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1 
2 /**
3  * @example camera.c
4  * Question: I need to display a live camera image via VNC. Until now I just
5  * grab an image, set the rect to modified and do a 0.1 s sleep to give the
6  * system time to transfer the data.
7  * This is obviously a solution which doesn't scale very well to different
8  * connection speeds/cpu horsepowers, so I wonder if there is a way for the
9  * server application to determine if the updates have been sent. This would
10  * cause the live image update rate to always be the maximum the connection
11  * supports while avoiding excessive loads.
12  *
13  * Thanks in advance,
14  *
15  *
16  * Christian Daschill
17  *
18  *
19  * Answer: Originally, I thought about using seperate threads and using a
20  * mutex to determine when the frame buffer was being accessed by any client
21  * so we could determine a safe time to take a picture.  The probem is, we
22  * are lock-stepping everything with framebuffer access.  Why not be a
23  * single-thread application and in-between rfbProcessEvents perform a
24  * camera snapshot.  And this is what I do here.  It guarantees that the
25  * clients have been serviced before taking another picture.
26  *
27  * The downside to this approach is that the more clients you have, there is
28  * less time available for you to service the camera equating to reduced
29  * frame rate.  (or, your clients are on really slow links). Increasing your
30  * systems ethernet transmit queues may help improve the overall performance
31  * as the libvncserver should not stall on transmitting to any single
32  * client.
33  *
34  * Another solution would be to provide a seperate framebuffer for each
35  * client and use mutexes to determine if any particular client is ready for
36  * a snapshot.  This way, your not updating a framebuffer for a slow client
37  * while it is being transferred.
38  */
39 
40 #include <stdio.h>
41 #include <stdlib.h>
42 #include <string.h>
43 #include <rfb/rfb.h>
44 
45 
46 #define WIDTH  640
47 #define HEIGHT 480
48 #define BPP      4
49 
50 /* 15 frames per second (if we can) */
51 #define PICTURE_TIMEOUT (1.0/15.0)
52 
53 
54 /*
55  * throttle camera updates
56 */
TimeToTakePicture()57 int TimeToTakePicture() {
58     static struct timeval now={0,0}, then={0,0};
59     double elapsed, dnow, dthen;
60 
61     gettimeofday(&now,NULL);
62 
63     dnow  = now.tv_sec  + (now.tv_usec /1000000.0);
64     dthen = then.tv_sec + (then.tv_usec/1000000.0);
65     elapsed = dnow - dthen;
66 
67     if (elapsed > PICTURE_TIMEOUT)
68       memcpy((char *)&then, (char *)&now, sizeof(struct timeval));
69     return elapsed > PICTURE_TIMEOUT;
70 }
71 
72 
73 
74 /*
75  * simulate grabbing a picture from some device
76  */
TakePicture(unsigned char * buffer)77 int TakePicture(unsigned char *buffer)
78 {
79   static int last_line=0, fps=0, fcount=0;
80   int line=0;
81   int i,j;
82   struct timeval now;
83 
84   /*
85    * simulate grabbing data from a device by updating the entire framebuffer
86    */
87 
88   for(j=0;j<HEIGHT;++j) {
89     for(i=0;i<WIDTH;++i) {
90       buffer[(j*WIDTH+i)*BPP+0]=(i+j)*128/(WIDTH+HEIGHT); /* red */
91       buffer[(j*WIDTH+i)*BPP+1]=i*128/WIDTH; /* green */
92       buffer[(j*WIDTH+i)*BPP+2]=j*256/HEIGHT; /* blue */
93     }
94     buffer[j*WIDTH*BPP+0]=0xff;
95     buffer[j*WIDTH*BPP+1]=0xff;
96     buffer[j*WIDTH*BPP+2]=0xff;
97   }
98 
99   /*
100    * simulate the passage of time
101    *
102    * draw a simple black line that moves down the screen. The faster the
103    * client, the more updates it will get, the smoother it will look!
104    */
105   gettimeofday(&now,NULL);
106   line = now.tv_usec / (1000000/HEIGHT);
107   if (line>HEIGHT) line=HEIGHT-1;
108   memset(&buffer[(WIDTH * BPP) * line], 0, (WIDTH * BPP));
109 
110   /* frames per second (informational only) */
111   fcount++;
112   if (last_line > line) {
113     fps = fcount;
114     fcount = 0;
115   }
116   last_line = line;
117   fprintf(stderr,"%03d/%03d Picture (%03d fps)\r", line, HEIGHT, fps);
118 
119   /* success!   We have a new picture! */
120   return (1==1);
121 }
122 
123 
124 
125 
126 /*
127  * Single-threaded application that interleaves client servicing with taking
128  * pictures from the camera.  This way, we do not update the framebuffer
129  * while an encoding is working on it too (banding, and image artifacts).
130  */
main(int argc,char ** argv)131 int main(int argc,char** argv)
132 {
133   long usec;
134 
135   rfbScreenInfoPtr server=rfbGetScreen(&argc,argv,WIDTH,HEIGHT,8,3,BPP);
136   if(!server)
137     return 0;
138   server->desktopName = "Live Video Feed Example";
139   server->frameBuffer=(char*)malloc(WIDTH*HEIGHT*BPP);
140   server->alwaysShared=(1==1);
141 
142   /* Initialize the server */
143   rfbInitServer(server);
144 
145   /* Loop, processing clients and taking pictures */
146   while (rfbIsActive(server)) {
147     if (TimeToTakePicture())
148       if (TakePicture((unsigned char *)server->frameBuffer))
149         rfbMarkRectAsModified(server,0,0,WIDTH,HEIGHT);
150 
151     usec = server->deferUpdateTime*1000;
152     rfbProcessEvents(server,usec);
153   }
154   return(0);
155 }
156