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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Shader operators tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3fShaderOperatorTests.hpp"
25 #include "glsShaderRenderCase.hpp"
26 #include "gluShaderUtil.hpp"
27 #include "tcuStringTemplate.hpp"
28 #include "tcuVectorUtil.hpp"
29 #include "glwFunctions.hpp"
30 #include "glwEnums.hpp"
31 
32 #include "deStringUtil.hpp"
33 #include "deInt32.h"
34 #include "deMemory.h"
35 
36 #include <map>
37 #include <limits>
38 
39 using namespace tcu;
40 using namespace glu;
41 using namespace deqp::gls;
42 
43 using std::map;
44 using std::pair;
45 using std::vector;
46 using std::string;
47 using std::ostringstream;
48 
49 namespace deqp
50 {
51 namespace gles3
52 {
53 namespace Functional
54 {
55 
56 #if defined(abs)
57 #	undef abs
58 #endif
59 
60 using de::min;
61 using de::max;
62 using de::clamp;
63 
64 // \note VS2013 gets confused without these
65 using tcu::asinh;
66 using tcu::acosh;
67 using tcu::atanh;
68 using tcu::exp2;
69 using tcu::log2;
70 using tcu::trunc;
71 
abs(float v)72 inline float abs		(float v)			{ return deFloatAbs(v); }
73 
logicalAnd(bool a,bool b)74 inline bool logicalAnd	(bool a, bool b)	{ return (a && b); }
logicalOr(bool a,bool b)75 inline bool logicalOr	(bool a, bool b)	{ return (a || b); }
logicalXor(bool a,bool b)76 inline bool logicalXor	(bool a, bool b)	{ return (a != b); }
77 
78 // \note stdlib.h defines div() that is not compatible with the macros.
div(T a,T b)79 template<typename T> inline T div (T a, T b) { return a / b; }
80 
leftShift(T value,int amount)81 template<typename T> inline T leftShift (T value, int amount) { return value << amount; }
82 
rightShift(deUint32 value,int amount)83 inline deUint32	rightShift (deUint32 value, int amount)		{ return value >> amount; }
rightShift(int value,int amount)84 inline int		rightShift (int value, int amount)			{ return (value >> amount) | (value >= 0 ? 0 : ~(~0U >> amount)); } // \note Arithmetic shift.
85 
leftShift(const Vector<T,Size> & value,const Vector<int,Size> & amount)86 template<typename T, int Size> Vector<T, Size> leftShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
87 {
88 	Vector<T, Size> result;
89 	for (int i = 0; i < Size; i++)
90 		result[i] = leftShift(value[i], amount[i]);
91 	return result;
92 }
93 
rightShift(const Vector<T,Size> & value,const Vector<int,Size> & amount)94 template<typename T, int Size> Vector<T, Size> rightShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
95 {
96 	Vector<T, Size> result;
97 	for (int i = 0; i < Size; i++)
98 		result[i] = rightShift(value[i], amount[i]);
99 	return result;
100 }
101 
leftShiftVecScalar(const Vector<T,Size> & value,int amount)102 template<typename T, int Size> Vector<T, Size> leftShiftVecScalar	(const Vector<T, Size>& value, int amount) { return leftShift(value, Vector<int, Size>(amount)); }
rightShiftVecScalar(const Vector<T,Size> & value,int amount)103 template<typename T, int Size> Vector<T, Size> rightShiftVecScalar	(const Vector<T, Size>& value, int amount) { return rightShift(value, Vector<int, Size>(amount)); }
104 
105 template<typename T, int Size>
minVecScalar(const Vector<T,Size> & v,T s)106 inline Vector<T, Size> minVecScalar (const Vector<T, Size>& v, T s)
107 {
108 	Vector<T, Size> res;
109 	for (int i = 0; i < Size; i++)
110 		res[i] = min(v[i], s);
111 	return res;
112 }
113 
114 template<typename T, int Size>
maxVecScalar(const Vector<T,Size> & v,T s)115 inline Vector<T, Size> maxVecScalar (const Vector<T, Size>& v, T s)
116 {
117 	Vector<T, Size> res;
118 	for (int i = 0; i < Size; i++)
119 		res[i] = max(v[i], s);
120 	return res;
121 }
122 
123 template<typename T, int Size>
clampVecScalarScalar(const Vector<T,Size> & v,T s0,T s1)124 inline Vector<T, Size> clampVecScalarScalar (const Vector<T, Size>& v, T s0, T s1)
125 {
126 	Vector<T, Size> res;
127 	for (int i = 0; i < Size; i++)
128 		res[i] = clamp(v[i], s0, s1);
129 	return res;
130 }
131 
132 template<typename T, int Size>
mixVecVecScalar(const Vector<T,Size> & v0,const Vector<T,Size> & v1,T s)133 inline Vector<T, Size> mixVecVecScalar (const Vector<T, Size>& v0, const Vector<T, Size>& v1, T s)
134 {
135 	Vector<T, Size> res;
136 	for (int i = 0; i < Size; i++)
137 		res[i] = mix(v0[i], v1[i], s);
138 	return res;
139 }
140 
141 template<typename T, int Size>
stepScalarVec(T s,const Vector<T,Size> & v)142 inline Vector<T, Size> stepScalarVec (T s, const Vector<T, Size>& v)
143 {
144 	Vector<T, Size> res;
145 	for (int i = 0; i < Size; i++)
146 		res[i] = step(s, v[i]);
147 	return res;
148 }
149 
150 template<typename T, int Size>
smoothStepScalarScalarVec(T s0,T s1,const Vector<T,Size> & v)151 inline Vector<T, Size> smoothStepScalarScalarVec (T s0, T s1, const Vector<T, Size>& v)
152 {
153 	Vector<T, Size> res;
154 	for (int i = 0; i < Size; i++)
155 		res[i] = smoothStep(s0, s1, v[i]);
156 	return res;
157 }
158 
addOne(float v)159 inline float	addOne (float v)	{ return v + 1.0f; };
subOne(float v)160 inline float	subOne (float v)	{ return v - 1.0f; };
addOne(int v)161 inline int		addOne (int v)		{ return v + 1; };
subOne(int v)162 inline int		subOne (int v)		{ return v - 1; };
addOne(deUint32 v)163 inline deUint32	addOne (deUint32 v)	{ return v + 1; };
subOne(deUint32 v)164 inline deUint32	subOne (deUint32 v)	{ return v - 1; };
165 
addOne(const Vector<float,Size> & v)166 template<int Size> inline Vector<float, Size>		addOne (const Vector<float, Size>& v)		{ return v + 1.0f; };
subOne(const Vector<float,Size> & v)167 template<int Size> inline Vector<float, Size>		subOne (const Vector<float, Size>& v)		{ return v - 1.0f; };
addOne(const Vector<int,Size> & v)168 template<int Size> inline Vector<int, Size>			addOne (const Vector<int, Size>& v)			{ return v + 1; };
subOne(const Vector<int,Size> & v)169 template<int Size> inline Vector<int, Size>			subOne (const Vector<int, Size>& v)			{ return v - 1; };
addOne(const Vector<deUint32,Size> & v)170 template<int Size> inline Vector<deUint32, Size>	addOne (const Vector<deUint32, Size>& v)	{ return v + 1U; };
subOne(const Vector<deUint32,Size> & v)171 template<int Size> inline Vector<deUint32, Size>	subOne (const Vector<deUint32, Size>& v)	{ return (v.asInt() - 1).asUint(); };
172 
selection(bool cond,T a,T b)173 template<typename T> inline T selection	(bool cond, T a, T b)	{ return cond ? a : b; };
174 
175 // Vec-scalar and scalar-vec binary operators.
176 
177 // \note This one is done separately due to how the overloaded minus operator is implemented for vector-scalar operands.
subVecScalar(const Vector<deUint32,Size> & v,deUint32 s)178 template<int Size>				inline Vector<deUint32, Size>	subVecScalar			(const Vector<deUint32, Size>& v, deUint32 s)	{ return (v.asInt() - (int)s).asUint(); };
179 
addVecScalar(const Vector<T,Size> & v,T s)180 template<typename T, int Size>	inline Vector<T, Size>			addVecScalar			(const Vector<T, Size>& v, T s)					{ return v + s; };
subVecScalar(const Vector<T,Size> & v,T s)181 template<typename T, int Size>	inline Vector<T, Size>			subVecScalar			(const Vector<T, Size>& v, T s)					{ return v - s; };
mulVecScalar(const Vector<T,Size> & v,T s)182 template<typename T, int Size>	inline Vector<T, Size>			mulVecScalar			(const Vector<T, Size>& v, T s)					{ return v * s; };
divVecScalar(const Vector<T,Size> & v,T s)183 template<typename T, int Size>	inline Vector<T, Size>			divVecScalar			(const Vector<T, Size>& v, T s)					{ return v / s; };
modVecScalar(const Vector<T,Size> & v,T s)184 template<typename T, int Size>	inline Vector<T, Size>			modVecScalar			(const Vector<T, Size>& v, T s)					{ return mod(v, Vector<T, Size>(s)); };
bitwiseAndVecScalar(const Vector<T,Size> & v,T s)185 template<typename T, int Size>	inline Vector<T, Size>			bitwiseAndVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseAnd(v, Vector<T, Size>(s)); };
bitwiseOrVecScalar(const Vector<T,Size> & v,T s)186 template<typename T, int Size>	inline Vector<T, Size>			bitwiseOrVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseOr(v, Vector<T, Size>(s)); };
bitwiseXorVecScalar(const Vector<T,Size> & v,T s)187 template<typename T, int Size>	inline Vector<T, Size>			bitwiseXorVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseXor(v, Vector<T, Size>(s)); };
188 
addScalarVec(T s,const Vector<T,Size> & v)189 template<typename T, int Size> inline Vector<T, Size>			addScalarVec			(T s, const Vector<T, Size>& v)					{ return s + v; };
subScalarVec(T s,const Vector<T,Size> & v)190 template<typename T, int Size> inline Vector<T, Size>			subScalarVec			(T s, const Vector<T, Size>& v)					{ return s - v; };
mulScalarVec(T s,const Vector<T,Size> & v)191 template<typename T, int Size> inline Vector<T, Size>			mulScalarVec			(T s, const Vector<T, Size>& v)					{ return s * v; };
divScalarVec(T s,const Vector<T,Size> & v)192 template<typename T, int Size> inline Vector<T, Size>			divScalarVec			(T s, const Vector<T, Size>& v)					{ return s / v; };
modScalarVec(T s,const Vector<T,Size> & v)193 template<typename T, int Size> inline Vector<T, Size>			modScalarVec			(T s, const Vector<T, Size>& v)					{ return mod(Vector<T, Size>(s), v); };
bitwiseAndScalarVec(T s,const Vector<T,Size> & v)194 template<typename T, int Size> inline Vector<T, Size>			bitwiseAndScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseAnd(Vector<T, Size>(s), v); };
bitwiseOrScalarVec(T s,const Vector<T,Size> & v)195 template<typename T, int Size> inline Vector<T, Size>			bitwiseOrScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseOr(Vector<T, Size>(s), v); };
bitwiseXorScalarVec(T s,const Vector<T,Size> & v)196 template<typename T, int Size> inline Vector<T, Size>			bitwiseXorScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseXor(Vector<T, Size>(s), v); };
197 
198 // Reference functions for specific sequence operations for the sequence operator tests.
199 
200 // Reference for expression "in0, in2 + in1, in1 + in0"
sequenceNoSideEffCase0(const Vec4 & in0,const Vec4 & in1,const Vec4 & in2)201 inline Vec4		sequenceNoSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)		{ DE_UNREF(in2); return in1 + in0; }
202 // Reference for expression "in0, in2 + in1, in1 + in0"
sequenceNoSideEffCase1(float in0,deUint32 in1,float in2)203 inline deUint32	sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2)						{ DE_UNREF(in0); DE_UNREF(in2); return in1 + in1; }
204 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
sequenceNoSideEffCase2(bool in0,bool in1,const Vec2 & in2)205 inline IVec2	sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2)					{ DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
206 // Reference for expression "in0 + vec4(in1), in2, in1"
sequenceNoSideEffCase3(const Vec4 & in0,const IVec4 & in1,const BVec4 & in2)207 inline IVec4	sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)	{ DE_UNREF(in0); DE_UNREF(in2); return in1; }
208 // Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
sequenceSideEffCase0(const Vec4 & in0,const Vec4 & in1,const Vec4 & in2)209 inline Vec4		sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)		{ DE_UNREF(in1); return in0 + 1.0f + in2; }
210 // Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)"
sequenceSideEffCase1(float in0,deUint32 in1,float in2)211 inline deUint32	sequenceSideEffCase1 (float in0, deUint32 in1, float in2)						{ DE_UNREF(in0); return (deUint32)(float(in1) + 1.0f + in2); }
212 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
sequenceSideEffCase2(bool in0,bool in1,const Vec2 & in2)213 inline IVec2	sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2)						{ DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
214 // Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
sequenceSideEffCase3(const Vec4 & in0,const IVec4 & in1,const BVec4 & in2)215 inline IVec4	sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)		{ return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
216 
217 // ShaderEvalFunc-type wrappers for the above functions.
evalSequenceNoSideEffCase0(ShaderEvalContext & ctx)218 void evalSequenceNoSideEffCase0	(ShaderEvalContext& ctx) { ctx.color		= sequenceNoSideEffCase0		(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0),			ctx.in[2].swizzle(0, 3, 2, 1)); }
evalSequenceNoSideEffCase1(ShaderEvalContext & ctx)219 void evalSequenceNoSideEffCase1	(ShaderEvalContext& ctx) { ctx.color.x()	= (float)sequenceNoSideEffCase1	(ctx.in[0].z(),					(deUint32)ctx.in[1].x(),				ctx.in[2].y()); }
evalSequenceNoSideEffCase2(ShaderEvalContext & ctx)220 void evalSequenceNoSideEffCase2	(ShaderEvalContext& ctx) { ctx.color.yz()	= sequenceNoSideEffCase2		(ctx.in[0].z() > 0.0f,			ctx.in[1].x() > 0.0f,					ctx.in[2].swizzle(2, 1)).asFloat(); }
evalSequenceNoSideEffCase3(ShaderEvalContext & ctx)221 void evalSequenceNoSideEffCase3	(ShaderEvalContext& ctx) { ctx.color		= sequenceNoSideEffCase3		(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0).asInt(),	greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
evalSequenceSideEffCase0(ShaderEvalContext & ctx)222 void evalSequenceSideEffCase0	(ShaderEvalContext& ctx) { ctx.color		= sequenceSideEffCase0			(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0),			ctx.in[2].swizzle(0, 3, 2, 1)); }
evalSequenceSideEffCase1(ShaderEvalContext & ctx)223 void evalSequenceSideEffCase1	(ShaderEvalContext& ctx) { ctx.color.x()	= (float)sequenceSideEffCase1	(ctx.in[0].z(),					(deUint32)ctx.in[1].x(),				ctx.in[2].y()); }
evalSequenceSideEffCase2(ShaderEvalContext & ctx)224 void evalSequenceSideEffCase2	(ShaderEvalContext& ctx) { ctx.color.yz()	= sequenceSideEffCase2			(ctx.in[0].z() > 0.0f,			ctx.in[1].x() > 0.0f,					ctx.in[2].swizzle(2, 1)).asFloat(); }
evalSequenceSideEffCase3(ShaderEvalContext & ctx)225 void evalSequenceSideEffCase3	(ShaderEvalContext& ctx) { ctx.color		= sequenceSideEffCase3			(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0).asInt(),	greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
226 
stringJoin(const vector<string> & elems,const string & delim)227 static string stringJoin (const vector<string>& elems, const string& delim)
228 {
229 	string result;
230 	for (int i = 0; i < (int)elems.size(); i++)
231 		result += (i > 0 ? delim : "") + elems[i];
232 	return result;
233 }
234 
twoValuedVec4(const string & first,const string & second,const BVec4 & firstMask)235 static string twoValuedVec4 (const string& first, const string& second, const BVec4& firstMask)
236 {
237 	vector<string> elems(4);
238 	for (int i = 0; i < 4; i++)
239 		elems[i] = firstMask[i] ? first : second;
240 
241 	return "vec4(" + stringJoin(elems, ", ") + ")";
242 }
243 
244 enum
245 {
246 	MAX_INPUTS = 3
247 };
248 
249 enum PrecisionMask
250 {
251 	PRECMASK_NA				= 0,						//!< Precision not applicable (booleans)
252 	PRECMASK_LOWP			= (1<<PRECISION_LOWP),
253 	PRECMASK_MEDIUMP		= (1<<PRECISION_MEDIUMP),
254 	PRECMASK_HIGHP			= (1<<PRECISION_HIGHP),
255 
256 	PRECMASK_LOWP_MEDIUMP	= PRECMASK_LOWP | PRECMASK_MEDIUMP,
257 	PRECMASK_MEDIUMP_HIGHP	= PRECMASK_MEDIUMP | PRECMASK_HIGHP,
258 	PRECMASK_ALL			= PRECMASK_LOWP | PRECMASK_MEDIUMP | PRECMASK_HIGHP
259 };
260 
261 enum ValueType
262 {
263 	VALUE_NONE			= 0,
264 	VALUE_FLOAT			= (1<<0),	// float scalar
265 	VALUE_FLOAT_VEC		= (1<<1),	// float vector
266 	VALUE_FLOAT_GENTYPE	= (1<<2),	// float scalar/vector
267 	VALUE_VEC3			= (1<<3),	// vec3 only
268 	VALUE_MATRIX		= (1<<4),	// matrix
269 	VALUE_BOOL			= (1<<5),	// boolean scalar
270 	VALUE_BOOL_VEC		= (1<<6),	// boolean vector
271 	VALUE_BOOL_GENTYPE	= (1<<7),	// boolean scalar/vector
272 	VALUE_INT			= (1<<8),	// int scalar
273 	VALUE_INT_VEC		= (1<<9),	// int vector
274 	VALUE_INT_GENTYPE	= (1<<10),	// int scalar/vector
275 	VALUE_UINT			= (1<<11),	// uint scalar
276 	VALUE_UINT_VEC		= (1<<12),	// uint vector
277 	VALUE_UINT_GENTYPE	= (1<<13),	// uint scalar/vector
278 
279 	// Shorthands.
280 	F				= VALUE_FLOAT,
281 	FV				= VALUE_FLOAT_VEC,
282 	GT				= VALUE_FLOAT_GENTYPE,
283 	V3				= VALUE_VEC3,
284 	M				= VALUE_MATRIX,
285 	B				= VALUE_BOOL,
286 	BV				= VALUE_BOOL_VEC,
287 	BGT				= VALUE_BOOL_GENTYPE,
288 	I				= VALUE_INT,
289 	IV				= VALUE_INT_VEC,
290 	IGT				= VALUE_INT_GENTYPE,
291 	U				= VALUE_UINT,
292 	UV				= VALUE_UINT_VEC,
293 	UGT				= VALUE_UINT_GENTYPE
294 };
295 
isScalarType(ValueType type)296 static inline bool isScalarType (ValueType type)
297 {
298 	return type == VALUE_FLOAT || type == VALUE_BOOL || type == VALUE_INT || type == VALUE_UINT;
299 }
300 
isFloatType(ValueType type)301 static inline bool isFloatType (ValueType type)
302 {
303 	return (type & (VALUE_FLOAT | VALUE_FLOAT_VEC | VALUE_FLOAT_GENTYPE)) != 0;
304 }
305 
isIntType(ValueType type)306 static inline bool isIntType (ValueType type)
307 {
308 	return (type & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
309 }
310 
isUintType(ValueType type)311 static inline bool isUintType (ValueType type)
312 {
313 	return (type & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
314 }
315 
isBoolType(ValueType type)316 static inline bool isBoolType (ValueType type)
317 {
318 	return (type & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
319 }
320 
getGLSLUintMaxAsFloat(const glw::Functions & gl,ShaderType shaderType,Precision uintPrecision)321 static inline float getGLSLUintMaxAsFloat (const glw::Functions& gl, ShaderType shaderType, Precision uintPrecision)
322 {
323 	deUint32 intPrecisionGL;
324 	deUint32 shaderTypeGL;
325 
326 	switch (uintPrecision)
327 	{
328 		case PRECISION_LOWP:		intPrecisionGL = GL_LOW_INT;		break;
329 		case PRECISION_MEDIUMP:		intPrecisionGL = GL_MEDIUM_INT;		break;
330 		case PRECISION_HIGHP:		intPrecisionGL = GL_HIGH_INT;		break;
331 		default:
332 			DE_ASSERT(false);
333 			intPrecisionGL = 0;
334 	}
335 
336 	switch (shaderType)
337 	{
338 		case SHADERTYPE_VERTEX:		shaderTypeGL = GL_VERTEX_SHADER;	break;
339 		case SHADERTYPE_FRAGMENT:	shaderTypeGL = GL_FRAGMENT_SHADER;	break;
340 		default:
341 			DE_ASSERT(false);
342 			shaderTypeGL = 0;
343 	}
344 
345 	glw::GLint range[2]		= { -1, -1 };
346 	glw::GLint precision	= -1;
347 
348 	gl.getShaderPrecisionFormat(shaderTypeGL, intPrecisionGL, &range[0], &precision);
349 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderPrecisionFormat failed");
350 
351 	TCU_CHECK(de::inBounds(range[0], 8, 32));
352 
353 	const int numBitsInType = range[0] + 1;
354 	return (float)((1ull << numBitsInType) - 1);
355 }
356 
357 // Float scalar that can be either constant or a symbol that can be evaluated later.
358 class FloatScalar
359 {
360 public:
361 	enum Symbol
362 	{
363 		SYMBOL_LOWP_UINT_MAX = 0,
364 		SYMBOL_MEDIUMP_UINT_MAX,
365 
366 		SYMBOL_LOWP_UINT_MAX_RECIPROCAL,
367 		SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL,
368 
369 		SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX,
370 		SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX,
371 
372 		SYMBOL_LAST
373 	};
374 
FloatScalar(float c)375 	FloatScalar (float c)	: m_isConstant(true),	m_value(c) {}
FloatScalar(Symbol s)376 	FloatScalar (Symbol s)	: m_isConstant(false),	m_value(s) {}
377 
getValue(const glw::Functions & gl,ShaderType shaderType) const378 	float getValue (const glw::Functions& gl, ShaderType shaderType) const
379 	{
380 		if (m_isConstant)
381 			return m_value.constant;
382 		else
383 		{
384 			switch (m_value.symbol)
385 			{
386 				case SYMBOL_LOWP_UINT_MAX:								return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
387 				case SYMBOL_MEDIUMP_UINT_MAX:							return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
388 
389 				case SYMBOL_LOWP_UINT_MAX_RECIPROCAL:					return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
390 				case SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL:				return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
391 
392 				case SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX:		return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
393 				case SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX:	return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
394 
395 				default:
396 					DE_ASSERT(false);
397 					return 0.0f;
398 			}
399 		}
400 	}
401 
402 private:
403 	bool m_isConstant;
404 
405 	union ConstantOrSymbol
406 	{
407 		float	constant;
408 		Symbol	symbol;
409 
ConstantOrSymbol(float c)410 		ConstantOrSymbol (float c)	: constant	(c) {}
ConstantOrSymbol(Symbol s)411 		ConstantOrSymbol (Symbol s)	: symbol	(s) {}
412 	} m_value;
413 };
414 
415 struct Value
416 {
Valuedeqp::gles3::Functional::Value417 	Value (ValueType valueType_, const FloatScalar& rangeMin_, const FloatScalar& rangeMax_)
418 		: valueType	(valueType_)
419 		, rangeMin	(rangeMin_)
420 		, rangeMax	(rangeMax_)
421 	{
422 	}
423 
424 	ValueType		valueType;
425 	FloatScalar		rangeMin;
426 	FloatScalar		rangeMax;
427 };
428 
429 enum OperationType
430 {
431 	FUNCTION = 0,
432 	OPERATOR,
433 	SIDE_EFFECT_OPERATOR // Test the side-effect (as opposed to the result) of a side-effect operator.
434 };
435 
436 struct BuiltinFuncInfo
437 {
BuiltinFuncInfodeqp::gles3::Functional::BuiltinFuncInfo438 	BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_,
439 					 Value input0_, Value input1_, Value input2_,
440 					 const FloatScalar& resultScale_, const FloatScalar& resultBias_,
441 					 deUint32 precisionMask_,
442 					 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_,
443 					 OperationType type_=FUNCTION, bool isUnaryPrefix_=true)
444 		: caseName			(caseName_)
445 		, shaderFuncName	(shaderFuncName_)
446 		, outValue			(outValue_)
447 		, input0			(input0_)
448 		, input1			(input1_)
449 		, input2			(input2_)
450 		, resultScale		(resultScale_)
451 		, resultBias		(resultBias_)
452 		, referenceScale	(resultScale_)
453 		, referenceBias		(resultBias_)
454 		, precisionMask		(precisionMask_)
455 		, evalFuncScalar	(evalFuncScalar_)
456 		, evalFuncVec2		(evalFuncVec2_)
457 		, evalFuncVec3		(evalFuncVec3_)
458 		, evalFuncVec4		(evalFuncVec4_)
459 		, type				(type_)
460 		, isUnaryPrefix		(isUnaryPrefix_)
461 	{
462 	}
463 
BuiltinFuncInfodeqp::gles3::Functional::BuiltinFuncInfo464 	BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_,
465 					 Value input0_, Value input1_, Value input2_,
466 					 const FloatScalar& resultScale_, const FloatScalar& resultBias_, const FloatScalar& referenceScale_, const FloatScalar& referenceBias_,
467 					 deUint32 precisionMask_,
468 					 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_,
469 					 OperationType type_=FUNCTION, bool isUnaryPrefix_=true)
470 		: caseName			(caseName_)
471 		, shaderFuncName	(shaderFuncName_)
472 		, outValue			(outValue_)
473 		, input0			(input0_)
474 		, input1			(input1_)
475 		, input2			(input2_)
476 		, resultScale		(resultScale_)
477 		, resultBias		(resultBias_)
478 		, referenceScale	(referenceScale_)
479 		, referenceBias		(referenceBias_)
480 		, precisionMask		(precisionMask_)
481 		, evalFuncScalar	(evalFuncScalar_)
482 		, evalFuncVec2		(evalFuncVec2_)
483 		, evalFuncVec3		(evalFuncVec3_)
484 		, evalFuncVec4		(evalFuncVec4_)
485 		, type				(type_)
486 		, isUnaryPrefix		(isUnaryPrefix_)
487 	{
488 	}
489 
490 	const char*		caseName;			//!< Name of case.
491 	const char*		shaderFuncName;		//!< Name in shading language.
492 	ValueType		outValue;
493 	Value			input0;
494 	Value			input1;
495 	Value			input2;
496 	FloatScalar		resultScale;
497 	FloatScalar		resultBias;
498 	FloatScalar		referenceScale;
499 	FloatScalar		referenceBias;
500 	deUint32		precisionMask;
501 	ShaderEvalFunc	evalFuncScalar;
502 	ShaderEvalFunc	evalFuncVec2;
503 	ShaderEvalFunc	evalFuncVec3;
504 	ShaderEvalFunc	evalFuncVec4;
505 	OperationType	type;
506 	bool			isUnaryPrefix;		//!< Whether a unary operator is a prefix operator; redundant unless unary.
507 };
508 
BuiltinOperInfo(const char * caseName_,const char * shaderFuncName_,ValueType outValue_,Value input0_,Value input1_,Value input2_,const FloatScalar & resultScale_,const FloatScalar & resultBias_,deUint32 precisionMask_,ShaderEvalFunc evalFuncScalar_,ShaderEvalFunc evalFuncVec2_,ShaderEvalFunc evalFuncVec3_,ShaderEvalFunc evalFuncVec4_)509 static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
510 {
511 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
512 }
513 
BuiltinOperInfoSeparateRefScaleBias(const char * caseName_,const char * shaderFuncName_,ValueType outValue_,Value input0_,Value input1_,Value input2_,const FloatScalar & resultScale_,const FloatScalar & resultBias_,deUint32 precisionMask_,ShaderEvalFunc evalFuncScalar_,ShaderEvalFunc evalFuncVec2_,ShaderEvalFunc evalFuncVec3_,ShaderEvalFunc evalFuncVec4_,const FloatScalar & referenceScale_,const FloatScalar & referenceBias_)514 static inline BuiltinFuncInfo BuiltinOperInfoSeparateRefScaleBias (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_, const FloatScalar& referenceScale_, const FloatScalar& referenceBias_)
515 {
516 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, referenceScale_, referenceBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
517 }
518 
519 // For postfix (unary) operators.
BuiltinPostOperInfo(const char * caseName_,const char * shaderFuncName_,ValueType outValue_,Value input0_,Value input1_,Value input2_,const FloatScalar & resultScale_,const FloatScalar & resultBias_,deUint32 precisionMask_,ShaderEvalFunc evalFuncScalar_,ShaderEvalFunc evalFuncVec2_,ShaderEvalFunc evalFuncVec3_,ShaderEvalFunc evalFuncVec4_)520 static inline BuiltinFuncInfo BuiltinPostOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
521 {
522 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR, false);
523 }
524 
BuiltinSideEffOperInfo(const char * caseName_,const char * shaderFuncName_,ValueType outValue_,Value input0_,Value input1_,Value input2_,const FloatScalar & resultScale_,const FloatScalar & resultBias_,deUint32 precisionMask_,ShaderEvalFunc evalFuncScalar_,ShaderEvalFunc evalFuncVec2_,ShaderEvalFunc evalFuncVec3_,ShaderEvalFunc evalFuncVec4_)525 static inline BuiltinFuncInfo BuiltinSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
526 {
527 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR);
528 }
529 
530 // For postfix (unary) operators, testing side-effect.
BuiltinPostSideEffOperInfo(const char * caseName_,const char * shaderFuncName_,ValueType outValue_,Value input0_,Value input1_,Value input2_,const FloatScalar & resultScale_,const FloatScalar & resultBias_,deUint32 precisionMask_,ShaderEvalFunc evalFuncScalar_,ShaderEvalFunc evalFuncVec2_,ShaderEvalFunc evalFuncVec3_,ShaderEvalFunc evalFuncVec4_)531 static inline BuiltinFuncInfo BuiltinPostSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
532 {
533 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR, false);
534 }
535 
536 // BuiltinFuncGroup
537 
538 struct BuiltinFuncGroup
539 {
BuiltinFuncGroupdeqp::gles3::Functional::BuiltinFuncGroup540 						BuiltinFuncGroup	(const char* name_, const char* description_) : name(name_), description(description_) {}
operator <<deqp::gles3::Functional::BuiltinFuncGroup541 	BuiltinFuncGroup&	operator<<			(const BuiltinFuncInfo& info) { funcInfos.push_back(info); return *this; }
542 
543 	const char*						name;
544 	const char*						description;
545 	std::vector<BuiltinFuncInfo>	funcInfos;
546 };
547 
548 static const char* s_inSwizzles[MAX_INPUTS][4] =
549 {
550 	{ "z", "wy", "zxy", "yzwx" },
551 	{ "x", "yx", "yzx", "wzyx" },
552 	{ "y", "zy", "wyz", "xwzy" }
553 };
554 
555 static const char* s_outSwizzles[]	= { "x", "yz", "xyz", "xyzw" };
556 
557 static const BVec4 s_outSwizzleChannelMasks[] =
558 {
559 	BVec4(true,  false, false, false),
560 	BVec4(false, true,  true,  false),
561 	BVec4(true,  true,  true,  false),
562 	BVec4(true,  true,  true,  true )
563 };
564 
565 // OperatorShaderEvaluator
566 
567 class OperatorShaderEvaluator : public ShaderEvaluator
568 {
569 public:
OperatorShaderEvaluator(const glw::Functions & gl,ShaderType shaderType,ShaderEvalFunc evalFunc,const FloatScalar & scale,const FloatScalar & bias,int resultScalarSize)570 	OperatorShaderEvaluator (const glw::Functions& gl, ShaderType shaderType, ShaderEvalFunc evalFunc, const FloatScalar& scale, const FloatScalar& bias, int resultScalarSize)
571 		: m_gl							(gl)
572 		, m_shaderType					(shaderType)
573 		, m_evalFunc					(evalFunc)
574 		, m_scale						(scale)
575 		, m_bias						(bias)
576 		, m_resultScalarSize			(resultScalarSize)
577 		, m_areScaleAndBiasEvaluated	(false)
578 		, m_evaluatedScale				(-1.0f)
579 		, m_evaluatedBias				(-1.0f)
580 	{
581 		DE_ASSERT(de::inRange(resultScalarSize, 1, 4));
582 	}
583 
~OperatorShaderEvaluator(void)584 	virtual ~OperatorShaderEvaluator (void)
585 	{
586 	}
587 
evaluate(ShaderEvalContext & ctx)588 	virtual void evaluate (ShaderEvalContext& ctx)
589 	{
590 		m_evalFunc(ctx);
591 
592 		if (!m_areScaleAndBiasEvaluated)
593 		{
594 			m_evaluatedScale	= m_scale.getValue(m_gl, m_shaderType);
595 			m_evaluatedBias		= m_bias.getValue(m_gl, m_shaderType);
596 			m_areScaleAndBiasEvaluated = true;
597 		}
598 
599 		for (int i = 0; i < 4; i++)
600 			if (s_outSwizzleChannelMasks[m_resultScalarSize-1][i])
601 				ctx.color[i] = ctx.color[i] * m_evaluatedScale + m_evaluatedBias;
602 	}
603 
604 private:
605 	const glw::Functions&	m_gl;
606 	ShaderType				m_shaderType;
607 	ShaderEvalFunc			m_evalFunc;
608 	FloatScalar				m_scale;
609 	FloatScalar				m_bias;
610 	int						m_resultScalarSize;
611 
612 	bool					m_areScaleAndBiasEvaluated;
613 	float					m_evaluatedScale;
614 	float					m_evaluatedBias;
615 };
616 
617 // Concrete value.
618 
619 struct ShaderValue
620 {
ShaderValuedeqp::gles3::Functional::ShaderValue621 	ShaderValue (DataType type_, const FloatScalar& rangeMin_, const FloatScalar& rangeMax_)
622 		: type		(type_)
623 		, rangeMin	(rangeMin_)
624 		, rangeMax	(rangeMax_)
625 	{
626 	}
627 
ShaderValuedeqp::gles3::Functional::ShaderValue628 	ShaderValue (void)
629 		: type		(TYPE_LAST)
630 		, rangeMin	(0.0f)
631 		, rangeMax	(0.0f)
632 	{
633 	}
634 
635 	DataType		type;
636 	FloatScalar		rangeMin;
637 	FloatScalar		rangeMax;
638 };
639 
640 struct ShaderDataSpec
641 {
ShaderDataSpecdeqp::gles3::Functional::ShaderDataSpec642 	ShaderDataSpec (void)
643 		: resultScale		(1.0f)
644 		, resultBias		(0.0f)
645 		, referenceScale	(1.0f)
646 		, referenceBias		(0.0f)
647 		, precision			(PRECISION_LAST)
648 		, output			(TYPE_LAST)
649 		, numInputs			(0)
650 	{
651 	}
652 
653 	FloatScalar		resultScale;
654 	FloatScalar		resultBias;
655 	FloatScalar		referenceScale;
656 	FloatScalar		referenceBias;
657 	Precision		precision;
658 	DataType		output;
659 	int				numInputs;
660 	ShaderValue		inputs[MAX_INPUTS];
661 };
662 
663 // ShaderOperatorCase
664 
665 class ShaderOperatorCase : public ShaderRenderCase
666 {
667 public:
668 								ShaderOperatorCase		(Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec);
669 	virtual						~ShaderOperatorCase		(void);
670 
671 protected:
672 	void						setupShaderData			(void);
673 
674 private:
675 								ShaderOperatorCase		(const ShaderOperatorCase&);	// not allowed!
676 	ShaderOperatorCase&			operator=				(const ShaderOperatorCase&);	// not allowed!
677 
678 	ShaderDataSpec				m_spec;
679 	string						m_shaderOp;
680 	OperatorShaderEvaluator		m_evaluator;
681 };
682 
ShaderOperatorCase(Context & context,const char * caseName,const char * description,bool isVertexCase,ShaderEvalFunc evalFunc,const string & shaderOp,const ShaderDataSpec & spec)683 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec)
684 	: ShaderRenderCase	(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator)
685 	, m_spec			(spec)
686 	, m_shaderOp		(shaderOp)
687 	, m_evaluator		(m_renderCtx.getFunctions(), isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT, evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output))
688 {
689 }
690 
setupShaderData(void)691 void ShaderOperatorCase::setupShaderData (void)
692 {
693 	ShaderType		shaderType	= m_isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT;
694 	const char*		precision	= m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) : DE_NULL;
695 	const char*		inputPrecision[MAX_INPUTS];
696 
697 	ostringstream	vtx;
698 	ostringstream	frag;
699 	ostringstream&	op			= m_isVertexCase ? vtx : frag;
700 
701 	vtx << "#version 300 es\n";
702 	frag << "#version 300 es\n";
703 
704 	// Compute precision for inputs.
705 	for (int i = 0; i < m_spec.numInputs; i++)
706 	{
707 		bool		isBoolVal	= de::inRange<int>(m_spec.inputs[i].type, TYPE_BOOL, TYPE_BOOL_VEC4);
708 		bool		isIntVal	= de::inRange<int>(m_spec.inputs[i].type, TYPE_INT, TYPE_INT_VEC4);
709 		bool		isUintVal	= de::inRange<int>(m_spec.inputs[i].type, TYPE_UINT, TYPE_UINT_VEC4);
710 		// \note Mediump interpolators are used for booleans, and highp for integers.
711 		Precision	prec		= isBoolVal	? PRECISION_MEDIUMP
712 								: isIntVal || isUintVal ? PRECISION_HIGHP
713 								: m_spec.precision;
714 		inputPrecision[i] = getPrecisionName(prec);
715 	}
716 
717 	// Attributes.
718 	vtx << "in highp vec4 a_position;\n";
719 	for (int i = 0; i < m_spec.numInputs; i++)
720 		vtx << "in " << inputPrecision[i] << " vec4 a_in" << i << ";\n";
721 
722 	// Color output.
723 	frag << "layout(location = 0) out mediump vec4 o_color;\n";
724 
725 	if (m_isVertexCase)
726 	{
727 		vtx << "out mediump vec4 v_color;\n";
728 		frag << "in mediump vec4 v_color;\n";
729 	}
730 	else
731 	{
732 		for (int i = 0; i < m_spec.numInputs; i++)
733 		{
734 			vtx << "out " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
735 			frag << "in " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
736 		}
737 	}
738 
739 	vtx << "\n";
740 	vtx << "void main()\n";
741 	vtx << "{\n";
742 	vtx << "	gl_Position = a_position;\n";
743 
744 	frag << "\n";
745 	frag << "void main()\n";
746 	frag << "{\n";
747 
748 	// Expression inputs.
749 	string prefix = m_isVertexCase ? "a_" : "v_";
750 	for (int i = 0; i < m_spec.numInputs; i++)
751 	{
752 		DataType		inType		= m_spec.inputs[i].type;
753 		int				inSize		= getDataTypeScalarSize(inType);
754 		bool			isInt		= de::inRange<int>(inType, TYPE_INT, TYPE_INT_VEC4);
755 		bool			isUint		= de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4);
756 		bool			isBool		= de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4);
757 		const char*		typeName	= getDataTypeName(inType);
758 		const char*		swizzle		= s_inSwizzles[i][inSize-1];
759 
760 		op << "\t";
761 		if (precision && !isBool) op << precision << " ";
762 
763 		op << typeName << " in" << i << " = ";
764 
765 		if (isBool)
766 		{
767 			if (inSize == 1)	op << "(";
768 			else				op << "greaterThan(";
769 		}
770 		else if (isInt || isUint)
771 			op << typeName << "(";
772 
773 		op << prefix << "in" << i << "." << swizzle;
774 
775 		if (isBool)
776 		{
777 			if (inSize == 1)	op << " > 0.0)";
778 			else				op << ", vec" << inSize << "(0.0))";
779 		}
780 		else if (isInt || isUint)
781 			op << ")";
782 
783 		op << ";\n";
784 	}
785 
786 	// Result variable.
787 	{
788 		const char* outTypeName = getDataTypeName(m_spec.output);
789 		bool		isBoolOut	= de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
790 
791 		op << "\t";
792 		if (precision && !isBoolOut) op << precision << " ";
793 		op << outTypeName << " res = " << outTypeName << "(0.0);\n\n";
794 	}
795 
796 	// Expression.
797 	op << "\t" << m_shaderOp << "\n\n";
798 
799 	// Convert to color.
800 	bool	isResFloatVec	= de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4);
801 	int		outScalarSize	= getDataTypeScalarSize(m_spec.output);
802 
803 	op << "\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n";
804 	op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = ";
805 
806 	if (!isResFloatVec && outScalarSize == 1)
807 		op << "float(res)";
808 	else if (!isResFloatVec)
809 		op << "vec" << outScalarSize << "(res)";
810 	else
811 		op << "res";
812 
813 	op << ";\n";
814 
815 	// Scale & bias.
816 	float	resultScale		= m_spec.resultScale.getValue(m_renderCtx.getFunctions(), shaderType);
817 	float	resultBias		= m_spec.resultBias.getValue(m_renderCtx.getFunctions(), shaderType);
818 	if ((resultScale != 1.0f) || (resultBias != 0.0f))
819 	{
820 		op << "\tcolor = color";
821 		if (resultScale != 1.0f) op << " * " << twoValuedVec4(de::toString(resultScale),		"1.0", s_outSwizzleChannelMasks[outScalarSize-1]);
822 		if (resultBias != 0.0f)  op << " + " << twoValuedVec4(de::floatToString(resultBias, 2),	"0.0", s_outSwizzleChannelMasks[outScalarSize-1]);
823 		op << ";\n";
824 	}
825 
826 	// ..
827 	if (m_isVertexCase)
828 	{
829 		vtx << "	v_color = color;\n";
830 		frag << "	o_color = v_color;\n";
831 	}
832 	else
833 	{
834 		for (int i = 0; i < m_spec.numInputs; i++)
835 		vtx << "	v_in" << i << " = a_in" << i << ";\n";
836 		frag << "	o_color = color;\n";
837 	}
838 
839 	vtx << "}\n";
840 	frag << "}\n";
841 
842 	m_vertShaderSource = vtx.str();
843 	m_fragShaderSource = frag.str();
844 
845 	// Setup the user attributes.
846 	m_userAttribTransforms.resize(m_spec.numInputs);
847 	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
848 	{
849 		const ShaderValue& v = m_spec.inputs[inputNdx];
850 		DE_ASSERT(v.type != TYPE_LAST);
851 
852 		float rangeMin	= v.rangeMin.getValue(m_renderCtx.getFunctions(), shaderType);
853 		float rangeMax	= v.rangeMax.getValue(m_renderCtx.getFunctions(), shaderType);
854 		float scale		= rangeMax - rangeMin;
855 		float minBias	= rangeMin;
856 		float maxBias	= rangeMax;
857 		Mat4  attribMatrix;
858 
859 		for (int rowNdx = 0; rowNdx < 4; rowNdx++)
860 		{
861 			Vec4 row;
862 
863 			switch ((rowNdx + inputNdx) % 4)
864 			{
865 				case 0:	row = Vec4(scale, 0.0f, 0.0f, minBias);		break;
866 				case 1:	row = Vec4(0.0f, scale, 0.0f, minBias);		break;
867 				case 2:	row = Vec4(-scale, 0.0f, 0.0f, maxBias);	break;
868 				case 3:	row = Vec4(0.0f, -scale, 0.0f, maxBias);	break;
869 				default: DE_ASSERT(false);
870 			}
871 
872 			attribMatrix.setRow(rowNdx, row);
873 		}
874 
875 		m_userAttribTransforms[inputNdx] = attribMatrix;
876 	}
877 }
878 
~ShaderOperatorCase(void)879 ShaderOperatorCase::~ShaderOperatorCase (void)
880 {
881 }
882 
883 // ShaderOperatorTests.
884 
ShaderOperatorTests(Context & context)885 ShaderOperatorTests::ShaderOperatorTests(Context& context)
886 	: TestCaseGroup(context, "operator", "Operator tests.")
887 {
888 }
889 
~ShaderOperatorTests(void)890 ShaderOperatorTests::~ShaderOperatorTests (void)
891 {
892 }
893 
894 // Vector math functions.
nop(T f)895 template<typename T> inline T nop (T f) { return f; }
896 
897 template <typename T, int Size>
nop(const Vector<T,Size> & v)898 Vector<T, Size> nop (const Vector<T, Size>& v) { return v; }
899 
900 #define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME)																			\
901 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2)).x(); }		\
902 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1)); }		\
903 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }	\
904 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
905 
906 #define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME)																											\
907 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)).x(); }			\
908 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }			\
909 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }		\
910 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
911 
912 #define DECLARE_TERNARY_GENTYPE_FUNCS(FUNC_NAME)																																	\
913 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0),          c.in[2].swizzle(1)).x(); }		\
914 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0),       c.in[2].swizzle(2, 1)); }			\
915 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0),    c.in[2].swizzle(3, 1, 2)); }		\
916 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }
917 
918 #define DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)																	\
919 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2)); }			\
920 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(3, 1)); }		\
921 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }	\
922 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
923 
924 #define DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)																									\
925 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)); }				\
926 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }			\
927 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }		\
928 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
929 
930 #define DECLARE_BINARY_BOOL_FUNCS(FUNC_NAME)																		\
931 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }
932 
933 #define DECLARE_UNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)																											\
934 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f); }										\
935 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }		\
936 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }		\
937 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
938 
939 #define DECLARE_TERNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)																																																					\
940 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f,                            c.in[1].x() > 0.0f,                                   c.in[2].y() > 0.0f); }												\
941 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)),       greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); }		\
942 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)),    greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); }		\
943 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); }
944 
945 #define DECLARE_UNARY_INT_GENTYPE_FUNCS(FUNC_NAME)																						\
946 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z()); }						\
947 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); }		\
948 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); }	\
949 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); }
950 
951 #define DECLARE_BINARY_INT_GENTYPE_FUNCS(FUNC_NAME)																																\
952 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z(),				(int)c.in[1].x()); }							\
953 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
954 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
955 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
956 
957 #define DECLARE_UNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																						\
958 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z()); }				\
959 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); }	\
960 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); }	\
961 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); }
962 
963 #define DECLARE_BINARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																															\
964 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(deUint32)c.in[1].x()); }						\
965 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
966 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
967 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
968 
969 #define DECLARE_TERNARY_INT_GENTYPE_FUNCS(FUNC_NAME)																																								\
970 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z(),				(int)c.in[1].x(),					(int)c.in[2].y()); }							\
971 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt(),       c.in[2].swizzle(2, 1).asInt()).asFloat(); }	\
972 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt(),    c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }	\
973 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
974 
975 #define DECLARE_TERNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																																									\
976 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(deUint32)c.in[1].x(),					(deUint32)c.in[2].y()); }						\
977 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint(),			c.in[2].swizzle(2, 1).asUint()).asFloat(); }	\
978 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint(),		c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }	\
979 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint(),	c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
980 
981 #define DECLARE_VEC_FLOAT_FUNCS(FUNC_NAME)																								\
982 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].x()); } \
983 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].x()); } \
984 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].x()); }
985 
986 #define DECLARE_VEC_FLOAT_FLOAT_FUNCS(FUNC_NAME) \
987 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].x(), c.in[2].y()); } \
988 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].x(), c.in[2].y()); } \
989 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].x(), c.in[2].y()); }
990 
991 #define DECLARE_VEC_VEC_FLOAT_FUNCS(FUNC_NAME) \
992 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].swizzle(1, 0),			c.in[2].y()); } \
993 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].swizzle(1, 2, 0),		c.in[2].y()); } \
994 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].swizzle(3, 2, 1, 0),	c.in[2].y()); }
995 
996 #define DECLARE_FLOAT_FLOAT_VEC_FUNCS(FUNC_NAME) \
997 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(2, 1)); }			\
998 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(3, 1, 2)); }		\
999 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); }
1000 
1001 #define DECLARE_FLOAT_VEC_FUNCS(FUNC_NAME)																												\
1002 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(1, 0)); }		\
1003 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(1, 2, 0)); }	\
1004 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0)); }
1005 
1006 #define DECLARE_IVEC_INT_FUNCS(FUNC_NAME)																														\
1007 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			(int)c.in[1].x()).asFloat(); }	\
1008 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		(int)c.in[1].x()).asFloat(); }	\
1009 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	(int)c.in[1].x()).asFloat(); }
1010 
1011 #define DECLARE_IVEC_INT_INT_FUNCS(FUNC_NAME) \
1012 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
1013 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
1014 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); }
1015 
1016 #define DECLARE_INT_IVEC_FUNCS(FUNC_NAME)																																	\
1017 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
1018 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
1019 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1020 
1021 #define DECLARE_UVEC_UINT_FUNCS(FUNC_NAME)																															\
1022 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(deUint32)c.in[1].x()).asFloat(); }	\
1023 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(deUint32)c.in[1].x()).asFloat(); }	\
1024 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(deUint32)c.in[1].x()).asFloat(); }
1025 
1026 #define DECLARE_UVEC_UINT_UINT_FUNCS(FUNC_NAME) \
1027 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
1028 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
1029 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); }
1030 
1031 #define DECLARE_UINT_UVEC_FUNCS(FUNC_NAME)																																		\
1032 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
1033 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
1034 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1035 
1036 #define DECLARE_BINARY_INT_VEC_FUNCS(FUNC_NAME)																																	\
1037 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
1038 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
1039 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1040 
1041 #define DECLARE_BINARY_UINT_VEC_FUNCS(FUNC_NAME)																																\
1042 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
1043 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
1044 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1045 
1046 #define DECLARE_UINT_INT_GENTYPE_FUNCS(FUNC_NAME)																																\
1047 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(int)c.in[1].x()); }							\
1048 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
1049 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
1050 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1051 
1052 #define DECLARE_UVEC_INT_FUNCS(FUNC_NAME)																														\
1053 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(int)c.in[1].x()).asFloat(); }	\
1054 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(int)c.in[1].x()).asFloat(); }	\
1055 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(int)c.in[1].x()).asFloat(); }
1056 
1057 
1058 // Operators.
1059 
1060 DECLARE_UNARY_GENTYPE_FUNCS(nop)
DECLARE_UNARY_GENTYPE_FUNCS(negate)1061 DECLARE_UNARY_GENTYPE_FUNCS(negate)
1062 DECLARE_UNARY_GENTYPE_FUNCS(addOne)
1063 DECLARE_UNARY_GENTYPE_FUNCS(subOne)
1064 DECLARE_BINARY_GENTYPE_FUNCS(add)
1065 DECLARE_BINARY_GENTYPE_FUNCS(sub)
1066 DECLARE_BINARY_GENTYPE_FUNCS(mul)
1067 DECLARE_BINARY_GENTYPE_FUNCS(div)
1068 
1069 void eval_selection_float	(ShaderEvalContext& c) { c.color.x()	= selection(c.in[0].z() > 0.0f,		c.in[1].x(),					c.in[2].y()); }
eval_selection_vec2(ShaderEvalContext & c)1070 void eval_selection_vec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(1, 0),			c.in[2].swizzle(2, 1)); }
eval_selection_vec3(ShaderEvalContext & c)1071 void eval_selection_vec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(1, 2, 0),		c.in[2].swizzle(3, 1, 2)); }
eval_selection_vec4(ShaderEvalContext & c)1072 void eval_selection_vec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(3, 2, 1, 0),	c.in[2].swizzle(0, 3, 2, 1)); }
1073 
1074 DECLARE_UNARY_INT_GENTYPE_FUNCS(nop)
DECLARE_UNARY_INT_GENTYPE_FUNCS(negate)1075 DECLARE_UNARY_INT_GENTYPE_FUNCS(negate)
1076 DECLARE_UNARY_INT_GENTYPE_FUNCS(addOne)
1077 DECLARE_UNARY_INT_GENTYPE_FUNCS(subOne)
1078 DECLARE_UNARY_INT_GENTYPE_FUNCS(bitwiseNot)
1079 DECLARE_BINARY_INT_GENTYPE_FUNCS(add)
1080 DECLARE_BINARY_INT_GENTYPE_FUNCS(sub)
1081 DECLARE_BINARY_INT_GENTYPE_FUNCS(mul)
1082 DECLARE_BINARY_INT_GENTYPE_FUNCS(div)
1083 DECLARE_BINARY_INT_GENTYPE_FUNCS(mod)
1084 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseAnd)
1085 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseOr)
1086 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseXor)
1087 
1088 void eval_leftShift_int		(ShaderEvalContext& c) { c.color.x()	= (float)leftShift((int)c.in[0].z(),				(int)c.in[1].x()); }
DECLARE_BINARY_INT_VEC_FUNCS(leftShift)1089 DECLARE_BINARY_INT_VEC_FUNCS(leftShift)
1090 void eval_rightShift_int	(ShaderEvalContext& c) { c.color.x()	= (float)rightShift((int)c.in[0].z(),				(int)c.in[1].x()); }
1091 DECLARE_BINARY_INT_VEC_FUNCS(rightShift)
DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar)1092 DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar)
1093 DECLARE_IVEC_INT_FUNCS(rightShiftVecScalar)
1094 
1095 void eval_selection_int		(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	(int)c.in[1].x(),						(int)c.in[2].y()); }
eval_selection_ivec2(ShaderEvalContext & c)1096 void eval_selection_ivec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 0).asInt(),			c.in[2].swizzle(2, 1).asInt()).asFloat(); }
eval_selection_ivec3(ShaderEvalContext & c)1097 void eval_selection_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 2, 0).asInt(),		c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }
eval_selection_ivec4(ShaderEvalContext & c)1098 void eval_selection_ivec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(3, 2, 1, 0).asInt(),	c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
1099 
1100 DECLARE_UNARY_UINT_GENTYPE_FUNCS(nop)
DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate)1101 DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate)
1102 DECLARE_UNARY_UINT_GENTYPE_FUNCS(bitwiseNot)
1103 DECLARE_UNARY_UINT_GENTYPE_FUNCS(addOne)
1104 DECLARE_UNARY_UINT_GENTYPE_FUNCS(subOne)
1105 DECLARE_BINARY_UINT_GENTYPE_FUNCS(add)
1106 DECLARE_BINARY_UINT_GENTYPE_FUNCS(sub)
1107 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mul)
1108 DECLARE_BINARY_UINT_GENTYPE_FUNCS(div)
1109 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mod)
1110 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseAnd)
1111 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseOr)
1112 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseXor)
1113 
1114 DECLARE_UINT_INT_GENTYPE_FUNCS(leftShift)
1115 DECLARE_UINT_INT_GENTYPE_FUNCS(rightShift)
1116 DECLARE_UVEC_INT_FUNCS(leftShiftVecScalar)
1117 DECLARE_UVEC_INT_FUNCS(rightShiftVecScalar)
1118 
1119 void eval_selection_uint	(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	(deUint32)c.in[1].x(),					(deUint32)c.in[2].y()); }
eval_selection_uvec2(ShaderEvalContext & c)1120 void eval_selection_uvec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 0).asUint(),			c.in[2].swizzle(2, 1).asUint()).asFloat(); }
eval_selection_uvec3(ShaderEvalContext & c)1121 void eval_selection_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 2, 0).asUint(),		c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }
eval_selection_uvec4(ShaderEvalContext & c)1122 void eval_selection_uvec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(3, 2, 1, 0).asUint(),	c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
1123 
1124 DECLARE_UNARY_BOOL_GENTYPE_FUNCS(boolNot)
DECLARE_BINARY_BOOL_FUNCS(logicalAnd)1125 DECLARE_BINARY_BOOL_FUNCS(logicalAnd)
1126 DECLARE_BINARY_BOOL_FUNCS(logicalOr)
1127 DECLARE_BINARY_BOOL_FUNCS(logicalXor)
1128 
1129 void eval_selection_bool	(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	c.in[1].x() > 0.0f,														c.in[2].y() > 0.0f); }
eval_selection_bvec2(ShaderEvalContext & c)1130 void eval_selection_bvec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f, 0.0f)),					greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); }
eval_selection_bvec3(ShaderEvalContext & c)1131 void eval_selection_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)),			greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); }
eval_selection_bvec4(ShaderEvalContext & c)1132 void eval_selection_bvec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f, 0.0f, 0.0f, 0.0f)),	greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
1133 
1134 DECLARE_VEC_FLOAT_FUNCS(addVecScalar)
DECLARE_VEC_FLOAT_FUNCS(subVecScalar)1135 DECLARE_VEC_FLOAT_FUNCS(subVecScalar)
1136 DECLARE_VEC_FLOAT_FUNCS(mulVecScalar)
1137 DECLARE_VEC_FLOAT_FUNCS(divVecScalar)
1138 
1139 DECLARE_FLOAT_VEC_FUNCS(addScalarVec)
1140 DECLARE_FLOAT_VEC_FUNCS(subScalarVec)
1141 DECLARE_FLOAT_VEC_FUNCS(mulScalarVec)
1142 DECLARE_FLOAT_VEC_FUNCS(divScalarVec)
1143 
1144 DECLARE_IVEC_INT_FUNCS(addVecScalar)
1145 DECLARE_IVEC_INT_FUNCS(subVecScalar)
1146 DECLARE_IVEC_INT_FUNCS(mulVecScalar)
1147 DECLARE_IVEC_INT_FUNCS(divVecScalar)
1148 DECLARE_IVEC_INT_FUNCS(modVecScalar)
1149 DECLARE_IVEC_INT_FUNCS(bitwiseAndVecScalar)
1150 DECLARE_IVEC_INT_FUNCS(bitwiseOrVecScalar)
1151 DECLARE_IVEC_INT_FUNCS(bitwiseXorVecScalar)
1152 
1153 DECLARE_INT_IVEC_FUNCS(addScalarVec)
1154 DECLARE_INT_IVEC_FUNCS(subScalarVec)
1155 DECLARE_INT_IVEC_FUNCS(mulScalarVec)
1156 DECLARE_INT_IVEC_FUNCS(divScalarVec)
1157 DECLARE_INT_IVEC_FUNCS(modScalarVec)
1158 DECLARE_INT_IVEC_FUNCS(bitwiseAndScalarVec)
1159 DECLARE_INT_IVEC_FUNCS(bitwiseOrScalarVec)
1160 DECLARE_INT_IVEC_FUNCS(bitwiseXorScalarVec)
1161 
1162 DECLARE_UVEC_UINT_FUNCS(addVecScalar)
1163 DECLARE_UVEC_UINT_FUNCS(subVecScalar)
1164 DECLARE_UVEC_UINT_FUNCS(mulVecScalar)
1165 DECLARE_UVEC_UINT_FUNCS(divVecScalar)
1166 DECLARE_UVEC_UINT_FUNCS(modVecScalar)
1167 DECLARE_UVEC_UINT_FUNCS(bitwiseAndVecScalar)
1168 DECLARE_UVEC_UINT_FUNCS(bitwiseOrVecScalar)
1169 DECLARE_UVEC_UINT_FUNCS(bitwiseXorVecScalar)
1170 
1171 DECLARE_UINT_UVEC_FUNCS(addScalarVec)
1172 DECLARE_UINT_UVEC_FUNCS(subScalarVec)
1173 DECLARE_UINT_UVEC_FUNCS(mulScalarVec)
1174 DECLARE_UINT_UVEC_FUNCS(divScalarVec)
1175 DECLARE_UINT_UVEC_FUNCS(modScalarVec)
1176 DECLARE_UINT_UVEC_FUNCS(bitwiseAndScalarVec)
1177 DECLARE_UINT_UVEC_FUNCS(bitwiseOrScalarVec)
1178 DECLARE_UINT_UVEC_FUNCS(bitwiseXorScalarVec)
1179 
1180 // Built-in functions.
1181 
1182 DECLARE_UNARY_GENTYPE_FUNCS(radians)
1183 DECLARE_UNARY_GENTYPE_FUNCS(degrees)
1184 DECLARE_UNARY_GENTYPE_FUNCS(sin)
1185 DECLARE_UNARY_GENTYPE_FUNCS(cos)
1186 DECLARE_UNARY_GENTYPE_FUNCS(tan)
1187 DECLARE_UNARY_GENTYPE_FUNCS(asin)
1188 DECLARE_UNARY_GENTYPE_FUNCS(acos)
1189 DECLARE_UNARY_GENTYPE_FUNCS(atan)
1190 DECLARE_BINARY_GENTYPE_FUNCS(atan2)
1191 DECLARE_UNARY_GENTYPE_FUNCS(sinh)
1192 DECLARE_UNARY_GENTYPE_FUNCS(cosh)
1193 DECLARE_UNARY_GENTYPE_FUNCS(tanh)
1194 DECLARE_UNARY_GENTYPE_FUNCS(asinh)
1195 DECLARE_UNARY_GENTYPE_FUNCS(acosh)
1196 DECLARE_UNARY_GENTYPE_FUNCS(atanh)
1197 
1198 DECLARE_BINARY_GENTYPE_FUNCS(pow)
1199 DECLARE_UNARY_GENTYPE_FUNCS(exp)
1200 DECLARE_UNARY_GENTYPE_FUNCS(log)
1201 DECLARE_UNARY_GENTYPE_FUNCS(exp2)
1202 DECLARE_UNARY_GENTYPE_FUNCS(log2)
1203 DECLARE_UNARY_GENTYPE_FUNCS(sqrt)
1204 DECLARE_UNARY_GENTYPE_FUNCS(inverseSqrt)
1205 
1206 DECLARE_UNARY_GENTYPE_FUNCS(abs)
1207 DECLARE_UNARY_GENTYPE_FUNCS(sign)
1208 DECLARE_UNARY_GENTYPE_FUNCS(floor)
1209 DECLARE_UNARY_GENTYPE_FUNCS(trunc)
1210 DECLARE_UNARY_GENTYPE_FUNCS(roundToEven)
1211 DECLARE_UNARY_GENTYPE_FUNCS(ceil)
1212 DECLARE_UNARY_GENTYPE_FUNCS(fract)
1213 DECLARE_BINARY_GENTYPE_FUNCS(mod)
1214 DECLARE_VEC_FLOAT_FUNCS(modVecScalar)
1215 DECLARE_BINARY_GENTYPE_FUNCS(min)
1216 DECLARE_VEC_FLOAT_FUNCS(minVecScalar)
1217 DECLARE_BINARY_INT_GENTYPE_FUNCS(min)
1218 DECLARE_IVEC_INT_FUNCS(minVecScalar)
1219 DECLARE_BINARY_UINT_GENTYPE_FUNCS(min)
1220 DECLARE_UVEC_UINT_FUNCS(minVecScalar)
1221 DECLARE_BINARY_GENTYPE_FUNCS(max)
1222 DECLARE_VEC_FLOAT_FUNCS(maxVecScalar)
1223 DECLARE_BINARY_INT_GENTYPE_FUNCS(max)
1224 DECLARE_IVEC_INT_FUNCS(maxVecScalar)
1225 DECLARE_BINARY_UINT_GENTYPE_FUNCS(max)
1226 DECLARE_UVEC_UINT_FUNCS(maxVecScalar)
1227 DECLARE_TERNARY_GENTYPE_FUNCS(clamp)
1228 DECLARE_VEC_FLOAT_FLOAT_FUNCS(clampVecScalarScalar)
1229 DECLARE_TERNARY_INT_GENTYPE_FUNCS(clamp)
1230 DECLARE_IVEC_INT_INT_FUNCS(clampVecScalarScalar)
1231 DECLARE_TERNARY_UINT_GENTYPE_FUNCS(clamp)
1232 DECLARE_UVEC_UINT_UINT_FUNCS(clampVecScalarScalar)
1233 DECLARE_TERNARY_GENTYPE_FUNCS(mix)
1234 DECLARE_VEC_VEC_FLOAT_FUNCS(mixVecVecScalar)
1235 DECLARE_BINARY_GENTYPE_FUNCS(step)
1236 DECLARE_FLOAT_VEC_FUNCS(stepScalarVec)
1237 DECLARE_TERNARY_GENTYPE_FUNCS(smoothStep)
1238 DECLARE_FLOAT_FLOAT_VEC_FUNCS(smoothStepScalarScalarVec)
1239 
1240 DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(length)
1241 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(distance)
1242 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(dot)
1243 void eval_cross_vec3 (ShaderEvalContext& c) { c.color.xyz()	= cross(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); }
1244 
1245 DECLARE_UNARY_GENTYPE_FUNCS(normalize)
DECLARE_TERNARY_GENTYPE_FUNCS(faceForward)1246 DECLARE_TERNARY_GENTYPE_FUNCS(faceForward)
1247 DECLARE_BINARY_GENTYPE_FUNCS(reflect)
1248 
1249 void eval_refract_float	(ShaderEvalContext& c) { c.color.x()	= refract(c.in[0].z(),                 c.in[1].x(),                 c.in[2].y()); }
eval_refract_vec2(ShaderEvalContext & c)1250 void eval_refract_vec2	(ShaderEvalContext& c) { c.color.yz()	= refract(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0),       c.in[2].y()); }
eval_refract_vec3(ShaderEvalContext & c)1251 void eval_refract_vec3	(ShaderEvalContext& c) { c.color.xyz()	= refract(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0),    c.in[2].y()); }
eval_refract_vec4(ShaderEvalContext & c)1252 void eval_refract_vec4	(ShaderEvalContext& c) { c.color		= refract(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); }
1253 
1254 // Compare functions.
1255 
1256 #define DECLARE_FLOAT_COMPARE_FUNCS(FUNC_NAME)																											\
1257 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }						\
1258 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }		\
1259 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }	\
1260 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
1261 
1262 #define DECLARE_FLOAT_CWISE_COMPARE_FUNCS(FUNC_NAME)																											\
1263 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }							\
1264 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)).asFloat(); }		\
1265 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)).asFloat(); }		\
1266 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); }
1267 
1268 #define DECLARE_INT_COMPARE_FUNCS(FUNC_NAME)																																	\
1269 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }									\
1270 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))); }		\
1271 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))); }		\
1272 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))); }
1273 
1274 #define DECLARE_INT_CWISE_COMPARE_FUNCS(FUNC_NAME)																																	\
1275 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }									\
1276 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))).asFloat(); }		\
1277 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); }	\
1278 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); }
1279 
1280 #define DECLARE_UINT_COMPARE_FUNCS(FUNC_NAME)																																\
1281 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }								\
1282 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()); }		\
1283 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()); }		\
1284 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()); }
1285 
1286 #define DECLARE_UINT_CWISE_COMPARE_FUNCS(FUNC_NAME)																																\
1287 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }									\
1288 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()).asFloat(); }		\
1289 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
1290 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1291 
1292 #define DECLARE_BOOL_COMPARE_FUNCS(FUNC_NAME)																																								\
1293 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }																		\
1294 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))); }		\
1295 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); }		\
1296 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))); }
1297 
1298 #define DECLARE_BOOL_CWISE_COMPARE_FUNCS(FUNC_NAME)																																								\
1299 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }																		\
1300 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); }		\
1301 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); }	\
1302 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); }
1303 
1304 DECLARE_FLOAT_COMPARE_FUNCS(allEqual)
1305 DECLARE_FLOAT_COMPARE_FUNCS(anyNotEqual)
1306 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThan)
1307 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThanEqual)
1308 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThan)
1309 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1310 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(equal)
1311 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(notEqual)
1312 
1313 DECLARE_INT_COMPARE_FUNCS(allEqual)
1314 DECLARE_INT_COMPARE_FUNCS(anyNotEqual)
1315 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThan)
1316 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThanEqual)
1317 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThan)
1318 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1319 DECLARE_INT_CWISE_COMPARE_FUNCS(equal)
1320 DECLARE_INT_CWISE_COMPARE_FUNCS(notEqual)
1321 
1322 DECLARE_UINT_COMPARE_FUNCS(allEqual)
1323 DECLARE_UINT_COMPARE_FUNCS(anyNotEqual)
1324 DECLARE_UINT_CWISE_COMPARE_FUNCS(lessThan)
1325 DECLARE_UINT_CWISE_COMPARE_FUNCS(lessThanEqual)
1326 DECLARE_UINT_CWISE_COMPARE_FUNCS(greaterThan)
1327 DECLARE_UINT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1328 DECLARE_UINT_CWISE_COMPARE_FUNCS(equal)
1329 DECLARE_UINT_CWISE_COMPARE_FUNCS(notEqual)
1330 
1331 DECLARE_BOOL_COMPARE_FUNCS(allEqual)
1332 DECLARE_BOOL_COMPARE_FUNCS(anyNotEqual)
1333 DECLARE_BOOL_CWISE_COMPARE_FUNCS(equal)
1334 DECLARE_BOOL_CWISE_COMPARE_FUNCS(notEqual)
1335 
1336 // Boolean functions.
1337 
1338 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)																							\
1339 	void eval_##GLSL_NAME##_bvec2	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)))); }		\
1340 	void eval_##GLSL_NAME##_bvec3	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)))); }	\
1341 	void eval_##GLSL_NAME##_bvec4	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)))); }
1342 
1343 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)																								\
1344 	void eval_##GLSL_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }	\
1345 	void eval_##GLSL_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }	\
1346 	void eval_##GLSL_NAME##_bvec4	(ShaderEvalContext& c) { c.color.xyzw()	= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
1347 
1348 DECLARE_UNARY_SCALAR_BVEC_FUNCS(any, boolAny);
1349 DECLARE_UNARY_SCALAR_BVEC_FUNCS(all, boolAll);
1350 
init(void)1351 void ShaderOperatorTests::init (void)
1352 {
1353 	#define BOOL_FUNCS(FUNC_NAME)			eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL
1354 
1355 	#define FLOAT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1356 	#define INT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1357 	#define UINT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1358 	#define BOOL_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1359 
1360 	#define FLOAT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1361 	#define INT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1362 	#define UINT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_uint, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1363 	#define BOOL_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1364 
1365 	// Shorthands.
1366 	Value					notUsed		= Value(VALUE_NONE, 0.0f, 0.0f);
1367 	FloatScalar::Symbol		lUMax		= FloatScalar::SYMBOL_LOWP_UINT_MAX;
1368 	FloatScalar::Symbol		mUMax		= FloatScalar::SYMBOL_MEDIUMP_UINT_MAX;
1369 	FloatScalar::Symbol		lUMaxR		= FloatScalar::SYMBOL_LOWP_UINT_MAX_RECIPROCAL;
1370 	FloatScalar::Symbol		mUMaxR		= FloatScalar::SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL;
1371 
1372 	std::vector<BuiltinFuncGroup> funcInfoGroups;
1373 
1374 	// Unary operators.
1375 	funcInfoGroups.push_back(
1376 		BuiltinFuncGroup("unary_operator", "Unary operator tests")
1377 		<< BuiltinOperInfo						("plus",			"+",	GT,		Value(GT,  -1.0f, 1.0f),	notUsed,	notUsed,	0.5f,	0.5f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(nop))
1378 		<< BuiltinOperInfo						("plus",			"+",	IGT,	Value(IGT, -5.0f, 5.0f),	notUsed,	notUsed,	0.1f,	0.5f,	PRECMASK_ALL,		INT_GENTYPE_FUNCS(nop))
1379 		<< BuiltinOperInfo						("plus",			"+",	UGT,	Value(UGT,  0.0f, 2e2f),	notUsed,	notUsed,	5e-3f,	0.0f,	PRECMASK_ALL,		UINT_GENTYPE_FUNCS(nop))
1380 		<< BuiltinOperInfo						("minus",			"-",	GT,		Value(GT,  -1.0f, 1.0f),	notUsed,	notUsed,	0.5f,	0.5f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(negate))
1381 		<< BuiltinOperInfo						("minus",			"-",	IGT,	Value(IGT, -5.0f, 5.0f),	notUsed,	notUsed,	0.1f,	0.5f,	PRECMASK_ALL,		INT_GENTYPE_FUNCS(negate))
1382 		<< BuiltinOperInfoSeparateRefScaleBias	("minus",			"-",	UGT,	Value(UGT,  0.0f, lUMax),	notUsed,	notUsed,	lUMaxR,	0.0f,	PRECMASK_LOWP,		UINT_GENTYPE_FUNCS(negate), lUMaxR, FloatScalar::SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX)
1383 		<< BuiltinOperInfoSeparateRefScaleBias	("minus",			"-",	UGT,	Value(UGT,  0.0f, mUMax),	notUsed,	notUsed,	mUMaxR,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(negate), mUMaxR, FloatScalar::SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX)
1384 		<< BuiltinOperInfo						("minus",			"-",	UGT,	Value(UGT,  0.0f, 4e9f),	notUsed,	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(negate))
1385 		<< BuiltinOperInfo						("not",				"!",	B,		Value(B,   -1.0f, 1.0f),	notUsed,	notUsed,	1.0f,	0.0f,	PRECMASK_NA,		eval_boolNot_bool, DE_NULL, DE_NULL, DE_NULL)
1386 		<< BuiltinOperInfo						("bitwise_not",		"~",	IGT,	Value(IGT, -1e5f, 1e5f),	notUsed,	notUsed,	5e-5f,	0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(bitwiseNot))
1387 		<< BuiltinOperInfo						("bitwise_not",		"~",	UGT,	Value(UGT,  0.0f, 2e9f),	notUsed,	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(bitwiseNot))
1388 
1389 		// Pre/post incr/decr side effect cases.
1390 		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
1391 		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
1392 		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
1393 		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
1394 		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
1395 		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
1396 		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
1397 		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
1398 		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
1399 		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
1400 		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
1401 		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
1402 
1403 		// Pre/post incr/decr result cases.
1404 		<< BuiltinOperInfo				("pre_increment_result",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
1405 		<< BuiltinOperInfo				("pre_increment_result",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
1406 		<< BuiltinOperInfo				("pre_increment_result",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
1407 		<< BuiltinOperInfo				("pre_decrement_result",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
1408 		<< BuiltinOperInfo				("pre_decrement_result",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
1409 		<< BuiltinOperInfo				("pre_decrement_result",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
1410 		<< BuiltinPostOperInfo			("post_increment_result",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.5f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(nop))
1411 		<< BuiltinPostOperInfo			("post_increment_result",	"++",	IGT,	Value(IGT,	-5.0f, 5.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(nop))
1412 		<< BuiltinPostOperInfo			("post_increment_result",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(nop))
1413 		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.5f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(nop))
1414 		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	IGT,	Value(IGT,	-5.0f, 5.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(nop))
1415 		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(nop))
1416 	);
1417 
1418 	BuiltinFuncGroup binaryOpGroup("binary_operator", "Binary operator tests");
1419 
1420 	// Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop.
1421 
1422 	for (int binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test
1423 	{
1424 		bool		isNormalOp		= binaryOperatorType == 0;
1425 		bool		isAssignEff		= binaryOperatorType == 1;
1426 		bool		isAssignRes		= binaryOperatorType == 2;
1427 
1428 		DE_ASSERT(isNormalOp || isAssignEff || isAssignRes);
1429 		DE_UNREF(isAssignRes);
1430 
1431 		const char*	addName			= isNormalOp ? "add"			: isAssignEff ? "add_assign_effect"			: "add_assign_result";
1432 		const char*	subName			= isNormalOp ? "sub"			: isAssignEff ? "sub_assign_effect"			: "sub_assign_result";
1433 		const char*	mulName			= isNormalOp ? "mul"			: isAssignEff ? "mul_assign_effect"			: "mul_assign_result";
1434 		const char*	divName			= isNormalOp ? "div"			: isAssignEff ? "div_assign_effect"			: "div_assign_result";
1435 		const char* modName			= isNormalOp ? "mod"			: isAssignEff ? "mod_assign_effect"			: "mod_assign_result";
1436 		const char* andName			= isNormalOp ? "bitwise_and"	: isAssignEff ? "bitwise_and_assign_effect"	: "bitwise_and_assign_result";
1437 		const char* orName			= isNormalOp ? "bitwise_or"		: isAssignEff ? "bitwise_or_assign_effect"	: "bitwise_or_assign_result";
1438 		const char* xorName			= isNormalOp ? "bitwise_xor"	: isAssignEff ? "bitwise_xor_assign_effect"	: "bitwise_xor_assign_result";
1439 		const char* leftShiftName	= isNormalOp ? "left_shift"		: isAssignEff ? "left_shift_assign_effect"	: "left_shift_assign_result";
1440 		const char* rightShiftName	= isNormalOp ? "right_shift"	: isAssignEff ? "right_shift_assign_effect"	: "right_shift_assign_result";
1441 		const char*	addOp			= isNormalOp ? "+" : "+=";
1442 		const char*	subOp			= isNormalOp ? "-" : "-=";
1443 		const char*	mulOp			= isNormalOp ? "*" : "*=";
1444 		const char*	divOp			= isNormalOp ? "/" : "/=";
1445 		const char*	modOp			= isNormalOp ? "%" : "%=";
1446 		const char*	andOp			= isNormalOp ? "&" : "&=";
1447 		const char*	orOp			= isNormalOp ? "|" : "|=";
1448 		const char*	xorOp			= isNormalOp ? "^" : "^=";
1449 		const char*	leftShiftOp		= isNormalOp ? "<<" : "<<=";
1450 		const char*	rightShiftOp	= isNormalOp ? ">>" : ">>=";
1451 
1452 		// Pointer to appropriate OperInfo function.
1453 		BuiltinFuncInfo (*operInfoFunc)(const char*, const char*, ValueType, Value, Value, Value, const FloatScalar&, const FloatScalar&, deUint32, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc) =
1454 			isAssignEff ? BuiltinSideEffOperInfo : BuiltinOperInfo;
1455 
1456 		DE_ASSERT(operInfoFunc != DE_NULL);
1457 
1458 		// The following cases will be added for each operator, precision and fundamental type (float, int, uint) combination, where applicable:
1459 		// gentype <op> gentype
1460 		// vector <op> scalar
1461 		// For normal (non-assigning) operators only:
1462 		//   scalar <op> vector
1463 
1464 		// The add operator.
1465 
1466 		binaryOpGroup
1467 			<< operInfoFunc(addName,	addOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(add))
1468 			<< operInfoFunc(addName,	addOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(add))
1469 			<< operInfoFunc(addName,	addOp,	IGT,	Value(IGT, -2e9f, 2e9f),	Value(IGT, -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(add))
1470 			<< operInfoFunc(addName,	addOp,	UGT,	Value(UGT,  0.0f, 1e2f),	Value(UGT,  0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(add))
1471 			<< operInfoFunc(addName,	addOp,	UGT,	Value(UGT,  0.0f, 4e9f),	Value(UGT,  0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(add))
1472 			<< operInfoFunc(addName,	addOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(addVecScalar))
1473 			<< operInfoFunc(addName,	addOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(addVecScalar))
1474 			<< operInfoFunc(addName,	addOp,	IV,		Value(IV,  -2e9f, 2e9f),	Value(I,   -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(addVecScalar))
1475 			<< operInfoFunc(addName,	addOp,	UV,		Value(UV,   0.0f, 1e2f),	Value(U,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(addVecScalar))
1476 			<< operInfoFunc(addName,	addOp,	UV,		Value(UV,   0.0f, 4e9f),	Value(U,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(addVecScalar));
1477 
1478 		if (isNormalOp)
1479 			binaryOpGroup
1480 				<< operInfoFunc(addName,	addOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(addScalarVec))
1481 				<< operInfoFunc(addName,	addOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(addScalarVec))
1482 				<< operInfoFunc(addName,	addOp,	IV,		Value(I,   -2e9f, 2e9f),	Value(IV,  -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(addScalarVec))
1483 				<< operInfoFunc(addName,	addOp,	UV,		Value(U,    0.0f, 1e2f),	Value(UV,   0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(addScalarVec))
1484 				<< operInfoFunc(addName,	addOp,	UV,		Value(U,    0.0f, 4e9f),	Value(UV,   0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(addScalarVec));
1485 
1486 		// The subtract operator.
1487 
1488 		binaryOpGroup
1489 			<< operInfoFunc(subName,	subOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(sub))
1490 			<< operInfoFunc(subName,	subOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(sub))
1491 			<< operInfoFunc(subName,	subOp,	IGT,	Value(IGT, -2e9f, 2e9f),	Value(IGT, -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(sub))
1492 			<< operInfoFunc(subName,	subOp,	UGT,	Value(UGT,  1e2f, 2e2f),	Value(UGT,  0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(sub))
1493 			<< operInfoFunc(subName,	subOp,	UGT,	Value(UGT,  .5e9f, 3.7e9f),	Value(UGT,  0.0f, 3.9e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(sub))
1494 			<< operInfoFunc(subName,	subOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(subVecScalar))
1495 			<< operInfoFunc(subName,	subOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(subVecScalar))
1496 			<< operInfoFunc(subName,	subOp,	IV,		Value(IV,  -2e9f, 2e9f),	Value(I,   -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(subVecScalar))
1497 			<< operInfoFunc(subName,	subOp,	UV,		Value(UV,   1e2f, 2e2f),	Value(U,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(subVecScalar))
1498 			<< operInfoFunc(subName,	subOp,	UV,		Value(UV,   0.0f, 4e9f),	Value(U,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(subVecScalar));
1499 
1500 		if (isNormalOp)
1501 			binaryOpGroup
1502 				<< operInfoFunc(subName,	subOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(subScalarVec))
1503 				<< operInfoFunc(subName,	subOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(subScalarVec))
1504 				<< operInfoFunc(subName,	subOp,	IV,		Value(I,   -2e9f, 2e9f),	Value(IV,  -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(subScalarVec))
1505 				<< operInfoFunc(subName,	subOp,	UV,		Value(U,    1e2f, 2e2f),	Value(UV,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(subScalarVec))
1506 				<< operInfoFunc(subName,	subOp,	UV,		Value(U,    0.0f, 4e9f),	Value(UV,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(subScalarVec));
1507 
1508 		// The multiply operator.
1509 
1510 		binaryOpGroup
1511 			<< operInfoFunc(mulName,	mulOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(mul))
1512 			<< operInfoFunc(mulName,	mulOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(mul))
1513 			<< operInfoFunc(mulName,	mulOp,	IGT,	Value(IGT, -3e5f, 3e5f),	Value(IGT, -3e4f, 3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(mul))
1514 			<< operInfoFunc(mulName,	mulOp,	UGT,	Value(UGT,  0.0f, 16.0f),	Value(UGT,  0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(mul))
1515 			<< operInfoFunc(mulName,	mulOp,	UGT,	Value(UGT,  0.0f, 6e5f),	Value(UGT,  0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(mul))
1516 			<< operInfoFunc(mulName,	mulOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f,  1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(mulVecScalar))
1517 			<< operInfoFunc(mulName,	mulOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f,  5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(mulVecScalar))
1518 			<< operInfoFunc(mulName,	mulOp,	IV,		Value(IV,  -3e5f, 3e5f),	Value(I,   -3e4f,  3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(mulVecScalar))
1519 			<< operInfoFunc(mulName,	mulOp,	UV,		Value(UV,   0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(mulVecScalar))
1520 			<< operInfoFunc(mulName,	mulOp,	UV,		Value(UV,   0.0f, 6e5f),	Value(U,    0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(mulVecScalar));
1521 
1522 		if (isNormalOp)
1523 			binaryOpGroup
1524 				<< operInfoFunc(mulName,	mulOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f,  1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(mulScalarVec))
1525 				<< operInfoFunc(mulName,	mulOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f,  5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(mulScalarVec))
1526 				<< operInfoFunc(mulName,	mulOp,	IV,		Value(I,   -3e5f, 3e5f),	Value(IV,  -3e4f,  3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(mulScalarVec))
1527 				<< operInfoFunc(mulName,	mulOp,	UV,		Value(U,    0.0f, 16.0f),	Value(UV,   0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(mulScalarVec))
1528 				<< operInfoFunc(mulName,	mulOp,	UV,		Value(U,    0.0f, 6e5f),	Value(UV,   0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(mulScalarVec));
1529 
1530 		// The divide operator.
1531 
1532 		binaryOpGroup
1533 			<< operInfoFunc(divName,	divOp,	GT,		Value(GT,  -1.0f,    1.0f),		Value(GT,  -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(div))
1534 			<< operInfoFunc(divName,	divOp,	IGT,	Value(IGT, 24.0f,    24.0f),	Value(IGT, -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(div))
1535 			<< operInfoFunc(divName,	divOp,	IGT,	Value(IGT, 40320.0f, 40320.0f),	Value(IGT, -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(div))
1536 			<< operInfoFunc(divName,	divOp,	UGT,	Value(UGT,  0.0f,    24.0f),	Value(UGT,  1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(div))
1537 			<< operInfoFunc(divName,	divOp,	UGT,	Value(UGT,  0.0f,    40320.0f),	Value(UGT,  1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(div))
1538 			<< operInfoFunc(divName,	divOp,	FV,		Value(FV,  -1.0f,    1.0f),		Value(F,   -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(divVecScalar))
1539 			<< operInfoFunc(divName,	divOp,	IV,		Value(IV,  24.0f,    24.0f),	Value(I,   -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(divVecScalar))
1540 			<< operInfoFunc(divName,	divOp,	IV,		Value(IV,  40320.0f, 40320.0f),	Value(I,   -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(divVecScalar))
1541 			<< operInfoFunc(divName,	divOp,	UV,		Value(UV,   0.0f,    24.0f),	Value(U,    1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(divVecScalar))
1542 			<< operInfoFunc(divName,	divOp,	UV,		Value(UV,   0.0f,    40320.0f),	Value(U,    1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(divVecScalar));
1543 
1544 		if (isNormalOp)
1545 			binaryOpGroup
1546 				<< operInfoFunc(divName,	divOp,	FV,		Value(F,   -1.0f,    1.0f),		Value(FV,  -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(divScalarVec))
1547 				<< operInfoFunc(divName,	divOp,	IV,		Value(I,   24.0f,    24.0f),	Value(IV,  -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(divScalarVec))
1548 				<< operInfoFunc(divName,	divOp,	IV,		Value(I,   40320.0f, 40320.0f),	Value(IV,  -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(divScalarVec))
1549 				<< operInfoFunc(divName,	divOp,	UV,		Value(U,    0.0f,    24.0f),	Value(UV,   1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(divScalarVec))
1550 				<< operInfoFunc(divName,	divOp,	UV,		Value(U,    0.0f,    40320.0f),	Value(UV,   1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(divScalarVec));
1551 
1552 		// The modulus operator.
1553 
1554 		binaryOpGroup
1555 			<< operInfoFunc(modName,	modOp,	IGT,	Value(IGT,  0.0f, 6.0f),	Value(IGT,   1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(mod))
1556 			<< operInfoFunc(modName,	modOp,	IGT,	Value(IGT,  0.0f, 14.0f),	Value(IGT,   1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(mod))
1557 			<< operInfoFunc(modName,	modOp,	UGT,	Value(UGT,  0.0f, 6.0f),	Value(UGT,   1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(mod))
1558 			<< operInfoFunc(modName,	modOp,	UGT,	Value(UGT,  0.0f, 24.0f),	Value(UGT,   1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(mod))
1559 			<< operInfoFunc(modName,	modOp,	IV,		Value(IV,   0.0f, 6.0f),	Value(I,     1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(modVecScalar))
1560 			<< operInfoFunc(modName,	modOp,	IV,		Value(IV,   0.0f, 6.0f),	Value(I,     1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(modVecScalar))
1561 			<< operInfoFunc(modName,	modOp,	UV,		Value(UV,   0.0f, 6.0f),	Value(U,     1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(modVecScalar))
1562 			<< operInfoFunc(modName,	modOp,	UV,		Value(UV,   0.0f, 24.0f),	Value(U,     1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(modVecScalar));
1563 
1564 		if (isNormalOp)
1565 			binaryOpGroup
1566 				<< operInfoFunc(modName,	modOp,	IV,		Value(I,   0.0f, 6.0f),		Value(IV,     1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(modScalarVec))
1567 				<< operInfoFunc(modName,	modOp,	IV,		Value(I,   0.0f, 6.0f),		Value(IV,     1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(modScalarVec))
1568 				<< operInfoFunc(modName,	modOp,	UV,		Value(U,   0.0f, 6.0f),		Value(UV,     1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(modScalarVec))
1569 				<< operInfoFunc(modName,	modOp,	UV,		Value(U,   0.0f, 24.0f),	Value(UV,     1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(modScalarVec));
1570 
1571 		// The bitwise and operator.
1572 
1573 		binaryOpGroup
1574 			<< operInfoFunc(andName,	andOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseAnd))
1575 			<< operInfoFunc(andName,	andOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(bitwiseAnd))
1576 			<< operInfoFunc(andName,	andOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseAnd))
1577 			<< operInfoFunc(andName,	andOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(bitwiseAnd))
1578 			<< operInfoFunc(andName,	andOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(bitwiseAndVecScalar))
1579 			<< operInfoFunc(andName,	andOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseAndVecScalar))
1580 			<< operInfoFunc(andName,	andOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(bitwiseAndVecScalar))
1581 			<< operInfoFunc(andName,	andOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseAndVecScalar));
1582 
1583 		if (isNormalOp)
1584 			binaryOpGroup
1585 				<< operInfoFunc(andName,	andOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(bitwiseAndScalarVec))
1586 				<< operInfoFunc(andName,	andOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseAndScalarVec))
1587 				<< operInfoFunc(andName,	andOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(bitwiseAndScalarVec))
1588 				<< operInfoFunc(andName,	andOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseAndScalarVec));
1589 
1590 		// The bitwise or operator.
1591 
1592 		binaryOpGroup
1593 			<< operInfoFunc(orName,	orOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseOr))
1594 			<< operInfoFunc(orName,	orOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(bitwiseOr))
1595 			<< operInfoFunc(orName,	orOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseOr))
1596 			<< operInfoFunc(orName,	orOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(bitwiseOr))
1597 			<< operInfoFunc(orName,	orOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(bitwiseOrVecScalar))
1598 			<< operInfoFunc(orName,	orOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseOrVecScalar))
1599 			<< operInfoFunc(orName,	orOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(bitwiseOrVecScalar))
1600 			<< operInfoFunc(orName,	orOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseOrVecScalar));
1601 
1602 		if (isNormalOp)
1603 			binaryOpGroup
1604 				<< operInfoFunc(orName,	orOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(bitwiseOrScalarVec))
1605 				<< operInfoFunc(orName,	orOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseOrScalarVec))
1606 				<< operInfoFunc(orName,	orOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(bitwiseOrScalarVec))
1607 				<< operInfoFunc(orName,	orOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseOrScalarVec));
1608 
1609 		// The bitwise xor operator.
1610 
1611 		binaryOpGroup
1612 			<< operInfoFunc(xorName,	xorOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseXor))
1613 			<< operInfoFunc(xorName,	xorOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(bitwiseXor))
1614 			<< operInfoFunc(xorName,	xorOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseXor))
1615 			<< operInfoFunc(xorName,	xorOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(bitwiseXor))
1616 			<< operInfoFunc(xorName,	xorOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(bitwiseXorVecScalar))
1617 			<< operInfoFunc(xorName,	xorOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseXorVecScalar))
1618 			<< operInfoFunc(xorName,	xorOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(bitwiseXorVecScalar))
1619 			<< operInfoFunc(xorName,	xorOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseXorVecScalar));
1620 
1621 		if (isNormalOp)
1622 			binaryOpGroup
1623 				<< operInfoFunc(xorName,	xorOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(bitwiseXorScalarVec))
1624 				<< operInfoFunc(xorName,	xorOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseXorScalarVec))
1625 				<< operInfoFunc(xorName,	xorOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(bitwiseXorScalarVec))
1626 				<< operInfoFunc(xorName,	xorOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseXorScalarVec));
1627 
1628 		// The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1629 
1630 		for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1631 		{
1632 			ValueType gType = isSignedAmount == 0 ? UGT	: IGT;
1633 			ValueType sType = isSignedAmount == 0 ? U	: I;
1634 			binaryOpGroup
1635 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IGT,	Value(IGT, -7.0f, 7.0f),	Value(gType, 0.0f, 4.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(leftShift))
1636 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IGT,	Value(IGT, -7.0f, 7.0f),	Value(gType, 0.0f, 27.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(leftShift))
1637 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UGT,	Value(UGT,  0.0f, 7.0f),	Value(gType, 0.0f, 5.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(leftShift))
1638 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UGT,	Value(UGT,  0.0f, 7.0f),	Value(gType, 0.0f, 28.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(leftShift))
1639 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IV,		Value(IV,  -7.0f, 7.0f),	Value(sType, 0.0f, 4.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(leftShiftVecScalar))
1640 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IV,		Value(IV,  -7.0f, 7.0f),	Value(sType, 0.0f, 27.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(leftShiftVecScalar))
1641 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UV,		Value(UV,   0.0f, 7.0f),	Value(sType, 0.0f, 5.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(leftShiftVecScalar))
1642 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UV,		Value(UV,   0.0f, 7.0f),	Value(sType, 0.0f, 28.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(leftShiftVecScalar));
1643 		}
1644 
1645 		// The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1646 
1647 		for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1648 		{
1649 			ValueType gType = isSignedAmount == 0 ? UGT	: IGT;
1650 			ValueType sType = isSignedAmount == 0 ? U	: I;
1651 			binaryOpGroup
1652 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IGT,	Value(IGT, -127.0f, 127.0f),	Value(gType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_GENTYPE_FUNCS(rightShift))
1653 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IGT,	Value(IGT, -2e9f, 2e9f),		Value(gType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(rightShift))
1654 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UGT,	Value(UGT,  0.0f, 255.0f),		Value(gType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_GENTYPE_FUNCS(rightShift))
1655 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UGT,	Value(UGT,  0.0f, 4e9f),		Value(gType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(rightShift))
1656 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IV,		Value(IV,  -127.0f, 127.0f),	Value(sType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_LOWP_MEDIUMP,	INT_VEC_FUNCS(rightShiftVecScalar))
1657 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IV,		Value(IV,  -2e9f, 2e9f),		Value(sType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(rightShiftVecScalar))
1658 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UV,		Value(UV,   0.0f, 255.0f),		Value(sType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_LOWP_MEDIUMP,	UINT_VEC_FUNCS(rightShiftVecScalar))
1659 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UV,		Value(UV,   0.0f, 4e9f),		Value(sType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(rightShiftVecScalar));
1660 		}
1661 	}
1662 
1663 	// Rest of binary operators.
1664 
1665 	binaryOpGroup
1666 		// Scalar relational operators.
1667 		<< BuiltinOperInfo("less",				"<",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_float,			DE_NULL, DE_NULL, DE_NULL)
1668 		<< BuiltinOperInfo("less",				"<",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_int,				DE_NULL, DE_NULL, DE_NULL)
1669 		<< BuiltinOperInfo("less",				"<",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_uint,				DE_NULL, DE_NULL, DE_NULL)
1670 		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_float,		DE_NULL, DE_NULL, DE_NULL)
1671 		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_int,			DE_NULL, DE_NULL, DE_NULL)
1672 		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_uint,		DE_NULL, DE_NULL, DE_NULL)
1673 		<< BuiltinOperInfo("greater",			">",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_float,			DE_NULL, DE_NULL, DE_NULL)
1674 		<< BuiltinOperInfo("greater",			">",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_int,			DE_NULL, DE_NULL, DE_NULL)
1675 		<< BuiltinOperInfo("greater",			">",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_uint,			DE_NULL, DE_NULL, DE_NULL)
1676 		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_float,	DE_NULL, DE_NULL, DE_NULL)
1677 		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_int,		DE_NULL, DE_NULL, DE_NULL)
1678 		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_uint,		DE_NULL, DE_NULL, DE_NULL)
1679 
1680 		// Equality comparison operators.
1681 		<< BuiltinOperInfo("equal",				"==",	B,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(allEqual))
1682 		<< BuiltinOperInfo("equal",				"==",	B,		Value(IGT, -5.5f, 4.7f),	Value(IGT, -2.1f, 0.1f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(allEqual))
1683 		<< BuiltinOperInfo("equal",				"==",	B,		Value(UGT,  0.0f, 8.0f),	Value(UGT,  3.5f, 4.5f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(allEqual))
1684 		<< BuiltinOperInfo("equal",				"==",	B,		Value(BGT, -2.1f, 2.1f),	Value(BGT, -1.1f, 3.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_GENTYPE_FUNCS(allEqual))
1685 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(anyNotEqual))
1686 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(IGT, -5.5f, 4.7f),	Value(IGT, -2.1f, 0.1f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(anyNotEqual))
1687 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(UGT,  0.0f, 8.0f),	Value(UGT,  3.5f, 4.5f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(anyNotEqual))
1688 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(BGT, -2.1f, 2.1f),	Value(BGT, -1.1f, 3.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_GENTYPE_FUNCS(anyNotEqual))
1689 
1690 		// Logical operators.
1691 		<< BuiltinOperInfo("logical_and",	"&&",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalAnd))
1692 		<< BuiltinOperInfo("logical_or",	"||",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalOr))
1693 		<< BuiltinOperInfo("logical_xor",	"^^",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalXor));
1694 
1695 	funcInfoGroups.push_back(binaryOpGroup);
1696 
1697 	// 8.1 Angle and Trigonometry Functions.
1698 	funcInfoGroups.push_back(
1699 		BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.")
1700 		<< BuiltinFuncInfo("radians",		"radians",		GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					25.0f, 0.5f,	PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(radians) )
1701 		<< BuiltinFuncInfo("degrees",		"degrees",		GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					0.04f, 0.5f,	PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(degrees) )
1702 		<< BuiltinFuncInfo("sin",			"sin",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(sin) )
1703 		<< BuiltinFuncInfo("sin",			"sin",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_LOWP,				FLOAT_GENTYPE_FUNCS(sin) )
1704 		<< BuiltinFuncInfo("cos",			"cos",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(cos) )
1705 		<< BuiltinFuncInfo("cos",			"cos",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_LOWP,				FLOAT_GENTYPE_FUNCS(cos) )
1706 		<< BuiltinFuncInfo("tan",			"tan",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(tan) )
1707 		<< BuiltinFuncInfo("tan",			"tan",			GT,	Value(GT, -1.5f, 5.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_LOWP,				FLOAT_GENTYPE_FUNCS(tan) )
1708 		<< BuiltinFuncInfo("asin",			"asin",			GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(asin) )
1709 		<< BuiltinFuncInfo("acos",			"acos",			GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(acos) )
1710 		<< BuiltinFuncInfo("atan",			"atan",			GT,	Value(GT, -4.0f, 4.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(atan) )
1711 		<< BuiltinFuncInfo("atan2",			"atan",			GT,	Value(GT, -4.0f, 4.0f),		Value(GT, 0.5f, 2.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(atan2) )
1712 		<< BuiltinFuncInfo("sinh",			"sinh",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(sinh) )
1713 		<< BuiltinFuncInfo("sinh",			"sinh",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_LOWP,				FLOAT_GENTYPE_FUNCS(sinh) )
1714 		<< BuiltinFuncInfo("cosh",			"cosh",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(cosh) )
1715 		<< BuiltinFuncInfo("cosh",			"cosh",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_LOWP,				FLOAT_GENTYPE_FUNCS(cosh) )
1716 		<< BuiltinFuncInfo("tanh",			"tanh",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(tanh) )
1717 		<< BuiltinFuncInfo("tanh",			"tanh",			GT,	Value(GT, -1.5f, 5.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_LOWP,				FLOAT_GENTYPE_FUNCS(tanh) )
1718 		<< BuiltinFuncInfo("asinh",			"asinh",		GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(asinh) )
1719 		<< BuiltinFuncInfo("acosh",			"acosh",		GT,	Value(GT, 1.0f, 2.2f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(acosh) )
1720 		<< BuiltinFuncInfo("atanh",			"atanh",		GT,	Value(GT, -0.99f, 0.99f),	notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(atanh) )
1721 	);
1722 
1723 	// 8.2 Exponential Functions.
1724 	funcInfoGroups.push_back(
1725 		BuiltinFuncGroup("exponential", "Exponential function tests")
1726 		<< BuiltinFuncInfo("pow",			"pow",			GT,	Value(GT, 0.1f, 8.0f),		Value(GT, -4.0f, 2.0f),		notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(pow) )
1727 		<< BuiltinFuncInfo("exp",			"exp",			GT,	Value(GT, -6.0f, 3.0f),		notUsed,					notUsed,					0.5f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(exp) )
1728 		<< BuiltinFuncInfo("log",			"log",			GT,	Value(GT, 0.1f, 10.0f),		notUsed,					notUsed,					0.5f, 0.3f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(log) )
1729 		<< BuiltinFuncInfo("exp2",			"exp2",			GT,	Value(GT, -7.0f, 2.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(exp2) )
1730 		<< BuiltinFuncInfo("log2",			"log2",			GT,	Value(GT, 0.1f, 10.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(log2) )
1731 		<< BuiltinFuncInfo("sqrt",			"sqrt",			GT,	Value(GT, 0.0f, 10.0f),		notUsed,					notUsed,					0.3f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(sqrt) )
1732 		<< BuiltinFuncInfo("inversesqrt",	"inversesqrt",	GT,	Value(GT, 0.5f, 10.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(inverseSqrt) )
1733 	);
1734 
1735 	// 8.3 Common Functions.
1736 	funcInfoGroups.push_back(
1737 		BuiltinFuncGroup("common_functions", "Common function tests.")
1738 		<< BuiltinFuncInfo("abs",			"abs",			GT,	Value(GT, -2.0f, 2.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(abs) )
1739 		<< BuiltinFuncInfo("sign",			"sign",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.3f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(sign) )
1740 		<< BuiltinFuncInfo("floor",			"floor",		GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(floor) )
1741 		<< BuiltinFuncInfo("trunc",			"trunc",		GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(trunc) )
1742 		<< BuiltinFuncInfo("round",			"round",		GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(roundToEven) )
1743 		<< BuiltinFuncInfo("roundEven",		"roundEven",	GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(roundToEven) )
1744 		<< BuiltinFuncInfo("ceil",			"ceil",			GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(ceil) )
1745 		<< BuiltinFuncInfo("fract",			"fract",		GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.8f, 0.1f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(fract) )
1746 		<< BuiltinFuncInfo("mod",			"mod",			GT,	Value(GT, -2.0f, 2.0f),		Value(GT, 0.9f, 6.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(mod) )
1747 		<< BuiltinFuncInfo("mod",			"mod",			GT,	Value(FV, -2.0f, 2.0f),		Value(F, 0.9f, 6.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_VEC_FUNCS(modVecScalar) )
1748 		<< BuiltinFuncInfo("min",			"min",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(min) )
1749 		<< BuiltinFuncInfo("min",			"min",			GT,	Value(FV, -1.0f, 1.0f),		Value(F, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(minVecScalar) )
1750 		<< BuiltinFuncInfo("min",			"min",			IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -4.0f, 4.0f),	notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_GENTYPE_FUNCS(min) )
1751 		<< BuiltinFuncInfo("min",			"min",			IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -4.0f, 4.0f),		notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_VEC_FUNCS(minVecScalar) )
1752 		<< BuiltinFuncInfo("min",			"min",			UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_GENTYPE_FUNCS(min) )
1753 		<< BuiltinFuncInfo("min",			"min",			UGT,Value(UV,  0.0f, 8.0f),		Value(U, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_VEC_FUNCS(minVecScalar) )
1754 		<< BuiltinFuncInfo("max",			"max",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(max) )
1755 		<< BuiltinFuncInfo("max",			"max",			GT,	Value(FV, -1.0f, 1.0f),		Value(F, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(maxVecScalar) )
1756 		<< BuiltinFuncInfo("max",			"max",			IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -4.0f, 4.0f),	notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_GENTYPE_FUNCS(max) )
1757 		<< BuiltinFuncInfo("max",			"max",			IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -4.0f, 4.0f),		notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_VEC_FUNCS(maxVecScalar) )
1758 		<< BuiltinFuncInfo("max",			"max",			UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_GENTYPE_FUNCS(max) )
1759 		<< BuiltinFuncInfo("max",			"max",			UGT,Value(UV,  0.0f, 8.0f),		Value(U, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_VEC_FUNCS(maxVecScalar) )
1760 		<< BuiltinFuncInfo("clamp",			"clamp",		GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -0.5f, 0.5f),		Value(GT, 0.5f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(clamp) )
1761 		<< BuiltinFuncInfo("clamp",			"clamp",		GT,	Value(FV, -1.0f, 1.0f),		Value(F, -0.5f, 0.5f),		Value(F, 0.5f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(clampVecScalarScalar) )
1762 		<< BuiltinFuncInfo("clamp",			"clamp",		IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -2.0f, 2.0f),	Value(IGT, 2.0f, 4.0f),		0.125f, 0.5f,	PRECMASK_ALL,				INT_GENTYPE_FUNCS(clamp) )
1763 		<< BuiltinFuncInfo("clamp",			"clamp",		IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -2.0f, 2.0f),		Value(I, 2.0f, 4.0f),		0.125f, 0.5f,	PRECMASK_ALL,				INT_VEC_FUNCS(clampVecScalarScalar) )
1764 		<< BuiltinFuncInfo("clamp",			"clamp",		UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 2.0f, 6.0f),		Value(UGT, 6.0f, 8.0f),		0.125f, 0.0f,	PRECMASK_ALL,				UINT_GENTYPE_FUNCS(clamp) )
1765 		<< BuiltinFuncInfo("clamp",			"clamp",		UGT,Value(UV,  0.0f, 8.0f),		Value(U,   2.0f, 6.0f),		Value(U, 6.0f, 8.0f),		0.125f, 0.0f,	PRECMASK_ALL,				UINT_VEC_FUNCS(clampVecScalarScalar) )
1766 		<< BuiltinFuncInfo("mix",			"mix",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 1.0f),		Value(GT, 0.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(mix) )
1767 		<< BuiltinFuncInfo("mix",			"mix",			GT,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),		Value(F, 0.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(mixVecVecScalar) )
1768 		<< BuiltinFuncInfo("step",			"step",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 0.0f),		notUsed,					0.5f, 0.25f,	PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(step) )
1769 		<< BuiltinFuncInfo("step",			"step",			GT,	Value(F, -1.0f, 1.0f),		Value(FV, -1.0f, 0.0f),		notUsed,					0.5f, 0.25f,	PRECMASK_ALL,				FLOAT_VEC_FUNCS(stepScalarVec) )
1770 		<< BuiltinFuncInfo("smoothstep",	"smoothstep",	GT,	Value(GT, -0.5f, 0.0f),		Value(GT, 0.1f, 1.0f),		Value(GT, -1.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(smoothStep) )
1771 		<< BuiltinFuncInfo("smoothstep",	"smoothstep",	GT,	Value(F, -0.5f, 0.0f),		Value(F, 0.1f, 1.0f),		Value(FV, -1.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(smoothStepScalarScalarVec) )
1772 	);
1773 
1774 	// 8.4 Geometric Functions.
1775 	funcInfoGroups.push_back(
1776 		BuiltinFuncGroup("geometric", "Geometric function tests.")
1777 		<< BuiltinFuncInfo("length",		"length",		F,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.1f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(length) )
1778 		<< BuiltinFuncInfo("distance",		"distance",		F,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		notUsed,					0.1f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(distance) )
1779 		<< BuiltinFuncInfo("dot",			"dot",			F,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		notUsed,					0.1f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(dot) )
1780 		<< BuiltinFuncInfo("cross",			"cross",		V3,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		notUsed,					0.1f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		DE_NULL, DE_NULL, eval_cross_vec3, DE_NULL )
1781 		<< BuiltinFuncInfo("normalize",		"normalize",	GT,	Value(GT, 0.1f, 4.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(normalize) )
1782 		<< BuiltinFuncInfo("faceforward",	"faceforward",	GT,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		Value(GT, -1.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(faceForward) )
1783 		<< BuiltinFuncInfo("reflect",		"reflect",		GT,	Value(GT, -0.8f, -0.5f),	Value(GT, 0.5f, 0.8f),		notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(reflect) )
1784 		<< BuiltinFuncInfo("refract",		"refract",		GT,	Value(GT, -0.8f, 1.2f),		Value(GT, -1.1f, 0.5f),		Value(F, 0.2f, 1.5f),		0.5f, 0.5f,		PRECMASK_MEDIUMP_HIGHP,		FLOAT_GENTYPE_FUNCS(refract) )
1785 	);
1786 
1787 	// 8.5 Matrix Functions.
1788 	// separate matrix tests?
1789 //	funcInfoGroups.push_back(
1790 //		BuiltinFuncGroup("matrix", "Matrix function tests.")
1791 //		<< BuiltinFuncInfo("matrixCompMult",	"matrixCompMult",	M, ... )
1792 //	);
1793 
1794 	// 8.6 Vector Relational Functions.
1795 	funcInfoGroups.push_back(
1796 		BuiltinFuncGroup("float_compare", "Floating point comparison tests.")
1797 		<< BuiltinFuncInfo("lessThan",			"lessThan",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(lessThan) )
1798 		<< BuiltinFuncInfo("lessThanEqual",		"lessThanEqual",	BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(lessThanEqual) )
1799 		<< BuiltinFuncInfo("greaterThan",		"greaterThan",		BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(greaterThan) )
1800 		<< BuiltinFuncInfo("greaterThanEqual",	"greaterThanEqual",	BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(greaterThanEqual) )
1801 		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(equal) )
1802 		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(notEqual) )
1803 	);
1804 
1805 	funcInfoGroups.push_back(
1806 		BuiltinFuncGroup("int_compare", "Integer comparison tests.")
1807 		<< BuiltinFuncInfo("lessThan",			"lessThan",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(lessThan) )
1808 		<< BuiltinFuncInfo("lessThanEqual",		"lessThanEqual",	BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(lessThanEqual) )
1809 		<< BuiltinFuncInfo("greaterThan",		"greaterThan",		BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(greaterThan) )
1810 		<< BuiltinFuncInfo("greaterThanEqual",	"greaterThanEqual",	BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(greaterThanEqual) )
1811 		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(equal) )
1812 		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(notEqual) )
1813 	);
1814 
1815 	funcInfoGroups.push_back(
1816 		BuiltinFuncGroup("bool_compare", "Boolean comparison tests.")
1817 		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(BV, -5.2f, 4.9f),		Value(BV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(equal) )
1818 		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(BV, -5.2f, 4.9f),		Value(BV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(notEqual) )
1819 		<< BuiltinFuncInfo("any",				"any",				B,	Value(BV, -1.0f, 0.3f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(any) )
1820 		<< BuiltinFuncInfo("all",				"all",				B,	Value(BV, -0.3f, 1.0f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(all) )
1821 		<< BuiltinFuncInfo("not",				"not",				BV,	Value(BV, -1.0f, 1.0f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(boolNot) )
1822 	);
1823 
1824 	static const ShaderType s_shaderTypes[] =
1825 	{
1826 		SHADERTYPE_VERTEX,
1827 		SHADERTYPE_FRAGMENT
1828 	};
1829 
1830 	static const DataType s_floatTypes[] =
1831 	{
1832 		TYPE_FLOAT,
1833 		TYPE_FLOAT_VEC2,
1834 		TYPE_FLOAT_VEC3,
1835 		TYPE_FLOAT_VEC4
1836 	};
1837 
1838 	static const DataType s_intTypes[] =
1839 	{
1840 		TYPE_INT,
1841 		TYPE_INT_VEC2,
1842 		TYPE_INT_VEC3,
1843 		TYPE_INT_VEC4
1844 	};
1845 
1846 	static const DataType s_uintTypes[] =
1847 	{
1848 		TYPE_UINT,
1849 		TYPE_UINT_VEC2,
1850 		TYPE_UINT_VEC3,
1851 		TYPE_UINT_VEC4
1852 	};
1853 
1854 	static const DataType s_boolTypes[] =
1855 	{
1856 		TYPE_BOOL,
1857 		TYPE_BOOL_VEC2,
1858 		TYPE_BOOL_VEC3,
1859 		TYPE_BOOL_VEC4
1860 	};
1861 
1862 	for (int outerGroupNdx = 0; outerGroupNdx < (int)funcInfoGroups.size(); outerGroupNdx++)
1863 	{
1864 		// Create outer group.
1865 		const BuiltinFuncGroup& outerGroupInfo = funcInfoGroups[outerGroupNdx];
1866 		TestCaseGroup* outerGroup = new TestCaseGroup(m_context, outerGroupInfo.name, outerGroupInfo.description);
1867 		addChild(outerGroup);
1868 
1869 		// Only create new group if name differs from previous one.
1870 		TestCaseGroup* innerGroup = DE_NULL;
1871 
1872 		for (int funcInfoNdx = 0; funcInfoNdx < (int)outerGroupInfo.funcInfos.size(); funcInfoNdx++)
1873 		{
1874 			const BuiltinFuncInfo&	funcInfo		= outerGroupInfo.funcInfos[funcInfoNdx];
1875 			const char*				shaderFuncName	= funcInfo.shaderFuncName;
1876 			bool					isBoolCase		= (funcInfo.precisionMask == PRECMASK_NA);
1877 			bool					isBoolOut		= (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
1878 			bool					isIntOut		= (funcInfo.outValue & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
1879 			bool					isUintOut		= (funcInfo.outValue & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
1880 			bool					isFloatOut		= !isBoolOut && !isIntOut && !isUintOut;
1881 
1882 			if (!innerGroup || (string(innerGroup->getName()) != funcInfo.caseName))
1883 			{
1884 				string groupDesc = string("Built-in function ") + shaderFuncName + "() tests.";
1885 				innerGroup = new TestCaseGroup(m_context, funcInfo.caseName, groupDesc.c_str());
1886 				outerGroup->addChild(innerGroup);
1887 			}
1888 
1889 			for (int inScalarSize = 1; inScalarSize <= 4; inScalarSize++)
1890 			{
1891 				int			outScalarSize	= ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? 1 : inScalarSize; // \todo [petri] Int.
1892 				DataType	outDataType		= isFloatOut	? s_floatTypes[outScalarSize - 1]
1893 											: isIntOut		? s_intTypes[outScalarSize - 1]
1894 											: isUintOut		? s_uintTypes[outScalarSize - 1]
1895 											: isBoolOut		? s_boolTypes[outScalarSize - 1]
1896 											: TYPE_LAST;
1897 
1898 				ShaderEvalFunc evalFunc = DE_NULL;
1899 				if      (inScalarSize == 1)	evalFunc = funcInfo.evalFuncScalar;
1900 				else if (inScalarSize == 2)	evalFunc = funcInfo.evalFuncVec2;
1901 				else if (inScalarSize == 3)	evalFunc = funcInfo.evalFuncVec3;
1902 				else if (inScalarSize == 4)	evalFunc = funcInfo.evalFuncVec4;
1903 				else DE_ASSERT(false);
1904 
1905 				// Skip if no valid eval func.
1906 				// \todo [petri] Better check for V3 only etc. cases?
1907 				if (evalFunc == DE_NULL)
1908 					continue;
1909 
1910 				for (int precision = 0; precision < PRECISION_LAST; precision++)
1911 				{
1912 					if ((funcInfo.precisionMask & (1<<precision)) ||
1913 						(funcInfo.precisionMask == PRECMASK_NA && precision == PRECISION_MEDIUMP)) // use mediump interpolators for booleans
1914 					{
1915 						const char*	precisionStr	= getPrecisionName((Precision)precision);
1916 						string		precisionPrefix	= isBoolCase ? "" : (string(precisionStr) + "_");
1917 
1918 						for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
1919 						{
1920 							ShaderType		shaderType		= s_shaderTypes[shaderTypeNdx];
1921 							ShaderDataSpec	shaderSpec;
1922 							const char*		shaderTypeName	= getShaderTypeName(shaderType);
1923 							bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
1924 							bool			isUnaryOp		= (funcInfo.input1.valueType == VALUE_NONE);
1925 
1926 							// \note Data type names will be added to description and name in a following loop.
1927 							string desc	= string("Built-in function ") + shaderFuncName + "(";
1928 							string name = precisionPrefix;
1929 
1930 							// Generate shader op.
1931 							string shaderOp = string("res = ");
1932 
1933 							// Setup shader data info.
1934 							shaderSpec.numInputs		= 0;
1935 							shaderSpec.precision		= isBoolCase ? PRECISION_LAST : (Precision)precision;
1936 							shaderSpec.output			= outDataType;
1937 							shaderSpec.resultScale		= funcInfo.resultScale;
1938 							shaderSpec.resultBias		= funcInfo.resultBias;
1939 							shaderSpec.referenceScale	= funcInfo.referenceScale;
1940 							shaderSpec.referenceBias	= funcInfo.referenceBias;
1941 
1942 							if (funcInfo.type == OPERATOR)
1943 							{
1944 								if (isUnaryOp && funcInfo.isUnaryPrefix)
1945 									shaderOp += shaderFuncName;
1946 							}
1947 							else if (funcInfo.type == FUNCTION)
1948 								shaderOp += string(shaderFuncName) + "(";
1949 							else // SIDE_EFFECT_OPERATOR
1950 								shaderOp += "in0;\n\t";
1951 
1952 							for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
1953 							{
1954 								const Value&	prevV			= (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : funcInfo.input2;
1955 								const Value&	v				= (inputNdx == 0) ? funcInfo.input0 : (inputNdx == 1) ? funcInfo.input1 : funcInfo.input2;
1956 
1957 								if (v.valueType == VALUE_NONE)
1958 									continue; // Skip unused input.
1959 
1960 								int				prevInScalarSize	= isScalarType(prevV.valueType) ? 1 : inScalarSize;
1961 								DataType		prevInDataType		= isFloatType(prevV.valueType)	? s_floatTypes[prevInScalarSize - 1]
1962 																	: isIntType(prevV.valueType)	? s_intTypes[prevInScalarSize - 1]
1963 																	: isUintType(prevV.valueType)	? s_uintTypes[prevInScalarSize - 1]
1964 																	: isBoolType(prevV.valueType)	? s_boolTypes[prevInScalarSize - 1]
1965 																	: TYPE_LAST;
1966 
1967 								int				curInScalarSize		= isScalarType(v.valueType) ? 1 : inScalarSize;
1968 								DataType		curInDataType		= isFloatType(v.valueType)	? s_floatTypes[curInScalarSize - 1]
1969 																	: isIntType(v.valueType)	? s_intTypes[curInScalarSize - 1]
1970 																	: isUintType(v.valueType)	? s_uintTypes[curInScalarSize - 1]
1971 																	: isBoolType(v.valueType)	? s_boolTypes[curInScalarSize - 1]
1972 																	: TYPE_LAST;
1973 
1974 								// Write input type(s) to case description and name.
1975 
1976 								if (inputNdx > 0)
1977 									desc += ", ";
1978 
1979 								desc += getDataTypeName(curInDataType);
1980 
1981 								if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names).
1982 									name += string("") + getDataTypeName(curInDataType) + "_";
1983 
1984 								// Generate op input source.
1985 
1986 								if (funcInfo.type == OPERATOR || funcInfo.type == FUNCTION)
1987 								{
1988 									if (inputNdx != 0)
1989 									{
1990 										if (funcInfo.type == OPERATOR && !isUnaryOp)
1991 											shaderOp += " " + string(shaderFuncName) + " ";
1992 										else
1993 											shaderOp += ", ";
1994 									}
1995 
1996 									shaderOp += "in" + de::toString(inputNdx);
1997 
1998 									if (funcInfo.type == OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix)
1999 										shaderOp += string(shaderFuncName);
2000 								}
2001 								else
2002 								{
2003 									DE_ASSERT(funcInfo.type == SIDE_EFFECT_OPERATOR);
2004 
2005 									if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix))
2006 										shaderOp += string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " ");
2007 
2008 									shaderOp += inputNdx == 0 ? "res" : "in" + de::toString(inputNdx); // \note in0 has already been assigned to res, so start from in1.
2009 
2010 									if (isUnaryOp && !funcInfo.isUnaryPrefix)
2011 										shaderOp += shaderFuncName;
2012 								}
2013 
2014 								// Fill in shader info.
2015 								shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
2016 							}
2017 
2018 							if (funcInfo.type == FUNCTION)
2019 								shaderOp += ")";
2020 
2021 							shaderOp += ";";
2022 
2023 							desc += ").";
2024 							name += shaderTypeName;
2025 
2026 							// Create the test case.
2027 							innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec));
2028 						}
2029 					}
2030 				}
2031 			}
2032 		}
2033 	}
2034 
2035 	// The ?: selection operator.
2036 
2037 	static const struct
2038 	{
2039 		DataType		type; // The type of "Y" and "Z" operands in "X ? Y : Z" (X is always bool).
2040 		ShaderEvalFunc	evalFunc;
2041 	} s_selectionInfo[] =
2042 	{
2043 		{ TYPE_FLOAT,		eval_selection_float	},
2044 		{ TYPE_FLOAT_VEC2,	eval_selection_vec2		},
2045 		{ TYPE_FLOAT_VEC3,	eval_selection_vec3		},
2046 		{ TYPE_FLOAT_VEC4,	eval_selection_vec4		},
2047 		{ TYPE_INT,			eval_selection_int		},
2048 		{ TYPE_INT_VEC2,	eval_selection_ivec2	},
2049 		{ TYPE_INT_VEC3,	eval_selection_ivec3	},
2050 		{ TYPE_INT_VEC4,	eval_selection_ivec4	},
2051 		{ TYPE_UINT,		eval_selection_uint		},
2052 		{ TYPE_UINT_VEC2,	eval_selection_uvec2	},
2053 		{ TYPE_UINT_VEC3,	eval_selection_uvec3	},
2054 		{ TYPE_UINT_VEC4,	eval_selection_uvec4	},
2055 		{ TYPE_BOOL,		eval_selection_bool		},
2056 		{ TYPE_BOOL_VEC2,	eval_selection_bvec2	},
2057 		{ TYPE_BOOL_VEC3,	eval_selection_bvec3	},
2058 		{ TYPE_BOOL_VEC4,	eval_selection_bvec4	}
2059 	};
2060 
2061 	TestCaseGroup* selectionGroup = new TestCaseGroup(m_context, "selection", "Selection operator tests");
2062 	addChild(selectionGroup);
2063 
2064 	for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_selectionInfo); typeNdx++)
2065 	{
2066 		DataType		curType			= s_selectionInfo[typeNdx].type;
2067 		ShaderEvalFunc	evalFunc		= s_selectionInfo[typeNdx].evalFunc;
2068 		bool			isBoolCase		= isDataTypeBoolOrBVec(curType);
2069 		bool			isFloatCase		= isDataTypeFloatOrVec(curType);
2070 		bool			isIntCase		= isDataTypeIntOrIVec(curType);
2071 		bool			isUintCase		= isDataTypeUintOrUVec(curType);
2072 		const char*		dataTypeStr		= getDataTypeName(curType);
2073 
2074 		DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
2075 		DE_UNREF(isIntCase);
2076 
2077 		for (int precision = 0; precision < (int)PRECISION_LAST; precision++)
2078 		{
2079 			if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
2080 				continue;
2081 
2082 			const char*	precisionStr	= getPrecisionName((Precision)precision);
2083 			string		precisionPrefix	= isBoolCase ? "" : (string(precisionStr) + "_");
2084 
2085 			for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2086 			{
2087 				ShaderType		shaderType		= s_shaderTypes[shaderTypeNdx];
2088 				ShaderDataSpec	shaderSpec;
2089 				const char*		shaderTypeName	= getShaderTypeName(shaderType);
2090 				bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
2091 
2092 				string name	= precisionPrefix + dataTypeStr + "_" + shaderTypeName;
2093 
2094 				shaderSpec.numInputs		= 3;
2095 				shaderSpec.precision		= isBoolCase ? PRECISION_LAST : (Precision)precision;
2096 				shaderSpec.output			= curType;
2097 				shaderSpec.resultScale		= isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f;
2098 				shaderSpec.resultBias		= isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f;
2099 				shaderSpec.referenceScale	= shaderSpec.resultScale;
2100 				shaderSpec.referenceBias	= shaderSpec.resultBias;
2101 
2102 				float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f;
2103 				float rangeMax = isBoolCase ?  1.0f : isFloatCase ?  1.0f : isUintCase ? 2.0f :  5.0f;
2104 
2105 				shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
2106 				shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
2107 				shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
2108 
2109 				selectionGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec));
2110 			}
2111 		}
2112 	}
2113 
2114 	// The sequence operator (comma).
2115 
2116 	TestCaseGroup* sequenceGroup = new TestCaseGroup(m_context, "sequence", "Sequence operator tests");
2117 	addChild(sequenceGroup);
2118 
2119 	TestCaseGroup* sequenceNoSideEffGroup = new TestCaseGroup(m_context, "no_side_effects", "Sequence tests without side-effects");
2120 	TestCaseGroup* sequenceSideEffGroup = new TestCaseGroup(m_context, "side_effects", "Sequence tests with side-effects");
2121 	sequenceGroup->addChild(sequenceNoSideEffGroup);
2122 	sequenceGroup->addChild(sequenceSideEffGroup);
2123 
2124 	static const struct
2125 	{
2126 		bool			containsSideEffects;
2127 		const char*		caseName;
2128 		const char*		expressionStr;
2129 		int				numInputs;
2130 		DataType		inputTypes[MAX_INPUTS];
2131 		DataType		resultType;
2132 		ShaderEvalFunc	evalFunc;
2133 	} s_sequenceCases[] =
2134 	{
2135 		{ false,	"vec4",					"in0, in2 + in1, in1 + in0",							3,	{ TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4	},	TYPE_FLOAT_VEC4,	evalSequenceNoSideEffCase0 },
2136 		{ false,	"float_uint",			"in0 + in2, in1 + in1",									3,	{ TYPE_FLOAT,		TYPE_UINT,			TYPE_FLOAT		},	TYPE_UINT,			evalSequenceNoSideEffCase1 },
2137 		{ false,	"bool_vec2",			"in0 && in1, in0, ivec2(vec2(in0) + in2)",				3,	{ TYPE_BOOL,		TYPE_BOOL,			TYPE_FLOAT_VEC2	},	TYPE_INT_VEC2,		evalSequenceNoSideEffCase2 },
2138 		{ false,	"vec4_ivec4_bvec4",		"in0 + vec4(in1), in2, in1",							3,	{ TYPE_FLOAT_VEC4,	TYPE_INT_VEC4,		TYPE_BOOL_VEC4	},	TYPE_INT_VEC4,		evalSequenceNoSideEffCase3 },
2139 
2140 		{ true,		"vec4",					"in0++, in1 = in0 + in2, in2 = in1",					3,	{ TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4	},	TYPE_FLOAT_VEC4,	evalSequenceSideEffCase0 },
2141 		{ true,		"float_uint",			"in1++, in0 = float(in1), in1 = uint(in0 + in2)",		3,	{ TYPE_FLOAT,		TYPE_UINT,			TYPE_FLOAT		},	TYPE_UINT,			evalSequenceSideEffCase1 },
2142 		{ true,		"bool_vec2",			"in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)",	3,	{ TYPE_BOOL,		TYPE_BOOL,			TYPE_FLOAT_VEC2	},	TYPE_INT_VEC2,		evalSequenceSideEffCase2 },
2143 		{ true,		"vec4_ivec4_bvec4",		"in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++",	3,	{ TYPE_FLOAT_VEC4,	TYPE_INT_VEC4,		TYPE_BOOL_VEC4	},	TYPE_INT_VEC4,		evalSequenceSideEffCase3 }
2144 	};
2145 
2146 	for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_sequenceCases); caseNdx++)
2147 	{
2148 		for (int precision = 0; precision < (int)PRECISION_LAST; precision++)
2149 		{
2150 			for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2151 			{
2152 				ShaderType		shaderType		= s_shaderTypes[shaderTypeNdx];
2153 				ShaderDataSpec	shaderSpec;
2154 				const char*		shaderTypeName	= getShaderTypeName(shaderType);
2155 				bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
2156 
2157 				string name	= string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
2158 
2159 				shaderSpec.numInputs		= s_sequenceCases[caseNdx].numInputs;
2160 				shaderSpec.precision		= (Precision)precision;
2161 				shaderSpec.output			= s_sequenceCases[caseNdx].resultType;
2162 				shaderSpec.resultScale		= 0.5f;
2163 				shaderSpec.resultBias		= 0.0f;
2164 				shaderSpec.referenceScale	= shaderSpec.resultScale;
2165 				shaderSpec.referenceBias	= shaderSpec.resultBias;
2166 
2167 				for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++)
2168 				{
2169 					DataType	type		= s_sequenceCases[caseNdx].inputTypes[inputNdx];
2170 					float		rangeMin	= isDataTypeFloatOrVec(type) ? -0.5f : isDataTypeIntOrIVec(type) ? -2.0f : isDataTypeUintOrUVec(type) ? 0.0f : -1.0f;
2171 					float		rangeMax	= isDataTypeFloatOrVec(type) ?  0.5f : isDataTypeIntOrIVec(type) ?  2.0f : isDataTypeUintOrUVec(type) ? 2.0f :  1.0f;
2172 
2173 					shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);
2174 				}
2175 
2176 				string expression = string("") + "res = (" + s_sequenceCases[caseNdx].expressionStr + ");";
2177 
2178 				TestCaseGroup* group = s_sequenceCases[caseNdx].containsSideEffects ? sequenceSideEffGroup : sequenceNoSideEffGroup;
2179 				group->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec));
2180 			}
2181 		}
2182 	}
2183 }
2184 
2185 } // Functional
2186 } // gles3
2187 } // deqp
2188