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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Texture filtering tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3fTextureFilteringTests.hpp"
25 #include "glsTextureTestUtil.hpp"
26 #include "gluPixelTransfer.hpp"
27 #include "gluTexture.hpp"
28 #include "gluTextureUtil.hpp"
29 #include "tcuTextureUtil.hpp"
30 #include "tcuImageCompare.hpp"
31 #include "tcuTexLookupVerifier.hpp"
32 #include "tcuVectorUtil.hpp"
33 #include "deStringUtil.hpp"
34 #include "deString.h"
35 #include "glwFunctions.hpp"
36 #include "glwEnums.hpp"
37 
38 namespace deqp
39 {
40 namespace gles3
41 {
42 namespace Functional
43 {
44 
45 using std::vector;
46 using std::string;
47 using tcu::TestLog;
48 using namespace gls::TextureTestUtil;
49 using namespace glu::TextureTestUtil;
50 
51 enum
52 {
53 	TEX2D_VIEWPORT_WIDTH		= 64,
54 	TEX2D_VIEWPORT_HEIGHT		= 64,
55 	TEX2D_MIN_VIEWPORT_WIDTH	= 64,
56 	TEX2D_MIN_VIEWPORT_HEIGHT	= 64,
57 
58 	TEX3D_VIEWPORT_WIDTH		= 64,
59 	TEX3D_VIEWPORT_HEIGHT		= 64,
60 	TEX3D_MIN_VIEWPORT_WIDTH	= 64,
61 	TEX3D_MIN_VIEWPORT_HEIGHT	= 64
62 };
63 
64 class Texture2DFilteringCase : public tcu::TestCase
65 {
66 public:
67 									Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height);
68 									Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames);
69 									~Texture2DFilteringCase		(void);
70 
71 	void							init						(void);
72 	void							deinit						(void);
73 	IterateResult					iterate						(void);
74 
75 private:
76 									Texture2DFilteringCase		(const Texture2DFilteringCase& other);
77 	Texture2DFilteringCase&			operator=					(const Texture2DFilteringCase& other);
78 
79 	glu::RenderContext&				m_renderCtx;
80 	const glu::ContextInfo&			m_renderCtxInfo;
81 
82 	const deUint32					m_minFilter;
83 	const deUint32					m_magFilter;
84 	const deUint32					m_wrapS;
85 	const deUint32					m_wrapT;
86 
87 	const deUint32					m_internalFormat;
88 	const int						m_width;
89 	const int						m_height;
90 
91 	const std::vector<std::string>	m_filenames;
92 
93 	struct FilterCase
94 	{
95 		const glu::Texture2D*	texture;
96 		tcu::Vec2				minCoord;
97 		tcu::Vec2				maxCoord;
98 
FilterCasedeqp::gles3::Functional::Texture2DFilteringCase::FilterCase99 		FilterCase (void)
100 			: texture(DE_NULL)
101 		{
102 		}
103 
FilterCasedeqp::gles3::Functional::Texture2DFilteringCase::FilterCase104 		FilterCase (const glu::Texture2D* tex_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
105 			: texture	(tex_)
106 			, minCoord	(minCoord_)
107 			, maxCoord	(maxCoord_)
108 		{
109 		}
110 	};
111 
112 	std::vector<glu::Texture2D*>	m_textures;
113 	std::vector<FilterCase>			m_cases;
114 
115 	TextureRenderer					m_renderer;
116 
117 	int								m_caseNdx;
118 };
119 
Texture2DFilteringCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & ctxInfo,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,deUint32 internalFormat,int width,int height)120 Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height)
121 	: TestCase			(testCtx, name, desc)
122 	, m_renderCtx		(renderCtx)
123 	, m_renderCtxInfo	(ctxInfo)
124 	, m_minFilter		(minFilter)
125 	, m_magFilter		(magFilter)
126 	, m_wrapS			(wrapS)
127 	, m_wrapT			(wrapT)
128 	, m_internalFormat	(internalFormat)
129 	, m_width			(width)
130 	, m_height			(height)
131 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
132 	, m_caseNdx			(0)
133 {
134 }
135 
Texture2DFilteringCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & ctxInfo,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,const std::vector<std::string> & filenames)136 Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames)
137 	: TestCase			(testCtx, name, desc)
138 	, m_renderCtx		(renderCtx)
139 	, m_renderCtxInfo	(ctxInfo)
140 	, m_minFilter		(minFilter)
141 	, m_magFilter		(magFilter)
142 	, m_wrapS			(wrapS)
143 	, m_wrapT			(wrapT)
144 	, m_internalFormat	(GL_NONE)
145 	, m_width			(0)
146 	, m_height			(0)
147 	, m_filenames		(filenames)
148 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
149 	, m_caseNdx			(0)
150 {
151 }
152 
~Texture2DFilteringCase(void)153 Texture2DFilteringCase::~Texture2DFilteringCase (void)
154 {
155 	deinit();
156 }
157 
init(void)158 void Texture2DFilteringCase::init (void)
159 {
160 	try
161 	{
162 		if (!m_filenames.empty())
163 		{
164 			m_textures.reserve(1);
165 			m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
166 		}
167 		else
168 		{
169 			// Create 2 textures.
170 			m_textures.reserve(2);
171 			for (int ndx = 0; ndx < 2; ndx++)
172 				m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
173 
174 			const bool						mipmaps		= true;
175 			const int						numLevels	= mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
176 			const tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
177 			const tcu::Vec4					cBias		= fmtInfo.valueMin;
178 			const tcu::Vec4					cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
179 
180 			// Fill first gradient texture.
181 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
182 			{
183 				tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias;
184 				tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
185 
186 				m_textures[0]->getRefTexture().allocLevel(levelNdx);
187 				tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
188 			}
189 
190 			// Fill second with grid texture.
191 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
192 			{
193 				deUint32	step	= 0x00ffffff / numLevels;
194 				deUint32	rgb		= step*levelNdx;
195 				deUint32	colorA	= 0xff000000 | rgb;
196 				deUint32	colorB	= 0xff000000 | ~rgb;
197 
198 				m_textures[1]->getRefTexture().allocLevel(levelNdx);
199 				tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
200 			}
201 
202 			// Upload.
203 			for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
204 				(*i)->upload();
205 		}
206 
207 		// Compute cases.
208 		{
209 			const struct
210 			{
211 				int		texNdx;
212 				float	lodX;
213 				float	lodY;
214 				float	oX;
215 				float	oY;
216 			} cases[] =
217 			{
218 				{ 0,	1.6f,	2.9f,	-1.0f,	-2.7f	},
219 				{ 0,	-2.0f,	-1.35f,	-0.2f,	0.7f	},
220 				{ 1,	0.14f,	0.275f,	-1.5f,	-1.1f	},
221 				{ 1,	-0.92f,	-2.64f,	0.4f,	-0.1f	},
222 			};
223 
224 			const float	viewportW	= (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth());
225 			const float	viewportH	= (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().getHeight());
226 
227 			for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
228 			{
229 				const int	texNdx	= de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
230 				const float	lodX	= cases[caseNdx].lodX;
231 				const float	lodY	= cases[caseNdx].lodY;
232 				const float	oX		= cases[caseNdx].oX;
233 				const float	oY		= cases[caseNdx].oY;
234 				const float	sX		= deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
235 				const float	sY		= deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
236 
237 				m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
238 			}
239 		}
240 
241 		m_caseNdx = 0;
242 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
243 	}
244 	catch (...)
245 	{
246 		// Clean up to save memory.
247 		Texture2DFilteringCase::deinit();
248 		throw;
249 	}
250 }
251 
deinit(void)252 void Texture2DFilteringCase::deinit (void)
253 {
254 	for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
255 		delete *i;
256 	m_textures.clear();
257 
258 	m_renderer.clear();
259 	m_cases.clear();
260 }
261 
iterate(void)262 Texture2DFilteringCase::IterateResult Texture2DFilteringCase::iterate (void)
263 {
264 	const glw::Functions&			gl			= m_renderCtx.getFunctions();
265 	const RandomViewport			viewport	(m_renderCtx.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
266 	const tcu::TextureFormat		texFmt		= m_textures[0]->getRefTexture().getFormat();
267 	const tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(texFmt);
268 	const FilterCase&				curCase		= m_cases[m_caseNdx];
269 	const tcu::ScopedLogSection		section		(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
270 	ReferenceParams					refParams	(TEXTURETYPE_2D);
271 	tcu::Surface					rendered	(viewport.width, viewport.height);
272 	vector<float>					texCoord;
273 
274 	if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT)
275 		throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__);
276 
277 	// Setup params for reference.
278 	refParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
279 	refParams.samplerType	= getSamplerType(texFmt);
280 	refParams.lodMode		= LODMODE_EXACT;
281 	refParams.colorBias		= fmtInfo.lookupBias;
282 	refParams.colorScale	= fmtInfo.lookupScale;
283 
284 	// Compute texture coordinates.
285 	m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
286 	computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
287 
288 	gl.bindTexture	(GL_TEXTURE_2D, curCase.texture->getGLTexture());
289 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
290 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
291 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
292 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
293 
294 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
295 	m_renderer.renderQuad(0, &texCoord[0], refParams);
296 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, rendered.getAccess());
297 
298 	{
299 		const bool				isNearestOnly	= m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
300 		const tcu::PixelFormat	pixelFormat		= m_renderCtx.getRenderTarget().getPixelFormat();
301 		const tcu::IVec4		colorBits		= max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
302 		tcu::LodPrecision		lodPrecision;
303 		tcu::LookupPrecision	lookupPrecision;
304 
305 		lodPrecision.derivateBits		= 18;
306 		lodPrecision.lodBits			= 6;
307 		lookupPrecision.colorThreshold	= tcu::computeFixedPointThreshold(colorBits) / refParams.colorScale;
308 		lookupPrecision.coordBits		= tcu::IVec3(20,20,0);
309 		lookupPrecision.uvwBits			= tcu::IVec3(7,7,0);
310 		lookupPrecision.colorMask		= getCompareMask(pixelFormat);
311 
312 		const bool isHighQuality = verifyTextureResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
313 													   &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
314 
315 		if (!isHighQuality)
316 		{
317 			// Evaluate against lower precision requirements.
318 			lodPrecision.lodBits	= 4;
319 			lookupPrecision.uvwBits	= tcu::IVec3(4,4,0);
320 
321 			m_testCtx.getLog() << TestLog::Message << "Warning: Verification against high precision requirements failed, trying with lower requirements." << TestLog::EndMessage;
322 
323 			const bool isOk = verifyTextureResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
324 												  &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
325 
326 			if (!isOk)
327 			{
328 				m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
329 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
330 			}
331 			else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
332 				m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality filtering result");
333 		}
334 	}
335 
336 	m_caseNdx += 1;
337 	return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
338 }
339 
340 class TextureCubeFilteringCase : public tcu::TestCase
341 {
342 public:
343 									TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height);
344 									TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames);
345 									~TextureCubeFilteringCase	(void);
346 
347 	void							init						(void);
348 	void							deinit						(void);
349 	IterateResult					iterate						(void);
350 
351 private:
352 									TextureCubeFilteringCase	(const TextureCubeFilteringCase& other);
353 	TextureCubeFilteringCase&		operator=					(const TextureCubeFilteringCase& other);
354 
355 	glu::RenderContext&				m_renderCtx;
356 	const glu::ContextInfo&			m_renderCtxInfo;
357 
358 	const deUint32					m_minFilter;
359 	const deUint32					m_magFilter;
360 	const deUint32					m_wrapS;
361 	const deUint32					m_wrapT;
362 	const bool						m_onlySampleFaceInterior; //!< If true, we avoid sampling anywhere near a face's edges.
363 
364 	const deUint32					m_internalFormat;
365 	const int						m_width;
366 	const int						m_height;
367 
368 	const std::vector<std::string>	m_filenames;
369 
370 	struct FilterCase
371 	{
372 		const glu::TextureCube*	texture;
373 		tcu::Vec2				bottomLeft;
374 		tcu::Vec2				topRight;
375 
FilterCasedeqp::gles3::Functional::TextureCubeFilteringCase::FilterCase376 		FilterCase (void)
377 			: texture(DE_NULL)
378 		{
379 		}
380 
FilterCasedeqp::gles3::Functional::TextureCubeFilteringCase::FilterCase381 		FilterCase (const glu::TextureCube* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_)
382 			: texture	(tex_)
383 			, bottomLeft(bottomLeft_)
384 			, topRight	(topRight_)
385 		{
386 		}
387 	};
388 
389 	std::vector<glu::TextureCube*>	m_textures;
390 	std::vector<FilterCase>			m_cases;
391 
392 	TextureRenderer					m_renderer;
393 
394 	int								m_caseNdx;
395 };
396 
TextureCubeFilteringCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & ctxInfo,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,bool onlySampleFaceInterior,deUint32 internalFormat,int width,int height)397 TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height)
398 	: TestCase					(testCtx, name, desc)
399 	, m_renderCtx				(renderCtx)
400 	, m_renderCtxInfo			(ctxInfo)
401 	, m_minFilter				(minFilter)
402 	, m_magFilter				(magFilter)
403 	, m_wrapS					(wrapS)
404 	, m_wrapT					(wrapT)
405 	, m_onlySampleFaceInterior	(onlySampleFaceInterior)
406 	, m_internalFormat			(internalFormat)
407 	, m_width					(width)
408 	, m_height					(height)
409 	, m_renderer				(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
410 	, m_caseNdx					(0)
411 {
412 }
413 
TextureCubeFilteringCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & ctxInfo,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,bool onlySampleFaceInterior,const std::vector<std::string> & filenames)414 TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames)
415 	: TestCase					(testCtx, name, desc)
416 	, m_renderCtx				(renderCtx)
417 	, m_renderCtxInfo			(ctxInfo)
418 	, m_minFilter				(minFilter)
419 	, m_magFilter				(magFilter)
420 	, m_wrapS					(wrapS)
421 	, m_wrapT					(wrapT)
422 	, m_onlySampleFaceInterior	(onlySampleFaceInterior)
423 	, m_internalFormat			(GL_NONE)
424 	, m_width					(0)
425 	, m_height					(0)
426 	, m_filenames				(filenames)
427 	, m_renderer				(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
428 	, m_caseNdx					(0)
429 {
430 }
431 
~TextureCubeFilteringCase(void)432 TextureCubeFilteringCase::~TextureCubeFilteringCase (void)
433 {
434 	deinit();
435 }
436 
init(void)437 void TextureCubeFilteringCase::init (void)
438 {
439 	try
440 	{
441 		if (!m_filenames.empty())
442 		{
443 			m_textures.reserve(1);
444 			m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size() / 6, m_filenames));
445 		}
446 		else
447 		{
448 			DE_ASSERT(m_width == m_height);
449 			m_textures.reserve(2);
450 			for (int ndx = 0; ndx < 2; ndx++)
451 				m_textures.push_back(new glu::TextureCube(m_renderCtx, m_internalFormat, m_width));
452 
453 			const int				numLevels	= deLog2Floor32(de::max(m_width, m_height))+1;
454 			tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
455 			tcu::Vec4				cBias		= fmtInfo.valueMin;
456 			tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
457 
458 			// Fill first with gradient texture.
459 			static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
460 			{
461 				{ tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
462 				{ tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
463 				{ tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
464 				{ tcu::Vec4(0.0f, 0.0f, 0.5f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
465 				{ tcu::Vec4(0.0f, 0.0f, 0.0f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
466 				{ tcu::Vec4(0.5f, 0.5f, 0.5f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }  // positive z
467 			};
468 			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
469 			{
470 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
471 				{
472 					m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
473 					tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
474 				}
475 			}
476 
477 			// Fill second with grid texture.
478 			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
479 			{
480 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
481 				{
482 					deUint32	step	= 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
483 					deUint32	rgb		= step*levelNdx*face;
484 					deUint32	colorA	= 0xff000000 | rgb;
485 					deUint32	colorB	= 0xff000000 | ~rgb;
486 
487 					m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
488 					tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
489 				}
490 			}
491 
492 			// Upload.
493 			for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
494 				(*i)->upload();
495 		}
496 
497 		// Compute cases
498 		{
499 			const glu::TextureCube*	tex0	= m_textures[0];
500 			const glu::TextureCube* tex1	= m_textures.size() > 1 ? m_textures[1] : tex0;
501 
502 			if (m_onlySampleFaceInterior)
503 			{
504 				m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f,  0.8f)));	// minification
505 				m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f,  0.8f)));	// magnification
506 				m_cases.push_back(FilterCase(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f,  0.8f)));	// minification
507 				m_cases.push_back(FilterCase(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f,  0.5f)));		// magnification
508 			}
509 			else
510 			{
511 				if (m_renderCtx.getRenderTarget().getNumSamples() == 0)
512 					m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f)));	// minification
513 				else
514 					m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f)));	// minification - w/ tweak to avoid hitting triangle edges with face switchpoint
515 
516 				m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f)));	// magnification
517 				m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f)));	// minification
518 				m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f)));	// magnification
519 			}
520 		}
521 
522 		m_caseNdx = 0;
523 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
524 	}
525 	catch (...)
526 	{
527 		// Clean up to save memory.
528 		TextureCubeFilteringCase::deinit();
529 		throw;
530 	}
531 }
532 
deinit(void)533 void TextureCubeFilteringCase::deinit (void)
534 {
535 	for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
536 		delete *i;
537 	m_textures.clear();
538 
539 	m_renderer.clear();
540 	m_cases.clear();
541 }
542 
getFaceDesc(const tcu::CubeFace face)543 static const char* getFaceDesc (const tcu::CubeFace face)
544 {
545 	switch (face)
546 	{
547 		case tcu::CUBEFACE_NEGATIVE_X:	return "-X";
548 		case tcu::CUBEFACE_POSITIVE_X:	return "+X";
549 		case tcu::CUBEFACE_NEGATIVE_Y:	return "-Y";
550 		case tcu::CUBEFACE_POSITIVE_Y:	return "+Y";
551 		case tcu::CUBEFACE_NEGATIVE_Z:	return "-Z";
552 		case tcu::CUBEFACE_POSITIVE_Z:	return "+Z";
553 		default:
554 			DE_ASSERT(false);
555 			return DE_NULL;
556 	}
557 }
558 
iterate(void)559 TextureCubeFilteringCase::IterateResult TextureCubeFilteringCase::iterate (void)
560 {
561 	const glw::Functions&			gl				= m_renderCtx.getFunctions();
562 	const int						viewportSize	= 28;
563 	const RandomViewport			viewport		(m_renderCtx.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
564 	const tcu::ScopedLogSection		iterSection		(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
565 	const FilterCase&				curCase			= m_cases[m_caseNdx];
566 	const tcu::TextureFormat&		texFmt			= curCase.texture->getRefTexture().getFormat();
567 	const tcu::TextureFormatInfo	fmtInfo			= tcu::getTextureFormatInfo(texFmt);
568 	ReferenceParams					sampleParams	(TEXTURETYPE_CUBE);
569 
570 	if (viewport.width < viewportSize || viewport.height < viewportSize)
571 		throw tcu::NotSupportedError("Too small render target", DE_NULL, __FILE__, __LINE__);
572 
573 	// Setup texture
574 	gl.bindTexture	(GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
575 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
576 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
577 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
578 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
579 
580 	// Other state
581 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
582 
583 	// Params for reference computation.
584 	sampleParams.sampler					= glu::mapGLSampler(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, m_minFilter, m_magFilter);
585 	sampleParams.sampler.seamlessCubeMap	= true;
586 	sampleParams.samplerType				= getSamplerType(texFmt);
587 	sampleParams.colorBias					= fmtInfo.lookupBias;
588 	sampleParams.colorScale					= fmtInfo.lookupScale;
589 	sampleParams.lodMode					= LODMODE_EXACT;
590 
591 	m_testCtx.getLog() << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight << TestLog::EndMessage;
592 
593 	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
594 	{
595 		const tcu::CubeFace		face		= tcu::CubeFace(faceNdx);
596 		tcu::Surface			result		(viewport.width, viewport.height);
597 		vector<float>			texCoord;
598 
599 		computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
600 
601 		m_testCtx.getLog() << TestLog::Message << "Face " << getFaceDesc(face) << TestLog::EndMessage;
602 
603 		// \todo Log texture coordinates.
604 
605 		m_renderer.renderQuad(0, &texCoord[0], sampleParams);
606 		GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
607 
608 		glu::readPixels(m_renderCtx, viewport.x, viewport.y, result.getAccess());
609 		GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels");
610 
611 		{
612 			const bool				isNearestOnly	= m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
613 			const tcu::PixelFormat	pixelFormat		= m_renderCtx.getRenderTarget().getPixelFormat();
614 			const tcu::IVec4		colorBits		= max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
615 			tcu::LodPrecision		lodPrecision;
616 			tcu::LookupPrecision	lookupPrecision;
617 
618 			lodPrecision.derivateBits		= 10;
619 			lodPrecision.lodBits			= 5;
620 			lookupPrecision.colorThreshold	= tcu::computeFixedPointThreshold(colorBits) / sampleParams.colorScale;
621 			lookupPrecision.coordBits		= tcu::IVec3(10,10,10);
622 			lookupPrecision.uvwBits			= tcu::IVec3(6,6,0);
623 			lookupPrecision.colorMask		= getCompareMask(pixelFormat);
624 
625 			const bool isHighQuality = verifyTextureResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(),
626 														   &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
627 
628 			if (!isHighQuality)
629 			{
630 				// Evaluate against lower precision requirements.
631 				lodPrecision.lodBits	= 4;
632 				lookupPrecision.uvwBits	= tcu::IVec3(4,4,0);
633 
634 				m_testCtx.getLog() << TestLog::Message << "Warning: Verification against high precision requirements failed, trying with lower requirements." << TestLog::EndMessage;
635 
636 				const bool isOk = verifyTextureResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(),
637 													  &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
638 
639 				if (!isOk)
640 				{
641 					m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
642 					m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
643 				}
644 				else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
645 					m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality filtering result");
646 			}
647 		}
648 	}
649 
650 	m_caseNdx += 1;
651 	return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
652 }
653 
654 // 2D array filtering
655 
656 class Texture2DArrayFilteringCase : public TestCase
657 {
658 public:
659 									Texture2DArrayFilteringCase		(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height, int numLayers);
660 									~Texture2DArrayFilteringCase	(void);
661 
662 	void							init							(void);
663 	void							deinit							(void);
664 	IterateResult					iterate							(void);
665 
666 private:
667 									Texture2DArrayFilteringCase		(const Texture2DArrayFilteringCase&);
668 	Texture2DArrayFilteringCase&	operator=						(const Texture2DArrayFilteringCase&);
669 
670 	const deUint32					m_minFilter;
671 	const deUint32					m_magFilter;
672 	const deUint32					m_wrapS;
673 	const deUint32					m_wrapT;
674 
675 	const deUint32					m_internalFormat;
676 	const int						m_width;
677 	const int						m_height;
678 	const int						m_numLayers;
679 
680 	struct FilterCase
681 	{
682 		const glu::Texture2DArray*	texture;
683 		tcu::Vec2					lod;
684 		tcu::Vec2					offset;
685 		tcu::Vec2					layerRange;
686 
FilterCasedeqp::gles3::Functional::Texture2DArrayFilteringCase::FilterCase687 		FilterCase (void)
688 			: texture(DE_NULL)
689 		{
690 		}
691 
FilterCasedeqp::gles3::Functional::Texture2DArrayFilteringCase::FilterCase692 		FilterCase (const glu::Texture2DArray* tex_, const tcu::Vec2& lod_, const tcu::Vec2& offset_, const tcu::Vec2& layerRange_)
693 			: texture	(tex_)
694 			, lod		(lod_)
695 			, offset	(offset_)
696 			, layerRange(layerRange_)
697 		{
698 		}
699 	};
700 
701 	glu::Texture2DArray*			m_gradientTex;
702 	glu::Texture2DArray*			m_gridTex;
703 
704 	TextureRenderer					m_renderer;
705 
706 	std::vector<FilterCase>			m_cases;
707 	int								m_caseNdx;
708 };
709 
Texture2DArrayFilteringCase(Context & context,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,deUint32 internalFormat,int width,int height,int numLayers)710 Texture2DArrayFilteringCase::Texture2DArrayFilteringCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height, int numLayers)
711 	: TestCase			(context, name, desc)
712 	, m_minFilter		(minFilter)
713 	, m_magFilter		(magFilter)
714 	, m_wrapS			(wrapS)
715 	, m_wrapT			(wrapT)
716 	, m_internalFormat	(internalFormat)
717 	, m_width			(width)
718 	, m_height			(height)
719 	, m_numLayers		(numLayers)
720 	, m_gradientTex		(DE_NULL)
721 	, m_gridTex			(DE_NULL)
722 	, m_renderer		(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
723 	, m_caseNdx			(0)
724 {
725 }
726 
~Texture2DArrayFilteringCase(void)727 Texture2DArrayFilteringCase::~Texture2DArrayFilteringCase (void)
728 {
729 	Texture2DArrayFilteringCase::deinit();
730 }
731 
init(void)732 void Texture2DArrayFilteringCase::init (void)
733 {
734 	try
735 	{
736 		const tcu::TextureFormat		texFmt		= glu::mapGLInternalFormat(m_internalFormat);
737 		const tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(texFmt);
738 		const tcu::Vec4					cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
739 		const tcu::Vec4					cBias		= fmtInfo.valueMin;
740 		const int						numLevels	= deLog2Floor32(de::max(m_width, m_height)) + 1;
741 
742 		// Create textures.
743 		m_gradientTex	= new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers);
744 		m_gridTex		= new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers);
745 
746 		const tcu::IVec4 levelSwz[] =
747 		{
748 			tcu::IVec4(0,1,2,3),
749 			tcu::IVec4(2,1,3,0),
750 			tcu::IVec4(3,0,1,2),
751 			tcu::IVec4(1,3,2,0),
752 		};
753 
754 		// Fill first gradient texture (gradient direction varies between layers).
755 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
756 		{
757 			m_gradientTex->getRefTexture().allocLevel(levelNdx);
758 
759 			const tcu::PixelBufferAccess levelBuf = m_gradientTex->getRefTexture().getLevel(levelNdx);
760 
761 			for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++)
762 			{
763 				const tcu::IVec4	swz		= levelSwz[layerNdx%DE_LENGTH_OF_ARRAY(levelSwz)];
764 				const tcu::Vec4		gMin	= tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f).swizzle(swz[0],swz[1],swz[2],swz[3])*cScale + cBias;
765 				const tcu::Vec4		gMax	= tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f).swizzle(swz[0],swz[1],swz[2],swz[3])*cScale + cBias;
766 
767 				tcu::fillWithComponentGradients(tcu::getSubregion(levelBuf, 0, 0, layerNdx, levelBuf.getWidth(), levelBuf.getHeight(), 1), gMin, gMax);
768 			}
769 		}
770 
771 		// Fill second with grid texture (each layer has unique colors).
772 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
773 		{
774 			m_gridTex->getRefTexture().allocLevel(levelNdx);
775 
776 			const tcu::PixelBufferAccess levelBuf = m_gridTex->getRefTexture().getLevel(levelNdx);
777 
778 			for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++)
779 			{
780 				const deUint32	step	= 0x00ffffff / (numLevels*m_numLayers - 1);
781 				const deUint32	rgb		= step * (levelNdx + layerNdx*numLevels);
782 				const deUint32	colorA	= 0xff000000 | rgb;
783 				const deUint32	colorB	= 0xff000000 | ~rgb;
784 
785 				tcu::fillWithGrid(tcu::getSubregion(levelBuf, 0, 0, layerNdx, levelBuf.getWidth(), levelBuf.getHeight(), 1),
786 								  4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
787 			}
788 		}
789 
790 		// Upload.
791 		m_gradientTex->upload();
792 		m_gridTex->upload();
793 
794 		// Test cases
795 		m_cases.push_back(FilterCase(m_gradientTex,	tcu::Vec2( 1.5f,  2.8f  ),	tcu::Vec2(-1.0f, -2.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f)));
796 		m_cases.push_back(FilterCase(m_gridTex,		tcu::Vec2( 0.2f,  0.175f),	tcu::Vec2(-2.0f, -3.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f)));
797 		m_cases.push_back(FilterCase(m_gridTex,		tcu::Vec2(-0.8f, -2.3f  ),	tcu::Vec2( 0.2f, -0.1f), tcu::Vec2(float(m_numLayers)+0.5f, -0.5f)));
798 
799 		// Level rounding - only in single-sample configs as multisample configs may produce smooth transition at the middle.
800 		if (m_context.getRenderTarget().getNumSamples() == 0)
801 			m_cases.push_back(FilterCase(m_gradientTex,	tcu::Vec2(-2.0f, -1.5f  ),	tcu::Vec2(-0.1f,  0.9f), tcu::Vec2(1.50001f, 1.49999f)));
802 
803 		m_caseNdx = 0;
804 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
805 	}
806 	catch (...)
807 	{
808 		// Clean up to save memory.
809 		Texture2DArrayFilteringCase::deinit();
810 		throw;
811 	}
812 }
813 
deinit(void)814 void Texture2DArrayFilteringCase::deinit (void)
815 {
816 	delete m_gradientTex;
817 	delete m_gridTex;
818 
819 	m_gradientTex	= DE_NULL;
820 	m_gridTex		= DE_NULL;
821 
822 	m_renderer.clear();
823 	m_cases.clear();
824 }
825 
iterate(void)826 Texture2DArrayFilteringCase::IterateResult Texture2DArrayFilteringCase::iterate (void)
827 {
828 	const glw::Functions&			gl			= m_context.getRenderContext().getFunctions();
829 	const RandomViewport			viewport	(m_context.getRenderTarget(), TEX3D_VIEWPORT_WIDTH, TEX3D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
830 	const FilterCase&				curCase		= m_cases[m_caseNdx];
831 	const tcu::TextureFormat		texFmt		= curCase.texture->getRefTexture().getFormat();
832 	const tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(texFmt);
833 	const tcu::ScopedLogSection		section		(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
834 	ReferenceParams					refParams	(TEXTURETYPE_2D_ARRAY);
835 	tcu::Surface					rendered	(viewport.width, viewport.height);
836 	tcu::Vec3						texCoord[4];
837 
838 	if (viewport.width < TEX3D_MIN_VIEWPORT_WIDTH || viewport.height < TEX3D_MIN_VIEWPORT_HEIGHT)
839 		throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__);
840 
841 	// Setup params for reference.
842 	refParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_wrapT, m_minFilter, m_magFilter);
843 	refParams.samplerType	= getSamplerType(texFmt);
844 	refParams.lodMode		= LODMODE_EXACT;
845 	refParams.colorBias		= fmtInfo.lookupBias;
846 	refParams.colorScale	= fmtInfo.lookupScale;
847 
848 	// Compute texture coordinates.
849 	m_testCtx.getLog() << TestLog::Message << "Approximate lod per axis = " << curCase.lod << ", offset = " << curCase.offset << TestLog::EndMessage;
850 
851 	{
852 		const float	lodX	= curCase.lod.x();
853 		const float	lodY	= curCase.lod.y();
854 		const float	oX		= curCase.offset.x();
855 		const float	oY		= curCase.offset.y();
856 		const float	sX		= deFloatExp2(lodX)*float(viewport.width)	/ float(m_gradientTex->getRefTexture().getWidth());
857 		const float	sY		= deFloatExp2(lodY)*float(viewport.height)	/ float(m_gradientTex->getRefTexture().getHeight());
858 		const float	l0		= curCase.layerRange.x();
859 		const float	l1		= curCase.layerRange.y();
860 
861 		texCoord[0] = tcu::Vec3(oX,		oY,		l0);
862 		texCoord[1] = tcu::Vec3(oX,		oY+sY,	l0*0.5f + l1*0.5f);
863 		texCoord[2] = tcu::Vec3(oX+sX,	oY,		l0*0.5f + l1*0.5f);
864 		texCoord[3] = tcu::Vec3(oX+sX,	oY+sY,	l1);
865 	}
866 
867 	gl.bindTexture	(GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture());
868 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER,	m_minFilter);
869 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER,	m_magFilter);
870 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S,		m_wrapS);
871 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T,		m_wrapT);
872 
873 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
874 	m_renderer.renderQuad(0, (const float*)&texCoord[0], refParams);
875 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess());
876 
877 	{
878 		const bool				isNearestOnly	= m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
879 		const tcu::PixelFormat	pixelFormat		= m_context.getRenderTarget().getPixelFormat();
880 		const tcu::IVec4		colorBits		= max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
881 		tcu::LodPrecision		lodPrecision;
882 		tcu::LookupPrecision	lookupPrecision;
883 
884 		lodPrecision.derivateBits		= 18;
885 		lodPrecision.lodBits			= 6;
886 		lookupPrecision.colorThreshold	= tcu::computeFixedPointThreshold(colorBits) / refParams.colorScale;
887 		lookupPrecision.coordBits		= tcu::IVec3(20,20,20);
888 		lookupPrecision.uvwBits			= tcu::IVec3(7,7,0);
889 		lookupPrecision.colorMask		= getCompareMask(pixelFormat);
890 
891 		const bool isHighQuality = verifyTextureResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
892 													   (const float*)&texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
893 
894 		if (!isHighQuality)
895 		{
896 			// Evaluate against lower precision requirements.
897 			lodPrecision.lodBits	= 4;
898 			lookupPrecision.uvwBits	= tcu::IVec3(4,4,0);
899 
900 			m_testCtx.getLog() << TestLog::Message << "Warning: Verification against high precision requirements failed, trying with lower requirements." << TestLog::EndMessage;
901 
902 			const bool isOk = verifyTextureResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
903 												  (const float*)&texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
904 
905 			if (!isOk)
906 			{
907 				m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
908 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
909 			}
910 			else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
911 				m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality filtering result");
912 		}
913 	}
914 
915 	m_caseNdx += 1;
916 	return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
917 }
918 
919 // 3D filtering
920 
921 class Texture3DFilteringCase : public TestCase
922 {
923 public:
924 									Texture3DFilteringCase		(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 internalFormat, int width, int height, int depth);
925 									~Texture3DFilteringCase		(void);
926 
927 	void							init						(void);
928 	void							deinit						(void);
929 	IterateResult					iterate						(void);
930 
931 private:
932 									Texture3DFilteringCase		(const Texture3DFilteringCase& other);
933 	Texture3DFilteringCase&			operator=					(const Texture3DFilteringCase& other);
934 
935 	const deUint32					m_minFilter;
936 	const deUint32					m_magFilter;
937 	const deUint32					m_wrapS;
938 	const deUint32					m_wrapT;
939 	const deUint32					m_wrapR;
940 
941 	const deUint32					m_internalFormat;
942 	const int						m_width;
943 	const int						m_height;
944 	const int						m_depth;
945 
946 	struct FilterCase
947 	{
948 		const glu::Texture3D*	texture;
949 		tcu::Vec3				lod;
950 		tcu::Vec3				offset;
951 
FilterCasedeqp::gles3::Functional::Texture3DFilteringCase::FilterCase952 		FilterCase (void)
953 			: texture(DE_NULL)
954 		{
955 		}
956 
FilterCasedeqp::gles3::Functional::Texture3DFilteringCase::FilterCase957 		FilterCase (const glu::Texture3D* tex_, const tcu::Vec3& lod_, const tcu::Vec3& offset_)
958 			: texture	(tex_)
959 			, lod		(lod_)
960 			, offset	(offset_)
961 		{
962 		}
963 	};
964 
965 	glu::Texture3D*					m_gradientTex;
966 	glu::Texture3D*					m_gridTex;
967 
968 	TextureRenderer					m_renderer;
969 
970 	std::vector<FilterCase>			m_cases;
971 	int								m_caseNdx;
972 };
973 
Texture3DFilteringCase(Context & context,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,deUint32 wrapR,deUint32 internalFormat,int width,int height,int depth)974 Texture3DFilteringCase::Texture3DFilteringCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 internalFormat, int width, int height, int depth)
975 	: TestCase			(context, name, desc)
976 	, m_minFilter		(minFilter)
977 	, m_magFilter		(magFilter)
978 	, m_wrapS			(wrapS)
979 	, m_wrapT			(wrapT)
980 	, m_wrapR			(wrapR)
981 	, m_internalFormat	(internalFormat)
982 	, m_width			(width)
983 	, m_height			(height)
984 	, m_depth			(depth)
985 	, m_gradientTex		(DE_NULL)
986 	, m_gridTex			(DE_NULL)
987 	, m_renderer		(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
988 	, m_caseNdx			(0)
989 {
990 }
991 
~Texture3DFilteringCase(void)992 Texture3DFilteringCase::~Texture3DFilteringCase (void)
993 {
994 	Texture3DFilteringCase::deinit();
995 }
996 
init(void)997 void Texture3DFilteringCase::init (void)
998 {
999 	try
1000 	{
1001 		const tcu::TextureFormat		texFmt		= glu::mapGLInternalFormat(m_internalFormat);
1002 		const tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(texFmt);
1003 		const tcu::Vec4					cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
1004 		const tcu::Vec4					cBias		= fmtInfo.valueMin;
1005 		const int						numLevels	= deLog2Floor32(de::max(de::max(m_width, m_height), m_depth)) + 1;
1006 
1007 		// Create textures.
1008 		m_gradientTex	= new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth);
1009 		m_gridTex		= new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth);
1010 
1011 		// Fill first gradient texture.
1012 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1013 		{
1014 			tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias;
1015 			tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
1016 
1017 			m_gradientTex->getRefTexture().allocLevel(levelNdx);
1018 			tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevel(levelNdx), gMin, gMax);
1019 		}
1020 
1021 		// Fill second with grid texture.
1022 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1023 		{
1024 			deUint32	step	= 0x00ffffff / numLevels;
1025 			deUint32	rgb		= step*levelNdx;
1026 			deUint32	colorA	= 0xff000000 | rgb;
1027 			deUint32	colorB	= 0xff000000 | ~rgb;
1028 
1029 			m_gridTex->getRefTexture().allocLevel(levelNdx);
1030 			tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
1031 		}
1032 
1033 		// Upload.
1034 		m_gradientTex->upload();
1035 		m_gridTex->upload();
1036 
1037 		// Test cases
1038 		m_cases.push_back(FilterCase(m_gradientTex,	tcu::Vec3(1.5f, 2.8f, 1.0f),	tcu::Vec3(-1.0f, -2.7f, -2.275f)));
1039 		m_cases.push_back(FilterCase(m_gradientTex,	tcu::Vec3(-2.0f, -1.5f, -1.8f),	tcu::Vec3(-0.1f, 0.9f, -0.25f)));
1040 		m_cases.push_back(FilterCase(m_gridTex,		tcu::Vec3(0.2f, 0.175f, 0.3f),	tcu::Vec3(-2.0f, -3.7f, -1.825f)));
1041 		m_cases.push_back(FilterCase(m_gridTex,		tcu::Vec3(-0.8f, -2.3f, -2.5f),	tcu::Vec3(0.2f, -0.1f, 1.325f)));
1042 
1043 		m_caseNdx = 0;
1044 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
1045 	}
1046 	catch (...)
1047 	{
1048 		// Clean up to save memory.
1049 		Texture3DFilteringCase::deinit();
1050 		throw;
1051 	}
1052 }
1053 
deinit(void)1054 void Texture3DFilteringCase::deinit (void)
1055 {
1056 	delete m_gradientTex;
1057 	delete m_gridTex;
1058 
1059 	m_gradientTex	= DE_NULL;
1060 	m_gridTex		= DE_NULL;
1061 
1062 	m_renderer.clear();
1063 	m_cases.clear();
1064 }
1065 
iterate(void)1066 Texture3DFilteringCase::IterateResult Texture3DFilteringCase::iterate (void)
1067 {
1068 	const glw::Functions&			gl			= m_context.getRenderContext().getFunctions();
1069 	const RandomViewport			viewport	(m_context.getRenderTarget(), TEX3D_VIEWPORT_WIDTH, TEX3D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
1070 	const FilterCase&				curCase		= m_cases[m_caseNdx];
1071 	const tcu::TextureFormat		texFmt		= curCase.texture->getRefTexture().getFormat();
1072 	const tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(texFmt);
1073 	const tcu::ScopedLogSection		section		(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
1074 	ReferenceParams					refParams	(TEXTURETYPE_3D);
1075 	tcu::Surface					rendered	(viewport.width, viewport.height);
1076 	tcu::Vec3						texCoord[4];
1077 
1078 	if (viewport.width < TEX3D_MIN_VIEWPORT_WIDTH || viewport.height < TEX3D_MIN_VIEWPORT_HEIGHT)
1079 		throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__);
1080 
1081 	// Setup params for reference.
1082 	refParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_wrapR, m_minFilter, m_magFilter);
1083 	refParams.samplerType	= getSamplerType(texFmt);
1084 	refParams.lodMode		= LODMODE_EXACT;
1085 	refParams.colorBias		= fmtInfo.lookupBias;
1086 	refParams.colorScale	= fmtInfo.lookupScale;
1087 
1088 	// Compute texture coordinates.
1089 	m_testCtx.getLog() << TestLog::Message << "Approximate lod per axis = " << curCase.lod << ", offset = " << curCase.offset << TestLog::EndMessage;
1090 
1091 	{
1092 		const float	lodX	= curCase.lod.x();
1093 		const float	lodY	= curCase.lod.y();
1094 		const float	lodZ	= curCase.lod.z();
1095 		const float	oX		= curCase.offset.x();
1096 		const float	oY		= curCase.offset.y();
1097 		const float oZ		= curCase.offset.z();
1098 		const float	sX		= deFloatExp2(lodX)*float(viewport.width)							/ float(m_gradientTex->getRefTexture().getWidth());
1099 		const float	sY		= deFloatExp2(lodY)*float(viewport.height)							/ float(m_gradientTex->getRefTexture().getHeight());
1100 		const float	sZ		= deFloatExp2(lodZ)*float(de::max(viewport.width, viewport.height))	/ float(m_gradientTex->getRefTexture().getDepth());
1101 
1102 		texCoord[0] = tcu::Vec3(oX,		oY,		oZ);
1103 		texCoord[1] = tcu::Vec3(oX,		oY+sY,	oZ + sZ*0.5f);
1104 		texCoord[2] = tcu::Vec3(oX+sX,	oY,		oZ + sZ*0.5f);
1105 		texCoord[3] = tcu::Vec3(oX+sX,	oY+sY,	oZ + sZ);
1106 	}
1107 
1108 	gl.bindTexture	(GL_TEXTURE_3D, curCase.texture->getGLTexture());
1109 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
1110 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
1111 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S,		m_wrapS);
1112 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T,		m_wrapT);
1113 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R,		m_wrapR);
1114 
1115 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
1116 	m_renderer.renderQuad(0, (const float*)&texCoord[0], refParams);
1117 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess());
1118 
1119 	{
1120 		const bool				isNearestOnly	= m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
1121 		const tcu::PixelFormat	pixelFormat		= m_context.getRenderTarget().getPixelFormat();
1122 		const tcu::IVec4		colorBits		= max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
1123 		tcu::LodPrecision		lodPrecision;
1124 		tcu::LookupPrecision	lookupPrecision;
1125 
1126 		lodPrecision.derivateBits		= 18;
1127 		lodPrecision.lodBits			= 6;
1128 		lookupPrecision.colorThreshold	= tcu::computeFixedPointThreshold(colorBits) / refParams.colorScale;
1129 		lookupPrecision.coordBits		= tcu::IVec3(20,20,20);
1130 		lookupPrecision.uvwBits			= tcu::IVec3(7,7,7);
1131 		lookupPrecision.colorMask		= getCompareMask(pixelFormat);
1132 
1133 		const bool isHighQuality = verifyTextureResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
1134 													   (const float*)&texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
1135 
1136 		if (!isHighQuality)
1137 		{
1138 			// Evaluate against lower precision requirements.
1139 			lodPrecision.lodBits	= 4;
1140 			lookupPrecision.uvwBits	= tcu::IVec3(4,4,4);
1141 
1142 			m_testCtx.getLog() << TestLog::Message << "Warning: Verification against high precision requirements failed, trying with lower requirements." << TestLog::EndMessage;
1143 
1144 			const bool isOk = verifyTextureResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
1145 												  (const float*)&texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
1146 
1147 			if (!isOk)
1148 			{
1149 				m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
1150 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
1151 			}
1152 			else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
1153 				m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality filtering result");
1154 		}
1155 	}
1156 
1157 	m_caseNdx += 1;
1158 	return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
1159 }
1160 
TextureFilteringTests(Context & context)1161 TextureFilteringTests::TextureFilteringTests (Context& context)
1162 	: TestCaseGroup(context, "filtering", "Texture Filtering Tests")
1163 {
1164 }
1165 
~TextureFilteringTests(void)1166 TextureFilteringTests::~TextureFilteringTests (void)
1167 {
1168 }
1169 
init(void)1170 void TextureFilteringTests::init (void)
1171 {
1172 	static const struct
1173 	{
1174 		const char*		name;
1175 		deUint32		mode;
1176 	} wrapModes[] =
1177 	{
1178 		{ "clamp",		GL_CLAMP_TO_EDGE },
1179 		{ "repeat",		GL_REPEAT },
1180 		{ "mirror",		GL_MIRRORED_REPEAT }
1181 	};
1182 
1183 	static const struct
1184 	{
1185 		const char*		name;
1186 		deUint32		mode;
1187 	} minFilterModes[] =
1188 	{
1189 		{ "nearest",				GL_NEAREST					},
1190 		{ "linear",					GL_LINEAR					},
1191 		{ "nearest_mipmap_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
1192 		{ "linear_mipmap_nearest",	GL_LINEAR_MIPMAP_NEAREST	},
1193 		{ "nearest_mipmap_linear",	GL_NEAREST_MIPMAP_LINEAR	},
1194 		{ "linear_mipmap_linear",	GL_LINEAR_MIPMAP_LINEAR		}
1195 	};
1196 
1197 	static const struct
1198 	{
1199 		const char*		name;
1200 		deUint32		mode;
1201 	} magFilterModes[] =
1202 	{
1203 		{ "nearest",	GL_NEAREST },
1204 		{ "linear",		GL_LINEAR }
1205 	};
1206 
1207 	static const struct
1208 	{
1209 		int width;
1210 		int height;
1211 	} sizes2D[] =
1212 	{
1213 		{   4,	  8 },
1214 		{  32,	 64 },
1215 		{ 128,	128	},
1216 		{   3,	  7 },
1217 		{  31,	 55 },
1218 		{ 127,	 99 }
1219 	};
1220 
1221 	static const struct
1222 	{
1223 		int width;
1224 		int height;
1225 	} sizesCube[] =
1226 	{
1227 		{   8,   8 },
1228 		{  64,  64 },
1229 		{ 128, 128 },
1230 		{   7,   7 },
1231 		{  63,  63 }
1232 	};
1233 
1234 	static const struct
1235 	{
1236 		int width;
1237 		int height;
1238 		int numLayers;
1239 	} sizes2DArray[] =
1240 	{
1241 		{   4,   8,   8 },
1242 		{  32,  64,  16 },
1243 		{ 128,  32,  64 },
1244 		{   3,   7,   5 },
1245 		{  63,  63,  63 }
1246 	};
1247 
1248 	static const struct
1249 	{
1250 		int width;
1251 		int height;
1252 		int depth;
1253 	} sizes3D[] =
1254 	{
1255 		{   4,   8,   8 },
1256 		{  32,  64,  16 },
1257 		{ 128,  32,  64 },
1258 		{   3,   7,   5 },
1259 		{  63,  63,  63 }
1260 	};
1261 
1262 	static const struct
1263 	{
1264 		const char*		name;
1265 		deUint32		format;
1266 	} filterableFormatsByType[] =
1267 	{
1268 		{ "rgba16f",		GL_RGBA16F			},
1269 		{ "r11f_g11f_b10f",	GL_R11F_G11F_B10F	},
1270 		{ "rgb9_e5",		GL_RGB9_E5			},
1271 		{ "rgba8",			GL_RGBA8			},
1272 		{ "rgba8_snorm",	GL_RGBA8_SNORM		},
1273 		{ "rgb565",			GL_RGB565			},
1274 		{ "rgba4",			GL_RGBA4			},
1275 		{ "rgb5_a1",		GL_RGB5_A1			},
1276 		{ "srgb8_alpha8",	GL_SRGB8_ALPHA8		},
1277 		{ "rgb10_a2",		GL_RGB10_A2			}
1278 	};
1279 
1280 	// 2D texture filtering.
1281 	{
1282 		tcu::TestCaseGroup* group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D Texture Filtering");
1283 		addChild(group2D);
1284 
1285 		// Formats.
1286 		tcu::TestCaseGroup* formatsGroup = new tcu::TestCaseGroup(m_testCtx, "formats", "2D Texture Formats");
1287 		group2D->addChild(formatsGroup);
1288 		for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(filterableFormatsByType); fmtNdx++)
1289 		{
1290 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++)
1291 			{
1292 				deUint32		minFilter	= minFilterModes[filterNdx].mode;
1293 				const char*		filterName	= minFilterModes[filterNdx].name;
1294 				deUint32		format		= filterableFormatsByType[fmtNdx].format;
1295 				const char*		formatName	= filterableFormatsByType[fmtNdx].name;
1296 				bool			isMipmap	= minFilter != GL_NEAREST && minFilter != GL_LINEAR;
1297 				deUint32		magFilter	= isMipmap ? GL_LINEAR : minFilter;
1298 				string			name		= string(formatName) + "_" + filterName;
1299 				deUint32		wrapS		= GL_REPEAT;
1300 				deUint32		wrapT		= GL_REPEAT;
1301 				int				width		= 64;
1302 				int				height		= 64;
1303 
1304 				formatsGroup->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
1305 																  name.c_str(), "",
1306 																  minFilter, magFilter,
1307 																  wrapS, wrapT,
1308 																  format,
1309 																  width, height));
1310 			}
1311 		}
1312 
1313 		// ETC1 format.
1314 		{
1315 			std::vector<std::string> filenames;
1316 			for (int i = 0; i <= 7; i++)
1317 				filenames.push_back(string("data/etc1/photo_helsinki_mip_") + de::toString(i) + ".pkm");
1318 
1319 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++)
1320 			{
1321 				deUint32		minFilter	= minFilterModes[filterNdx].mode;
1322 				const char*		filterName	= minFilterModes[filterNdx].name;
1323 				bool			isMipmap	= minFilter != GL_NEAREST && minFilter != GL_LINEAR;
1324 				deUint32		magFilter	= isMipmap ? GL_LINEAR : minFilter;
1325 				string			name		= string("etc1_rgb8_") + filterName;
1326 				deUint32		wrapS		= GL_REPEAT;
1327 				deUint32		wrapT		= GL_REPEAT;
1328 
1329 				formatsGroup->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
1330 																  name.c_str(), "",
1331 																  minFilter, magFilter,
1332 																  wrapS, wrapT,
1333 																  filenames));
1334 			}
1335 		}
1336 
1337 		// Sizes.
1338 		tcu::TestCaseGroup* sizesGroup = new tcu::TestCaseGroup(m_testCtx, "sizes", "Texture Sizes");
1339 		group2D->addChild(sizesGroup);
1340 		for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(sizes2D); sizeNdx++)
1341 		{
1342 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++)
1343 			{
1344 				deUint32		minFilter	= minFilterModes[filterNdx].mode;
1345 				const char*		filterName	= minFilterModes[filterNdx].name;
1346 				deUint32		format		= GL_RGBA8;
1347 				bool			isMipmap	= minFilter != GL_NEAREST && minFilter != GL_LINEAR;
1348 				deUint32		magFilter	= isMipmap ? GL_LINEAR : minFilter;
1349 				deUint32		wrapS		= GL_REPEAT;
1350 				deUint32		wrapT		= GL_REPEAT;
1351 				int				width		= sizes2D[sizeNdx].width;
1352 				int				height		= sizes2D[sizeNdx].height;
1353 				string			name		= de::toString(width) + "x" + de::toString(height) + "_" + filterName;
1354 
1355 				sizesGroup->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
1356 																name.c_str(), "",
1357 																minFilter, magFilter,
1358 																wrapS, wrapT,
1359 																format,
1360 																width, height));
1361 			}
1362 		}
1363 
1364 		// Wrap modes.
1365 		tcu::TestCaseGroup* combinationsGroup = new tcu::TestCaseGroup(m_testCtx, "combinations", "Filter and wrap mode combinations");
1366 		group2D->addChild(combinationsGroup);
1367 		for (int minFilterNdx = 0; minFilterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); minFilterNdx++)
1368 		{
1369 			for (int magFilterNdx = 0; magFilterNdx < DE_LENGTH_OF_ARRAY(magFilterModes); magFilterNdx++)
1370 			{
1371 				for (int wrapSNdx = 0; wrapSNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapSNdx++)
1372 				{
1373 					for (int wrapTNdx = 0; wrapTNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapTNdx++)
1374 					{
1375 						deUint32		minFilter	= minFilterModes[minFilterNdx].mode;
1376 						deUint32		magFilter	= magFilterModes[magFilterNdx].mode;
1377 						deUint32		format		= GL_RGBA8;
1378 						deUint32		wrapS		= wrapModes[wrapSNdx].mode;
1379 						deUint32		wrapT		= wrapModes[wrapTNdx].mode;
1380 						int				width		= 63;
1381 						int				height		= 57;
1382 						string			name		= string(minFilterModes[minFilterNdx].name) + "_" + magFilterModes[magFilterNdx].name + "_" + wrapModes[wrapSNdx].name + "_" + wrapModes[wrapTNdx].name;
1383 
1384 						combinationsGroup->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
1385 																			   name.c_str(), "",
1386 																			   minFilter, magFilter,
1387 																			   wrapS, wrapT,
1388 																			   format,
1389 																			   width, height));
1390 					}
1391 				}
1392 			}
1393 		}
1394 	}
1395 
1396 	// Cube map texture filtering.
1397 	{
1398 		tcu::TestCaseGroup* groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube Map Texture Filtering");
1399 		addChild(groupCube);
1400 
1401 		// Formats.
1402 		tcu::TestCaseGroup* formatsGroup = new tcu::TestCaseGroup(m_testCtx, "formats", "2D Texture Formats");
1403 		groupCube->addChild(formatsGroup);
1404 		for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(filterableFormatsByType); fmtNdx++)
1405 		{
1406 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++)
1407 			{
1408 				deUint32		minFilter	= minFilterModes[filterNdx].mode;
1409 				const char*		filterName	= minFilterModes[filterNdx].name;
1410 				deUint32		format		= filterableFormatsByType[fmtNdx].format;
1411 				const char*		formatName	= filterableFormatsByType[fmtNdx].name;
1412 				bool			isMipmap	= minFilter != GL_NEAREST && minFilter != GL_LINEAR;
1413 				deUint32		magFilter	= isMipmap ? GL_LINEAR : minFilter;
1414 				string			name		= string(formatName) + "_" + filterName;
1415 				deUint32		wrapS		= GL_REPEAT;
1416 				deUint32		wrapT		= GL_REPEAT;
1417 				int				width		= 64;
1418 				int				height		= 64;
1419 
1420 				formatsGroup->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
1421 																	name.c_str(), "",
1422 																	minFilter, magFilter,
1423 																	wrapS, wrapT,
1424 																	false /* always sample exterior as well */,
1425 																	format,
1426 																	width, height));
1427 			}
1428 		}
1429 
1430 		// ETC1 format.
1431 		{
1432 			static const char* faceExt[] = { "neg_x", "pos_x", "neg_y", "pos_y", "neg_z", "pos_z" };
1433 
1434 			const int		numLevels	= 7;
1435 			vector<string>	filenames;
1436 			for (int level = 0; level < numLevels; level++)
1437 				for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
1438 					filenames.push_back(string("data/etc1/skybox_") + faceExt[face] + "_mip_" + de::toString(level) + ".pkm");
1439 
1440 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++)
1441 			{
1442 				deUint32		minFilter	= minFilterModes[filterNdx].mode;
1443 				const char*		filterName	= minFilterModes[filterNdx].name;
1444 				bool			isMipmap	= minFilter != GL_NEAREST && minFilter != GL_LINEAR;
1445 				deUint32		magFilter	= isMipmap ? GL_LINEAR : minFilter;
1446 				string			name		= string("etc1_rgb8_") + filterName;
1447 				deUint32		wrapS		= GL_REPEAT;
1448 				deUint32		wrapT		= GL_REPEAT;
1449 
1450 				formatsGroup->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
1451 																	name.c_str(), "",
1452 																	minFilter, magFilter,
1453 																	wrapS, wrapT,
1454 																	false /* always sample exterior as well */,
1455 																	filenames));
1456 			}
1457 		}
1458 
1459 		// Sizes.
1460 		tcu::TestCaseGroup* sizesGroup = new tcu::TestCaseGroup(m_testCtx, "sizes", "Texture Sizes");
1461 		groupCube->addChild(sizesGroup);
1462 		for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(sizesCube); sizeNdx++)
1463 		{
1464 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++)
1465 			{
1466 				deUint32		minFilter	= minFilterModes[filterNdx].mode;
1467 				const char*		filterName	= minFilterModes[filterNdx].name;
1468 				deUint32		format		= GL_RGBA8;
1469 				bool			isMipmap	= minFilter != GL_NEAREST && minFilter != GL_LINEAR;
1470 				deUint32		magFilter	= isMipmap ? GL_LINEAR : minFilter;
1471 				deUint32		wrapS		= GL_REPEAT;
1472 				deUint32		wrapT		= GL_REPEAT;
1473 				int				width		= sizesCube[sizeNdx].width;
1474 				int				height		= sizesCube[sizeNdx].height;
1475 				string			name		= de::toString(width) + "x" + de::toString(height) + "_" + filterName;
1476 
1477 				sizesGroup->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
1478 																  name.c_str(), "",
1479 																  minFilter, magFilter,
1480 																  wrapS, wrapT,
1481 																  false,
1482 																  format,
1483 																  width, height));
1484 			}
1485 		}
1486 
1487 		// Filter/wrap mode combinations.
1488 		tcu::TestCaseGroup* combinationsGroup = new tcu::TestCaseGroup(m_testCtx, "combinations", "Filter and wrap mode combinations");
1489 		groupCube->addChild(combinationsGroup);
1490 		for (int minFilterNdx = 0; minFilterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); minFilterNdx++)
1491 		{
1492 			for (int magFilterNdx = 0; magFilterNdx < DE_LENGTH_OF_ARRAY(magFilterModes); magFilterNdx++)
1493 			{
1494 				for (int wrapSNdx = 0; wrapSNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapSNdx++)
1495 				{
1496 					for (int wrapTNdx = 0; wrapTNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapTNdx++)
1497 					{
1498 						deUint32		minFilter	= minFilterModes[minFilterNdx].mode;
1499 						deUint32		magFilter	= magFilterModes[magFilterNdx].mode;
1500 						deUint32		format		= GL_RGBA8;
1501 						deUint32		wrapS		= wrapModes[wrapSNdx].mode;
1502 						deUint32		wrapT		= wrapModes[wrapTNdx].mode;
1503 						int				width		= 63;
1504 						int				height		= 63;
1505 						string			name		= string(minFilterModes[minFilterNdx].name) + "_" + magFilterModes[magFilterNdx].name + "_" + wrapModes[wrapSNdx].name + "_" + wrapModes[wrapTNdx].name;
1506 
1507 						combinationsGroup->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
1508 																				 name.c_str(), "",
1509 																				 minFilter, magFilter,
1510 																				 wrapS, wrapT,
1511 																				 false,
1512 																				 format,
1513 																				 width, height));
1514 					}
1515 				}
1516 			}
1517 		}
1518 
1519 		// Cases with no visible cube edges.
1520 		tcu::TestCaseGroup* onlyFaceInteriorGroup = new tcu::TestCaseGroup(m_testCtx, "no_edges_visible", "Don't sample anywhere near a face's edges");
1521 		groupCube->addChild(onlyFaceInteriorGroup);
1522 
1523 		for (int isLinearI = 0; isLinearI <= 1; isLinearI++)
1524 		{
1525 			bool		isLinear	= isLinearI != 0;
1526 			deUint32	filter		= isLinear ? GL_LINEAR : GL_NEAREST;
1527 
1528 			onlyFaceInteriorGroup->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
1529 																		 isLinear ? "linear" : "nearest", "",
1530 																		 filter, filter,
1531 																		 GL_REPEAT, GL_REPEAT,
1532 																		 true,
1533 																		 GL_RGBA8,
1534 																		 63, 63));
1535 		}
1536 	}
1537 
1538 	// 2D array texture filtering.
1539 	{
1540 		tcu::TestCaseGroup* const group2DArray = new tcu::TestCaseGroup(m_testCtx, "2d_array", "2D Array Texture Filtering");
1541 		addChild(group2DArray);
1542 
1543 		// Formats.
1544 		tcu::TestCaseGroup* const formatsGroup = new tcu::TestCaseGroup(m_testCtx, "formats", "2D Array Texture Formats");
1545 		group2DArray->addChild(formatsGroup);
1546 		for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(filterableFormatsByType); fmtNdx++)
1547 		{
1548 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++)
1549 			{
1550 				deUint32		minFilter	= minFilterModes[filterNdx].mode;
1551 				const char*		filterName	= minFilterModes[filterNdx].name;
1552 				deUint32		format		= filterableFormatsByType[fmtNdx].format;
1553 				const char*		formatName	= filterableFormatsByType[fmtNdx].name;
1554 				bool			isMipmap	= minFilter != GL_NEAREST && minFilter != GL_LINEAR;
1555 				deUint32		magFilter	= isMipmap ? GL_LINEAR : minFilter;
1556 				string			name		= string(formatName) + "_" + filterName;
1557 				deUint32		wrapS		= GL_REPEAT;
1558 				deUint32		wrapT		= GL_REPEAT;
1559 				int				width		= 128;
1560 				int				height		= 128;
1561 				int				numLayers	= 8;
1562 
1563 				formatsGroup->addChild(new Texture2DArrayFilteringCase(m_context,
1564 																	   name.c_str(), "",
1565 																	   minFilter, magFilter,
1566 																	   wrapS, wrapT,
1567 																	   format,
1568 																	   width, height, numLayers));
1569 			}
1570 		}
1571 
1572 		// Sizes.
1573 		tcu::TestCaseGroup* sizesGroup = new tcu::TestCaseGroup(m_testCtx, "sizes", "Texture Sizes");
1574 		group2DArray->addChild(sizesGroup);
1575 		for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(sizes2DArray); sizeNdx++)
1576 		{
1577 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++)
1578 			{
1579 				deUint32		minFilter	= minFilterModes[filterNdx].mode;
1580 				const char*		filterName	= minFilterModes[filterNdx].name;
1581 				deUint32		format		= GL_RGBA8;
1582 				bool			isMipmap	= minFilter != GL_NEAREST && minFilter != GL_LINEAR;
1583 				deUint32		magFilter	= isMipmap ? GL_LINEAR : minFilter;
1584 				deUint32		wrapS		= GL_REPEAT;
1585 				deUint32		wrapT		= GL_REPEAT;
1586 				int				width		= sizes2DArray[sizeNdx].width;
1587 				int				height		= sizes2DArray[sizeNdx].height;
1588 				int				numLayers	= sizes2DArray[sizeNdx].numLayers;
1589 				string			name		= de::toString(width) + "x" + de::toString(height) + "x" + de::toString(numLayers) + "_" + filterName;
1590 
1591 				sizesGroup->addChild(new Texture2DArrayFilteringCase(m_context,
1592 																	 name.c_str(), "",
1593 																	 minFilter, magFilter,
1594 																	 wrapS, wrapT,
1595 																	 format,
1596 																	 width, height, numLayers));
1597 			}
1598 		}
1599 
1600 		// Wrap modes.
1601 		tcu::TestCaseGroup* const combinationsGroup = new tcu::TestCaseGroup(m_testCtx, "combinations", "Filter and wrap mode combinations");
1602 		group2DArray->addChild(combinationsGroup);
1603 		for (int minFilterNdx = 0; minFilterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); minFilterNdx++)
1604 		{
1605 			for (int magFilterNdx = 0; magFilterNdx < DE_LENGTH_OF_ARRAY(magFilterModes); magFilterNdx++)
1606 			{
1607 				for (int wrapSNdx = 0; wrapSNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapSNdx++)
1608 				{
1609 					for (int wrapTNdx = 0; wrapTNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapTNdx++)
1610 					{
1611 						deUint32		minFilter	= minFilterModes[minFilterNdx].mode;
1612 						deUint32		magFilter	= magFilterModes[magFilterNdx].mode;
1613 						deUint32		format		= GL_RGBA8;
1614 						deUint32		wrapS		= wrapModes[wrapSNdx].mode;
1615 						deUint32		wrapT		= wrapModes[wrapTNdx].mode;
1616 						int				width		= 123;
1617 						int				height		= 107;
1618 						int				numLayers	= 7;
1619 						string			name		= string(minFilterModes[minFilterNdx].name) + "_" + magFilterModes[magFilterNdx].name + "_" + wrapModes[wrapSNdx].name + "_" + wrapModes[wrapTNdx].name;
1620 
1621 						combinationsGroup->addChild(new Texture2DArrayFilteringCase(m_context,
1622 																					name.c_str(), "",
1623 																					minFilter, magFilter,
1624 																					wrapS, wrapT,
1625 																					format,
1626 																					width, height, numLayers));
1627 					}
1628 				}
1629 			}
1630 		}
1631 	}
1632 
1633 	// 3D texture filtering.
1634 	{
1635 		tcu::TestCaseGroup* group3D = new tcu::TestCaseGroup(m_testCtx, "3d", "3D Texture Filtering");
1636 		addChild(group3D);
1637 
1638 		// Formats.
1639 		tcu::TestCaseGroup* formatsGroup = new tcu::TestCaseGroup(m_testCtx, "formats", "3D Texture Formats");
1640 		group3D->addChild(formatsGroup);
1641 		for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(filterableFormatsByType); fmtNdx++)
1642 		{
1643 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++)
1644 			{
1645 				deUint32		minFilter	= minFilterModes[filterNdx].mode;
1646 				const char*		filterName	= minFilterModes[filterNdx].name;
1647 				deUint32		format		= filterableFormatsByType[fmtNdx].format;
1648 				const char*		formatName	= filterableFormatsByType[fmtNdx].name;
1649 				bool			isMipmap	= minFilter != GL_NEAREST && minFilter != GL_LINEAR;
1650 				deUint32		magFilter	= isMipmap ? GL_LINEAR : minFilter;
1651 				string			name		= string(formatName) + "_" + filterName;
1652 				deUint32		wrapS		= GL_REPEAT;
1653 				deUint32		wrapT		= GL_REPEAT;
1654 				deUint32		wrapR		= GL_REPEAT;
1655 				int				width		= 64;
1656 				int				height		= 64;
1657 				int				depth		= 64;
1658 
1659 				formatsGroup->addChild(new Texture3DFilteringCase(m_context,
1660 																  name.c_str(), "",
1661 																  minFilter, magFilter,
1662 																  wrapS, wrapT, wrapR,
1663 																  format,
1664 																  width, height, depth));
1665 			}
1666 		}
1667 
1668 		// Sizes.
1669 		tcu::TestCaseGroup* sizesGroup = new tcu::TestCaseGroup(m_testCtx, "sizes", "Texture Sizes");
1670 		group3D->addChild(sizesGroup);
1671 		for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(sizes3D); sizeNdx++)
1672 		{
1673 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++)
1674 			{
1675 				deUint32		minFilter	= minFilterModes[filterNdx].mode;
1676 				const char*		filterName	= minFilterModes[filterNdx].name;
1677 				deUint32		format		= GL_RGBA8;
1678 				bool			isMipmap	= minFilter != GL_NEAREST && minFilter != GL_LINEAR;
1679 				deUint32		magFilter	= isMipmap ? GL_LINEAR : minFilter;
1680 				deUint32		wrapS		= GL_REPEAT;
1681 				deUint32		wrapT		= GL_REPEAT;
1682 				deUint32		wrapR		= GL_REPEAT;
1683 				int				width		= sizes3D[sizeNdx].width;
1684 				int				height		= sizes3D[sizeNdx].height;
1685 				int				depth		= sizes3D[sizeNdx].depth;
1686 				string			name		= de::toString(width) + "x" + de::toString(height) + "x" + de::toString(depth) + "_" + filterName;
1687 
1688 				sizesGroup->addChild(new Texture3DFilteringCase(m_context,
1689 																name.c_str(), "",
1690 																minFilter, magFilter,
1691 																wrapS, wrapT, wrapR,
1692 																format,
1693 																width, height, depth));
1694 			}
1695 		}
1696 
1697 		// Wrap modes.
1698 		tcu::TestCaseGroup* combinationsGroup = new tcu::TestCaseGroup(m_testCtx, "combinations", "Filter and wrap mode combinations");
1699 		group3D->addChild(combinationsGroup);
1700 		for (int minFilterNdx = 0; minFilterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); minFilterNdx++)
1701 		{
1702 			for (int magFilterNdx = 0; magFilterNdx < DE_LENGTH_OF_ARRAY(magFilterModes); magFilterNdx++)
1703 			{
1704 				for (int wrapSNdx = 0; wrapSNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapSNdx++)
1705 				{
1706 					for (int wrapTNdx = 0; wrapTNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapTNdx++)
1707 					{
1708 						for (int wrapRNdx = 0; wrapRNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapRNdx++)
1709 						{
1710 							deUint32		minFilter	= minFilterModes[minFilterNdx].mode;
1711 							deUint32		magFilter	= magFilterModes[magFilterNdx].mode;
1712 							deUint32		format		= GL_RGBA8;
1713 							deUint32		wrapS		= wrapModes[wrapSNdx].mode;
1714 							deUint32		wrapT		= wrapModes[wrapTNdx].mode;
1715 							deUint32		wrapR		= wrapModes[wrapRNdx].mode;
1716 							int				width		= 63;
1717 							int				height		= 57;
1718 							int				depth		= 67;
1719 							string			name		= string(minFilterModes[minFilterNdx].name) + "_" + magFilterModes[magFilterNdx].name + "_" + wrapModes[wrapSNdx].name + "_" + wrapModes[wrapTNdx].name + "_" + wrapModes[wrapRNdx].name;
1720 
1721 							combinationsGroup->addChild(new Texture3DFilteringCase(m_context,
1722 																				   name.c_str(), "",
1723 																				   minFilter, magFilter,
1724 																				   wrapS, wrapT, wrapR,
1725 																				   format,
1726 																				   width, height, depth));
1727 						}
1728 					}
1729 				}
1730 			}
1731 		}
1732 	}
1733 }
1734 
1735 } // Functional
1736 } // gles3
1737 } // deqp
1738