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1void API_ENTRY(glBlendBarrierKHR)(void) {
2    CALL_GL_API(glBlendBarrierKHR);
3}
4void API_ENTRY(glDebugMessageControlKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) {
5    CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled);
6}
7void API_ENTRY(glDebugMessageInsertKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) {
8    CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf);
9}
10void API_ENTRY(glDebugMessageCallbackKHR)(GLDEBUGPROCKHR callback, const void *userParam) {
11    CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam);
12}
13GLuint API_ENTRY(glGetDebugMessageLogKHR)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) {
14    CALL_GL_API_RETURN(glGetDebugMessageLogKHR, count, bufSize, sources, types, ids, severities, lengths, messageLog);
15}
16void API_ENTRY(glPushDebugGroupKHR)(GLenum source, GLuint id, GLsizei length, const GLchar *message) {
17    CALL_GL_API(glPushDebugGroupKHR, source, id, length, message);
18}
19void API_ENTRY(glPopDebugGroupKHR)(void) {
20    CALL_GL_API(glPopDebugGroupKHR);
21}
22void API_ENTRY(glObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) {
23    CALL_GL_API(glObjectLabelKHR, identifier, name, length, label);
24}
25void API_ENTRY(glGetObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) {
26    CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label);
27}
28void API_ENTRY(glObjectPtrLabelKHR)(const void *ptr, GLsizei length, const GLchar *label) {
29    CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label);
30}
31void API_ENTRY(glGetObjectPtrLabelKHR)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) {
32    CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label);
33}
34void API_ENTRY(glGetPointervKHR)(GLenum pname, void **params) {
35    CALL_GL_API(glGetPointervKHR, pname, params);
36}
37GLenum API_ENTRY(glGetGraphicsResetStatusKHR)(void) {
38    CALL_GL_API_RETURN(glGetGraphicsResetStatusKHR);
39}
40void API_ENTRY(glReadnPixelsKHR)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
41    CALL_GL_API(glReadnPixelsKHR, x, y, width, height, format, type, bufSize, data);
42}
43void API_ENTRY(glGetnUniformfvKHR)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) {
44    CALL_GL_API(glGetnUniformfvKHR, program, location, bufSize, params);
45}
46void API_ENTRY(glGetnUniformivKHR)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
47    CALL_GL_API(glGetnUniformivKHR, program, location, bufSize, params);
48}
49void API_ENTRY(glGetnUniformuivKHR)(GLuint program, GLint location, GLsizei bufSize, GLuint *params) {
50    CALL_GL_API(glGetnUniformuivKHR, program, location, bufSize, params);
51}
52void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
53    CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
54}
55void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
56    CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
57}
58void API_ENTRY(glCopyImageSubDataOES)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
59    CALL_GL_API(glCopyImageSubDataOES, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
60}
61void API_ENTRY(glEnableiOES)(GLenum target, GLuint index) {
62    CALL_GL_API(glEnableiOES, target, index);
63}
64void API_ENTRY(glDisableiOES)(GLenum target, GLuint index) {
65    CALL_GL_API(glDisableiOES, target, index);
66}
67void API_ENTRY(glBlendEquationiOES)(GLuint buf, GLenum mode) {
68    CALL_GL_API(glBlendEquationiOES, buf, mode);
69}
70void API_ENTRY(glBlendEquationSeparateiOES)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
71    CALL_GL_API(glBlendEquationSeparateiOES, buf, modeRGB, modeAlpha);
72}
73void API_ENTRY(glBlendFunciOES)(GLuint buf, GLenum src, GLenum dst) {
74    CALL_GL_API(glBlendFunciOES, buf, src, dst);
75}
76void API_ENTRY(glBlendFuncSeparateiOES)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
77    CALL_GL_API(glBlendFuncSeparateiOES, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
78}
79void API_ENTRY(glColorMaskiOES)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
80    CALL_GL_API(glColorMaskiOES, index, r, g, b, a);
81}
82GLboolean API_ENTRY(glIsEnablediOES)(GLenum target, GLuint index) {
83    CALL_GL_API_RETURN(glIsEnablediOES, target, index);
84}
85void API_ENTRY(glDrawElementsBaseVertexOES)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
86    CALL_GL_API(glDrawElementsBaseVertexOES, mode, count, type, indices, basevertex);
87}
88void API_ENTRY(glDrawRangeElementsBaseVertexOES)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
89    CALL_GL_API(glDrawRangeElementsBaseVertexOES, mode, start, end, count, type, indices, basevertex);
90}
91void API_ENTRY(glDrawElementsInstancedBaseVertexOES)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
92    CALL_GL_API(glDrawElementsInstancedBaseVertexOES, mode, count, type, indices, instancecount, basevertex);
93}
94void API_ENTRY(glMultiDrawElementsBaseVertexOES)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) {
95    CALL_GL_API(glMultiDrawElementsBaseVertexOES, mode, count, type, indices, primcount, basevertex);
96}
97void API_ENTRY(glFramebufferTextureOES)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
98    CALL_GL_API(glFramebufferTextureOES, target, attachment, texture, level);
99}
100void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) {
101    CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
102}
103void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void *binary, GLint length) {
104    CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
105}
106void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
107    CALL_GL_API_RETURN(glMapBufferOES, target, access);
108}
109GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
110    CALL_GL_API_RETURN(glUnmapBufferOES, target);
111}
112void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void **params) {
113    CALL_GL_API(glGetBufferPointervOES, target, pname, params);
114}
115void API_ENTRY(glPrimitiveBoundingBoxOES)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
116    CALL_GL_API(glPrimitiveBoundingBoxOES, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
117}
118void API_ENTRY(glMinSampleShadingOES)(GLfloat value) {
119    CALL_GL_API(glMinSampleShadingOES, value);
120}
121void API_ENTRY(glPatchParameteriOES)(GLenum pname, GLint value) {
122    CALL_GL_API(glPatchParameteriOES, pname, value);
123}
124void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {
125    CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
126}
127void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {
128    CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
129}
130void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
131    CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
132}
133void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {
134    CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
135}
136void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {
137    CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
138}
139void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
140    CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
141}
142void API_ENTRY(glTexParameterIivOES)(GLenum target, GLenum pname, const GLint *params) {
143    CALL_GL_API(glTexParameterIivOES, target, pname, params);
144}
145void API_ENTRY(glTexParameterIuivOES)(GLenum target, GLenum pname, const GLuint *params) {
146    CALL_GL_API(glTexParameterIuivOES, target, pname, params);
147}
148void API_ENTRY(glGetTexParameterIivOES)(GLenum target, GLenum pname, GLint *params) {
149    CALL_GL_API(glGetTexParameterIivOES, target, pname, params);
150}
151void API_ENTRY(glGetTexParameterIuivOES)(GLenum target, GLenum pname, GLuint *params) {
152    CALL_GL_API(glGetTexParameterIuivOES, target, pname, params);
153}
154void API_ENTRY(glSamplerParameterIivOES)(GLuint sampler, GLenum pname, const GLint *param) {
155    CALL_GL_API(glSamplerParameterIivOES, sampler, pname, param);
156}
157void API_ENTRY(glSamplerParameterIuivOES)(GLuint sampler, GLenum pname, const GLuint *param) {
158    CALL_GL_API(glSamplerParameterIuivOES, sampler, pname, param);
159}
160void API_ENTRY(glGetSamplerParameterIivOES)(GLuint sampler, GLenum pname, GLint *params) {
161    CALL_GL_API(glGetSamplerParameterIivOES, sampler, pname, params);
162}
163void API_ENTRY(glGetSamplerParameterIuivOES)(GLuint sampler, GLenum pname, GLuint *params) {
164    CALL_GL_API(glGetSamplerParameterIuivOES, sampler, pname, params);
165}
166void API_ENTRY(glTexBufferOES)(GLenum target, GLenum internalformat, GLuint buffer) {
167    CALL_GL_API(glTexBufferOES, target, internalformat, buffer);
168}
169void API_ENTRY(glTexBufferRangeOES)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
170    CALL_GL_API(glTexBufferRangeOES, target, internalformat, buffer, offset, size);
171}
172void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
173    CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations);
174}
175void API_ENTRY(glTextureViewOES)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
176    CALL_GL_API(glTextureViewOES, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
177}
178void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
179    CALL_GL_API(glBindVertexArrayOES, array);
180}
181void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
182    CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
183}
184void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
185    CALL_GL_API(glGenVertexArraysOES, n, arrays);
186}
187GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
188    CALL_GL_API_RETURN(glIsVertexArrayOES, array);
189}
190void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
191    CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
192}
193void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) {
194    CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
195}
196void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) {
197    CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
198}
199void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) {
200    CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
201}
202void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void *data) {
203    CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
204}
205void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
206    CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
207}
208void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
209    CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
210}
211void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList) {
212    CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, counterList);
213}
214void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
215    CALL_GL_API(glBeginPerfMonitorAMD, monitor);
216}
217void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) {
218    CALL_GL_API(glEndPerfMonitorAMD, monitor);
219}
220void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) {
221    CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
222}
223void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
224    CALL_GL_API(glBlitFramebufferANGLE, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
225}
226void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
227    CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height);
228}
229void API_ENTRY(glDrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
230    CALL_GL_API(glDrawArraysInstancedANGLE, mode, first, count, primcount);
231}
232void API_ENTRY(glDrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) {
233    CALL_GL_API(glDrawElementsInstancedANGLE, mode, count, type, indices, primcount);
234}
235void API_ENTRY(glVertexAttribDivisorANGLE)(GLuint index, GLuint divisor) {
236    CALL_GL_API(glVertexAttribDivisorANGLE, index, divisor);
237}
238void API_ENTRY(glGetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) {
239    CALL_GL_API(glGetTranslatedShaderSourceANGLE, shader, bufsize, length, source);
240}
241void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
242    CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
243}
244void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
245    CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
246}
247void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
248    CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
249}
250GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
251    CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
252}
253GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
254    CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
255}
256void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
257    CALL_GL_API(glDeleteSyncAPPLE, sync);
258}
259GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
260    CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
261}
262void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
263    CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
264}
265void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 *params) {
266    CALL_GL_API(glGetInteger64vAPPLE, pname, params);
267}
268void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
269    CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
270}
271void API_ENTRY(glDrawArraysInstancedBaseInstanceEXT)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) {
272    CALL_GL_API(glDrawArraysInstancedBaseInstanceEXT, mode, first, count, instancecount, baseinstance);
273}
274void API_ENTRY(glDrawElementsInstancedBaseInstanceEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) {
275    CALL_GL_API(glDrawElementsInstancedBaseInstanceEXT, mode, count, type, indices, instancecount, baseinstance);
276}
277void API_ENTRY(glDrawElementsInstancedBaseVertexBaseInstanceEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
278    CALL_GL_API(glDrawElementsInstancedBaseVertexBaseInstanceEXT, mode, count, type, indices, instancecount, basevertex, baseinstance);
279}
280void API_ENTRY(glBindFragDataLocationIndexedEXT)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) {
281    CALL_GL_API(glBindFragDataLocationIndexedEXT, program, colorNumber, index, name);
282}
283void API_ENTRY(glBindFragDataLocationEXT)(GLuint program, GLuint color, const GLchar *name) {
284    CALL_GL_API(glBindFragDataLocationEXT, program, color, name);
285}
286GLint API_ENTRY(glGetProgramResourceLocationIndexEXT)(GLuint program, GLenum programInterface, const GLchar *name) {
287    CALL_GL_API_RETURN(glGetProgramResourceLocationIndexEXT, program, programInterface, name);
288}
289GLint API_ENTRY(glGetFragDataIndexEXT)(GLuint program, const GLchar *name) {
290    CALL_GL_API_RETURN(glGetFragDataIndexEXT, program, name);
291}
292void API_ENTRY(glBufferStorageEXT)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) {
293    CALL_GL_API(glBufferStorageEXT, target, size, data, flags);
294}
295void API_ENTRY(glCopyImageSubDataEXT)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
296    CALL_GL_API(glCopyImageSubDataEXT, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
297}
298void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label) {
299    CALL_GL_API(glLabelObjectEXT, type, object, length, label);
300}
301void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) {
302    CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label);
303}
304void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) {
305    CALL_GL_API(glInsertEventMarkerEXT, length, marker);
306}
307void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) {
308    CALL_GL_API(glPushGroupMarkerEXT, length, marker);
309}
310void API_ENTRY(glPopGroupMarkerEXT)(void) {
311    CALL_GL_API(glPopGroupMarkerEXT);
312}
313void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
314    CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
315}
316void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint *ids) {
317    CALL_GL_API(glGenQueriesEXT, n, ids);
318}
319void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint *ids) {
320    CALL_GL_API(glDeleteQueriesEXT, n, ids);
321}
322GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) {
323    CALL_GL_API_RETURN(glIsQueryEXT, id);
324}
325void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) {
326    CALL_GL_API(glBeginQueryEXT, target, id);
327}
328void API_ENTRY(glEndQueryEXT)(GLenum target) {
329    CALL_GL_API(glEndQueryEXT, target);
330}
331void API_ENTRY(glQueryCounterEXT)(GLuint id, GLenum target) {
332    CALL_GL_API(glQueryCounterEXT, id, target);
333}
334void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint *params) {
335    CALL_GL_API(glGetQueryivEXT, target, pname, params);
336}
337void API_ENTRY(glGetQueryObjectivEXT)(GLuint id, GLenum pname, GLint *params) {
338    CALL_GL_API(glGetQueryObjectivEXT, id, pname, params);
339}
340void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params) {
341    CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params);
342}
343void API_ENTRY(glGetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64 *params) {
344    CALL_GL_API(glGetQueryObjecti64vEXT, id, pname, params);
345}
346void API_ENTRY(glGetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64 *params) {
347    CALL_GL_API(glGetQueryObjectui64vEXT, id, pname, params);
348}
349void API_ENTRY(glDrawBuffersEXT)(GLsizei n, const GLenum *bufs) {
350    CALL_GL_API(glDrawBuffersEXT, n, bufs);
351}
352void API_ENTRY(glEnableiEXT)(GLenum target, GLuint index) {
353    CALL_GL_API(glEnableiEXT, target, index);
354}
355void API_ENTRY(glDisableiEXT)(GLenum target, GLuint index) {
356    CALL_GL_API(glDisableiEXT, target, index);
357}
358void API_ENTRY(glBlendEquationiEXT)(GLuint buf, GLenum mode) {
359    CALL_GL_API(glBlendEquationiEXT, buf, mode);
360}
361void API_ENTRY(glBlendEquationSeparateiEXT)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
362    CALL_GL_API(glBlendEquationSeparateiEXT, buf, modeRGB, modeAlpha);
363}
364void API_ENTRY(glBlendFunciEXT)(GLuint buf, GLenum src, GLenum dst) {
365    CALL_GL_API(glBlendFunciEXT, buf, src, dst);
366}
367void API_ENTRY(glBlendFuncSeparateiEXT)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
368    CALL_GL_API(glBlendFuncSeparateiEXT, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
369}
370void API_ENTRY(glColorMaskiEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
371    CALL_GL_API(glColorMaskiEXT, index, r, g, b, a);
372}
373GLboolean API_ENTRY(glIsEnablediEXT)(GLenum target, GLuint index) {
374    CALL_GL_API_RETURN(glIsEnablediEXT, target, index);
375}
376void API_ENTRY(glDrawElementsBaseVertexEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
377    CALL_GL_API(glDrawElementsBaseVertexEXT, mode, count, type, indices, basevertex);
378}
379void API_ENTRY(glDrawRangeElementsBaseVertexEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
380    CALL_GL_API(glDrawRangeElementsBaseVertexEXT, mode, start, end, count, type, indices, basevertex);
381}
382void API_ENTRY(glDrawElementsInstancedBaseVertexEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
383    CALL_GL_API(glDrawElementsInstancedBaseVertexEXT, mode, count, type, indices, instancecount, basevertex);
384}
385void API_ENTRY(glMultiDrawElementsBaseVertexEXT)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) {
386    CALL_GL_API(glMultiDrawElementsBaseVertexEXT, mode, count, type, indices, primcount, basevertex);
387}
388void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
389    CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount);
390}
391void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) {
392    CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount);
393}
394void API_ENTRY(glFramebufferTextureEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
395    CALL_GL_API(glFramebufferTextureEXT, target, attachment, texture, level);
396}
397void API_ENTRY(glVertexAttribDivisorEXT)(GLuint index, GLuint divisor) {
398    CALL_GL_API(glVertexAttribDivisorEXT, index, divisor);
399}
400void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
401    CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
402}
403void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
404    CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
405}
406void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) {
407    CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
408}
409void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount) {
410    CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
411}
412void API_ENTRY(glMultiDrawArraysIndirectEXT)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) {
413    CALL_GL_API(glMultiDrawArraysIndirectEXT, mode, indirect, drawcount, stride);
414}
415void API_ENTRY(glMultiDrawElementsIndirectEXT)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) {
416    CALL_GL_API(glMultiDrawElementsIndirectEXT, mode, type, indirect, drawcount, stride);
417}
418void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
419    CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
420}
421void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
422    CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
423}
424void API_ENTRY(glReadBufferIndexedEXT)(GLenum src, GLint index) {
425    CALL_GL_API(glReadBufferIndexedEXT, src, index);
426}
427void API_ENTRY(glDrawBuffersIndexedEXT)(GLint n, const GLenum *location, const GLint *indices) {
428    CALL_GL_API(glDrawBuffersIndexedEXT, n, location, indices);
429}
430void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint *data) {
431    CALL_GL_API(glGetIntegeri_vEXT, target, index, data);
432}
433void API_ENTRY(glPrimitiveBoundingBoxEXT)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
434    CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
435}
436void API_ENTRY(glRasterSamplesEXT)(GLuint samples, GLboolean fixedsamplelocations) {
437    CALL_GL_API(glRasterSamplesEXT, samples, fixedsamplelocations);
438}
439GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
440    CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
441}
442void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
443    CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
444}
445void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) {
446    CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
447}
448void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
449    CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
450}
451void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
452    CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
453}
454void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) {
455    CALL_GL_API(glBindProgramPipelineEXT, pipeline);
456}
457GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings) {
458    CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
459}
460void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines) {
461    CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines);
462}
463void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines) {
464    CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines);
465}
466void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
467    CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
468}
469void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params) {
470    CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
471}
472GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
473    CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline);
474}
475void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) {
476    CALL_GL_API(glProgramParameteriEXT, program, pname, value);
477}
478void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat v0) {
479    CALL_GL_API(glProgramUniform1fEXT, program, location, v0);
480}
481void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
482    CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
483}
484void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint v0) {
485    CALL_GL_API(glProgramUniform1iEXT, program, location, v0);
486}
487void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
488    CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
489}
490void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
491    CALL_GL_API(glProgramUniform2fEXT, program, location, v0, v1);
492}
493void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
494    CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
495}
496void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint v0, GLint v1) {
497    CALL_GL_API(glProgramUniform2iEXT, program, location, v0, v1);
498}
499void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
500    CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
501}
502void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
503    CALL_GL_API(glProgramUniform3fEXT, program, location, v0, v1, v2);
504}
505void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
506    CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
507}
508void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
509    CALL_GL_API(glProgramUniform3iEXT, program, location, v0, v1, v2);
510}
511void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
512    CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
513}
514void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
515    CALL_GL_API(glProgramUniform4fEXT, program, location, v0, v1, v2, v3);
516}
517void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
518    CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
519}
520void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
521    CALL_GL_API(glProgramUniform4iEXT, program, location, v0, v1, v2, v3);
522}
523void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
524    CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
525}
526void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
527    CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value);
528}
529void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
530    CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value);
531}
532void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
533    CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value);
534}
535void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
536    CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
537}
538void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) {
539    CALL_GL_API(glValidateProgramPipelineEXT, pipeline);
540}
541void API_ENTRY(glProgramUniform1uiEXT)(GLuint program, GLint location, GLuint v0) {
542    CALL_GL_API(glProgramUniform1uiEXT, program, location, v0);
543}
544void API_ENTRY(glProgramUniform2uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1) {
545    CALL_GL_API(glProgramUniform2uiEXT, program, location, v0, v1);
546}
547void API_ENTRY(glProgramUniform3uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
548    CALL_GL_API(glProgramUniform3uiEXT, program, location, v0, v1, v2);
549}
550void API_ENTRY(glProgramUniform4uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
551    CALL_GL_API(glProgramUniform4uiEXT, program, location, v0, v1, v2, v3);
552}
553void API_ENTRY(glProgramUniform1uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
554    CALL_GL_API(glProgramUniform1uivEXT, program, location, count, value);
555}
556void API_ENTRY(glProgramUniform2uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
557    CALL_GL_API(glProgramUniform2uivEXT, program, location, count, value);
558}
559void API_ENTRY(glProgramUniform3uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
560    CALL_GL_API(glProgramUniform3uivEXT, program, location, count, value);
561}
562void API_ENTRY(glProgramUniform4uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
563    CALL_GL_API(glProgramUniform4uivEXT, program, location, count, value);
564}
565void API_ENTRY(glProgramUniformMatrix2x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
566    CALL_GL_API(glProgramUniformMatrix2x3fvEXT, program, location, count, transpose, value);
567}
568void API_ENTRY(glProgramUniformMatrix3x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
569    CALL_GL_API(glProgramUniformMatrix3x2fvEXT, program, location, count, transpose, value);
570}
571void API_ENTRY(glProgramUniformMatrix2x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
572    CALL_GL_API(glProgramUniformMatrix2x4fvEXT, program, location, count, transpose, value);
573}
574void API_ENTRY(glProgramUniformMatrix4x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
575    CALL_GL_API(glProgramUniformMatrix4x2fvEXT, program, location, count, transpose, value);
576}
577void API_ENTRY(glProgramUniformMatrix3x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
578    CALL_GL_API(glProgramUniformMatrix3x4fvEXT, program, location, count, transpose, value);
579}
580void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
581    CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value);
582}
583void API_ENTRY(glTexPageCommitmentEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) {
584    CALL_GL_API(glTexPageCommitmentEXT, target, level, xoffset, yoffset, zoffset, width, height, depth, commit);
585}
586void API_ENTRY(glPatchParameteriEXT)(GLenum pname, GLint value) {
587    CALL_GL_API(glPatchParameteriEXT, pname, value);
588}
589void API_ENTRY(glTexParameterIivEXT)(GLenum target, GLenum pname, const GLint *params) {
590    CALL_GL_API(glTexParameterIivEXT, target, pname, params);
591}
592void API_ENTRY(glTexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint *params) {
593    CALL_GL_API(glTexParameterIuivEXT, target, pname, params);
594}
595void API_ENTRY(glGetTexParameterIivEXT)(GLenum target, GLenum pname, GLint *params) {
596    CALL_GL_API(glGetTexParameterIivEXT, target, pname, params);
597}
598void API_ENTRY(glGetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint *params) {
599    CALL_GL_API(glGetTexParameterIuivEXT, target, pname, params);
600}
601void API_ENTRY(glSamplerParameterIivEXT)(GLuint sampler, GLenum pname, const GLint *param) {
602    CALL_GL_API(glSamplerParameterIivEXT, sampler, pname, param);
603}
604void API_ENTRY(glSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, const GLuint *param) {
605    CALL_GL_API(glSamplerParameterIuivEXT, sampler, pname, param);
606}
607void API_ENTRY(glGetSamplerParameterIivEXT)(GLuint sampler, GLenum pname, GLint *params) {
608    CALL_GL_API(glGetSamplerParameterIivEXT, sampler, pname, params);
609}
610void API_ENTRY(glGetSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, GLuint *params) {
611    CALL_GL_API(glGetSamplerParameterIuivEXT, sampler, pname, params);
612}
613void API_ENTRY(glTexBufferEXT)(GLenum target, GLenum internalformat, GLuint buffer) {
614    CALL_GL_API(glTexBufferEXT, target, internalformat, buffer);
615}
616void API_ENTRY(glTexBufferRangeEXT)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
617    CALL_GL_API(glTexBufferRangeEXT, target, internalformat, buffer, offset, size);
618}
619void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
620    CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
621}
622void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
623    CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
624}
625void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
626    CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
627}
628void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
629    CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
630}
631void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
632    CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
633}
634void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
635    CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
636}
637void API_ENTRY(glTextureViewEXT)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
638    CALL_GL_API(glTextureViewEXT, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
639}
640void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
641    CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
642}
643void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
644    CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
645}
646void API_ENTRY(glApplyFramebufferAttachmentCMAAINTEL)(void) {
647    CALL_GL_API(glApplyFramebufferAttachmentCMAAINTEL);
648}
649void API_ENTRY(glBeginPerfQueryINTEL)(GLuint queryHandle) {
650    CALL_GL_API(glBeginPerfQueryINTEL, queryHandle);
651}
652void API_ENTRY(glCreatePerfQueryINTEL)(GLuint queryId, GLuint *queryHandle) {
653    CALL_GL_API(glCreatePerfQueryINTEL, queryId, queryHandle);
654}
655void API_ENTRY(glDeletePerfQueryINTEL)(GLuint queryHandle) {
656    CALL_GL_API(glDeletePerfQueryINTEL, queryHandle);
657}
658void API_ENTRY(glEndPerfQueryINTEL)(GLuint queryHandle) {
659    CALL_GL_API(glEndPerfQueryINTEL, queryHandle);
660}
661void API_ENTRY(glGetFirstPerfQueryIdINTEL)(GLuint *queryId) {
662    CALL_GL_API(glGetFirstPerfQueryIdINTEL, queryId);
663}
664void API_ENTRY(glGetNextPerfQueryIdINTEL)(GLuint queryId, GLuint *nextQueryId) {
665    CALL_GL_API(glGetNextPerfQueryIdINTEL, queryId, nextQueryId);
666}
667void API_ENTRY(glGetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue) {
668    CALL_GL_API(glGetPerfCounterInfoINTEL, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
669}
670void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten) {
671    CALL_GL_API(glGetPerfQueryDataINTEL, queryHandle, flags, dataSize, data, bytesWritten);
672}
673void API_ENTRY(glGetPerfQueryIdByNameINTEL)(GLchar *queryName, GLuint *queryId) {
674    CALL_GL_API(glGetPerfQueryIdByNameINTEL, queryName, queryId);
675}
676void API_ENTRY(glGetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask) {
677    CALL_GL_API(glGetPerfQueryInfoINTEL, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask);
678}
679GLuint64 API_ENTRY(glGetTextureHandleNV)(GLuint texture) {
680    CALL_GL_API_RETURN(glGetTextureHandleNV, texture);
681}
682GLuint64 API_ENTRY(glGetTextureSamplerHandleNV)(GLuint texture, GLuint sampler) {
683    CALL_GL_API_RETURN(glGetTextureSamplerHandleNV, texture, sampler);
684}
685void API_ENTRY(glMakeTextureHandleResidentNV)(GLuint64 handle) {
686    CALL_GL_API(glMakeTextureHandleResidentNV, handle);
687}
688void API_ENTRY(glMakeTextureHandleNonResidentNV)(GLuint64 handle) {
689    CALL_GL_API(glMakeTextureHandleNonResidentNV, handle);
690}
691GLuint64 API_ENTRY(glGetImageHandleNV)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) {
692    CALL_GL_API_RETURN(glGetImageHandleNV, texture, level, layered, layer, format);
693}
694void API_ENTRY(glMakeImageHandleResidentNV)(GLuint64 handle, GLenum access) {
695    CALL_GL_API(glMakeImageHandleResidentNV, handle, access);
696}
697void API_ENTRY(glMakeImageHandleNonResidentNV)(GLuint64 handle) {
698    CALL_GL_API(glMakeImageHandleNonResidentNV, handle);
699}
700void API_ENTRY(glUniformHandleui64NV)(GLint location, GLuint64 value) {
701    CALL_GL_API(glUniformHandleui64NV, location, value);
702}
703void API_ENTRY(glUniformHandleui64vNV)(GLint location, GLsizei count, const GLuint64 *value) {
704    CALL_GL_API(glUniformHandleui64vNV, location, count, value);
705}
706void API_ENTRY(glProgramUniformHandleui64NV)(GLuint program, GLint location, GLuint64 value) {
707    CALL_GL_API(glProgramUniformHandleui64NV, program, location, value);
708}
709void API_ENTRY(glProgramUniformHandleui64vNV)(GLuint program, GLint location, GLsizei count, const GLuint64 *values) {
710    CALL_GL_API(glProgramUniformHandleui64vNV, program, location, count, values);
711}
712GLboolean API_ENTRY(glIsTextureHandleResidentNV)(GLuint64 handle) {
713    CALL_GL_API_RETURN(glIsTextureHandleResidentNV, handle);
714}
715GLboolean API_ENTRY(glIsImageHandleResidentNV)(GLuint64 handle) {
716    CALL_GL_API_RETURN(glIsImageHandleResidentNV, handle);
717}
718void API_ENTRY(glBlendParameteriNV)(GLenum pname, GLint value) {
719    CALL_GL_API(glBlendParameteriNV, pname, value);
720}
721void API_ENTRY(glBlendBarrierNV)(void) {
722    CALL_GL_API(glBlendBarrierNV);
723}
724void API_ENTRY(glBeginConditionalRenderNV)(GLuint id, GLenum mode) {
725    CALL_GL_API(glBeginConditionalRenderNV, id, mode);
726}
727void API_ENTRY(glEndConditionalRenderNV)(void) {
728    CALL_GL_API(glEndConditionalRenderNV);
729}
730void API_ENTRY(glSubpixelPrecisionBiasNV)(GLuint xbits, GLuint ybits) {
731    CALL_GL_API(glSubpixelPrecisionBiasNV, xbits, ybits);
732}
733void API_ENTRY(glCopyBufferSubDataNV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
734    CALL_GL_API(glCopyBufferSubDataNV, readTarget, writeTarget, readOffset, writeOffset, size);
735}
736void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
737    CALL_GL_API(glCoverageMaskNV, mask);
738}
739void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
740    CALL_GL_API(glCoverageOperationNV, operation);
741}
742void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum *bufs) {
743    CALL_GL_API(glDrawBuffersNV, n, bufs);
744}
745void API_ENTRY(glDrawArraysInstancedNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
746    CALL_GL_API(glDrawArraysInstancedNV, mode, first, count, primcount);
747}
748void API_ENTRY(glDrawElementsInstancedNV)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) {
749    CALL_GL_API(glDrawElementsInstancedNV, mode, count, type, indices, primcount);
750}
751void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
752    CALL_GL_API(glDeleteFencesNV, n, fences);
753}
754void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
755    CALL_GL_API(glGenFencesNV, n, fences);
756}
757GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
758    CALL_GL_API_RETURN(glIsFenceNV, fence);
759}
760GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
761    CALL_GL_API_RETURN(glTestFenceNV, fence);
762}
763void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
764    CALL_GL_API(glGetFenceivNV, fence, pname, params);
765}
766void API_ENTRY(glFinishFenceNV)(GLuint fence) {
767    CALL_GL_API(glFinishFenceNV, fence);
768}
769void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
770    CALL_GL_API(glSetFenceNV, fence, condition);
771}
772void API_ENTRY(glFragmentCoverageColorNV)(GLuint color) {
773    CALL_GL_API(glFragmentCoverageColorNV, color);
774}
775void API_ENTRY(glBlitFramebufferNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
776    CALL_GL_API(glBlitFramebufferNV, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
777}
778void API_ENTRY(glCoverageModulationTableNV)(GLsizei n, const GLfloat *v) {
779    CALL_GL_API(glCoverageModulationTableNV, n, v);
780}
781void API_ENTRY(glGetCoverageModulationTableNV)(GLsizei bufsize, GLfloat *v) {
782    CALL_GL_API(glGetCoverageModulationTableNV, bufsize, v);
783}
784void API_ENTRY(glCoverageModulationNV)(GLenum components) {
785    CALL_GL_API(glCoverageModulationNV, components);
786}
787void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
788    CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height);
789}
790void API_ENTRY(glVertexAttribDivisorNV)(GLuint index, GLuint divisor) {
791    CALL_GL_API(glVertexAttribDivisorNV, index, divisor);
792}
793void API_ENTRY(glGetInternalformatSampleivNV)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params) {
794    CALL_GL_API(glGetInternalformatSampleivNV, target, internalformat, samples, pname, bufSize, params);
795}
796void API_ENTRY(glUniformMatrix2x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
797    CALL_GL_API(glUniformMatrix2x3fvNV, location, count, transpose, value);
798}
799void API_ENTRY(glUniformMatrix3x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
800    CALL_GL_API(glUniformMatrix3x2fvNV, location, count, transpose, value);
801}
802void API_ENTRY(glUniformMatrix2x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
803    CALL_GL_API(glUniformMatrix2x4fvNV, location, count, transpose, value);
804}
805void API_ENTRY(glUniformMatrix4x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
806    CALL_GL_API(glUniformMatrix4x2fvNV, location, count, transpose, value);
807}
808void API_ENTRY(glUniformMatrix3x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
809    CALL_GL_API(glUniformMatrix3x4fvNV, location, count, transpose, value);
810}
811void API_ENTRY(glUniformMatrix4x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
812    CALL_GL_API(glUniformMatrix4x3fvNV, location, count, transpose, value);
813}
814GLuint API_ENTRY(glGenPathsNV)(GLsizei range) {
815    CALL_GL_API_RETURN(glGenPathsNV, range);
816}
817void API_ENTRY(glDeletePathsNV)(GLuint path, GLsizei range) {
818    CALL_GL_API(glDeletePathsNV, path, range);
819}
820GLboolean API_ENTRY(glIsPathNV)(GLuint path) {
821    CALL_GL_API_RETURN(glIsPathNV, path);
822}
823void API_ENTRY(glPathCommandsNV)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) {
824    CALL_GL_API(glPathCommandsNV, path, numCommands, commands, numCoords, coordType, coords);
825}
826void API_ENTRY(glPathCoordsNV)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords) {
827    CALL_GL_API(glPathCoordsNV, path, numCoords, coordType, coords);
828}
829void API_ENTRY(glPathSubCommandsNV)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) {
830    CALL_GL_API(glPathSubCommandsNV, path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords);
831}
832void API_ENTRY(glPathSubCoordsNV)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords) {
833    CALL_GL_API(glPathSubCoordsNV, path, coordStart, numCoords, coordType, coords);
834}
835void API_ENTRY(glPathStringNV)(GLuint path, GLenum format, GLsizei length, const void *pathString) {
836    CALL_GL_API(glPathStringNV, path, format, length, pathString);
837}
838void API_ENTRY(glPathGlyphsNV)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
839    CALL_GL_API(glPathGlyphsNV, firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale);
840}
841void API_ENTRY(glPathGlyphRangeNV)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
842    CALL_GL_API(glPathGlyphRangeNV, firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale);
843}
844void API_ENTRY(glWeightPathsNV)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights) {
845    CALL_GL_API(glWeightPathsNV, resultPath, numPaths, paths, weights);
846}
847void API_ENTRY(glCopyPathNV)(GLuint resultPath, GLuint srcPath) {
848    CALL_GL_API(glCopyPathNV, resultPath, srcPath);
849}
850void API_ENTRY(glInterpolatePathsNV)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) {
851    CALL_GL_API(glInterpolatePathsNV, resultPath, pathA, pathB, weight);
852}
853void API_ENTRY(glTransformPathNV)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues) {
854    CALL_GL_API(glTransformPathNV, resultPath, srcPath, transformType, transformValues);
855}
856void API_ENTRY(glPathParameterivNV)(GLuint path, GLenum pname, const GLint *value) {
857    CALL_GL_API(glPathParameterivNV, path, pname, value);
858}
859void API_ENTRY(glPathParameteriNV)(GLuint path, GLenum pname, GLint value) {
860    CALL_GL_API(glPathParameteriNV, path, pname, value);
861}
862void API_ENTRY(glPathParameterfvNV)(GLuint path, GLenum pname, const GLfloat *value) {
863    CALL_GL_API(glPathParameterfvNV, path, pname, value);
864}
865void API_ENTRY(glPathParameterfNV)(GLuint path, GLenum pname, GLfloat value) {
866    CALL_GL_API(glPathParameterfNV, path, pname, value);
867}
868void API_ENTRY(glPathDashArrayNV)(GLuint path, GLsizei dashCount, const GLfloat *dashArray) {
869    CALL_GL_API(glPathDashArrayNV, path, dashCount, dashArray);
870}
871void API_ENTRY(glPathStencilFuncNV)(GLenum func, GLint ref, GLuint mask) {
872    CALL_GL_API(glPathStencilFuncNV, func, ref, mask);
873}
874void API_ENTRY(glPathStencilDepthOffsetNV)(GLfloat factor, GLfloat units) {
875    CALL_GL_API(glPathStencilDepthOffsetNV, factor, units);
876}
877void API_ENTRY(glStencilFillPathNV)(GLuint path, GLenum fillMode, GLuint mask) {
878    CALL_GL_API(glStencilFillPathNV, path, fillMode, mask);
879}
880void API_ENTRY(glStencilStrokePathNV)(GLuint path, GLint reference, GLuint mask) {
881    CALL_GL_API(glStencilStrokePathNV, path, reference, mask);
882}
883void API_ENTRY(glStencilFillPathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) {
884    CALL_GL_API(glStencilFillPathInstancedNV, numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues);
885}
886void API_ENTRY(glStencilStrokePathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) {
887    CALL_GL_API(glStencilStrokePathInstancedNV, numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues);
888}
889void API_ENTRY(glPathCoverDepthFuncNV)(GLenum func) {
890    CALL_GL_API(glPathCoverDepthFuncNV, func);
891}
892void API_ENTRY(glCoverFillPathNV)(GLuint path, GLenum coverMode) {
893    CALL_GL_API(glCoverFillPathNV, path, coverMode);
894}
895void API_ENTRY(glCoverStrokePathNV)(GLuint path, GLenum coverMode) {
896    CALL_GL_API(glCoverStrokePathNV, path, coverMode);
897}
898void API_ENTRY(glCoverFillPathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) {
899    CALL_GL_API(glCoverFillPathInstancedNV, numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
900}
901void API_ENTRY(glCoverStrokePathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) {
902    CALL_GL_API(glCoverStrokePathInstancedNV, numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
903}
904void API_ENTRY(glGetPathParameterivNV)(GLuint path, GLenum pname, GLint *value) {
905    CALL_GL_API(glGetPathParameterivNV, path, pname, value);
906}
907void API_ENTRY(glGetPathParameterfvNV)(GLuint path, GLenum pname, GLfloat *value) {
908    CALL_GL_API(glGetPathParameterfvNV, path, pname, value);
909}
910void API_ENTRY(glGetPathCommandsNV)(GLuint path, GLubyte *commands) {
911    CALL_GL_API(glGetPathCommandsNV, path, commands);
912}
913void API_ENTRY(glGetPathCoordsNV)(GLuint path, GLfloat *coords) {
914    CALL_GL_API(glGetPathCoordsNV, path, coords);
915}
916void API_ENTRY(glGetPathDashArrayNV)(GLuint path, GLfloat *dashArray) {
917    CALL_GL_API(glGetPathDashArrayNV, path, dashArray);
918}
919void API_ENTRY(glGetPathMetricsNV)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics) {
920    CALL_GL_API(glGetPathMetricsNV, metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics);
921}
922void API_ENTRY(glGetPathMetricRangeNV)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics) {
923    CALL_GL_API(glGetPathMetricRangeNV, metricQueryMask, firstPathName, numPaths, stride, metrics);
924}
925void API_ENTRY(glGetPathSpacingNV)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing) {
926    CALL_GL_API(glGetPathSpacingNV, pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing);
927}
928GLboolean API_ENTRY(glIsPointInFillPathNV)(GLuint path, GLuint mask, GLfloat x, GLfloat y) {
929    CALL_GL_API_RETURN(glIsPointInFillPathNV, path, mask, x, y);
930}
931GLboolean API_ENTRY(glIsPointInStrokePathNV)(GLuint path, GLfloat x, GLfloat y) {
932    CALL_GL_API_RETURN(glIsPointInStrokePathNV, path, x, y);
933}
934GLfloat API_ENTRY(glGetPathLengthNV)(GLuint path, GLsizei startSegment, GLsizei numSegments) {
935    CALL_GL_API_RETURN(glGetPathLengthNV, path, startSegment, numSegments);
936}
937GLboolean API_ENTRY(glPointAlongPathNV)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY) {
938    CALL_GL_API_RETURN(glPointAlongPathNV, path, startSegment, numSegments, distance, x, y, tangentX, tangentY);
939}
940void API_ENTRY(glMatrixLoad3x2fNV)(GLenum matrixMode, const GLfloat *m) {
941    CALL_GL_API(glMatrixLoad3x2fNV, matrixMode, m);
942}
943void API_ENTRY(glMatrixLoad3x3fNV)(GLenum matrixMode, const GLfloat *m) {
944    CALL_GL_API(glMatrixLoad3x3fNV, matrixMode, m);
945}
946void API_ENTRY(glMatrixLoadTranspose3x3fNV)(GLenum matrixMode, const GLfloat *m) {
947    CALL_GL_API(glMatrixLoadTranspose3x3fNV, matrixMode, m);
948}
949void API_ENTRY(glMatrixMult3x2fNV)(GLenum matrixMode, const GLfloat *m) {
950    CALL_GL_API(glMatrixMult3x2fNV, matrixMode, m);
951}
952void API_ENTRY(glMatrixMult3x3fNV)(GLenum matrixMode, const GLfloat *m) {
953    CALL_GL_API(glMatrixMult3x3fNV, matrixMode, m);
954}
955void API_ENTRY(glMatrixMultTranspose3x3fNV)(GLenum matrixMode, const GLfloat *m) {
956    CALL_GL_API(glMatrixMultTranspose3x3fNV, matrixMode, m);
957}
958void API_ENTRY(glStencilThenCoverFillPathNV)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) {
959    CALL_GL_API(glStencilThenCoverFillPathNV, path, fillMode, mask, coverMode);
960}
961void API_ENTRY(glStencilThenCoverStrokePathNV)(GLuint path, GLint reference, GLuint mask, GLenum coverMode) {
962    CALL_GL_API(glStencilThenCoverStrokePathNV, path, reference, mask, coverMode);
963}
964void API_ENTRY(glStencilThenCoverFillPathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) {
965    CALL_GL_API(glStencilThenCoverFillPathInstancedNV, numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues);
966}
967void API_ENTRY(glStencilThenCoverStrokePathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) {
968    CALL_GL_API(glStencilThenCoverStrokePathInstancedNV, numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues);
969}
970GLenum API_ENTRY(glPathGlyphIndexRangeNV)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]) {
971    CALL_GL_API_RETURN(glPathGlyphIndexRangeNV, fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount);
972}
973GLenum API_ENTRY(glPathGlyphIndexArrayNV)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
974    CALL_GL_API_RETURN(glPathGlyphIndexArrayNV, firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale);
975}
976GLenum API_ENTRY(glPathMemoryGlyphIndexArrayNV)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
977    CALL_GL_API_RETURN(glPathMemoryGlyphIndexArrayNV, firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale);
978}
979void API_ENTRY(glProgramPathFragmentInputGenNV)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs) {
980    CALL_GL_API(glProgramPathFragmentInputGenNV, program, location, genMode, components, coeffs);
981}
982void API_ENTRY(glGetProgramResourcefvNV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params) {
983    CALL_GL_API(glGetProgramResourcefvNV, program, programInterface, index, propCount, props, bufSize, length, params);
984}
985void API_ENTRY(glPolygonModeNV)(GLenum face, GLenum mode) {
986    CALL_GL_API(glPolygonModeNV, face, mode);
987}
988void API_ENTRY(glReadBufferNV)(GLenum mode) {
989    CALL_GL_API(glReadBufferNV, mode);
990}
991void API_ENTRY(glFramebufferSampleLocationsfvNV)(GLenum target, GLuint start, GLsizei count, const GLfloat *v) {
992    CALL_GL_API(glFramebufferSampleLocationsfvNV, target, start, count, v);
993}
994void API_ENTRY(glNamedFramebufferSampleLocationsfvNV)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v) {
995    CALL_GL_API(glNamedFramebufferSampleLocationsfvNV, framebuffer, start, count, v);
996}
997void API_ENTRY(glResolveDepthValuesNV)(void) {
998    CALL_GL_API(glResolveDepthValuesNV);
999}
1000void API_ENTRY(glViewportArrayvNV)(GLuint first, GLsizei count, const GLfloat *v) {
1001    CALL_GL_API(glViewportArrayvNV, first, count, v);
1002}
1003void API_ENTRY(glViewportIndexedfNV)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
1004    CALL_GL_API(glViewportIndexedfNV, index, x, y, w, h);
1005}
1006void API_ENTRY(glViewportIndexedfvNV)(GLuint index, const GLfloat *v) {
1007    CALL_GL_API(glViewportIndexedfvNV, index, v);
1008}
1009void API_ENTRY(glScissorArrayvNV)(GLuint first, GLsizei count, const GLint *v) {
1010    CALL_GL_API(glScissorArrayvNV, first, count, v);
1011}
1012void API_ENTRY(glScissorIndexedNV)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
1013    CALL_GL_API(glScissorIndexedNV, index, left, bottom, width, height);
1014}
1015void API_ENTRY(glScissorIndexedvNV)(GLuint index, const GLint *v) {
1016    CALL_GL_API(glScissorIndexedvNV, index, v);
1017}
1018void API_ENTRY(glDepthRangeArrayfvNV)(GLuint first, GLsizei count, const GLfloat *v) {
1019    CALL_GL_API(glDepthRangeArrayfvNV, first, count, v);
1020}
1021void API_ENTRY(glDepthRangeIndexedfNV)(GLuint index, GLfloat n, GLfloat f) {
1022    CALL_GL_API(glDepthRangeIndexedfNV, index, n, f);
1023}
1024void API_ENTRY(glGetFloati_vNV)(GLenum target, GLuint index, GLfloat *data) {
1025    CALL_GL_API(glGetFloati_vNV, target, index, data);
1026}
1027void API_ENTRY(glEnableiNV)(GLenum target, GLuint index) {
1028    CALL_GL_API(glEnableiNV, target, index);
1029}
1030void API_ENTRY(glDisableiNV)(GLenum target, GLuint index) {
1031    CALL_GL_API(glDisableiNV, target, index);
1032}
1033GLboolean API_ENTRY(glIsEnablediNV)(GLenum target, GLuint index) {
1034    CALL_GL_API_RETURN(glIsEnablediNV, target, index);
1035}
1036void API_ENTRY(glFramebufferTextureMultiviewOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) {
1037    CALL_GL_API(glFramebufferTextureMultiviewOVR, target, attachment, texture, level, baseViewIndex, numViews);
1038}
1039void API_ENTRY(glFramebufferTextureMultisampleMultiviewOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews) {
1040    CALL_GL_API(glFramebufferTextureMultisampleMultiviewOVR, target, attachment, texture, level, samples, baseViewIndex, numViews);
1041}
1042void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) {
1043    CALL_GL_API(glAlphaFuncQCOM, func, ref);
1044}
1045void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
1046    CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
1047}
1048void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
1049    CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
1050}
1051void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
1052    CALL_GL_API(glEnableDriverControlQCOM, driverControl);
1053}
1054void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
1055    CALL_GL_API(glDisableDriverControlQCOM, driverControl);
1056}
1057void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
1058    CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
1059}
1060void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
1061    CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
1062}
1063void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
1064    CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
1065}
1066void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
1067    CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
1068}
1069void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
1070    CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
1071}
1072void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
1073    CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
1074}
1075void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels) {
1076    CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
1077}
1078void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void **params) {
1079    CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
1080}
1081void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
1082    CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
1083}
1084void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
1085    CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
1086}
1087GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
1088    CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
1089}
1090void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
1091    CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
1092}
1093void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
1094    CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
1095}
1096void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
1097    CALL_GL_API(glEndTilingQCOM, preserveMask);
1098}
1099