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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief FBO stencilbuffer tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3fFramebufferBlitTests.hpp"
25 #include "es3fFboTestCase.hpp"
26 #include "es3fFboTestUtil.hpp"
27 #include "gluTextureUtil.hpp"
28 #include "tcuTextureUtil.hpp"
29 #include "tcuVectorUtil.hpp"
30 #include "tcuTestLog.hpp"
31 #include "tcuImageCompare.hpp"
32 #include "tcuRenderTarget.hpp"
33 #include "sglrContextUtil.hpp"
34 #include "glwEnums.hpp"
35 #include "deStringUtil.hpp"
36 
37 namespace deqp
38 {
39 namespace gles3
40 {
41 namespace Functional
42 {
43 
44 using std::string;
45 using tcu::TestLog;
46 using tcu::Vec2;
47 using tcu::Vec3;
48 using tcu::Vec4;
49 using tcu::IVec2;
50 using tcu::IVec3;
51 using tcu::IVec4;
52 using tcu::UVec4;
53 using namespace FboTestUtil;
54 
55 class BlitRectCase : public FboTestCase
56 {
57 public:
BlitRectCase(Context & context,const char * name,const char * desc,deUint32 filter,const IVec2 & srcSize,const IVec4 & srcRect,const IVec2 & dstSize,const IVec4 & dstRect,int cellSize=8)58 	BlitRectCase (Context& context, const char* name, const char* desc, deUint32 filter, const IVec2& srcSize, const IVec4& srcRect, const IVec2& dstSize, const IVec4& dstRect, int cellSize = 8)
59 		: FboTestCase		(context, name, desc)
60 		, m_filter			(filter)
61 		, m_srcSize			(srcSize)
62 		, m_srcRect			(srcRect)
63 		, m_dstSize			(dstSize)
64 		, m_dstRect			(dstRect)
65 		, m_cellSize		(cellSize)
66 		, m_gridCellColorA	(0.2f, 0.7f, 0.1f, 1.0f)
67 		, m_gridCellColorB	(0.7f, 0.1f, 0.5f, 0.8f)
68 	{
69 	}
70 
render(tcu::Surface & dst)71 	void render (tcu::Surface& dst)
72 	{
73 		const deUint32			colorFormat		= GL_RGBA8;
74 
75 		GradientShader			gradShader		(glu::TYPE_FLOAT_VEC4);
76 		Texture2DShader			texShader		(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
77 		deUint32				gradShaderID	= getCurrentContext()->createProgram(&gradShader);
78 		deUint32				texShaderID		= getCurrentContext()->createProgram(&texShader);
79 
80 		deUint32				srcFbo, dstFbo;
81 		deUint32				srcRbo, dstRbo;
82 
83 		// Setup shaders
84 		gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f));
85 		texShader.setUniforms(*getCurrentContext(), texShaderID);
86 
87 		// Create framebuffers.
88 		for (int ndx = 0; ndx < 2; ndx++)
89 		{
90 			deUint32&		fbo		= ndx ? dstFbo : srcFbo;
91 			deUint32&		rbo		= ndx ? dstRbo : srcRbo;
92 			const IVec2&	size	= ndx ? m_dstSize : m_srcSize;
93 
94 			glGenFramebuffers(1, &fbo);
95 			glGenRenderbuffers(1, &rbo);
96 
97 			glBindRenderbuffer(GL_RENDERBUFFER, rbo);
98 			glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, size.x(), size.y());
99 
100 			glBindFramebuffer(GL_FRAMEBUFFER, fbo);
101 			glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
102 			checkError();
103 			checkFramebufferStatus(GL_FRAMEBUFFER);
104 		}
105 
106 		// Fill destination with gradient.
107 		glBindFramebuffer(GL_FRAMEBUFFER, dstFbo);
108 		glViewport(0, 0, m_dstSize.x(), m_dstSize.y());
109 
110 		sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
111 
112 		// Fill source with grid pattern.
113 		{
114 			const deUint32		format		= GL_RGBA;
115 			const deUint32		dataType	= GL_UNSIGNED_BYTE;
116 			const int			texW		= m_srcSize.x();
117 			const int			texH		= m_srcSize.y();
118 			deUint32			gridTex		= 0;
119 			tcu::TextureLevel	data		(glu::mapGLTransferFormat(format, dataType), texW, texH, 1);
120 
121 			tcu::fillWithGrid(data.getAccess(), m_cellSize, m_gridCellColorA, m_gridCellColorB);
122 
123 			glGenTextures(1, &gridTex);
124 			glBindTexture(GL_TEXTURE_2D, gridTex);
125 			glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_WRAP_S,		GL_CLAMP_TO_EDGE);
126 			glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_WRAP_T,		GL_CLAMP_TO_EDGE);
127 			glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_MIN_FILTER,	GL_NEAREST);
128 			glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_MAG_FILTER,	GL_NEAREST);
129 			glTexImage2D(GL_TEXTURE_2D, 0, format, texW, texH, 0, format, dataType, data.getAccess().getDataPtr());
130 
131 			glBindFramebuffer(GL_FRAMEBUFFER, srcFbo);
132 			glViewport(0, 0, m_srcSize.x(), m_srcSize.y());
133 			sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
134 		}
135 
136 		// Perform copy.
137 		glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo);
138 		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo);
139 		glBlitFramebuffer(m_srcRect.x(), m_srcRect.y(), m_srcRect.z(), m_srcRect.w(), m_dstRect.x(), m_dstRect.y(), m_dstRect.z(), m_dstRect.w(), GL_COLOR_BUFFER_BIT, m_filter);
140 
141 		// Read back results.
142 		glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo);
143 		readPixels(dst, 0, 0, m_dstSize.x(), m_dstSize.y(), glu::mapGLInternalFormat(colorFormat), Vec4(1.0f), Vec4(0.0f));
144 	}
145 
compare(const tcu::Surface & reference,const tcu::Surface & result)146 	virtual bool compare (const tcu::Surface& reference, const tcu::Surface& result)
147 	{
148 		// Use pixel-threshold compare for rect cases since 1px off will mean failure.
149 		tcu::RGBA threshold = TestCase::m_context.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(7,7,7,7);
150 		return tcu::pixelThresholdCompare(m_testCtx.getLog(), "Result", "Image comparison result", reference, result, threshold, tcu::COMPARE_LOG_RESULT);
151 	}
152 
153 protected:
154 	const deUint32	m_filter;
155 	const IVec2		m_srcSize;
156 	const IVec4		m_srcRect;
157 	const IVec2		m_dstSize;
158 	const IVec4		m_dstRect;
159 	const int		m_cellSize;
160 	const Vec4		m_gridCellColorA;
161 	const Vec4		m_gridCellColorB;
162 };
163 
164 class BlitNearestFilterConsistencyCase : public BlitRectCase
165 {
166 public:
167 			BlitNearestFilterConsistencyCase	(Context& context, const char* name, const char* desc, const IVec2& srcSize, const IVec4& srcRect, const IVec2& dstSize, const IVec4& dstRect);
168 
169 	bool	compare								(const tcu::Surface& reference, const tcu::Surface& result);
170 };
171 
BlitNearestFilterConsistencyCase(Context & context,const char * name,const char * desc,const IVec2 & srcSize,const IVec4 & srcRect,const IVec2 & dstSize,const IVec4 & dstRect)172 BlitNearestFilterConsistencyCase::BlitNearestFilterConsistencyCase (Context& context, const char* name, const char* desc, const IVec2& srcSize, const IVec4& srcRect, const IVec2& dstSize, const IVec4& dstRect)
173 	: BlitRectCase(context, name, desc, GL_NEAREST, srcSize, srcRect, dstSize, dstRect, 1)
174 {
175 }
176 
compare(const tcu::Surface & reference,const tcu::Surface & result)177 bool BlitNearestFilterConsistencyCase::compare (const tcu::Surface& reference, const tcu::Surface& result)
178 {
179 	DE_ASSERT(reference.getWidth() == result.getWidth());
180 	DE_ASSERT(reference.getHeight() == result.getHeight());
181 	DE_UNREF(reference);
182 
183 	// Image origin must be visible (for baseColor)
184 	DE_ASSERT(de::min(m_dstRect.x(), m_dstRect.z()) >= 0);
185 	DE_ASSERT(de::min(m_dstRect.y(), m_dstRect.w()) >= 0);
186 
187 	const tcu::RGBA		cellColorA		(m_gridCellColorA);
188 	const tcu::RGBA		cellColorB		(m_gridCellColorB);
189 	const tcu::RGBA		threshold		= TestCase::m_context.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(7,7,7,7);
190 	const tcu::IVec4	destinationArea	= tcu::IVec4(de::clamp(de::min(m_dstRect.x(), m_dstRect.z()), 0, result.getWidth()),
191 													 de::clamp(de::min(m_dstRect.y(), m_dstRect.w()), 0, result.getHeight()),
192 													 de::clamp(de::max(m_dstRect.x(), m_dstRect.z()), 0, result.getWidth()),
193 													 de::clamp(de::max(m_dstRect.y(), m_dstRect.w()), 0, result.getHeight()));
194 	const tcu::RGBA		baseColor		= result.getPixel(destinationArea.x(), destinationArea.y());
195 	const bool			signConfig		= tcu::compareThreshold(baseColor, cellColorA, threshold);
196 
197 	bool				error			= false;
198 	tcu::Surface		errorMask		(result.getWidth(), result.getHeight());
199 	std::vector<bool>	horisontalSign	(destinationArea.z() - destinationArea.x());
200 	std::vector<bool>	verticalSign	(destinationArea.w() - destinationArea.y());
201 
202 	tcu::clear(errorMask.getAccess(), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
203 
204 	// Checking only area in our destination rect
205 
206 	m_testCtx.getLog()
207 		<< tcu::TestLog::Message
208 		<< "Verifying consistency of NEAREST filtering. Verifying rect " << m_dstRect << ".\n"
209 		<< "Rounding direction of the NEAREST filter at the horisontal texel edge (x = n + 0.5) should not depend on the y-coordinate.\n"
210 		<< "Rounding direction of the NEAREST filter at the vertical texel edge (y = n + 0.5) should not depend on the x-coordinate.\n"
211 		<< "Blitting a grid (with uniform sized cells) should result in a grid (with non-uniform sized cells)."
212 		<< tcu::TestLog::EndMessage;
213 
214 	// Verify that destination only contains valid colors
215 
216 	for (int dy = 0; dy < destinationArea.w() - destinationArea.y(); ++dy)
217 	for (int dx = 0; dx < destinationArea.z() - destinationArea.x(); ++dx)
218 	{
219 		const tcu::RGBA	color	= result.getPixel(destinationArea.x() + dx, destinationArea.y() + dy);
220 		const bool isValidColor = tcu::compareThreshold(color, cellColorA, threshold) || tcu::compareThreshold(color, cellColorB, threshold);
221 
222 		if (!isValidColor)
223 		{
224 			errorMask.setPixel(destinationArea.x() + dx, destinationArea.y() + dy, tcu::RGBA::red());
225 			error = true;
226 		}
227 	}
228 	if (error)
229 	{
230 		m_testCtx.getLog()
231 			<< tcu::TestLog::Message
232 			<< "Image verification failed, destination rect contains unexpected values. "
233 			<< "Expected either " << cellColorA << " or " << cellColorB << "."
234 			<< tcu::TestLog::EndMessage
235 			<< tcu::TestLog::ImageSet("Result", "Image verification result")
236 			<< tcu::TestLog::Image("Result",	"Result",		result)
237 			<< tcu::TestLog::Image("ErrorMask",	"Error mask",	errorMask)
238 			<< tcu::TestLog::EndImageSet;
239 		return false;
240 	}
241 
242 	// Detect result edges by reading the first row and first column of the blitted area.
243 	// Blitting a grid should result in a grid-like image. ("sign changes" should be consistent)
244 
245 	for (int dx = 0; dx < destinationArea.z() - destinationArea.x(); ++dx)
246 	{
247 		const tcu::RGBA color = result.getPixel(destinationArea.x() + dx, destinationArea.y());
248 
249 		if (tcu::compareThreshold(color, cellColorA, threshold))
250 			horisontalSign[dx] = true;
251 		else if (tcu::compareThreshold(color, cellColorB, threshold))
252 			horisontalSign[dx] = false;
253 		else
254 			DE_ASSERT(DE_FALSE);
255 	}
256 	for (int dy = 0; dy < destinationArea.w() - destinationArea.y(); ++dy)
257 	{
258 		const tcu::RGBA color = result.getPixel(destinationArea.x(), destinationArea.y() + dy);
259 
260 		if (tcu::compareThreshold(color, cellColorA, threshold))
261 			verticalSign[dy] = true;
262 		else if (tcu::compareThreshold(color, cellColorB, threshold))
263 			verticalSign[dy] = false;
264 		else
265 			DE_ASSERT(DE_FALSE);
266 	}
267 
268 	// Verify grid-like image
269 
270 	for (int dy = 0; dy < destinationArea.w() - destinationArea.y(); ++dy)
271 	for (int dx = 0; dx < destinationArea.z() - destinationArea.x(); ++dx)
272 	{
273 		const tcu::RGBA	color		= result.getPixel(destinationArea.x() + dx, destinationArea.y() + dy);
274 		const bool		resultSign	= tcu::compareThreshold(cellColorA, color, threshold);
275 		const bool		correctSign	= (horisontalSign[dx] == verticalSign[dy]) == signConfig;
276 
277 		if (resultSign != correctSign)
278 		{
279 			errorMask.setPixel(destinationArea.x() + dx, destinationArea.y() + dy, tcu::RGBA::red());
280 			error = true;
281 		}
282 	}
283 
284 	// Report result
285 
286 	if (error)
287 	{
288 		m_testCtx.getLog()
289 			<< tcu::TestLog::Message
290 			<< "Image verification failed, nearest filter is not consistent."
291 			<< tcu::TestLog::EndMessage
292 			<< tcu::TestLog::ImageSet("Result", "Image verification result")
293 			<< tcu::TestLog::Image("Result",	"Result",		result)
294 			<< tcu::TestLog::Image("ErrorMask",	"Error mask",	errorMask)
295 			<< tcu::TestLog::EndImageSet;
296 	}
297 	else
298 	{
299 		m_testCtx.getLog()
300 			<< tcu::TestLog::Message
301 			<< "Image verification passed."
302 			<< tcu::TestLog::EndMessage
303 			<< tcu::TestLog::ImageSet("Result", "Image verification result")
304 			<< tcu::TestLog::Image("Result", "Result", result)
305 			<< tcu::TestLog::EndImageSet;
306 	}
307 
308 	return !error;
309 }
310 
getChannelMask(tcu::TextureFormat::ChannelOrder order)311 static tcu::BVec4 getChannelMask (tcu::TextureFormat::ChannelOrder order)
312 {
313 	switch (order)
314 	{
315 		case tcu::TextureFormat::R:		return tcu::BVec4(true,	false,	false,	false);
316 		case tcu::TextureFormat::RG:	return tcu::BVec4(true,	true,	false,	false);
317 		case tcu::TextureFormat::RGB:	return tcu::BVec4(true,	true,	true,	false);
318 		case tcu::TextureFormat::RGBA:	return tcu::BVec4(true,	true,	true,	true);
319 		case tcu::TextureFormat::sRGB:	return tcu::BVec4(true,	true,	true,	false);
320 		case tcu::TextureFormat::sRGBA:	return tcu::BVec4(true,	true,	true,	true);
321 		default:
322 			DE_ASSERT(false);
323 			return tcu::BVec4(false);
324 	}
325 }
326 
327 class BlitColorConversionCase : public FboTestCase
328 {
329 public:
BlitColorConversionCase(Context & context,const char * name,const char * desc,deUint32 srcFormat,deUint32 dstFormat,const IVec2 & size)330 	BlitColorConversionCase (Context& context, const char* name, const char* desc, deUint32 srcFormat, deUint32 dstFormat, const IVec2& size)
331 		: FboTestCase	(context, name, desc)
332 		, m_srcFormat	(srcFormat)
333 		, m_dstFormat	(dstFormat)
334 		, m_size		(size)
335 	{
336 	}
337 
338 protected:
preCheck(void)339 	void preCheck (void)
340 	{
341 		checkFormatSupport(m_srcFormat);
342 		checkFormatSupport(m_dstFormat);
343 	}
344 
render(tcu::Surface & dst)345 	void render (tcu::Surface& dst)
346 	{
347 		tcu::TextureFormat		srcFormat			= glu::mapGLInternalFormat(m_srcFormat);
348 		tcu::TextureFormat		dstFormat			= glu::mapGLInternalFormat(m_dstFormat);
349 		glu::DataType			srcOutputType		= getFragmentOutputType(srcFormat);
350 		glu::DataType			dstOutputType		= getFragmentOutputType(dstFormat);
351 
352 		// Compute ranges \note Doesn't handle case where src or dest is not subset of the another!
353 		tcu::TextureFormatInfo	srcFmtRangeInfo		= tcu::getTextureFormatInfo(srcFormat);
354 		tcu::TextureFormatInfo	dstFmtRangeInfo		= tcu::getTextureFormatInfo(dstFormat);
355 		tcu::BVec4				copyMask			= tcu::logicalAnd(getChannelMask(srcFormat.order), getChannelMask(dstFormat.order));
356 		tcu::BVec4				srcIsGreater		= tcu::greaterThan(srcFmtRangeInfo.valueMax-srcFmtRangeInfo.valueMin, dstFmtRangeInfo.valueMax-dstFmtRangeInfo.valueMin);
357 		tcu::TextureFormatInfo	srcRangeInfo		(tcu::select(dstFmtRangeInfo.valueMin,		srcFmtRangeInfo.valueMin,		tcu::logicalAnd(copyMask, srcIsGreater)),
358 													 tcu::select(dstFmtRangeInfo.valueMax,		srcFmtRangeInfo.valueMax,		tcu::logicalAnd(copyMask, srcIsGreater)),
359 													 tcu::select(dstFmtRangeInfo.lookupScale,	srcFmtRangeInfo.lookupScale,	tcu::logicalAnd(copyMask, srcIsGreater)),
360 													 tcu::select(dstFmtRangeInfo.lookupBias,	srcFmtRangeInfo.lookupBias,		tcu::logicalAnd(copyMask, srcIsGreater)));
361 		tcu::TextureFormatInfo	dstRangeInfo		(tcu::select(dstFmtRangeInfo.valueMin,		srcFmtRangeInfo.valueMin,		tcu::logicalOr(tcu::logicalNot(copyMask), srcIsGreater)),
362 													 tcu::select(dstFmtRangeInfo.valueMax,		srcFmtRangeInfo.valueMax,		tcu::logicalOr(tcu::logicalNot(copyMask), srcIsGreater)),
363 													 tcu::select(dstFmtRangeInfo.lookupScale,	srcFmtRangeInfo.lookupScale,	tcu::logicalOr(tcu::logicalNot(copyMask), srcIsGreater)),
364 													 tcu::select(dstFmtRangeInfo.lookupBias,	srcFmtRangeInfo.lookupBias,		tcu::logicalOr(tcu::logicalNot(copyMask), srcIsGreater)));
365 
366 		// Shaders.
367 		GradientShader			gradientToSrcShader	(srcOutputType);
368 		GradientShader			gradientToDstShader	(dstOutputType);
369 
370 		deUint32				gradShaderSrcID		= getCurrentContext()->createProgram(&gradientToSrcShader);
371 		deUint32				gradShaderDstID		= getCurrentContext()->createProgram(&gradientToDstShader);
372 
373 		deUint32				srcFbo, dstFbo;
374 		deUint32				srcRbo, dstRbo;
375 
376 		// Create framebuffers.
377 		for (int ndx = 0; ndx < 2; ndx++)
378 		{
379 			deUint32&	fbo		= ndx ? dstFbo : srcFbo;
380 			deUint32&	rbo		= ndx ? dstRbo : srcRbo;
381 			deUint32	format	= ndx ? m_dstFormat : m_srcFormat;
382 
383 			glGenFramebuffers(1, &fbo);
384 			glGenRenderbuffers(1, &rbo);
385 
386 			glBindRenderbuffer(GL_RENDERBUFFER, rbo);
387 			glRenderbufferStorage(GL_RENDERBUFFER, format, m_size.x(), m_size.y());
388 
389 			glBindFramebuffer(GL_FRAMEBUFFER, fbo);
390 			glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
391 			checkError();
392 			checkFramebufferStatus(GL_FRAMEBUFFER);
393 		}
394 
395 		glViewport(0, 0, m_size.x(), m_size.y());
396 
397 		// Render gradients.
398 		for (int ndx = 0; ndx < 2; ndx++)
399 		{
400 			glBindFramebuffer(GL_FRAMEBUFFER, ndx ? dstFbo : srcFbo);
401 
402 			if (ndx)
403 			{
404 				gradientToDstShader.setGradient(*getCurrentContext(), gradShaderDstID, dstRangeInfo.valueMax, dstRangeInfo.valueMin);
405 				sglr::drawQuad(*getCurrentContext(), gradShaderDstID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
406 			}
407 			else
408 			{
409 				gradientToSrcShader.setGradient(*getCurrentContext(), gradShaderSrcID, srcRangeInfo.valueMin, dstRangeInfo.valueMax);
410 				sglr::drawQuad(*getCurrentContext(), gradShaderSrcID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
411 			}
412 		}
413 
414 		// Execute copy.
415 		glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo);
416 		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo);
417 		glBlitFramebuffer(0, 0, m_size.x(), m_size.y(), 0, 0, m_size.x(), m_size.y(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
418 		checkError();
419 
420 		// Read results.
421 		glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo);
422 		readPixels(dst, 0, 0, m_size.x(), m_size.y(), dstFormat, dstRangeInfo.lookupScale, dstRangeInfo.lookupBias);
423 	}
424 
compare(const tcu::Surface & reference,const tcu::Surface & result)425 	bool compare (const tcu::Surface& reference, const tcu::Surface& result)
426 	{
427 		const tcu::TextureFormat	srcFormat	= glu::mapGLInternalFormat(m_srcFormat);
428 		const tcu::TextureFormat	dstFormat	= glu::mapGLInternalFormat(m_dstFormat);
429 		const bool					srcIsSRGB	= tcu::isSRGB(srcFormat);
430 		const bool					dstIsSRGB	= tcu::isSRGB(dstFormat);
431 
432 		tcu::RGBA					threshold;
433 
434 		if (dstIsSRGB)
435 		{
436 			threshold = getToSRGBConversionThreshold(srcFormat, dstFormat);
437 		}
438 		else
439 		{
440 			const tcu::RGBA	srcMaxDiff	= getFormatThreshold(srcFormat) * (srcIsSRGB ? 2 : 1);
441 			const tcu::RGBA	dstMaxDiff	= getFormatThreshold(dstFormat);
442 
443 			threshold = tcu::max(srcMaxDiff, dstMaxDiff);
444 		}
445 
446 		m_testCtx.getLog() << tcu::TestLog::Message << "threshold = " << threshold << tcu::TestLog::EndMessage;
447 		return tcu::pixelThresholdCompare(m_testCtx.getLog(), "Result", "Image comparison result", reference, result, threshold, tcu::COMPARE_LOG_RESULT);
448 	}
449 
450 private:
451 	deUint32		m_srcFormat;
452 	deUint32		m_dstFormat;
453 	IVec2			m_size;
454 };
455 
456 class BlitDepthStencilCase : public FboTestCase
457 {
458 public:
BlitDepthStencilCase(Context & context,const char * name,const char * desc,deUint32 format,deUint32 srcBuffers,const IVec2 & srcSize,const IVec4 & srcRect,deUint32 dstBuffers,const IVec2 & dstSize,const IVec4 & dstRect,deUint32 copyBuffers)459 	BlitDepthStencilCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 srcBuffers, const IVec2& srcSize, const IVec4& srcRect, deUint32 dstBuffers, const IVec2& dstSize, const IVec4& dstRect, deUint32 copyBuffers)
460 		: FboTestCase	(context, name, desc)
461 		, m_format		(format)
462 		, m_srcBuffers	(srcBuffers)
463 		, m_srcSize		(srcSize)
464 		, m_srcRect		(srcRect)
465 		, m_dstBuffers	(dstBuffers)
466 		, m_dstSize		(dstSize)
467 		, m_dstRect		(dstRect)
468 		, m_copyBuffers	(copyBuffers)
469 	{
470 	}
471 
472 protected:
preCheck(void)473 	void preCheck (void)
474 	{
475 		checkFormatSupport(m_format);
476 	}
477 
render(tcu::Surface & dst)478 	void render (tcu::Surface& dst)
479 	{
480 		const deUint32			colorFormat			= GL_RGBA8;
481 
482 		GradientShader			gradShader			(glu::TYPE_FLOAT_VEC4);
483 		Texture2DShader			texShader			(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
484 		FlatColorShader			flatShader			(glu::TYPE_FLOAT_VEC4);
485 
486 		deUint32				flatShaderID		= getCurrentContext()->createProgram(&flatShader);
487 		deUint32				texShaderID			= getCurrentContext()->createProgram(&texShader);
488 		deUint32				gradShaderID		= getCurrentContext()->createProgram(&gradShader);
489 
490 		deUint32				srcFbo				= 0;
491 		deUint32				dstFbo				= 0;
492 		deUint32				srcColorRbo			= 0;
493 		deUint32				dstColorRbo			= 0;
494 		deUint32				srcDepthStencilRbo	= 0;
495 		deUint32				dstDepthStencilRbo	= 0;
496 
497 		// setup shaders
498 		gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f));
499 		texShader.setUniforms(*getCurrentContext(), texShaderID);
500 
501 		// Create framebuffers.
502 		for (int ndx = 0; ndx < 2; ndx++)
503 		{
504 			deUint32&		fbo				= ndx ? dstFbo : srcFbo;
505 			deUint32&		colorRbo		= ndx ? dstColorRbo : srcColorRbo;
506 			deUint32&		depthStencilRbo	= ndx ? dstDepthStencilRbo : srcDepthStencilRbo;
507 			deUint32		bufs			= ndx ? m_dstBuffers : m_srcBuffers;
508 			const IVec2&	size			= ndx ? m_dstSize : m_srcSize;
509 
510 			glGenFramebuffers(1, &fbo);
511 			glGenRenderbuffers(1, &colorRbo);
512 			glGenRenderbuffers(1, &depthStencilRbo);
513 
514 			glBindRenderbuffer(GL_RENDERBUFFER, colorRbo);
515 			glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, size.x(), size.y());
516 
517 			glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo);
518 			glRenderbufferStorage(GL_RENDERBUFFER, m_format, size.x(), size.y());
519 
520 			glBindFramebuffer(GL_FRAMEBUFFER, fbo);
521 			glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
522 
523 			if (bufs & GL_DEPTH_BUFFER_BIT)
524 				glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
525 			if (bufs & GL_STENCIL_BUFFER_BIT)
526 				glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
527 
528 			checkError();
529 			checkFramebufferStatus(GL_FRAMEBUFFER);
530 
531 			// Clear depth to 1 and stencil to 0.
532 			glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0);
533 		}
534 
535 		// Fill source with gradient, depth = [-1..1], stencil = 7
536 		glBindFramebuffer(GL_FRAMEBUFFER, srcFbo);
537 		glViewport(0, 0, m_srcSize.x(), m_srcSize.y());
538 		glEnable(GL_DEPTH_TEST);
539 		glEnable(GL_STENCIL_TEST);
540 		glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
541 		glStencilFunc(GL_ALWAYS, 7, 0xffu);
542 
543 		sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
544 
545 		// Fill destination with grid pattern, depth = 0 and stencil = 1
546 		{
547 			const deUint32		format		= GL_RGBA;
548 			const deUint32		dataType	= GL_UNSIGNED_BYTE;
549 			const int			texW		= m_srcSize.x();
550 			const int			texH		= m_srcSize.y();
551 			deUint32			gridTex		= 0;
552 			tcu::TextureLevel	data		(glu::mapGLTransferFormat(format, dataType), texW, texH, 1);
553 
554 			tcu::fillWithGrid(data.getAccess(), 8, Vec4(0.2f, 0.7f, 0.1f, 1.0f), Vec4(0.7f, 0.1f, 0.5f, 0.8f));
555 
556 			glGenTextures(1, &gridTex);
557 			glBindTexture(GL_TEXTURE_2D, gridTex);
558 			glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_WRAP_S,		GL_CLAMP_TO_EDGE);
559 			glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_WRAP_T,		GL_CLAMP_TO_EDGE);
560 			glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_MIN_FILTER,	GL_NEAREST);
561 			glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_MAG_FILTER,	GL_NEAREST);
562 			glTexImage2D(GL_TEXTURE_2D, 0, format, texW, texH, 0, format, dataType, data.getAccess().getDataPtr());
563 
564 			glBindFramebuffer(GL_FRAMEBUFFER, dstFbo);
565 			glViewport(0, 0, m_dstSize.x(), m_dstSize.y());
566 			glStencilFunc(GL_ALWAYS, 1, 0xffu);
567 			sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
568 		}
569 
570 		// Perform copy.
571 		glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo);
572 		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo);
573 		glBlitFramebuffer(m_srcRect.x(), m_srcRect.y(), m_srcRect.z(), m_srcRect.w(), m_dstRect.x(), m_dstRect.y(), m_dstRect.z(), m_dstRect.w(), m_copyBuffers, GL_NEAREST);
574 
575 		// Render blue color where depth < 0, decrement on depth failure.
576 		glBindFramebuffer(GL_FRAMEBUFFER, dstFbo);
577 		glViewport(0, 0, m_dstSize.x(), m_dstSize.y());
578 		glStencilOp(GL_KEEP, GL_DECR, GL_KEEP);
579 		glStencilFunc(GL_ALWAYS, 0, 0xffu);
580 
581 		flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
582 		sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
583 
584 		if (m_dstBuffers & GL_STENCIL_BUFFER_BIT)
585 		{
586 			// Render green color where stencil == 6.
587 			glDisable(GL_DEPTH_TEST);
588 			glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
589 			glStencilFunc(GL_EQUAL, 6, 0xffu);
590 
591 			flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
592 			sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
593 		}
594 
595 		readPixels(dst, 0, 0, m_dstSize.x(), m_dstSize.y(), glu::mapGLInternalFormat(colorFormat), Vec4(1.0f), Vec4(0.0f));
596 	}
597 
598 private:
599 	deUint32	m_format;
600 	deUint32	m_srcBuffers;
601 	IVec2		m_srcSize;
602 	IVec4		m_srcRect;
603 	deUint32	m_dstBuffers;
604 	IVec2		m_dstSize;
605 	IVec4		m_dstRect;
606 	deUint32	m_copyBuffers;
607 };
608 
609 class BlitDefaultFramebufferCase : public FboTestCase
610 {
611 public:
BlitDefaultFramebufferCase(Context & context,const char * name,const char * desc,deUint32 format,deUint32 filter)612 	BlitDefaultFramebufferCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 filter)
613 		: FboTestCase	(context, name, desc)
614 		, m_format		(format)
615 		, m_filter		(filter)
616 	{
617 	}
618 
619 protected:
preCheck(void)620 	void preCheck (void)
621 	{
622 		if (m_context.getRenderTarget().getNumSamples() > 0)
623 			throw tcu::NotSupportedError("Not supported in MSAA config");
624 
625 		checkFormatSupport(m_format);
626 	}
627 
render(tcu::Surface & dst)628 	virtual void render (tcu::Surface& dst)
629 	{
630 		tcu::TextureFormat		colorFormat		= glu::mapGLInternalFormat(m_format);
631 		glu::TransferFormat		transferFmt		= glu::getTransferFormat(colorFormat);
632 		GradientShader			gradShader		(glu::TYPE_FLOAT_VEC4);
633 		Texture2DShader			texShader		(DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4);
634 		deUint32				gradShaderID	= getCurrentContext()->createProgram(&gradShader);
635 		deUint32				texShaderID		= getCurrentContext()->createProgram(&texShader);
636 		deUint32				fbo				= 0;
637 		deUint32				tex				= 0;
638 		const int				texW			= 128;
639 		const int				texH			= 128;
640 
641 		// Setup shaders
642 		gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f));
643 		texShader.setUniforms(*getCurrentContext(), texShaderID);
644 
645 		// FBO
646 		glGenFramebuffers(1, &fbo);
647 		glGenTextures(1, &tex);
648 
649 		glBindTexture(GL_TEXTURE_2D, tex);
650 		glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_WRAP_S,		GL_CLAMP_TO_EDGE);
651 		glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_WRAP_T,		GL_CLAMP_TO_EDGE);
652 		glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_MIN_FILTER,	m_filter);
653 		glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_MAG_FILTER,	m_filter);
654 		glTexImage2D(GL_TEXTURE_2D, 0, m_format, texW, texH, 0, transferFmt.format, transferFmt.dataType, DE_NULL);
655 
656 		glBindFramebuffer(GL_FRAMEBUFFER, fbo);
657 		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
658 		checkError();
659 		checkFramebufferStatus(GL_FRAMEBUFFER);
660 
661 		// Render gradient to screen.
662 		glBindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
663 
664 		sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
665 
666 		// Blit gradient from screen to fbo.
667 		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
668 		glBlitFramebuffer(0, 0, getWidth(), getHeight(), 0, 0, texW, texH, GL_COLOR_BUFFER_BIT, m_filter);
669 
670 		// Fill left half of viewport with quad that uses texture.
671 		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
672 		glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 0.0f, 0.0f, 1.0f).getPtr());
673 		sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
674 
675 		// Blit fbo to right half.
676 		glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
677 		glBlitFramebuffer(0, 0, texW, texH, getWidth()/2, 0, getWidth(), getHeight(), GL_COLOR_BUFFER_BIT, m_filter);
678 
679 		glBindFramebuffer(GL_READ_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
680 		readPixels(dst, 0, 0, getWidth(), getHeight());
681 	}
682 
compare(const tcu::Surface & reference,const tcu::Surface & result)683 	bool compare (const tcu::Surface& reference, const tcu::Surface& result)
684 	{
685 		const tcu::RGBA threshold (tcu::max(getFormatThreshold(m_format), tcu::RGBA(12, 12, 12, 12)));
686 
687 		m_testCtx.getLog() << TestLog::Message << "Comparing images, threshold: " << threshold << TestLog::EndMessage;
688 
689 		return tcu::bilinearCompare(m_testCtx.getLog(), "Result", "Image comparison result", reference.getAccess(), result.getAccess(), threshold, tcu::COMPARE_LOG_RESULT);
690 	}
691 
692 protected:
693 	const deUint32	m_format;
694 	const deUint32	m_filter;
695 };
696 
697 class DefaultFramebufferBlitCase : public BlitDefaultFramebufferCase
698 {
699 public:
700 	enum BlitDirection
701 	{
702 		BLIT_DEFAULT_TO_TARGET,
703 		BLIT_TO_DEFAULT_FROM_TARGET,
704 
705 		BLIT_LAST
706 	};
707 	enum BlitArea
708 	{
709 		AREA_SCALE,
710 		AREA_OUT_OF_BOUNDS,
711 
712 		AREA_LAST
713 	};
714 
DefaultFramebufferBlitCase(Context & context,const char * name,const char * desc,deUint32 format,deUint32 filter,BlitDirection dir,BlitArea area)715 	DefaultFramebufferBlitCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 filter, BlitDirection dir, BlitArea area)
716 		: BlitDefaultFramebufferCase	(context, name, desc, format, filter)
717 		, m_blitDir						(dir)
718 		, m_blitArea					(area)
719 		, m_srcRect						(-1, -1, -1, -1)
720 		, m_dstRect						(-1, -1, -1, -1)
721 		, m_interestingArea				(-1, -1, -1, -1)
722 	{
723 		DE_ASSERT(dir < BLIT_LAST);
724 		DE_ASSERT(area < AREA_LAST);
725 	}
726 
init(void)727 	void init (void)
728 	{
729 		// requirements
730 		const int minViewportSize = 128;
731 		if (m_context.getRenderTarget().getWidth() < minViewportSize || m_context.getRenderTarget().getHeight() < minViewportSize)
732 			throw tcu::NotSupportedError("Viewport size " + de::toString(minViewportSize) + "x" + de::toString(minViewportSize) + " required");
733 
734 		// prevent viewport randoming
735 		m_viewportWidth = m_context.getRenderTarget().getWidth();
736 		m_viewportHeight = m_context.getRenderTarget().getHeight();
737 
738 		// set proper areas
739 		if (m_blitArea == AREA_SCALE)
740 		{
741 			m_srcRect = IVec4( 10,  20,  65, 100);
742 			m_dstRect = IVec4( 25,  30, 125,  94);
743 			m_interestingArea = IVec4(0, 0, 128, 128);
744 		}
745 		else if (m_blitArea == AREA_OUT_OF_BOUNDS)
746 		{
747 			const tcu::IVec2 ubound = (m_blitDir == BLIT_DEFAULT_TO_TARGET) ? (tcu::IVec2(128, 128)) : (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight()));
748 
749 			m_srcRect = IVec4(-10, -15, 100,  63);
750 			m_dstRect = ubound.swizzle(0, 1, 0, 1) + IVec4(-75, -99, 8, 16);
751 			m_interestingArea = IVec4(ubound.x() - 128, ubound.y() - 128, ubound.x(), ubound.y());
752 		}
753 		else
754 			DE_ASSERT(false);
755 	}
756 
render(tcu::Surface & dst)757 	void render (tcu::Surface& dst)
758 	{
759 		const tcu::TextureFormat		colorFormat		= glu::mapGLInternalFormat(m_format);
760 		const glu::TransferFormat		transferFmt		= glu::getTransferFormat(colorFormat);
761 		const tcu::TextureChannelClass	targetClass		= (m_blitDir == BLIT_DEFAULT_TO_TARGET) ? (tcu::getTextureChannelClass(colorFormat.type)) : (tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT);
762 		deUint32						fbo				= 0;
763 		deUint32						fboTex			= 0;
764 		const int						fboTexW			= 128;
765 		const int						fboTexH			= 128;
766 		const int						sourceWidth		= (m_blitDir == BLIT_DEFAULT_TO_TARGET) ? (getWidth()) : (fboTexW);
767 		const int						sourceHeight	= (m_blitDir == BLIT_DEFAULT_TO_TARGET) ? (getHeight()) : (fboTexH);
768 		const int						gridRenderWidth	= de::min(256, sourceWidth);
769 		const int						gridRenderHeight= de::min(256, sourceHeight);
770 
771 		int								targetFbo		= -1;
772 		int								sourceFbo		= -1;
773 
774 		// FBO
775 		glGenFramebuffers(1, &fbo);
776 		glGenTextures(1, &fboTex);
777 
778 		glBindTexture(GL_TEXTURE_2D, fboTex);
779 		glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_WRAP_S,		GL_CLAMP_TO_EDGE);
780 		glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_WRAP_T,		GL_CLAMP_TO_EDGE);
781 		glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_MIN_FILTER,	m_filter);
782 		glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_MAG_FILTER,	m_filter);
783 		glTexImage2D(GL_TEXTURE_2D, 0, m_format, fboTexW, fboTexH, 0, transferFmt.format, transferFmt.dataType, DE_NULL);
784 
785 		glBindFramebuffer(GL_FRAMEBUFFER, fbo);
786 		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0);
787 		checkError();
788 		checkFramebufferStatus(GL_FRAMEBUFFER);
789 
790 		targetFbo = (m_blitDir == BLIT_DEFAULT_TO_TARGET) ? (fbo) : (m_context.getRenderContext().getDefaultFramebuffer());
791 		sourceFbo = (m_blitDir == BLIT_DEFAULT_TO_TARGET) ? (m_context.getRenderContext().getDefaultFramebuffer()) : (fbo);
792 
793 		// Render grid to source framebuffer
794 		{
795 			Texture2DShader		texShader		(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
796 			const deUint32		texShaderID		= getCurrentContext()->createProgram(&texShader);
797 			const deUint32		internalFormat	= GL_RGBA8;
798 			const deUint32		format			= GL_RGBA;
799 			const deUint32		dataType		= GL_UNSIGNED_BYTE;
800 			const int			gridTexW		= 128;
801 			const int			gridTexH		= 128;
802 			deUint32			gridTex			= 0;
803 			tcu::TextureLevel	data			(glu::mapGLTransferFormat(format, dataType), gridTexW, gridTexH, 1);
804 
805 			tcu::fillWithGrid(data.getAccess(), 9, tcu::Vec4(0.9f, 0.5f, 0.1f, 0.9f), tcu::Vec4(0.2f, 0.8f, 0.2f, 0.7f));
806 
807 			glGenTextures(1, &gridTex);
808 			glBindTexture(GL_TEXTURE_2D, gridTex);
809 			glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_WRAP_S,		GL_CLAMP_TO_EDGE);
810 			glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_WRAP_T,		GL_CLAMP_TO_EDGE);
811 			glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_MIN_FILTER,	GL_NEAREST);
812 			glTexParameteri(GL_TEXTURE_2D,	GL_TEXTURE_MAG_FILTER,	GL_NEAREST);
813 			glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, gridTexW, gridTexH, 0, format, dataType, data.getAccess().getDataPtr());
814 
815 			glBindFramebuffer(GL_FRAMEBUFFER, sourceFbo);
816 			glViewport(0, 0, gridRenderWidth, gridRenderHeight);
817 			glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 0.0f, 0.0f, 1.0f).getPtr());
818 
819 			texShader.setUniforms(*getCurrentContext(), texShaderID);
820 			sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
821 			glUseProgram(0);
822 		}
823 
824 		// Blit source framebuffer to destination
825 
826 		glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFbo);
827 		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFbo);
828 		checkError();
829 
830 		if (targetClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT || targetClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT || targetClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT)
831 			glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 1.0f, 0.0f, 1.0f).getPtr());
832 		else if (targetClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER)
833 			glClearBufferiv(GL_COLOR, 0, IVec4(0, 0, 0, 0).getPtr());
834 		else if (targetClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER)
835 			glClearBufferuiv(GL_COLOR, 0, UVec4(0, 0, 0, 0).getPtr());
836 		else
837 			DE_ASSERT(false);
838 
839 		glBlitFramebuffer(m_srcRect.x(), m_srcRect.y(), m_srcRect.z(), m_srcRect.w(), m_dstRect.x(), m_dstRect.y(), m_dstRect.z(), m_dstRect.w(), GL_COLOR_BUFFER_BIT, m_filter);
840 		checkError();
841 
842 		// Read target
843 
844 		glBindFramebuffer(GL_FRAMEBUFFER, targetFbo);
845 
846 		if (m_blitDir == BLIT_TO_DEFAULT_FROM_TARGET)
847 			readPixels(dst, m_interestingArea.x(), m_interestingArea.y(), m_interestingArea.z() - m_interestingArea.x(), m_interestingArea.w() - m_interestingArea.y());
848 		else
849 			readPixels(dst, m_interestingArea.x(), m_interestingArea.y(), m_interestingArea.z() - m_interestingArea.x(), m_interestingArea.w() - m_interestingArea.y(), colorFormat, tcu::Vec4(1.0f), tcu::Vec4(0.0f));
850 
851 		checkError();
852 	}
853 
854 private:
855 	const BlitDirection	m_blitDir;
856 	const BlitArea		m_blitArea;
857 	tcu::IVec4			m_srcRect;
858 	tcu::IVec4			m_dstRect;
859 	tcu::IVec4			m_interestingArea;
860 };
861 
FramebufferBlitTests(Context & context)862 FramebufferBlitTests::FramebufferBlitTests (Context& context)
863 	: TestCaseGroup(context, "blit", "Framebuffer blit tests")
864 {
865 }
866 
~FramebufferBlitTests(void)867 FramebufferBlitTests::~FramebufferBlitTests (void)
868 {
869 }
870 
init(void)871 void FramebufferBlitTests::init (void)
872 {
873 	static const deUint32 colorFormats[] =
874 	{
875 		// RGBA formats
876 		GL_RGBA32I,
877 		GL_RGBA32UI,
878 		GL_RGBA16I,
879 		GL_RGBA16UI,
880 		GL_RGBA8,
881 		GL_RGBA8I,
882 		GL_RGBA8UI,
883 		GL_SRGB8_ALPHA8,
884 		GL_RGB10_A2,
885 		GL_RGB10_A2UI,
886 		GL_RGBA4,
887 		GL_RGB5_A1,
888 
889 		// RGB formats
890 		GL_RGB8,
891 		GL_RGB565,
892 
893 		// RG formats
894 		GL_RG32I,
895 		GL_RG32UI,
896 		GL_RG16I,
897 		GL_RG16UI,
898 		GL_RG8,
899 		GL_RG8I,
900 		GL_RG8UI,
901 
902 		// R formats
903 		GL_R32I,
904 		GL_R32UI,
905 		GL_R16I,
906 		GL_R16UI,
907 		GL_R8,
908 		GL_R8I,
909 		GL_R8UI,
910 
911 		// GL_EXT_color_buffer_float
912 		GL_RGBA32F,
913 		GL_RGBA16F,
914 		GL_R11F_G11F_B10F,
915 		GL_RG32F,
916 		GL_RG16F,
917 		GL_R32F,
918 		GL_R16F
919 	};
920 
921 	static const deUint32 depthStencilFormats[] =
922 	{
923 		GL_DEPTH_COMPONENT32F,
924 		GL_DEPTH_COMPONENT24,
925 		GL_DEPTH_COMPONENT16,
926 		GL_DEPTH32F_STENCIL8,
927 		GL_DEPTH24_STENCIL8,
928 		GL_STENCIL_INDEX8
929 	};
930 
931 	// .rect
932 	{
933 		static const struct
934 		{
935 			const char*	name;
936 			IVec4		srcRect;
937 			IVec4		dstRect;
938 		} copyRects[] =
939 		{
940 			{ "basic",						IVec4( 10,  20,  65, 100),		IVec4( 45,   5, 100,  85) },
941 			{ "scale",						IVec4( 10,  20,  65, 100),		IVec4( 25,  30, 125,  94) },
942 			{ "out_of_bounds",				IVec4(-10, -15, 100,  63),		IVec4( 50,  30, 136, 144) },
943 		};
944 
945 		static const struct
946 		{
947 			const char*	name;
948 			IVec4		srcRect;
949 			IVec4		dstRect;
950 		} filterConsistencyRects[] =
951 		{
952 			{ "mag",						IVec4( 20,  10,  74, 88),		IVec4( 10,  10,  91, 101) },
953 			{ "min",						IVec4( 10,  20,  78, 100),		IVec4( 20,  20,  71,  80) },
954 			{ "out_of_bounds_mag",			IVec4( 21,  10,  73, 82),		IVec4( 11,  43, 141, 151) },
955 			{ "out_of_bounds_min",			IVec4( 11,  21,  77, 97),		IVec4( 80,  82, 135, 139) },
956 		};
957 
958 		static const struct
959 		{
960 			const char* name;
961 			IVec4		srcSwizzle;
962 			IVec4		dstSwizzle;
963 		} swizzles[] =
964 		{
965 			{ DE_NULL,				IVec4(0,1,2,3),	IVec4(0,1,2,3) },
966 			{ "reverse_src_x",		IVec4(2,1,0,3), IVec4(0,1,2,3) },
967 			{ "reverse_src_y",		IVec4(0,3,2,1), IVec4(0,1,2,3) },
968 			{ "reverse_dst_x",		IVec4(0,1,2,3), IVec4(2,1,0,3) },
969 			{ "reverse_dst_y",		IVec4(0,1,2,3), IVec4(0,3,2,1) },
970 			{ "reverse_src_dst_x",	IVec4(2,1,0,3), IVec4(2,1,0,3) },
971 			{ "reverse_src_dst_y",	IVec4(0,3,2,1), IVec4(0,3,2,1) }
972 		};
973 
974 		const IVec2 srcSize(127, 119);
975 		const IVec2 dstSize(132, 128);
976 
977 		// Blit rectangle tests.
978 		tcu::TestCaseGroup* rectGroup = new tcu::TestCaseGroup(m_testCtx, "rect", "Blit rectangle tests");
979 		addChild(rectGroup);
980 		for (int rectNdx = 0; rectNdx < DE_LENGTH_OF_ARRAY(copyRects); rectNdx++)
981 		{
982 			for (int swzNdx = 0; swzNdx < DE_LENGTH_OF_ARRAY(swizzles); swzNdx++)
983 			{
984 				string		name	= string(copyRects[rectNdx].name) + (swizzles[swzNdx].name ? (string("_") + swizzles[swzNdx].name) : string());
985 				IVec4		srcSwz	= swizzles[swzNdx].srcSwizzle;
986 				IVec4		dstSwz	= swizzles[swzNdx].dstSwizzle;
987 				IVec4		srcRect	= copyRects[rectNdx].srcRect.swizzle(srcSwz[0], srcSwz[1], srcSwz[2], srcSwz[3]);
988 				IVec4		dstRect	= copyRects[rectNdx].dstRect.swizzle(dstSwz[0], dstSwz[1], dstSwz[2], dstSwz[3]);
989 
990 				rectGroup->addChild(new BlitRectCase(m_context, (name + "_nearest").c_str(),	"", GL_NEAREST,	srcSize, srcRect, dstSize, dstRect));
991 				rectGroup->addChild(new BlitRectCase(m_context, (name + "_linear").c_str(),		"", GL_LINEAR,	srcSize, srcRect, dstSize, dstRect));
992 			}
993 		}
994 
995 		// Nearest filter tests
996 		for (int rectNdx = 0; rectNdx < DE_LENGTH_OF_ARRAY(filterConsistencyRects); rectNdx++)
997 		{
998 			for (int swzNdx = 0; swzNdx < DE_LENGTH_OF_ARRAY(swizzles); swzNdx++)
999 			{
1000 				string		name	= string("nearest_consistency_") + filterConsistencyRects[rectNdx].name + (swizzles[swzNdx].name ? (string("_") + swizzles[swzNdx].name) : string());
1001 				IVec4		srcSwz	= swizzles[swzNdx].srcSwizzle;
1002 				IVec4		dstSwz	= swizzles[swzNdx].dstSwizzle;
1003 				IVec4		srcRect	= filterConsistencyRects[rectNdx].srcRect.swizzle(srcSwz[0], srcSwz[1], srcSwz[2], srcSwz[3]);
1004 				IVec4		dstRect	= filterConsistencyRects[rectNdx].dstRect.swizzle(dstSwz[0], dstSwz[1], dstSwz[2], dstSwz[3]);
1005 
1006 				rectGroup->addChild(new BlitNearestFilterConsistencyCase(m_context, name.c_str(), "Test consistency of the nearest filter", srcSize, srcRect, dstSize, dstRect));
1007 			}
1008 		}
1009 	}
1010 
1011 	// .conversion
1012 	{
1013 		tcu::TestCaseGroup* conversionGroup = new tcu::TestCaseGroup(m_testCtx, "conversion", "Color conversion tests");
1014 		addChild(conversionGroup);
1015 
1016 		for (int srcFmtNdx = 0; srcFmtNdx < DE_LENGTH_OF_ARRAY(colorFormats); srcFmtNdx++)
1017 		{
1018 			for (int dstFmtNdx = 0; dstFmtNdx < DE_LENGTH_OF_ARRAY(colorFormats); dstFmtNdx++)
1019 			{
1020 				deUint32					srcFormat	= colorFormats[srcFmtNdx];
1021 				tcu::TextureFormat			srcTexFmt	= glu::mapGLInternalFormat(srcFormat);
1022 				tcu::TextureChannelClass	srcType		= tcu::getTextureChannelClass(srcTexFmt.type);
1023 				deUint32					dstFormat	= colorFormats[dstFmtNdx];
1024 				tcu::TextureFormat			dstTexFmt	= glu::mapGLInternalFormat(dstFormat);
1025 				tcu::TextureChannelClass	dstType		= tcu::getTextureChannelClass(dstTexFmt.type);
1026 
1027 				if (((srcType == tcu::TEXTURECHANNELCLASS_FLOATING_POINT || srcType == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT) !=
1028 					 (dstType == tcu::TEXTURECHANNELCLASS_FLOATING_POINT || dstType == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT)) ||
1029 					((srcType == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER) != (dstType == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER)) ||
1030 					((srcType == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER) != (dstType == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER)))
1031 					continue; // Conversion not supported.
1032 
1033 				string						name		= string(getFormatName(srcFormat)) + "_to_" + getFormatName(dstFormat);
1034 
1035 				conversionGroup->addChild(new BlitColorConversionCase(m_context, name.c_str(), "", srcFormat, dstFormat, IVec2(127, 113)));
1036 			}
1037 		}
1038 	}
1039 
1040 	// .depth_stencil
1041 	{
1042 		tcu::TestCaseGroup* depthStencilGroup = new tcu::TestCaseGroup(m_testCtx, "depth_stencil", "Depth and stencil blits");
1043 		addChild(depthStencilGroup);
1044 
1045 		for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++)
1046 		{
1047 			deUint32			format		= depthStencilFormats[fmtNdx];
1048 			tcu::TextureFormat	texFmt		= glu::mapGLInternalFormat(format);
1049 			string				fmtName		= getFormatName(format);
1050 			bool				depth		= texFmt.order == tcu::TextureFormat::D || texFmt.order == tcu::TextureFormat::DS;
1051 			bool				stencil		= texFmt.order == tcu::TextureFormat::S || texFmt.order == tcu::TextureFormat::DS;
1052 			deUint32			buffers		= (depth ? GL_DEPTH_BUFFER_BIT : 0) | (stencil ? GL_STENCIL_BUFFER_BIT : 0);
1053 
1054 			depthStencilGroup->addChild(new BlitDepthStencilCase(m_context, (fmtName + "_basic").c_str(), "", format, buffers, IVec2(128, 128), IVec4(0, 0, 128, 128), buffers, IVec2(128, 128), IVec4(0, 0, 128, 128), buffers));
1055 			depthStencilGroup->addChild(new BlitDepthStencilCase(m_context, (fmtName + "_scale").c_str(), "", format, buffers, IVec2(127, 119), IVec4(10, 30, 100, 70), buffers, IVec2(111, 130), IVec4(20, 5, 80, 130), buffers));
1056 
1057 			if (depth && stencil)
1058 			{
1059 				depthStencilGroup->addChild(new BlitDepthStencilCase(m_context, (fmtName + "_depth_only").c_str(),		"", format, buffers, IVec2(128, 128), IVec4(0, 0, 128, 128), buffers, IVec2(128, 128), IVec4(0, 0, 128, 128), GL_DEPTH_BUFFER_BIT));
1060 				depthStencilGroup->addChild(new BlitDepthStencilCase(m_context, (fmtName + "_stencil_only").c_str(),	"", format, buffers, IVec2(128, 128), IVec4(0, 0, 128, 128), buffers, IVec2(128, 128), IVec4(0, 0, 128, 128), GL_STENCIL_BUFFER_BIT));
1061 			}
1062 		}
1063 	}
1064 
1065 	// .default_framebuffer
1066 	{
1067 		static const struct
1068 		{
1069 			const char*								name;
1070 			DefaultFramebufferBlitCase::BlitArea	area;
1071 		} areas[] =
1072 		{
1073 			{ "scale",						DefaultFramebufferBlitCase::AREA_SCALE			},
1074 			{ "out_of_bounds",				DefaultFramebufferBlitCase::AREA_OUT_OF_BOUNDS	},
1075 		};
1076 
1077 		tcu::TestCaseGroup* defaultFbGroup = new tcu::TestCaseGroup(m_testCtx, "default_framebuffer", "Blits with default framebuffer");
1078 		addChild(defaultFbGroup);
1079 
1080 		for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(colorFormats); fmtNdx++)
1081 		{
1082 			const deUint32					format		= colorFormats[fmtNdx];
1083 			const tcu::TextureFormat		texFmt		= glu::mapGLInternalFormat(format);
1084 			const tcu::TextureChannelClass	fmtClass	= tcu::getTextureChannelClass(texFmt.type);
1085 			const deUint32					filter		= glu::isGLInternalColorFormatFilterable(format) ? GL_LINEAR : GL_NEAREST;
1086 			const bool						filterable	= glu::isGLInternalColorFormatFilterable(format);
1087 
1088 			if (fmtClass != tcu::TEXTURECHANNELCLASS_FLOATING_POINT &&
1089 				fmtClass != tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT &&
1090 				fmtClass != tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT)
1091 				continue; // Conversion not supported.
1092 
1093 			defaultFbGroup->addChild(new BlitDefaultFramebufferCase(m_context, getFormatName(format), "", format, filter));
1094 
1095 			for (int areaNdx = 0; areaNdx < DE_LENGTH_OF_ARRAY(areas); areaNdx++)
1096 			{
1097 				const string	name				= string(areas[areaNdx].name);
1098 				const bool		addLinear			= filterable;
1099 				const bool		addNearest			= !addLinear || (areas[areaNdx].area != DefaultFramebufferBlitCase::AREA_OUT_OF_BOUNDS); // No need to check out-of-bounds with different filtering
1100 
1101 				if (addNearest)
1102 				{
1103 					defaultFbGroup->addChild(new DefaultFramebufferBlitCase(m_context, (std::string(getFormatName(format)) + "_nearest_" + name + "_blit_from_default").c_str(), "", format, GL_NEAREST, DefaultFramebufferBlitCase::BLIT_DEFAULT_TO_TARGET, areas[areaNdx].area));
1104 					defaultFbGroup->addChild(new DefaultFramebufferBlitCase(m_context, (std::string(getFormatName(format)) + "_nearest_" + name + "_blit_to_default").c_str(), "", format, GL_NEAREST, DefaultFramebufferBlitCase::BLIT_TO_DEFAULT_FROM_TARGET, areas[areaNdx].area));
1105 				}
1106 
1107 				if (addLinear)
1108 				{
1109 					defaultFbGroup->addChild(new DefaultFramebufferBlitCase(m_context, (std::string(getFormatName(format)) + "_linear_" + name + "_blit_from_default").c_str(), "", format, GL_LINEAR, DefaultFramebufferBlitCase::BLIT_DEFAULT_TO_TARGET, areas[areaNdx].area));
1110 					defaultFbGroup->addChild(new DefaultFramebufferBlitCase(m_context, (std::string(getFormatName(format)) + "_linear_" + name + "_blit_to_default").c_str(), "", format, GL_LINEAR, DefaultFramebufferBlitCase::BLIT_TO_DEFAULT_FROM_TARGET, areas[areaNdx].area));
1111 				}
1112 			}
1113 		}
1114 	}
1115 }
1116 
1117 } // Functional
1118 } // gles3
1119 } // deqp
1120