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1 ///////////////////////////////////////////////////////////////////////////////////
2 /// OpenGL Mathematics (glm.g-truc.net)
3 ///
4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
6 /// of this software and associated documentation files (the "Software"), to deal
7 /// in the Software without restriction, including without limitation the rights
8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 /// copies of the Software, and to permit persons to whom the Software is
10 /// furnished to do so, subject to the following conditions:
11 ///
12 /// The above copyright notice and this permission notice shall be included in
13 /// all copies or substantial portions of the Software.
14 ///
15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 /// THE SOFTWARE.
22 ///
23 /// @ref gtx_inertia
24 /// @file glm/gtx/inertia.hpp
25 /// @date 2006-04-21 / 2011-06-07
26 /// @author Christophe Riccio
27 ///
28 /// @see core (dependence)
29 /// @see gtx_extented_min_max (dependence)
30 ///
31 /// @defgroup gtx_inertia GLM_GTX_inertia
32 /// @ingroup gtx
33 ///
34 /// @brief Create inertia matrices
35 ///
36 /// <glm/gtx/inertia.hpp> need to be included to use these functionalities.
37 ///////////////////////////////////////////////////////////////////////////////////
38 
39 #ifndef GLM_GTX_inertia
40 #define GLM_GTX_inertia
41 
42 // Dependency:
43 #include "../glm.hpp"
44 
45 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
46 #	pragma message("GLM: GLM_GTX_inertia extension included")
47 #endif
48 
49 namespace glm
50 {
51 	/*
52 	/// @addtogroup gtx_inertia
53 	/// @{
54 
55 	//! Build an inertia matrix for a box.
56 	//! From GLM_GTX_inertia extension.
57 	template <typename T, precision P>
58 	detail::tmat3x3<T, P> boxInertia3(
59 		T const & Mass,
60 		detail::tvec3<T, P> const & Scale);
61 
62 	//! Build an inertia matrix for a box.
63 	//! From GLM_GTX_inertia extension.
64 	template <typename T, precision P>
65 	detail::tmat4x4<T, P> boxInertia4(
66 		T const & Mass,
67 		detail::tvec3<T, P> const & Scale);
68 
69 	//! Build an inertia matrix for a disk.
70 	//! From GLM_GTX_inertia extension.
71 	template <typename T, precision P>
72 	detail::tmat3x3<T, P> diskInertia3(
73 		T const & Mass,
74 		T const & Radius);
75 
76 	//! Build an inertia matrix for a disk.
77 	//! From GLM_GTX_inertia extension.
78 	template <typename T, precision P>
79 	detail::tmat4x4<T, P> diskInertia4(
80 		T const & Mass,
81 		T const & Radius);
82 
83 	//! Build an inertia matrix for a ball.
84 	//! From GLM_GTX_inertia extension.
85 	template <typename T, precision P>
86 	detail::tmat3x3<T, P> ballInertia3(
87 		T const & Mass,
88 		T const & Radius);
89 
90 	//! Build an inertia matrix for a ball.
91 	//! From GLM_GTX_inertia extension.
92 	template <typename T, precision P>
93 	detail::tmat4x4<T, P> ballInertia4(
94 		T const & Mass,
95 		T const & Radius);
96 
97 	//! Build an inertia matrix for a sphere.
98 	//! From GLM_GTX_inertia extension.
99 	template <typename T, precision P>
100 	detail::tmat3x3<T, P> sphereInertia3(
101 		T const & Mass,
102 		T const & Radius);
103 
104 	//! Build an inertia matrix for a sphere.
105 	//! From GLM_GTX_inertia extension.
106 	template <typename T, precision P>
107 	detail::tmat4x4<T, P> sphereInertia4(
108 		T const & Mass,
109 		T const & Radius);
110 	*/
111 	/// @}
112 }// namespace glm
113 
114 #include "inertia.inl"
115 
116 #endif//GLM_GTX_inertia
117