
3414 	gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
3415 	gl.enableVertexAttribArray(positionLoc);
3416 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup attribs");
3417 
3418 	gl.activeTexture(GL_TEXTURE0);
3419 	gl.bindTexture(getTargetTextureTarget(m_target), m_texture);
3420 	GLU_EXPECT_NO_ERROR(gl.getError(), "bind texture");
3421 
3422 	gl.useProgram(m_samplerShader->getProgram());
3423 	gl.uniform1i(m_samplerLayerLoc, layer);
3424 	gl.uniform1i(m_samplerSamplerLoc, 0);
3425 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup program");
3426 
3427 	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
3428 	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
3429 
3430 	gl.useProgram(0);
3431 	gl.bindVertexArray(0);
3432 	GLU_EXPECT_NO_ERROR(gl.getError(), "clean");
3433 
3434 	glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
3435 }
3436 
verifyLayerContent(const tcu::Surface & layer,int layerNdx)3437 bool LayeredRenderCase::verifyLayerContent (const tcu::Surface& layer, int layerNdx)
3438 {
3439 	const tcu::Vec4 white   = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
3440 	const tcu::Vec4 red     = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
3441 	const tcu::Vec4 green   = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
3442 	const tcu::Vec4 blue    = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
3443 	const tcu::Vec4 yellow  = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
3444 	const tcu::Vec4 magenta = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
3445 	const tcu::Vec4 colors[6] = { white, red, green, blue, yellow, magenta };
3446 
3447 	m_testCtx.getLog() << tcu::TestLog::Message << "Verifying layer contents" << tcu::TestLog::EndMessage;
3448 
3449 	switch (m_test)
3450 	{
3451 		case TEST_DEFAULT_LAYER:
3452 			if (layerNdx == 0)
3453 				return verifyImageSingleColoredRow(layer, 0.5f, white);
3454 			else
3455 				return verifyEmptyImage(layer);
3456 
3457 		case TEST_SINGLE_LAYER:
3458 			if (layerNdx == m_targetLayer)
3459 				return verifyImageSingleColoredRow(layer, 0.5f, white);
3460 			else
3461 				return verifyEmptyImage(layer);
3462 
3463 		case TEST_ALL_LAYERS:
3464 		case TEST_INVOCATION_PER_LAYER:
3465 			return verifyImageSingleColoredRow(layer, 0.5f, colors[layerNdx]);
3466 
3467 		case TEST_DIFFERENT_LAYERS:
3468 		case TEST_MULTIPLE_LAYERS_PER_INVOCATION:
3469 			if (layerNdx == 0)
3470 				return verifyEmptyImage(layer);
3471 			else
3472 				return verifyImageSingleColoredRow(layer, (float)layerNdx / (float)m_numLayers, white);
3473 
3474 		case TEST_LAYER_ID:
3475 		{
3476 			const tcu::Vec4 layerColor((layerNdx % 2 == 1) ? (1.0f) : (0.5f),
3477 									   ((layerNdx/2) % 2 == 1) ? (1.0f) : (0.5f),
3478 									   (layerNdx == 0) ? (1.0f) : (0.0f),
3479 									   1.0f);
3480 			return verifyImageSingleColoredRow(layer, 0.5f, layerColor);
3481 		}
3482 
3483 		case TEST_LAYER_PROVOKING_VERTEX:
3484 			if (m_provokingVertex == GL_FIRST_VERTEX_CONVENTION)
3485 			{
3486 				if (layerNdx == 0)
3487 					return verifyImageSingleColoredRow(layer, 0.5f, white);
3488 				else
3489 					return verifyEmptyImage(layer);
3490 			}
3491 			else if (m_provokingVertex == GL_LAST_VERTEX_CONVENTION)
3492 			{
3493 				if (layerNdx == 1)
3494 					return verifyImageSingleColoredRow(layer, 0.5f, white);
3495 				else
3496 					return verifyEmptyImage(layer);
3497 			}
3498 			else
3499 			{
3500 				DE_ASSERT(false);
3501 				return false;
3502 			}
3503 
3504 		default:
3505 			DE_ASSERT(DE_FALSE);
3506 			return false;
3507 	};
3508 }
3509 
verifyImageSingleColoredRow(const tcu::Surface & layer,float rowWidthRatio,const tcu::Vec4 & barColor,bool logging)3510 bool LayeredRenderCase::verifyImageSingleColoredRow (const tcu::Surface& layer, float rowWidthRatio, const tcu::Vec4& barColor, bool logging)
3511 {
3512 	DE_ASSERT(rowWidthRatio > 0.0f);
3513 
3514 	const int		barLength			= (int)(rowWidthRatio * (float)layer.getWidth());
3515 	const int		barLengthThreshold	= 1;
3516 	tcu::Surface	errorMask			(layer.getWidth(), layer.getHeight());
3517 	bool			allPixelsOk			= true;
3518 
3519 	if (logging)
3520 		m_testCtx.getLog() << tcu::TestLog::Message << "Expecting all pixels with distance less or equal to (about) " << barLength << " pixels from left border to be of color " << barColor.swizzle(0,1,2) << "." << tcu::TestLog::EndMessage;
3521 
3522 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toIVec());
3523 
3524 	for (int y = 0; y < layer.getHeight(); ++y)
3525 	for (int x = 0; x < layer.getWidth(); ++x)
3526 	{
3527 		const tcu::RGBA color		= layer.getPixel(x, y);
3528 		const tcu::RGBA refColor	= tcu::RGBA(barColor);
3529 		const int		threshold	= 8;
3530 		const bool		isBlack		= color.getRed() <= threshold || color.getGreen() <= threshold || color.getBlue() <= threshold;
3531 		const bool		isColor		= tcu::allEqual(tcu::lessThan(tcu::abs(color.toIVec().swizzle(0, 1, 2) - refColor.toIVec().swizzle(0, 1, 2)), tcu::IVec3(threshold, threshold, threshold)), tcu::BVec3(true, true, true));
3532 
3533 		bool			isOk;
3534 
3535 		if (x <= barLength - barLengthThreshold)
3536 			isOk = isColor;
3537 		else if (x >= barLength + barLengthThreshold)
3538 			isOk = isBlack;
3539 		else
3540 			isOk = isColor || isBlack;
3541 
3542 		allPixelsOk &= isOk;
3543 
3544 		if (!isOk)
3545 			errorMask.setPixel(x, y, tcu::RGBA::red());
3546 	}
3547 
3548 	if (allPixelsOk)
3549 	{
3550 		if (logging)
3551 			m_testCtx.getLog()	<< tcu::TestLog::Message << "Image is valid." << tcu::TestLog::EndMessage
3552 								<< tcu::TestLog::ImageSet("LayerContent", "Layer content")
3553 								<< tcu::TestLog::Image("Layer", "Layer", layer)
3554 								<< tcu::TestLog::EndImageSet;
3555 		return true;
3556 	}
3557 	else
3558 	{
3559 		if (logging)
3560 			m_testCtx.getLog()	<< tcu::TestLog::Message << "Image verification failed. Got unexpected pixels." << tcu::TestLog::EndMessage
3561 								<< tcu::TestLog::ImageSet("LayerContent", "Layer content")
3562 								<< tcu::TestLog::Image("Layer",		"Layer",	layer)
3563 								<< tcu::TestLog::Image("ErrorMask",	"Errors",	errorMask)
3564 								<< tcu::TestLog::EndImageSet;
3565 		return false;
3566 	}
3567 
3568 	if (logging)
3569 		m_testCtx.getLog() << tcu::TestLog::Image("LayerContent", "Layer content", layer);
3570 
3571 	return allPixelsOk;
3572 }
3573 
verifyEmptyImage(const tcu::Surface & layer,bool logging)3574 bool LayeredRenderCase::verifyEmptyImage (const tcu::Surface& layer, bool logging)
3575 {
3576 	// Expect black
3577 	if (logging)
3578 		m_testCtx.getLog() << tcu::TestLog::Message << "Expecting empty image" << tcu::TestLog::EndMessage;
3579 
3580 	for (int y = 0; y < layer.getHeight(); ++y)
3581 	for (int x = 0; x < layer.getWidth(); ++x)
3582 	{
3583 		const tcu::RGBA color		= layer.getPixel(x, y);
3584 		const int		threshold	= 8;
3585 		const bool		isBlack		= color.getRed() <= threshold || color.getGreen() <= threshold || color.getBlue() <= threshold;
3586 
3587 		if (!isBlack)
3588 		{
3589 			if (logging)
3590 				m_testCtx.getLog()	<< tcu::TestLog::Message
3591 									<< "Found (at least) one bad pixel at " << x << "," << y << ". Pixel color is not background color."
3592 									<< tcu::TestLog::EndMessage
3593 									<< tcu::TestLog::ImageSet("LayerContent", "Layer content")
3594 									<< tcu::TestLog::Image("Layer", "Layer", layer)
3595 									<< tcu::TestLog::EndImageSet;
3596 			return false;
3597 		}
3598 	}
3599 
3600 	if (logging)
3601 		m_testCtx.getLog() << tcu::TestLog::Message << "Image is valid" << tcu::TestLog::EndMessage;
3602 
3603 	return true;
3604 }
3605 
verifyProvokingVertexLayers(const tcu::Surface & layer0,const tcu::Surface & layer1)3606 bool LayeredRenderCase::verifyProvokingVertexLayers (const tcu::Surface& layer0, const tcu::Surface& layer1)
3607 {
3608 	const bool		layer0Empty		= verifyEmptyImage(layer0, false);
3609 	const bool		layer1Empty		= verifyEmptyImage(layer1, false);
3610 	bool			error			= false;
3611 
3612 	// Both images could contain something if the quad triangles get assigned to different layers
3613 	m_testCtx.getLog() << tcu::TestLog::Message << "Expecting non-empty layers, or non-empty layer." << tcu::TestLog::EndMessage;
3614 
3615 	if (layer0Empty == true && layer1Empty == true)
3616 	{
3617 		m_testCtx.getLog() << tcu::TestLog::Message << "Got empty images." << tcu::TestLog::EndMessage;
3618 		error = true;
3619 	}
3620 
3621 	// log images always
3622 	m_testCtx.getLog()
3623 		<< tcu::TestLog::ImageSet("LayerContent", "Layer content")
3624 		<< tcu::TestLog::Image("Layer", "Layer0", layer0)
3625 		<< tcu::TestLog::Image("Layer", "Layer1", layer1)
3626 		<< tcu::TestLog::EndImageSet;
3627 
3628 	if (error)
3629 		m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage;
3630 	else
3631 		m_testCtx.getLog() << tcu::TestLog::Message << "Image is valid." << tcu::TestLog::EndMessage;
3632 
3633 	return !error;
3634 }
3635 
getTargetLayers(LayeredRenderTargetType target)3636 int LayeredRenderCase::getTargetLayers (LayeredRenderTargetType target)
3637 {
3638 	switch (target)
3639 	{
3640 		case TARGET_CUBE:			return 6;
3641 		case TARGET_3D:				return 4;
3642 		case TARGET_1D_ARRAY:		return 4;
3643 		case TARGET_2D_ARRAY:		return 4;
3644 		case TARGET_2D_MS_ARRAY:	return 2;
3645 		default:
3646 			DE_ASSERT(DE_FALSE);
3647 			return 0;
3648 	}
3649 }
3650 
getTargetTextureTarget(LayeredRenderTargetType target)3651 glw::GLenum LayeredRenderCase::getTargetTextureTarget (LayeredRenderTargetType target)
3652 {
3653 	switch (target)
3654 	{
3655 		case TARGET_CUBE:			return GL_TEXTURE_CUBE_MAP;
3656 		case TARGET_3D:				return GL_TEXTURE_3D;
3657 		case TARGET_1D_ARRAY:		return GL_TEXTURE_1D_ARRAY;
3658 		case TARGET_2D_ARRAY:		return GL_TEXTURE_2D_ARRAY;
3659 		case TARGET_2D_MS_ARRAY:	return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
3660 		default:
3661 			DE_ASSERT(DE_FALSE);
3662 			return 0;
3663 	}
3664 }
3665 
getTargetDimensions(LayeredRenderTargetType target)3666 tcu::IVec3 LayeredRenderCase::getTargetDimensions (LayeredRenderTargetType target)
3667 {
3668 	switch (target)
3669 	{
3670 		case TARGET_CUBE:			return tcu::IVec3(64, 64, 0);
3671 		case TARGET_3D:				return tcu::IVec3(64, 64, 4);
3672 		case TARGET_1D_ARRAY:		return tcu::IVec3(64, 4, 0);
3673 		case TARGET_2D_ARRAY:		return tcu::IVec3(64, 64, 4);
3674 		case TARGET_2D_MS_ARRAY:	return tcu::IVec3(64, 64, 2);
3675 		default:
3676 			DE_ASSERT(DE_FALSE);
3677 			return tcu::IVec3(0, 0, 0);
3678 	}
3679 }
3680 
getResolveDimensions(LayeredRenderTargetType target)3681 tcu::IVec2 LayeredRenderCase::getResolveDimensions (LayeredRenderTargetType target)
3682 {
3683 	switch (target)
3684 	{
3685 		case TARGET_CUBE:			return tcu::IVec2(64, 64);
3686 		case TARGET_3D:				return tcu::IVec2(64, 64);
3687 		case TARGET_1D_ARRAY:		return tcu::IVec2(64, 1);
3688 		case TARGET_2D_ARRAY:		return tcu::IVec2(64, 64);
3689 		case TARGET_2D_MS_ARRAY:	return tcu::IVec2(64, 64);
3690 		default:
3691 			DE_ASSERT(DE_FALSE);
3692 			return tcu::IVec2(0, 0);
3693 	}
3694 }
3695 
3696 class VaryingOutputCountCase : public GeometryShaderRenderTest
3697 {
3698 public:
3699 	enum ShaderInstancingMode
3700 	{
3701 		MODE_WITHOUT_INSTANCING = 0,
3702 		MODE_WITH_INSTANCING,
3703 
3704 		MODE_LAST
3705 	};
3706 													VaryingOutputCountCase			(Context& context, const char* name, const char* desc, VaryingOutputCountShader::VaryingSource test, ShaderInstancingMode mode);
3707 private:
3708 	void											init							(void);
3709 	void											deinit							(void);
3710 	void											preRender						(sglr::Context& ctx, GLuint programID);
3711 
3712 	sglr::ShaderProgram&							getProgram						(void);
3713 	void											genVertexAttribData				(void);
3714 	void											genVertexDataWithoutInstancing	(void);
3715 	void											genVertexDataWithInstancing		(void);
3716 
3717 	VaryingOutputCountShader*						m_program;
3718 	const VaryingOutputCountShader::VaryingSource	m_test;
3719 	const ShaderInstancingMode						m_mode;
3720 	int												m_maxEmitCount;
3721 };
3722 
VaryingOutputCountCase(Context & context,const char * name,const char * desc,VaryingOutputCountShader::VaryingSource test,ShaderInstancingMode mode)3723 VaryingOutputCountCase::VaryingOutputCountCase (Context& context, const char* name, const char* desc, VaryingOutputCountShader::VaryingSource test, ShaderInstancingMode mode)
3724 	: GeometryShaderRenderTest	(context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, VaryingOutputCountShader::getAttributeName(test))
3725 	, m_program					(DE_NULL)
3726 	, m_test					(test)
3727 	, m_mode					(mode)
3728 	, m_maxEmitCount			(0)
3729 {
3730 	DE_ASSERT(mode < MODE_LAST);
3731 }
3732 
init(void)3733 void VaryingOutputCountCase::init (void)
3734 {
3735 	// Check requirements
3736 
3737 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
3738 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
3739 
3740 	if (m_test == VaryingOutputCountShader::READ_TEXTURE)
3741 	{
3742 		glw::GLint maxTextures = 0;
3743 
3744 		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &maxTextures);
3745 
3746 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = " << maxTextures << tcu::TestLog::EndMessage;
3747 
3748 		if (maxTextures < 1)
3749 			throw tcu::NotSupportedError("Geometry shader texture units required");
3750 	}
3751 
3752 	// Get max emit count
3753 	{
3754 		const int	componentsPerVertex	= 4 + 4; // vec4 pos, vec4 color
3755 		glw::GLint	maxVertices			= 0;
3756 		glw::GLint	maxComponents		= 0;
3757 
3758 		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &maxVertices);
3759 		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents);
3760 
3761 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_OUTPUT_VERTICES = " << maxVertices << tcu::TestLog::EndMessage;
3762 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = " << maxComponents << tcu::TestLog::EndMessage;
3763 		m_testCtx.getLog() << tcu::TestLog::Message << "Components per vertex = " << componentsPerVertex << tcu::TestLog::EndMessage;
3764 
3765 		if (maxVertices < 256)
3766 			throw tcu::TestError("MAX_GEOMETRY_OUTPUT_VERTICES was less than minimum required (256)");
3767 		if (maxComponents < 1024)
3768 			throw tcu::TestError("MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS was less than minimum required (1024)");
3769 
3770 		m_maxEmitCount = de::min(maxVertices, maxComponents / componentsPerVertex);
3771 	}
3772 
3773 	// Log what the test tries to do
3774 
3775 	m_testCtx.getLog()
3776 		<< tcu::TestLog::Message
3777 		<< "Rendering 4 n-gons with n = "
3778 		<< ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_0)) << ", "
3779 		<< ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_1)) << ", "
3780 		<< ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_2)) << ", and "
3781 		<< ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_3)) << ".\n"
3782 		<< "N is supplied to the geomery shader with "
3783 		<< ((m_test == VaryingOutputCountShader::READ_ATTRIBUTE) ? ("attribute") : (m_test == VaryingOutputCountShader::READ_UNIFORM) ? ("uniform") : ("texture"))
3784 		<< tcu::TestLog::EndMessage;
3785 
3786 	// Gen shader
3787 	{
3788 		const bool instanced = (m_mode == MODE_WITH_INSTANCING);
3789 
3790 		DE_ASSERT(!m_program);
3791 		m_program = new VaryingOutputCountShader(m_context.getRenderContext().getType(), m_test, m_maxEmitCount, instanced);
3792 	}
3793 
3794 	// Case init
3795 	GeometryShaderRenderTest::init();
3796 }
3797 
deinit(void)3798 void VaryingOutputCountCase::deinit (void)
3799 {
3800 	if (m_program)
3801 	{
3802 		delete m_program;
3803 		m_program = DE_NULL;
3804 	}
3805 
3806 	GeometryShaderRenderTest::deinit();
3807 }
3808 
preRender(sglr::Context & ctx,GLuint programID)3809 void VaryingOutputCountCase::preRender (sglr::Context& ctx, GLuint programID)
3810 {
3811 	if (m_test == VaryingOutputCountShader::READ_UNIFORM)
3812 	{
3813 		const int		location		= ctx.getUniformLocation(programID, "u_emitCount");
3814 		const deInt32	emitCount[4]	= { 6, 0, m_maxEmitCount, 10 };
3815 
3816 		if (location == -1)
3817 			throw tcu::TestError("uniform location of u_emitCount was -1.");
3818 
3819 		ctx.uniform4iv(location, 1, emitCount);
3820 	}
3821 	else if (m_test == VaryingOutputCountShader::READ_TEXTURE)
3822 	{
3823 		const deUint8 data[4*4] =
3824 		{
3825 			255,   0,   0,   0,
3826 			  0, 255,   0,   0,
3827 			  0,   0, 255,   0,
3828 			  0,   0,   0, 255,
3829 		};
3830 		const int	location	= ctx.getUniformLocation(programID, "u_sampler");
3831 		GLuint		texID		= 0;
3832 
3833 		if (location == -1)
3834 			throw tcu::TestError("uniform location of u_sampler was -1.");
3835 		ctx.uniform1i(location, 0);
3836 
3837 		// \note we don't need to explicitly delete the texture, the sglr context will delete it
3838 		ctx.genTextures(1, &texID);
3839 		ctx.bindTexture(GL_TEXTURE_2D, texID);
3840 		ctx.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
3841 		ctx.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3842 		ctx.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3843 	}
3844 }
3845 
getProgram(void)3846 sglr::ShaderProgram& VaryingOutputCountCase::getProgram (void)
3847 {
3848 	return *m_program;
3849 }
3850 
genVertexAttribData(void)3851 void VaryingOutputCountCase::genVertexAttribData (void)
3852 {
3853 	if (m_mode == MODE_WITHOUT_INSTANCING)
3854 		genVertexDataWithoutInstancing();
3855 	else if (m_mode == MODE_WITH_INSTANCING)
3856 		genVertexDataWithInstancing();
3857 	else
3858 		DE_ASSERT(false);
3859 }
3860 
genVertexDataWithoutInstancing(void)3861 void VaryingOutputCountCase::genVertexDataWithoutInstancing (void)
3862 {
3863 	m_numDrawVertices = 4;
3864 
3865 	m_vertexPosData.resize(4);
3866 	m_vertexAttrData.resize(4);
3867 
3868 	m_vertexPosData[0] = tcu::Vec4( 0.5f,  0.0f, 0.0f, 1.0f);
3869 	m_vertexPosData[1] = tcu::Vec4( 0.0f,  0.5f, 0.0f, 1.0f);
3870 	m_vertexPosData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 1.0f);
3871 	m_vertexPosData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 1.0f);
3872 
3873 	if (m_test == VaryingOutputCountShader::READ_ATTRIBUTE)
3874 	{
3875 		m_vertexAttrData[0] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_0)), 0.0f, 0.0f, 0.0f);
3876 		m_vertexAttrData[1] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_1)), 0.0f, 0.0f, 0.0f);
3877 		m_vertexAttrData[2] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_2)), 0.0f, 0.0f, 0.0f);
3878 		m_vertexAttrData[3] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_3)), 0.0f, 0.0f, 0.0f);
3879 	}
3880 	else
3881 	{
3882 		m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
3883 		m_vertexAttrData[1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f);
3884 		m_vertexAttrData[2] = tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f);
3885 		m_vertexAttrData[3] = tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f);
3886 	}
3887 }
3888 
genVertexDataWithInstancing(void)3889 void VaryingOutputCountCase::genVertexDataWithInstancing (void)
3890 {
3891 	m_numDrawVertices = 1;
3892 
3893 	m_vertexPosData.resize(1);
3894 	m_vertexAttrData.resize(1);
3895 
3896 	m_vertexPosData[0] = tcu::Vec4(0.0f,  0.0f, 0.0f, 1.0f);
3897 
3898 	if (m_test == VaryingOutputCountShader::READ_ATTRIBUTE)
3899 	{
3900 		const int emitCounts[] =
3901 		{
3902 			(VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_0),
3903 			(VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_1),
3904 			(VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_2),
3905 			(VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_3),
3906 		};
3907 
3908 		m_vertexAttrData[0] = tcu::Vec4((float)emitCounts[0], (float)emitCounts[1], (float)emitCounts[2], (float)emitCounts[3]);
3909 	}
3910 	else
3911 	{
3912 		// not used
3913 		m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
3914 	}
3915 }
3916 
3917 class GeometryProgramQueryCase : public TestCase
3918 {
3919 public:
3920 	struct ProgramCase
3921 	{
3922 		const char*	description;
3923 		const char*	header;
3924 		int			value;
3925 	};
3926 
3927 						GeometryProgramQueryCase			(Context& context, const char* name, const char* description, glw::GLenum target);
3928 
3929 	void				init								(void);
3930 	IterateResult		iterate								(void);
3931 
3932 private:
3933 	void				expectProgramValue					(deUint32 program, int value);
3934 	void				expectQueryError					(deUint32 program);
3935 
3936 	const glw::GLenum	m_target;
3937 
3938 protected:
3939 	std::vector<ProgramCase> m_cases;
3940 };
3941 
GeometryProgramQueryCase(Context & context,const char * name,const char * description,glw::GLenum target)3942 GeometryProgramQueryCase::GeometryProgramQueryCase (Context& context, const char* name, const char* description, glw::GLenum target)
3943 	: TestCase	(context, name, description)
3944 	, m_target	(target)
3945 {
3946 }
3947 
init(void)3948 void GeometryProgramQueryCase::init (void)
3949 {
3950 	if (!(m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader") || glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2))))
3951 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
3952 }
3953 
iterate(void)3954 GeometryProgramQueryCase::IterateResult GeometryProgramQueryCase::iterate (void)
3955 {
3956 	const bool			isES32			=	glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
3957 
3958 	static std::string	s_vertexSource	=	std::string(glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()))) + "\n"
3959 											"void main ()\n"
3960 											"{\n"
3961 											"	gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n"
3962 											"}\n";
3963 	static std::string	s_fragmentSource =	std::string(glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()))) + "\n"
3964 											"layout(location = 0) out mediump vec4 fragColor;\n"
3965 											"void main ()\n"
3966 											"{\n"
3967 											"	fragColor = vec4(0.0, 0.0, 0.0, 0.0);\n"
3968 											"}\n";
3969 	static std::string	s_geometryBody =	"void main ()\n"
3970 											"{\n"
3971 											"	gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n"
3972 											"	EmitVertex();\n"
3973 											"}\n";
3974 
3975 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
3976 
3977 	// default cases
3978 	for (int ndx = 0; ndx < (int)m_cases.size(); ++ndx)
3979 	{
3980 		const tcu::ScopedLogSection section			(m_testCtx.getLog(), "Case", m_cases[ndx].description);
3981 		const std::string			geometrySource	= m_cases[ndx].header + std::string(s_geometryBody);
3982 		const glu::ShaderProgram	program			(m_context.getRenderContext(),
3983 														glu::ProgramSources()
3984 														<< glu::VertexSource(s_vertexSource)
3985 														<< glu::FragmentSource(s_fragmentSource)
3986 														<< glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType())));
3987 
3988 		m_testCtx.getLog() << program;
3989 		expectProgramValue(program.getProgram(), m_cases[ndx].value);
3990 	}
3991 
3992 	// no geometry shader -case (INVALID OP)
3993 	{
3994 		const tcu::ScopedLogSection section			(m_testCtx.getLog(), "NoGeometryShader", "No geometry shader");
3995 		const glu::ShaderProgram	program			(m_context.getRenderContext(),
3996 														glu::ProgramSources()
3997 														<< glu::VertexSource(s_vertexSource)
3998 														<< glu::FragmentSource(s_fragmentSource));
3999 
4000 		m_testCtx.getLog() << program;
4001 		expectQueryError(program.getProgram());
4002 	}
4003 
4004 	// not linked -case (INVALID OP)
4005 	{
4006 		const tcu::ScopedLogSection section				(m_testCtx.getLog(), "NotLinkedProgram", "Shader program not linked");
4007 		static const std::string	geometrySource		= std::string(glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()))) + "\n"
4008 														+ std::string(isES32 ? "" : "#extension GL_EXT_geometry_shader : require\n")
4009 														+ "layout (triangles) in;\n"
4010 														"layout (points, max_vertices = 3) out;\n"
4011 														+ std::string(s_geometryBody);
4012 
4013 		static const char* const	s_vtxSource = s_vertexSource.c_str();
4014 		static const char* const	s_fragSource = s_fragmentSource.c_str();
4015 		static const char* const	s_geomSource = geometrySource.c_str();
4016 
4017 		glu::Shader					vertexShader	(m_context.getRenderContext(), glu::SHADERTYPE_VERTEX);
4018 		glu::Shader					fragmentShader	(m_context.getRenderContext(), glu::SHADERTYPE_FRAGMENT);
4019 		glu::Shader					geometryShader	(m_context.getRenderContext(), glu::SHADERTYPE_GEOMETRY);
4020 		glu::Program				program			(m_context.getRenderContext());
4021 
4022 		vertexShader.setSources(1, &s_vtxSource, DE_NULL);
4023 		fragmentShader.setSources(1, &s_fragSource, DE_NULL);
4024 		geometryShader.setSources(1, &s_geomSource, DE_NULL);
4025 
4026 		vertexShader.compile();
4027 		fragmentShader.compile();
4028 		geometryShader.compile();
4029 
4030 		if (!vertexShader.getCompileStatus()   ||
4031 			!fragmentShader.getCompileStatus() ||
4032 			!geometryShader.getCompileStatus())
4033 			throw tcu::TestError("Failed to compile shader");
4034 
4035 		program.attachShader(vertexShader.getShader());
4036 		program.attachShader(fragmentShader.getShader());
4037 		program.attachShader(geometryShader.getShader());
4038 
4039 		m_testCtx.getLog() << tcu::TestLog::Message << "Creating a program with geometry shader, but not linking it" << tcu::TestLog::EndMessage;
4040 
4041 		expectQueryError(program.getProgram());
4042 	}
4043 
4044 	return STOP;
4045 }
4046 
expectProgramValue(deUint32 program,int value)4047 void GeometryProgramQueryCase::expectProgramValue (deUint32 program, int value)
4048 {
4049 	const glw::Functions&										gl		= m_context.getRenderContext().getFunctions();
4050 	gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint>	state;
4051 
4052 	gl.getProgramiv(program, m_target, &state);
4053 	GLU_EXPECT_NO_ERROR(gl.getError(), "getProgramiv");
4054 
4055 	m_testCtx.getLog() << tcu::TestLog::Message << glu::getProgramParamStr(m_target) << " = " << state << tcu::TestLog::EndMessage;
4056 
4057 	if (state != value)
4058 	{
4059 		m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: Expected " << value << ", got " << state << tcu::TestLog::EndMessage;
4060 
4061 		// don't overwrite error
4062 		if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
4063 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value");
4064 	}
4065 }
4066 
expectQueryError(deUint32 program)4067 void GeometryProgramQueryCase::expectQueryError (deUint32 program)
4068 {
4069 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
4070 	glw::GLint				dummy;
4071 	glw::GLenum				errorCode;
4072 
4073 	m_testCtx.getLog() << tcu::TestLog::Message << "Querying " << glu::getProgramParamStr(m_target) << ", expecting INVALID_OPERATION" << tcu::TestLog::EndMessage;
4074 	gl.getProgramiv(program, m_target, &dummy);
4075 
4076 	errorCode = gl.getError();
4077 
4078 	if (errorCode != GL_INVALID_OPERATION)
4079 	{
4080 		m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: Expected INVALID_OPERATION, got " << glu::getErrorStr(errorCode) << tcu::TestLog::EndMessage;
4081 
4082 		// don't overwrite error
4083 		if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
4084 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected error code");
4085 	}
4086 }
4087 
4088 class GeometryShaderInvocationsQueryCase : public GeometryProgramQueryCase
4089 {
4090 public:
4091 	GeometryShaderInvocationsQueryCase(Context& context, const char* name, const char* description);
4092 };
4093 
GeometryShaderInvocationsQueryCase(Context & context,const char * name,const char * description)4094 GeometryShaderInvocationsQueryCase::GeometryShaderInvocationsQueryCase(Context& context, const char* name, const char* description)
4095 	: GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_SHADER_INVOCATIONS)
4096 {
4097 	// 2 normal cases
4098 	m_cases.resize(2);
4099 
4100 	m_cases[0].description	= "Default value";
4101 	m_cases[0].header		= "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles) in;\nlayout (points, max_vertices = 3) out;\n";
4102 	m_cases[0].value		= 1;
4103 
4104 	m_cases[1].description	= "Value declared";
4105 	m_cases[1].header		= "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles, invocations=2) in;\nlayout (points, max_vertices = 3) out;\n";
4106 	m_cases[1].value		= 2;
4107 }
4108 
4109 class GeometryShaderVerticesQueryCase : public GeometryProgramQueryCase
4110 {
4111 public:
4112 	GeometryShaderVerticesQueryCase(Context& context, const char* name, const char* description);
4113 };
4114 
GeometryShaderVerticesQueryCase(Context & context,const char * name,const char * description)4115 GeometryShaderVerticesQueryCase::GeometryShaderVerticesQueryCase (Context& context, const char* name, const char* description)
4116 	: GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_LINKED_VERTICES_OUT_EXT)
4117 {
4118 	m_cases.resize(1);
4119 
4120 	m_cases[0].description	= "max_vertices = 1";
4121 	m_cases[0].header		= "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles) in;\nlayout (points, max_vertices = 1) out;\n";
4122 	m_cases[0].value		= 1;
4123 }
4124 
4125 class GeometryShaderInputQueryCase : public GeometryProgramQueryCase
4126 {
4127 public:
4128 	GeometryShaderInputQueryCase(Context& context, const char* name, const char* description);
4129 };
4130 
GeometryShaderInputQueryCase(Context & context,const char * name,const char * description)4131 GeometryShaderInputQueryCase::GeometryShaderInputQueryCase(Context& context, const char* name, const char* description)
4132 	: GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_LINKED_INPUT_TYPE_EXT)
4133 {
4134 	m_cases.resize(3);
4135 
4136 	m_cases[0].description	= "Triangles";
4137 	m_cases[0].header		= "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles) in;\nlayout (points, max_vertices = 3) out;\n";
4138 	m_cases[0].value		= GL_TRIANGLES;
4139 
4140 	m_cases[1].description	= "Lines";
4141 	m_cases[1].header		= "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (lines) in;\nlayout (points, max_vertices = 3) out;\n";
4142 	m_cases[1].value		= GL_LINES;
4143 
4144 	m_cases[2].description	= "Points";
4145 	m_cases[2].header		= "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (points) in;\nlayout (points, max_vertices = 3) out;\n";
4146 	m_cases[2].value		= GL_POINTS;
4147 }
4148 
4149 class GeometryShaderOutputQueryCase : public GeometryProgramQueryCase
4150 {
4151 public:
4152 	GeometryShaderOutputQueryCase(Context& context, const char* name, const char* description);
4153 };
4154 
GeometryShaderOutputQueryCase(Context & context,const char * name,const char * description)4155 GeometryShaderOutputQueryCase::GeometryShaderOutputQueryCase(Context& context, const char* name, const char* description)
4156 	: GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT)
4157 {
4158 	m_cases.resize(3);
4159 
4160 	m_cases[0].description	= "Triangle strip";
4161 	m_cases[0].header		= "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles) in;\nlayout (triangle_strip, max_vertices = 3) out;\n";
4162 	m_cases[0].value		= GL_TRIANGLE_STRIP;
4163 
4164 	m_cases[1].description	= "Lines";
4165 	m_cases[1].header		= "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles) in;\nlayout (line_strip, max_vertices = 3) out;\n";
4166 	m_cases[1].value		= GL_LINE_STRIP;
4167 
4168 	m_cases[2].description	= "Points";
4169 	m_cases[2].header		= "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles) in;\nlayout (points, max_vertices = 3) out;\n";
4170 	m_cases[2].value		= GL_POINTS;
4171 }
4172 
4173 class ImplementationLimitCase : public TestCase
4174 {
4175 public:
4176 						ImplementationLimitCase	(Context& context, const char* name, const char* description, glw::GLenum target, int minValue);
4177 
4178 	void				init					(void);
4179 	IterateResult		iterate					(void);
4180 
4181 	const glw::GLenum	m_target;
4182 	const int			m_minValue;
4183 };
4184 
ImplementationLimitCase(Context & context,const char * name,const char * description,glw::GLenum target,int minValue)4185 ImplementationLimitCase::ImplementationLimitCase (Context& context, const char* name, const char* description, glw::GLenum target, int minValue)
4186 	: TestCase		(context, name, description)
4187 	, m_target		(target)
4188 	, m_minValue	(minValue)
4189 {
4190 }
4191 
init(void)4192 void ImplementationLimitCase::init (void)
4193 {
4194 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4195 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
4196 }
4197 
iterate(void)4198 ImplementationLimitCase::IterateResult ImplementationLimitCase::iterate (void)
4199 {
4200 	glu::CallLogWrapper		gl		(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4201 	tcu::ResultCollector	result	(m_testCtx.getLog(), " // ERROR: ");
4202 
4203 	gl.enableLogging(true);
4204 	verifyStateIntegerMin(result, gl, m_target, m_minValue, QUERY_INTEGER);
4205 
4206 	{
4207 		const tcu::ScopedLogSection	section(m_testCtx.getLog(), "Types", "Alternative queries");
4208 		verifyStateIntegerMin(result, gl, m_target, m_minValue, QUERY_BOOLEAN);
4209 		verifyStateIntegerMin(result, gl, m_target, m_minValue, QUERY_INTEGER64);
4210 		verifyStateIntegerMin(result, gl, m_target, m_minValue, QUERY_FLOAT);
4211 	}
4212 
4213 	result.setTestContextResult(m_testCtx);
4214 	return STOP;
4215 }
4216 
4217 class LayerProvokingVertexQueryCase : public TestCase
4218 {
4219 public:
4220 					LayerProvokingVertexQueryCase	(Context& context, const char* name, const char* description);
4221 
4222 	void			init							(void);
4223 	IterateResult	iterate							(void);
4224 };
4225 
LayerProvokingVertexQueryCase(Context & context,const char * name,const char * description)4226 LayerProvokingVertexQueryCase::LayerProvokingVertexQueryCase (Context& context, const char* name, const char* description)
4227 	: TestCase(context, name, description)
4228 {
4229 }
4230 
init(void)4231 void LayerProvokingVertexQueryCase::init (void)
4232 {
4233 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4234 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
4235 }
4236 
iterate(void)4237 LayerProvokingVertexQueryCase::IterateResult LayerProvokingVertexQueryCase::iterate (void)
4238 {
4239 	glu::CallLogWrapper		gl		(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4240 	tcu::ResultCollector	result	(m_testCtx.getLog(), " // ERROR: ");
4241 	QueriedState			state;
4242 
4243 	gl.enableLogging(true);
4244 	queryState(result, gl, QUERY_INTEGER, GL_LAYER_PROVOKING_VERTEX, state);
4245 
4246 	if (!state.isUndefined())
4247 	{
4248 		m_testCtx.getLog() << tcu::TestLog::Message << "LAYER_PROVOKING_VERTEX = " << glu::getProvokingVertexStr(state.getIntAccess()) << tcu::TestLog::EndMessage;
4249 
4250 		if (state.getIntAccess() != GL_FIRST_VERTEX_CONVENTION &&
4251 			state.getIntAccess() != GL_LAST_VERTEX_CONVENTION &&
4252 			state.getIntAccess() != GL_UNDEFINED_VERTEX)
4253 		{
4254 			m_testCtx.getLog()
4255 				<< tcu::TestLog::Message
4256 				<< "getInteger(GL_LAYER_PROVOKING_VERTEX) returned illegal value. Got "
4257 				<< state.getIntAccess() << "\n"
4258 				<< "Expected any of {FIRST_VERTEX_CONVENTION, LAST_VERTEX_CONVENTION, UNDEFINED_VERTEX}."
4259 				<< tcu::TestLog::EndMessage;
4260 
4261 			result.fail("got unexpected provoking vertex value");
4262 		}
4263 
4264 		{
4265 			const tcu::ScopedLogSection	section(m_testCtx.getLog(), "Types", "Alternative queries");
4266 			verifyStateInteger(result, gl, GL_LAYER_PROVOKING_VERTEX, state.getIntAccess(), QUERY_BOOLEAN);
4267 			verifyStateInteger(result, gl, GL_LAYER_PROVOKING_VERTEX, state.getIntAccess(), QUERY_INTEGER64);
4268 			verifyStateInteger(result, gl, GL_LAYER_PROVOKING_VERTEX, state.getIntAccess(), QUERY_FLOAT);
4269 		}
4270 	}
4271 
4272 	result.setTestContextResult(m_testCtx);
4273 	return STOP;
4274 }
4275 
4276 class GeometryInvocationCase : public GeometryShaderRenderTest
4277 {
4278 public:
4279 	enum OutputCase
4280 	{
4281 		CASE_FIXED_OUTPUT_COUNTS = 0,
4282 		CASE_DIFFERENT_OUTPUT_COUNTS,
4283 
4284 		CASE_LAST
4285 	};
4286 
4287 								GeometryInvocationCase	(Context& context, const char* name, const char* description, int numInvocations, OutputCase testCase);
4288 								~GeometryInvocationCase	(void);
4289 
4290 	void						init					(void);
4291 	void						deinit					(void);
4292 
4293 private:
4294 	sglr::ShaderProgram&		getProgram				(void);
4295 	void						genVertexAttribData		(void);
4296 
4297 	static InvocationCountShader::OutputCase mapToShaderCaseType (OutputCase testCase);
4298 
4299 	const OutputCase			m_testCase;
4300 	int							m_numInvocations;
4301 	InvocationCountShader*		m_program;
4302 };
4303 
GeometryInvocationCase(Context & context,const char * name,const char * description,int numInvocations,OutputCase testCase)4304 GeometryInvocationCase::GeometryInvocationCase (Context& context, const char* name, const char* description, int numInvocations, OutputCase testCase)
4305 	: GeometryShaderRenderTest	(context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_color")
4306 	, m_testCase				(testCase)
4307 	, m_numInvocations			(numInvocations)
4308 	, m_program					(DE_NULL)
4309 {
4310 	DE_ASSERT(m_testCase < CASE_LAST);
4311 }
4312 
~GeometryInvocationCase(void)4313 GeometryInvocationCase::~GeometryInvocationCase	(void)
4314 {
4315 	deinit();
4316 }
4317 
init(void)4318 void GeometryInvocationCase::init (void)
4319 {
4320 	const glw::Functions&	gl								= m_context.getRenderContext().getFunctions();
4321 	int						maxGeometryShaderInvocations	= 0;
4322 	int						maxComponents					= 0;
4323 
4324 	// requirements
4325 
4326 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4327 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
4328 
4329 	gl.getIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, &maxGeometryShaderInvocations);
4330 	GLU_EXPECT_NO_ERROR(gl.getError(), "getIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS)");
4331 
4332 	gl.getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents);
4333 	GLU_EXPECT_NO_ERROR(gl.getError(), "getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS)");
4334 
4335 	m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_SHADER_INVOCATIONS = " << maxGeometryShaderInvocations << tcu::TestLog::EndMessage;
4336 
4337 	// set target num invocations
4338 
4339 	if (m_numInvocations == -1)
4340 		m_numInvocations = maxGeometryShaderInvocations;
4341 	else if (maxGeometryShaderInvocations < m_numInvocations)
4342 		throw tcu::NotSupportedError("Test requires larger GL_MAX_GEOMETRY_SHADER_INVOCATIONS");
4343 
4344 	if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
4345 	{
4346 		const int maxEmitCount	= m_numInvocations + 2;
4347 		const int numComponents	= 8; // pos + color
4348 		if (maxEmitCount * numComponents > maxComponents)
4349 			throw tcu::NotSupportedError("Test requires larger GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS");
4350 	}
4351 
4352 	// Log what the test tries to do
4353 
4354 	if (m_testCase == CASE_FIXED_OUTPUT_COUNTS)
4355 	{
4356 		m_testCtx.getLog()
4357 			<< tcu::TestLog::Message
4358 			<< "Rendering triangles in a partial circle formation with a geometry shader. Each triangle is generated by a separate invocation.\n"
4359 			<< "Drawing 2 points, each generating " << m_numInvocations << " triangles."
4360 			<< tcu::TestLog::EndMessage;
4361 	}
4362 	else if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
4363 	{
4364 		m_testCtx.getLog()
4365 			<< tcu::TestLog::Message
4366 			<< "Rendering n-gons in a partial circle formation with a geometry shader. Each n-gon is generated by a separate invocation.\n"
4367 			<< "Drawing 2 points, each generating " << m_numInvocations << " n-gons."
4368 			<< tcu::TestLog::EndMessage;
4369 	}
4370 	else
4371 		DE_ASSERT(false);
4372 
4373 	// resources
4374 
4375 	m_program = new InvocationCountShader(m_context.getRenderContext().getType(), m_numInvocations, mapToShaderCaseType(m_testCase));
4376 
4377 	GeometryShaderRenderTest::init();
4378 }
4379 
deinit(void)4380 void GeometryInvocationCase::deinit (void)
4381 {
4382 	if (m_program)
4383 	{
4384 		delete m_program;
4385 		m_program = DE_NULL;
4386 	}
4387 
4388 	GeometryShaderRenderTest::deinit();
4389 }
4390 
getProgram(void)4391 sglr::ShaderProgram& GeometryInvocationCase::getProgram (void)
4392 {
4393 	return *m_program;
4394 }
4395 
genVertexAttribData(void)4396 void GeometryInvocationCase::genVertexAttribData (void)
4397 {
4398 	m_vertexPosData.resize(2);
4399 	m_vertexPosData[0] = tcu::Vec4(0.0f,-0.3f, 0.0f, 1.0f);
4400 	m_vertexPosData[1] = tcu::Vec4(0.2f, 0.3f, 0.0f, 1.0f);
4401 
4402 	m_vertexAttrData.resize(2);
4403 	m_vertexAttrData[0] = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
4404 	m_vertexAttrData[1] = tcu::Vec4(0.8f, 0.8f, 0.8f, 1.0f);
4405 	m_numDrawVertices = 2;
4406 }
4407 
mapToShaderCaseType(OutputCase testCase)4408 InvocationCountShader::OutputCase GeometryInvocationCase::mapToShaderCaseType (OutputCase testCase)
4409 {
4410 	switch (testCase)
4411 	{
4412 		case CASE_FIXED_OUTPUT_COUNTS:			return InvocationCountShader::CASE_FIXED_OUTPUT_COUNTS;
4413 		case CASE_DIFFERENT_OUTPUT_COUNTS:		return InvocationCountShader::CASE_DIFFERENT_OUTPUT_COUNTS;
4414 		default:
4415 			DE_ASSERT(false);
4416 			return InvocationCountShader::CASE_LAST;
4417 	}
4418 }
4419 
4420 class DrawInstancedGeometryInstancedCase : public GeometryShaderRenderTest
4421 {
4422 public:
4423 								DrawInstancedGeometryInstancedCase	(Context& context, const char* name, const char* description, int numInstances, int numInvocations);
4424 								~DrawInstancedGeometryInstancedCase	(void);
4425 
4426 private:
4427 	void						init								(void);
4428 	void						deinit								(void);
4429 	sglr::ShaderProgram&		getProgram							(void);
4430 	void						genVertexAttribData					(void);
4431 
4432 	const int					m_numInstances;
4433 	const int					m_numInvocations;
4434 	InstancedExpansionShader*	m_program;
4435 };
4436 
DrawInstancedGeometryInstancedCase(Context & context,const char * name,const char * description,int numInstances,int numInvocations)4437 DrawInstancedGeometryInstancedCase::DrawInstancedGeometryInstancedCase (Context& context, const char* name, const char* description, int numInstances, int numInvocations)
4438 	: GeometryShaderRenderTest	(context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_offset", FLAG_DRAW_INSTANCED)
4439 	, m_numInstances			(numInstances)
4440 	, m_numInvocations			(numInvocations)
4441 	, m_program					(DE_NULL)
4442 {
4443 }
4444 
~DrawInstancedGeometryInstancedCase(void)4445 DrawInstancedGeometryInstancedCase::~DrawInstancedGeometryInstancedCase (void)
4446 {
4447 }
4448 
init(void)4449 void DrawInstancedGeometryInstancedCase::init (void)
4450 {
4451 	m_program = new InstancedExpansionShader(m_context.getRenderContext().getType(), m_numInvocations);
4452 
4453 	m_testCtx.getLog()
4454 		<< tcu::TestLog::Message
4455 		<< "Rendering a single point with " << m_numInstances << " instances. "
4456 		<< "Each geometry shader is invoked " << m_numInvocations << " times for each primitive. "
4457 		<< tcu::TestLog::EndMessage;
4458 
4459 	GeometryShaderRenderTest::init();
4460 }
4461 
deinit(void)4462 void DrawInstancedGeometryInstancedCase::deinit(void)
4463 {
4464 	if (m_program)
4465 	{
4466 		delete m_program;
4467 		m_program = DE_NULL;
4468 	}
4469 
4470 	GeometryShaderRenderTest::deinit();
4471 }
4472 
getProgram(void)4473 sglr::ShaderProgram& DrawInstancedGeometryInstancedCase::getProgram (void)
4474 {
4475 	return *m_program;
4476 }
4477 
genVertexAttribData(void)4478 void DrawInstancedGeometryInstancedCase::genVertexAttribData (void)
4479 {
4480 	m_numDrawVertices = 1;
4481 	m_numDrawInstances = m_numInstances;
4482 	m_vertexAttrDivisor = 1;
4483 
4484 	m_vertexPosData.resize(1);
4485 	m_vertexAttrData.resize(8);
4486 
4487 	m_vertexPosData[0] = tcu::Vec4( 0.0f,  0.0f, 0.0f, 1.0f);
4488 
4489 	m_vertexAttrData[0] = tcu::Vec4( 0.5f,  0.0f, 0.0f, 0.0f);
4490 	m_vertexAttrData[1] = tcu::Vec4( 0.0f,  0.5f, 0.0f, 0.0f);
4491 	m_vertexAttrData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 0.0f);
4492 	m_vertexAttrData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 0.0f);
4493 	m_vertexAttrData[4] = tcu::Vec4(-0.8f, -0.7f, 0.0f, 0.0f);
4494 	m_vertexAttrData[5] = tcu::Vec4(-0.9f,  0.6f, 0.0f, 0.0f);
4495 	m_vertexAttrData[6] = tcu::Vec4(-0.8f,  0.3f, 0.0f, 0.0f);
4496 	m_vertexAttrData[7] = tcu::Vec4(-0.1f,  0.1f, 0.0f, 0.0f);
4497 
4498 	DE_ASSERT(m_numInstances <= (int)m_vertexAttrData.size());
4499 }
4500 
4501 class GeometryProgramLimitCase : public TestCase
4502 {
4503 public:
4504 						GeometryProgramLimitCase	(Context& context, const char* name, const char* description, glw::GLenum apiName, const std::string& glslName, int limit);
4505 
4506 private:
4507 	void				init						(void);
4508 	IterateResult		iterate						(void);
4509 
4510 	const glw::GLenum	m_apiName;
4511 	const std::string	m_glslName;
4512 	const int			m_limit;
4513 };
4514 
GeometryProgramLimitCase(Context & context,const char * name,const char * description,glw::GLenum apiName,const std::string & glslName,int limit)4515 GeometryProgramLimitCase::GeometryProgramLimitCase (Context& context, const char* name, const char* description, glw::GLenum apiName, const std::string& glslName, int limit)
4516 	: TestCase		(context, name, description)
4517 	, m_apiName		(apiName)
4518 	, m_glslName	(glslName)
4519 	, m_limit		(limit)
4520 {
4521 }
4522 
init(void)4523 void GeometryProgramLimitCase::init (void)
4524 {
4525 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4526 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
4527 }
4528 
iterate(void)4529 GeometryProgramLimitCase::IterateResult GeometryProgramLimitCase::iterate (void)
4530 {
4531 	tcu::ResultCollector	result	(m_testCtx.getLog(), " // ERROR: ");
4532 	int						limit;
4533 
4534 	// query limit
4535 	{
4536 		gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint>	state;
4537 		glu::CallLogWrapper											gl		(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4538 
4539 		gl.enableLogging(true);
4540 		gl.glGetIntegerv(m_apiName, &state);
4541 		GLU_EXPECT_NO_ERROR(gl.glGetError(), "getIntegerv()");
4542 
4543 		m_testCtx.getLog() << tcu::TestLog::Message << glu::getGettableStateStr(m_apiName) << " = " << state << tcu::TestLog::EndMessage;
4544 
4545 		if (!state.verifyValidity(result))
4546 		{
4547 			result.setTestContextResult(m_testCtx);
4548 			return STOP;
4549 		}
4550 
4551 		if (state < m_limit)
4552 		{
4553 			result.fail("Minimum value = " + de::toString(m_limit) + ", got " + de::toString(state.get()));
4554 			result.setTestContextResult(m_testCtx);
4555 			return STOP;
4556 		}
4557 
4558 		limit = state;
4559 
4560 		// verify other getters
4561 		{
4562 			const tcu::ScopedLogSection	section(m_testCtx.getLog(), "Types", "Alternative queries");
4563 			verifyStateInteger(result, gl, m_apiName, limit, QUERY_BOOLEAN);
4564 			verifyStateInteger(result, gl, m_apiName, limit, QUERY_INTEGER64);
4565 			verifyStateInteger(result, gl, m_apiName, limit, QUERY_FLOAT);
4566 		}
4567 	}
4568 
4569 	// verify limit is the same in GLSL
4570 	{
4571 		static const char* const vertexSource =		"${GLSL_VERSION_DECL}\n"
4572 													"void main ()\n"
4573 													"{\n"
4574 													"	gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n"
4575 													"}\n";
4576 		static const char* const fragmentSource =	"${GLSL_VERSION_DECL}\n"
4577 													"layout(location = 0) out mediump vec4 fragColor;\n"
4578 													"void main ()\n"
4579 													"{\n"
4580 													"	fragColor = vec4(0.0, 0.0, 0.0, 0.0);\n"
4581 													"}\n";
4582 		const std::string geometrySource =			"${GLSL_VERSION_DECL}\n"
4583 													"${GLSL_EXT_GEOMETRY_SHADER}"
4584 													"layout(points) in;\n"
4585 													"layout(points, max_vertices = 1) out;\n"
4586 													"void main ()\n"
4587 													"{\n"
4588 													"	// Building the shader will fail if the constant value is not the expected\n"
4589 													"	const mediump int cArraySize = (gl_" + m_glslName + " == " + de::toString(limit) + ") ? (1) : (-1);\n"
4590 													"	float[cArraySize] fArray;\n"
4591 													"	fArray[0] = 0.0f;\n"
4592 													"	gl_Position = vec4(0.0, 0.0, 0.0, fArray[0]);\n"
4593 													"	EmitVertex();\n"
4594 													"}\n";
4595 
4596 		const de::UniquePtr<glu::ShaderProgram> program(new glu::ShaderProgram(m_context.getRenderContext(),
4597 																			   glu::ProgramSources()
4598 																			   << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()))
4599 																			   << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType()))
4600 																			   << glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType()))));
4601 
4602 		m_testCtx.getLog() << tcu::TestLog::Message << "Building a test shader to verify GLSL constant " << m_glslName << " value." << tcu::TestLog::EndMessage;
4603 		m_testCtx.getLog() << *program;
4604 
4605 		if (!program->isOk())
4606 		{
4607 			// compile failed, assume static assert failed
4608 			result.fail("Shader build failed");
4609 			result.setTestContextResult(m_testCtx);
4610 			return STOP;
4611 		}
4612 
4613 		m_testCtx.getLog() << tcu::TestLog::Message << "Build ok" << tcu::TestLog::EndMessage;
4614 	}
4615 
4616 	result.setTestContextResult(m_testCtx);
4617 	return STOP;
4618 }
4619 
4620 class PrimitivesGeneratedQueryCase : public TestCase
4621 {
4622 public:
4623 	enum QueryTest
4624 	{
4625 		TEST_NO_GEOMETRY			= 0,
4626 		TEST_NO_AMPLIFICATION,
4627 		TEST_AMPLIFICATION,
4628 		TEST_PARTIAL_PRIMITIVES,
4629 		TEST_INSTANCED,
4630 
4631 		TEST_LAST
4632 	};
4633 
4634 						PrimitivesGeneratedQueryCase	(Context& context, const char* name, const char* description, QueryTest test);
4635 						~PrimitivesGeneratedQueryCase	(void);
4636 
4637 private:
4638 	void				init							(void);
4639 	void				deinit							(void);
4640 	IterateResult		iterate							(void);
4641 
4642 	glu::ShaderProgram*	genProgram						(void);
4643 
4644 	const QueryTest		m_test;
4645 	glu::ShaderProgram*	m_program;
4646 };
4647 
PrimitivesGeneratedQueryCase(Context & context,const char * name,const char * description,QueryTest test)4648 PrimitivesGeneratedQueryCase::PrimitivesGeneratedQueryCase (Context& context, const char* name, const char* description, QueryTest test)
4649 	: TestCase	(context, name, description)
4650 	, m_test	(test)
4651 	, m_program	(DE_NULL)
4652 {
4653 	DE_ASSERT(m_test < TEST_LAST);
4654 }
4655 
~PrimitivesGeneratedQueryCase(void)4656 PrimitivesGeneratedQueryCase::~PrimitivesGeneratedQueryCase (void)
4657 {
4658 	deinit();
4659 }
4660 
init(void)4661 void PrimitivesGeneratedQueryCase::init (void)
4662 {
4663 	// requirements
4664 
4665 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4666 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
4667 
4668 	// log what test tries to do
4669 
4670 	if (m_test == TEST_NO_GEOMETRY)
4671 		m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering without a geometry shader." << tcu::TestLog::EndMessage;
4672 	else if (m_test == TEST_NO_AMPLIFICATION)
4673 		m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a non-amplifying geometry shader." << tcu::TestLog::EndMessage;
4674 	else if (m_test == TEST_AMPLIFICATION)
4675 		m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a (3x) amplifying geometry shader." << tcu::TestLog::EndMessage;
4676 	else if (m_test == TEST_PARTIAL_PRIMITIVES)
4677 		m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a geometry shader that emits also partial primitives." << tcu::TestLog::EndMessage;
4678 	else if (m_test == TEST_INSTANCED)
4679 		m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a instanced geometry shader." << tcu::TestLog::EndMessage;
4680 	else
4681 		DE_ASSERT(false);
4682 
4683 	// resources
4684 
4685 	m_program = genProgram();
4686 	m_testCtx.getLog() << *m_program;
4687 
4688 	if (!m_program->isOk())
4689 		throw tcu::TestError("could not build program");
4690 }
4691 
deinit(void)4692 void PrimitivesGeneratedQueryCase::deinit (void)
4693 {
4694 	delete m_program;
4695 	m_program = DE_NULL;
4696 }
4697 
iterate(void)4698 PrimitivesGeneratedQueryCase::IterateResult PrimitivesGeneratedQueryCase::iterate (void)
4699 {
4700 	glw::GLuint primitivesGenerated = 0xDEBADBAD;
4701 
4702 	m_testCtx.getLog()
4703 		<< tcu::TestLog::Message
4704 		<< "Drawing 8 points, setting a_one for each to value (1.0, 1.0, 1.0, 1.0)"
4705 		<< tcu::TestLog::EndMessage;
4706 
4707 	{
4708 		static const tcu::Vec4 vertexData[8*2] =
4709 		{
4710 			tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4711 			tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4712 			tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4713 			tcu::Vec4(0.3f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4714 			tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4715 			tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4716 			tcu::Vec4(0.6f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4717 			tcu::Vec4(0.7f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4718 		};
4719 
4720 		const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
4721 		const glu::VertexArray	vao					(m_context.getRenderContext());
4722 		const glu::Buffer		buffer				(m_context.getRenderContext());
4723 		const glu::Query		query				(m_context.getRenderContext());
4724 		const int				positionLocation	= gl.getAttribLocation(m_program->getProgram(), "a_position");
4725 		const int				oneLocation			= gl.getAttribLocation(m_program->getProgram(), "a_one");
4726 
4727 		gl.bindVertexArray(*vao);
4728 
4729 		gl.bindBuffer(GL_ARRAY_BUFFER, *buffer);
4730 		gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(vertexData), vertexData, GL_STATIC_DRAW);
4731 
4732 		gl.vertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 2 * (int)sizeof(tcu::Vec4), DE_NULL);
4733 		gl.enableVertexAttribArray(positionLocation);
4734 
4735 		if (oneLocation != -1)
4736 		{
4737 			gl.vertexAttribPointer(oneLocation, 4, GL_FLOAT, GL_FALSE, 2 * (int)sizeof(tcu::Vec4), (const tcu::Vec4*)DE_NULL + 1);
4738 			gl.enableVertexAttribArray(oneLocation);
4739 		}
4740 
4741 		gl.useProgram(m_program->getProgram());
4742 
4743 		GLU_EXPECT_NO_ERROR(gl.getError(), "setup render");
4744 
4745 		gl.beginQuery(GL_PRIMITIVES_GENERATED, *query);
4746 		gl.drawArrays(GL_POINTS, 0, 8);
4747 		gl.endQuery(GL_PRIMITIVES_GENERATED);
4748 
4749 		GLU_EXPECT_NO_ERROR(gl.getError(), "render and query");
4750 
4751 		gl.getQueryObjectuiv(*query, GL_QUERY_RESULT, &primitivesGenerated);
4752 		GLU_EXPECT_NO_ERROR(gl.getError(), "get query result");
4753 	}
4754 
4755 	m_testCtx.getLog()
4756 		<< tcu::TestLog::Message
4757 		<< "GL_PRIMITIVES_GENERATED = " << primitivesGenerated
4758 		<< tcu::TestLog::EndMessage;
4759 
4760 	{
4761 		const deUint32 expectedGenerated = (m_test == TEST_AMPLIFICATION) ? (3*8) : (m_test == TEST_INSTANCED) ? (8*(3+1)) : (8);
4762 
4763 		if (expectedGenerated == primitivesGenerated)
4764 			m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4765 		else
4766 		{
4767 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got wrong result for GL_PRIMITIVES_GENERATED");
4768 			m_testCtx.getLog()
4769 				<< tcu::TestLog::Message
4770 				<< "Got unexpected result for GL_PRIMITIVES_GENERATED. Expected " << expectedGenerated << ", got " << primitivesGenerated
4771 				<< tcu::TestLog::EndMessage;
4772 		}
4773 	}
4774 
4775 	return STOP;
4776 }
4777 
genProgram(void)4778 glu::ShaderProgram* PrimitivesGeneratedQueryCase::genProgram (void)
4779 {
4780 	static const char* const vertexSource =		"${GLSL_VERSION_DECL}\n"
4781 												"in highp vec4 a_position;\n"
4782 												"in highp vec4 a_one;\n"
4783 												"out highp vec4 v_one;\n"
4784 												"void main (void)\n"
4785 												"{\n"
4786 												"	gl_Position = a_position;\n"
4787 												"	v_one = a_one;\n"
4788 												"}\n";
4789 	static const char* const fragmentSource =	"${GLSL_VERSION_DECL}\n"
4790 												"layout(location = 0) out mediump vec4 fragColor;\n"
4791 												"void main (void)\n"
4792 												"{\n"
4793 												"	fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
4794 												"}\n";
4795 	std::ostringstream geometrySource;
4796 	glu::ProgramSources sources;
4797 
4798 	if (m_test != TEST_NO_GEOMETRY)
4799 	{
4800 		geometrySource <<	"${GLSL_VERSION_DECL}\n"
4801 							"${GLSL_EXT_GEOMETRY_SHADER}"
4802 							"layout(points" << ((m_test == TEST_INSTANCED) ? (", invocations = 3") : ("")) << ") in;\n"
4803 							"layout(triangle_strip, max_vertices = 7) out;\n"
4804 							"in highp vec4 v_one[];\n"
4805 							"void main (void)\n"
4806 							"{\n"
4807 							"	// always taken\n"
4808 							"	if (v_one[0].x != 0.0)\n"
4809 							"	{\n"
4810 							"		gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n"
4811 							"		EmitVertex();\n"
4812 							"		gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n"
4813 							"		EmitVertex();\n"
4814 							"		gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n"
4815 							"		EmitVertex();\n"
4816 							"		EndPrimitive();\n"
4817 							"	}\n";
4818 
4819 		if (m_test == TEST_AMPLIFICATION)
4820 		{
4821 			geometrySource <<	"\n"
4822 								"	// always taken\n"
4823 								"	if (v_one[0].y != 0.0)\n"
4824 								"	{\n"
4825 								"		gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n"
4826 								"		EmitVertex();\n"
4827 								"		gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n"
4828 								"		EmitVertex();\n"
4829 								"		gl_Position = gl_in[0].gl_Position - vec4(0.0, 0.1, 0.0, 0.0);\n"
4830 								"		EmitVertex();\n"
4831 								"		gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n"
4832 								"		EmitVertex();\n"
4833 								"	}\n";
4834 		}
4835 		else if (m_test == TEST_PARTIAL_PRIMITIVES)
4836 		{
4837 			geometrySource <<	"\n"
4838 								"	// always taken\n"
4839 								"	if (v_one[0].y != 0.0)\n"
4840 								"	{\n"
4841 								"		gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n"
4842 								"		EmitVertex();\n"
4843 								"		gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n"
4844 								"		EmitVertex();\n"
4845 								"\n"
4846 								"		// never taken\n"
4847 								"		if (v_one[0].z < 0.0)\n"
4848 								"		{\n"
4849 								"			gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n"
4850 								"			EmitVertex();\n"
4851 								"		}\n"
4852 								"	}\n";
4853 		}
4854 		else if (m_test == TEST_INSTANCED)
4855 		{
4856 			geometrySource <<	"\n"
4857 								"	// taken once\n"
4858 								"	if (v_one[0].y > float(gl_InvocationID) + 0.5)\n"
4859 								"	{\n"
4860 								"		gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n"
4861 								"		EmitVertex();\n"
4862 								"		gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n"
4863 								"		EmitVertex();\n"
4864 								"		gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n"
4865 								"		EmitVertex();\n"
4866 								"	}\n";
4867 		}
4868 
4869 		geometrySource <<	"}\n";
4870 	}
4871 
4872 	sources << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()));
4873 	sources << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType()));
4874 
4875 	if (!geometrySource.str().empty())
4876 		sources << glu::GeometrySource(specializeShader(geometrySource.str(), m_context.getRenderContext().getType()));
4877 
4878 	return new glu::ShaderProgram(m_context.getRenderContext(), sources);
4879 }
4880 
4881 class PrimitivesGeneratedQueryObjectQueryCase : public TestCase
4882 {
4883 public:
4884 					PrimitivesGeneratedQueryObjectQueryCase	(Context& context, const char* name, const char* description);
4885 
4886 	void			init									(void);
4887 	IterateResult	iterate									(void);
4888 };
4889 
PrimitivesGeneratedQueryObjectQueryCase(Context & context,const char * name,const char * description)4890 PrimitivesGeneratedQueryObjectQueryCase::PrimitivesGeneratedQueryObjectQueryCase (Context& context, const char* name, const char* description)
4891 	: TestCase(context, name, description)
4892 {
4893 }
4894 
init(void)4895 void PrimitivesGeneratedQueryObjectQueryCase::init (void)
4896 {
4897 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4898 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
4899 }
4900 
iterate(void)4901 PrimitivesGeneratedQueryObjectQueryCase::IterateResult PrimitivesGeneratedQueryObjectQueryCase::iterate (void)
4902 {
4903 	glu::CallLogWrapper		gl		(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4904 	tcu::ResultCollector	result	(m_testCtx.getLog(), " // ERROR: ");
4905 
4906 	gl.enableLogging(true);
4907 
4908 	{
4909 		glw::GLuint query = 0;
4910 
4911 		verifyStateQueryInteger(result, gl, GL_PRIMITIVES_GENERATED, GL_CURRENT_QUERY, 0, QUERY_QUERY);
4912 
4913 		gl.glGenQueries(1, &query);
4914 		GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "glGenQueries");
4915 
4916 		gl.glBeginQuery(GL_PRIMITIVES_GENERATED, query);
4917 		GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "beginQuery");
4918 
4919 		verifyStateQueryInteger(result, gl, GL_PRIMITIVES_GENERATED, GL_CURRENT_QUERY, (int)query, QUERY_QUERY);
4920 
4921 		gl.glEndQuery(GL_PRIMITIVES_GENERATED);
4922 		GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "endQuery");
4923 	}
4924 
4925 	result.setTestContextResult(m_testCtx);
4926 	return STOP;
4927 }
4928 
4929 class GeometryShaderFeartureTestCase : public TestCase
4930 {
4931 public:
4932 					GeometryShaderFeartureTestCase	(Context& context, const char* name, const char* description);
4933 
4934 	void			init							(void);
4935 };
4936 
GeometryShaderFeartureTestCase(Context & context,const char * name,const char * description)4937 GeometryShaderFeartureTestCase::GeometryShaderFeartureTestCase (Context& context, const char* name, const char* description)
4938 	: TestCase(context, name, description)
4939 {
4940 }
4941 
init(void)4942 void GeometryShaderFeartureTestCase::init (void)
4943 {
4944 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4945 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
4946 }
4947 
4948 class FramebufferDefaultLayersCase : public GeometryShaderFeartureTestCase
4949 {
4950 public:
4951 					FramebufferDefaultLayersCase	(Context& context, const char* name, const char* description);
4952 	IterateResult	iterate							(void);
4953 };
4954 
FramebufferDefaultLayersCase(Context & context,const char * name,const char * description)4955 FramebufferDefaultLayersCase::FramebufferDefaultLayersCase (Context& context, const char* name, const char* description)
4956 	: GeometryShaderFeartureTestCase(context, name, description)
4957 {
4958 }
4959 
iterate(void)4960 FramebufferDefaultLayersCase::IterateResult FramebufferDefaultLayersCase::iterate (void)
4961 {
4962 	glu::CallLogWrapper gl(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4963 
4964 	gl.enableLogging(true);
4965 
4966 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4967 
4968 	{
4969 		const tcu::ScopedLogSection section			(m_testCtx.getLog(), "Default", "Default value");
4970 		const glu::Framebuffer		fbo				(m_context.getRenderContext());
4971 		glw::GLint					defaultLayers	= -1;
4972 
4973 		gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
4974 		gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers);
4975 		GLU_EXPECT_NO_ERROR(gl.glGetError(), "getFramebufferParameteriv");
4976 
4977 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_DEFAULT_LAYERS = " << defaultLayers << tcu::TestLog::EndMessage;
4978 
4979 		if (defaultLayers != 0)
4980 		{
4981 			m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected 0, got " << defaultLayers << tcu::TestLog::EndMessage;
4982 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
4983 		}
4984 	}
4985 
4986 	{
4987 		const tcu::ScopedLogSection section			(m_testCtx.getLog(), "SetTo12", "Set default layers to 12");
4988 		const glu::Framebuffer		fbo				(m_context.getRenderContext());
4989 		glw::GLint					defaultLayers	= -1;
4990 
4991 		gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
4992 		gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, 12);
4993 		gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers);
4994 		GLU_EXPECT_NO_ERROR(gl.glGetError(), "getFramebufferParameteriv");
4995 
4996 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_DEFAULT_LAYERS = " << defaultLayers << tcu::TestLog::EndMessage;
4997 
4998 		if (defaultLayers != 12)
4999 		{
5000 			m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected 12, got " << defaultLayers << tcu::TestLog::EndMessage;
5001 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
5002 		}
5003 	}
5004 
5005 	return STOP;
5006 }
5007 
5008 class FramebufferAttachmentLayeredCase : public GeometryShaderFeartureTestCase
5009 {
5010 public:
5011 					FramebufferAttachmentLayeredCase	(Context& context, const char* name, const char* description);
5012 	IterateResult	iterate								(void);
5013 };
5014 
FramebufferAttachmentLayeredCase(Context & context,const char * name,const char * description)5015 FramebufferAttachmentLayeredCase::FramebufferAttachmentLayeredCase (Context& context, const char* name, const char* description)
5016 	: GeometryShaderFeartureTestCase(context, name, description)
5017 {
5018 }
5019 
iterate(void)5020 FramebufferAttachmentLayeredCase::IterateResult FramebufferAttachmentLayeredCase::iterate (void)
5021 {
5022 	enum CaseType
5023 	{
5024 		TEXTURE_3D,
5025 		TEXTURE_2D_ARRAY,
5026 		TEXTURE_CUBE,
5027 		TEXTURE_2D_MS_ARRAY,
5028 		TEXTURE_3D_LAYER,
5029 		TEXTURE_2D_ARRAY_LAYER,
5030 	};
5031 
5032 	static const struct TextureType
5033 	{
5034 		const char*	name;
5035 		const char*	description;
5036 		bool		layered;
5037 		CaseType	type;
5038 	} textureTypes[] =
5039 	{
5040 		{ "3D",				"3D texture",			true,	TEXTURE_3D				},
5041 		{ "2DArray",		"2D array",				true,	TEXTURE_2D_ARRAY		},
5042 		{ "Cube",			"Cube map",				true,	TEXTURE_CUBE			},
5043 		{ "2DMSArray",		"2D multisample array",	true,	TEXTURE_2D_MS_ARRAY		},
5044 		{ "3DLayer",		"3D texture layer ",	false,	TEXTURE_3D_LAYER		},
5045 		{ "2DArrayLayer",	"2D array layer ",		false,	TEXTURE_2D_ARRAY_LAYER	},
5046 	};
5047 
5048 	glu::CallLogWrapper gl(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
5049 	gl.enableLogging(true);
5050 
5051 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
5052 
5053 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureTypes); ++ndx)
5054 	{
5055 		const tcu::ScopedLogSection section			(m_testCtx.getLog(), textureTypes[ndx].name, textureTypes[ndx].description);
5056 		const glu::Framebuffer		fbo				(m_context.getRenderContext());
5057 		const glu::Texture			texture			(m_context.getRenderContext());
5058 		glw::GLint					layered			= -1;
5059 
5060 		gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
5061 
5062 		if (textureTypes[ndx].type == TEXTURE_3D || textureTypes[ndx].type == TEXTURE_3D_LAYER)
5063 		{
5064 			gl.glBindTexture(GL_TEXTURE_3D, *texture);
5065 			gl.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5066 			gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5067 			gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5068 
5069 			if (textureTypes[ndx].type == TEXTURE_3D)
5070 				gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
5071 			else
5072 				gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 2);
5073 		}
5074 		else if (textureTypes[ndx].type == TEXTURE_2D_ARRAY || textureTypes[ndx].type == TEXTURE_2D_ARRAY_LAYER)
5075 		{
5076 			gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture);
5077 			gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5078 			gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5079 			gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5080 
5081 			if (textureTypes[ndx].type == TEXTURE_2D_ARRAY)
5082 				gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
5083 			else
5084 				gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 3);
5085 		}
5086 		else if (textureTypes[ndx].type == TEXTURE_CUBE)
5087 		{
5088 			gl.glBindTexture(GL_TEXTURE_CUBE_MAP, *texture);
5089 			for (int face = 0; face < 6; ++face)
5090 				gl.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5091 			gl.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5092 			gl.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5093 			gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
5094 		}
5095 		else if (textureTypes[ndx].type == TEXTURE_2D_MS_ARRAY)
5096 		{
5097 			// check extension
5098 			if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
5099 			{
5100 				m_testCtx.getLog() << tcu::TestLog::Message << "Context is not equal or greather than 3.2 and GL_OES_texture_storage_multisample_2d_array not supported, skipping." << tcu::TestLog::EndMessage;
5101 				continue;
5102 			}
5103 
5104 			gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, *texture);
5105 			gl.glTexStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 1, GL_RGBA8, 32, 32, 32, GL_FALSE);
5106 			gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
5107 		}
5108 
5109 		GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup attachment");
5110 
5111 		gl.glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, &layered);
5112 		GLU_EXPECT_NO_ERROR(gl.glGetError(), "getFramebufferParameteriv");
5113 
5114 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_ATTACHMENT_LAYERED = " << glu::getBooleanStr(layered) << tcu::TestLog::EndMessage;
5115 
5116 		if (layered != GL_TRUE && layered != GL_FALSE)
5117 		{
5118 			m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected boolean, got " << layered << tcu::TestLog::EndMessage;
5119 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid boolean");
5120 		}
5121 		else if ((layered == GL_TRUE) != textureTypes[ndx].layered)
5122 		{
5123 			m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected " << ((textureTypes[ndx].layered) ? ("GL_TRUE") : ("GL_FALSE")) << ", got " << glu::getBooleanStr(layered) << tcu::TestLog::EndMessage;
5124 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
5125 		}
5126 	}
5127 
5128 	return STOP;
5129 }
5130 
5131 class FramebufferIncompleteLayereTargetsCase : public GeometryShaderFeartureTestCase
5132 {
5133 public:
5134 					FramebufferIncompleteLayereTargetsCase	(Context& context, const char* name, const char* description);
5135 	IterateResult	iterate									(void);
5136 };
5137 
FramebufferIncompleteLayereTargetsCase(Context & context,const char * name,const char * description)5138 FramebufferIncompleteLayereTargetsCase::FramebufferIncompleteLayereTargetsCase (Context& context, const char* name, const char* description)
5139 	: GeometryShaderFeartureTestCase(context, name, description)
5140 {
5141 }
5142 
iterate(void)5143 FramebufferIncompleteLayereTargetsCase::IterateResult FramebufferIncompleteLayereTargetsCase::iterate (void)
5144 {
5145 	glu::CallLogWrapper gl(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
5146 	gl.enableLogging(true);
5147 
5148 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
5149 
5150 	{
5151 		const tcu::ScopedLogSection section			(m_testCtx.getLog(), "LayerAndNonLayer", "Layered and non-layered");
5152 		const glu::Framebuffer		fbo				(m_context.getRenderContext());
5153 		const glu::Texture			texture0		(m_context.getRenderContext());
5154 		const glu::Texture			texture1		(m_context.getRenderContext());
5155 
5156 		glw::GLint					fboStatus;
5157 
5158 		gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0);
5159 		gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5160 		gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5161 		gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5162 
5163 		gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture1);
5164 		gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5165 		gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5166 		gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5167 
5168 		gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
5169 		gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0);
5170 		gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0, 0);
5171 
5172 		GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup fbo");
5173 
5174 		fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
5175 		m_testCtx.getLog() << tcu::TestLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage;
5176 
5177 		if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
5178 		{
5179 			m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage;
5180 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
5181 		}
5182 	}
5183 
5184 	{
5185 		const tcu::ScopedLogSection section			(m_testCtx.getLog(), "DifferentTarget", "Different target");
5186 		const glu::Framebuffer		fbo				(m_context.getRenderContext());
5187 		const glu::Texture			texture0		(m_context.getRenderContext());
5188 		const glu::Texture			texture1		(m_context.getRenderContext());
5189 
5190 		glw::GLint					fboStatus;
5191 
5192 		gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0);
5193 		gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5194 		gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5195 		gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5196 
5197 		gl.glBindTexture(GL_TEXTURE_3D, *texture1);
5198 		gl.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5199 		gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5200 		gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5201 
5202 		gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
5203 		gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0);
5204 		gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0);
5205 
5206 		GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup fbo");
5207 
5208 		fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
5209 		m_testCtx.getLog() << tcu::TestLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage;
5210 
5211 		if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
5212 		{
5213 			m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage;
5214 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
5215 		}
5216 	}
5217 
5218 	return STOP;
5219 }
5220 
5221 class ReferencedByGeometryShaderCase : public GeometryShaderFeartureTestCase
5222 {
5223 public:
5224 					ReferencedByGeometryShaderCase	(Context& context, const char* name, const char* description);
5225 	IterateResult	iterate							(void);
5226 };
5227 
ReferencedByGeometryShaderCase(Context & context,const char * name,const char * description)5228 ReferencedByGeometryShaderCase::ReferencedByGeometryShaderCase (Context& context, const char* name, const char* description)
5229 	: GeometryShaderFeartureTestCase(context, name, description)
5230 {
5231 }
5232 
iterate(void)5233 ReferencedByGeometryShaderCase::IterateResult ReferencedByGeometryShaderCase::iterate (void)
5234 {
5235 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
5236 
5237 	{
5238 		static const char* const vertexSource =		"${GLSL_VERSION_DECL}\n"
5239 													"uniform highp vec4 u_position;\n"
5240 													"void main (void)\n"
5241 													"{\n"
5242 													"	gl_Position = u_position;\n"
5243 													"}\n";
5244 		static const char* const fragmentSource =	"${GLSL_VERSION_DECL}\n"
5245 													"layout(location = 0) out mediump vec4 fragColor;\n"
5246 													"void main (void)\n"
5247 													"{\n"
5248 													"	fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
5249 													"}\n";
5250 		static const char* const geometrySource =	"${GLSL_VERSION_DECL}\n"
5251 													"${GLSL_EXT_GEOMETRY_SHADER}"
5252 													"layout(points) in;\n"
5253 													"layout(points, max_vertices=1) out;\n"
5254 													"uniform highp vec4 u_offset;\n"
5255 													"void main (void)\n"
5256 													"{\n"
5257 													"	gl_Position = gl_in[0].gl_Position + u_offset;\n"
5258 													"	EmitVertex();\n"
5259 													"}\n";
5260 
5261 		const glu::ShaderProgram program(m_context.getRenderContext(), glu::ProgramSources()
5262 																		<< glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()))
5263 																		<< glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType()))
5264 																		<< glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType())));
5265 		m_testCtx.getLog() << program;
5266 
5267 		{
5268 			const tcu::ScopedLogSection section		(m_testCtx.getLog(), "UnreferencedUniform", "Unreferenced uniform u_position");
5269 			glu::CallLogWrapper			gl			(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
5270 			const deUint32				props[1]	= { GL_REFERENCED_BY_GEOMETRY_SHADER };
5271 			deUint32					resourcePos;
5272 			glw::GLsizei				length		= 0;
5273 			glw::GLint					referenced	= 0;
5274 
5275 			gl.enableLogging(true);
5276 
5277 			resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_position");
5278 			m_testCtx.getLog() << tcu::TestLog::Message << "u_position resource index: " << resourcePos << tcu::TestLog::EndMessage;
5279 
5280 			gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &referenced);
5281 			m_testCtx.getLog() << tcu::TestLog::Message << "Query GL_REFERENCED_BY_GEOMETRY_SHADER, got " << length << " value(s), value[0] = " << glu::getBooleanStr(referenced) << tcu::TestLog::EndMessage;
5282 
5283 			GLU_EXPECT_NO_ERROR(gl.glGetError(), "query resource");
5284 
5285 			if (length == 0 || referenced != GL_FALSE)
5286 			{
5287 				m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_FALSE." << tcu::TestLog::EndMessage;
5288 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected value");
5289 			}
5290 		}
5291 
5292 		{
5293 			const tcu::ScopedLogSection section		(m_testCtx.getLog(), "ReferencedUniform", "Referenced uniform u_offset");
5294 			glu::CallLogWrapper			gl			(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
5295 			const deUint32				props[1]	= { GL_REFERENCED_BY_GEOMETRY_SHADER };
5296 			deUint32					resourcePos;
5297 			glw::GLsizei				length		= 0;
5298 			glw::GLint					referenced	= 0;
5299 
5300 			gl.enableLogging(true);
5301 
5302 			resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_offset");
5303 			m_testCtx.getLog() << tcu::TestLog::Message << "u_offset resource index: " << resourcePos << tcu::TestLog::EndMessage;
5304 
5305 			gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &referenced);
5306 			m_testCtx.getLog() << tcu::TestLog::Message << "Query GL_REFERENCED_BY_GEOMETRY_SHADER, got " << length << " value(s), value[0] = " << glu::getBooleanStr(referenced) << tcu::TestLog::EndMessage;
5307 
5308 			GLU_EXPECT_NO_ERROR(gl.glGetError(), "query resource");
5309 
5310 			if (length == 0 || referenced != GL_TRUE)
5311 			{
5312 				m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_TRUE." << tcu::TestLog::EndMessage;
5313 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected value");
5314 			}
5315 		}
5316 	}
5317 
5318 	return STOP;
5319 }
5320 
5321 class CombinedGeometryUniformLimitCase : public GeometryShaderFeartureTestCase
5322 {
5323 public:
5324 						CombinedGeometryUniformLimitCase	(Context& context, const char* name, const char* desc);
5325 private:
5326 	IterateResult		iterate								(void);
5327 };
5328 
CombinedGeometryUniformLimitCase(Context & context,const char * name,const char * desc)5329 CombinedGeometryUniformLimitCase::CombinedGeometryUniformLimitCase (Context& context, const char* name, const char* desc)
5330 	: GeometryShaderFeartureTestCase(context, name, desc)
5331 {
5332 }
5333 
iterate(void)5334 CombinedGeometryUniformLimitCase::IterateResult CombinedGeometryUniformLimitCase::iterate (void)
5335 {
5336 	glu::CallLogWrapper		gl		(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
5337 	tcu::ResultCollector	result	(m_testCtx.getLog(), " // ERROR: ");
5338 
5339 	gl.enableLogging(true);
5340 
5341 	m_testCtx.getLog()	<< tcu::TestLog::Message
5342 						<< "The minimum value of MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS is MAX_GEOMETRY_UNIFORM_BLOCKS x MAX_UNIFORM_BLOCK_SIZE / 4 + MAX_GEOMETRY_UNIFORM_COMPONENTS"
5343 						<< tcu::TestLog::EndMessage;
5344 
5345 	StateQueryMemoryWriteGuard<glw::GLint> maxUniformBlocks;
5346 	gl.glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &maxUniformBlocks);
5347 	GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "glGetIntegerv");
5348 
5349 	StateQueryMemoryWriteGuard<glw::GLint> maxUniformBlockSize;
5350 	gl.glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &maxUniformBlockSize);
5351 	GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "glGetIntegerv");
5352 
5353 	StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents;
5354 	gl.glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, &maxUniformComponents);
5355 	GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "glGetIntegerv");
5356 
5357 	if (maxUniformBlocks.verifyValidity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValidity(result))
5358 	{
5359 		const int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents;
5360 		verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, limit, QUERY_INTEGER);
5361 
5362 		{
5363 			const tcu::ScopedLogSection	section(m_testCtx.getLog(), "Types", "Alternative queries");
5364 			verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, limit, QUERY_BOOLEAN);
5365 			verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, limit, QUERY_INTEGER64);
5366 			verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, limit, QUERY_FLOAT);
5367 		}
5368 	}
5369 
5370 	result.setTestContextResult(m_testCtx);
5371 	return STOP;
5372 }
5373 
5374 class VertexFeedbackCase : public TestCase
5375 {
5376 public:
5377 	enum DrawMethod
5378 	{
5379 		METHOD_DRAW_ARRAYS = 0,
5380 		METHOD_DRAW_ARRAYS_INSTANCED,
5381 		METHOD_DRAW_ARRAYS_INDIRECT,
5382 		METHOD_DRAW_ELEMENTS,
5383 		METHOD_DRAW_ELEMENTS_INSTANCED,
5384 		METHOD_DRAW_ELEMENTS_INDIRECT,
5385 
5386 		METHOD_LAST
5387 	};
5388 	enum PrimitiveType
5389 	{
5390 		PRIMITIVE_LINE_LOOP = 0,
5391 		PRIMITIVE_LINE_STRIP,
5392 		PRIMITIVE_TRIANGLE_STRIP,
5393 		PRIMITIVE_TRIANGLE_FAN,
5394 		PRIMITIVE_POINTS,
5395 
5396 		PRIMITIVE_LAST
5397 	};
5398 
5399 						VertexFeedbackCase	(Context& context, const char* name, const char* description, DrawMethod method, PrimitiveType output);
5400 						~VertexFeedbackCase	(void);
5401 private:
5402 	void				init				(void);
5403 	void				deinit				(void);
5404 	IterateResult		iterate				(void);
5405 
5406 	glu::ShaderProgram*	genProgram			(void);
5407 	deUint32			getOutputPrimitive	(void);
5408 	deUint32			getBasePrimitive	(void);
5409 
5410 	const DrawMethod	m_method;
5411 	const PrimitiveType	m_output;
5412 
5413 	deUint32			m_elementBuf;
5414 	deUint32			m_arrayBuf;
5415 	deUint32			m_offsetBuf;
5416 	deUint32			m_feedbackBuf;
5417 	deUint32			m_indirectBuffer;
5418 	glu::ShaderProgram*	m_program;
5419 	glu::VertexArray*	m_vao;
5420 };
5421 
VertexFeedbackCase(Context & context,const char * name,const char * description,DrawMethod method,PrimitiveType output)5422 VertexFeedbackCase::VertexFeedbackCase (Context& context, const char* name, const char* description, DrawMethod method, PrimitiveType output)
5423 	: TestCase			(context, name, description)
5424 	, m_method			(method)
5425 	, m_output			(output)
5426 	, m_elementBuf		(0)
5427 	, m_arrayBuf		(0)
5428 	, m_offsetBuf		(0)
5429 	, m_feedbackBuf		(0)
5430 	, m_indirectBuffer	(0)
5431 	, m_program			(DE_NULL)
5432 	, m_vao				(DE_NULL)
5433 {
5434 	DE_ASSERT(method < METHOD_LAST);
5435 	DE_ASSERT(output < PRIMITIVE_LAST);
5436 }
5437 
~VertexFeedbackCase(void)5438 VertexFeedbackCase::~VertexFeedbackCase (void)
5439 {
5440 	deinit();
5441 }
5442 
init(void)5443 void VertexFeedbackCase::init (void)
5444 {
5445 	// requirements
5446 
5447 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
5448 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
5449 
5450 	// log what test tries to do
5451 
5452 	m_testCtx.getLog()
5453 		<< tcu::TestLog::Message
5454 		<< "Testing GL_EXT_geometry_shader transform feedback relaxations.\n"
5455 		<< "Capturing vertex shader varying, no geometry shader. Invoke with:"
5456 		<< tcu::TestLog::EndMessage;
5457 
5458 	switch (m_method)
5459 	{
5460 		case METHOD_DRAW_ARRAYS:				m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawArrays"			<< tcu::TestLog::EndMessage;	break;
5461 		case METHOD_DRAW_ARRAYS_INSTANCED:		m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawArraysInstanced"	<< tcu::TestLog::EndMessage;	break;
5462 		case METHOD_DRAW_ARRAYS_INDIRECT:		m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawArraysIndirect"	<< tcu::TestLog::EndMessage;	break;
5463 		case METHOD_DRAW_ELEMENTS:				m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawElements"			<< tcu::TestLog::EndMessage;	break;
5464 		case METHOD_DRAW_ELEMENTS_INSTANCED:	m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawElementsInstanced" << tcu::TestLog::EndMessage;	break;
5465 		case METHOD_DRAW_ELEMENTS_INDIRECT:		m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawElementsIndirect"	<< tcu::TestLog::EndMessage;	break;
5466 		default:
5467 			DE_ASSERT(false);
5468 	}
5469 	switch (m_output)
5470 	{
5471 		case PRIMITIVE_LINE_LOOP:				m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: line loop"			<< tcu::TestLog::EndMessage;	break;
5472 		case PRIMITIVE_LINE_STRIP:				m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: line strip"			<< tcu::TestLog::EndMessage;	break;
5473 		case PRIMITIVE_TRIANGLE_STRIP:			m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: triangle strip"		<< tcu::TestLog::EndMessage;	break;
5474 		case PRIMITIVE_TRIANGLE_FAN:			m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: triangle fan"		<< tcu::TestLog::EndMessage;	break;
5475 		case PRIMITIVE_POINTS:					m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: points"				<< tcu::TestLog::EndMessage;	break;
5476 		default:
5477 			DE_ASSERT(false);
5478 	}
5479 
5480 	// resources
5481 
5482 	{
5483 		static const deUint16 elementData[] =
5484 		{
5485 			0, 1, 2, 3,
5486 		};
5487 		static const tcu::Vec4 arrayData[] =
5488 		{
5489 			tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5490 			tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f),
5491 			tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f),
5492 			tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f),
5493 		};
5494 		static const tcu::Vec4 offsetData[] =
5495 		{
5496 			tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5497 			tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5498 			tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5499 			tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5500 		};
5501 
5502 		const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
5503 		const int				feedbackSize	= 8 * (int)sizeof(float[4]);
5504 
5505 		m_vao = new glu::VertexArray(m_context.getRenderContext());
5506 		gl.bindVertexArray(**m_vao);
5507 		GLU_EXPECT_NO_ERROR(gl.getError(), "set up vao");
5508 
5509 		gl.genBuffers(1, &m_elementBuf);
5510 		gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuf);
5511 		gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elementData), &elementData[0], GL_STATIC_DRAW);
5512 		GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5513 
5514 		gl.genBuffers(1, &m_arrayBuf);
5515 		gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf);
5516 		gl.bufferData(GL_ARRAY_BUFFER, sizeof(arrayData), &arrayData[0], GL_STATIC_DRAW);
5517 		GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5518 
5519 		gl.genBuffers(1, &m_offsetBuf);
5520 		gl.bindBuffer(GL_ARRAY_BUFFER, m_offsetBuf);
5521 		gl.bufferData(GL_ARRAY_BUFFER, sizeof(offsetData), &offsetData[0], GL_STATIC_DRAW);
5522 		GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5523 
5524 		gl.genBuffers(1, &m_feedbackBuf);
5525 		gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_feedbackBuf);
5526 		gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackSize, DE_NULL, GL_DYNAMIC_COPY);
5527 		GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5528 
5529 		m_program = genProgram();
5530 
5531 		if (!m_program->isOk())
5532 		{
5533 			m_testCtx.getLog() << *m_program;
5534 			throw tcu::TestError("could not build program");
5535 		}
5536 	}
5537 }
5538 
deinit(void)5539 void VertexFeedbackCase::deinit (void)
5540 {
5541 	if (m_elementBuf)
5542 	{
5543 		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_elementBuf);
5544 		m_elementBuf = 0;
5545 	}
5546 
5547 	if (m_arrayBuf)
5548 	{
5549 		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_arrayBuf);
5550 		m_arrayBuf = 0;
5551 	}
5552 
5553 	if (m_offsetBuf)
5554 	{
5555 		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_offsetBuf);
5556 		m_offsetBuf = 0;
5557 	}
5558 
5559 	if (m_feedbackBuf)
5560 	{
5561 		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_feedbackBuf);
5562 		m_feedbackBuf = 0;
5563 	}
5564 
5565 	if (m_indirectBuffer)
5566 	{
5567 		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indirectBuffer);
5568 		m_indirectBuffer = 0;
5569 	}
5570 
5571 	delete m_program;
5572 	m_program = DE_NULL;
5573 
5574 	delete m_vao;
5575 	m_vao = DE_NULL;
5576 }
5577 
iterate(void)5578 VertexFeedbackCase::IterateResult VertexFeedbackCase::iterate (void)
5579 {
5580 	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
5581 	const deUint32			outputPrimitive	= getOutputPrimitive();
5582 	const deUint32			basePrimitive	= getBasePrimitive();
5583 
5584 	const int				posLocation		= gl.getAttribLocation(m_program->getProgram(), "a_position");
5585 	const int				offsetLocation	= gl.getAttribLocation(m_program->getProgram(), "a_offset");
5586 
5587 	if (posLocation == -1)
5588 		throw tcu::TestError("a_position location was -1");
5589 	if (offsetLocation == -1)
5590 		throw tcu::TestError("a_offset location was -1");
5591 
5592 	gl.useProgram(m_program->getProgram());
5593 
5594 	gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf);
5595 	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
5596 	gl.enableVertexAttribArray(posLocation);
5597 
5598 	gl.bindBuffer(GL_ARRAY_BUFFER, m_offsetBuf);
5599 	gl.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
5600 	gl.enableVertexAttribArray(offsetLocation);
5601 
5602 	gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_feedbackBuf);
5603 	GLU_EXPECT_NO_ERROR(gl.getError(), "bind buffer base");
5604 
5605 	m_testCtx.getLog() << tcu::TestLog::Message << "Calling BeginTransformFeedback(" << glu::getPrimitiveTypeStr(basePrimitive) << ")" << tcu::TestLog::EndMessage;
5606 	gl.beginTransformFeedback(basePrimitive);
5607 	GLU_EXPECT_NO_ERROR(gl.getError(), "beginTransformFeedback");
5608 
5609 	switch (m_method)
5610 	{
5611 		case METHOD_DRAW_ARRAYS:
5612 		{
5613 			m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawArrays(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5614 			gl.drawArrays(outputPrimitive, 0, 4);
5615 			break;
5616 		}
5617 
5618 		case METHOD_DRAW_ARRAYS_INSTANCED:
5619 		{
5620 			m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawArraysInstanced(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5621 			gl.vertexAttribDivisor(offsetLocation, 2);
5622 			gl.drawArraysInstanced(outputPrimitive, 0, 3, 2);
5623 			break;
5624 		}
5625 
5626 		case METHOD_DRAW_ELEMENTS:
5627 		{
5628 			m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElements(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5629 			gl.drawElements(outputPrimitive, 4, GL_UNSIGNED_SHORT, DE_NULL);
5630 			break;
5631 		}
5632 
5633 		case METHOD_DRAW_ELEMENTS_INSTANCED:
5634 		{
5635 			m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElementsInstanced(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5636 			gl.drawElementsInstanced(outputPrimitive, 3, GL_UNSIGNED_SHORT, DE_NULL, 2);
5637 			break;
5638 		}
5639 
5640 		case METHOD_DRAW_ARRAYS_INDIRECT:
5641 		{
5642 			struct DrawArraysIndirectCommand
5643 			{
5644 				deUint32 count;
5645 				deUint32 instanceCount;
5646 				deUint32 first;
5647 				deUint32 reservedMustBeZero;
5648 			} params;
5649 
5650 			DE_STATIC_ASSERT(sizeof(DrawArraysIndirectCommand) == sizeof(deUint32[4]));
5651 
5652 			params.count = 4;
5653 			params.instanceCount = 1;
5654 			params.first = 0;
5655 			params.reservedMustBeZero = 0;
5656 
5657 			gl.genBuffers(1, &m_indirectBuffer);
5658 			gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_indirectBuffer);
5659 			gl.bufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(params), &params, GL_STATIC_DRAW);
5660 
5661 			m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElementsIndirect(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5662 			gl.drawArraysIndirect(outputPrimitive, DE_NULL);
5663 			break;
5664 		}
5665 
5666 		case METHOD_DRAW_ELEMENTS_INDIRECT:
5667 		{
5668 			struct DrawElementsIndirectCommand
5669 			{
5670 				deUint32	count;
5671 				deUint32	instanceCount;
5672 				deUint32	firstIndex;
5673 				deInt32		baseVertex;
5674 				deUint32	reservedMustBeZero;
5675 			} params;
5676 
5677 			DE_STATIC_ASSERT(sizeof(DrawElementsIndirectCommand) == sizeof(deUint32[5]));
5678 
5679 			params.count = 4;
5680 			params.instanceCount = 1;
5681 			params.firstIndex = 0;
5682 			params.baseVertex = 0;
5683 			params.reservedMustBeZero = 0;
5684 
5685 			gl.genBuffers(1, &m_indirectBuffer);
5686 			gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_indirectBuffer);
5687 			gl.bufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(params), &params, GL_STATIC_DRAW);
5688 
5689 			m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElementsIndirect(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5690 			gl.drawElementsIndirect(outputPrimitive, GL_UNSIGNED_SHORT, DE_NULL);
5691 			break;
5692 		}
5693 
5694 		default:
5695 			DE_ASSERT(false);
5696 	}
5697 	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
5698 
5699 	gl.endTransformFeedback();
5700 	GLU_EXPECT_NO_ERROR(gl.getError(), "endTransformFeedback");
5701 
5702 	m_testCtx.getLog() << tcu::TestLog::Message << "No errors." << tcu::TestLog::EndMessage;
5703 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
5704 
5705 	return STOP;
5706 }
5707 
genProgram(void)5708 glu::ShaderProgram* VertexFeedbackCase::genProgram (void)
5709 {
5710 	static const char* const vertexSource =		"${GLSL_VERSION_DECL}\n"
5711 												"in highp vec4 a_position;\n"
5712 												"in highp vec4 a_offset;\n"
5713 												"out highp vec4 tf_value;\n"
5714 												"void main (void)\n"
5715 												"{\n"
5716 												"	gl_Position = a_position;\n"
5717 												"	tf_value = a_position + a_offset;\n"
5718 												"}\n";
5719 	static const char* const fragmentSource =	"${GLSL_VERSION_DECL}\n"
5720 												"layout(location = 0) out mediump vec4 fragColor;\n"
5721 												"void main (void)\n"
5722 												"{\n"
5723 												"	fragColor = vec4(1.0);\n"
5724 												"}\n";
5725 
5726 	return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
5727 																<< glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()))
5728 																<< glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType()))
5729 																<< glu::TransformFeedbackVarying("tf_value")
5730 																<< glu::TransformFeedbackMode(GL_INTERLEAVED_ATTRIBS));
5731 }
5732 
getOutputPrimitive(void)5733 deUint32 VertexFeedbackCase::getOutputPrimitive (void)
5734 {
5735 	switch(m_output)
5736 	{
5737 		case PRIMITIVE_LINE_LOOP:		return GL_LINE_LOOP;
5738 		case PRIMITIVE_LINE_STRIP:		return GL_LINE_STRIP;
5739 		case PRIMITIVE_TRIANGLE_STRIP:	return GL_TRIANGLE_STRIP;
5740 		case PRIMITIVE_TRIANGLE_FAN:	return GL_TRIANGLE_FAN;
5741 		case PRIMITIVE_POINTS:			return GL_POINTS;
5742 		default:
5743 			DE_ASSERT(false);
5744 			return 0;
5745 	}
5746 }
5747 
getBasePrimitive(void)5748 deUint32 VertexFeedbackCase::getBasePrimitive (void)
5749 {
5750 	switch(m_output)
5751 	{
5752 		case PRIMITIVE_LINE_LOOP:		return GL_LINES;
5753 		case PRIMITIVE_LINE_STRIP:		return GL_LINES;
5754 		case PRIMITIVE_TRIANGLE_STRIP:	return GL_TRIANGLES;
5755 		case PRIMITIVE_TRIANGLE_FAN:	return GL_TRIANGLES;
5756 		case PRIMITIVE_POINTS:			return GL_POINTS;
5757 		default:
5758 			DE_ASSERT(false);
5759 			return 0;
5760 	}
5761 }
5762 
5763 class VertexFeedbackOverflowCase : public TestCase
5764 {
5765 public:
5766 	enum Method
5767 	{
5768 		METHOD_DRAW_ARRAYS = 0,
5769 		METHOD_DRAW_ELEMENTS,
5770 	};
5771 
5772 						VertexFeedbackOverflowCase	(Context& context, const char* name, const char* description, Method method);
5773 						~VertexFeedbackOverflowCase	(void);
5774 
5775 private:
5776 	void				init						(void);
5777 	void				deinit						(void);
5778 	IterateResult		iterate						(void);
5779 	glu::ShaderProgram*	genProgram					(void);
5780 
5781 	const Method		m_method;
5782 
5783 	deUint32			m_elementBuf;
5784 	deUint32			m_arrayBuf;
5785 	deUint32			m_feedbackBuf;
5786 	glu::ShaderProgram*	m_program;
5787 	glu::VertexArray*	m_vao;
5788 };
5789 
VertexFeedbackOverflowCase(Context & context,const char * name,const char * description,Method method)5790 VertexFeedbackOverflowCase::VertexFeedbackOverflowCase (Context& context, const char* name, const char* description, Method method)
5791 	: TestCase		(context, name, description)
5792 	, m_method		(method)
5793 	, m_elementBuf	(0)
5794 	, m_arrayBuf	(0)
5795 	, m_feedbackBuf	(0)
5796 	, m_program		(DE_NULL)
5797 	, m_vao			(DE_NULL)
5798 {
5799 }
5800 
~VertexFeedbackOverflowCase(void)5801 VertexFeedbackOverflowCase::~VertexFeedbackOverflowCase (void)
5802 {
5803 	deinit();
5804 }
5805 
init(void)5806 void VertexFeedbackOverflowCase::init (void)
5807 {
5808 	// requirements
5809 
5810 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
5811 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
5812 
5813 	// log what test tries to do
5814 
5815 	m_testCtx.getLog()
5816 		<< tcu::TestLog::Message
5817 		<< "Testing GL_EXT_geometry_shader transform feedback overflow behavior.\n"
5818 		<< "Capturing vertex shader varying, rendering 2 triangles. Allocating feedback buffer for 5 vertices."
5819 		<< tcu::TestLog::EndMessage;
5820 
5821 	// resources
5822 
5823 	{
5824 		static const deUint16	elementData[] =
5825 		{
5826 			0, 1, 2,
5827 			0, 1, 2,
5828 		};
5829 		static const tcu::Vec4	arrayData[] =
5830 		{
5831 			tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
5832 			tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
5833 			tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
5834 			tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
5835 		};
5836 
5837 		const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
5838 
5839 		m_vao = new glu::VertexArray(m_context.getRenderContext());
5840 		gl.bindVertexArray(**m_vao);
5841 		GLU_EXPECT_NO_ERROR(gl.getError(), "set up vao");
5842 
5843 		if (m_method == METHOD_DRAW_ELEMENTS)
5844 		{
5845 			gl.genBuffers(1, &m_elementBuf);
5846 			gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuf);
5847 			gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elementData), &elementData[0], GL_STATIC_DRAW);
5848 			GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5849 		}
5850 
5851 		gl.genBuffers(1, &m_arrayBuf);
5852 		gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf);
5853 		gl.bufferData(GL_ARRAY_BUFFER, sizeof(arrayData), &arrayData[0], GL_STATIC_DRAW);
5854 		GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5855 
5856 		{
5857 			const int					feedbackCount			= 5 * 4; // 5x vec4
5858 			const std::vector<float>	initialBufferContents	(feedbackCount, -1.0f);
5859 
5860 			m_testCtx.getLog() << tcu::TestLog::Message << "Filling feeback buffer with dummy value (-1.0)." << tcu::TestLog::EndMessage;
5861 
5862 			gl.genBuffers(1, &m_feedbackBuf);
5863 			gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_feedbackBuf);
5864 			gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, (int)(sizeof(float) * initialBufferContents.size()), &initialBufferContents[0], GL_DYNAMIC_COPY);
5865 			GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5866 		}
5867 
5868 		m_program = genProgram();
5869 
5870 		if (!m_program->isOk())
5871 		{
5872 			m_testCtx.getLog() << *m_program;
5873 			throw tcu::TestError("could not build program");
5874 		}
5875 	}
5876 }
5877 
deinit(void)5878 void VertexFeedbackOverflowCase::deinit (void)
5879 {
5880 	if (m_elementBuf)
5881 	{
5882 		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_elementBuf);
5883 		m_elementBuf = 0;
5884 	}
5885 
5886 	if (m_arrayBuf)
5887 	{
5888 		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_arrayBuf);
5889 		m_arrayBuf = 0;
5890 	}
5891 
5892 	if (m_feedbackBuf)
5893 	{
5894 		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_feedbackBuf);
5895 		m_feedbackBuf = 0;
5896 	}
5897 
5898 	delete m_program;
5899 	m_program = DE_NULL;
5900 
5901 	delete m_vao;
5902 	m_vao = DE_NULL;
5903 }
5904 
iterate(void)5905 VertexFeedbackOverflowCase::IterateResult VertexFeedbackOverflowCase::iterate (void)
5906 {
5907 	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
5908 	const int				posLocation		= gl.getAttribLocation(m_program->getProgram(), "a_position");
5909 
5910 	if (posLocation == -1)
5911 		throw tcu::TestError("a_position location was -1");
5912 
5913 	gl.useProgram(m_program->getProgram());
5914 
5915 	gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf);
5916 	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
5917 	gl.enableVertexAttribArray(posLocation);
5918 
5919 	if (m_method == METHOD_DRAW_ELEMENTS)
5920 	{
5921 		gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuf);
5922 		GLU_EXPECT_NO_ERROR(gl.getError(), "bind buffers");
5923 	}
5924 
5925 	gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_feedbackBuf);
5926 	GLU_EXPECT_NO_ERROR(gl.getError(), "bind buffer base");
5927 
5928 	m_testCtx.getLog() << tcu::TestLog::Message << "Capturing 2 triangles." << tcu::TestLog::EndMessage;
5929 
5930 	gl.beginTransformFeedback(GL_TRIANGLES);
5931 
5932 	if (m_method == METHOD_DRAW_ELEMENTS)
5933 		gl.drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, DE_NULL);
5934 	else if (m_method == METHOD_DRAW_ARRAYS)
5935 		gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
5936 	else
5937 		DE_ASSERT(false);
5938 
5939 	gl.endTransformFeedback();
5940 	GLU_EXPECT_NO_ERROR(gl.getError(), "capture");
5941 
5942 	m_testCtx.getLog() << tcu::TestLog::Message << "Verifying final triangle was not partially written to the feedback buffer." << tcu::TestLog::EndMessage;
5943 
5944 	{
5945 		const void*				ptr		= gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float[4]) * 5, GL_MAP_READ_BIT);
5946 		std::vector<float>		feedback;
5947 		bool					error	= false;
5948 
5949 		GLU_EXPECT_NO_ERROR(gl.getError(), "mapBufferRange");
5950 		if (!ptr)
5951 			throw tcu::TestError("mapBufferRange returned null");
5952 
5953 		feedback.resize(5*4);
5954 		deMemcpy(&feedback[0], ptr, sizeof(float[4]) * 5);
5955 
5956 		if (gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER) != GL_TRUE)
5957 			throw tcu::TestError("unmapBuffer returned false");
5958 
5959 		// Verify vertices 0 - 2
5960 		for (int vertex = 0; vertex < 3; ++vertex)
5961 		{
5962 			for (int component = 0; component < 4; ++component)
5963 			{
5964 				if (feedback[vertex*4 + component] != 1.0f)
5965 				{
5966 					m_testCtx.getLog()
5967 						<< tcu::TestLog::Message
5968 						<< "Feedback buffer vertex " << vertex << ", component " << component << ": unexpected value, expected 1.0, got " << feedback[vertex*4 + component]
5969 						<< tcu::TestLog::EndMessage;
5970 					error = true;
5971 				}
5972 			}
5973 		}
5974 
5975 		// Verify vertices 3 - 4
5976 		for (int vertex = 3; vertex < 5; ++vertex)
5977 		{
5978 			for (int component = 0; component < 4; ++component)
5979 			{
5980 				if (feedback[vertex*4 + component] != -1.0f)
5981 				{
5982 					m_testCtx.getLog()
5983 						<< tcu::TestLog::Message
5984 						<< "Feedback buffer vertex " << vertex << ", component " << component << ": unexpected value, expected -1.0, got " << feedback[vertex*4 + component]
5985 						<< tcu::TestLog::EndMessage;
5986 					error = true;
5987 				}
5988 			}
5989 		}
5990 
5991 		if (error)
5992 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Feedback result validation failed");
5993 		else
5994 			m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
5995 	}
5996 
5997 	return STOP;
5998 }
5999 
genProgram(void)6000 glu::ShaderProgram* VertexFeedbackOverflowCase::genProgram (void)
6001 {
6002 	static const char* const vertexSource =		"${GLSL_VERSION_DECL}\n"
6003 												"in highp vec4 a_position;\n"
6004 												"void main (void)\n"
6005 												"{\n"
6006 												"	gl_Position = a_position;\n"
6007 												"}\n";
6008 	static const char* const fragmentSource =	"${GLSL_VERSION_DECL}\n"
6009 												"layout(location = 0) out mediump vec4 fragColor;\n"
6010 												"void main (void)\n"
6011 												"{\n"
6012 												"	fragColor = vec4(1.0);\n"
6013 												"}\n";
6014 
6015 	return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
6016 																<< glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()))
6017 																<< glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType()))
6018 																<< glu::TransformFeedbackVarying("gl_Position")
6019 																<< glu::TransformFeedbackMode(GL_INTERLEAVED_ATTRIBS));
6020 }
6021 
6022 } // anonymous
6023 
GeometryShaderTests(Context & context)6024 GeometryShaderTests::GeometryShaderTests (Context& context)
6025 	: TestCaseGroup(context, "geometry_shading", "Geometry shader tests")
6026 {
6027 }
6028 
~GeometryShaderTests(void)6029 GeometryShaderTests::~GeometryShaderTests (void)
6030 {
6031 }
6032 
init(void)6033 void GeometryShaderTests::init (void)
6034 {
6035 	struct PrimitiveTestSpec
6036 	{
6037 		deUint32	primitiveType;
6038 		const char* name;
6039 		deUint32	outputType;
6040 	};
6041 
6042 	struct EmitTestSpec
6043 	{
6044 		deUint32	outputType;
6045 		int			emitCountA;		//!< primitive A emit count
6046 		int			endCountA;		//!< primitive A end count
6047 		int			emitCountB;		//!<
6048 		int			endCountB;		//!<
6049 		const char* name;
6050 	};
6051 
6052 	static const struct LayeredTarget
6053 	{
6054 		LayeredRenderCase::LayeredRenderTargetType	target;
6055 		const char*									name;
6056 		const char*									desc;
6057 	} layerTargets[] =
6058 	{
6059 		{ LayeredRenderCase::TARGET_CUBE,			"cubemap",				"cubemap"						},
6060 		{ LayeredRenderCase::TARGET_3D,				"3d",					"3D texture"					},
6061 		{ LayeredRenderCase::TARGET_2D_ARRAY,		"2d_array",				"2D array texture"				},
6062 		{ LayeredRenderCase::TARGET_2D_MS_ARRAY,	"2d_multisample_array",	"2D multisample array texture"	},
6063 	};
6064 
6065 	tcu::TestCaseGroup* const queryGroup				= new tcu::TestCaseGroup(m_testCtx, "query", "Query tests.");
6066 	tcu::TestCaseGroup* const basicGroup				= new tcu::TestCaseGroup(m_testCtx, "basic", "Basic tests.");
6067 	tcu::TestCaseGroup* const inputPrimitiveGroup		= new tcu::TestCaseGroup(m_testCtx, "input", "Different input primitives.");
6068 	tcu::TestCaseGroup* const conversionPrimitiveGroup	= new tcu::TestCaseGroup(m_testCtx, "conversion", "Different input and output primitives.");
6069 	tcu::TestCaseGroup* const emitGroup					= new tcu::TestCaseGroup(m_testCtx, "emit", "Different emit counts.");
6070 	tcu::TestCaseGroup* const varyingGroup				= new tcu::TestCaseGroup(m_testCtx, "varying", "Test varyings.");
6071 	tcu::TestCaseGroup* const layeredGroup				= new tcu::TestCaseGroup(m_testCtx, "layered", "Layered rendering.");
6072 	tcu::TestCaseGroup* const instancedGroup			= new tcu::TestCaseGroup(m_testCtx, "instanced", "Instanced rendering.");
6073 	tcu::TestCaseGroup* const negativeGroup				= new tcu::TestCaseGroup(m_testCtx, "negative", "Negative tests.");
6074 	tcu::TestCaseGroup* const feedbackGroup				= new tcu::TestCaseGroup(m_testCtx, "vertex_transform_feedback", "Transform feedback.");
6075 
6076 	this->addChild(queryGroup);
6077 	this->addChild(basicGroup);
6078 	this->addChild(inputPrimitiveGroup);
6079 	this->addChild(conversionPrimitiveGroup);
6080 	this->addChild(emitGroup);
6081 	this->addChild(varyingGroup);
6082 	this->addChild(layeredGroup);
6083 	this->addChild(instancedGroup);
6084 	this->addChild(negativeGroup);
6085 	this->addChild(feedbackGroup);
6086 
6087 	// query test
6088 	{
6089 		// limits with a corresponding glsl constant
6090 		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_input_components",				"", GL_MAX_GEOMETRY_INPUT_COMPONENTS,				"MaxGeometryInputComponents",		64));
6091 		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_output_components",				"", GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,				"MaxGeometryOutputComponents",		64));
6092 		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_image_uniforms",					"", GL_MAX_GEOMETRY_IMAGE_UNIFORMS,					"MaxGeometryImageUniforms",			0));
6093 		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_texture_image_units",			"", GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,			"MaxGeometryTextureImageUnits",		16));
6094 		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_output_vertices",				"", GL_MAX_GEOMETRY_OUTPUT_VERTICES,				"MaxGeometryOutputVertices",		256));
6095 		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_total_output_components",		"", GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,		"MaxGeometryTotalOutputComponents",	1024));
6096 		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_uniform_components",				"", GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,				"MaxGeometryUniformComponents",		1024));
6097 		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_atomic_counters",				"", GL_MAX_GEOMETRY_ATOMIC_COUNTERS,				"MaxGeometryAtomicCounters",		0));
6098 		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_atomic_counter_buffers",			"", GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,			"MaxGeometryAtomicCounterBuffers",	0));
6099 
6100 		// program queries
6101 		queryGroup->addChild(new GeometryShaderVerticesQueryCase	(m_context, "geometry_linked_vertices_out",	"GL_GEOMETRY_LINKED_VERTICES_OUT"));
6102 		queryGroup->addChild(new GeometryShaderInputQueryCase		(m_context, "geometry_linked_input_type",	"GL_GEOMETRY_LINKED_INPUT_TYPE"));
6103 		queryGroup->addChild(new GeometryShaderOutputQueryCase		(m_context, "geometry_linked_output_type",	"GL_GEOMETRY_LINKED_OUTPUT_TYPE"));
6104 		queryGroup->addChild(new GeometryShaderInvocationsQueryCase	(m_context, "geometry_shader_invocations",	"GL_GEOMETRY_SHADER_INVOCATIONS"));
6105 
6106 		// limits
6107 		queryGroup->addChild(new ImplementationLimitCase(m_context, "max_geometry_shader_invocations",		"", GL_MAX_GEOMETRY_SHADER_INVOCATIONS,		32));
6108 		queryGroup->addChild(new ImplementationLimitCase(m_context, "max_geometry_uniform_blocks",			"", GL_MAX_GEOMETRY_UNIFORM_BLOCKS,			12));
6109 		queryGroup->addChild(new ImplementationLimitCase(m_context, "max_geometry_shader_storage_blocks",	"", GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,	0));
6110 
6111 		// layer_provoking_vertex_ext
6112 		queryGroup->addChild(new LayerProvokingVertexQueryCase(m_context, "layer_provoking_vertex", "GL_LAYER_PROVOKING_VERTEX"));
6113 
6114 		// primitives_generated
6115 		queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_no_geometry",		"PRIMITIVES_GENERATED query with no geometry shader",								PrimitivesGeneratedQueryCase::TEST_NO_GEOMETRY));
6116 		queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_no_amplification",	"PRIMITIVES_GENERATED query with non amplifying geometry shader",					PrimitivesGeneratedQueryCase::TEST_NO_AMPLIFICATION));
6117 		queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_amplification",		"PRIMITIVES_GENERATED query with amplifying geometry shader",						PrimitivesGeneratedQueryCase::TEST_AMPLIFICATION));
6118 		queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_partial_primitives", "PRIMITIVES_GENERATED query with geometry shader emitting partial primitives",		PrimitivesGeneratedQueryCase::TEST_PARTIAL_PRIMITIVES));
6119 		queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_instanced",			"PRIMITIVES_GENERATED query with instanced geometry shader",						PrimitivesGeneratedQueryCase::TEST_INSTANCED));
6120 
6121 		queryGroup->addChild(new PrimitivesGeneratedQueryObjectQueryCase(m_context, "primitives_generated", "Query bound PRIMITIVES_GENERATED query"));
6122 
6123 		// fbo
6124 		queryGroup->addChild(new ImplementationLimitCase				(m_context, "max_framebuffer_layers",				"", GL_MAX_FRAMEBUFFER_LAYERS,	256));
6125 		queryGroup->addChild(new FramebufferDefaultLayersCase			(m_context, "framebuffer_default_layers",			""));
6126 		queryGroup->addChild(new FramebufferAttachmentLayeredCase		(m_context, "framebuffer_attachment_layered",		""));
6127 		queryGroup->addChild(new FramebufferIncompleteLayereTargetsCase	(m_context, "framebuffer_incomplete_layer_targets",	""));
6128 
6129 		// resource query
6130 		queryGroup->addChild(new ReferencedByGeometryShaderCase			(m_context, "referenced_by_geometry_shader",	""));
6131 
6132 		// combined limits
6133 		queryGroup->addChild(new CombinedGeometryUniformLimitCase		(m_context, "max_combined_geometry_uniform_components", "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"));
6134 	}
6135 
6136 	// basic tests
6137 	{
6138 		basicGroup->addChild(new OutputCountCase			(m_context,	"output_10",				"Output 10 vertices",								OutputCountPatternSpec(10)));
6139 		basicGroup->addChild(new OutputCountCase			(m_context,	"output_128",				"Output 128 vertices",								OutputCountPatternSpec(128)));
6140 		basicGroup->addChild(new OutputCountCase			(m_context,	"output_256",				"Output 256 vertices",								OutputCountPatternSpec(256)));
6141 		basicGroup->addChild(new OutputCountCase			(m_context,	"output_max",				"Output max vertices",								OutputCountPatternSpec(-1)));
6142 		basicGroup->addChild(new OutputCountCase			(m_context,	"output_10_and_100",		"Output 10 and 100 vertices in two invocations",	OutputCountPatternSpec(10, 100)));
6143 		basicGroup->addChild(new OutputCountCase			(m_context,	"output_100_and_10",		"Output 100 and 10 vertices in two invocations",	OutputCountPatternSpec(100, 10)));
6144 		basicGroup->addChild(new OutputCountCase			(m_context,	"output_0_and_128",			"Output 0 and 128 vertices in two invocations",		OutputCountPatternSpec(0, 128)));
6145 		basicGroup->addChild(new OutputCountCase			(m_context,	"output_128_and_0",			"Output 128 and 0 vertices in two invocations",		OutputCountPatternSpec(128, 0)));
6146 
6147 		basicGroup->addChild(new VaryingOutputCountCase		(m_context,	"output_vary_by_attribute",	"Output varying number of vertices",				VaryingOutputCountShader::READ_ATTRIBUTE,	VaryingOutputCountCase::MODE_WITHOUT_INSTANCING));
6148 		basicGroup->addChild(new VaryingOutputCountCase		(m_context,	"output_vary_by_uniform",	"Output varying number of vertices",				VaryingOutputCountShader::READ_UNIFORM,		VaryingOutputCountCase::MODE_WITHOUT_INSTANCING));
6149 		basicGroup->addChild(new VaryingOutputCountCase		(m_context,	"output_vary_by_texture",	"Output varying number of vertices",				VaryingOutputCountShader::READ_TEXTURE,		VaryingOutputCountCase::MODE_WITHOUT_INSTANCING));
6150 
6151 		basicGroup->addChild(new BuiltinVariableRenderTest	(m_context,	"point_size",				"test gl_PointSize",								BuiltinVariableShader::TEST_POINT_SIZE));
6152 		basicGroup->addChild(new BuiltinVariableRenderTest	(m_context,	"primitive_id_in",			"test gl_PrimitiveIDIn",							BuiltinVariableShader::TEST_PRIMITIVE_ID_IN));
6153 		basicGroup->addChild(new BuiltinVariableRenderTest	(m_context,	"primitive_id_in_restarted","test gl_PrimitiveIDIn with primitive restart",		BuiltinVariableShader::TEST_PRIMITIVE_ID_IN, GeometryShaderRenderTest::FLAG_USE_RESTART_INDEX | GeometryShaderRenderTest::FLAG_USE_INDICES));
6154 		basicGroup->addChild(new BuiltinVariableRenderTest	(m_context,	"primitive_id",				"test gl_PrimitiveID",								BuiltinVariableShader::TEST_PRIMITIVE_ID));
6155 	}
6156 
6157 	// input primitives
6158 	{
6159 		static const PrimitiveTestSpec inputPrimitives[] =
6160 		{
6161 			{ GL_POINTS,					"points",					GL_POINTS			},
6162 			{ GL_LINES,						"lines",					GL_LINE_STRIP		},
6163 			{ GL_LINE_LOOP,					"line_loop",				GL_LINE_STRIP		},
6164 			{ GL_LINE_STRIP,				"line_strip",				GL_LINE_STRIP		},
6165 			{ GL_TRIANGLES,					"triangles",				GL_TRIANGLE_STRIP	},
6166 			{ GL_TRIANGLE_STRIP,			"triangle_strip",			GL_TRIANGLE_STRIP	},
6167 			{ GL_TRIANGLE_FAN,				"triangle_fan",				GL_TRIANGLE_STRIP	},
6168 			{ GL_LINES_ADJACENCY,			"lines_adjacency",			GL_LINE_STRIP		},
6169 			{ GL_LINE_STRIP_ADJACENCY,		"line_strip_adjacency",		GL_LINE_STRIP		},
6170 			{ GL_TRIANGLES_ADJACENCY,		"triangles_adjacency",		GL_TRIANGLE_STRIP	}
6171 		};
6172 
6173 		tcu::TestCaseGroup* const basicPrimitiveGroup		= new tcu::TestCaseGroup(m_testCtx, "basic_primitive",			"Different input and output primitives.");
6174 		tcu::TestCaseGroup* const triStripAdjacencyGroup	= new tcu::TestCaseGroup(m_testCtx, "triangle_strip_adjacency",	"Different triangle_strip_adjacency vertex counts.");
6175 
6176 		// more basic types
6177 		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(inputPrimitives); ++ndx)
6178 			basicPrimitiveGroup->addChild(new GeometryExpanderRenderTest(m_context, inputPrimitives[ndx].name, inputPrimitives[ndx].name, inputPrimitives[ndx].primitiveType, inputPrimitives[ndx].outputType));
6179 
6180 		// triangle strip adjacency with different vtx counts
6181 		for (int vtxCount = 0; vtxCount <= 12; ++vtxCount)
6182 		{
6183 			const std::string name = "vertex_count_" + de::toString(vtxCount);
6184 			const std::string desc = "Vertex count is " + de::toString(vtxCount);
6185 
6186 			triStripAdjacencyGroup->addChild(new TriangleStripAdjacencyVertexCountTest(m_context, name.c_str(), desc.c_str(), vtxCount));
6187 		}
6188 
6189 		inputPrimitiveGroup->addChild(basicPrimitiveGroup);
6190 		inputPrimitiveGroup->addChild(triStripAdjacencyGroup);
6191 	}
6192 
6193 	// different type conversions
6194 	{
6195 		static const PrimitiveTestSpec conversionPrimitives[] =
6196 		{
6197 			{ GL_TRIANGLES,		"triangles_to_points",	GL_POINTS			},
6198 			{ GL_LINES,			"lines_to_points",		GL_POINTS			},
6199 			{ GL_POINTS,		"points_to_lines",		GL_LINE_STRIP		},
6200 			{ GL_TRIANGLES,		"triangles_to_lines",	GL_LINE_STRIP		},
6201 			{ GL_POINTS,		"points_to_triangles",	GL_TRIANGLE_STRIP	},
6202 			{ GL_LINES,			"lines_to_triangles",	GL_TRIANGLE_STRIP	}
6203 		};
6204 
6205 		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(conversionPrimitives); ++ndx)
6206 			conversionPrimitiveGroup->addChild(new GeometryExpanderRenderTest(m_context, conversionPrimitives[ndx].name, conversionPrimitives[ndx].name, conversionPrimitives[ndx].primitiveType, conversionPrimitives[ndx].outputType));
6207 	}
6208 
6209 	// emit different amounts
6210 	{
6211 		static const EmitTestSpec emitTests[] =
6212 		{
6213 			{ GL_POINTS,			 0,		0,	0,	0,	"points"			},
6214 			{ GL_POINTS,			 0,		1,	0,	0,	"points"			},
6215 			{ GL_POINTS,			 1,		1,	0,	0,	"points"			},
6216 			{ GL_POINTS,			 0,		2,	0,	0,	"points"			},
6217 			{ GL_POINTS,			 1,		2,	0,	0,	"points"			},
6218 			{ GL_LINE_STRIP,		 0,		0,	0,	0,	"line_strip"		},
6219 			{ GL_LINE_STRIP,		 0,		1,	0,	0,	"line_strip"		},
6220 			{ GL_LINE_STRIP,		 1,		1,	0,	0,	"line_strip"		},
6221 			{ GL_LINE_STRIP,		 2,		1,	0,	0,	"line_strip"		},
6222 			{ GL_LINE_STRIP,		 0,		2,	0,	0,	"line_strip"		},
6223 			{ GL_LINE_STRIP,		 1,		2,	0,	0,	"line_strip"		},
6224 			{ GL_LINE_STRIP,		 2,		2,	0,	0,	"line_strip"		},
6225 			{ GL_LINE_STRIP,		 2,		2,	2,	0,	"line_strip"		},
6226 			{ GL_TRIANGLE_STRIP,	 0,		0,	0,	0,	"triangle_strip"	},
6227 			{ GL_TRIANGLE_STRIP,	 0,		1,	0,	0,	"triangle_strip"	},
6228 			{ GL_TRIANGLE_STRIP,	 1,		1,	0,	0,	"triangle_strip"	},
6229 			{ GL_TRIANGLE_STRIP,	 2,		1,	0,	0,	"triangle_strip"	},
6230 			{ GL_TRIANGLE_STRIP,	 3,		1,	0,	0,	"triangle_strip"	},
6231 			{ GL_TRIANGLE_STRIP,	 0,		2,	0,	0,	"triangle_strip"	},
6232 			{ GL_TRIANGLE_STRIP,	 1,		2,	0,	0,	"triangle_strip"	},
6233 			{ GL_TRIANGLE_STRIP,	 2,		2,	0,	0,	"triangle_strip"	},
6234 			{ GL_TRIANGLE_STRIP,	 3,		2,	0,	0,	"triangle_strip"	},
6235 			{ GL_TRIANGLE_STRIP,	 3,		2,	3,	0,	"triangle_strip"	},
6236 		};
6237 
6238 		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(emitTests); ++ndx)
6239 		{
6240 			std::string name = std::string(emitTests[ndx].name) + "_emit_" + de::toString(emitTests[ndx].emitCountA) + "_end_" + de::toString(emitTests[ndx].endCountA);
6241 			std::string desc = std::string(emitTests[ndx].name) + " output, emit " + de::toString(emitTests[ndx].emitCountA) + " vertices, call EndPrimitive " + de::toString(emitTests[ndx].endCountA) + " times";
6242 
6243 			if (emitTests[ndx].emitCountB)
6244 			{
6245 				name += "_emit_" + de::toString(emitTests[ndx].emitCountB) + "_end_" + de::toString(emitTests[ndx].endCountB);
6246 				desc += ", emit " + de::toString(emitTests[ndx].emitCountB) + " vertices, call EndPrimitive " + de::toString(emitTests[ndx].endCountB) + " times";
6247 			}
6248 
6249 			emitGroup->addChild(new EmitTest(m_context, name.c_str(), desc.c_str(), emitTests[ndx].emitCountA, emitTests[ndx].endCountA, emitTests[ndx].emitCountB, emitTests[ndx].endCountB, emitTests[ndx].outputType));
6250 		}
6251 	}
6252 
6253 	// varying
6254 	{
6255 		struct VaryingTestSpec
6256 		{
6257 			int			vertexOutputs;
6258 			int			geometryOutputs;
6259 			const char*	name;
6260 			const char*	desc;
6261 		};
6262 
6263 		static const VaryingTestSpec varyingTests[] =
6264 		{
6265 			{ -1, 1, "vertex_no_op_geometry_out_1", "vertex_no_op_geometry_out_1" },
6266 			{  0, 1, "vertex_out_0_geometry_out_1", "vertex_out_0_geometry_out_1" },
6267 			{  0, 2, "vertex_out_0_geometry_out_2", "vertex_out_0_geometry_out_2" },
6268 			{  1, 0, "vertex_out_1_geometry_out_0", "vertex_out_1_geometry_out_0" },
6269 			{  1, 2, "vertex_out_1_geometry_out_2", "vertex_out_1_geometry_out_2" },
6270 		};
6271 
6272 		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(varyingTests); ++ndx)
6273 			varyingGroup->addChild(new VaryingTest(m_context, varyingTests[ndx].name, varyingTests[ndx].desc, varyingTests[ndx].vertexOutputs, varyingTests[ndx].geometryOutputs));
6274 	}
6275 
6276 	// layered
6277 	{
6278 		static const struct TestType
6279 		{
6280 			LayeredRenderCase::TestType	test;
6281 			const char*					testPrefix;
6282 			const char*					descPrefix;
6283 		} tests[] =
6284 		{
6285 			{ LayeredRenderCase::TEST_DEFAULT_LAYER,			"render_with_default_layer_",	"Render to all layers of "					},
6286 			{ LayeredRenderCase::TEST_SINGLE_LAYER,				"render_to_one_",				"Render to one layer of "					},
6287 			{ LayeredRenderCase::TEST_ALL_LAYERS,				"render_to_all_",				"Render to all layers of "					},
6288 			{ LayeredRenderCase::TEST_DIFFERENT_LAYERS,			"render_different_to_",			"Render different data to different layers"	},
6289 			{ LayeredRenderCase::TEST_LAYER_ID,					"fragment_layer_",				"Read gl_Layer in fragment shader"			},
6290 			{ LayeredRenderCase::TEST_LAYER_PROVOKING_VERTEX,	"layer_provoking_vertex_",		"Verify LAYER_PROVOKING_VERTEX"				},
6291 		};
6292 
6293 		for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(tests); ++testNdx)
6294 		for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(layerTargets); ++targetNdx)
6295 		{
6296 			const std::string name = std::string(tests[testNdx].testPrefix) + layerTargets[targetNdx].name;
6297 			const std::string desc = std::string(tests[testNdx].descPrefix) + layerTargets[targetNdx].desc;
6298 
6299 			layeredGroup->addChild(new LayeredRenderCase(m_context, name.c_str(), desc.c_str(), layerTargets[targetNdx].target, tests[testNdx].test));
6300 		}
6301 	}
6302 
6303 	// instanced
6304 	{
6305 		static const struct InvocationCase
6306 		{
6307 			const char* name;
6308 			int			numInvocations;
6309 		} invocationCases[] =
6310 		{
6311 			{ "1",		1  },
6312 			{ "2",		2  },
6313 			{ "8",		8  },
6314 			{ "32",		32 },
6315 			{ "max",	-1 },
6316 		};
6317 		static const int numDrawInstances[] = { 2, 4, 8 };
6318 		static const int numDrawInvocations[] = { 2, 8 };
6319 
6320 		// same amount of content to all invocations
6321 		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(invocationCases); ++ndx)
6322 			instancedGroup->addChild(new GeometryInvocationCase(m_context,
6323 																(std::string("geometry_") + invocationCases[ndx].name + "_invocations").c_str(),
6324 																(std::string("Geometry shader with ") + invocationCases[ndx].name + " invocation(s)").c_str(),
6325 																invocationCases[ndx].numInvocations,
6326 																GeometryInvocationCase::CASE_FIXED_OUTPUT_COUNTS));
6327 
6328 		// different amount of content to each invocation
6329 		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(invocationCases); ++ndx)
6330 			if (invocationCases[ndx].numInvocations != 1)
6331 				instancedGroup->addChild(new GeometryInvocationCase(m_context,
6332 																	(std::string("geometry_output_different_") + invocationCases[ndx].name + "_invocations").c_str(),
6333 																	"Geometry shader invocation(s) with different emit counts",
6334 																	invocationCases[ndx].numInvocations,
6335 																	GeometryInvocationCase::CASE_DIFFERENT_OUTPUT_COUNTS));
6336 
6337 		// invocation per layer
6338 		for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(layerTargets); ++targetNdx)
6339 		{
6340 			const std::string name = std::string("invocation_per_layer_") + layerTargets[targetNdx].name;
6341 			const std::string desc = std::string("Render to multiple layers with multiple invocations, one invocation per layer, target ") + layerTargets[targetNdx].desc;
6342 
6343 			instancedGroup->addChild(new LayeredRenderCase(m_context, name.c_str(), desc.c_str(), layerTargets[targetNdx].target, LayeredRenderCase::TEST_INVOCATION_PER_LAYER));
6344 		}
6345 
6346 		// multiple layers per invocation
6347 		for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(layerTargets); ++targetNdx)
6348 		{
6349 			const std::string name = std::string("multiple_layers_per_invocation_") + layerTargets[targetNdx].name;
6350 			const std::string desc = std::string("Render to multiple layers with multiple invocations, multiple layers per invocation, target ") + layerTargets[targetNdx].desc;
6351 
6352 			instancedGroup->addChild(new LayeredRenderCase(m_context, name.c_str(), desc.c_str(), layerTargets[targetNdx].target, LayeredRenderCase::TEST_MULTIPLE_LAYERS_PER_INVOCATION));
6353 		}
6354 
6355 		// different invocation output counts depending on {uniform, attrib, texture}
6356 		instancedGroup->addChild(new VaryingOutputCountCase(m_context,	"invocation_output_vary_by_attribute",	"Output varying number of vertices", VaryingOutputCountShader::READ_ATTRIBUTE,	VaryingOutputCountCase::MODE_WITH_INSTANCING));
6357 		instancedGroup->addChild(new VaryingOutputCountCase(m_context,	"invocation_output_vary_by_uniform",	"Output varying number of vertices", VaryingOutputCountShader::READ_UNIFORM,	VaryingOutputCountCase::MODE_WITH_INSTANCING));
6358 		instancedGroup->addChild(new VaryingOutputCountCase(m_context,	"invocation_output_vary_by_texture",	"Output varying number of vertices", VaryingOutputCountShader::READ_TEXTURE,	VaryingOutputCountCase::MODE_WITH_INSTANCING));
6359 
6360 		// with drawInstanced
6361 		for (int instanceNdx = 0; instanceNdx < DE_LENGTH_OF_ARRAY(numDrawInstances); ++instanceNdx)
6362 		for (int invocationNdx = 0; invocationNdx < DE_LENGTH_OF_ARRAY(numDrawInvocations); ++invocationNdx)
6363 		{
6364 			const std::string name = std::string("draw_") + de::toString(numDrawInstances[instanceNdx]) + "_instances_geometry_" + de::toString(numDrawInvocations[invocationNdx]) + "_invocations";
6365 			const std::string desc = std::string("Draw ") + de::toString(numDrawInstances[instanceNdx]) + " instances, with " + de::toString(numDrawInvocations[invocationNdx]) + " geometry shader invocations.";
6366 
6367 			instancedGroup->addChild(new DrawInstancedGeometryInstancedCase(m_context, name.c_str(), desc.c_str(), numDrawInstances[instanceNdx], numDrawInvocations[invocationNdx]));
6368 		}
6369 	}
6370 
6371 	// negative (wrong types)
6372 	{
6373 		struct PrimitiveToInputTypeConversion
6374 		{
6375 			GLenum inputType;
6376 			GLenum primitiveType;
6377 		};
6378 
6379 		static const PrimitiveToInputTypeConversion legalConversions[] =
6380 		{
6381 			{ GL_POINTS,				GL_POINTS					},
6382 			{ GL_LINES,					GL_LINES					},
6383 			{ GL_LINES,					GL_LINE_LOOP				},
6384 			{ GL_LINES,					GL_LINE_STRIP				},
6385 			{ GL_LINES_ADJACENCY,		GL_LINES_ADJACENCY			},
6386 			{ GL_LINES_ADJACENCY,		GL_LINE_STRIP_ADJACENCY		},
6387 			{ GL_TRIANGLES,				GL_TRIANGLES				},
6388 			{ GL_TRIANGLES,				GL_TRIANGLE_STRIP			},
6389 			{ GL_TRIANGLES,				GL_TRIANGLE_FAN				},
6390 			{ GL_TRIANGLES_ADJACENCY,	GL_TRIANGLES_ADJACENCY		},
6391 			{ GL_TRIANGLES_ADJACENCY,	GL_TRIANGLE_STRIP_ADJACENCY	},
6392 		};
6393 
6394 		static const GLenum inputTypes[] =
6395 		{
6396 			GL_POINTS,
6397 			GL_LINES,
6398 			GL_LINES_ADJACENCY,
6399 			GL_TRIANGLES,
6400 			GL_TRIANGLES_ADJACENCY
6401 		};
6402 
6403 		static const GLenum primitiveTypes[] =
6404 		{
6405 			GL_POINTS,
6406 			GL_LINES,
6407 			GL_LINE_LOOP,
6408 			GL_LINE_STRIP,
6409 			GL_LINES_ADJACENCY,
6410 			GL_LINE_STRIP_ADJACENCY,
6411 			GL_TRIANGLES,
6412 			GL_TRIANGLE_STRIP,
6413 			GL_TRIANGLE_FAN,
6414 			GL_TRIANGLES_ADJACENCY,
6415 			GL_TRIANGLE_STRIP_ADJACENCY
6416 		};
6417 
6418 		for (int inputTypeNdx = 0; inputTypeNdx < DE_LENGTH_OF_ARRAY(inputTypes); ++inputTypeNdx)
6419 		for (int primitiveTypeNdx = 0; primitiveTypeNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); ++primitiveTypeNdx)
6420 		{
6421 			const GLenum		inputType		= inputTypes[inputTypeNdx];
6422 			const GLenum		primitiveType	= primitiveTypes[primitiveTypeNdx];
6423 			const std::string	name			= std::string("type_") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + "_primitive_" + primitiveTypeToString(primitiveType);
6424 			const std::string	desc			= std::string("Shader input type ") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + ", draw primitive type " + primitiveTypeToString(primitiveType);
6425 
6426 			bool isLegal = false;
6427 
6428 			for (int legalNdx = 0; legalNdx < DE_LENGTH_OF_ARRAY(legalConversions); ++legalNdx)
6429 				if (legalConversions[legalNdx].inputType == inputType && legalConversions[legalNdx].primitiveType == primitiveType)
6430 					isLegal = true;
6431 
6432 			// only illegal
6433 			if (!isLegal)
6434 				negativeGroup->addChild(new NegativeDrawCase(m_context, name.c_str(), desc.c_str(), inputType, primitiveType));
6435 		}
6436 	}
6437 
6438 	// vertex transform feedback
6439 	{
6440 		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_line_loop",				"Capture line loop lines",									VertexFeedbackCase::METHOD_DRAW_ARRAYS,				VertexFeedbackCase::PRIMITIVE_LINE_LOOP));
6441 		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_line_strip",				"Capture line strip lines",									VertexFeedbackCase::METHOD_DRAW_ARRAYS,				VertexFeedbackCase::PRIMITIVE_LINE_STRIP));
6442 		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_triangle_strip",			"Capture triangle strip triangles",							VertexFeedbackCase::METHOD_DRAW_ARRAYS,				VertexFeedbackCase::PRIMITIVE_TRIANGLE_STRIP));
6443 		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_triangle_fan",			"Capture triangle fan triangles",							VertexFeedbackCase::METHOD_DRAW_ARRAYS,				VertexFeedbackCase::PRIMITIVE_TRIANGLE_FAN));
6444 		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_arrays",				"Capture primitives generated with drawArrays",				VertexFeedbackCase::METHOD_DRAW_ARRAYS,				VertexFeedbackCase::PRIMITIVE_POINTS));
6445 		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_arrays_instanced",	"Capture primitives generated with drawArraysInstanced",	VertexFeedbackCase::METHOD_DRAW_ARRAYS_INSTANCED,	VertexFeedbackCase::PRIMITIVE_POINTS));
6446 		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_arrays_indirect",	"Capture primitives generated with drawArraysIndirect",		VertexFeedbackCase::METHOD_DRAW_ARRAYS_INDIRECT,	VertexFeedbackCase::PRIMITIVE_POINTS));
6447 		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_elements",			"Capture primitives generated with drawElements",			VertexFeedbackCase::METHOD_DRAW_ELEMENTS,			VertexFeedbackCase::PRIMITIVE_POINTS));
6448 		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_elements_instanced",	"Capture primitives generated with drawElementsInstanced",	VertexFeedbackCase::METHOD_DRAW_ELEMENTS_INSTANCED,	VertexFeedbackCase::PRIMITIVE_POINTS));
6449 		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_elements_indirect",	"Capture primitives generated with drawElementsIndirect",	VertexFeedbackCase::METHOD_DRAW_ELEMENTS_INDIRECT,	VertexFeedbackCase::PRIMITIVE_POINTS));
6450 
6451 		feedbackGroup->addChild(new VertexFeedbackOverflowCase(m_context, "capture_vertex_draw_arrays_overflow_single_buffer",		"Capture triangles to too small a buffer", VertexFeedbackOverflowCase::METHOD_DRAW_ARRAYS));
6452 		feedbackGroup->addChild(new VertexFeedbackOverflowCase(m_context, "capture_vertex_draw_elements_overflow_single_buffer",	"Capture triangles to too small a buffer", VertexFeedbackOverflowCase::METHOD_DRAW_ELEMENTS));
6453 	}
6454 }
6455 
6456 } // Functional
6457 } // gles31
6458 } // deqp
6459