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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2017 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Negative ShaderFramebufferFetch tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fNegativeShaderFramebufferFetchTests.hpp"
25 #include "gluContextInfo.hpp"
26 #include "gluShaderProgram.hpp"
27 #include "tcuStringTemplate.hpp"
28 
29 namespace deqp
30 {
31 
32 using std::string;
33 using std::map;
34 
35 namespace gles31
36 {
37 namespace Functional
38 {
39 namespace NegativeTestShared
40 {
41 namespace
42 {
43 
44 static const char* vertexShaderSource		=	"${GLSL_VERSION_STRING}\n"
45 												"\n"
46 												"void main (void)\n"
47 												"{\n"
48 												"	gl_Position = vec4(0.0);\n"
49 												"}\n";
50 
51 static const char* fragmentShaderSource		=	"${GLSL_VERSION_STRING}\n"
52 												"layout(location = 0) out mediump vec4 fragColor;\n"
53 												"\n"
54 												"void main (void)\n"
55 												"{\n"
56 												"	fragColor = vec4(1.0);\n"
57 												"}\n";
58 
checkExtensionSupport(NegativeTestContext & ctx,const char * extName)59 static void checkExtensionSupport (NegativeTestContext& ctx, const char* extName)
60 {
61 	if (!ctx.getContextInfo().isExtensionSupported(extName))
62 		throw tcu::NotSupportedError(string(extName) + " not supported");
63 }
64 
checkFramebufferFetchSupport(NegativeTestContext & ctx)65 static void checkFramebufferFetchSupport (NegativeTestContext& ctx)
66 {
67 	checkExtensionSupport(ctx, "GL_EXT_shader_framebuffer_fetch");
68 }
69 
70 enum ProgramError
71 {
72 	PROGRAM_ERROR_LINK = 0,
73 	PROGRAM_ERROR_COMPILE,
74 	PROGRAM_ERROR_COMPILE_OR_LINK,
75 };
76 
verifyProgramError(NegativeTestContext & ctx,const glu::ShaderProgram & program,ProgramError error,glu::ShaderType shaderType)77 void verifyProgramError (NegativeTestContext& ctx, const glu::ShaderProgram& program,  ProgramError error, glu::ShaderType shaderType)
78 {
79 	bool	testFailed = false;
80 	string	message;
81 
82 	ctx.getLog() << program;
83 
84 	switch (error)
85 	{
86 		case PROGRAM_ERROR_LINK:
87 		{
88 			message = "Program was not expected to link.";
89 			testFailed = (program.getProgramInfo().linkOk);
90 			break;
91 		}
92 		case PROGRAM_ERROR_COMPILE:
93 		{
94 			message = "Program was not expected to compile.";
95 			testFailed = program.getShaderInfo(shaderType).compileOk;
96 			break;
97 		}
98 		case PROGRAM_ERROR_COMPILE_OR_LINK:
99 		{
100 			message = "Program was not expected to compile or link.";
101 			testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(shaderType).compileOk);
102 			break;
103 		}
104 		default:
105 		{
106 			DE_FATAL("Invalid program error type");
107 			break;
108 		}
109 	}
110 
111 	if (testFailed)
112 	{
113 		ctx.getLog() << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
114 		ctx.fail(message);
115 	}
116 }
117 
last_frag_data_not_defined(NegativeTestContext & ctx)118 void last_frag_data_not_defined (NegativeTestContext& ctx)
119 {
120 	checkFramebufferFetchSupport(ctx);
121 
122 	const bool					isES32	= glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
123 	map<string, string>			args;
124 	args["GLSL_VERSION_STRING"]			= isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
125 
126 	const char* const fragShaderSource	=	"${GLSL_VERSION_STRING}\n"
127 											"#extension GL_EXT_shader_framebuffer_fetch : require\n"
128 											"layout(location = 0) out mediump vec4 fragColor;\n"
129 											"\n"
130 											"void main (void)\n"
131 											"{\n"
132 											"	fragColor = gl_LastFragData[0];\n"
133 											"}\n";
134 
135 	glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources()
136 			<< glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args))
137 			<< glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
138 
139 	ctx.beginSection("A link error is generated if the built-in fragment outputs of ES 2.0 are used in #version 300 es shaders");
140 	verifyProgramError(ctx, program, PROGRAM_ERROR_LINK, glu::SHADERTYPE_FRAGMENT);
141 	ctx.endSection();
142 }
143 
last_frag_data_readonly(NegativeTestContext & ctx)144 void last_frag_data_readonly (NegativeTestContext& ctx)
145 {
146 	checkFramebufferFetchSupport(ctx);
147 
148 	map<string, string>			args;
149 	args["GLSL_VERSION_STRING"]			=	getGLSLVersionDeclaration(glu::GLSL_VERSION_100_ES);
150 
151 	const char* const fragShaderSource	=	"${GLSL_VERSION_STRING}\n"
152 											"#extension GL_EXT_shader_framebuffer_fetch : require\n"
153 											"\n"
154 											"void main (void)\n"
155 											"{\n"
156 											"	gl_LastFragData[0] = vec4(1.0);\n"
157 											"	gl_FragColor = gl_LastFragData[0];\n"
158 											"}\n";
159 
160 	glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources()
161 			<< glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args))
162 			<< glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
163 
164 	ctx.beginSection("A compile-time or link error is generated if the built-in fragment outputs of ES 2.0 are written to.");
165 	verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT);
166 	ctx.endSection();
167 }
168 
invalid_inout_version(NegativeTestContext & ctx)169 void invalid_inout_version (NegativeTestContext& ctx)
170 {
171 	checkFramebufferFetchSupport(ctx);
172 
173 	map<string, string>			args;
174 	args["GLSL_VERSION_STRING"]			=	getGLSLVersionDeclaration(glu::GLSL_VERSION_100_ES);
175 
176 	const char* const fragShaderSource	=	"${GLSL_VERSION_STRING}\n"
177 											"#extension GL_EXT_shader_framebuffer_fetch : require\n"
178 											"inout highp vec4 fragColor;\n"
179 											"\n"
180 											"void main (void)\n"
181 											"{\n"
182 											"	highp float product = dot(vec3(0.5), fragColor.rgb);\n"
183 											"	gl_FragColor = vec4(product);\n"
184 											"}\n";
185 
186 	glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources()
187 			<< glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args))
188 			<< glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
189 
190 	ctx.beginSection("A compile-time or link error is generated if user-defined inout arrays are used in earlier versions of GLSL before ES 3.0");
191 	verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT);
192 	ctx.endSection();
193 }
194 
invalid_redeclaration_inout(NegativeTestContext & ctx)195 void invalid_redeclaration_inout (NegativeTestContext& ctx)
196 {
197 	checkFramebufferFetchSupport(ctx);
198 
199 	const bool					isES32	= glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
200 	map<string, string>			args;
201 	args["GLSL_VERSION_STRING"]			= isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
202 
203 	const char* const fragShaderSource	=	"${GLSL_VERSION_STRING}\n"
204 											"#extension GL_EXT_shader_framebuffer_fetch : require\n"
205 											"layout(location = 0) out mediump vec4 fragColor;\n"
206 											"inout highp float gl_FragDepth;\n"
207 											"\n"
208 											"void main (void)\n"
209 											"{\n"
210 											"	gl_FragDepth += 0.5f;\n"
211 											"	fragColor = vec4(1.0f);\n"
212 											"}\n";
213 
214 	glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources()
215 			<< glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args))
216 			<< glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
217 
218 	ctx.beginSection("A compile-time or link error is generated if re-declaring an existing fragment output such as gl_FragDepth as inout");
219 	verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT);
220 	ctx.endSection();
221 }
222 
invalid_vertex_inout(NegativeTestContext & ctx)223 void invalid_vertex_inout (NegativeTestContext& ctx)
224 {
225 	checkFramebufferFetchSupport(ctx);
226 
227 	const bool					isES32	= glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
228 	map<string, string>			args;
229 	args["GLSL_VERSION_STRING"]			= isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
230 
231 	const char* const vertShaderSource	=	"${GLSL_VERSION_STRING}\n"
232 											"#extension GL_EXT_shader_framebuffer_fetch : require\n"
233 											"inout mediump vec4 v_color;\n"
234 											"\n"
235 											"void main (void)\n"
236 											"{\n"
237 											"}\n";
238 
239 	glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources()
240 			<< glu::VertexSource(tcu::StringTemplate(vertShaderSource).specialize(args))
241 			<< glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(args)));
242 
243 	ctx.beginSection("A compile-time error or link error is generated if inout variables are declared in the vertex shader\n");
244 	verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_VERTEX);
245 	ctx.endSection();
246 }
247 
248 } // anonymous
249 
getNegativeShaderFramebufferFetchTestFunctions(void)250 std::vector<FunctionContainer> getNegativeShaderFramebufferFetchTestFunctions (void)
251 {
252 	const FunctionContainer funcs[] =
253 	{
254 		{ last_frag_data_not_defined,		"last_frag_data_not_defined",		"The built-in gl_LastFragData not defined in #version 300 es shaders"				},
255 		{ last_frag_data_readonly,			"last_frag_data_readonly",			"Invalid write to readonly builtin in gl_LastFragData"								},
256 		{ invalid_inout_version,			"invalid_inout_version",			"Invalid use of user-defined inout arrays in versions before GLSL #version 300 es."	},
257 		{ invalid_redeclaration_inout,		"invalid_redeclaration_inout",		"Existing fragment shader built-ins cannot be redeclared as inout arrays"			},
258 		{ invalid_vertex_inout,				"invalid_vertex_inout",				"User defined inout arrays are not allowed in the vertex shader"					},
259 	};
260 
261 	return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
262 }
263 
264 } // NegativeTestShared
265 } // Functional
266 } // gles31
267 } // deqp
268