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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2015 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Primitive bounding box tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fPrimitiveBoundingBoxTests.hpp"
25 
26 #include "tcuTestLog.hpp"
27 #include "tcuRenderTarget.hpp"
28 #include "tcuSurface.hpp"
29 #include "tcuTextureUtil.hpp"
30 #include "tcuVectorUtil.hpp"
31 #include "gluCallLogWrapper.hpp"
32 #include "gluContextInfo.hpp"
33 #include "gluRenderContext.hpp"
34 #include "gluStrUtil.hpp"
35 #include "gluShaderProgram.hpp"
36 #include "gluObjectWrapper.hpp"
37 #include "gluPixelTransfer.hpp"
38 #include "glsStateQueryUtil.hpp"
39 #include "glwFunctions.hpp"
40 #include "glwEnums.hpp"
41 #include "deRandom.hpp"
42 #include "deUniquePtr.hpp"
43 #include "deStringUtil.hpp"
44 
45 #include <vector>
46 #include <sstream>
47 #include <algorithm>
48 
49 namespace deqp
50 {
51 namespace gles31
52 {
53 namespace Functional
54 {
55 namespace
56 {
57 
58 namespace StateQueryUtil = ::deqp::gls::StateQueryUtil;
59 
60 struct BoundingBox
61 {
62 	tcu::Vec4 min;
63 	tcu::Vec4 max;
64 
65 	/*--------------------------------------------------------------------*//*!
66 	 * Get component by index of a 8-component vector constructed by
67 	 * concatenating 4-component min and max vectors.
68 	 *//*--------------------------------------------------------------------*/
69 	float&			getComponentAccess	(int ndx);
70 	const float&	getComponentAccess	(int ndx) const;
71 };
72 
getComponentAccess(int ndx)73 float& BoundingBox::getComponentAccess (int ndx)
74 {
75 	DE_ASSERT(ndx >= 0 && ndx < 8);
76 	if (ndx < 4)
77 		return min[ndx];
78 	else
79 		return max[ndx-4];
80 }
81 
getComponentAccess(int ndx) const82 const float& BoundingBox::getComponentAccess (int ndx) const
83 {
84 	return const_cast<BoundingBox*>(this)->getComponentAccess(ndx);
85 }
86 
87 struct ProjectedBBox
88 {
89 	tcu::Vec3	min;
90 	tcu::Vec3	max;
91 };
92 
projectBoundingBox(const BoundingBox & bbox)93 static ProjectedBBox projectBoundingBox (const BoundingBox& bbox)
94 {
95 	const float		wMin	= de::max(0.0f, bbox.min.w()); // clamp to w=0 as extension requires
96 	const float		wMax	= de::max(0.0f, bbox.max.w());
97 	ProjectedBBox	retVal;
98 
99 	retVal.min = tcu::min(bbox.min.swizzle(0, 1, 2) / wMin,
100 						  bbox.min.swizzle(0, 1, 2) / wMax);
101 	retVal.max = tcu::max(bbox.max.swizzle(0, 1, 2) / wMin,
102 						  bbox.max.swizzle(0, 1, 2) / wMax);
103 	return retVal;
104 }
105 
getViewportBoundingBoxArea(const ProjectedBBox & bbox,const tcu::IVec2 & viewportSize,float size=0.0f)106 static tcu::IVec4 getViewportBoundingBoxArea (const ProjectedBBox& bbox, const tcu::IVec2& viewportSize, float size = 0.0f)
107 {
108 	tcu::Vec4	vertexBox;
109 	tcu::IVec4	pixelBox;
110 
111 	vertexBox.x() = (bbox.min.x() * 0.5f + 0.5f) * (float)viewportSize.x();
112 	vertexBox.y() = (bbox.min.y() * 0.5f + 0.5f) * (float)viewportSize.y();
113 	vertexBox.z() = (bbox.max.x() * 0.5f + 0.5f) * (float)viewportSize.x();
114 	vertexBox.w() = (bbox.max.y() * 0.5f + 0.5f) * (float)viewportSize.y();
115 
116 	pixelBox.x() = deFloorFloatToInt32(vertexBox.x() - size/2.0f);
117 	pixelBox.y() = deFloorFloatToInt32(vertexBox.y() - size/2.0f);
118 	pixelBox.z() = deCeilFloatToInt32(vertexBox.z() + size/2.0f);
119 	pixelBox.w() = deCeilFloatToInt32(vertexBox.w() + size/2.0f);
120 	return pixelBox;
121 }
122 
123 
124 class InitialValueCase : public TestCase
125 {
126 public:
127 					InitialValueCase	(Context& context, const char* name, const char* desc);
128 
129 	void			init				(void);
130 	IterateResult	iterate				(void);
131 };
132 
InitialValueCase(Context & context,const char * name,const char * desc)133 InitialValueCase::InitialValueCase (Context& context, const char* name, const char* desc)
134 	: TestCase(context, name, desc)
135 {
136 }
137 
init(void)138 void InitialValueCase::init (void)
139 {
140 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
141 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
142 }
143 
iterate(void)144 InitialValueCase::IterateResult InitialValueCase::iterate (void)
145 {
146 	StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat[8]>	state;
147 	glu::CallLogWrapper											gl		(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
148 
149 	gl.enableLogging(true);
150 
151 	m_testCtx.getLog()
152 		<< tcu::TestLog::Message
153 		<< "Querying GL_PRIMITIVE_BOUNDING_BOX_EXT, expecting (-1, -1, -1, 1) (1, 1, 1, 1)"
154 		<< tcu::TestLog::EndMessage;
155 
156 	gl.glGetFloatv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state);
157 	GLU_EXPECT_NO_ERROR(gl.glGetError(), "query");
158 
159 	if (!state.verifyValidity(m_testCtx))
160 		return STOP;
161 
162 	m_testCtx.getLog()
163 		<< tcu::TestLog::Message
164 		<< "Got " << tcu::formatArray(&state[0], &state[8])
165 		<< tcu::TestLog::EndMessage;
166 
167 	if ((state[0] != -1.0f) || (state[1] != -1.0f) || (state[2] != -1.0f) || (state[3] != 1.0f) ||
168 		(state[4] !=  1.0f) || (state[5] !=  1.0f) || (state[6] !=  1.0f) || (state[7] != 1.0f))
169 	{
170 		m_testCtx.getLog()
171 			<< tcu::TestLog::Message
172 			<< "Error, unexpected value"
173 			<< tcu::TestLog::EndMessage;
174 
175 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid initial value");
176 	}
177 	else
178 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
179 
180 	return STOP;
181 }
182 
183 class QueryCase : public TestCase
184 {
185 public:
186 	enum QueryMethod
187 	{
188 		QUERY_FLOAT = 0,
189 		QUERY_BOOLEAN,
190 		QUERY_INT,
191 		QUERY_INT64,
192 
193 		QUERY_LAST
194 	};
195 
196 						QueryCase	(Context& context, const char* name, const char* desc, QueryMethod method);
197 
198 private:
199 	void				init		(void);
200 	IterateResult		iterate		(void);
201 
202 	bool				verifyState	(glu::CallLogWrapper& gl, const BoundingBox& bbox) const;
203 
204 	const QueryMethod	m_method;
205 };
206 
QueryCase(Context & context,const char * name,const char * desc,QueryMethod method)207 QueryCase::QueryCase (Context& context, const char* name, const char* desc, QueryMethod method)
208 	: TestCase	(context, name, desc)
209 	, m_method	(method)
210 {
211 	DE_ASSERT(method < QUERY_LAST);
212 }
213 
init(void)214 void QueryCase::init (void)
215 {
216 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
217 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
218 }
219 
iterate(void)220 QueryCase::IterateResult QueryCase::iterate (void)
221 {
222 	static const BoundingBox fixedCases[] =
223 	{
224 		{ tcu::Vec4( 0.0f,  0.0f,  0.0f,  0.0f), tcu::Vec4( 0.0f,  0.0f,  0.0f,  0.0f) },
225 		{ tcu::Vec4(-0.0f, -0.0f, -0.0f, -0.0f), tcu::Vec4( 0.0f,  0.0f,  0.0f, -0.0f) },
226 		{ tcu::Vec4( 0.0f,  0.0f,  0.0f,  0.0f), tcu::Vec4( 1.0f,  1.0f,  1.0f, -1.0f) },
227 		{ tcu::Vec4( 2.0f,  2.0f,  2.0f,  2.0f), tcu::Vec4( 1.5f,  1.5f,  1.5f,  1.0f) },
228 		{ tcu::Vec4( 1.0f,  1.0f,  1.0f,  1.0f), tcu::Vec4(-1.0f, -1.0f, -1.0f, -1.0f) },
229 		{ tcu::Vec4( 1.0f,  1.0f,  1.0f,  0.3f), tcu::Vec4(-1.0f, -1.0f, -1.0f, -1.2f) },
230 	};
231 
232 	const int					numRandomCases	= 9;
233 	glu::CallLogWrapper			gl				(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
234 	de::Random					rnd				(0xDE3210);
235 	std::vector<BoundingBox>	cases;
236 
237 	cases.insert(cases.begin(), DE_ARRAY_BEGIN(fixedCases), DE_ARRAY_END(fixedCases));
238 	for (int ndx = 0; ndx < numRandomCases; ++ndx)
239 	{
240 		BoundingBox	boundingBox;
241 
242 		// parameter evaluation order is not guaranteed, cannot just do "max = (rand(), rand(), ...)
243 		for (int coordNdx = 0; coordNdx < 8; ++coordNdx)
244 			boundingBox.getComponentAccess(coordNdx) = rnd.getFloat(-4.0f, 4.0f);
245 
246 		cases.push_back(boundingBox);
247 	}
248 
249 	gl.enableLogging(true);
250 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
251 
252 	for (int caseNdx = 0; caseNdx < (int)cases.size(); ++caseNdx)
253 	{
254 		const tcu::ScopedLogSection	section		(m_testCtx.getLog(), "Iteration", "Iteration " + de::toString(caseNdx+1));
255 		const BoundingBox&			boundingBox	= cases[caseNdx];
256 
257 		gl.glPrimitiveBoundingBox(boundingBox.min.x(), boundingBox.min.y(), boundingBox.min.z(), boundingBox.min.w(),
258 								  boundingBox.max.x(), boundingBox.max.y(), boundingBox.max.z(), boundingBox.max.w());
259 
260 		if (!verifyState(gl, boundingBox))
261 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Unexpected query result");
262 	}
263 
264 	return STOP;
265 }
266 
verifyState(glu::CallLogWrapper & gl,const BoundingBox & bbox) const267 bool QueryCase::verifyState (glu::CallLogWrapper& gl, const BoundingBox& bbox) const
268 {
269 	switch (m_method)
270 	{
271 		case QUERY_FLOAT:
272 		{
273 			StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat[8]>	state;
274 			bool														error = false;
275 
276 			gl.glGetFloatv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state);
277 			GLU_EXPECT_NO_ERROR(gl.glGetError(), "query");
278 
279 			if (!state.verifyValidity(m_testCtx))
280 				return false;
281 
282 			m_testCtx.getLog()
283 					<< tcu::TestLog::Message
284 					<< "glGetFloatv returned " << tcu::formatArray(&state[0], &state[8])
285 					<< tcu::TestLog::EndMessage;
286 
287 			for (int ndx = 0; ndx < 8; ++ndx)
288 				if (state[ndx] != bbox.getComponentAccess(ndx))
289 					error = true;
290 
291 			if (error)
292 			{
293 				m_testCtx.getLog()
294 					<< tcu::TestLog::Message
295 					<< "Error, unexpected value\n"
296 					<< "Expected ["
297 					<< bbox.min.x() << ", " << bbox.min.y() << ", " << bbox.min.z() << ", " << bbox.min.w() << ", "
298 					<< bbox.max.x() << ", " << bbox.max.y() << ", " << bbox.max.z() << ", " << bbox.max.w() << "]"
299 					<< tcu::TestLog::EndMessage;
300 				return false;
301 			}
302 			return true;
303 		}
304 
305 		case QUERY_INT:
306 		{
307 			StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint[8]>	state;
308 			bool														error = false;
309 
310 			gl.glGetIntegerv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state);
311 			GLU_EXPECT_NO_ERROR(gl.glGetError(), "query");
312 
313 			if (!state.verifyValidity(m_testCtx))
314 				return false;
315 
316 			m_testCtx.getLog()
317 					<< tcu::TestLog::Message
318 					<< "glGetIntegerv returned " << tcu::formatArray(&state[0], &state[8])
319 					<< tcu::TestLog::EndMessage;
320 
321 			for (int ndx = 0; ndx < 8; ++ndx)
322 				if (state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)) &&
323 					state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAccess(ndx)))
324 					error = true;
325 
326 			if (error)
327 			{
328 				tcu::MessageBuilder builder(&m_testCtx.getLog());
329 
330 				builder	<< "Error, unexpected value\n"
331 						<< "Expected [";
332 
333 				for (int ndx = 0; ndx < 8; ++ndx)
334 				{
335 					const glw::GLint roundDown	= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx));
336 					const glw::GLint roundUp	= StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAccess(ndx));
337 
338 					if (ndx != 0)
339 						builder << ", ";
340 
341 					if (roundDown == roundUp)
342 						builder << roundDown;
343 					else
344 						builder << "{" << roundDown << ", " << roundUp << "}";
345 				}
346 
347 				builder	<< "]"
348 						<< tcu::TestLog::EndMessage;
349 				return false;
350 			}
351 			return true;
352 		}
353 
354 		case QUERY_INT64:
355 		{
356 			StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64[8]>	state;
357 			bool																error = false;
358 
359 			gl.glGetInteger64v(GL_PRIMITIVE_BOUNDING_BOX_EXT, state);
360 			GLU_EXPECT_NO_ERROR(gl.glGetError(), "query");
361 
362 			if (!state.verifyValidity(m_testCtx))
363 				return false;
364 
365 			m_testCtx.getLog()
366 					<< tcu::TestLog::Message
367 					<< "glGetInteger64v returned " << tcu::formatArray(&state[0], &state[8])
368 					<< tcu::TestLog::EndMessage;
369 
370 			for (int ndx = 0; ndx < 8; ++ndx)
371 				if (state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx)) &&
372 					state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(bbox.getComponentAccess(ndx)))
373 					error = true;
374 
375 			if (error)
376 			{
377 				tcu::MessageBuilder builder(&m_testCtx.getLog());
378 
379 				builder	<< "Error, unexpected value\n"
380 						<< "Expected [";
381 
382 				for (int ndx = 0; ndx < 8; ++ndx)
383 				{
384 					const glw::GLint64 roundDown	= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx));
385 					const glw::GLint64 roundUp		= StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(bbox.getComponentAccess(ndx));
386 
387 					if (ndx != 0)
388 						builder << ", ";
389 
390 					if (roundDown == roundUp)
391 						builder << roundDown;
392 					else
393 						builder << "{" << roundDown << ", " << roundUp << "}";
394 				}
395 
396 				builder	<< "]"
397 						<< tcu::TestLog::EndMessage;
398 				return false;
399 			}
400 			return true;
401 		}
402 
403 		case QUERY_BOOLEAN:
404 		{
405 			StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean[8]>	state;
406 			bool															error = false;
407 
408 			gl.glGetBooleanv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state);
409 			GLU_EXPECT_NO_ERROR(gl.glGetError(), "query");
410 
411 			if (!state.verifyValidity(m_testCtx))
412 				return false;
413 
414 			m_testCtx.getLog()
415 					<< tcu::TestLog::Message
416 					<< "glGetBooleanv returned ["
417 					<< glu::getBooleanStr(state[0]) << ", " << glu::getBooleanStr(state[1]) << ", " << glu::getBooleanStr(state[2]) << ", " << glu::getBooleanStr(state[3]) << ", "
418 					<< glu::getBooleanStr(state[4]) << ", " << glu::getBooleanStr(state[5]) << ", " << glu::getBooleanStr(state[6]) << ", " << glu::getBooleanStr(state[7]) << "]\n"
419 					<< tcu::TestLog::EndMessage;
420 
421 			for (int ndx = 0; ndx < 8; ++ndx)
422 				if (state[ndx] != ((bbox.getComponentAccess(ndx) != 0.0f) ? (GL_TRUE) : (GL_FALSE)))
423 					error = true;
424 
425 			if (error)
426 			{
427 				tcu::MessageBuilder builder(&m_testCtx.getLog());
428 
429 				builder	<< "Error, unexpected value\n"
430 						<< "Expected [";
431 
432 				for (int ndx = 0; ndx < 8; ++ndx)
433 				{
434 					if (ndx != 0)
435 						builder << ", ";
436 
437 					builder << ((bbox.getComponentAccess(ndx) != 0.0f) ? ("GL_TRUE") : ("GL_FALSE"));
438 				}
439 
440 				builder	<< "]"
441 						<< tcu::TestLog::EndMessage;
442 				return false;
443 			}
444 			return true;
445 		}
446 
447 		default:
448 			DE_ASSERT(false);
449 			return true;
450 	}
451 }
452 
453 class BBoxRenderCase : public TestCase
454 {
455 public:
456 	enum
457 	{
458 		FLAG_RENDERTARGET_DEFAULT	= 1u << 0, //!< render to default renderbuffer
459 		FLAG_RENDERTARGET_FBO		= 1u << 1, //!< render to framebuffer object
460 
461 		FLAG_BBOXSIZE_EQUAL			= 1u << 2, //!< set tight primitive bounding box
462 		FLAG_BBOXSIZE_LARGER		= 1u << 3, //!< set padded primitive bounding box
463 		FLAG_BBOXSIZE_SMALLER		= 1u << 4, //!< set too small primitive bounding box
464 
465 		FLAG_TESSELLATION			= 1u << 5, //!< use tessellation shader
466 		FLAG_GEOMETRY				= 1u << 6, //!< use geometry shader
467 
468 		FLAG_SET_BBOX_STATE			= 1u << 7, //!< set primitive bounding box using global state
469 		FLAG_SET_BBOX_OUTPUT		= 1u << 8, //!< set primitive bounding box using tessellation output
470 		FLAG_PER_PRIMITIVE_BBOX		= 1u << 9, //!< set primitive bounding per primitive
471 
472 		FLAGBIT_USER_BIT			= 10u //!< bits N and and up are reserved for subclasses
473 	};
474 
475 									BBoxRenderCase					(Context& context, const char* name, const char* description, int numIterations, deUint32 flags);
476 									~BBoxRenderCase					(void);
477 
478 protected:
479 	enum RenderTarget
480 	{
481 		RENDERTARGET_DEFAULT,
482 		RENDERTARGET_FBO,
483 	};
484 	enum BBoxSize
485 	{
486 		BBOXSIZE_EQUAL,
487 		BBOXSIZE_LARGER,
488 		BBOXSIZE_SMALLER,
489 	};
490 
491 	enum
492 	{
493 		RENDER_TARGET_MIN_SIZE	= 256,
494 		FBO_SIZE				= 512,
495 		MIN_VIEWPORT_SIZE		= 256,
496 		MAX_VIEWPORT_SIZE		= 512,
497 	};
498 	DE_STATIC_ASSERT(MIN_VIEWPORT_SIZE <= RENDER_TARGET_MIN_SIZE);
499 
500 	enum
501 	{
502 		VA_POS_VEC_NDX		= 0,
503 		VA_COL_VEC_NDX		= 1,
504 		VA_NUM_ATTRIB_VECS	= 2,
505 	};
506 
507 	enum AABBRoundDirection
508 	{
509 		ROUND_INWARDS = 0,
510 		ROUND_OUTWARDS
511 	};
512 
513 	struct IterationConfig
514 	{
515 		tcu::IVec2	viewportPos;
516 		tcu::IVec2	viewportSize;
517 		tcu::Vec2	patternPos;		//!< in NDC
518 		tcu::Vec2	patternSize;	//!< in NDC
519 		BoundingBox	bbox;
520 	};
521 
522 	virtual void					init							(void);
523 	virtual void					deinit							(void);
524 	IterateResult					iterate							(void);
525 
526 	virtual std::string				genVertexSource					(void) const = 0;
527 	virtual std::string				genFragmentSource				(void) const = 0;
528 	virtual std::string				genTessellationControlSource	(void) const = 0;
529 	virtual std::string				genTessellationEvaluationSource	(void) const = 0;
530 	virtual std::string				genGeometrySource				(void) const = 0;
531 
532 	virtual IterationConfig			generateConfig					(int iteration, const tcu::IVec2& renderTargetSize) const = 0;
533 	virtual void					getAttributeData				(std::vector<tcu::Vec4>& data) const = 0;
534 	virtual void					renderTestPattern				(const IterationConfig& config) = 0;
535 	virtual void					verifyRenderResult				(const IterationConfig& config) = 0;
536 
537 	IterationConfig					generateRandomConfig			(int seed, const tcu::IVec2& renderTargetSize) const;
538 	tcu::IVec4						getViewportPatternArea			(const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const;
539 
540 	void							setupRender						(const IterationConfig& config);
541 
542 	enum ShaderFunction
543 	{
544 		SHADER_FUNC_MIRROR_X,
545 		SHADER_FUNC_MIRROR_Y,
546 		SHADER_FUNC_INSIDE_BBOX,
547 	};
548 
549 	const char*						genShaderFunction				(ShaderFunction func) const;
550 
551 	const RenderTarget				m_renderTarget;
552 	const BBoxSize					m_bboxSize;
553 	const bool						m_hasTessellationStage;
554 	const bool						m_hasGeometryStage;
555 	const bool						m_useGlobalState;
556 	const bool						m_calcPerPrimitiveBBox;
557 	const int						m_numIterations;
558 
559 	de::MovePtr<glu::ShaderProgram>	m_program;
560 	de::MovePtr<glu::Buffer>		m_vbo;
561 	de::MovePtr<glu::Framebuffer>	m_fbo;
562 
563 private:
564 	std::vector<IterationConfig>	m_iterationConfigs;
565 	int								m_iteration;
566 };
567 
BBoxRenderCase(Context & context,const char * name,const char * description,int numIterations,deUint32 flags)568 BBoxRenderCase::BBoxRenderCase (Context& context, const char* name, const char* description, int numIterations, deUint32 flags)
569 	: TestCase					(context, name, description)
570 	, m_renderTarget			((flags & FLAG_RENDERTARGET_DEFAULT) ? (RENDERTARGET_DEFAULT) : (RENDERTARGET_FBO))
571 	, m_bboxSize				((flags & FLAG_BBOXSIZE_EQUAL) ? (BBOXSIZE_EQUAL) : (flags & FLAG_BBOXSIZE_SMALLER) ? (BBOXSIZE_SMALLER) : (BBOXSIZE_LARGER))
572 	, m_hasTessellationStage	((flags & FLAG_TESSELLATION) != 0)
573 	, m_hasGeometryStage		((flags & FLAG_GEOMETRY) != 0)
574 	, m_useGlobalState			((flags & FLAG_SET_BBOX_STATE) != 0)
575 	, m_calcPerPrimitiveBBox	((flags & FLAG_PER_PRIMITIVE_BBOX) != 0)
576 	, m_numIterations			(numIterations)
577 	, m_iteration				(0)
578 {
579 	// validate flags
580 	DE_ASSERT((((m_renderTarget == RENDERTARGET_DEFAULT)	?	(FLAG_RENDERTARGET_DEFAULT)	: (0)) |
581 			   ((m_renderTarget == RENDERTARGET_FBO)		?	(FLAG_RENDERTARGET_FBO)		: (0)) |
582 			   ((m_bboxSize == BBOXSIZE_EQUAL)				?	(FLAG_BBOXSIZE_EQUAL)		: (0)) |
583 			   ((m_bboxSize == BBOXSIZE_LARGER)				?	(FLAG_BBOXSIZE_LARGER)		: (0)) |
584 			   ((m_bboxSize == BBOXSIZE_SMALLER)			?	(FLAG_BBOXSIZE_SMALLER)		: (0)) |
585 			   ((m_hasTessellationStage)					?	(FLAG_TESSELLATION)			: (0)) |
586 			   ((m_hasGeometryStage)						?	(FLAG_GEOMETRY)				: (0)) |
587 			   ((m_useGlobalState)							?	(FLAG_SET_BBOX_STATE)		: (0)) |
588 			   ((!m_useGlobalState)							?	(FLAG_SET_BBOX_OUTPUT)		: (0)) |
589 			   ((m_calcPerPrimitiveBBox)					?	(FLAG_PER_PRIMITIVE_BBOX)	: (0))) == (flags & ((1u << FLAGBIT_USER_BIT) - 1)));
590 
591 	DE_ASSERT(m_useGlobalState || m_hasTessellationStage); // using non-global state requires tessellation
592 
593 	if (m_calcPerPrimitiveBBox)
594 	{
595 		DE_ASSERT(!m_useGlobalState); // per-primitive test requires per-primitive (non-global) state
596 		DE_ASSERT(m_bboxSize == BBOXSIZE_EQUAL); // smaller is hard to verify, larger not interesting
597 	}
598 }
599 
~BBoxRenderCase(void)600 BBoxRenderCase::~BBoxRenderCase (void)
601 {
602 	deinit();
603 }
604 
init(void)605 void BBoxRenderCase::init (void)
606 {
607 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
608 	const tcu::IVec2		renderTargetSize	= (m_renderTarget == RENDERTARGET_DEFAULT) ?
609 													(tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) :
610 													(tcu::IVec2(FBO_SIZE, FBO_SIZE));
611 
612 	// requirements
613 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
614 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
615 	if (m_hasTessellationStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"))
616 		throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension");
617 	if (m_hasGeometryStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
618 		throw tcu::NotSupportedError("Test requires GL_EXT_geometry_shader extension");
619 	if (m_renderTarget == RENDERTARGET_DEFAULT && (renderTargetSize.x() < RENDER_TARGET_MIN_SIZE || renderTargetSize.y() < RENDER_TARGET_MIN_SIZE))
620 		throw tcu::NotSupportedError(std::string() + "Test requires " + de::toString<int>(RENDER_TARGET_MIN_SIZE) + "x" + de::toString<int>(RENDER_TARGET_MIN_SIZE) + " default framebuffer");
621 
622 	// log case specifics
623 	m_testCtx.getLog()
624 		<< tcu::TestLog::Message
625 		<< "Setting primitive bounding box "
626 			<< ((m_calcPerPrimitiveBBox)         ? ("to exactly cover each generated primitive")
627 			  : (m_bboxSize == BBOXSIZE_EQUAL)   ? ("to exactly cover rendered grid")
628 			  : (m_bboxSize == BBOXSIZE_LARGER)  ? ("to cover the grid and include some padding")
629 			  : (m_bboxSize == BBOXSIZE_SMALLER) ? ("to cover only a subset of the grid")
630 			  : (DE_NULL))
631 			<< ".\n"
632 		<< "Rendering with vertex"
633 			<< ((m_hasTessellationStage) ? ("-tessellation{ctrl,eval}") : (""))
634 			<< ((m_hasGeometryStage) ? ("-geometry") : (""))
635 			<< "-fragment program.\n"
636 		<< "Set bounding box using "
637 			<< ((m_useGlobalState) ? ("PRIMITIVE_BOUNDING_BOX_EXT state") : ("gl_BoundingBoxEXT output"))
638 			<< "\n"
639 		<< "Verifying rendering results are valid within the bounding box."
640 		<< tcu::TestLog::EndMessage;
641 
642 	// resources
643 
644 	{
645 		glu::ProgramSources sources;
646 		sources << glu::VertexSource(genVertexSource());
647 		sources << glu::FragmentSource(genFragmentSource());
648 
649 		if (m_hasTessellationStage)
650 			sources << glu::TessellationControlSource(genTessellationControlSource())
651 					<< glu::TessellationEvaluationSource(genTessellationEvaluationSource());
652 		if (m_hasGeometryStage)
653 			sources << glu::GeometrySource(genGeometrySource());
654 
655 		m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), sources));
656 		GLU_EXPECT_NO_ERROR(gl.getError(), "build program");
657 
658 		{
659 			const tcu::ScopedLogSection section(m_testCtx.getLog(), "ShaderProgram", "Shader program");
660 			m_testCtx.getLog() << *m_program;
661 		}
662 
663 		if (!m_program->isOk())
664 			throw tcu::TestError("failed to build program");
665 	}
666 
667 	if (m_renderTarget == RENDERTARGET_FBO)
668 	{
669 		glu::Texture colorAttachment(m_context.getRenderContext());
670 
671 		gl.bindTexture(GL_TEXTURE_2D, *colorAttachment);
672 		gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, FBO_SIZE, FBO_SIZE);
673 		GLU_EXPECT_NO_ERROR(gl.getError(), "gen tex");
674 
675 		m_fbo = de::MovePtr<glu::Framebuffer>(new glu::Framebuffer(m_context.getRenderContext()));
676 		gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo);
677 		gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *colorAttachment, 0);
678 		GLU_EXPECT_NO_ERROR(gl.getError(), "attach");
679 
680 		// unbind to prevent texture name deletion from removing it from current fbo attachments
681 		gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
682 	}
683 
684 	{
685 		std::vector<tcu::Vec4> data;
686 
687 		getAttributeData(data);
688 
689 		m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext()));
690 		gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
691 		gl.bufferData(GL_ARRAY_BUFFER, (int)(data.size() * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW);
692 		GLU_EXPECT_NO_ERROR(gl.getError(), "create vbo");
693 	}
694 
695 	// Iterations
696 	for (int iterationNdx = 0; iterationNdx < m_numIterations; ++iterationNdx)
697 		m_iterationConfigs.push_back(generateConfig(iterationNdx, renderTargetSize));
698 }
699 
deinit(void)700 void BBoxRenderCase::deinit (void)
701 {
702 	m_program.clear();
703 	m_vbo.clear();
704 	m_fbo.clear();
705 }
706 
iterate(void)707 BBoxRenderCase::IterateResult BBoxRenderCase::iterate (void)
708 {
709 	const tcu::ScopedLogSection	section		(m_testCtx.getLog(),
710 											 std::string() + "Iteration" + de::toString((int)m_iteration),
711 											 std::string() + "Iteration " + de::toString((int)m_iteration+1) + "/" + de::toString((int)m_iterationConfigs.size()));
712 	const IterationConfig&		config		= m_iterationConfigs[m_iteration];
713 
714 	// default
715 	if (m_iteration == 0)
716 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
717 
718 	renderTestPattern(config);
719 	verifyRenderResult(config);
720 
721 	if (++m_iteration < (int)m_iterationConfigs.size())
722 		return CONTINUE;
723 
724 	return STOP;
725 }
726 
generateRandomConfig(int seed,const tcu::IVec2 & renderTargetSize) const727 BBoxRenderCase::IterationConfig BBoxRenderCase::generateRandomConfig (int seed, const tcu::IVec2& renderTargetSize) const
728 {
729 	de::Random		rnd		(seed);
730 	IterationConfig	config;
731 
732 	// viewport config
733 	config.viewportSize.x()	= rnd.getInt(MIN_VIEWPORT_SIZE, de::min<int>(renderTargetSize.x(), MAX_VIEWPORT_SIZE));
734 	config.viewportSize.y()	= rnd.getInt(MIN_VIEWPORT_SIZE, de::min<int>(renderTargetSize.y(), MAX_VIEWPORT_SIZE));
735 	config.viewportPos.x()	= rnd.getInt(0, renderTargetSize.x() - config.viewportSize.x());
736 	config.viewportPos.y()	= rnd.getInt(0, renderTargetSize.y() - config.viewportSize.y());
737 
738 	// pattern location inside viewport
739 	config.patternSize.x()	= rnd.getFloat(0.4f, 1.4f);
740 	config.patternSize.y()	= rnd.getFloat(0.4f, 1.4f);
741 	config.patternPos.x()	= rnd.getFloat(-1.0f, 1.0f - config.patternSize.x());
742 	config.patternPos.y()	= rnd.getFloat(-1.0f, 1.0f - config.patternSize.y());
743 
744 	// accurate bounding box
745 	config.bbox.min			= tcu::Vec4(config.patternPos.x(), config.patternPos.y(), 0.0f, 1.0f);
746 	config.bbox.max			= tcu::Vec4(config.patternPos.x() + config.patternSize.x(), config.patternPos.y() + config.patternSize.y(), 0.0f, 1.0f);
747 
748 	if (m_bboxSize == BBOXSIZE_LARGER)
749 	{
750 		// increase bbox size
751 		config.bbox.min.x() -= rnd.getFloat() * 0.5f;
752 		config.bbox.min.y() -= rnd.getFloat() * 0.5f;
753 		config.bbox.min.z() -= rnd.getFloat() * 0.5f;
754 
755 		config.bbox.max.x() += rnd.getFloat() * 0.5f;
756 		config.bbox.max.y() += rnd.getFloat() * 0.5f;
757 		config.bbox.max.z() += rnd.getFloat() * 0.5f;
758 	}
759 	else if (m_bboxSize == BBOXSIZE_SMALLER)
760 	{
761 		// reduce bbox size
762 		config.bbox.min.x() += rnd.getFloat() * 0.4f * config.patternSize.x();
763 		config.bbox.min.y() += rnd.getFloat() * 0.4f * config.patternSize.y();
764 
765 		config.bbox.max.x() -= rnd.getFloat() * 0.4f * config.patternSize.x();
766 		config.bbox.max.y() -= rnd.getFloat() * 0.4f * config.patternSize.y();
767 	}
768 
769 	return config;
770 }
771 
getViewportPatternArea(const tcu::Vec2 & patternPos,const tcu::Vec2 & patternSize,const tcu::IVec2 & viewportSize,AABBRoundDirection roundDir) const772 tcu::IVec4 BBoxRenderCase::getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const
773 {
774 	const float	halfPixel	= 0.5f;
775 	tcu::Vec4	vertexBox;
776 	tcu::IVec4	pixelBox;
777 
778 	vertexBox.x() = (patternPos.x() * 0.5f + 0.5f) * (float)viewportSize.x();
779 	vertexBox.y() = (patternPos.y() * 0.5f + 0.5f) * (float)viewportSize.y();
780 	vertexBox.z() = ((patternPos.x() + patternSize.x()) * 0.5f + 0.5f) * (float)viewportSize.x();
781 	vertexBox.w() = ((patternPos.y() + patternSize.y()) * 0.5f + 0.5f) * (float)viewportSize.y();
782 
783 	if (roundDir == ROUND_INWARDS)
784 	{
785 		pixelBox.x() = (int)deFloatCeil(vertexBox.x()+halfPixel);
786 		pixelBox.y() = (int)deFloatCeil(vertexBox.y()+halfPixel);
787 		pixelBox.z() = (int)deFloatFloor(vertexBox.z()-halfPixel);
788 		pixelBox.w() = (int)deFloatFloor(vertexBox.w()-halfPixel);
789 	}
790 	else
791 	{
792 		pixelBox.x() = (int)deFloatFloor(vertexBox.x()-halfPixel);
793 		pixelBox.y() = (int)deFloatFloor(vertexBox.y()-halfPixel);
794 		pixelBox.z() = (int)deFloatCeil(vertexBox.z()+halfPixel);
795 		pixelBox.w() = (int)deFloatCeil(vertexBox.w()+halfPixel);
796 	}
797 
798 	return pixelBox;
799 }
800 
setupRender(const IterationConfig & config)801 void BBoxRenderCase::setupRender (const IterationConfig& config)
802 {
803 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
804 	const glw::GLint		posLocation			= gl.getAttribLocation(m_program->getProgram(), "a_position");
805 	const glw::GLint		colLocation			= gl.getAttribLocation(m_program->getProgram(), "a_color");
806 	const glw::GLint		posScaleLocation	= gl.getUniformLocation(m_program->getProgram(), "u_posScale");
807 
808 	TCU_CHECK(posLocation != -1);
809 	TCU_CHECK(colLocation != -1);
810 	TCU_CHECK(posScaleLocation != -1);
811 
812 	m_testCtx.getLog()
813 		<< tcu::TestLog::Message
814 		<< "Setting viewport to ("
815 			<< "x: " << config.viewportPos.x() << ", "
816 			<< "y: " << config.viewportPos.y() << ", "
817 			<< "w: " << config.viewportSize.x() << ", "
818 			<< "h: " << config.viewportSize.y() << ")\n"
819 		<< "Vertex coordinates are in range:\n"
820 			<< "\tx: [" << config.patternPos.x() << ", " << (config.patternPos.x() + config.patternSize.x()) << "]\n"
821 			<< "\ty: [" << config.patternPos.y() << ", " << (config.patternPos.y() + config.patternSize.y()) << "]\n"
822 		<< tcu::TestLog::EndMessage;
823 
824 	if (!m_calcPerPrimitiveBBox)
825 		m_testCtx.getLog()
826 			<< tcu::TestLog::Message
827 			<< "Setting primitive bounding box to:\n"
828 				<< "\t" << config.bbox.min << "\n"
829 				<< "\t" << config.bbox.max << "\n"
830 			<< tcu::TestLog::EndMessage;
831 
832 	if (m_useGlobalState)
833 		gl.primitiveBoundingBox(config.bbox.min.x(), config.bbox.min.y(), config.bbox.min.z(), config.bbox.min.w(),
834 								config.bbox.max.x(), config.bbox.max.y(), config.bbox.max.z(), config.bbox.max.w());
835 	else
836 		// state is overriden by the tessellation output, set bbox to invisible area to imitiate dirty state left by application
837 		gl.primitiveBoundingBox(-2.0f, -2.0f, 0.0f, 1.0f,
838 								-1.7f, -1.7f, 0.0f, 1.0f);
839 
840 	if (m_fbo)
841 		gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo);
842 
843 	gl.viewport(config.viewportPos.x(), config.viewportPos.y(), config.viewportSize.x(), config.viewportSize.y());
844 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
845 	gl.clear(GL_COLOR_BUFFER_BIT);
846 
847 	gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
848 	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float[4])), (const float*)DE_NULL + 4 * VA_POS_VEC_NDX);
849 	gl.vertexAttribPointer(colLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float[4])), (const float*)DE_NULL + 4 * VA_COL_VEC_NDX);
850 	gl.enableVertexAttribArray(posLocation);
851 	gl.enableVertexAttribArray(colLocation);
852 	gl.useProgram(m_program->getProgram());
853 	gl.uniform4f(posScaleLocation, config.patternPos.x(), config.patternPos.y(), config.patternSize.x(), config.patternSize.y());
854 
855 	{
856 		const glw::GLint bboxMinPos = gl.getUniformLocation(m_program->getProgram(), "u_primitiveBBoxMin");
857 		const glw::GLint bboxMaxPos = gl.getUniformLocation(m_program->getProgram(), "u_primitiveBBoxMax");
858 
859 		gl.uniform4f(bboxMinPos, config.bbox.min.x(), config.bbox.min.y(), config.bbox.min.z(), config.bbox.min.w());
860 		gl.uniform4f(bboxMaxPos, config.bbox.max.x(), config.bbox.max.y(), config.bbox.max.z(), config.bbox.max.w());
861 	}
862 
863 	gl.uniform2i(gl.getUniformLocation(m_program->getProgram(), "u_viewportPos"), config.viewportPos.x(), config.viewportPos.y());
864 	gl.uniform2i(gl.getUniformLocation(m_program->getProgram(), "u_viewportSize"), config.viewportSize.x(), config.viewportSize.y());
865 
866 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup");
867 }
868 
genShaderFunction(ShaderFunction func) const869 const char* BBoxRenderCase::genShaderFunction (ShaderFunction func) const
870 {
871 	switch (func)
872 	{
873 		case SHADER_FUNC_MIRROR_X:
874 			return	"vec4 mirrorX(in highp vec4 p)\n"
875 					"{\n"
876 					"	highp vec2 patternOffset = u_posScale.xy;\n"
877 					"	highp vec2 patternScale = u_posScale.zw;\n"
878 					"	highp vec2 patternCenter = patternOffset + patternScale * 0.5;\n"
879 					"	return vec4(2.0 * patternCenter.x - p.x, p.y, p.z, p.w);\n"
880 					"}\n";
881 
882 		case SHADER_FUNC_MIRROR_Y:
883 			return	"vec4 mirrorY(in highp vec4 p)\n"
884 					"{\n"
885 					"	highp vec2 patternOffset = u_posScale.xy;\n"
886 					"	highp vec2 patternScale = u_posScale.zw;\n"
887 					"	highp vec2 patternCenter = patternOffset + patternScale * 0.5;\n"
888 					"	return vec4(p.x, 2.0 * patternCenter.y - p.y, p.z, p.w);\n"
889 					"}\n";
890 
891 		case SHADER_FUNC_INSIDE_BBOX:
892 			return	"uniform highp ivec2 u_viewportPos;\n"
893 					"uniform highp ivec2 u_viewportSize;\n"
894 					"flat in highp float v_bbox_expansionSize;\n"
895 					"flat in highp vec3 v_bbox_clipMin;\n"
896 					"flat in highp vec3 v_bbox_clipMax;\n"
897 					"\n"
898 					"bool fragmentInsideTheBBox(in highp float depth)\n"
899 					"{\n"
900 					"	highp vec4 wc = vec4(floor((v_bbox_clipMin.x * 0.5 + 0.5) * float(u_viewportSize.x) - v_bbox_expansionSize/2.0),\n"
901 					"	                     floor((v_bbox_clipMin.y * 0.5 + 0.5) * float(u_viewportSize.y) - v_bbox_expansionSize/2.0),\n"
902 					"	                     ceil((v_bbox_clipMax.x * 0.5 + 0.5) * float(u_viewportSize.x) + v_bbox_expansionSize/2.0),\n"
903 					"	                     ceil((v_bbox_clipMax.y * 0.5 + 0.5) * float(u_viewportSize.y) + v_bbox_expansionSize/2.0));\n"
904 					"	if (gl_FragCoord.x < float(u_viewportPos.x) + wc.x || gl_FragCoord.x > float(u_viewportPos.x) + wc.z ||\n"
905 					"	    gl_FragCoord.y < float(u_viewportPos.y) + wc.y || gl_FragCoord.y > float(u_viewportPos.y) + wc.w)\n"
906 					"	    return false;\n"
907 					"	const highp float dEpsilon = 0.001;\n"
908 					"	if (depth*2.0-1.0 < v_bbox_clipMin.z - dEpsilon || depth*2.0-1.0 > v_bbox_clipMax.z + dEpsilon)\n"
909 					"	    return false;\n"
910 					"	return true;\n"
911 					"}\n";
912 		default:
913 			DE_ASSERT(false);
914 			return "";
915 	}
916 }
917 
918 class GridRenderCase : public BBoxRenderCase
919 {
920 public:
921 					GridRenderCase					(Context& context, const char* name, const char* description, deUint32 flags);
922 					~GridRenderCase					(void);
923 
924 private:
925 	void			init							(void);
926 
927 	std::string		genVertexSource					(void) const;
928 	std::string		genFragmentSource				(void) const;
929 	std::string		genTessellationControlSource	(void) const;
930 	std::string		genTessellationEvaluationSource	(void) const;
931 	std::string		genGeometrySource				(void) const;
932 
933 	IterationConfig	generateConfig					(int iteration, const tcu::IVec2& renderTargetSize) const;
934 	void			getAttributeData				(std::vector<tcu::Vec4>& data) const;
935 	void			renderTestPattern				(const IterationConfig& config);
936 	void			verifyRenderResult				(const IterationConfig& config);
937 
938 	const int		m_gridSize;
939 };
940 
GridRenderCase(Context & context,const char * name,const char * description,deUint32 flags)941 GridRenderCase::GridRenderCase (Context& context, const char* name, const char* description, deUint32 flags)
942 	: BBoxRenderCase	(context, name, description, 12, flags)
943 	, m_gridSize		(24)
944 {
945 }
946 
~GridRenderCase(void)947 GridRenderCase::~GridRenderCase (void)
948 {
949 }
950 
init(void)951 void GridRenderCase::init (void)
952 {
953 	m_testCtx.getLog()
954 		<< tcu::TestLog::Message
955 		<< "Rendering yellow-green grid to " << ((m_renderTarget == RENDERTARGET_DEFAULT) ? ("default frame buffer") : ("fbo")) << ".\n"
956 		<< "Grid cells are in random order, varying grid size and location for each iteration.\n"
957 		<< "Marking all discardable fragments (fragments outside the bounding box) with a fully saturated blue channel."
958 		<< tcu::TestLog::EndMessage;
959 
960 	BBoxRenderCase::init();
961 }
962 
genVertexSource(void) const963 std::string GridRenderCase::genVertexSource (void) const
964 {
965 	std::ostringstream	buf;
966 
967 	buf <<	"#version 310 es\n"
968 			"in highp vec4 a_position;\n"
969 			"in highp vec4 a_color;\n"
970 			"out highp vec4 vtx_color;\n"
971 			"uniform highp vec4 u_posScale;\n"
972 			"\n";
973 	if (!m_hasTessellationStage)
974 	{
975 		DE_ASSERT(m_useGlobalState);
976 		buf <<	"uniform highp vec4 u_primitiveBBoxMin;\n"
977 				"uniform highp vec4 u_primitiveBBoxMax;\n"
978 				"\n"
979 				"flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n"
980 				"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n"
981 				"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n"
982 				"\n";
983 	}
984 
985 	buf <<	"void main()\n"
986 			"{\n"
987 			"	highp vec2 patternOffset = u_posScale.xy;\n"
988 			"	highp vec2 patternScale = u_posScale.zw;\n"
989 			"	gl_Position = vec4(a_position.xy * patternScale + patternOffset, a_position.z, a_position.w);\n"
990 			"	vtx_color = a_color;\n";
991 
992 	if (!m_hasTessellationStage)
993 	{
994 		DE_ASSERT(m_useGlobalState);
995 		buf <<	"\n"
996 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = 0.0;\n"
997 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin =\n"
998 				"	    min(vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMin.w,\n"
999 				"	        vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMax.w);\n"
1000 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax =\n"
1001 				"	    min(vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMin.w,\n"
1002 				"	        vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMax.w);\n";
1003 	}
1004 
1005 	buf<<	"}\n";
1006 
1007 	return buf.str();
1008 }
1009 
genFragmentSource(void) const1010 std::string GridRenderCase::genFragmentSource (void) const
1011 {
1012 	const char* const	colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage) ? ("tess_color") : ("vtx_color");
1013 	std::ostringstream	buf;
1014 
1015 	buf <<	"#version 310 es\n"
1016 			"in mediump vec4 " << colorInputName << ";\n"
1017 			"layout(location = 0) out mediump vec4 o_color;\n"
1018 		<<	genShaderFunction(SHADER_FUNC_INSIDE_BBOX)
1019 		<<	"\n"
1020 			"void main()\n"
1021 			"{\n"
1022 			"	mediump vec4 baseColor = " << colorInputName << ";\n"
1023 			"	mediump float blueChannel;\n"
1024 			"	if (fragmentInsideTheBBox(gl_FragCoord.z))\n"
1025 			"		blueChannel = 0.0;\n"
1026 			"	else\n"
1027 			"		blueChannel = 1.0;\n"
1028 			"	o_color = vec4(baseColor.r, baseColor.g, blueChannel, baseColor.a);\n"
1029 			"}\n";
1030 
1031 	return buf.str();
1032 }
1033 
genTessellationControlSource(void) const1034 std::string GridRenderCase::genTessellationControlSource (void) const
1035 {
1036 	std::ostringstream	buf;
1037 
1038 	buf <<	"#version 310 es\n"
1039 			"#extension GL_EXT_tessellation_shader : require\n"
1040 			"#extension GL_EXT_primitive_bounding_box : require\n"
1041 			"layout(vertices=3) out;\n"
1042 			"\n"
1043 			"in highp vec4 vtx_color[];\n"
1044 			"out highp vec4 tess_ctrl_color[];\n"
1045 			"uniform highp float u_tessellationLevel;\n"
1046 			"uniform highp vec4 u_posScale;\n";
1047 
1048 	if (!m_calcPerPrimitiveBBox)
1049 	{
1050 		buf <<	"uniform highp vec4 u_primitiveBBoxMin;\n"
1051 				"uniform highp vec4 u_primitiveBBoxMax;\n";
1052 	}
1053 
1054 	buf <<	"patch out highp float vp_bbox_expansionSize;\n"
1055 			"patch out highp vec3 vp_bbox_clipMin;\n"
1056 			"patch out highp vec3 vp_bbox_clipMax;\n";
1057 
1058 	if (m_calcPerPrimitiveBBox)
1059 	{
1060 		buf <<	"\n";
1061 		if (m_hasGeometryStage)
1062 			buf << genShaderFunction(SHADER_FUNC_MIRROR_X);
1063 		buf << genShaderFunction(SHADER_FUNC_MIRROR_Y);
1064 
1065 		buf <<	"vec4 transformVec(in highp vec4 p)\n"
1066 				"{\n"
1067 				"	return " << ((m_hasGeometryStage) ? ("mirrorX(mirrorY(p))") : ("mirrorY(p)")) << ";\n"
1068 				"}\n";
1069 	}
1070 
1071 	buf <<	"\n"
1072 			"void main()\n"
1073 			"{\n"
1074 			"	// convert to nonsensical coordinates, just in case\n"
1075 			"	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position.wzxy;\n"
1076 			"	tess_ctrl_color[gl_InvocationID] = vtx_color[gl_InvocationID];\n"
1077 			"\n"
1078 			"	gl_TessLevelOuter[0] = u_tessellationLevel;\n"
1079 			"	gl_TessLevelOuter[1] = u_tessellationLevel;\n"
1080 			"	gl_TessLevelOuter[2] = u_tessellationLevel;\n"
1081 			"	gl_TessLevelInner[0] = u_tessellationLevel;\n";
1082 
1083 	if (m_calcPerPrimitiveBBox)
1084 	{
1085 		buf <<	"\n"
1086 				"	highp vec4 bboxMin = min(min(transformVec(gl_in[0].gl_Position),\n"
1087 				"	                             transformVec(gl_in[1].gl_Position)),\n"
1088 				"	                         transformVec(gl_in[2].gl_Position));\n"
1089 				"	highp vec4 bboxMax = max(max(transformVec(gl_in[0].gl_Position),\n"
1090 				"	                             transformVec(gl_in[1].gl_Position)),\n"
1091 				"	                         transformVec(gl_in[2].gl_Position));\n";
1092 	}
1093 	else
1094 	{
1095 		buf <<	"\n"
1096 				"	highp vec4 bboxMin = u_primitiveBBoxMin;\n"
1097 				"	highp vec4 bboxMax = u_primitiveBBoxMax;\n";
1098 	}
1099 
1100 	if (!m_useGlobalState)
1101 		buf <<	"\n"
1102 				"	gl_BoundingBoxEXT[0] = bboxMin;\n"
1103 				"	gl_BoundingBoxEXT[1] = bboxMax;\n";
1104 
1105 	buf <<	"	vp_bbox_expansionSize = 0.0;\n"
1106 			"	vp_bbox_clipMin = min(vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMin.w,\n"
1107 			"	                      vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMax.w);\n"
1108 			"	vp_bbox_clipMax = max(vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMin.w,\n"
1109 			"	                      vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMax.w);\n"
1110 			"}\n";
1111 
1112 	return buf.str();
1113 }
1114 
genTessellationEvaluationSource(void) const1115 std::string GridRenderCase::genTessellationEvaluationSource (void) const
1116 {
1117 	std::ostringstream	buf;
1118 
1119 	buf <<	"#version 310 es\n"
1120 			"#extension GL_EXT_tessellation_shader : require\n"
1121 			"#extension GL_EXT_gpu_shader5 : require\n"
1122 			"layout(triangles) in;\n"
1123 			"\n"
1124 			"in highp vec4 tess_ctrl_color[];\n"
1125 			"out highp vec4 tess_color;\n"
1126 			"uniform highp vec4 u_posScale;\n"
1127 			"patch in highp float vp_bbox_expansionSize;\n"
1128 			"patch in highp vec3 vp_bbox_clipMin;\n"
1129 			"patch in highp vec3 vp_bbox_clipMax;\n"
1130 			"flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n"
1131 			"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n"
1132 			"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n"
1133 			"\n"
1134 			"precise gl_Position;\n"
1135 			"\n"
1136 		<<	genShaderFunction(SHADER_FUNC_MIRROR_Y)
1137 		<<	"void main()\n"
1138 			"{\n"
1139 			"	// non-trivial tessellation evaluation shader, convert from nonsensical coords, flip vertically\n"
1140 			"	gl_Position = mirrorY(gl_TessCoord.x * gl_in[0].gl_Position.zwyx +\n"
1141 			"	                      gl_TessCoord.y * gl_in[1].gl_Position.zwyx +\n"
1142 			"	                      gl_TessCoord.z * gl_in[2].gl_Position.zwyx);\n"
1143 			"	tess_color = tess_ctrl_color[0];\n"
1144 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = vp_bbox_expansionSize;\n"
1145 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin = vp_bbox_clipMin;\n"
1146 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax = vp_bbox_clipMax;\n"
1147 			"}\n";
1148 
1149 	return buf.str();
1150 }
1151 
genGeometrySource(void) const1152 std::string GridRenderCase::genGeometrySource (void) const
1153 {
1154 	const char* const	colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color");
1155 	std::ostringstream	buf;
1156 
1157 	buf <<	"#version 310 es\n"
1158 			"#extension GL_EXT_geometry_shader : require\n"
1159 			"layout(triangles) in;\n"
1160 			"layout(max_vertices=9, triangle_strip) out;\n"
1161 			"\n"
1162 			"in highp vec4 " << colorInputName << "[3];\n"
1163 			"out highp vec4 geo_color;\n"
1164 			"uniform highp vec4 u_posScale;\n"
1165 			"\n"
1166 			"flat in highp float v_geo_bbox_expansionSize[3];\n"
1167 			"flat in highp vec3 v_geo_bbox_clipMin[3];\n"
1168 			"flat in highp vec3 v_geo_bbox_clipMax[3];\n"
1169 			"flat out highp vec3 v_bbox_clipMin;\n"
1170 			"flat out highp vec3 v_bbox_clipMax;\n"
1171 			"flat out highp float v_bbox_expansionSize;\n"
1172 		<<	genShaderFunction(SHADER_FUNC_MIRROR_X)
1173 		<<	"\n"
1174 			"void setVisualizationVaryings()\n"
1175 			"{\n"
1176 			"	v_bbox_expansionSize = v_geo_bbox_expansionSize[0];\n"
1177 			"	v_bbox_clipMin = v_geo_bbox_clipMin[0];\n"
1178 			"	v_bbox_clipMax = v_geo_bbox_clipMax[0];\n"
1179 			"}\n"
1180 			"void main()\n"
1181 			"{\n"
1182 			"	// Non-trivial geometry shader: 1-to-3 amplification, mirror horizontally\n"
1183 			"	highp vec4 p0 = mirrorX(gl_in[0].gl_Position);\n"
1184 			"	highp vec4 p1 = mirrorX(gl_in[1].gl_Position);\n"
1185 			"	highp vec4 p2 = mirrorX(gl_in[2].gl_Position);\n"
1186 			"	highp vec4 pCentroid = vec4((p0.xyz + p1.xyz + p2.xyz) / 3.0, 1.0);\n"
1187 			"	highp vec4 triangleColor = " << colorInputName << "[0];\n"
1188 			"\n"
1189 			"	gl_Position = p0; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1190 			"	gl_Position = p1; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1191 			"	gl_Position = pCentroid; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1192 			"	EndPrimitive();\n"
1193 			"\n"
1194 			"	gl_Position = p1; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1195 			"	gl_Position = p2; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1196 			"	gl_Position = pCentroid; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1197 			"	EndPrimitive();\n"
1198 			"\n"
1199 			"	gl_Position = p2; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1200 			"	gl_Position = p0; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1201 			"	gl_Position = pCentroid; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1202 			"	EndPrimitive();\n"
1203 			"}\n";
1204 
1205 	return buf.str();
1206 }
1207 
generateConfig(int iteration,const tcu::IVec2 & renderTargetSize) const1208 GridRenderCase::IterationConfig GridRenderCase::generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const
1209 {
1210 	return generateRandomConfig(0xDEDEDEu * (deUint32)iteration, renderTargetSize);
1211 }
1212 
getAttributeData(std::vector<tcu::Vec4> & data) const1213 void GridRenderCase::getAttributeData (std::vector<tcu::Vec4>& data) const
1214 {
1215 	const tcu::Vec4		green				(0.0f, 1.0f, 0.0f, 1.0f);
1216 	const tcu::Vec4		yellow				(1.0f, 1.0f, 0.0f, 1.0f);
1217 	std::vector<int>	cellOrder			(m_gridSize * m_gridSize);
1218 	de::Random			rnd					(0xDE56789);
1219 
1220 	// generate grid with cells in random order
1221 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
1222 		cellOrder[ndx] = ndx;
1223 	rnd.shuffle(cellOrder.begin(), cellOrder.end());
1224 
1225 	data.resize(m_gridSize * m_gridSize * 6 * 2);
1226 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
1227 	{
1228 		const int			cellNdx		= cellOrder[ndx];
1229 		const int			cellX		= cellNdx % m_gridSize;
1230 		const int			cellY		= cellNdx / m_gridSize;
1231 		const tcu::Vec4&	cellColor	= ((cellX+cellY)%2 == 0) ? (green) : (yellow);
1232 
1233 		data[(ndx * 6 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f);
1234 		data[(ndx * 6 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
1235 		data[(ndx * 6 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f);
1236 		data[(ndx * 6 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
1237 		data[(ndx * 6 + 2) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f);
1238 		data[(ndx * 6 + 2) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
1239 		data[(ndx * 6 + 3) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f);
1240 		data[(ndx * 6 + 3) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
1241 		data[(ndx * 6 + 4) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f);
1242 		data[(ndx * 6 + 4) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
1243 		data[(ndx * 6 + 5) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f);
1244 		data[(ndx * 6 + 5) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
1245 	}
1246 }
1247 
renderTestPattern(const IterationConfig & config)1248 void GridRenderCase::renderTestPattern (const IterationConfig& config)
1249 {
1250 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1251 
1252 	setupRender(config);
1253 
1254 	if (m_hasTessellationStage)
1255 	{
1256 		const glw::GLint	tessLevelPos	= gl.getUniformLocation(m_program->getProgram(), "u_tessellationLevel");
1257 		const glw::GLfloat	tessLevel		= 2.8f; // will be rounded up
1258 
1259 		TCU_CHECK(tessLevelPos != -1);
1260 
1261 		m_testCtx.getLog() << tcu::TestLog::Message << "u_tessellationLevel = " << tessLevel << tcu::TestLog::EndMessage;
1262 
1263 		gl.uniform1f(tessLevelPos, tessLevel);
1264 		gl.patchParameteri(GL_PATCH_VERTICES, 3);
1265 		GLU_EXPECT_NO_ERROR(gl.getError(), "patch param");
1266 	}
1267 
1268 	m_testCtx.getLog() << tcu::TestLog::Message << "Rendering grid." << tcu::TestLog::EndMessage;
1269 
1270 	gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6);
1271 	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
1272 }
1273 
verifyRenderResult(const IterationConfig & config)1274 void GridRenderCase::verifyRenderResult (const IterationConfig& config)
1275 {
1276 	const glw::Functions&	gl						= m_context.getRenderContext().getFunctions();
1277 	const ProjectedBBox		projectedBBox			= projectBoundingBox(config.bbox);
1278 	const tcu::IVec4		viewportBBoxArea		= getViewportBoundingBoxArea(projectedBBox, config.viewportSize);
1279 	const tcu::IVec4		viewportGridOuterArea	= getViewportPatternArea(config.patternPos, config.patternSize, config.viewportSize, ROUND_OUTWARDS);
1280 	const tcu::IVec4		viewportGridInnerArea	= getViewportPatternArea(config.patternPos, config.patternSize, config.viewportSize, ROUND_INWARDS);
1281 	tcu::Surface			viewportSurface			(config.viewportSize.x(), config.viewportSize.y());
1282 	tcu::Surface			errorMask				(config.viewportSize.x(), config.viewportSize.y());
1283 	bool					anyError				= false;
1284 
1285 	if (!m_calcPerPrimitiveBBox)
1286 		m_testCtx.getLog()
1287 			<< tcu::TestLog::Message
1288 			<< "Projected bounding box: (clip space)\n"
1289 				<< "\tx: [" << projectedBBox.min.x() << "," << projectedBBox.max.x() << "]\n"
1290 				<< "\ty: [" << projectedBBox.min.y() << "," << projectedBBox.max.y() << "]\n"
1291 				<< "\tz: [" << projectedBBox.min.z() << "," << projectedBBox.max.z() << "]\n"
1292 			<< "In viewport coordinates:\n"
1293 				<< "\tx: [" << viewportBBoxArea.x() << ", " << viewportBBoxArea.z() << "]\n"
1294 				<< "\ty: [" << viewportBBoxArea.y() << ", " << viewportBBoxArea.w() << "]\n"
1295 			<< "Verifying render results within the bounding box.\n"
1296 			<< tcu::TestLog::EndMessage;
1297 	else
1298 		m_testCtx.getLog()
1299 			<< tcu::TestLog::Message
1300 			<< "Verifying render result."
1301 			<< tcu::TestLog::EndMessage;
1302 
1303 	if (m_fbo)
1304 		gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
1305 	glu::readPixels(m_context.getRenderContext(), config.viewportPos.x(), config.viewportPos.y(), viewportSurface.getAccess());
1306 
1307 	tcu::clear(errorMask.getAccess(), tcu::IVec4(0,0,0,255));
1308 
1309 	for (int y = de::max(viewportBBoxArea.y(), 0); y < de::min(viewportBBoxArea.w(), config.viewportSize.y()); ++y)
1310 	for (int x = de::max(viewportBBoxArea.x(), 0); x < de::min(viewportBBoxArea.z(), config.viewportSize.x()); ++x)
1311 	{
1312 		const tcu::RGBA	pixel		= viewportSurface.getPixel(x, y);
1313 		const bool		outsideGrid	= x < viewportGridOuterArea.x() ||
1314 									  y < viewportGridOuterArea.y() ||
1315 									  x > viewportGridOuterArea.z() ||
1316 									  y > viewportGridOuterArea.w();
1317 		const bool		insideGrid	= x > viewportGridInnerArea.x() &&
1318 									  y > viewportGridInnerArea.y() &&
1319 									  x < viewportGridInnerArea.z() &&
1320 									  y < viewportGridInnerArea.w();
1321 
1322 		bool			error		= false;
1323 
1324 		if (outsideGrid)
1325 		{
1326 			// expect black
1327 			if (pixel.getRed() != 0 || pixel.getGreen() != 0 || pixel.getBlue() != 0)
1328 				error = true;
1329 		}
1330 
1331 		else if (insideGrid)
1332 		{
1333 			// expect green, yellow or a combination of these
1334 			if (pixel.getGreen() != 255 || pixel.getBlue() != 0)
1335 				error = true;
1336 		}
1337 		else
1338 		{
1339 			// boundary, allow anything
1340 		}
1341 
1342 		if (error)
1343 		{
1344 			errorMask.setPixel(x, y, tcu::RGBA::red());
1345 			anyError = true;
1346 		}
1347 	}
1348 
1349 	if (anyError)
1350 	{
1351 		m_testCtx.getLog()
1352 			<< tcu::TestLog::Message
1353 			<< "Image verification failed."
1354 			<< tcu::TestLog::EndMessage
1355 			<< tcu::TestLog::ImageSet("Images", "Image verification")
1356 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess())
1357 			<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess())
1358 			<< tcu::TestLog::EndImageSet;
1359 
1360 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
1361 	}
1362 	else
1363 	{
1364 		m_testCtx.getLog()
1365 			<< tcu::TestLog::Message
1366 			<< "Result image ok."
1367 			<< tcu::TestLog::EndMessage
1368 			<< tcu::TestLog::ImageSet("Images", "Image verification")
1369 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess())
1370 			<< tcu::TestLog::EndImageSet;
1371 	}
1372 }
1373 
1374 class LineRenderCase : public BBoxRenderCase
1375 {
1376 public:
1377 	enum
1378 	{
1379 		LINEFLAG_WIDE = 1u << FLAGBIT_USER_BIT,	//!< use wide lines
1380 	};
1381 
1382 					LineRenderCase					(Context& context, const char* name, const char* description, deUint32 flags);
1383 					~LineRenderCase					(void);
1384 
1385 private:
1386 	enum
1387 	{
1388 		GREEN_COMPONENT_NDX = 1,
1389 		BLUE_COMPONENT_NDX = 2,
1390 
1391 		SCAN_ROW_COMPONENT_NDX = GREEN_COMPONENT_NDX, // \note: scans are orthogonal to the line
1392 		SCAN_COL_COMPONENT_NDX = BLUE_COMPONENT_NDX,
1393 	};
1394 
1395 	enum QueryDirection
1396 	{
1397 		DIRECTION_HORIZONTAL = 0,
1398 		DIRECTION_VERTICAL,
1399 	};
1400 
1401 	enum ScanResult
1402 	{
1403 		SCANRESULT_NUM_LINES_OK_BIT		= (1 << 0),
1404 		SCANRESULT_LINE_WIDTH_OK_BIT	= (1 << 1),
1405 		SCANRESULT_LINE_WIDTH_WARN_BIT	= (1 << 2),
1406 		SCANRESULT_LINE_WIDTH_ERR_BIT	= (1 << 3),
1407 		SCANRESULT_LINE_CONT_OK_BIT		= (1 << 4),
1408 		SCANRESULT_LINE_CONT_ERR_BIT	= (1 << 5),
1409 		SCANRESULT_LINE_CONT_WARN_BIT	= (1 << 6),
1410 	};
1411 
1412 	void				init							(void);
1413 
1414 	std::string			genVertexSource					(void) const;
1415 	std::string			genFragmentSource				(void) const;
1416 	std::string			genTessellationControlSource	(void) const;
1417 	std::string			genTessellationEvaluationSource	(void) const;
1418 	std::string			genGeometrySource				(void) const;
1419 
1420 	IterationConfig		generateConfig					(int iteration, const tcu::IVec2& renderTargetSize) const;
1421 	void				getAttributeData				(std::vector<tcu::Vec4>& data) const;
1422 	void				renderTestPattern				(const IterationConfig& config);
1423 	void				verifyRenderResult				(const IterationConfig& config);
1424 
1425 	tcu::IVec2			getNumberOfLinesRange			(int queryAreaBegin, int queryAreaEnd, float patternStart, float patternSize, int viewportArea, QueryDirection queryDir) const;
1426 	deUint8				scanRow							(const tcu::ConstPixelBufferAccess& access, int row, int rowBegin, int rowEnd, int rowViewportBegin, int rowViewportEnd, const tcu::IVec2& numLines, int& floodCounter) const;
1427 	deUint8				scanColumn						(const tcu::ConstPixelBufferAccess& access, int column, int columnBegin, int columnEnd, int columnViewportBegin, int columnViewportEnd, const tcu::IVec2& numLines, int& floodCounter) const;
1428 	bool				checkAreaNumLines				(const tcu::ConstPixelBufferAccess& access, const tcu::IVec4& area, int& floodCounter, int componentNdx, const tcu::IVec2& numLines) const;
1429 	deUint8				checkLineContinuity				(const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& messageLimitCounter) const;
1430 	tcu::IVec2			getNumMinimaMaxima				(const tcu::ConstPixelBufferAccess& access, int componentNdx) const;
1431 	deUint8				checkLineWidths					(const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& floodCounter) const;
1432 	void				printLineWidthError				(const tcu::IVec2& pos, int detectedLineWidth, const tcu::IVec2& lineWidthRange, bool isHorizontal, int& floodCounter) const;
1433 
1434 	const int			m_patternSide;
1435 	const bool			m_isWideLineCase;
1436 	const int			m_wideLineLineWidth;
1437 };
1438 
LineRenderCase(Context & context,const char * name,const char * description,deUint32 flags)1439 LineRenderCase::LineRenderCase (Context& context, const char* name, const char* description, deUint32 flags)
1440 	: BBoxRenderCase		(context, name, description, 12, flags)
1441 	, m_patternSide			(12)
1442 	, m_isWideLineCase		((flags & LINEFLAG_WIDE) != 0)
1443 	, m_wideLineLineWidth	(5)
1444 {
1445 }
1446 
~LineRenderCase(void)1447 LineRenderCase::~LineRenderCase (void)
1448 {
1449 }
1450 
init(void)1451 void LineRenderCase::init (void)
1452 {
1453 	m_testCtx.getLog()
1454 		<< tcu::TestLog::Message
1455 		<< "Rendering line pattern to " << ((m_renderTarget == RENDERTARGET_DEFAULT) ? ("default frame buffer") : ("fbo")) << ".\n"
1456 		<< "Vertical lines are green, horizontal lines blue. Using additive blending.\n"
1457 		<< "Line segments are in random order, varying pattern size and location for each iteration.\n"
1458 		<< "Marking all discardable fragments (fragments outside the bounding box) with a fully saturated red channel."
1459 		<< tcu::TestLog::EndMessage;
1460 
1461 	if (m_isWideLineCase)
1462 	{
1463 		glw::GLfloat lineWidthRange[2] = {0.0f, 0.0f};
1464 		m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_LINE_WIDTH_RANGE, lineWidthRange);
1465 
1466 		if (lineWidthRange[1] < (float)m_wideLineLineWidth)
1467 			throw tcu::NotSupportedError("Test requires line width " + de::toString(m_wideLineLineWidth));
1468 	}
1469 
1470 	BBoxRenderCase::init();
1471 }
1472 
genVertexSource(void) const1473 std::string LineRenderCase::genVertexSource (void) const
1474 {
1475 	std::ostringstream	buf;
1476 
1477 	buf <<	"#version 310 es\n"
1478 			"in highp vec4 a_position;\n"
1479 			"in highp vec4 a_color;\n"
1480 			"out highp vec4 vtx_color;\n"
1481 			"uniform highp vec4 u_posScale;\n"
1482 			"uniform highp float u_lineWidth;\n"
1483 			"\n";
1484 	if (!m_hasTessellationStage)
1485 	{
1486 		DE_ASSERT(m_useGlobalState);
1487 		buf <<	"uniform highp vec4 u_primitiveBBoxMin;\n"
1488 				"uniform highp vec4 u_primitiveBBoxMax;\n"
1489 				"\n"
1490 				"flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n"
1491 				"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n"
1492 				"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n"
1493 				"\n";
1494 	}
1495 	buf <<	"void main()\n"
1496 			"{\n"
1497 			"	highp vec2 patternOffset = u_posScale.xy;\n"
1498 			"	highp vec2 patternScale = u_posScale.zw;\n"
1499 			"	gl_Position = vec4(a_position.xy * patternScale + patternOffset, a_position.z, a_position.w);\n"
1500 			"	vtx_color = a_color;\n";
1501 	if (!m_hasTessellationStage)
1502 	{
1503 		DE_ASSERT(m_useGlobalState);
1504 		buf <<	"\n"
1505 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = u_lineWidth;\n"
1506 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin =\n"
1507 				"	    min(vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMin.w,\n"
1508 				"	        vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMax.w);\n"
1509 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax =\n"
1510 				"	    min(vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMin.w,\n"
1511 				"	        vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMax.w);\n";
1512 	}
1513 	buf <<	"}\n";
1514 
1515 	return buf.str();
1516 }
1517 
genFragmentSource(void) const1518 std::string LineRenderCase::genFragmentSource (void) const
1519 {
1520 	const char* const	colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage) ? ("tess_color") : ("vtx_color");
1521 	std::ostringstream	buf;
1522 
1523 	buf <<	"#version 310 es\n"
1524 			"in mediump vec4 " << colorInputName << ";\n"
1525 			"layout(location = 0) out mediump vec4 o_color;\n"
1526 		<<	genShaderFunction(SHADER_FUNC_INSIDE_BBOX)
1527 		<<	"\n"
1528 			"void main()\n"
1529 			"{\n"
1530 			"	mediump vec4 baseColor = " << colorInputName << ";\n"
1531 			"	mediump float redChannel;\n"
1532 			"	if (fragmentInsideTheBBox(gl_FragCoord.z))\n"
1533 			"		redChannel = 0.0;\n"
1534 			"	else\n"
1535 			"		redChannel = 1.0;\n"
1536 			"	o_color = vec4(redChannel, baseColor.g, baseColor.b, baseColor.a);\n"
1537 			"}\n";
1538 
1539 	return buf.str();
1540 }
1541 
genTessellationControlSource(void) const1542 std::string LineRenderCase::genTessellationControlSource (void) const
1543 {
1544 	std::ostringstream	buf;
1545 
1546 	buf <<	"#version 310 es\n"
1547 			"#extension GL_EXT_tessellation_shader : require\n"
1548 			"#extension GL_EXT_primitive_bounding_box : require\n"
1549 			"layout(vertices=2) out;"
1550 			"\n"
1551 			"in highp vec4 vtx_color[];\n"
1552 			"out highp vec4 tess_ctrl_color[];\n"
1553 			"uniform highp float u_tessellationLevel;\n"
1554 			"uniform highp vec4 u_posScale;\n"
1555 			"uniform highp float u_lineWidth;\n";
1556 
1557 	if (!m_calcPerPrimitiveBBox)
1558 	{
1559 		buf <<	"uniform highp vec4 u_primitiveBBoxMin;\n"
1560 				"uniform highp vec4 u_primitiveBBoxMax;\n";
1561 	}
1562 
1563 	buf <<	"patch out highp float vp_bbox_expansionSize;\n"
1564 			"patch out highp vec3 vp_bbox_clipMin;\n"
1565 			"patch out highp vec3 vp_bbox_clipMax;\n";
1566 
1567 	if (m_calcPerPrimitiveBBox)
1568 	{
1569 		buf <<	"\n";
1570 		if (m_hasGeometryStage)
1571 			buf << genShaderFunction(SHADER_FUNC_MIRROR_X);
1572 		buf << genShaderFunction(SHADER_FUNC_MIRROR_Y);
1573 
1574 		buf <<	"vec4 transformVec(in highp vec4 p)\n"
1575 				"{\n"
1576 				"	return " << ((m_hasGeometryStage) ? ("mirrorX(mirrorY(p))") : ("mirrorY(p)")) << ";\n"
1577 				"}\n";
1578 	}
1579 
1580 	buf <<	"\n"
1581 			"void main()\n"
1582 			"{\n"
1583 			"	// convert to nonsensical coordinates, just in case\n"
1584 			"	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position.wzxy;\n"
1585 			"	tess_ctrl_color[gl_InvocationID] = vtx_color[gl_InvocationID];\n"
1586 			"\n"
1587 			"	gl_TessLevelOuter[0] = 0.8; // will be rounded up to 1\n"
1588 			"	gl_TessLevelOuter[1] = u_tessellationLevel;\n";
1589 
1590 	if (m_calcPerPrimitiveBBox)
1591 	{
1592 		buf <<	"\n"
1593 				"	highp vec4 bboxMin = min(transformVec(gl_in[0].gl_Position),\n"
1594 				"	                         transformVec(gl_in[1].gl_Position));\n"
1595 				"	highp vec4 bboxMax = max(transformVec(gl_in[0].gl_Position),\n"
1596 				"	                         transformVec(gl_in[1].gl_Position));\n";
1597 	}
1598 	else
1599 	{
1600 		buf <<	"\n"
1601 				"	highp vec4 bboxMin = u_primitiveBBoxMin;\n"
1602 				"	highp vec4 bboxMax = u_primitiveBBoxMax;\n";
1603 	}
1604 
1605 	if (!m_useGlobalState)
1606 		buf <<	"\n"
1607 				"	gl_BoundingBoxEXT[0] = bboxMin;\n"
1608 				"	gl_BoundingBoxEXT[1] = bboxMax;\n";
1609 
1610 	buf <<	"	vp_bbox_expansionSize = u_lineWidth;\n"
1611 			"	vp_bbox_clipMin = min(vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMin.w,\n"
1612 			"	                      vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMax.w);\n"
1613 			"	vp_bbox_clipMax = max(vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMin.w,\n"
1614 			"	                      vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMax.w);\n"
1615 			"}\n";
1616 
1617 	return buf.str();
1618 }
1619 
genTessellationEvaluationSource(void) const1620 std::string LineRenderCase::genTessellationEvaluationSource (void) const
1621 {
1622 	std::ostringstream	buf;
1623 
1624 	buf <<	"#version 310 es\n"
1625 			"#extension GL_EXT_tessellation_shader : require\n"
1626 			"layout(isolines) in;"
1627 			"\n"
1628 			"in highp vec4 tess_ctrl_color[];\n"
1629 			"out highp vec4 tess_color;\n"
1630 			"uniform highp vec4 u_posScale;\n"
1631 			"\n"
1632 			"patch in highp float vp_bbox_expansionSize;\n"
1633 			"patch in highp vec3 vp_bbox_clipMin;\n"
1634 			"patch in highp vec3 vp_bbox_clipMax;\n"
1635 			"flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n"
1636 			"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n"
1637 			"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n"
1638 		<<	genShaderFunction(SHADER_FUNC_MIRROR_Y)
1639 		<<	"void main()\n"
1640 			"{\n"
1641 			"	// non-trivial tessellation evaluation shader, convert from nonsensical coords, flip vertically\n"
1642 			"	gl_Position = mirrorY(mix(gl_in[0].gl_Position.zwyx, gl_in[1].gl_Position.zwyx, gl_TessCoord.x));\n"
1643 			"	tess_color = tess_ctrl_color[0];\n"
1644 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = vp_bbox_expansionSize;\n"
1645 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin = vp_bbox_clipMin;\n"
1646 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax = vp_bbox_clipMax;\n"
1647 			"}\n";
1648 
1649 	return buf.str();
1650 }
1651 
genGeometrySource(void) const1652 std::string LineRenderCase::genGeometrySource (void) const
1653 {
1654 	const char* const	colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color");
1655 	std::ostringstream	buf;
1656 
1657 	buf <<	"#version 310 es\n"
1658 			"#extension GL_EXT_geometry_shader : require\n"
1659 			"layout(lines) in;\n"
1660 			"layout(max_vertices=5, line_strip) out;\n"
1661 			"\n"
1662 			"in highp vec4 " << colorInputName << "[2];\n"
1663 			"out highp vec4 geo_color;\n"
1664 			"uniform highp vec4 u_posScale;\n"
1665 			"\n"
1666 			"\n"
1667 			"flat in highp float v_geo_bbox_expansionSize[2];\n"
1668 			"flat in highp vec3 v_geo_bbox_clipMin[2];\n"
1669 			"flat in highp vec3 v_geo_bbox_clipMax[2];\n"
1670 			"flat out highp vec3 v_bbox_clipMin;\n"
1671 			"flat out highp vec3 v_bbox_clipMax;\n"
1672 			"flat out highp float v_bbox_expansionSize;\n"
1673 		<<	genShaderFunction(SHADER_FUNC_MIRROR_X)
1674 		<<	"\n"
1675 			"void setVisualizationVaryings()\n"
1676 			"{\n"
1677 			"	v_bbox_expansionSize = v_geo_bbox_expansionSize[0];\n"
1678 			"	v_bbox_clipMin = v_geo_bbox_clipMin[0];\n"
1679 			"	v_bbox_clipMax = v_geo_bbox_clipMax[0];\n"
1680 			"}\n"
1681 			"void main()\n"
1682 			"{\n"
1683 			"	// Non-trivial geometry shader: 1-to-3 amplification, mirror horizontally\n"
1684 			"	highp vec4 p0 = mirrorX(gl_in[0].gl_Position);\n"
1685 			"	highp vec4 p1 = mirrorX(gl_in[1].gl_Position);\n"
1686 			"	highp vec4 lineColor = " << colorInputName << "[0];\n"
1687 			"\n"
1688 			"	// output two separate primitives, just in case\n"
1689 			"	gl_Position = mix(p0, p1, 0.00); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n"
1690 			"	gl_Position = mix(p0, p1, 0.33); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n"
1691 			"	EndPrimitive();\n"
1692 			"\n"
1693 			"	gl_Position = mix(p0, p1, 0.33); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n"
1694 			"	gl_Position = mix(p0, p1, 0.67); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n"
1695 			"	gl_Position = mix(p0, p1, 1.00); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n"
1696 			"	EndPrimitive();\n"
1697 			"}\n";
1698 
1699 	return buf.str();
1700 }
1701 
generateConfig(int iteration,const tcu::IVec2 & renderTargetSize) const1702 LineRenderCase::IterationConfig LineRenderCase::generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const
1703 {
1704 	const int numMaxAttempts = 128;
1705 
1706 	// Avoid too narrow viewports, lines could merge together. Require viewport is at least 2.5x the size of the line bodies.
1707 	for (int attemptNdx = 0; attemptNdx < numMaxAttempts; ++attemptNdx)
1708 	{
1709 		const IterationConfig& config = generateRandomConfig((0xDEDEDEu * (deUint32)iteration) ^ (0xABAB13 * attemptNdx), renderTargetSize);
1710 
1711 		if ((float)config.viewportSize.x() * (config.patternSize.x() * 0.5f) > 2.5f * (float)m_patternSide * (float)m_wideLineLineWidth &&
1712 			(float)config.viewportSize.y() * (config.patternSize.y() * 0.5f) > 2.5f * (float)m_patternSide * (float)m_wideLineLineWidth)
1713 		{
1714 			return config;
1715 		}
1716 	}
1717 
1718 	DE_ASSERT(false);
1719 	return IterationConfig();
1720 }
1721 
getAttributeData(std::vector<tcu::Vec4> & data) const1722 void LineRenderCase::getAttributeData (std::vector<tcu::Vec4>& data) const
1723 {
1724 	const tcu::Vec4		green		(0.0f, 1.0f, 0.0f, 1.0f);
1725 	const tcu::Vec4		blue		(0.0f, 0.0f, 1.0f, 1.0f);
1726 	std::vector<int>	cellOrder	(m_patternSide * m_patternSide * 2);
1727 	de::Random			rnd			(0xDE12345);
1728 
1729 	// generate crosshatch pattern with segments in random order
1730 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
1731 		cellOrder[ndx] = ndx;
1732 	rnd.shuffle(cellOrder.begin(), cellOrder.end());
1733 
1734 	data.resize(cellOrder.size() * 4);
1735 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
1736 	{
1737 		const int segmentID		= cellOrder[ndx];
1738 		const int direction		= segmentID & 0x01;
1739 		const int majorCoord	= (segmentID >> 1) / m_patternSide;
1740 		const int minorCoord	= (segmentID >> 1) % m_patternSide;
1741 
1742 		if (direction)
1743 		{
1744 			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(minorCoord) / float(m_patternSide), float(majorCoord) / float(m_patternSide), 0.0f, 1.0f);
1745 			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green;
1746 			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(minorCoord) / float(m_patternSide), float(majorCoord + 1) / float(m_patternSide), 0.0f, 1.0f);
1747 			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green;
1748 		}
1749 		else
1750 		{
1751 			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(majorCoord) / float(m_patternSide), float(minorCoord) / float(m_patternSide), 0.0f, 1.0f);
1752 			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue;
1753 			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(majorCoord + 1) / float(m_patternSide), float(minorCoord) / float(m_patternSide), 0.0f, 1.0f);
1754 			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue;
1755 		}
1756 	}
1757 }
1758 
renderTestPattern(const IterationConfig & config)1759 void LineRenderCase::renderTestPattern (const IterationConfig& config)
1760 {
1761 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1762 
1763 	setupRender(config);
1764 
1765 	if (m_hasTessellationStage)
1766 	{
1767 		const glw::GLint	tessLevelPos	= gl.getUniformLocation(m_program->getProgram(), "u_tessellationLevel");
1768 		const glw::GLfloat	tessLevel		= 2.8f; // will be rounded up
1769 
1770 		TCU_CHECK(tessLevelPos != -1);
1771 
1772 		m_testCtx.getLog() << tcu::TestLog::Message << "u_tessellationLevel = " << tessLevel << tcu::TestLog::EndMessage;
1773 
1774 		gl.uniform1f(tessLevelPos, tessLevel);
1775 		gl.patchParameteri(GL_PATCH_VERTICES, 2);
1776 		GLU_EXPECT_NO_ERROR(gl.getError(), "patch param");
1777 	}
1778 
1779 	if (m_isWideLineCase)
1780 		gl.lineWidth((float)m_wideLineLineWidth);
1781 
1782 	gl.uniform1f(gl.getUniformLocation(m_program->getProgram(), "u_lineWidth"), (m_isWideLineCase) ? ((float)m_wideLineLineWidth) : (1.0f));
1783 
1784 	m_testCtx.getLog() << tcu::TestLog::Message << "Rendering pattern." << tcu::TestLog::EndMessage;
1785 
1786 	gl.enable(GL_BLEND);
1787 	gl.blendFunc(GL_ONE, GL_ONE);
1788 	gl.blendEquation(GL_FUNC_ADD);
1789 
1790 	gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_LINES), 0, m_patternSide * m_patternSide * 2 * 2);
1791 	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
1792 }
1793 
verifyRenderResult(const IterationConfig & config)1794 void LineRenderCase::verifyRenderResult (const IterationConfig& config)
1795 {
1796 	const glw::Functions&	gl							= m_context.getRenderContext().getFunctions();
1797 	const bool				isMsaa						= m_context.getRenderTarget().getNumSamples() > 1;
1798 	const ProjectedBBox		projectedBBox				= projectBoundingBox(config.bbox);
1799 	const float				lineWidth					= (m_isWideLineCase) ? ((float)m_wideLineLineWidth) : (1.0f);
1800 	const tcu::IVec4		viewportBBoxArea			= getViewportBoundingBoxArea(projectedBBox, config.viewportSize, lineWidth);
1801 	const tcu::IVec4		viewportPatternArea			= getViewportPatternArea(config.patternPos, config.patternSize, config.viewportSize, ROUND_INWARDS);
1802 	const tcu::IVec2		expectedHorizontalLines		= getNumberOfLinesRange(viewportBBoxArea.y(), viewportBBoxArea.w(), config.patternPos.y(), config.patternSize.y(), config.viewportSize.y(), DIRECTION_VERTICAL);
1803 	const tcu::IVec2		expectedVerticalLines		= getNumberOfLinesRange(viewportBBoxArea.x(), viewportBBoxArea.z(), config.patternPos.x(), config.patternSize.x(), config.viewportSize.x(), DIRECTION_HORIZONTAL);
1804 	const tcu::IVec4		verificationArea			= tcu::IVec4(de::max(viewportBBoxArea.x(), 0),
1805 																	 de::max(viewportBBoxArea.y(), 0),
1806 																	 de::min(viewportBBoxArea.z(), config.viewportSize.x()),
1807 																	 de::min(viewportBBoxArea.w(), config.viewportSize.y()));
1808 
1809 	tcu::Surface			viewportSurface				(config.viewportSize.x(), config.viewportSize.y());
1810 	int						messageLimitCounter			= 8;
1811 
1812 	enum ScanResultCodes
1813 	{
1814 		SCANRESULT_NUM_LINES_ERR	= 0,
1815 		SCANRESULT_LINE_WIDTH_MSAA	= 1,
1816 		SCANRESULT_LINE_WIDTH_WARN	= 2,
1817 		SCANRESULT_LINE_WIDTH_ERR	= 3,
1818 		SCANRESULT_LINE_CONT_ERR	= 4,
1819 		SCANRESULT_LINE_CONT_WARN	= 5,
1820 		SCANRESULT_LINE_LAST
1821 	};
1822 
1823 	int						rowScanResult[SCANRESULT_LINE_LAST]		= {0, 0, 0, 0, 0, 0};
1824 	int						columnScanResult[SCANRESULT_LINE_LAST]	= {0, 0, 0, 0, 0, 0};
1825 	bool					anyError								= false;
1826 	bool					msaaRelaxationRequired					= false;
1827 	bool					hwIssueRelaxationRequired				= false;
1828 
1829 	if (!m_calcPerPrimitiveBBox)
1830 		m_testCtx.getLog()
1831 			<< tcu::TestLog::Message
1832 			<< "Projected bounding box: (clip space)\n"
1833 				<< "\tx: [" << projectedBBox.min.x() << "," << projectedBBox.max.x() << "]\n"
1834 				<< "\ty: [" << projectedBBox.min.y() << "," << projectedBBox.max.y() << "]\n"
1835 				<< "\tz: [" << projectedBBox.min.z() << "," << projectedBBox.max.z() << "]\n"
1836 			<< "In viewport coordinates:\n"
1837 				<< "\tx: [" << viewportBBoxArea.x() << ", " << viewportBBoxArea.z() << "]\n"
1838 				<< "\ty: [" << viewportBBoxArea.y() << ", " << viewportBBoxArea.w() << "]\n"
1839 			<< "Verifying render results within the bounding box:\n"
1840 			<< tcu::TestLog::EndMessage;
1841 	else
1842 		m_testCtx.getLog()
1843 			<< tcu::TestLog::Message
1844 			<< "Verifying render result:"
1845 			<< tcu::TestLog::EndMessage;
1846 
1847 	m_testCtx.getLog()
1848 		<< tcu::TestLog::Message
1849 			<< "\tCalculating number of horizontal and vertical lines within the bounding box, expecting:\n"
1850 			<< "\t[" << expectedHorizontalLines.x() << ", " << expectedHorizontalLines.y() << "] horizontal lines.\n"
1851 			<< "\t[" << expectedVerticalLines.x() << ", " << expectedVerticalLines.y() << "] vertical lines.\n"
1852 		<< tcu::TestLog::EndMessage;
1853 
1854 	if (m_fbo)
1855 		gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
1856 	glu::readPixels(m_context.getRenderContext(), config.viewportPos.x(), config.viewportPos.y(), viewportSurface.getAccess());
1857 
1858 	// scan rows
1859 	for (int y = de::max(verificationArea.y(), viewportPatternArea.y()); y < de::min(verificationArea.w(), viewportPatternArea.w()); ++y)
1860 	{
1861 		const deUint8 result = scanRow(viewportSurface.getAccess(),
1862 									   y,
1863 									   verificationArea.x(),
1864 									   verificationArea.z(),
1865 									   de::max(verificationArea.x(), viewportPatternArea.x()),
1866 									   de::min(verificationArea.z(), viewportPatternArea.z()),
1867 									   expectedVerticalLines,
1868 									   messageLimitCounter);
1869 
1870 		if ((result & SCANRESULT_NUM_LINES_OK_BIT) == 0)
1871 			rowScanResult[SCANRESULT_NUM_LINES_ERR]++;
1872 		if ((result & SCANRESULT_LINE_CONT_OK_BIT) == 0)
1873 		{
1874 			if ((result & SCANRESULT_LINE_CONT_WARN_BIT) != 0)
1875 				rowScanResult[SCANRESULT_LINE_CONT_WARN]++;
1876 			else
1877 				rowScanResult[SCANRESULT_LINE_CONT_ERR]++;
1878 		}
1879 		else if ((result & SCANRESULT_LINE_WIDTH_OK_BIT) == 0)
1880 		{
1881 			if (m_isWideLineCase && isMsaa)
1882 			{
1883 				// multisampled wide lines might not be supported
1884 				rowScanResult[SCANRESULT_LINE_WIDTH_MSAA]++;
1885 			}
1886 			else if ((result & SCANRESULT_LINE_WIDTH_ERR_BIT) == 0 &&
1887 					 (result & SCANRESULT_LINE_WIDTH_WARN_BIT) != 0)
1888 			{
1889 				rowScanResult[SCANRESULT_LINE_WIDTH_WARN]++;
1890 			}
1891 			else
1892 				rowScanResult[SCANRESULT_LINE_WIDTH_ERR]++;
1893 		}
1894 	}
1895 
1896 	// scan columns
1897 	for (int x = de::max(verificationArea.x(), viewportPatternArea.x()); x < de::min(verificationArea.z(), viewportPatternArea.z()); ++x)
1898 	{
1899 		const deUint8 result = scanColumn(viewportSurface.getAccess(),
1900 										  x,
1901 										  verificationArea.y(),
1902 										  verificationArea.w(),
1903 										  de::min(verificationArea.y(), viewportPatternArea.y()),
1904 										  de::min(verificationArea.w(), viewportPatternArea.w()),
1905 										  expectedHorizontalLines,
1906 										  messageLimitCounter);
1907 
1908 		if ((result & SCANRESULT_NUM_LINES_OK_BIT) == 0)
1909 			columnScanResult[SCANRESULT_NUM_LINES_ERR]++;
1910 		if ((result & SCANRESULT_LINE_CONT_OK_BIT) == 0)
1911 		{
1912 			if ((result & SCANRESULT_LINE_CONT_WARN_BIT) != 0)
1913 				columnScanResult[SCANRESULT_LINE_CONT_WARN]++;
1914 			else
1915 				columnScanResult[SCANRESULT_LINE_CONT_ERR]++;
1916 		}
1917 		else if ((result & SCANRESULT_LINE_WIDTH_OK_BIT) == 0)
1918 		{
1919 			if (m_isWideLineCase && isMsaa)
1920 			{
1921 				// multisampled wide lines might not be supported
1922 				columnScanResult[SCANRESULT_LINE_WIDTH_MSAA]++;
1923 			}
1924 			else if ((result & SCANRESULT_LINE_WIDTH_ERR_BIT) == 0 &&
1925 					 (result & SCANRESULT_LINE_WIDTH_WARN_BIT) != 0)
1926 			{
1927 				columnScanResult[SCANRESULT_LINE_WIDTH_WARN]++;
1928 			}
1929 			else
1930 				columnScanResult[SCANRESULT_LINE_WIDTH_ERR]++;
1931 		}
1932 	}
1933 
1934 	if (columnScanResult[SCANRESULT_LINE_WIDTH_ERR] != 0 || rowScanResult[SCANRESULT_LINE_WIDTH_ERR] != 0)
1935 		anyError = true;
1936 	else if(columnScanResult[SCANRESULT_LINE_CONT_ERR] != 0 || rowScanResult[SCANRESULT_LINE_CONT_ERR] != 0)
1937 		anyError = true;
1938 	else if (columnScanResult[SCANRESULT_LINE_WIDTH_MSAA] != 0 || rowScanResult[SCANRESULT_LINE_WIDTH_MSAA] != 0)
1939 		msaaRelaxationRequired = true;
1940 	else if (columnScanResult[SCANRESULT_LINE_WIDTH_WARN] != 0 || rowScanResult[SCANRESULT_LINE_WIDTH_WARN] != 0)
1941 		hwIssueRelaxationRequired = true;
1942 	else if (columnScanResult[SCANRESULT_NUM_LINES_ERR] != 0)
1943 	{
1944 		// found missing lines in a columnw and row line continuity check reported a warning (not an error) -> line width precision issue
1945 		if (rowScanResult[SCANRESULT_LINE_CONT_ERR] == 0 && rowScanResult[SCANRESULT_LINE_CONT_WARN])
1946 			hwIssueRelaxationRequired = true;
1947 		else
1948 			anyError = true;
1949 	}
1950 	else if (rowScanResult[SCANRESULT_NUM_LINES_ERR] != 0)
1951 	{
1952 		// found missing lines in a row and column line continuity check reported a warning (not an error) -> line width precision issue
1953 		if (columnScanResult[SCANRESULT_LINE_CONT_ERR] == 0 && columnScanResult[SCANRESULT_LINE_CONT_WARN])
1954 			hwIssueRelaxationRequired = true;
1955 		else
1956 			anyError = true;
1957 	}
1958 
1959 	if (anyError || msaaRelaxationRequired || hwIssueRelaxationRequired)
1960 	{
1961 		if (messageLimitCounter < 0)
1962 			m_testCtx.getLog() << tcu::TestLog::Message << "Omitted " << (-messageLimitCounter) << " row/column error descriptions." << tcu::TestLog::EndMessage;
1963 
1964 		m_testCtx.getLog()
1965 			<< tcu::TestLog::Message
1966 			<< "Image verification failed."
1967 			<< tcu::TestLog::EndMessage
1968 			<< tcu::TestLog::ImageSet("Images", "Image verification")
1969 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess())
1970 			<< tcu::TestLog::EndImageSet;
1971 
1972 		if (anyError)
1973 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
1974 		else if (hwIssueRelaxationRequired)
1975 		{
1976 			// Line width hw issue
1977 			m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Line width verification failed");
1978 		}
1979 		else
1980 		{
1981 			// MSAA wide lines are optional
1982 			m_testCtx.setTestResult(QP_TEST_RESULT_COMPATIBILITY_WARNING, "Multisampled wide line verification failed");
1983 		}
1984 	}
1985 	else
1986 	{
1987 		m_testCtx.getLog()
1988 			<< tcu::TestLog::Message
1989 			<< "Result image ok."
1990 			<< tcu::TestLog::EndMessage
1991 			<< tcu::TestLog::ImageSet("Images", "Image verification")
1992 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess())
1993 			<< tcu::TestLog::EndImageSet;
1994 	}
1995 }
1996 
getNumberOfLinesRange(int queryAreaBegin,int queryAreaEnd,float patternStart,float patternSize,int viewportArea,QueryDirection queryDir) const1997 tcu::IVec2 LineRenderCase::getNumberOfLinesRange (int queryAreaBegin, int queryAreaEnd, float patternStart, float patternSize, int viewportArea, QueryDirection queryDir) const
1998 {
1999 	// pattern is not symmetric due to mirroring
2000 	const int	patternStartNdx	= (queryDir == DIRECTION_HORIZONTAL) ? ((m_hasGeometryStage) ? (1) : (0)) : ((m_hasTessellationStage) ? (1) : (0));
2001 	const int	patternEndNdx	= patternStartNdx + m_patternSide;
2002 
2003 	int			numLinesMin		= 0;
2004 	int			numLinesMax		= 0;
2005 
2006 	for (int lineNdx = patternStartNdx; lineNdx < patternEndNdx; ++lineNdx)
2007 	{
2008 		const float linePos		= (patternStart + (float(lineNdx) / float(m_patternSide)) * patternSize) * 0.5f + 0.5f;
2009 		const float lineWidth	= (m_isWideLineCase) ? ((float)m_wideLineLineWidth) : (1.0f);
2010 
2011 		if (linePos * (float)viewportArea > (float)queryAreaBegin + 1.0f &&
2012 			linePos * (float)viewportArea < (float)queryAreaEnd   - 1.0f)
2013 		{
2014 			// line center is within the area
2015 			++numLinesMin;
2016 			++numLinesMax;
2017 		}
2018 		else if (linePos * (float)viewportArea > (float)queryAreaBegin - lineWidth*0.5f - 1.0f &&
2019 		         linePos * (float)viewportArea < (float)queryAreaEnd   + lineWidth*0.5f + 1.0f)
2020 		{
2021 			// line could leak into area
2022 			++numLinesMax;
2023 		}
2024 	}
2025 
2026 	return tcu::IVec2(numLinesMin, numLinesMax);
2027 }
2028 
scanRow(const tcu::ConstPixelBufferAccess & access,int row,int rowBegin,int rowEnd,int rowViewportBegin,int rowViewportEnd,const tcu::IVec2 & numLines,int & messageLimitCounter) const2029 deUint8 LineRenderCase::scanRow (const tcu::ConstPixelBufferAccess& access, int row, int rowBegin, int rowEnd, int rowViewportBegin, int rowViewportEnd, const tcu::IVec2& numLines, int& messageLimitCounter) const
2030 {
2031 	const bool		numLinesOk			= checkAreaNumLines(access, tcu::IVec4(rowBegin, row, rowEnd - rowBegin, 1), messageLimitCounter, SCAN_ROW_COMPONENT_NDX, numLines);
2032 	const deUint8	lineWidthRes		= checkLineWidths(access, tcu::IVec2(rowBegin, row), tcu::IVec2(rowEnd, row), SCAN_ROW_COMPONENT_NDX, messageLimitCounter);
2033 	const deUint8	lineContinuityRes	= checkLineContinuity(access, tcu::IVec2(rowViewportBegin, row), tcu::IVec2(rowViewportEnd, row), SCAN_COL_COMPONENT_NDX, messageLimitCounter);
2034 	deUint8			result				= 0;
2035 
2036 	if (numLinesOk)
2037 		result |= (deUint8)SCANRESULT_NUM_LINES_OK_BIT;
2038 
2039 	if (lineContinuityRes == 0)
2040 		result |= (deUint8)SCANRESULT_LINE_CONT_OK_BIT;
2041 	else
2042 		result |= lineContinuityRes;
2043 
2044 	if (lineWidthRes == 0)
2045 		result |= (deUint8)SCANRESULT_LINE_WIDTH_OK_BIT;
2046 	else
2047 		result |= lineWidthRes;
2048 
2049 	return result;
2050 }
2051 
scanColumn(const tcu::ConstPixelBufferAccess & access,int column,int columnBegin,int columnEnd,int columnViewportBegin,int columnViewportEnd,const tcu::IVec2 & numLines,int & messageLimitCounter) const2052 deUint8 LineRenderCase::scanColumn (const tcu::ConstPixelBufferAccess& access, int column, int columnBegin, int columnEnd, int columnViewportBegin, int columnViewportEnd, const tcu::IVec2& numLines, int& messageLimitCounter) const
2053 {
2054 	const bool		numLinesOk			= checkAreaNumLines(access, tcu::IVec4(column, columnBegin, 1, columnEnd - columnBegin), messageLimitCounter, SCAN_COL_COMPONENT_NDX, numLines);
2055 	const deUint8	lineWidthRes		= checkLineWidths(access, tcu::IVec2(column, columnBegin), tcu::IVec2(column, columnEnd), SCAN_COL_COMPONENT_NDX, messageLimitCounter);
2056 	const deUint8	lineContinuityRes	= checkLineContinuity(access, tcu::IVec2(column, columnViewportBegin), tcu::IVec2(column, columnViewportEnd), SCAN_ROW_COMPONENT_NDX, messageLimitCounter);
2057 	deUint8			result				= 0;
2058 
2059 	if (numLinesOk)
2060 		result |= (deUint8)SCANRESULT_NUM_LINES_OK_BIT;
2061 
2062 	if (lineContinuityRes == 0)
2063 		result |= (deUint8)SCANRESULT_LINE_CONT_OK_BIT;
2064 	else
2065 		result |= lineContinuityRes;
2066 
2067 	if (lineWidthRes == 0)
2068 		result |= (deUint8)SCANRESULT_LINE_WIDTH_OK_BIT;
2069 	else
2070 		result |= lineWidthRes;
2071 
2072 	return result;
2073 }
2074 
checkAreaNumLines(const tcu::ConstPixelBufferAccess & access,const tcu::IVec4 & area,int & messageLimitCounter,int componentNdx,const tcu::IVec2 & numLines) const2075 bool LineRenderCase::checkAreaNumLines (const tcu::ConstPixelBufferAccess& access, const tcu::IVec4& area, int& messageLimitCounter, int componentNdx, const tcu::IVec2& numLines) const
2076 {
2077 	// Num maxima == num lines
2078 	const tcu::ConstPixelBufferAccess	subAccess		= tcu::getSubregion(access, area.x(), area.y(), 0, area.z(), area.w(), 1);
2079 	const tcu::IVec2					numMinimaMaxima	= getNumMinimaMaxima(subAccess, componentNdx);
2080 	const int							numMaxima		= numMinimaMaxima.y();
2081 
2082 	// In valid range
2083 	if (numMaxima >= numLines.x() && numMaxima <= numLines.y())
2084 		return true;
2085 
2086 	if (--messageLimitCounter < 0)
2087 		return false;
2088 
2089 	if (area.z() == 1)
2090 		m_testCtx.getLog()
2091 			<< tcu::TestLog::Message
2092 			<< "On column " << area.x() << ", y: [" << area.y() << "," << (area.y()+area.w()) << "):\n"
2093 				<< "\tExpected [" << numLines.x() << ", " << numLines.y() << "] lines but the number of lines in the area is " << numMaxima
2094 			<< tcu::TestLog::EndMessage;
2095 	else
2096 		m_testCtx.getLog()
2097 			<< tcu::TestLog::Message
2098 			<< "On row " << area.y() << ", x: [" << area.x() << "," << (area.x()+area.z()) << "):\n"
2099 				<< "\tExpected [" << numLines.x() << ", " << numLines.y() << "] lines but the number of lines in the area is " << numMaxima
2100 			<< tcu::TestLog::EndMessage;
2101 
2102 	return false;
2103 }
2104 
getNumMinimaMaxima(const tcu::ConstPixelBufferAccess & access,int componentNdx) const2105 tcu::IVec2 LineRenderCase::getNumMinimaMaxima (const tcu::ConstPixelBufferAccess& access, int componentNdx) const
2106 {
2107 	DE_ASSERT(access.getWidth() == 1 || access.getHeight() == 1);
2108 
2109 	int previousValue	= -1;
2110 	int previousSign	= 0;
2111 	int numMinima		= 0;
2112 	int numMaxima		= 0;
2113 
2114 	for (int y = 0; y < access.getHeight(); ++y)
2115 	for (int x = 0; x < access.getWidth(); ++x)
2116 	{
2117 		const int componentValue = access.getPixelInt(x, y)[componentNdx];
2118 
2119 		if (previousValue != -1)
2120 		{
2121 			const int sign = (componentValue > previousValue) ? (+1) : (componentValue < previousValue) ? (-1) : (0);
2122 
2123 			// local minima/maxima in sign changes (zero signless)
2124 			if (sign != 0 && sign == -previousSign)
2125 			{
2126 				previousSign = sign;
2127 
2128 				if (sign > 0)
2129 					++numMinima;
2130 				else
2131 					++numMaxima;
2132 			}
2133 			else if (sign != 0 && previousSign == 0)
2134 			{
2135 				previousSign = sign;
2136 
2137 				// local extreme at the start boundary
2138 				if (sign > 0)
2139 					++numMinima;
2140 				else
2141 					++numMaxima;
2142 			}
2143 		}
2144 
2145 		previousValue = componentValue;
2146 	}
2147 
2148 	// local extreme at the end boundary
2149 	if (previousSign > 0)
2150 		++numMaxima;
2151 	else if (previousSign < 0)
2152 		++numMinima;
2153 	else
2154 	{
2155 		++numMaxima;
2156 		++numMinima;
2157 	}
2158 
2159 	return tcu::IVec2(numMinima, numMaxima);
2160 }
2161 
checkLineContinuity(const tcu::ConstPixelBufferAccess & access,const tcu::IVec2 & begin,const tcu::IVec2 & end,int componentNdx,int & messageLimitCounter) const2162 deUint8 LineRenderCase::checkLineContinuity (const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& messageLimitCounter) const
2163 {
2164 	bool				line					= false;
2165 	const tcu::IVec2	advance					= (begin.x() == end.x()) ? (tcu::IVec2(0, 1)) : (tcu::IVec2(1, 0));
2166 	int					missedPixels			= 0;
2167 	int					totalPixels				= 0;
2168 	deUint8				errorMask				= 0;
2169 
2170 	for (tcu::IVec2 cursor = begin; cursor != end; cursor += advance)
2171 	{
2172 		const bool hit = (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0);
2173 
2174 		if (hit)
2175 			line = true;
2176 		else if (line && !hit)
2177 		{
2178 			// non-continuous line detected
2179 			const tcu::IVec2 advanceNeighbor	= tcu::IVec2(1, 1) - advance;
2180 			const tcu::IVec2 cursorNeighborPos	= cursor + advanceNeighbor;
2181 			const tcu::IVec2 cursorNeighborNeg	= cursor - advanceNeighbor;
2182 			// hw precision issues may lead to a line being non-straight -> check neighboring pixels
2183 			if ((access.getPixelInt(cursorNeighborPos.x(), cursorNeighborPos.y())[componentNdx] == 0) && (access.getPixelInt(cursorNeighborNeg.x(), cursorNeighborNeg.y())[componentNdx] == 0))
2184 				++missedPixels;
2185 		}
2186 		++totalPixels;
2187 	}
2188 
2189 	if (missedPixels > 0)
2190 	{
2191 		if (--messageLimitCounter >= 0)
2192 		{
2193 			m_testCtx.getLog()
2194 				<< tcu::TestLog::Message
2195 				<< "Found non-continuous " << ((advance.x() == 1)  ? ("horizontal") : ("vertical")) << " line near " << begin << ". "
2196 				<< "Missed pixels: " << missedPixels
2197 				<< tcu::TestLog::EndMessage;
2198 		}
2199 		// allow 10% missing pixels for warning
2200 		if (missedPixels <= deRoundFloatToInt32((float)totalPixels * 0.1f))
2201 			errorMask = SCANRESULT_LINE_CONT_WARN_BIT;
2202 		else
2203 			errorMask =  SCANRESULT_LINE_CONT_ERR_BIT;
2204 	}
2205 
2206 	return errorMask;
2207 }
2208 
checkLineWidths(const tcu::ConstPixelBufferAccess & access,const tcu::IVec2 & begin,const tcu::IVec2 & end,int componentNdx,int & messageLimitCounter) const2209 deUint8 LineRenderCase::checkLineWidths (const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& messageLimitCounter) const
2210 {
2211 	const bool			multisample				= m_context.getRenderTarget().getNumSamples() > 1;
2212 	const int			lineRenderWidth			= (m_isWideLineCase) ? (m_wideLineLineWidth) : 1;
2213 	const tcu::IVec2	lineWidthRange			= (multisample)
2214 													? (tcu::IVec2(lineRenderWidth, lineRenderWidth+1))	// multisampled "smooth" lines may spread to neighboring pixel
2215 													: (tcu::IVec2(lineRenderWidth, lineRenderWidth));
2216 	const tcu::IVec2	relaxedLineWidthRange	= (tcu::IVec2(lineRenderWidth-1, lineRenderWidth+1));
2217 
2218 	int					lineWidth				= 0;
2219 	bool				bboxLimitedLine			= false;
2220 	deUint8				errorMask				= 0;
2221 
2222 	const tcu::IVec2	advance					= (begin.x() == end.x()) ? (tcu::IVec2(0, 1)) : (tcu::IVec2(1, 0));
2223 
2224 	// fragments before begin?
2225 	if (access.getPixelInt(begin.x(), begin.y())[componentNdx] != 0)
2226 	{
2227 		bboxLimitedLine = true;
2228 
2229 		for (tcu::IVec2 cursor = begin - advance;; cursor -= advance)
2230 		{
2231 			if (cursor.x() < 0 || cursor.y() < 0)
2232 			{
2233 				break;
2234 			}
2235 			else if (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0)
2236 			{
2237 				++lineWidth;
2238 			}
2239 			else
2240 				break;
2241 		}
2242 	}
2243 
2244 	for (tcu::IVec2 cursor = begin; cursor != end; cursor += advance)
2245 	{
2246 		const bool hit = (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0);
2247 
2248 		if (hit)
2249 			++lineWidth;
2250 		else if (lineWidth)
2251 		{
2252 			// Line is allowed to be be thinner if it borders the bbox boundary (since part of the line might have been discarded).
2253 			const bool incorrectLineWidth = (lineWidth < lineWidthRange.x() && !bboxLimitedLine) || (lineWidth > lineWidthRange.y());
2254 
2255 			if (incorrectLineWidth)
2256 			{
2257 				const bool incorrectRelaxedLineWidth = (lineWidth < relaxedLineWidthRange.x() && !bboxLimitedLine) || (lineWidth > relaxedLineWidthRange.y());
2258 
2259 				if (incorrectRelaxedLineWidth)
2260 					errorMask |= SCANRESULT_LINE_WIDTH_ERR_BIT;
2261 				else
2262 					errorMask |= SCANRESULT_LINE_WIDTH_WARN_BIT;
2263 
2264 				printLineWidthError(cursor, lineWidth, lineWidthRange, advance.x() == 0, messageLimitCounter);
2265 			}
2266 
2267 			lineWidth = 0;
2268 			bboxLimitedLine = false;
2269 		}
2270 	}
2271 
2272 	// fragments after end?
2273 	if (lineWidth)
2274 	{
2275 		for (tcu::IVec2 cursor = end;; cursor += advance)
2276 		{
2277 			if (cursor.x() >= access.getWidth() || cursor.y() >= access.getHeight())
2278 			{
2279 				if (lineWidth > lineWidthRange.y())
2280 				{
2281 					if (lineWidth > relaxedLineWidthRange.y())
2282 						errorMask |= SCANRESULT_LINE_WIDTH_ERR_BIT;
2283 					else
2284 						errorMask |= SCANRESULT_LINE_WIDTH_WARN_BIT;
2285 
2286 					printLineWidthError(cursor, lineWidth, lineWidthRange, advance.x() == 0, messageLimitCounter);
2287 				}
2288 
2289 				break;
2290 			}
2291 			else if (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0)
2292 			{
2293 				++lineWidth;
2294 			}
2295 			else if (lineWidth)
2296 			{
2297 				// only check that line width is not larger than expected. Line width may be smaller
2298 				// since the scanning 'cursor' is now outside the bounding box.
2299 				const bool incorrectLineWidth = (lineWidth > lineWidthRange.y());
2300 
2301 				if (incorrectLineWidth)
2302 				{
2303 					const bool incorrectRelaxedLineWidth = (lineWidth > relaxedLineWidthRange.y());
2304 
2305 					if (incorrectRelaxedLineWidth)
2306 						errorMask |= SCANRESULT_LINE_WIDTH_ERR_BIT;
2307 					else
2308 						errorMask |= SCANRESULT_LINE_WIDTH_WARN_BIT;
2309 
2310 					printLineWidthError(cursor, lineWidth, lineWidthRange, advance.x() == 0, messageLimitCounter);
2311 				}
2312 
2313 				lineWidth = 0;
2314 			}
2315 		}
2316 	}
2317 
2318 	return errorMask;
2319 }
2320 
printLineWidthError(const tcu::IVec2 & pos,int detectedLineWidth,const tcu::IVec2 & lineWidthRange,bool isHorizontal,int & messageLimitCounter) const2321 void LineRenderCase::printLineWidthError (const tcu::IVec2& pos, int detectedLineWidth, const tcu::IVec2& lineWidthRange, bool isHorizontal, int& messageLimitCounter) const
2322 {
2323 	if (--messageLimitCounter < 0)
2324 		return;
2325 
2326 	m_testCtx.getLog()
2327 		<< tcu::TestLog::Message
2328 		<< "Found incorrect line width near " << pos << ": (" << ((isHorizontal) ? ("horizontal") : ("vertical")) << " line)\n"
2329 			<< "\tExpected line width in range [" << lineWidthRange.x() << ", " << lineWidthRange.y() << "] but found " << detectedLineWidth
2330 		<< tcu::TestLog::EndMessage;
2331 }
2332 
2333 class PointRenderCase : public BBoxRenderCase
2334 {
2335 public:
2336 	enum
2337 	{
2338 		POINTFLAG_WIDE = 1u << FLAGBIT_USER_BIT,	//!< use wide points
2339 	};
2340 	struct GeneratedPoint
2341 	{
2342 		tcu::Vec2	center;
2343 		int			size;
2344 		bool		even;
2345 	};
2346 
2347 							PointRenderCase					(Context& context, const char* name, const char* description, deUint32 flags);
2348 							~PointRenderCase				(void);
2349 
2350 private:
2351 	enum ResultPointType
2352 	{
2353 		POINT_FULL = 0,
2354 		POINT_PARTIAL
2355 	};
2356 
2357 	void					init							(void);
2358 	void					deinit							(void);
2359 
2360 	std::string				genVertexSource					(void) const;
2361 	std::string				genFragmentSource				(void) const;
2362 	std::string				genTessellationControlSource	(void) const;
2363 	std::string				genTessellationEvaluationSource	(void) const;
2364 	std::string				genGeometrySource				(void) const;
2365 
2366 	IterationConfig			generateConfig					(int iteration, const tcu::IVec2& renderTargetSize) const;
2367 	void					generateAttributeData			(void);
2368 	void					getAttributeData				(std::vector<tcu::Vec4>& data) const;
2369 	void					renderTestPattern				(const IterationConfig& config);
2370 	void					verifyRenderResult				(const IterationConfig& config);
2371 
2372 	void					genReferencePointData			(const IterationConfig& config, std::vector<GeneratedPoint>& data) const;
2373 	bool					verifyNarrowPointPattern		(const tcu::Surface& viewport, const std::vector<GeneratedPoint>& refPoints, const ProjectedBBox& bbox, int& logFloodCounter);
2374 	bool					verifyWidePointPattern			(const tcu::Surface& viewport, const std::vector<GeneratedPoint>& refPoints, const ProjectedBBox& bbox, int& logFloodCounter);
2375 	bool					verifyWidePoint					(const tcu::Surface& viewport, const GeneratedPoint& refPoint, const ProjectedBBox& bbox, ResultPointType pointType, int& logFloodCounter);
2376 	bool					verifyWidePointAt				(const tcu::IVec2& pointPos, const tcu::Surface& viewport, const GeneratedPoint& refPoint, const tcu::IVec4& bbox, ResultPointType pointType, int componentNdx, int& logFloodCounter);
2377 	tcu::IVec2				scanPointWidthAt				(const tcu::IVec2& pointPos, const tcu::Surface& viewport, int expectedPointSize, int componentNdx) const;
2378 
2379 	const int				m_numStripes;
2380 	const bool				m_isWidePointCase;
2381 	std::vector<tcu::Vec4>	m_attribData;
2382 };
2383 
PointRenderCase(Context & context,const char * name,const char * description,deUint32 flags)2384 PointRenderCase::PointRenderCase (Context& context, const char* name, const char* description, deUint32 flags)
2385 	: BBoxRenderCase	(context, name, description, 12, flags)
2386 	, m_numStripes		(4)
2387 	, m_isWidePointCase	((flags & POINTFLAG_WIDE) != 0)
2388 {
2389 }
2390 
~PointRenderCase(void)2391 PointRenderCase::~PointRenderCase (void)
2392 {
2393 }
2394 
init(void)2395 void PointRenderCase::init (void)
2396 {
2397 	if (m_isWidePointCase)
2398 	{
2399 		// extensions
2400 		if (m_hasGeometryStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_point_size"))
2401 			throw tcu::NotSupportedError("Test requires GL_EXT_geometry_point_size extension");
2402 		if (m_hasTessellationStage && !m_hasGeometryStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_point_size"))
2403 			throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_point_size extension");
2404 
2405 		// point size range
2406 		{
2407 			glw::GLfloat pointSizeRange[2] = {0.0f, 0.0f};
2408 			m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
2409 
2410 			if (pointSizeRange[1] < 5.0f)
2411 				throw tcu::NotSupportedError("Test requires point size 5.0");
2412 		}
2413 	}
2414 
2415 	m_testCtx.getLog()
2416 		<< tcu::TestLog::Message
2417 		<< "Rendering point pattern to " << ((m_renderTarget == RENDERTARGET_DEFAULT) ? ("default frame buffer") : ("fbo")) << ".\n"
2418 		<< "Half of the points are green, half blue. Using additive blending.\n"
2419 		<< "Points are in random order, varying pattern size and location for each iteration.\n"
2420 		<< "Marking all discardable fragments (fragments outside the bounding box) with a fully saturated red channel."
2421 		<< tcu::TestLog::EndMessage;
2422 
2423 	generateAttributeData();
2424 
2425 	BBoxRenderCase::init();
2426 }
2427 
deinit(void)2428 void PointRenderCase::deinit (void)
2429 {
2430 	// clear data
2431 	m_attribData = std::vector<tcu::Vec4>();
2432 
2433 	// deinit parent
2434 	BBoxRenderCase::deinit();
2435 }
2436 
genVertexSource(void) const2437 std::string PointRenderCase::genVertexSource (void) const
2438 {
2439 	std::ostringstream	buf;
2440 
2441 	buf <<	"#version 310 es\n"
2442 			"in highp vec4 a_position;\n"
2443 			"in highp vec4 a_color;\n"
2444 			"out highp vec4 vtx_color;\n"
2445 			"uniform highp vec4 u_posScale;\n"
2446 			"\n";
2447 	if (!m_hasTessellationStage)
2448 	{
2449 		DE_ASSERT(m_useGlobalState);
2450 		buf <<	"uniform highp vec4 u_primitiveBBoxMin;\n"
2451 				"uniform highp vec4 u_primitiveBBoxMax;\n"
2452 				"\n"
2453 				"flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n"
2454 				"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n"
2455 				"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n"
2456 				"\n";
2457 	}
2458 
2459 	buf <<	"void main()\n"
2460 			"{\n"
2461 			"	highp vec2 patternOffset = u_posScale.xy;\n"
2462 			"	highp vec2 patternScale = u_posScale.zw;\n"
2463 			"	highp float pointSize = "
2464 					<< ((m_isWidePointCase && !m_hasTessellationStage && !m_hasGeometryStage) ? ("(a_color.g > 0.0) ? (5.0) : (3.0)") : ("1.0"))
2465 					<< ";\n"
2466 		<<	"	gl_Position = vec4(a_position.xy * patternScale + patternOffset, a_position.z, a_position.w);\n"
2467 			"	gl_PointSize = pointSize;\n"
2468 			"	vtx_color = a_color;\n";
2469 
2470 	if (!m_hasTessellationStage)
2471 	{
2472 		DE_ASSERT(m_useGlobalState);
2473 		buf <<	"\n"
2474 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = pointSize;\n"
2475 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin =\n"
2476 				"	    min(vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMin.w,\n"
2477 				"	        vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMax.w);\n"
2478 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax =\n"
2479 				"	    min(vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMin.w,\n"
2480 				"	        vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMax.w);\n";
2481 	}
2482 
2483 	buf <<	"}\n";
2484 	return buf.str();
2485 }
2486 
genFragmentSource(void) const2487 std::string PointRenderCase::genFragmentSource (void) const
2488 {
2489 	const char* const	colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage) ? ("tess_color") : ("vtx_color");
2490 	std::ostringstream	buf;
2491 
2492 	buf <<	"#version 310 es\n"
2493 			"in mediump vec4 " << colorInputName << ";\n"
2494 			"layout(location = 0) out mediump vec4 o_color;\n"
2495 		<<	genShaderFunction(SHADER_FUNC_INSIDE_BBOX)
2496 		<<	"\n"
2497 			"void main()\n"
2498 			"{\n"
2499 			"	mediump vec4 baseColor = " << colorInputName << ";\n"
2500 			"	mediump float redChannel;\n"
2501 			"	if (fragmentInsideTheBBox(gl_FragCoord.z))\n"
2502 			"		redChannel = 0.0;\n"
2503 			"	else\n"
2504 			"		redChannel = 1.0;\n"
2505 			"	o_color = vec4(redChannel, baseColor.g, baseColor.b, baseColor.a);\n"
2506 			"}\n";
2507 
2508 	return buf.str();
2509 }
2510 
genTessellationControlSource(void) const2511 std::string PointRenderCase::genTessellationControlSource (void) const
2512 {
2513 	const bool			tessellationWidePoints = (m_isWidePointCase) && (!m_hasGeometryStage);
2514 	std::ostringstream	buf;
2515 
2516 	buf <<	"#version 310 es\n"
2517 			"#extension GL_EXT_tessellation_shader : require\n"
2518 			"#extension GL_EXT_primitive_bounding_box : require\n"
2519 		<<	((tessellationWidePoints) ? ("#extension GL_EXT_tessellation_point_size : require\n") : (""))
2520 		<<	"layout(vertices=1) out;"
2521 			"\n"
2522 			"in highp vec4 vtx_color[];\n"
2523 			"out highp vec4 tess_ctrl_color[];\n"
2524 			"uniform highp float u_tessellationLevel;\n"
2525 			"uniform highp vec4 u_posScale;\n";
2526 
2527 	if (!m_calcPerPrimitiveBBox)
2528 	{
2529 		buf <<	"uniform highp vec4 u_primitiveBBoxMin;\n"
2530 				"uniform highp vec4 u_primitiveBBoxMax;\n";
2531 	}
2532 
2533 	buf <<	"patch out highp vec3 vp_bbox_clipMin;\n"
2534 			"patch out highp vec3 vp_bbox_clipMax;\n";
2535 
2536 	if (m_calcPerPrimitiveBBox)
2537 	{
2538 		buf <<	"\n";
2539 		if (m_hasGeometryStage)
2540 			buf << genShaderFunction(SHADER_FUNC_MIRROR_X);
2541 		buf << genShaderFunction(SHADER_FUNC_MIRROR_Y);
2542 
2543 		buf <<	"vec4 transformVec(in highp vec4 p)\n"
2544 				"{\n"
2545 				"	return " << ((m_hasGeometryStage) ? ("mirrorX(mirrorY(p))") : ("mirrorY(p)")) << ";\n"
2546 				"}\n";
2547 	}
2548 
2549 	buf <<	"\n"
2550 			"void main()\n"
2551 			"{\n"
2552 			"	// convert to nonsensical coordinates, just in case\n"
2553 			"	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position.wzxy;\n"
2554 			"	tess_ctrl_color[gl_InvocationID] = vtx_color[gl_InvocationID];\n"
2555 			"\n"
2556 			"	gl_TessLevelOuter[0] = u_tessellationLevel;\n"
2557 			"	gl_TessLevelOuter[1] = u_tessellationLevel;\n"
2558 			"	gl_TessLevelOuter[2] = u_tessellationLevel;\n"
2559 			"	gl_TessLevelOuter[3] = u_tessellationLevel;\n"
2560 			"	gl_TessLevelInner[0] = 0.8; // will be rounded up to 1\n"
2561 			"	gl_TessLevelInner[1] = 0.8; // will be rounded up to 1\n";
2562 
2563 	if (m_calcPerPrimitiveBBox)
2564 	{
2565 		buf <<	"\n";
2566 
2567 		if (m_hasGeometryStage)
2568 			buf <<	"	const vec2 minExpansion = vec2(0.07 + 0.05, 0.07 + 0.02); // eval and geometry shader\n"
2569 					"	const vec2 maxExpansion = vec2(0.07 + 0.05, 0.07 + 0.03); // eval and geometry shader\n";
2570 		else
2571 			buf <<	"	const vec2 minExpansion = vec2(0.07, 0.07); // eval shader\n"
2572 					"	const vec2 maxExpansion = vec2(0.07, 0.07); // eval shader\n";
2573 
2574 		buf <<	"	highp vec2 patternScale = u_posScale.zw;\n"
2575 				"	highp vec4 bboxMin = transformVec(gl_in[0].gl_Position) - vec4(minExpansion * patternScale, 0.0, 0.0);\n"
2576 				"	highp vec4 bboxMax = transformVec(gl_in[0].gl_Position) + vec4(maxExpansion * patternScale, 0.0, 0.0);\n";
2577 	}
2578 	else
2579 	{
2580 		buf <<	"\n"
2581 				"	highp vec4 bboxMin = u_primitiveBBoxMin;\n"
2582 				"	highp vec4 bboxMax = u_primitiveBBoxMax;\n";
2583 	}
2584 	if (!m_useGlobalState)
2585 		buf <<	"\n"
2586 				"	gl_BoundingBoxEXT[0] = bboxMin;\n"
2587 				"	gl_BoundingBoxEXT[1] = bboxMax;\n";
2588 
2589 	buf <<	"	vp_bbox_clipMin = min(vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMin.w,\n"
2590 			"	                      vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMax.w);\n"
2591 			"	vp_bbox_clipMax = max(vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMin.w,\n"
2592 			"	                      vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMax.w);\n"
2593 			"}\n";
2594 
2595 	return buf.str();
2596 }
2597 
genTessellationEvaluationSource(void) const2598 std::string PointRenderCase::genTessellationEvaluationSource (void) const
2599 {
2600 	const bool			tessellationWidePoints = (m_isWidePointCase) && (!m_hasGeometryStage);
2601 	std::ostringstream	buf;
2602 
2603 	buf <<	"#version 310 es\n"
2604 			"#extension GL_EXT_tessellation_shader : require\n"
2605 		<<	((tessellationWidePoints) ? ("#extension GL_EXT_tessellation_point_size : require\n") : (""))
2606 		<<	"layout(quads, point_mode) in;"
2607 			"\n"
2608 			"in highp vec4 tess_ctrl_color[];\n"
2609 			"out highp vec4 tess_color;\n"
2610 			"uniform highp vec4 u_posScale;\n"
2611 			"\n"
2612 			"patch in highp vec3 vp_bbox_clipMin;\n"
2613 			"patch in highp vec3 vp_bbox_clipMax;\n"
2614 		<<	((!m_hasGeometryStage) ? ("flat out highp float v_bbox_expansionSize;\n") : (""))
2615 		<<	"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n"
2616 			"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n"
2617 			"\n"
2618 		<<	genShaderFunction(SHADER_FUNC_MIRROR_Y)
2619 		<<	"void main()\n"
2620 			"{\n"
2621 			"	// non-trivial tessellation evaluation shader, convert from nonsensical coords, flip vertically\n"
2622 			"	highp vec2 patternScale = u_posScale.zw;\n"
2623 			"	highp vec4 offset = vec4((gl_TessCoord.xy * 2.0 - vec2(1.0)) * 0.07 * patternScale, 0.0, 0.0);\n"
2624 			"	highp float pointSize = " << ((tessellationWidePoints) ? ("(tess_ctrl_color[0].g > 0.0) ? (5.0) : (3.0)") : ("1.0")) << ";\n"
2625 			"	gl_Position = mirrorY(gl_in[0].gl_Position.zwyx + offset);\n";
2626 
2627 	if (tessellationWidePoints)
2628 		buf << "	gl_PointSize = pointSize;\n";
2629 
2630 	buf <<	"	tess_color = tess_ctrl_color[0];\n"
2631 		<<	((!m_hasGeometryStage) ? ("v_bbox_expansionSize = pointSize;\n") : (""))
2632 		<<	"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin = vp_bbox_clipMin;\n"
2633 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax = vp_bbox_clipMax;\n"
2634 			"}\n";
2635 
2636 	return buf.str();
2637 }
2638 
genGeometrySource(void) const2639 std::string PointRenderCase::genGeometrySource (void) const
2640 {
2641 	const char* const	colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color");
2642 	std::ostringstream	buf;
2643 
2644 	buf <<	"#version 310 es\n"
2645 			"#extension GL_EXT_geometry_shader : require\n"
2646 		<<	((m_isWidePointCase) ? ("#extension GL_EXT_geometry_point_size : require\n") : (""))
2647 		<<	"layout(points) in;\n"
2648 			"layout(max_vertices=3, points) out;\n"
2649 			"\n"
2650 			"in highp vec4 " << colorInputName << "[1];\n"
2651 			"out highp vec4 geo_color;\n"
2652 			"uniform highp vec4 u_posScale;\n"
2653 			"\n"
2654 			"flat in highp vec3 v_geo_bbox_clipMin[1];\n"
2655 			"flat in highp vec3 v_geo_bbox_clipMax[1];\n"
2656 			"flat out highp vec3 v_bbox_clipMin;\n"
2657 			"flat out highp vec3 v_bbox_clipMax;\n"
2658 			"flat out highp float v_bbox_expansionSize;\n"
2659 			"\n"
2660 		<<	genShaderFunction(SHADER_FUNC_MIRROR_X)
2661 		<<	"\n"
2662 			"void main()\n"
2663 			"{\n"
2664 			"	// Non-trivial geometry shader: 1-to-3 amplification, mirror horizontally\n"
2665 			"	highp vec4 p0 = mirrorX(gl_in[0].gl_Position);\n"
2666 			"	highp vec4 pointColor = " << colorInputName << "[0];\n"
2667 			"	highp vec2 patternScale = u_posScale.zw;\n"
2668 			"	highp float pointSize = "
2669 				<< (m_isWidePointCase ? ("(pointColor.g > 0.0) ? (5.0) : (3.0)") : ("1.0"))
2670 				<< ";\n"
2671 			"\n"
2672 			"	highp vec4 offsets[3] =\n"
2673 			"		vec4[3](\n"
2674 			"			vec4( 0.05 * patternScale.x, 0.03 * patternScale.y, 0.0, 0.0),\n"
2675 			"			vec4(-0.01 * patternScale.x,-0.02 * patternScale.y, 0.0, 0.0),\n"
2676 			"			vec4(-0.05 * patternScale.x, 0.02 * patternScale.y, 0.0, 0.0)\n"
2677 			"		);\n"
2678 			"	for (int ndx = 0; ndx < 3; ++ndx)\n"
2679 			"	{\n"
2680 			"		gl_Position = p0 + offsets[ndx];\n";
2681 
2682 	if (m_isWidePointCase)
2683 		buf <<	"		gl_PointSize = pointSize;\n";
2684 
2685 	buf <<	"		v_bbox_clipMin = v_geo_bbox_clipMin[0];\n"
2686 			"		v_bbox_clipMax = v_geo_bbox_clipMax[0];\n"
2687 			"		v_bbox_expansionSize = pointSize;\n"
2688 			"		geo_color = pointColor;\n"
2689 			"		EmitVertex();\n"
2690 			"	}\n"
2691 			"}\n";
2692 
2693 	return buf.str();
2694 }
2695 
generateConfig(int iteration,const tcu::IVec2 & renderTargetSize) const2696 PointRenderCase::IterationConfig PointRenderCase::generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const
2697 {
2698 	IterationConfig config = generateRandomConfig(0xDEDEDEu * (deUint32)iteration, renderTargetSize);
2699 
2700 	// equal or larger -> expand according to shader expansion
2701 	if (m_bboxSize == BBOXSIZE_EQUAL || m_bboxSize == BBOXSIZE_LARGER)
2702 	{
2703 		const tcu::Vec2 patternScale = config.patternSize;
2704 
2705 		if (m_hasTessellationStage)
2706 		{
2707 			config.bbox.min -= tcu::Vec4(0.07f * patternScale.x(), 0.07f * patternScale.y(), 0.0f, 0.0f);
2708 			config.bbox.max += tcu::Vec4(0.07f * patternScale.x(), 0.07f * patternScale.y(), 0.0f, 0.0f);
2709 		}
2710 		if (m_hasGeometryStage)
2711 		{
2712 			config.bbox.min -= tcu::Vec4(0.05f * patternScale.x(), 0.02f * patternScale.y(), 0.0f, 0.0f);
2713 			config.bbox.max += tcu::Vec4(0.05f * patternScale.x(), 0.03f * patternScale.y(), 0.0f, 0.0f);
2714 		}
2715 	}
2716 
2717 	return config;
2718 }
2719 
generateAttributeData(void)2720 void PointRenderCase::generateAttributeData (void)
2721 {
2722 	const tcu::Vec4		green		(0.0f, 1.0f, 0.0f, 1.0f);
2723 	const tcu::Vec4		blue		(0.0f, 0.0f, 1.0f, 1.0f);
2724 	std::vector<int>	cellOrder	(m_numStripes * m_numStripes * 2);
2725 	de::Random			rnd			(0xDE22446);
2726 
2727 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
2728 		cellOrder[ndx] = ndx;
2729 	rnd.shuffle(cellOrder.begin(), cellOrder.end());
2730 
2731 	m_attribData.resize(cellOrder.size() * 2);
2732 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
2733 	{
2734 		const int pointID		= cellOrder[ndx];
2735 		const int direction		= pointID & 0x01;
2736 		const int majorCoord	= (pointID >> 1) / m_numStripes;
2737 		const int minorCoord	= (pointID >> 1) % m_numStripes;
2738 
2739 		if (direction)
2740 		{
2741 			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(minorCoord) / float(m_numStripes), float(majorCoord) / float(m_numStripes), 0.0f, 1.0f);
2742 			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green;
2743 		}
2744 		else
2745 		{
2746 			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(((float)majorCoord + 0.5f) / float(m_numStripes), ((float)minorCoord + 0.5f) / float(m_numStripes), 0.0f, 1.0f);
2747 			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue;
2748 		}
2749 	}
2750 }
2751 
getAttributeData(std::vector<tcu::Vec4> & data) const2752 void PointRenderCase::getAttributeData (std::vector<tcu::Vec4>& data) const
2753 {
2754 	data = m_attribData;
2755 }
2756 
renderTestPattern(const IterationConfig & config)2757 void PointRenderCase::renderTestPattern (const IterationConfig& config)
2758 {
2759 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2760 
2761 	setupRender(config);
2762 
2763 	if (m_hasTessellationStage)
2764 	{
2765 		const glw::GLint	tessLevelPos	= gl.getUniformLocation(m_program->getProgram(), "u_tessellationLevel");
2766 		const glw::GLfloat	tessLevel		= 0.8f; // will be rounded up
2767 
2768 		TCU_CHECK(tessLevelPos != -1);
2769 
2770 		m_testCtx.getLog() << tcu::TestLog::Message << "u_tessellationLevel = " << tessLevel << tcu::TestLog::EndMessage;
2771 
2772 		gl.uniform1f(tessLevelPos, tessLevel);
2773 		gl.patchParameteri(GL_PATCH_VERTICES, 1);
2774 		GLU_EXPECT_NO_ERROR(gl.getError(), "patch param");
2775 	}
2776 
2777 	m_testCtx.getLog() << tcu::TestLog::Message << "Rendering pattern." << tcu::TestLog::EndMessage;
2778 
2779 	gl.enable(GL_BLEND);
2780 	gl.blendFunc(GL_ONE, GL_ONE);
2781 	gl.blendEquation(GL_FUNC_ADD);
2782 
2783 	gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_POINTS), 0, m_numStripes * m_numStripes * 2);
2784 	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
2785 }
2786 
verifyRenderResult(const IterationConfig & config)2787 void PointRenderCase::verifyRenderResult (const IterationConfig& config)
2788 {
2789 	const glw::Functions&		gl						= m_context.getRenderContext().getFunctions();
2790 	const ProjectedBBox			projectedBBox			= projectBoundingBox(config.bbox);
2791 	const tcu::IVec4			viewportBBoxArea		= getViewportBoundingBoxArea(projectedBBox, config.viewportSize);
2792 
2793 	tcu::Surface				viewportSurface			(config.viewportSize.x(), config.viewportSize.y());
2794 	int							logFloodCounter			= 8;
2795 	bool						anyError;
2796 	std::vector<GeneratedPoint>	refPoints;
2797 
2798 	if (!m_calcPerPrimitiveBBox)
2799 		m_testCtx.getLog()
2800 			<< tcu::TestLog::Message
2801 			<< "Projected bounding box: (clip space)\n"
2802 				<< "\tx: [" << projectedBBox.min.x() << "," << projectedBBox.max.x() << "]\n"
2803 				<< "\ty: [" << projectedBBox.min.y() << "," << projectedBBox.max.y() << "]\n"
2804 				<< "\tz: [" << projectedBBox.min.z() << "," << projectedBBox.max.z() << "]\n"
2805 			<< "In viewport coordinates:\n"
2806 				<< "\tx: [" << viewportBBoxArea.x() << ", " << viewportBBoxArea.z() << "]\n"
2807 				<< "\ty: [" << viewportBBoxArea.y() << ", " << viewportBBoxArea.w() << "]\n"
2808 			<< "Verifying render results within the bounding box:\n"
2809 			<< tcu::TestLog::EndMessage;
2810 	else
2811 		m_testCtx.getLog()
2812 			<< tcu::TestLog::Message
2813 			<< "Verifying render result:"
2814 			<< tcu::TestLog::EndMessage;
2815 
2816 	if (m_fbo)
2817 		gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
2818 	glu::readPixels(m_context.getRenderContext(), config.viewportPos.x(), config.viewportPos.y(), viewportSurface.getAccess());
2819 
2820 	genReferencePointData(config, refPoints);
2821 
2822 	if (m_isWidePointCase)
2823 		anyError = verifyWidePointPattern(viewportSurface, refPoints, projectedBBox, logFloodCounter);
2824 	else
2825 		anyError = verifyNarrowPointPattern(viewportSurface, refPoints, projectedBBox, logFloodCounter);
2826 
2827 	if (anyError)
2828 	{
2829 		if (logFloodCounter < 0)
2830 			m_testCtx.getLog() << tcu::TestLog::Message << "Omitted " << (-logFloodCounter) << " error descriptions." << tcu::TestLog::EndMessage;
2831 
2832 		m_testCtx.getLog()
2833 			<< tcu::TestLog::Message
2834 			<< "Image verification failed."
2835 			<< tcu::TestLog::EndMessage
2836 			<< tcu::TestLog::ImageSet("Images", "Image verification")
2837 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess())
2838 			<< tcu::TestLog::EndImageSet;
2839 
2840 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
2841 	}
2842 	else
2843 	{
2844 		m_testCtx.getLog()
2845 			<< tcu::TestLog::Message
2846 			<< "Result image ok."
2847 			<< tcu::TestLog::EndMessage
2848 			<< tcu::TestLog::ImageSet("Images", "Image verification")
2849 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess())
2850 			<< tcu::TestLog::EndImageSet;
2851 	}
2852 }
2853 
2854 struct PointSorter
2855 {
operator ()deqp::gles31::Functional::__anond3ff4fef0111::PointSorter2856 	bool operator() (const PointRenderCase::GeneratedPoint& a, const PointRenderCase::GeneratedPoint& b) const
2857 	{
2858 		if (a.center.y() < b.center.y())
2859 			return true;
2860 		else if (a.center.y() > b.center.y())
2861 			return false;
2862 		else
2863 			return (a.center.x() < b.center.x());
2864 	}
2865 };
2866 
genReferencePointData(const IterationConfig & config,std::vector<GeneratedPoint> & data) const2867 void PointRenderCase::genReferencePointData (const IterationConfig& config, std::vector<GeneratedPoint>& data) const
2868 {
2869 	std::vector<GeneratedPoint> currentPoints;
2870 
2871 	// vertex shader
2872 	currentPoints.resize(m_attribData.size() / 2);
2873 	for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx)
2874 	{
2875 		currentPoints[ndx].center	= m_attribData[ndx*2].swizzle(0, 1);
2876 		currentPoints[ndx].even		= (m_attribData[ndx*2 + 1].y() == 1.0f); // is green
2877 		currentPoints[ndx].size		= ((m_isWidePointCase) ? ((currentPoints[ndx].even) ? 5 : 3) : 1);
2878 	}
2879 
2880 	// tessellation
2881 	if (m_hasTessellationStage)
2882 	{
2883 		std::vector<GeneratedPoint> tessellatedPoints;
2884 
2885 		tessellatedPoints.resize(currentPoints.size() * 4);
2886 		for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx)
2887 		{
2888 			const tcu::Vec2 position = tcu::Vec2(currentPoints[ndx].center.x(), 1.0f - currentPoints[ndx].center.y()); // mirror Y
2889 
2890 			tessellatedPoints[4 * ndx + 0].center	= position + tcu::Vec2(-0.07f, -0.07f);
2891 			tessellatedPoints[4 * ndx + 0].size		= currentPoints[ndx].size;
2892 			tessellatedPoints[4 * ndx + 0].even		= currentPoints[ndx].even;
2893 
2894 			tessellatedPoints[4 * ndx + 1].center	= position + tcu::Vec2( 0.07f, -0.07f);
2895 			tessellatedPoints[4 * ndx + 1].size		= currentPoints[ndx].size;
2896 			tessellatedPoints[4 * ndx + 1].even		= currentPoints[ndx].even;
2897 
2898 			tessellatedPoints[4 * ndx + 2].center	= position + tcu::Vec2( 0.07f,  0.07f);
2899 			tessellatedPoints[4 * ndx + 2].size		= currentPoints[ndx].size;
2900 			tessellatedPoints[4 * ndx + 2].even		= currentPoints[ndx].even;
2901 
2902 			tessellatedPoints[4 * ndx + 3].center	= position + tcu::Vec2(-0.07f,  0.07f);
2903 			tessellatedPoints[4 * ndx + 3].size		= currentPoints[ndx].size;
2904 			tessellatedPoints[4 * ndx + 3].even		= currentPoints[ndx].even;
2905 		}
2906 
2907 		currentPoints.swap(tessellatedPoints);
2908 	}
2909 
2910 	// geometry
2911 	if (m_hasGeometryStage)
2912 	{
2913 		std::vector<GeneratedPoint> geometryShadedPoints;
2914 
2915 		geometryShadedPoints.resize(currentPoints.size() * 3);
2916 		for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx)
2917 		{
2918 			const tcu::Vec2 position = tcu::Vec2(1.0f - currentPoints[ndx].center.x(), currentPoints[ndx].center.y()); // mirror X
2919 
2920 			geometryShadedPoints[3 * ndx + 0].center	= position + tcu::Vec2( 0.05f,  0.03f);
2921 			geometryShadedPoints[3 * ndx + 0].size		= currentPoints[ndx].size;
2922 			geometryShadedPoints[3 * ndx + 0].even		= currentPoints[ndx].even;
2923 
2924 			geometryShadedPoints[3 * ndx + 1].center	= position + tcu::Vec2(-0.01f, -0.02f);
2925 			geometryShadedPoints[3 * ndx + 1].size		= currentPoints[ndx].size;
2926 			geometryShadedPoints[3 * ndx + 1].even		= currentPoints[ndx].even;
2927 
2928 			geometryShadedPoints[3 * ndx + 2].center	= position + tcu::Vec2(-0.05f,  0.02f);
2929 			geometryShadedPoints[3 * ndx + 2].size		= currentPoints[ndx].size;
2930 			geometryShadedPoints[3 * ndx + 2].even		= currentPoints[ndx].even;
2931 		}
2932 
2933 		currentPoints.swap(geometryShadedPoints);
2934 	}
2935 
2936 	// sort from left to right, top to bottom
2937 	std::sort(currentPoints.begin(), currentPoints.end(), PointSorter());
2938 
2939 	// map to pattern space
2940 	for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx)
2941 		currentPoints[ndx].center = currentPoints[ndx].center * config.patternSize + config.patternPos;
2942 
2943 	currentPoints.swap(data);
2944 }
2945 
verifyNarrowPointPattern(const tcu::Surface & viewport,const std::vector<GeneratedPoint> & refPoints,const ProjectedBBox & bbox,int & logFloodCounter)2946 bool PointRenderCase::verifyNarrowPointPattern (const tcu::Surface& viewport, const std::vector<GeneratedPoint>& refPoints, const ProjectedBBox& bbox, int& logFloodCounter)
2947 {
2948 	bool anyError = false;
2949 
2950 	// check that there is something near each sample
2951 	for (int pointNdx = 0; pointNdx < (int)refPoints.size(); ++pointNdx)
2952 	{
2953 		const float				epsilon		= 1.0e-6f;
2954 		const GeneratedPoint&	refPoint	= refPoints[pointNdx];
2955 
2956 		// skip points not in the the bbox, treat boundary as "in"
2957 		if (refPoint.center.x() < bbox.min.x() - epsilon ||
2958 			refPoint.center.y() < bbox.min.y() - epsilon ||
2959 			refPoint.center.x() > bbox.max.x() + epsilon ||
2960 			refPoint.center.y() > bbox.max.y() + epsilon)
2961 			continue;
2962 		else
2963 		{
2964 			// transform to viewport coords
2965 			const tcu::IVec2 pixelCenter(deRoundFloatToInt32((refPoint.center.x() * 0.5f + 0.5f) * (float)viewport.getWidth()),
2966 										 deRoundFloatToInt32((refPoint.center.y() * 0.5f + 0.5f) * (float)viewport.getHeight()));
2967 
2968 			// find rasterized point in the result
2969 			if (pixelCenter.x() < 1 || pixelCenter.y() < 1 || pixelCenter.x() >= viewport.getWidth()-1 || pixelCenter.y() >= viewport.getHeight()-1)
2970 			{
2971 				// viewport boundary, assume point is fine
2972 			}
2973 			else
2974 			{
2975 				const int	componentNdx	= (refPoint.even) ? (1) : (2); // analyze either green or blue channel
2976 				bool		foundResult		= false;
2977 
2978 				// check neighborhood
2979 				for (int dy = -1; dy < 2 && !foundResult; ++dy)
2980 				for (int dx = -1; dx < 2 && !foundResult; ++dx)
2981 				{
2982 					const tcu::IVec2	testPos	(pixelCenter.x() + dx, pixelCenter.y() + dy);
2983 					const tcu::RGBA		color	= viewport.getPixel(testPos.x(), testPos.y());
2984 
2985 					if (color.toIVec()[componentNdx] > 0)
2986 						foundResult = true;
2987 				}
2988 
2989 				if (!foundResult)
2990 				{
2991 					anyError = true;
2992 
2993 					if (--logFloodCounter >= 0)
2994 					{
2995 						m_testCtx.getLog()
2996 							<< tcu::TestLog::Message
2997 							<< "Missing point near " << pixelCenter << ", vertex coordinates=" << refPoint.center.swizzle(0, 1) << "."
2998 							<< tcu::TestLog::EndMessage;
2999 					}
3000 				}
3001 			}
3002 		}
3003 	}
3004 
3005 	return anyError;
3006 }
3007 
verifyWidePointPattern(const tcu::Surface & viewport,const std::vector<GeneratedPoint> & refPoints,const ProjectedBBox & bbox,int & logFloodCounter)3008 bool PointRenderCase::verifyWidePointPattern (const tcu::Surface& viewport, const std::vector<GeneratedPoint>& refPoints, const ProjectedBBox& bbox, int& logFloodCounter)
3009 {
3010 	bool anyError = false;
3011 
3012 	// check that there is something near each sample
3013 	for (int pointNdx = 0; pointNdx < (int)refPoints.size(); ++pointNdx)
3014 	{
3015 		const GeneratedPoint& refPoint = refPoints[pointNdx];
3016 
3017 		if (refPoint.center.x() >= bbox.min.x() &&
3018 			refPoint.center.y() >= bbox.min.y() &&
3019 			refPoint.center.x() <= bbox.max.x() &&
3020 			refPoint.center.y() <= bbox.max.y())
3021 		{
3022 			// point fully in the bounding box
3023 			anyError |= !verifyWidePoint(viewport, refPoint, bbox, POINT_FULL, logFloodCounter);
3024 		}
3025 		else if (refPoint.center.x() >= bbox.min.x() + (float)refPoint.size / 2.0f &&
3026 				 refPoint.center.y() >= bbox.min.y() - (float)refPoint.size / 2.0f &&
3027 				 refPoint.center.x() <= bbox.max.x() + (float)refPoint.size / 2.0f &&
3028 				 refPoint.center.y() <= bbox.max.y() - (float)refPoint.size / 2.0f)
3029 		{
3030 			// point leaks into bounding box
3031 			anyError |= !verifyWidePoint(viewport, refPoint, bbox, POINT_PARTIAL, logFloodCounter);
3032 		}
3033 	}
3034 
3035 	return anyError;
3036 }
3037 
verifyWidePoint(const tcu::Surface & viewport,const GeneratedPoint & refPoint,const ProjectedBBox & bbox,ResultPointType pointType,int & logFloodCounter)3038 bool PointRenderCase::verifyWidePoint (const tcu::Surface& viewport, const GeneratedPoint& refPoint, const ProjectedBBox& bbox, ResultPointType pointType, int& logFloodCounter)
3039 {
3040 	const int			componentNdx		= (refPoint.even) ? (1) : (2);
3041 	const int			halfPointSizeCeil	= (refPoint.size + 1) / 2;
3042 	const int			halfPointSizeFloor	= (refPoint.size + 1) / 2;
3043 	const tcu::IVec4	viewportBBoxArea	= getViewportBoundingBoxArea(bbox, tcu::IVec2(viewport.getWidth(), viewport.getHeight()), (float)refPoint.size);
3044 	const tcu::IVec4	verificationArea	= tcu::IVec4(de::max(viewportBBoxArea.x(), 0),
3045 														 de::max(viewportBBoxArea.y(), 0),
3046 														 de::min(viewportBBoxArea.z(), viewport.getWidth()),
3047 														 de::min(viewportBBoxArea.w(), viewport.getHeight()));
3048 	const tcu::IVec2	pointPos			= tcu::IVec2(deRoundFloatToInt32((refPoint.center.x()*0.5f + 0.5f) * (float)viewport.getWidth()),
3049 														 deRoundFloatToInt32((refPoint.center.y()*0.5f + 0.5f) * (float)viewport.getHeight()));
3050 
3051 	// find any fragment within the point that is inside the bbox, start search at the center
3052 
3053 	if (pointPos.x() >= verificationArea.x() &&
3054 		pointPos.y() >= verificationArea.y() &&
3055 		pointPos.x() < verificationArea.z() &&
3056 		pointPos.y() < verificationArea.w())
3057 	{
3058 		if (viewport.getPixel(pointPos.x(), pointPos.y()).toIVec()[componentNdx])
3059 			return verifyWidePointAt(pointPos, viewport, refPoint, verificationArea, pointType, componentNdx, logFloodCounter);
3060 	}
3061 
3062 	for (int dy = -halfPointSizeCeil; dy <= halfPointSizeCeil; ++dy)
3063 	for (int dx = -halfPointSizeCeil; dx <= halfPointSizeCeil; ++dx)
3064 	{
3065 		const tcu::IVec2 testPos = pointPos + tcu::IVec2(dx, dy);
3066 
3067 		if (dx == 0 && dy == 0)
3068 			continue;
3069 
3070 		if (testPos.x() >= verificationArea.x() &&
3071 			testPos.y() >= verificationArea.y() &&
3072 			testPos.x() < verificationArea.z() &&
3073 			testPos.y() < verificationArea.w())
3074 		{
3075 			if (viewport.getPixel(testPos.x(), testPos.y()).toIVec()[componentNdx])
3076 				return verifyWidePointAt(testPos, viewport, refPoint, verificationArea, pointType, componentNdx, logFloodCounter);
3077 		}
3078 	}
3079 
3080 	// could not find point, this is only ok near boundaries
3081 	if (pointPos.x() + halfPointSizeFloor <  verificationArea.x() - 1 ||
3082 		pointPos.y() + halfPointSizeFloor <  verificationArea.y() - 1 ||
3083 		pointPos.x() - halfPointSizeFloor >= verificationArea.z() - 1 ||
3084 		pointPos.y() - halfPointSizeFloor >= verificationArea.w() - 1)
3085 		return true;
3086 
3087 	if (--logFloodCounter >= 0)
3088 	{
3089 		m_testCtx.getLog()
3090 			<< tcu::TestLog::Message
3091 			<< "Missing wide point near " << pointPos << ", vertex coordinates=" << refPoint.center.swizzle(0, 1) << "."
3092 			<< tcu::TestLog::EndMessage;
3093 	}
3094 
3095 	return false;
3096 }
3097 
verifyWidePointAt(const tcu::IVec2 & pointPos,const tcu::Surface & viewport,const GeneratedPoint & refPoint,const tcu::IVec4 & bbox,ResultPointType pointType,int componentNdx,int & logFloodCounter)3098 bool PointRenderCase::verifyWidePointAt (const tcu::IVec2& pointPos, const tcu::Surface& viewport, const GeneratedPoint& refPoint, const tcu::IVec4& bbox, ResultPointType pointType, int componentNdx, int& logFloodCounter)
3099 {
3100 	const int				expectedPointSize		= refPoint.size;
3101 	bool					viewportClippedTop		= false;
3102 	bool					viewportClippedBottom	= false;
3103 	bool					primitiveClippedTop		= false;
3104 	bool					primitiveClippedBottom	= false;
3105 	std::vector<tcu::IVec2>	widthsUpwards;
3106 	std::vector<tcu::IVec2>	widthsDownwards;
3107 	std::vector<tcu::IVec2>	widths;
3108 
3109 	// search upwards
3110 	for (int y = pointPos.y();; --y)
3111 	{
3112 		if (y < bbox.y() || y < 0)
3113 		{
3114 			if (y < bbox.y())
3115 				primitiveClippedTop = true;
3116 			if (y < 0)
3117 				viewportClippedTop = true;
3118 			break;
3119 		}
3120 		else if (pointPos.y() - y > expectedPointSize)
3121 		{
3122 			// no need to go further than point height
3123 			break;
3124 		}
3125 		else if (viewport.getPixel(pointPos.x(), y).toIVec()[componentNdx] == 0)
3126 		{
3127 			break;
3128 		}
3129 		else
3130 		{
3131 			widthsUpwards.push_back(scanPointWidthAt(tcu::IVec2(pointPos.x(), y), viewport, expectedPointSize, componentNdx));
3132 		}
3133 	}
3134 
3135 	// top is clipped
3136 	if ((viewportClippedTop || (pointType == POINT_PARTIAL && primitiveClippedTop)) && !widthsUpwards.empty())
3137 	{
3138 		const tcu::IVec2&	range			= widthsUpwards.back();
3139 		const bool			squareFits		= (range.y() - range.x() + 1) >= expectedPointSize;
3140 		const bool			widthClipped	= (pointType == POINT_PARTIAL) && (range.x() <= bbox.x() || range.y() >= bbox.z());
3141 
3142 		if (squareFits || widthClipped)
3143 			return true;
3144 	}
3145 
3146 	// and downwards
3147 	for (int y = pointPos.y()+1;; ++y)
3148 	{
3149 		if (y >= bbox.w() || y >= viewport.getHeight())
3150 		{
3151 			if (y >= bbox.w())
3152 				primitiveClippedBottom = true;
3153 			if (y >= viewport.getHeight())
3154 				viewportClippedBottom = true;
3155 			break;
3156 		}
3157 		else if (y - pointPos.y() > expectedPointSize)
3158 		{
3159 			// no need to go further than point height
3160 			break;
3161 		}
3162 		else if (viewport.getPixel(pointPos.x(), y).toIVec()[componentNdx] == 0)
3163 		{
3164 			break;
3165 		}
3166 		else
3167 		{
3168 			widthsDownwards.push_back(scanPointWidthAt(tcu::IVec2(pointPos.x(), y), viewport, expectedPointSize, componentNdx));
3169 		}
3170 	}
3171 
3172 	// bottom is clipped
3173 	if ((viewportClippedBottom || (pointType == POINT_PARTIAL && primitiveClippedBottom)) && !(widthsDownwards.empty() && widthsUpwards.empty()))
3174 	{
3175 		const tcu::IVec2&	range			= (widthsDownwards.empty()) ? (widthsUpwards.front()) : (widthsDownwards.back());
3176 		const bool			squareFits		= (range.y() - range.x() + 1) >= expectedPointSize;
3177 		const bool			bboxClipped		= (pointType == POINT_PARTIAL) && (range.x() <= bbox.x() || range.y() >= bbox.z()-1);
3178 		const bool			viewportClipped	= range.x() <= 0 || range.y() >= viewport.getWidth()-1;
3179 
3180 		if (squareFits || bboxClipped || viewportClipped)
3181 			return true;
3182 	}
3183 
3184 	// would square point would fit into the rasterized area
3185 
3186 	for (int ndx = 0; ndx < (int)widthsUpwards.size(); ++ndx)
3187 		widths.push_back(widthsUpwards[(int)widthsUpwards.size() - ndx - 1]);
3188 	for (int ndx = 0; ndx < (int)widthsDownwards.size(); ++ndx)
3189 		widths.push_back(widthsDownwards[ndx]);
3190 	DE_ASSERT(!widths.empty());
3191 
3192 	for (int y = 0; y < (int)widths.size() - expectedPointSize + 1; ++y)
3193 	{
3194 		tcu::IVec2 unionRange = widths[y];
3195 
3196 		for (int dy = 1; dy < expectedPointSize; ++dy)
3197 		{
3198 			unionRange.x() = de::max(unionRange.x(), widths[y+dy].x());
3199 			unionRange.y() = de::min(unionRange.y(), widths[y+dy].y());
3200 		}
3201 
3202 		// would a N x N block fit here?
3203 		{
3204 			const bool squareFits		= (unionRange.y() - unionRange.x() + 1) >= expectedPointSize;
3205 			const bool bboxClipped		= (pointType == POINT_PARTIAL) && (unionRange.x() <= bbox.x() || unionRange.y() >= bbox.z()-1);
3206 			const bool viewportClipped	= unionRange.x() <= 0 || unionRange.y() >= viewport.getWidth()-1;
3207 
3208 			if (squareFits || bboxClipped || viewportClipped)
3209 				return true;
3210 		}
3211 	}
3212 
3213 	if (--logFloodCounter >= 0)
3214 	{
3215 		m_testCtx.getLog()
3216 			<< tcu::TestLog::Message
3217 			<< "Missing " << expectedPointSize << "x" << expectedPointSize << " point near " << pointPos << ", vertex coordinates=" << refPoint.center.swizzle(0, 1) << "."
3218 			<< tcu::TestLog::EndMessage;
3219 	}
3220 	return false;
3221 }
3222 
scanPointWidthAt(const tcu::IVec2 & pointPos,const tcu::Surface & viewport,int expectedPointSize,int componentNdx) const3223 tcu::IVec2 PointRenderCase::scanPointWidthAt (const tcu::IVec2& pointPos, const tcu::Surface& viewport, int expectedPointSize, int componentNdx) const
3224 {
3225 	int minX = pointPos.x();
3226 	int maxX = pointPos.x();
3227 
3228 	// search horizontally for a point edges
3229 	for (int x = pointPos.x()-1; x >= 0; --x)
3230 	{
3231 		if (viewport.getPixel(x, pointPos.y()).toIVec()[componentNdx] == 0)
3232 			break;
3233 
3234 		// no need to go further than point width
3235 		if (pointPos.x() - x > expectedPointSize)
3236 			break;
3237 
3238 		minX = x;
3239 	}
3240 	for (int x = pointPos.x()+1; x < viewport.getWidth(); ++x)
3241 	{
3242 		if (viewport.getPixel(x, pointPos.y()).toIVec()[componentNdx] == 0)
3243 			break;
3244 
3245 		// no need to go further than point width
3246 		if (x - pointPos.x() > expectedPointSize)
3247 			break;
3248 
3249 		maxX = x;
3250 	}
3251 
3252 	return tcu::IVec2(minX, maxX);
3253 }
3254 
3255 class BlitFboCase : public TestCase
3256 {
3257 public:
3258 	enum RenderTarget
3259 	{
3260 		TARGET_DEFAULT = 0,
3261 		TARGET_FBO,
3262 
3263 		TARGET_LAST
3264 	};
3265 
3266 							BlitFboCase						(Context& context, const char* name, const char* description, RenderTarget src, RenderTarget dst);
3267 							~BlitFboCase					(void);
3268 
3269 private:
3270 	enum
3271 	{
3272 		FBO_SIZE = 256,
3273 	};
3274 
3275 	struct BlitArgs
3276 	{
3277 		tcu::IVec4	src;
3278 		tcu::IVec4	dst;
3279 		tcu::Vec4	bboxMin;
3280 		tcu::Vec4	bboxMax;
3281 		bool		linear;
3282 	};
3283 
3284 	void							init					(void);
3285 	void							deinit					(void);
3286 	IterateResult					iterate					(void);
3287 
3288 	void							fillSourceWithPattern	(void);
3289 	bool							verifyImage				(const BlitArgs& args);
3290 
3291 	const RenderTarget				m_src;
3292 	const RenderTarget				m_dst;
3293 
3294 	std::vector<BlitArgs>			m_iterations;
3295 	int								m_iteration;
3296 	de::MovePtr<glu::Framebuffer>	m_srcFbo;
3297 	de::MovePtr<glu::Framebuffer>	m_dstFbo;
3298 	de::MovePtr<glu::Renderbuffer>	m_srcRbo;
3299 	de::MovePtr<glu::Renderbuffer>	m_dstRbo;
3300 	de::MovePtr<glu::ShaderProgram>	m_program;
3301 	de::MovePtr<glu::Buffer>		m_vbo;
3302 };
3303 
BlitFboCase(Context & context,const char * name,const char * description,RenderTarget src,RenderTarget dst)3304 BlitFboCase::BlitFboCase (Context& context, const char* name, const char* description, RenderTarget src, RenderTarget dst)
3305 	: TestCase		(context, name, description)
3306 	, m_src			(src)
3307 	, m_dst			(dst)
3308 	, m_iteration	(0)
3309 {
3310 	DE_ASSERT(src < TARGET_LAST);
3311 	DE_ASSERT(dst < TARGET_LAST);
3312 }
3313 
~BlitFboCase(void)3314 BlitFboCase::~BlitFboCase (void)
3315 {
3316 	deinit();
3317 }
3318 
init(void)3319 void BlitFboCase::init (void)
3320 {
3321 	const int				numIterations			= 12;
3322 	const bool				defaultFBMultisampled	= (m_context.getRenderTarget().getNumSamples() > 1);
3323 	const glw::Functions&	gl						= m_context.getRenderContext().getFunctions();
3324 	de::Random				rnd						(0xABC123);
3325 
3326 	m_testCtx.getLog()
3327 		<< tcu::TestLog::Message
3328 		<< "Using BlitFramebuffer to blit area from "
3329 			<< ((m_src == TARGET_DEFAULT) ? ("default fb") : ("fbo"))
3330 			<< " to "
3331 			<< ((m_dst == TARGET_DEFAULT) ? ("default fb") : ("fbo"))
3332 			<< ".\n"
3333 		<< "Varying blit arguments and primitive bounding box between iterations.\n"
3334 		<< "Expecting bounding box to have no effect on blitting.\n"
3335 		<< "Source framebuffer is filled with green-yellow grid.\n"
3336 		<< tcu::TestLog::EndMessage;
3337 
3338 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
3339 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
3340 	if (m_dst == TARGET_DEFAULT && defaultFBMultisampled)
3341 		throw tcu::NotSupportedError("Test requires non-multisampled default framebuffer");
3342 
3343 	// resources
3344 
3345 	if (m_src == TARGET_FBO)
3346 	{
3347 		m_srcRbo = de::MovePtr<glu::Renderbuffer>(new glu::Renderbuffer(m_context.getRenderContext()));
3348 		gl.bindRenderbuffer(GL_RENDERBUFFER, **m_srcRbo);
3349 		gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, FBO_SIZE, FBO_SIZE);
3350 		GLU_EXPECT_NO_ERROR(gl.getError(), "src rbo");
3351 
3352 		m_srcFbo = de::MovePtr<glu::Framebuffer>(new glu::Framebuffer(m_context.getRenderContext()));
3353 		gl.bindFramebuffer(GL_FRAMEBUFFER, **m_srcFbo);
3354 		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, **m_srcRbo);
3355 		GLU_EXPECT_NO_ERROR(gl.getError(), "src fbo");
3356 	}
3357 
3358 	if (m_dst == TARGET_FBO)
3359 	{
3360 		m_dstRbo = de::MovePtr<glu::Renderbuffer>(new glu::Renderbuffer(m_context.getRenderContext()));
3361 		gl.bindRenderbuffer(GL_RENDERBUFFER, **m_dstRbo);
3362 		gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, FBO_SIZE, FBO_SIZE);
3363 		GLU_EXPECT_NO_ERROR(gl.getError(), "dst rbo");
3364 
3365 		m_dstFbo = de::MovePtr<glu::Framebuffer>(new glu::Framebuffer(m_context.getRenderContext()));
3366 		gl.bindFramebuffer(GL_FRAMEBUFFER, **m_dstFbo);
3367 		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, **m_dstRbo);
3368 		GLU_EXPECT_NO_ERROR(gl.getError(), "dst fbo");
3369 	}
3370 
3371 	{
3372 		static const char* const s_vertexSource =	"#version 310 es\n"
3373 													"in highp vec4 a_position;\n"
3374 													"out highp vec4 v_position;\n"
3375 													"void main()\n"
3376 													"{\n"
3377 													"	gl_Position = a_position;\n"
3378 													"	v_position = a_position;\n"
3379 													"}\n";
3380 		static const char* const s_fragmentSource =	"#version 310 es\n"
3381 													"in mediump vec4 v_position;\n"
3382 													"layout(location=0) out mediump vec4 dEQP_FragColor;\n"
3383 													"void main()\n"
3384 													"{\n"
3385 													"	const mediump vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
3386 													"	const mediump vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
3387 													"	dEQP_FragColor = (step(0.1, mod(v_position.x, 0.2)) == step(0.1, mod(v_position.y, 0.2))) ? (green) : (yellow);\n"
3388 													"}\n";
3389 
3390 		m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource)));
3391 
3392 		if (!m_program->isOk())
3393 		{
3394 			m_testCtx.getLog() << *m_program;
3395 			throw tcu::TestError("failed to build program");
3396 		}
3397 	}
3398 
3399 	{
3400 		static const tcu::Vec4 s_quadCoords[] =
3401 		{
3402 			tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
3403 			tcu::Vec4(-1.0f,  1.0f, 0.0f, 1.0f),
3404 			tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
3405 			tcu::Vec4( 1.0f,  1.0f, 0.0f, 1.0f),
3406 		};
3407 
3408 		m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext()));
3409 
3410 		gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
3411 		gl.bufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW);
3412 		GLU_EXPECT_NO_ERROR(gl.getError(), "set buf");
3413 	}
3414 
3415 	// gen iterations
3416 
3417 	{
3418 		const tcu::IVec2 srcSize = (m_src == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE));
3419 		const tcu::IVec2 dstSize = (m_dst == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE));
3420 
3421 		m_testCtx.getLog()
3422 			<< tcu::TestLog::Message
3423 			<< "srcSize = " << srcSize << "\n"
3424 			<< "dstSize = " << dstSize << "\n"
3425 			<< tcu::TestLog::EndMessage;
3426 
3427 		for (int ndx = 0; ndx < numIterations; ++ndx)
3428 		{
3429 			BlitArgs args;
3430 
3431 			if (m_src == TARGET_DEFAULT && defaultFBMultisampled)
3432 			{
3433 				const tcu::IVec2	unionSize	= tcu::IVec2(de::min(srcSize.x(), dstSize.x()), de::min(srcSize.y(), dstSize.y()));
3434 				const int			srcWidth	= rnd.getInt(1, unionSize.x());
3435 				const int			srcHeight	= rnd.getInt(1, unionSize.y());
3436 				const int			srcX		= rnd.getInt(0, unionSize.x() - srcWidth);
3437 				const int			srcY		= rnd.getInt(0, unionSize.y() - srcHeight);
3438 
3439 				args.src.x() = srcX;
3440 				args.src.y() = srcY;
3441 				args.src.z() = srcX + srcWidth;
3442 				args.src.w() = srcY + srcHeight;
3443 
3444 				args.dst = args.src;
3445 			}
3446 			else
3447 			{
3448 				const int	srcWidth	= rnd.getInt(1, srcSize.x());
3449 				const int	srcHeight	= rnd.getInt(1, srcSize.y());
3450 				const int	srcX		= rnd.getInt(0, srcSize.x() - srcWidth);
3451 				const int	srcY		= rnd.getInt(0, srcSize.y() - srcHeight);
3452 				const int	dstWidth	= rnd.getInt(1, dstSize.x());
3453 				const int	dstHeight	= rnd.getInt(1, dstSize.y());
3454 				const int	dstX		= rnd.getInt(-(dstWidth / 2), dstSize.x() - (dstWidth+1) / 2);		// allow dst go out of bounds
3455 				const int	dstY		= rnd.getInt(-(dstHeight / 2), dstSize.y() - (dstHeight+1)  / 2);
3456 
3457 				args.src.x() = srcX;
3458 				args.src.y() = srcY;
3459 				args.src.z() = srcX + srcWidth;
3460 				args.src.w() = srcY + srcHeight;
3461 				args.dst.x() = dstX;
3462 				args.dst.y() = dstY;
3463 				args.dst.z() = dstX + dstWidth;
3464 				args.dst.w() = dstY + dstHeight;
3465 			}
3466 
3467 			args.bboxMin.x() = rnd.getFloat(-1.1f, 1.1f);
3468 			args.bboxMin.y() = rnd.getFloat(-1.1f, 1.1f);
3469 			args.bboxMin.z() = rnd.getFloat(-1.1f, 1.1f);
3470 			args.bboxMin.w() = rnd.getFloat( 0.9f, 1.1f);
3471 
3472 			args.bboxMax.x() = rnd.getFloat(-1.1f, 1.1f);
3473 			args.bboxMax.y() = rnd.getFloat(-1.1f, 1.1f);
3474 			args.bboxMax.z() = rnd.getFloat(-1.1f, 1.1f);
3475 			args.bboxMax.w() = rnd.getFloat( 0.9f, 1.1f);
3476 
3477 			if (args.bboxMin.x() / args.bboxMin.w() > args.bboxMax.x() / args.bboxMax.w())
3478 				std::swap(args.bboxMin.x(), args.bboxMax.x());
3479 			if (args.bboxMin.y() / args.bboxMin.w() > args.bboxMax.y() / args.bboxMax.w())
3480 				std::swap(args.bboxMin.y(), args.bboxMax.y());
3481 			if (args.bboxMin.z() / args.bboxMin.w() > args.bboxMax.z() / args.bboxMax.w())
3482 				std::swap(args.bboxMin.z(), args.bboxMax.z());
3483 
3484 			args.linear = rnd.getBool();
3485 
3486 			m_iterations.push_back(args);
3487 		}
3488 	}
3489 }
3490 
deinit(void)3491 void BlitFboCase::deinit (void)
3492 {
3493 	m_srcFbo.clear();
3494 	m_srcRbo.clear();
3495 	m_dstFbo.clear();
3496 	m_dstRbo.clear();
3497 	m_program.clear();
3498 	m_vbo.clear();
3499 }
3500 
iterate(void)3501 BlitFboCase::IterateResult BlitFboCase::iterate (void)
3502 {
3503 	const tcu::ScopedLogSection	section		(m_testCtx.getLog(), "Iteration" + de::toString(m_iteration), "Iteration " + de::toString(m_iteration+1) + " / " + de::toString((int)m_iterations.size()));
3504 	const BlitArgs&				blitCfg		= m_iterations[m_iteration];
3505 	const glw::Functions&		gl			= m_context.getRenderContext().getFunctions();
3506 
3507 	if (m_iteration == 0)
3508 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
3509 
3510 	// fill source with test pattern. Default fb must be filled for each iteration because contents might not survive the swap
3511 	if (m_src == TARGET_DEFAULT || m_iteration == 0)
3512 		fillSourceWithPattern();
3513 
3514 	m_testCtx.getLog()
3515 		<< tcu::TestLog::Message
3516 		<< "Set bounding box:\n"
3517 		<< "\tmin:" << blitCfg.bboxMin << "\n"
3518 		<< "\tmax:" << blitCfg.bboxMax << "\n"
3519 		<< "Blit:\n"
3520 		<<	"\tsrc: " << blitCfg.src << "\n"
3521 		<<	"\tdst: " << blitCfg.dst << "\n"
3522 		<<	"\tfilter: " << ((blitCfg.linear) ? ("linear") : ("nearest"))
3523 		<< tcu::TestLog::EndMessage;
3524 
3525 	gl.primitiveBoundingBox(blitCfg.bboxMin.x(), blitCfg.bboxMin.y(), blitCfg.bboxMin.z(), blitCfg.bboxMin.w(),
3526 							blitCfg.bboxMax.x(), blitCfg.bboxMax.y(), blitCfg.bboxMax.z(), blitCfg.bboxMax.w());
3527 
3528 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
3529 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
3530 	gl.clear(GL_COLOR_BUFFER_BIT);
3531 
3532 	gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
3533 	gl.blitFramebuffer(blitCfg.src.x(), blitCfg.src.y(), blitCfg.src.z(), blitCfg.src.w(),
3534 					   blitCfg.dst.x(), blitCfg.dst.y(), blitCfg.dst.z(), blitCfg.dst.w(),
3535 					   GL_COLOR_BUFFER_BIT,
3536 					   ((blitCfg.linear) ? (GL_LINEAR) : (GL_NEAREST)));
3537 	GLU_EXPECT_NO_ERROR(gl.getError(), "blit");
3538 
3539 	if (!verifyImage(blitCfg))
3540 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got unexpected blit result");
3541 
3542 	return (++m_iteration == (int)m_iterations.size()) ? (STOP) : (CONTINUE);
3543 }
3544 
verifyImage(const BlitArgs & args)3545 bool BlitFboCase::verifyImage (const BlitArgs& args)
3546 {
3547 	const int				colorThreshold	= 4; //!< this test case is not about how color is preserved, allow almost anything
3548 	const tcu::IVec2		dstSize			= (m_dst == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE));
3549 	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
3550 	tcu::Surface			viewport		(dstSize.x(), dstSize.y());
3551 	tcu::Surface			errorMask		(dstSize.x(), dstSize.y());
3552 	bool					anyError		= false;
3553 
3554 	m_testCtx.getLog()
3555 		<< tcu::TestLog::Message
3556 		<< "Verifying blit result"
3557 		<< tcu::TestLog::EndMessage;
3558 
3559 	gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
3560 	glu::readPixels(m_context.getRenderContext(), 0, 0, viewport.getAccess());
3561 
3562 	tcu::clear(errorMask.getAccess(), tcu::IVec4(0, 0, 0, 255));
3563 
3564 	for (int y = 0; y < dstSize.y(); ++y)
3565 	for (int x = 0; x < dstSize.x(); ++x)
3566 	{
3567 		const tcu::RGBA color	= viewport.getPixel(x, y);
3568 		const bool		inside	= (x >= args.dst.x() && x < args.dst.z() && y >= args.dst.y() && y < args.dst.w());
3569 		const bool		error	= (inside) ? (color.getGreen() < 255 - colorThreshold || color.getBlue() > colorThreshold)
3570 										   : (color.getRed() > colorThreshold || color.getGreen() > colorThreshold || color.getBlue() > colorThreshold);
3571 
3572 		if (error)
3573 		{
3574 			anyError = true;
3575 			errorMask.setPixel(x, y, tcu::RGBA::red());
3576 		}
3577 	}
3578 
3579 	if (anyError)
3580 	{
3581 		m_testCtx.getLog()
3582 			<< tcu::TestLog::Message
3583 			<< "Image verification failed."
3584 			<< tcu::TestLog::EndMessage
3585 			<< tcu::TestLog::ImageSet("Images", "Image verification")
3586 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess())
3587 			<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess())
3588 			<< tcu::TestLog::EndImageSet;
3589 		return false;
3590 	}
3591 	else
3592 	{
3593 		m_testCtx.getLog()
3594 			<< tcu::TestLog::Message
3595 			<< "Result image ok."
3596 			<< tcu::TestLog::EndMessage
3597 			<< tcu::TestLog::ImageSet("Images", "Image verification")
3598 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess())
3599 			<< tcu::TestLog::EndImageSet;
3600 		return true;
3601 	}
3602 }
3603 
fillSourceWithPattern(void)3604 void BlitFboCase::fillSourceWithPattern (void)
3605 {
3606 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
3607 	const tcu::IVec2		srcSize		= (m_src == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE));
3608 	const int				posLocation	= gl.getAttribLocation(m_program->getProgram(), "a_position");
3609 
3610 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
3611 	gl.viewport(0, 0, srcSize.x(), srcSize.y());
3612 	gl.useProgram(m_program->getProgram());
3613 
3614 	gl.clearColor(0.0f, 0.0f, 1.0f, 1.0f);
3615 	gl.clear(GL_COLOR_BUFFER_BIT);
3616 
3617 	gl.enableVertexAttribArray(posLocation);
3618 	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 4 * (int)sizeof(float), NULL);
3619 	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
3620 	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
3621 }
3622 
3623 class DepthDrawCase : public TestCase
3624 {
3625 public:
3626 	enum DepthType
3627 	{
3628 		DEPTH_BUILTIN = 0,
3629 		DEPTH_USER_DEFINED,
3630 
3631 		DEPTH_LAST
3632 	};
3633 	enum BBoxState
3634 	{
3635 		STATE_GLOBAL = 0,
3636 		STATE_PER_PRIMITIVE,
3637 
3638 		STATE_LAST
3639 	};
3640 	enum BBoxSize
3641 	{
3642 		BBOX_EQUAL = 0,
3643 		BBOX_LARGER,
3644 
3645 		BBOX_LAST
3646 	};
3647 
3648 									DepthDrawCase					(Context& context, const char* name, const char* description, DepthType depthType, BBoxState state, BBoxSize bboxSize);
3649 									~DepthDrawCase					(void);
3650 
3651 private:
3652 	void							init							(void);
3653 	void							deinit							(void);
3654 	IterateResult					iterate							(void);
3655 
3656 	std::string						genVertexSource					(void) const;
3657 	std::string						genFragmentSource				(void) const;
3658 	std::string						genTessellationControlSource	(void) const;
3659 	std::string						genTessellationEvaluationSource	(void) const;
3660 	void							generateAttributeData			(std::vector<tcu::Vec4>& data) const;
3661 	bool							verifyImage						(const tcu::Surface& viewport) const;
3662 
3663 	enum
3664 	{
3665 		RENDER_AREA_SIZE = 256,
3666 	};
3667 
3668 	struct LayerInfo
3669 	{
3670 		float		zOffset;
3671 		float		zScale;
3672 		tcu::Vec4	color1;
3673 		tcu::Vec4	color2;
3674 	};
3675 
3676 	const int						m_numLayers;
3677 	const int						m_gridSize;
3678 
3679 	const DepthType					m_depthType;
3680 	const BBoxState					m_state;
3681 	const BBoxSize					m_bboxSize;
3682 
3683 	de::MovePtr<glu::ShaderProgram>	m_program;
3684 	de::MovePtr<glu::Buffer>		m_vbo;
3685 	std::vector<LayerInfo>			m_layers;
3686 };
3687 
DepthDrawCase(Context & context,const char * name,const char * description,DepthType depthType,BBoxState state,BBoxSize bboxSize)3688 DepthDrawCase::DepthDrawCase (Context& context, const char* name, const char* description, DepthType depthType, BBoxState state, BBoxSize bboxSize)
3689 	: TestCase		(context, name, description)
3690 	, m_numLayers	(14)
3691 	, m_gridSize	(24)
3692 	, m_depthType	(depthType)
3693 	, m_state		(state)
3694 	, m_bboxSize	(bboxSize)
3695 {
3696 	DE_ASSERT(depthType < DEPTH_LAST);
3697 	DE_ASSERT(state < STATE_LAST);
3698 	DE_ASSERT(bboxSize < BBOX_LAST);
3699 }
3700 
~DepthDrawCase(void)3701 DepthDrawCase::~DepthDrawCase (void)
3702 {
3703 	deinit();
3704 }
3705 
init(void)3706 void DepthDrawCase::init (void)
3707 {
3708 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
3709 
3710 	// requirements
3711 
3712 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
3713 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
3714 	if (m_state == STATE_PER_PRIMITIVE && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"))
3715 		throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension");
3716 	if (m_context.getRenderTarget().getDepthBits() == 0)
3717 		throw tcu::NotSupportedError("Test requires depth buffer");
3718 	if (m_context.getRenderTarget().getWidth() < RENDER_AREA_SIZE || m_context.getRenderTarget().getHeight() < RENDER_AREA_SIZE)
3719 		throw tcu::NotSupportedError("Test requires " + de::toString<int>(RENDER_AREA_SIZE) + "x" + de::toString<int>(RENDER_AREA_SIZE) + " viewport");
3720 
3721 	// log
3722 	m_testCtx.getLog()
3723 		<< tcu::TestLog::Message
3724 		<< "Rendering multiple triangle grids with with different z coordinates.\n"
3725 		<< "Topmost grid is green-yellow, other grids are blue-red.\n"
3726 		<< "Expecting only the green-yellow grid to be visible.\n"
3727 		<< "Setting primitive bounding box "
3728 			<< ((m_bboxSize == BBOX_EQUAL) ? ("to exactly cover") : ("to cover"))
3729 			<< ((m_state == STATE_GLOBAL) ? (" each grid") : (" each triangle"))
3730 			<< ((m_bboxSize == BBOX_EQUAL) ? (".") : (" and include some padding."))
3731 			<< "\n"
3732 		<< "Set bounding box using "
3733 			<< ((m_state == STATE_GLOBAL) ? ("PRIMITIVE_BOUNDING_BOX_EXT state") : ("gl_BoundingBoxEXT output"))
3734 			<< "\n"
3735 		<< ((m_depthType == DEPTH_USER_DEFINED) ? ("Fragment depth is set in the fragment shader") : (""))
3736 		<< tcu::TestLog::EndMessage;
3737 
3738 	// resources
3739 
3740 	{
3741 		glu::ProgramSources sources;
3742 		sources << glu::VertexSource(genVertexSource());
3743 		sources << glu::FragmentSource(genFragmentSource());
3744 
3745 		if (m_state == STATE_PER_PRIMITIVE)
3746 			sources << glu::TessellationControlSource(genTessellationControlSource())
3747 					<< glu::TessellationEvaluationSource(genTessellationEvaluationSource());
3748 
3749 		m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), sources));
3750 		GLU_EXPECT_NO_ERROR(gl.getError(), "build program");
3751 
3752 		{
3753 			const tcu::ScopedLogSection section(m_testCtx.getLog(), "ShaderProgram", "Shader program");
3754 			m_testCtx.getLog() << *m_program;
3755 		}
3756 
3757 		if (!m_program->isOk())
3758 			throw tcu::TestError("failed to build program");
3759 	}
3760 
3761 	{
3762 		std::vector<tcu::Vec4> data;
3763 
3764 		generateAttributeData(data);
3765 
3766 		m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext()));
3767 		gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
3768 		gl.bufferData(GL_ARRAY_BUFFER, (int)(sizeof(tcu::Vec4) * data.size()), &data[0], GL_STATIC_DRAW);
3769 		GLU_EXPECT_NO_ERROR(gl.getError(), "buf upload");
3770 	}
3771 
3772 	// gen layers
3773 	{
3774 		de::Random rnd(0x12345);
3775 
3776 		m_layers.resize(m_numLayers);
3777 		for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx)
3778 		{
3779 			m_layers[layerNdx].zOffset	= ((float)layerNdx / (float)m_numLayers) * 2.0f - 1.0f;
3780 			m_layers[layerNdx].zScale	= (2.0f / (float)m_numLayers);
3781 			m_layers[layerNdx].color1	= (layerNdx == 0) ? (tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)) : (tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
3782 			m_layers[layerNdx].color2	= (layerNdx == 0) ? (tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f)) : (tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f));
3783 		}
3784 		rnd.shuffle(m_layers.begin(), m_layers.end());
3785 	}
3786 }
3787 
deinit(void)3788 void DepthDrawCase::deinit (void)
3789 {
3790 	m_program.clear();
3791 	m_vbo.clear();
3792 }
3793 
iterate(void)3794 DepthDrawCase::IterateResult DepthDrawCase::iterate (void)
3795 {
3796 	const bool				hasTessellation		= (m_state == STATE_PER_PRIMITIVE);
3797 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
3798 	const glw::GLint		posLocation			= gl.getAttribLocation(m_program->getProgram(), "a_position");
3799 	const glw::GLint		colLocation			= gl.getAttribLocation(m_program->getProgram(), "a_colorMix");
3800 	const glw::GLint		depthBiasLocation	= gl.getUniformLocation(m_program->getProgram(), "u_depthBias");
3801 	const glw::GLint		depthScaleLocation	= gl.getUniformLocation(m_program->getProgram(), "u_depthScale");
3802 	const glw::GLint		color1Location		= gl.getUniformLocation(m_program->getProgram(), "u_color1");
3803 	const glw::GLint		color2Location		= gl.getUniformLocation(m_program->getProgram(), "u_color2");
3804 
3805 	tcu::Surface			viewport			(RENDER_AREA_SIZE, RENDER_AREA_SIZE);
3806 	de::Random				rnd					(0x213237);
3807 
3808 	TCU_CHECK(posLocation != -1);
3809 	TCU_CHECK(colLocation != -1);
3810 	TCU_CHECK(depthBiasLocation != -1);
3811 	TCU_CHECK(depthScaleLocation != -1);
3812 	TCU_CHECK(color1Location != -1);
3813 	TCU_CHECK(color2Location != -1);
3814 
3815 	gl.viewport(0, 0, RENDER_AREA_SIZE, RENDER_AREA_SIZE);
3816 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
3817 	gl.clearDepthf(1.0f);
3818 	gl.depthFunc(GL_LESS);
3819 	gl.enable(GL_DEPTH_TEST);
3820 	gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
3821 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup viewport");
3822 
3823 	gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
3824 	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(8 * sizeof(float)), (const float*)DE_NULL);
3825 	gl.vertexAttribPointer(colLocation, 4, GL_FLOAT, GL_FALSE, (int)(8 * sizeof(float)), (const float*)DE_NULL + 4);
3826 	gl.enableVertexAttribArray(posLocation);
3827 	gl.enableVertexAttribArray(colLocation);
3828 	gl.useProgram(m_program->getProgram());
3829 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup va");
3830 
3831 	if (hasTessellation)
3832 		gl.patchParameteri(GL_PATCH_VERTICES, 3);
3833 
3834 	for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx)
3835 	{
3836 		gl.uniform1f(depthBiasLocation, m_layers[layerNdx].zOffset);
3837 		gl.uniform1f(depthScaleLocation, m_layers[layerNdx].zScale);
3838 		gl.uniform4fv(color1Location, 1, m_layers[layerNdx].color1.getPtr());
3839 		gl.uniform4fv(color2Location, 1, m_layers[layerNdx].color2.getPtr());
3840 
3841 		if (m_state == STATE_GLOBAL)
3842 		{
3843 			const float negPadding = (m_bboxSize == BBOX_EQUAL) ? (0.0f) : (rnd.getFloat() * 0.3f);
3844 			const float posPadding = (m_bboxSize == BBOX_EQUAL) ? (0.0f) : (rnd.getFloat() * 0.3f);
3845 
3846 			gl.primitiveBoundingBox(-1.0f, -1.0f, m_layers[layerNdx].zOffset - negPadding, 1.0f,
3847 									1.0f,  1.0f, (m_layers[layerNdx].zOffset + m_layers[layerNdx].zScale + posPadding), 1.0f);
3848 		}
3849 
3850 		gl.drawArrays((hasTessellation) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6);
3851 	}
3852 
3853 	glu::readPixels(m_context.getRenderContext(), 0, 0, viewport.getAccess());
3854 	GLU_EXPECT_NO_ERROR(gl.getError(), "render and read");
3855 
3856 	if (verifyImage(viewport))
3857 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
3858 	else
3859 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
3860 
3861 	return STOP;
3862 }
3863 
genVertexSource(void) const3864 std::string DepthDrawCase::genVertexSource (void) const
3865 {
3866 	const bool			hasTessellation	= (m_state == STATE_PER_PRIMITIVE);
3867 	std::ostringstream	buf;
3868 
3869 	buf <<	"#version 310 es\n"
3870 			"in highp vec4 a_position;\n"
3871 			"in highp vec4 a_colorMix;\n"
3872 			"out highp vec4 vtx_colorMix;\n";
3873 
3874 	if (!hasTessellation && m_depthType == DEPTH_USER_DEFINED)
3875 		buf << "out highp float v_fragDepth;\n";
3876 
3877 	if (!hasTessellation)
3878 		buf <<	"uniform highp float u_depthBias;\n"
3879 				"uniform highp float u_depthScale;\n";
3880 
3881 	buf <<	"\n"
3882 			"void main()\n"
3883 			"{\n";
3884 
3885 	if (hasTessellation)
3886 		buf << "	gl_Position = a_position;\n";
3887 	else if (m_depthType == DEPTH_USER_DEFINED)
3888 		buf <<	"	highp float dummyZ = a_position.z;\n"
3889 				"	highp float writtenZ = a_position.w;\n"
3890 				"	gl_Position = vec4(a_position.xy, dummyZ, 1.0);\n"
3891 				"	v_fragDepth = writtenZ * u_depthScale + u_depthBias;\n";
3892 	else
3893 		buf <<	"	highp float writtenZ = a_position.w;\n"
3894 				"	gl_Position = vec4(a_position.xy, writtenZ * u_depthScale + u_depthBias, 1.0);\n";
3895 
3896 	buf <<	"	vtx_colorMix = a_colorMix;\n"
3897 			"}\n";
3898 
3899 	return buf.str();
3900 }
3901 
genFragmentSource(void) const3902 std::string DepthDrawCase::genFragmentSource (void) const
3903 {
3904 	const bool			hasTessellation	= (m_state == STATE_PER_PRIMITIVE);
3905 	const char* const	colorMixName	= (hasTessellation) ? ("tess_eval_colorMix") : ("vtx_colorMix");
3906 	std::ostringstream	buf;
3907 
3908 	buf <<	"#version 310 es\n"
3909 			"in mediump vec4 " << colorMixName << ";\n";
3910 
3911 	if (m_depthType == DEPTH_USER_DEFINED)
3912 		buf << "in mediump float v_fragDepth;\n";
3913 
3914 	buf <<	"layout(location = 0) out mediump vec4 o_color;\n"
3915 			"uniform highp vec4 u_color1;\n"
3916 			"uniform highp vec4 u_color2;\n"
3917 			"\n"
3918 			"void main()\n"
3919 			"{\n"
3920 			"	o_color = mix(u_color1, u_color2, " << colorMixName << ");\n";
3921 
3922 	if (m_depthType == DEPTH_USER_DEFINED)
3923 		buf << "	gl_FragDepth = v_fragDepth * 0.5 + 0.5;\n";
3924 
3925 	buf <<	"}\n";
3926 
3927 	return buf.str();
3928 }
3929 
genTessellationControlSource(void) const3930 std::string DepthDrawCase::genTessellationControlSource (void) const
3931 {
3932 	std::ostringstream	buf;
3933 
3934 	buf <<	"#version 310 es\n"
3935 			"#extension GL_EXT_tessellation_shader : require\n"
3936 			"#extension GL_EXT_primitive_bounding_box : require\n"
3937 			"layout(vertices=3) out;\n"
3938 			"\n"
3939 			"uniform highp float u_depthBias;\n"
3940 			"uniform highp float u_depthScale;\n"
3941 			"\n"
3942 			"in highp vec4 vtx_colorMix[];\n"
3943 			"out highp vec4 tess_ctrl_colorMix[];\n"
3944 			"\n"
3945 			"void main()\n"
3946 			"{\n"
3947 			"	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
3948 			"	tess_ctrl_colorMix[gl_InvocationID] = vtx_colorMix[0];\n"
3949 			"\n"
3950 			"	gl_TessLevelOuter[0] = 2.8;\n"
3951 			"	gl_TessLevelOuter[1] = 2.8;\n"
3952 			"	gl_TessLevelOuter[2] = 2.8;\n"
3953 			"	gl_TessLevelInner[0] = 2.8;\n"
3954 			"\n"
3955 			"	// real Z stored in w component\n"
3956 			"	highp vec4 minBound = vec4(min(min(vec3(gl_in[0].gl_Position.xy, gl_in[0].gl_Position.w * u_depthScale + u_depthBias),\n"
3957 			"	                                   vec3(gl_in[1].gl_Position.xy, gl_in[1].gl_Position.w * u_depthScale + u_depthBias)),\n"
3958 			"	                               vec3(gl_in[2].gl_Position.xy, gl_in[2].gl_Position.w * u_depthScale + u_depthBias)), 1.0);\n"
3959 			"	highp vec4 maxBound = vec4(max(max(vec3(gl_in[0].gl_Position.xy, gl_in[0].gl_Position.w * u_depthScale + u_depthBias),\n"
3960 			"	                                   vec3(gl_in[1].gl_Position.xy, gl_in[1].gl_Position.w * u_depthScale + u_depthBias)),\n"
3961 			"	                               vec3(gl_in[2].gl_Position.xy, gl_in[2].gl_Position.w * u_depthScale + u_depthBias)), 1.0);\n";
3962 
3963 	if (m_bboxSize == BBOX_EQUAL)
3964 		buf <<	"	gl_BoundingBoxEXT[0] = minBound;\n"
3965 				"	gl_BoundingBoxEXT[1] = maxBound;\n";
3966 	else
3967 		buf <<	"	highp float nedPadding = mod(gl_in[0].gl_Position.z, 0.3);\n"
3968 				"	highp float posPadding = mod(gl_in[1].gl_Position.z, 0.3);\n"
3969 				"	gl_BoundingBoxEXT[0] = minBound - vec4(0.0, 0.0, nedPadding, 0.0);\n"
3970 				"	gl_BoundingBoxEXT[1] = maxBound + vec4(0.0, 0.0, posPadding, 0.0);\n";
3971 
3972 	buf <<	"}\n";
3973 
3974 	return buf.str();
3975 }
3976 
genTessellationEvaluationSource(void) const3977 std::string DepthDrawCase::genTessellationEvaluationSource (void) const
3978 {
3979 	std::ostringstream	buf;
3980 
3981 	buf <<	"#version 310 es\n"
3982 			"#extension GL_EXT_tessellation_shader : require\n"
3983 			"#extension GL_EXT_gpu_shader5 : require\n"
3984 			"layout(triangles) in;\n"
3985 			"\n"
3986 			"in highp vec4 tess_ctrl_colorMix[];\n"
3987 			"out highp vec4 tess_eval_colorMix;\n";
3988 
3989 	if (m_depthType == DEPTH_USER_DEFINED)
3990 		buf << "out highp float v_fragDepth;\n";
3991 
3992 	buf <<	"uniform highp float u_depthBias;\n"
3993 			"uniform highp float u_depthScale;\n"
3994 			"\n"
3995 			"precise gl_Position;\n"
3996 			"\n"
3997 			"void main()\n"
3998 			"{\n"
3999 			"	highp vec4 tessellatedPos = gl_TessCoord.x * gl_in[0].gl_Position + gl_TessCoord.y * gl_in[1].gl_Position + gl_TessCoord.z * gl_in[2].gl_Position;\n";
4000 
4001 	if (m_depthType == DEPTH_USER_DEFINED)
4002 		buf <<	"	highp float dummyZ = tessellatedPos.z;\n"
4003 				"	highp float writtenZ = tessellatedPos.w;\n"
4004 				"	gl_Position = vec4(tessellatedPos.xy, dummyZ, 1.0);\n"
4005 				"	v_fragDepth = writtenZ * u_depthScale + u_depthBias;\n";
4006 	else
4007 		buf <<	"	highp float writtenZ = tessellatedPos.w;\n"
4008 				"	gl_Position = vec4(tessellatedPos.xy, writtenZ * u_depthScale + u_depthBias, 1.0);\n";
4009 
4010 	buf <<	"	tess_eval_colorMix = tess_ctrl_colorMix[0];\n"
4011 			"}\n";
4012 
4013 	return buf.str();
4014 }
4015 
generateAttributeData(std::vector<tcu::Vec4> & data) const4016 void DepthDrawCase::generateAttributeData (std::vector<tcu::Vec4>& data) const
4017 {
4018 	const tcu::Vec4		color1				(0.0f, 0.0f, 0.0f, 0.0f); // mix weights
4019 	const tcu::Vec4		color2				(1.0f, 1.0f, 1.0f, 1.0f);
4020 	std::vector<int>	cellOrder			(m_gridSize * m_gridSize);
4021 	de::Random			rnd					(0xAB54321);
4022 
4023 	// generate grid with cells in random order
4024 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
4025 		cellOrder[ndx] = ndx;
4026 	rnd.shuffle(cellOrder.begin(), cellOrder.end());
4027 
4028 	data.resize(m_gridSize * m_gridSize * 6 * 2);
4029 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
4030 	{
4031 		const int			cellNdx		= cellOrder[ndx];
4032 		const int			cellX		= cellNdx % m_gridSize;
4033 		const int			cellY		= cellNdx / m_gridSize;
4034 		const tcu::Vec4&	cellColor	= ((cellX+cellY)%2 == 0) ? (color1) : (color2);
4035 
4036 		data[ndx * 6 * 2 +  0] = tcu::Vec4(float(cellX+0) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  1] = cellColor;
4037 		data[ndx * 6 * 2 +  2] = tcu::Vec4(float(cellX+1) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  3] = cellColor;
4038 		data[ndx * 6 * 2 +  4] = tcu::Vec4(float(cellX+0) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  5] = cellColor;
4039 		data[ndx * 6 * 2 +  6] = tcu::Vec4(float(cellX+0) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  7] = cellColor;
4040 		data[ndx * 6 * 2 +  8] = tcu::Vec4(float(cellX+1) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  9] = cellColor;
4041 		data[ndx * 6 * 2 + 10] = tcu::Vec4(float(cellX+1) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 + 11] = cellColor;
4042 
4043 		// Fill Z with random values (fake Z)
4044 		for (int vtxNdx = 0; vtxNdx < 6; ++vtxNdx)
4045 			data[ndx * 6 * 2 + 2*vtxNdx].z() = rnd.getFloat(0.0f, 1.0);
4046 
4047 		// Fill W with other random values (written Z)
4048 		for (int vtxNdx = 0; vtxNdx < 6; ++vtxNdx)
4049 			data[ndx * 6 * 2 + 2*vtxNdx].w() = rnd.getFloat(0.0f, 1.0);
4050 	}
4051 }
4052 
verifyImage(const tcu::Surface & viewport) const4053 bool DepthDrawCase::verifyImage (const tcu::Surface& viewport) const
4054 {
4055 	tcu::Surface	errorMask	(viewport.getWidth(), viewport.getHeight());
4056 	bool			anyError	= false;
4057 
4058 	tcu::clear(errorMask.getAccess(), tcu::IVec4(0,0,0,255));
4059 
4060 	for (int y = 0; y < viewport.getHeight(); ++y)
4061 	for (int x = 0; x < viewport.getWidth(); ++x)
4062 	{
4063 		const tcu::RGBA	pixel		= viewport.getPixel(x, y);
4064 		bool			error		= false;
4065 
4066 		// expect green, yellow or a combination of these
4067 		if (pixel.getGreen() != 255 || pixel.getBlue() != 0)
4068 			error = true;
4069 
4070 		if (error)
4071 		{
4072 			errorMask.setPixel(x, y, tcu::RGBA::red());
4073 			anyError = true;
4074 		}
4075 	}
4076 
4077 	if (anyError)
4078 		m_testCtx.getLog()
4079 			<< tcu::TestLog::Message
4080 			<< "Image verification failed."
4081 			<< tcu::TestLog::EndMessage
4082 			<< tcu::TestLog::ImageSet("Images", "Image verification")
4083 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess())
4084 			<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess())
4085 			<< tcu::TestLog::EndImageSet;
4086 	else
4087 		m_testCtx.getLog()
4088 			<< tcu::TestLog::Message
4089 			<< "Result image ok."
4090 			<< tcu::TestLog::EndMessage
4091 			<< tcu::TestLog::ImageSet("Images", "Image verification")
4092 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess())
4093 			<< tcu::TestLog::EndImageSet;
4094 
4095 	return !anyError;
4096 }
4097 
4098 class ClearCase : public TestCase
4099 {
4100 public:
4101 	enum
4102 	{
4103 		SCISSOR_CLEAR_BIT		= 1 << 0,
4104 		DRAW_TRIANGLE_BIT		= 1 << 1,
4105 		PER_PRIMITIVE_BBOX_BIT	= 1 << 2,
4106 		FULLSCREEN_SCISSOR_BIT	= 1 << 3,
4107 	};
4108 
4109 									ClearCase						(Context& context, const char* name, const char* description, deUint32 flags);
4110 									~ClearCase						(void);
4111 
4112 private:
4113 	struct DrawObject
4114 	{
4115 		int firstNdx;
4116 		int numVertices;
4117 	};
4118 
4119 	void							init							(void);
4120 	void							deinit							(void);
4121 	IterateResult					iterate							(void);
4122 
4123 	void							createVbo						(void);
4124 	void							createProgram					(void);
4125 	void							renderTo						(tcu::Surface& dst, bool useBBox);
4126 	bool							verifyImagesEqual				(const tcu::PixelBufferAccess& withoutBBox, const tcu::PixelBufferAccess& withBBox);
4127 	bool							verifyImageResultValid			(const tcu::PixelBufferAccess& result);
4128 
4129 	std::string						genVertexSource					(void) const;
4130 	std::string						genFragmentSource				(void) const;
4131 	std::string						genTessellationControlSource	(bool setBBox) const;
4132 	std::string						genTessellationEvaluationSource	(void) const;
4133 
4134 	const bool						m_scissoredClear;
4135 	const bool						m_fullscreenScissor;
4136 	const bool						m_drawTriangles;
4137 	const bool						m_useGlobalState;
4138 
4139 	de::MovePtr<glu::Buffer>		m_vbo;
4140 	de::MovePtr<glu::ShaderProgram>	m_perPrimitiveProgram;
4141 	de::MovePtr<glu::ShaderProgram>	m_basicProgram;
4142 	std::vector<DrawObject>			m_drawObjects;
4143 	std::vector<tcu::Vec4>			m_objectVertices;
4144 };
4145 
ClearCase(Context & context,const char * name,const char * description,deUint32 flags)4146 ClearCase::ClearCase (Context& context, const char* name, const char* description, deUint32 flags)
4147 	: TestCase				(context, name, description)
4148 	, m_scissoredClear		((flags & SCISSOR_CLEAR_BIT) != 0)
4149 	, m_fullscreenScissor	((flags & FULLSCREEN_SCISSOR_BIT) != 0)
4150 	, m_drawTriangles		((flags & DRAW_TRIANGLE_BIT) != 0)
4151 	, m_useGlobalState		((flags & PER_PRIMITIVE_BBOX_BIT) == 0)
4152 {
4153 	DE_ASSERT(m_useGlobalState || m_drawTriangles); // per-triangle bbox requires triangles
4154 	DE_ASSERT(!m_fullscreenScissor || m_scissoredClear); // fullscreenScissor requires scissoredClear
4155 }
4156 
~ClearCase(void)4157 ClearCase::~ClearCase (void)
4158 {
4159 	deinit();
4160 }
4161 
init(void)4162 void ClearCase::init (void)
4163 {
4164 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
4165 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
4166 	if (m_drawTriangles && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"))
4167 		throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension");
4168 
4169 	m_testCtx.getLog()
4170 		<< tcu::TestLog::Message
4171 		<< "Doing multiple"
4172 			<< ((m_scissoredClear) ? (" scissored") : (""))
4173 			<< " color buffer clears"
4174 			<< ((m_drawTriangles) ? (" and drawing some geometry between them") : (""))
4175 			<< ".\n"
4176 		<< ((m_scissoredClear && m_fullscreenScissor) ? ("Setting scissor area to cover entire viewport.\n") : (""))
4177 		<< "Rendering with and without setting the bounding box.\n"
4178 		<< "Expecting bounding box to have no effect on clears (i.e. results are constant).\n"
4179 		<< "Set bounding box using "
4180 			<< ((m_useGlobalState) ? ("PRIMITIVE_BOUNDING_BOX_EXT state") : ("gl_BoundingBoxEXT output"))
4181 			<< ".\n"
4182 		<< "Clear color is green with yellowish shades.\n"
4183 		<< ((m_drawTriangles) ? ("Primitive color is yellow with greenish shades.\n") : (""))
4184 		<< tcu::TestLog::EndMessage;
4185 
4186 	if (m_drawTriangles)
4187 	{
4188 		createVbo();
4189 		createProgram();
4190 	}
4191 }
4192 
deinit(void)4193 void ClearCase::deinit (void)
4194 {
4195 	m_vbo.clear();
4196 	m_perPrimitiveProgram.clear();
4197 	m_basicProgram.clear();
4198 	m_drawObjects = std::vector<DrawObject>();
4199 	m_objectVertices = std::vector<tcu::Vec4>();
4200 }
4201 
iterate(void)4202 ClearCase::IterateResult ClearCase::iterate (void)
4203 {
4204 	const tcu::IVec2	renderTargetSize	(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight());
4205 	tcu::Surface		resultWithoutBBox	(renderTargetSize.x(), renderTargetSize.y());
4206 	tcu::Surface		resultWithBBox		(renderTargetSize.x(), renderTargetSize.y());
4207 
4208 	// render with and without bbox set
4209 	for (int passNdx = 0; passNdx < 2; ++passNdx)
4210 	{
4211 		const bool		useBBox			= (passNdx == 1);
4212 		tcu::Surface&	destination		= (useBBox) ? (resultWithBBox) : (resultWithoutBBox);
4213 
4214 		renderTo(destination, useBBox);
4215 	}
4216 
4217 	// Verify images are equal and that the image does not contain (trivially detectable) garbage
4218 
4219 	if (!verifyImagesEqual(resultWithoutBBox.getAccess(), resultWithBBox.getAccess()))
4220 	{
4221 		// verifyImagesEqual will print out the image and error mask
4222 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
4223 	}
4224 	else if (!verifyImageResultValid(resultWithBBox.getAccess()))
4225 	{
4226 		// verifyImageResultValid will print out the image and error mask
4227 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Result verification failed");
4228 	}
4229 	else
4230 	{
4231 		m_testCtx.getLog()
4232 			<< tcu::TestLog::Message
4233 			<< "Image comparison passed."
4234 			<< tcu::TestLog::EndMessage
4235 			<< tcu::TestLog::ImageSet("Images", "Image verification")
4236 			<< tcu::TestLog::Image("Result", "Result", resultWithBBox.getAccess())
4237 			<< tcu::TestLog::EndImageSet;
4238 
4239 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4240 	}
4241 
4242 	return STOP;
4243 }
4244 
createVbo(void)4245 void ClearCase::createVbo (void)
4246 {
4247 	const int				numObjects	= 16;
4248 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
4249 	de::Random				rnd			(deStringHash(getName()));
4250 
4251 	m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext()));
4252 
4253 	for (int objectNdx = 0; objectNdx < numObjects; ++objectNdx)
4254 	{
4255 		const int	numTriangles	= rnd.getInt(1, 4);
4256 		const float	minX			= rnd.getFloat(-1.2f, 0.8f);
4257 		const float	minY			= rnd.getFloat(-1.2f, 0.8f);
4258 		const float	maxX			= minX + rnd.getFloat(0.2f, 1.0f);
4259 		const float	maxY			= minY + rnd.getFloat(0.2f, 1.0f);
4260 
4261 		DrawObject	drawObject;
4262 		drawObject.firstNdx = (int)m_objectVertices.size();
4263 		drawObject.numVertices = numTriangles * 3;
4264 
4265 		m_drawObjects.push_back(drawObject);
4266 
4267 		for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx)
4268 		for (int vertexNdx = 0; vertexNdx < 3; ++vertexNdx)
4269 		{
4270 			const float posX = rnd.getFloat(minX, maxX);
4271 			const float posY = rnd.getFloat(minY, maxY);
4272 			const float posZ = rnd.getFloat(-0.7f, 0.7f);
4273 			const float posW = rnd.getFloat(0.9f, 1.1f);
4274 
4275 			m_objectVertices.push_back(tcu::Vec4(posX, posY, posZ, posW));
4276 		}
4277 	}
4278 
4279 	gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
4280 	gl.bufferData(GL_ARRAY_BUFFER, (int)(m_objectVertices.size() * sizeof(tcu::Vec4)), &m_objectVertices[0], GL_STATIC_DRAW);
4281 	GLU_EXPECT_NO_ERROR(gl.getError(), "buffer upload");
4282 }
4283 
createProgram(void)4284 void ClearCase::createProgram (void)
4285 {
4286 	m_basicProgram = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(),
4287 																			glu::ProgramSources()
4288 																				<< glu::VertexSource(genVertexSource())
4289 																				<< glu::FragmentSource(genFragmentSource())
4290 																				<< glu::TessellationControlSource(genTessellationControlSource(false))
4291 																				<< glu::TessellationEvaluationSource(genTessellationEvaluationSource())));
4292 
4293 	m_testCtx.getLog()
4294 		<< tcu::TestLog::Section("Program", "Shader program")
4295 		<< *m_basicProgram
4296 		<< tcu::TestLog::EndSection;
4297 
4298 	if (!m_basicProgram->isOk())
4299 		throw tcu::TestError("shader build failed");
4300 
4301 	if (!m_useGlobalState)
4302 	{
4303 		m_perPrimitiveProgram = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(),
4304 																					   glu::ProgramSources()
4305 																							<< glu::VertexSource(genVertexSource())
4306 																							<< glu::FragmentSource(genFragmentSource())
4307 																							<< glu::TessellationControlSource(genTessellationControlSource(true))
4308 																							<< glu::TessellationEvaluationSource(genTessellationEvaluationSource())));
4309 
4310 		m_testCtx.getLog()
4311 			<< tcu::TestLog::Section("PerPrimitiveProgram", "Shader program that sets the bounding box")
4312 			<< *m_perPrimitiveProgram
4313 			<< tcu::TestLog::EndSection;
4314 
4315 		if (!m_perPrimitiveProgram->isOk())
4316 			throw tcu::TestError("shader build failed");
4317 	}
4318 }
4319 
renderTo(tcu::Surface & dst,bool useBBox)4320 void ClearCase::renderTo (tcu::Surface& dst, bool useBBox)
4321 {
4322 	const int				numOps				= 45;
4323 	const tcu::Vec4			yellow				(1.0f, 1.0f, 0.0f, 1.0f);
4324 	const tcu::Vec4			green				(0.0f, 1.0f, 0.0f, 1.0f);
4325 	const tcu::IVec2		renderTargetSize	(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight());
4326 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
4327 	de::Random				rnd					(deStringHash(getName()));
4328 	glu::VertexArray		vao					(m_context.getRenderContext());
4329 
4330 	// always do the initial clear
4331 	gl.disable(GL_SCISSOR_TEST);
4332 	gl.viewport(0, 0, renderTargetSize.x(), renderTargetSize.y());
4333 	gl.clearColor(yellow.x(), yellow.y(), yellow.z(), yellow.w());
4334 	gl.clear(GL_COLOR_BUFFER_BIT);
4335 	gl.finish();
4336 
4337 	// prepare draw
4338 	if (m_scissoredClear)
4339 		gl.enable(GL_SCISSOR_TEST);
4340 
4341 	if (m_drawTriangles)
4342 	{
4343 		const deUint32	programHandle		= (m_useGlobalState || !useBBox) ? (m_basicProgram->getProgram()) : (m_perPrimitiveProgram->getProgram());
4344 		const int		positionAttribLoc	= gl.getAttribLocation(programHandle, "a_position");
4345 
4346 		TCU_CHECK(positionAttribLoc != -1);
4347 
4348 		gl.useProgram(programHandle);
4349 		gl.bindVertexArray(*vao);
4350 		gl.enableVertexAttribArray(positionAttribLoc);
4351 		gl.vertexAttribPointer(positionAttribLoc, 4, GL_FLOAT, GL_FALSE, (int)sizeof(tcu::Vec4), DE_NULL);
4352 		gl.patchParameteri(GL_PATCH_VERTICES, 3);
4353 	}
4354 
4355 	// do random scissor/clearldraw operations
4356 	for (int opNdx = 0; opNdx < numOps; ++opNdx)
4357 	{
4358 		const int	drawObjNdx				= (m_drawTriangles) ? (rnd.getInt(0, (int)m_drawObjects.size() - 1)) : (0);
4359 		const int	objectVertexStartNdx	= (m_drawTriangles) ? (m_drawObjects[drawObjNdx].firstNdx) : (0);
4360 		const int	objectVertexLength		= (m_drawTriangles) ? (m_drawObjects[drawObjNdx].numVertices) : (0);
4361 		tcu::Vec4	bboxMin;
4362 		tcu::Vec4	bboxMax;
4363 
4364 		if (m_drawTriangles)
4365 		{
4366 			bboxMin = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
4367 			bboxMax = tcu::Vec4(-1.0f, -1.0f, -1.0f, -1.0f);
4368 
4369 			// calc bbox
4370 			for (int vertexNdx = objectVertexStartNdx; vertexNdx < objectVertexStartNdx + objectVertexLength; ++vertexNdx)
4371 			for (int componentNdx = 0; componentNdx < 4; ++componentNdx)
4372 			{
4373 				bboxMin[componentNdx] = de::min(bboxMin[componentNdx], m_objectVertices[vertexNdx][componentNdx]);
4374 				bboxMax[componentNdx] = de::max(bboxMax[componentNdx], m_objectVertices[vertexNdx][componentNdx]);
4375 			}
4376 		}
4377 		else
4378 		{
4379 			// no geometry, just random something
4380 			bboxMin.x() = rnd.getFloat(-1.2f, 1.0f);
4381 			bboxMin.y() = rnd.getFloat(-1.2f, 1.0f);
4382 			bboxMin.z() = rnd.getFloat(-1.2f, 1.0f);
4383 			bboxMin.w() = 1.0f;
4384 			bboxMax.x() = bboxMin.x() + rnd.getFloat(0.2f, 1.0f);
4385 			bboxMax.y() = bboxMin.y() + rnd.getFloat(0.2f, 1.0f);
4386 			bboxMax.z() = bboxMin.z() + rnd.getFloat(0.2f, 1.0f);
4387 			bboxMax.w() = 1.0f;
4388 		}
4389 
4390 		if (m_scissoredClear)
4391 		{
4392 			const int scissorX = (m_fullscreenScissor) ? (0)					: rnd.getInt(0, renderTargetSize.x()-1);
4393 			const int scissorY = (m_fullscreenScissor) ? (0)					: rnd.getInt(0, renderTargetSize.y()-1);
4394 			const int scissorW = (m_fullscreenScissor) ? (renderTargetSize.x())	: rnd.getInt(0, renderTargetSize.x()-scissorX);
4395 			const int scissorH = (m_fullscreenScissor) ? (renderTargetSize.y())	: rnd.getInt(0, renderTargetSize.y()-scissorY);
4396 
4397 			gl.scissor(scissorX, scissorY, scissorW, scissorH);
4398 		}
4399 
4400 		{
4401 			const tcu::Vec4 color = tcu::mix(green, yellow, rnd.getFloat() * 0.4f); // greenish
4402 			gl.clearColor(color.x(), color.y(), color.z(), color.w());
4403 			gl.clear(GL_COLOR_BUFFER_BIT);
4404 		}
4405 
4406 		if (useBBox)
4407 		{
4408 			DE_ASSERT(m_useGlobalState || m_drawTriangles); // !m_useGlobalState -> m_drawTriangles
4409 			if (m_useGlobalState)
4410 				gl.primitiveBoundingBox(bboxMin.x(), bboxMin.y(), bboxMin.z(), bboxMin.w(),
4411 										bboxMax.x(), bboxMax.y(), bboxMax.z(), bboxMax.w());
4412 		}
4413 
4414 		if (m_drawTriangles)
4415 			gl.drawArrays(GL_PATCHES, objectVertexStartNdx, objectVertexLength);
4416 	}
4417 
4418 	GLU_EXPECT_NO_ERROR(gl.getError(), "post draw");
4419 	glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
4420 }
4421 
verifyImagesEqual(const tcu::PixelBufferAccess & withoutBBox,const tcu::PixelBufferAccess & withBBox)4422 bool ClearCase::verifyImagesEqual (const tcu::PixelBufferAccess& withoutBBox, const tcu::PixelBufferAccess& withBBox)
4423 {
4424 	DE_ASSERT(withoutBBox.getWidth() == withBBox.getWidth());
4425 	DE_ASSERT(withoutBBox.getHeight() == withBBox.getHeight());
4426 
4427 	tcu::Surface	errorMask	(withoutBBox.getWidth(), withoutBBox.getHeight());
4428 	bool			anyError	= false;
4429 
4430 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toIVec());
4431 
4432 	for (int y = 0; y < withoutBBox.getHeight(); ++y)
4433 	for (int x = 0; x < withoutBBox.getWidth(); ++x)
4434 	{
4435 		if (withoutBBox.getPixelInt(x, y) != withBBox.getPixelInt(x, y))
4436 		{
4437 			errorMask.setPixel(x, y, tcu::RGBA::red());
4438 			anyError = true;
4439 		}
4440 	}
4441 
4442 	if (anyError)
4443 	{
4444 		m_testCtx.getLog()
4445 			<< tcu::TestLog::Message
4446 			<< "Image comparison failed."
4447 			<< tcu::TestLog::EndMessage
4448 			<< tcu::TestLog::ImageSet("Images", "Image comparison")
4449 			<< tcu::TestLog::Image("WithoutBBox", "Result with bounding box not set", withoutBBox)
4450 			<< tcu::TestLog::Image("WithBBox", "Result with bounding box set", withBBox)
4451 			<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess())
4452 			<< tcu::TestLog::EndImageSet;
4453 	}
4454 
4455 	return !anyError;
4456 }
4457 
verifyImageResultValid(const tcu::PixelBufferAccess & result)4458 bool ClearCase::verifyImageResultValid (const tcu::PixelBufferAccess& result)
4459 {
4460 	tcu::Surface	errorMask	(result.getWidth(), result.getHeight());
4461 	bool			anyError	= false;
4462 
4463 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toIVec());
4464 
4465 	for (int y = 0; y < result.getHeight(); ++y)
4466 	for (int x = 0; x < result.getWidth(); ++x)
4467 	{
4468 		const tcu::IVec4 pixel = result.getPixelInt(x, y);
4469 
4470 		// allow green, yellow and any shade between
4471 		if (pixel[1] != 255 || pixel[2] != 0)
4472 		{
4473 			errorMask.setPixel(x, y, tcu::RGBA::red());
4474 			anyError = true;
4475 		}
4476 	}
4477 
4478 	if (anyError)
4479 	{
4480 		m_testCtx.getLog()
4481 			<< tcu::TestLog::Message
4482 			<< "Image verification failed."
4483 			<< tcu::TestLog::EndMessage
4484 			<< tcu::TestLog::ImageSet("Images", "Image verification")
4485 			<< tcu::TestLog::Image("ResultImage", "Result image", result)
4486 			<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask)
4487 			<< tcu::TestLog::EndImageSet;
4488 	}
4489 
4490 	return !anyError;
4491 }
4492 
4493 static const char* const s_yellowishPosOnlyVertexSource =	"#version 310 es\n"
4494 															"in highp vec4 a_position;\n"
4495 															"out highp vec4 v_vertex_color;\n"
4496 															"void main()\n"
4497 															"{\n"
4498 															"	gl_Position = a_position;\n"
4499 															"	// yellowish shade\n"
4500 															"	highp float redComponent = 0.5 + float(gl_VertexID % 5) / 8.0;\n"
4501 															"	v_vertex_color = vec4(redComponent, 1.0, 0.0, 1.0);\n"
4502 															"}\n";
4503 
4504 static const char* const s_basicColorFragmentSource =	"#version 310 es\n"
4505 														"in mediump vec4 v_color;\n"
4506 														"layout(location = 0) out mediump vec4 o_color;\n"
4507 														"void main()\n"
4508 														"{\n"
4509 														"	o_color = v_color;\n"
4510 														"}\n";
4511 
4512 
4513 static const char* const s_basicColorTessEvalSource =	"#version 310 es\n"
4514 														"#extension GL_EXT_tessellation_shader : require\n"
4515 														"#extension GL_EXT_gpu_shader5 : require\n"
4516 														"layout(triangles) in;\n"
4517 														"in highp vec4 v_tess_eval_color[];\n"
4518 														"out highp vec4 v_color;\n"
4519 														"precise gl_Position;\n"
4520 														"void main()\n"
4521 														"{\n"
4522 														"	gl_Position = gl_TessCoord.x * gl_in[0].gl_Position\n"
4523 														"	            + gl_TessCoord.y * gl_in[1].gl_Position\n"
4524 														"	            + gl_TessCoord.z * gl_in[2].gl_Position;\n"
4525 														"	v_color = gl_TessCoord.x * v_tess_eval_color[0]\n"
4526 														"	        + gl_TessCoord.y * v_tess_eval_color[1]\n"
4527 														"	        + gl_TessCoord.z * v_tess_eval_color[2];\n"
4528 														"}\n";
4529 
genVertexSource(void) const4530 std::string ClearCase::genVertexSource (void) const
4531 {
4532 	return	s_yellowishPosOnlyVertexSource;
4533 }
4534 
genFragmentSource(void) const4535 std::string ClearCase::genFragmentSource (void) const
4536 {
4537 	return s_basicColorFragmentSource;
4538 }
4539 
genTessellationControlSource(bool setBBox) const4540 std::string ClearCase::genTessellationControlSource (bool setBBox) const
4541 {
4542 	std::ostringstream buf;
4543 
4544 	buf <<	"#version 310 es\n"
4545 			"#extension GL_EXT_tessellation_shader : require\n";
4546 
4547 	if (setBBox)
4548 		buf << "#extension GL_EXT_primitive_bounding_box : require\n";
4549 
4550 	buf <<	"layout(vertices=3) out;\n"
4551 			"in highp vec4 v_vertex_color[];\n"
4552 			"out highp vec4 v_tess_eval_color[];\n"
4553 			"void main()\n"
4554 			"{\n"
4555 			"	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
4556 			"	v_tess_eval_color[gl_InvocationID] = v_vertex_color[gl_InvocationID];\n"
4557 			"	gl_TessLevelOuter[0] = 2.8;\n"
4558 			"	gl_TessLevelOuter[1] = 2.8;\n"
4559 			"	gl_TessLevelOuter[2] = 2.8;\n"
4560 			"	gl_TessLevelInner[0] = 2.8;\n";
4561 
4562 	if (setBBox)
4563 	{
4564 		buf <<	"\n"
4565 		"	gl_BoundingBoxEXT[0] = min(min(gl_in[0].gl_Position,\n"
4566 		"	                               gl_in[1].gl_Position),\n"
4567 		"	                           gl_in[2].gl_Position);\n"
4568 		"	gl_BoundingBoxEXT[1] = max(max(gl_in[0].gl_Position,\n"
4569 		"	                               gl_in[1].gl_Position),\n"
4570 		"	                           gl_in[2].gl_Position);\n";
4571 	}
4572 
4573 	buf << "}\n";
4574 	return buf.str();
4575 }
4576 
genTessellationEvaluationSource(void) const4577 std::string ClearCase::genTessellationEvaluationSource (void) const
4578 {
4579 	return s_basicColorTessEvalSource;
4580 }
4581 
4582 class ViewportCallOrderCase : public TestCase
4583 {
4584 public:
4585 	enum CallOrder
4586 	{
4587 		VIEWPORT_FIRST = 0,
4588 		BBOX_FIRST,
4589 
4590 		ORDER_LAST
4591 	};
4592 
4593 									ViewportCallOrderCase			(Context& context, const char* name, const char* description, CallOrder callOrder);
4594 									~ViewportCallOrderCase			(void);
4595 
4596 private:
4597 	void							init							(void);
4598 	void							deinit							(void);
4599 	IterateResult					iterate							(void);
4600 
4601 	void							genVbo							(void);
4602 	void							genProgram						(void);
4603 	bool							verifyImage						(const tcu::PixelBufferAccess& result);
4604 
4605 	std::string						genVertexSource					(void) const;
4606 	std::string						genFragmentSource				(void) const;
4607 	std::string						genTessellationControlSource	(void) const;
4608 	std::string						genTessellationEvaluationSource	(void) const;
4609 
4610 	const CallOrder					m_callOrder;
4611 
4612 	de::MovePtr<glu::Buffer>		m_vbo;
4613 	de::MovePtr<glu::ShaderProgram>	m_program;
4614 	int								m_numVertices;
4615 };
4616 
ViewportCallOrderCase(Context & context,const char * name,const char * description,CallOrder callOrder)4617 ViewportCallOrderCase::ViewportCallOrderCase (Context& context, const char* name, const char* description, CallOrder callOrder)
4618 	: TestCase		(context, name, description)
4619 	, m_callOrder	(callOrder)
4620 	, m_numVertices	(-1)
4621 {
4622 	DE_ASSERT(m_callOrder < ORDER_LAST);
4623 }
4624 
~ViewportCallOrderCase(void)4625 ViewportCallOrderCase::~ViewportCallOrderCase (void)
4626 {
4627 	deinit();
4628 }
4629 
init(void)4630 void ViewportCallOrderCase::init (void)
4631 {
4632 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
4633 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
4634 
4635 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"))
4636 		throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension");
4637 
4638 	m_testCtx.getLog()
4639 		<< tcu::TestLog::Message
4640 		<< "Testing call order of state setting functions have no effect on the rendering.\n"
4641 		<< "Setting viewport and bounding box in the following order:\n"
4642 			<< ((m_callOrder == VIEWPORT_FIRST)
4643 				? ("\tFirst viewport with glViewport function.\n")
4644 				: ("\tFirst bounding box with glPrimitiveBoundingBoxEXT function.\n"))
4645 			<< ((m_callOrder == VIEWPORT_FIRST)
4646 				? ("\tThen bounding box with glPrimitiveBoundingBoxEXT function.\n")
4647 				: ("\tThen viewport with glViewport function.\n"))
4648 		<< "Verifying rendering result."
4649 		<< tcu::TestLog::EndMessage;
4650 
4651 	// resources
4652 	genVbo();
4653 	genProgram();
4654 }
4655 
deinit(void)4656 void ViewportCallOrderCase::deinit (void)
4657 {
4658 	m_vbo.clear();
4659 	m_program.clear();
4660 }
4661 
iterate(void)4662 ViewportCallOrderCase::IterateResult ViewportCallOrderCase::iterate (void)
4663 {
4664 	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
4665 	const tcu::IVec2		viewportSize	= tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight());
4666 	const glw::GLint		posLocation		= gl.getAttribLocation(m_program->getProgram(), "a_position");
4667 	tcu::Surface			resultSurface	(viewportSize.x(), viewportSize.y());
4668 
4669 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
4670 	gl.clear(GL_COLOR_BUFFER_BIT);
4671 
4672 	// set state
4673 	for (int orderNdx = 0; orderNdx < 2; ++orderNdx)
4674 	{
4675 		if ((orderNdx == 0 && m_callOrder == VIEWPORT_FIRST) ||
4676 			(orderNdx == 1 && m_callOrder == BBOX_FIRST))
4677 		{
4678 			m_testCtx.getLog()
4679 				<< tcu::TestLog::Message
4680 				<< "Setting viewport to cover the left half of the render target.\n"
4681 				<< "\t(0, 0, " << (viewportSize.x()/2) << ", " << viewportSize.y() << ")"
4682 				<< tcu::TestLog::EndMessage;
4683 
4684 			gl.viewport(0, 0, viewportSize.x()/2, viewportSize.y());
4685 		}
4686 		else
4687 		{
4688 			m_testCtx.getLog()
4689 				<< tcu::TestLog::Message
4690 				<< "Setting bounding box to cover the right half of the clip space.\n"
4691 				<< "\t(0.0, -1.0, -1.0, 1.0) .. (1.0, 1.0, 1.0f, 1.0)"
4692 				<< tcu::TestLog::EndMessage;
4693 
4694 			gl.primitiveBoundingBox(0.0f, -1.0f, -1.0f, 1.0f,
4695 									1.0f,  1.0f,  1.0f, 1.0f);
4696 		}
4697 	}
4698 
4699 	m_testCtx.getLog()
4700 		<< tcu::TestLog::Message
4701 		<< "Rendering mesh covering the right half of the clip space."
4702 		<< tcu::TestLog::EndMessage;
4703 
4704 	gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
4705 	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, sizeof(float[4]), (const float*)DE_NULL);
4706 	gl.enableVertexAttribArray(posLocation);
4707 	gl.useProgram(m_program->getProgram());
4708 	gl.patchParameteri(GL_PATCH_VERTICES, 3);
4709 	gl.drawArrays(GL_PATCHES, 0, m_numVertices);
4710 	GLU_EXPECT_NO_ERROR(gl.getError(), "post-draw");
4711 
4712 	m_testCtx.getLog()
4713 		<< tcu::TestLog::Message
4714 		<< "Verifying image"
4715 		<< tcu::TestLog::EndMessage;
4716 	glu::readPixels(m_context.getRenderContext(), 0, 0, resultSurface.getAccess());
4717 
4718 	if (!verifyImage(resultSurface.getAccess()))
4719 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
4720 	else
4721 	{
4722 		m_testCtx.getLog()
4723 			<< tcu::TestLog::Message
4724 			<< "Result ok."
4725 			<< tcu::TestLog::EndMessage
4726 			<< tcu::TestLog::ImageSet("Images", "Image verification")
4727 			<< tcu::TestLog::Image("Result", "Result", resultSurface.getAccess())
4728 			<< tcu::TestLog::EndImageSet;
4729 
4730 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4731 	}
4732 	return STOP;
4733 }
4734 
genVbo(void)4735 void ViewportCallOrderCase::genVbo (void)
4736 {
4737 	const int				gridSize	= 6;
4738 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
4739 	std::vector<tcu::Vec4>	data		(gridSize * gridSize * 2 * 3);
4740 	std::vector<int>		cellOrder	(gridSize * gridSize * 2);
4741 	de::Random				rnd			(0x55443322);
4742 
4743 	// generate grid with triangles in random order
4744 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
4745 		cellOrder[ndx] = ndx;
4746 	rnd.shuffle(cellOrder.begin(), cellOrder.end());
4747 
4748 	// generate grid filling the right half of the clip space: (x: 0.0, y: -1.0) .. (x: 1.0, y: 1.0)
4749 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
4750 	{
4751 		const int			cellNdx		= cellOrder[ndx];
4752 		const bool			cellSide	= ((cellNdx % 2) == 0);
4753 		const int			cellX		= (cellNdx / 2) % gridSize;
4754 		const int			cellY		= (cellNdx / 2) / gridSize;
4755 
4756 		if (cellSide)
4757 		{
4758 			data[ndx * 3 + 0] = tcu::Vec4(float(cellX+0) / float(gridSize), (float(cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
4759 			data[ndx * 3 + 1] = tcu::Vec4(float(cellX+1) / float(gridSize), (float(cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
4760 			data[ndx * 3 + 2] = tcu::Vec4(float(cellX+0) / float(gridSize), (float(cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
4761 		}
4762 		else
4763 		{
4764 			data[ndx * 3 + 0] = tcu::Vec4(float(cellX+0) / float(gridSize), (float(cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
4765 			data[ndx * 3 + 1] = tcu::Vec4(float(cellX+1) / float(gridSize), (float(cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
4766 			data[ndx * 3 + 2] = tcu::Vec4(float(cellX+1) / float(gridSize), (float(cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
4767 		}
4768 	}
4769 
4770 	m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext()));
4771 	gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
4772 	gl.bufferData(GL_ARRAY_BUFFER, (int)(data.size() * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW);
4773 	GLU_EXPECT_NO_ERROR(gl.getError(), "create vbo");
4774 
4775 	m_numVertices = (int)data.size();
4776 }
4777 
genProgram(void)4778 void ViewportCallOrderCase::genProgram (void)
4779 {
4780 	m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(),
4781 																	   glu::ProgramSources()
4782 																			<< glu::VertexSource(genVertexSource())
4783 																			<< glu::FragmentSource(genFragmentSource())
4784 																			<< glu::TessellationControlSource(genTessellationControlSource())
4785 																			<< glu::TessellationEvaluationSource(genTessellationEvaluationSource())));
4786 
4787 	m_testCtx.getLog()
4788 		<< tcu::TestLog::Section("Program", "Shader program")
4789 		<< *m_program
4790 		<< tcu::TestLog::EndSection;
4791 
4792 	if (!m_program->isOk())
4793 		throw tcu::TestError("shader build failed");
4794 }
4795 
verifyImage(const tcu::PixelBufferAccess & result)4796 bool ViewportCallOrderCase::verifyImage (const tcu::PixelBufferAccess& result)
4797 {
4798 	const tcu::IVec2	insideBorder	(deCeilFloatToInt32(0.25f * (float)result.getWidth()) + 1, deFloorFloatToInt32(0.5f * (float)result.getWidth()) - 1);
4799 	const tcu::IVec2	outsideBorder	(deFloorFloatToInt32(0.25f * (float)result.getWidth()) - 1, deCeilFloatToInt32(0.5f * (float)result.getWidth()) + 1);
4800 	tcu::Surface		errorMask		(result.getWidth(), result.getHeight());
4801 	bool				anyError		= false;
4802 
4803 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toIVec());
4804 
4805 	for (int y = 0; y < result.getHeight(); ++y)
4806 	for (int x = 0; x < result.getWidth(); ++x)
4807 	{
4808 		const tcu::IVec4	pixel			= result.getPixelInt(x, y);
4809 		const bool			insideMeshArea	= x >= insideBorder.x() && x <= insideBorder.x();
4810 		const bool			outsideMeshArea = x <= outsideBorder.x() && x >= outsideBorder.x();
4811 
4812 		// inside mesh, allow green, yellow and any shade between
4813 		// outside mesh, allow background (black) only
4814 		// in the border area, allow anything
4815 		if ((insideMeshArea && (pixel[1] != 255 || pixel[2] != 0)) ||
4816 			(outsideMeshArea && (pixel[0] != 0 || pixel[1] != 0 || pixel[2] != 0)))
4817 		{
4818 			errorMask.setPixel(x, y, tcu::RGBA::red());
4819 			anyError = true;
4820 		}
4821 	}
4822 
4823 	if (anyError)
4824 	{
4825 		m_testCtx.getLog()
4826 			<< tcu::TestLog::Message
4827 			<< "Image verification failed."
4828 			<< tcu::TestLog::EndMessage
4829 			<< tcu::TestLog::ImageSet("Images", "Image verification")
4830 			<< tcu::TestLog::Image("ResultImage", "Result image", result)
4831 			<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask)
4832 			<< tcu::TestLog::EndImageSet;
4833 	}
4834 
4835 	return !anyError;
4836 }
4837 
genVertexSource(void) const4838 std::string ViewportCallOrderCase::genVertexSource (void) const
4839 {
4840 	return	s_yellowishPosOnlyVertexSource;
4841 }
4842 
genFragmentSource(void) const4843 std::string ViewportCallOrderCase::genFragmentSource (void) const
4844 {
4845 	return s_basicColorFragmentSource;
4846 }
4847 
genTessellationControlSource(void) const4848 std::string ViewportCallOrderCase::genTessellationControlSource (void) const
4849 {
4850 	return	"#version 310 es\n"
4851 			"#extension GL_EXT_tessellation_shader : require\n"
4852 			"layout(vertices=3) out;\n"
4853 			"in highp vec4 v_vertex_color[];\n"
4854 			"out highp vec4 v_tess_eval_color[];\n"
4855 			"void main()\n"
4856 			"{\n"
4857 			"	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
4858 			"	v_tess_eval_color[gl_InvocationID] = v_vertex_color[gl_InvocationID];\n"
4859 			"	gl_TessLevelOuter[0] = 2.8;\n"
4860 			"	gl_TessLevelOuter[1] = 2.8;\n"
4861 			"	gl_TessLevelOuter[2] = 2.8;\n"
4862 			"	gl_TessLevelInner[0] = 2.8;\n"
4863 			"}\n";
4864 }
4865 
genTessellationEvaluationSource(void) const4866 std::string ViewportCallOrderCase::genTessellationEvaluationSource (void) const
4867 {
4868 	return s_basicColorTessEvalSource;
4869 }
4870 
4871 } // anonymous
4872 
PrimitiveBoundingBoxTests(Context & context)4873 PrimitiveBoundingBoxTests::PrimitiveBoundingBoxTests (Context& context)
4874 	: TestCaseGroup(context, "primitive_bounding_box", "Tests for EXT_primitive_bounding_box")
4875 {
4876 }
4877 
~PrimitiveBoundingBoxTests(void)4878 PrimitiveBoundingBoxTests::~PrimitiveBoundingBoxTests (void)
4879 {
4880 }
4881 
init(void)4882 void PrimitiveBoundingBoxTests::init (void)
4883 {
4884 	static const struct
4885 	{
4886 		const char*	name;
4887 		const char*	description;
4888 		deUint32	methodFlags;
4889 	} stateSetMethods[] =
4890 	{
4891 		{
4892 			"global_state",
4893 			"Set bounding box using PRIMITIVE_BOUNDING_BOX_EXT state",
4894 			BBoxRenderCase::FLAG_SET_BBOX_STATE,
4895 		},
4896 		{
4897 			"tessellation_set_per_draw",
4898 			"Set bounding box using gl_BoundingBoxEXT, use same value for all primitives",
4899 			BBoxRenderCase::FLAG_SET_BBOX_OUTPUT,
4900 		},
4901 		{
4902 			"tessellation_set_per_primitive",
4903 			"Set bounding box using gl_BoundingBoxEXT, use per-primitive bounding box",
4904 			BBoxRenderCase::FLAG_SET_BBOX_OUTPUT | BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4905 		},
4906 	};
4907 	static const struct
4908 	{
4909 		const char*	name;
4910 		const char*	description;
4911 		deUint32	stageFlags;
4912 	} pipelineConfigs[] =
4913 	{
4914 		{
4915 			"vertex_fragment",
4916 			"Render with vertex-fragment program",
4917 			0u
4918 		},
4919 		{
4920 			"vertex_tessellation_fragment",
4921 			"Render with vertex-tessellation{ctrl,eval}-fragment program",
4922 			BBoxRenderCase::FLAG_TESSELLATION
4923 		},
4924 		{
4925 			"vertex_geometry_fragment",
4926 			"Render with vertex-tessellation{ctrl,eval}-geometry-fragment program",
4927 			BBoxRenderCase::FLAG_GEOMETRY
4928 		},
4929 		{
4930 			"vertex_tessellation_geometry_fragment",
4931 			"Render with vertex-geometry-fragment program",
4932 			BBoxRenderCase::FLAG_TESSELLATION | BBoxRenderCase::FLAG_GEOMETRY
4933 		},
4934 	};
4935 	static const struct
4936 	{
4937 		const char*	name;
4938 		const char*	description;
4939 		deUint32	flags;
4940 		deUint32	invalidFlags;
4941 		deUint32	requiredFlags;
4942 	} usageConfigs[] =
4943 	{
4944 		{
4945 			"default_framebuffer_bbox_equal",
4946 			"Render to default framebuffer, set tight bounding box",
4947 			BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL,
4948 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4949 			0
4950 		},
4951 		{
4952 			"default_framebuffer_bbox_larger",
4953 			"Render to default framebuffer, set padded bounding box",
4954 			BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_LARGER,
4955 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4956 			0
4957 		},
4958 		{
4959 			"default_framebuffer_bbox_smaller",
4960 			"Render to default framebuffer, set too small bounding box",
4961 			BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_SMALLER,
4962 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4963 			0
4964 		},
4965 		{
4966 			"fbo_bbox_equal",
4967 			"Render to texture, set tight bounding box",
4968 			BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL,
4969 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4970 			0
4971 		},
4972 		{
4973 			"fbo_bbox_larger",
4974 			"Render to texture, set padded bounding box",
4975 			BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_LARGER,
4976 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4977 			0
4978 		},
4979 		{
4980 			"fbo_bbox_smaller",
4981 			"Render to texture, set too small bounding box",
4982 			BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_SMALLER,
4983 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4984 			0
4985 		},
4986 		{
4987 			"default_framebuffer",
4988 			"Render to default framebuffer, set tight bounding box",
4989 			BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL,
4990 			0,
4991 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX
4992 		},
4993 		{
4994 			"fbo",
4995 			"Render to texture, set tight bounding box",
4996 			BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL,
4997 			0,
4998 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX
4999 		},
5000 	};
5001 	enum PrimitiveRenderType
5002 	{
5003 		TYPE_TRIANGLE,
5004 		TYPE_LINE,
5005 		TYPE_POINT,
5006 	};
5007 	const struct
5008 	{
5009 		const char*			name;
5010 		const char*			description;
5011 		PrimitiveRenderType	type;
5012 		deUint32			flags;
5013 	} primitiveTypes[] =
5014 	{
5015 		{
5016 			"triangles",
5017 			"Triangle render tests",
5018 			TYPE_TRIANGLE,
5019 			0
5020 		},
5021 		{
5022 			"lines",
5023 			"Line render tests",
5024 			TYPE_LINE,
5025 			0
5026 		},
5027 		{
5028 			"points",
5029 			"Point render tests",
5030 			TYPE_POINT,
5031 			0
5032 		},
5033 		{
5034 			"wide_lines",
5035 			"Wide line render tests",
5036 			TYPE_LINE,
5037 			LineRenderCase::LINEFLAG_WIDE
5038 		},
5039 		{
5040 			"wide_points",
5041 			"Wide point render tests",
5042 			TYPE_POINT,
5043 			PointRenderCase::POINTFLAG_WIDE
5044 		},
5045 	};
5046 
5047 	// .state_query
5048 	{
5049 		tcu::TestCaseGroup* const stateQueryGroup = new tcu::TestCaseGroup(m_testCtx, "state_query", "State queries");
5050 		addChild(stateQueryGroup);
5051 
5052 		stateQueryGroup->addChild(new InitialValueCase	(m_context,	"initial_value",	"Initial value case"));
5053 		stateQueryGroup->addChild(new QueryCase			(m_context,	"getfloat",			"getFloatv",			QueryCase::QUERY_FLOAT));
5054 		stateQueryGroup->addChild(new QueryCase			(m_context,	"getboolean",		"getBooleanv",			QueryCase::QUERY_BOOLEAN));
5055 		stateQueryGroup->addChild(new QueryCase			(m_context,	"getinteger",		"getIntegerv",			QueryCase::QUERY_INT));
5056 		stateQueryGroup->addChild(new QueryCase			(m_context,	"getinteger64",		"getInteger64v",		QueryCase::QUERY_INT64));
5057 	}
5058 
5059 	// .triangles
5060 	// .(wide_)lines
5061 	// .(wide_)points
5062 	for (int primitiveTypeNdx = 0; primitiveTypeNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); ++primitiveTypeNdx)
5063 	{
5064 		tcu::TestCaseGroup* const primitiveGroup = new tcu::TestCaseGroup(m_testCtx, primitiveTypes[primitiveTypeNdx].name, primitiveTypes[primitiveTypeNdx].description);
5065 		addChild(primitiveGroup);
5066 
5067 		for (int stateSetMethodNdx = 0; stateSetMethodNdx < DE_LENGTH_OF_ARRAY(stateSetMethods); ++stateSetMethodNdx)
5068 		{
5069 			tcu::TestCaseGroup* const methodGroup = new tcu::TestCaseGroup(m_testCtx, stateSetMethods[stateSetMethodNdx].name, stateSetMethods[stateSetMethodNdx].description);
5070 			primitiveGroup->addChild(methodGroup);
5071 
5072 			for (int pipelineConfigNdx = 0; pipelineConfigNdx < DE_LENGTH_OF_ARRAY(pipelineConfigs); ++pipelineConfigNdx)
5073 			{
5074 				if ((stateSetMethods[stateSetMethodNdx].methodFlags & BBoxRenderCase::FLAG_SET_BBOX_OUTPUT) != 0 &&
5075 					(pipelineConfigs[pipelineConfigNdx].stageFlags  & BBoxRenderCase::FLAG_TESSELLATION)    == 0)
5076 				{
5077 					// invalid config combination
5078 				}
5079 				else
5080 				{
5081 					tcu::TestCaseGroup* const pipelineGroup = new tcu::TestCaseGroup(m_testCtx, pipelineConfigs[pipelineConfigNdx].name, pipelineConfigs[pipelineConfigNdx].description);
5082 					methodGroup->addChild(pipelineGroup);
5083 
5084 					for (int usageNdx = 0; usageNdx < DE_LENGTH_OF_ARRAY(usageConfigs); ++usageNdx)
5085 					{
5086 						const deUint32 flags = primitiveTypes[primitiveTypeNdx].flags         |
5087 											   stateSetMethods[stateSetMethodNdx].methodFlags |
5088 											   pipelineConfigs[pipelineConfigNdx].stageFlags  |
5089 											   usageConfigs[usageNdx].flags;
5090 
5091 						if (usageConfigs[usageNdx].invalidFlags && (flags & usageConfigs[usageNdx].invalidFlags) != 0)
5092 							continue;
5093 						if (usageConfigs[usageNdx].requiredFlags && (flags & usageConfigs[usageNdx].requiredFlags) == 0)
5094 							continue;
5095 
5096 						switch (primitiveTypes[primitiveTypeNdx].type)
5097 						{
5098 							case TYPE_TRIANGLE:
5099 								pipelineGroup->addChild(new GridRenderCase(m_context, usageConfigs[usageNdx].name, usageConfigs[usageNdx].description, flags));
5100 								break;
5101 							case TYPE_LINE:
5102 								pipelineGroup->addChild(new LineRenderCase(m_context, usageConfigs[usageNdx].name, usageConfigs[usageNdx].description, flags));
5103 								break;
5104 							case TYPE_POINT:
5105 								pipelineGroup->addChild(new PointRenderCase(m_context, usageConfigs[usageNdx].name, usageConfigs[usageNdx].description, flags));
5106 								break;
5107 							default:
5108 								DE_ASSERT(false);
5109 						}
5110 					}
5111 				}
5112 			}
5113 		}
5114 	}
5115 
5116 	// .depth
5117 	{
5118 		static const struct
5119 		{
5120 			const char*					name;
5121 			const char*					description;
5122 			DepthDrawCase::DepthType	depthMethod;
5123 		} depthMethods[] =
5124 		{
5125 			{
5126 				"builtin_depth",
5127 				"Fragment depth not modified in fragment shader",
5128 				DepthDrawCase::DEPTH_BUILTIN
5129 			},
5130 			{
5131 				"user_defined_depth",
5132 				"Fragment depth is defined in the fragment shader",
5133 				DepthDrawCase::DEPTH_USER_DEFINED
5134 			},
5135 		};
5136 		static const struct
5137 		{
5138 			const char*					name;
5139 			const char*					description;
5140 			DepthDrawCase::BBoxState	bboxState;
5141 			DepthDrawCase::BBoxSize		bboxSize;
5142 		} depthCases[] =
5143 		{
5144 			{
5145 				"global_state_bbox_equal",
5146 				"Test tight bounding box with global bbox state",
5147 				DepthDrawCase::STATE_GLOBAL,
5148 				DepthDrawCase::BBOX_EQUAL,
5149 			},
5150 			{
5151 				"global_state_bbox_larger",
5152 				"Test padded bounding box with global bbox state",
5153 				DepthDrawCase::STATE_GLOBAL,
5154 				DepthDrawCase::BBOX_LARGER,
5155 			},
5156 			{
5157 				"per_primitive_bbox_equal",
5158 				"Test tight bounding box with tessellation output bbox",
5159 				DepthDrawCase::STATE_PER_PRIMITIVE,
5160 				DepthDrawCase::BBOX_EQUAL,
5161 			},
5162 			{
5163 				"per_primitive_bbox_larger",
5164 				"Test padded bounding box with tessellation output bbox",
5165 				DepthDrawCase::STATE_PER_PRIMITIVE,
5166 				DepthDrawCase::BBOX_LARGER,
5167 			},
5168 		};
5169 
5170 		tcu::TestCaseGroup* const depthGroup = new tcu::TestCaseGroup(m_testCtx, "depth", "Test bounding box depth component");
5171 		addChild(depthGroup);
5172 
5173 		// .builtin_depth
5174 		// .user_defined_depth
5175 		for (int depthNdx = 0; depthNdx < DE_LENGTH_OF_ARRAY(depthMethods); ++depthNdx)
5176 		{
5177 			tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, depthMethods[depthNdx].name, depthMethods[depthNdx].description);
5178 			depthGroup->addChild(group);
5179 
5180 			for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(depthCases); ++caseNdx)
5181 				group->addChild(new DepthDrawCase(m_context, depthCases[caseNdx].name, depthCases[caseNdx].description, depthMethods[depthNdx].depthMethod, depthCases[caseNdx].bboxState, depthCases[caseNdx].bboxSize));
5182 		}
5183 	}
5184 
5185 	// .blit_fbo
5186 	{
5187 		tcu::TestCaseGroup* const blitFboGroup = new tcu::TestCaseGroup(m_testCtx, "blit_fbo", "Test bounding box does not affect blitting");
5188 		addChild(blitFboGroup);
5189 
5190 		blitFboGroup->addChild(new BlitFboCase(m_context, "blit_default_to_fbo", "Blit from default fb to fbo", BlitFboCase::TARGET_DEFAULT, BlitFboCase::TARGET_FBO));
5191 		blitFboGroup->addChild(new BlitFboCase(m_context, "blit_fbo_to_default", "Blit from fbo to default fb", BlitFboCase::TARGET_FBO,     BlitFboCase::TARGET_DEFAULT));
5192 		blitFboGroup->addChild(new BlitFboCase(m_context, "blit_fbo_to_fbo",     "Blit from fbo to fbo",        BlitFboCase::TARGET_FBO,     BlitFboCase::TARGET_FBO));
5193 	}
5194 
5195 	// .clear
5196 	{
5197 		tcu::TestCaseGroup* const clearGroup = new tcu::TestCaseGroup(m_testCtx, "clear", "Test bounding box does not clears");
5198 		addChild(clearGroup);
5199 
5200 		clearGroup->addChild(new ClearCase(m_context, "full_clear",                                             "Do full clears",                                               0));
5201 		clearGroup->addChild(new ClearCase(m_context, "full_clear_with_triangles",                              "Do full clears and render some geometry",                      ClearCase::DRAW_TRIANGLE_BIT));
5202 		clearGroup->addChild(new ClearCase(m_context, "full_clear_with_triangles_per_primitive_bbox",           "Do full clears and render some geometry",                      ClearCase::DRAW_TRIANGLE_BIT | ClearCase::PER_PRIMITIVE_BBOX_BIT));
5203 		clearGroup->addChild(new ClearCase(m_context, "scissored_clear",                                        "Do scissored clears",                                          ClearCase::SCISSOR_CLEAR_BIT));
5204 		clearGroup->addChild(new ClearCase(m_context, "scissored_clear_with_triangles",                         "Do scissored clears and render some geometry",                 ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT));
5205 		clearGroup->addChild(new ClearCase(m_context, "scissored_clear_with_triangles_per_primitive_bbox",      "Do scissored clears and render some geometry",                 ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT | ClearCase::PER_PRIMITIVE_BBOX_BIT));
5206 		clearGroup->addChild(new ClearCase(m_context, "scissored_full_clear",                                   "Do full clears with enabled scissor",                          ClearCase::FULLSCREEN_SCISSOR_BIT | ClearCase::SCISSOR_CLEAR_BIT));
5207 		clearGroup->addChild(new ClearCase(m_context, "scissored_full_clear_with_triangles",                    "Do full clears with enabled scissor and render some geometry", ClearCase::FULLSCREEN_SCISSOR_BIT | ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT));
5208 		clearGroup->addChild(new ClearCase(m_context, "scissored_full_clear_with_triangles_per_primitive_bbox", "Do full clears with enabled scissor and render some geometry", ClearCase::FULLSCREEN_SCISSOR_BIT | ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT | ClearCase::PER_PRIMITIVE_BBOX_BIT));
5209 	}
5210 
5211 	// .call_order (Khronos bug #13262)
5212 	{
5213 		tcu::TestCaseGroup* const callOrderGroup = new tcu::TestCaseGroup(m_testCtx, "call_order", "Test viewport and bounding box calls have no effect");
5214 		addChild(callOrderGroup);
5215 
5216 		callOrderGroup->addChild(new ViewportCallOrderCase(m_context, "viewport_first_bbox_second", "Set up viewport first and bbox after", ViewportCallOrderCase::VIEWPORT_FIRST));
5217 		callOrderGroup->addChild(new ViewportCallOrderCase(m_context, "bbox_first_viewport_second", "Set up bbox first and viewport after", ViewportCallOrderCase::BBOX_FIRST));
5218 	}
5219 }
5220 
5221 } // Functional
5222 } // gles31
5223 } // deqp
5224