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1 ///////////////////////////////////////////////////////////////////////////////////
2 /// OpenGL Mathematics (glm.g-truc.net)
3 ///
4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
6 /// of this software and associated documentation files (the "Software"), to deal
7 /// in the Software without restriction, including without limitation the rights
8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 /// copies of the Software, and to permit persons to whom the Software is
10 /// furnished to do so, subject to the following conditions:
11 ///
12 /// The above copyright notice and this permission notice shall be included in
13 /// all copies or substantial portions of the Software.
14 ///
15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 /// THE SOFTWARE.
22 ///
23 /// @ref gtx_rotate_vector
24 /// @file glm/gtx/rotate_vector.hpp
25 /// @date 2006-11-02 / 2011-06-07
26 /// @author Christophe Riccio
27 ///
28 /// @see core (dependence)
29 /// @see gtx_transform (dependence)
30 ///
31 /// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
32 /// @ingroup gtx
33 ///
34 /// @brief Function to directly rotate a vector
35 ///
36 /// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
37 ///////////////////////////////////////////////////////////////////////////////////
38 
39 #ifndef GLM_GTX_rotate_vector
40 #define GLM_GTX_rotate_vector
41 
42 // Dependency:
43 #include "../glm.hpp"
44 #include "../gtx/transform.hpp"
45 
46 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
47 #	pragma message("GLM: GLM_GTX_rotate_vector extension included")
48 #endif
49 
50 namespace glm
51 {
52 	/// @addtogroup gtx_rotate_vector
53 	/// @{
54 
55 	//! Rotate a two dimensional vector.
56 	//! From GLM_GTX_rotate_vector extension.
57 	template <typename T, precision P>
58 	GLM_FUNC_DECL detail::tvec2<T, P> rotate(
59 		detail::tvec2<T, P> const & v,
60 		T const & angle);
61 
62 	//! Rotate a three dimensional vector around an axis.
63 	//! From GLM_GTX_rotate_vector extension.
64 	template <typename T, precision P>
65 	GLM_FUNC_DECL detail::tvec3<T, P> rotate(
66 		detail::tvec3<T, P> const & v,
67 		T const & angle,
68 		detail::tvec3<T, P> const & normal);
69 
70 	//! Rotate a four dimensional vector around an axis.
71 	//! From GLM_GTX_rotate_vector extension.
72 	template <typename T, precision P>
73 	GLM_FUNC_DECL detail::tvec4<T, P> rotate(
74 		detail::tvec4<T, P> const & v,
75 		T const & angle,
76 		detail::tvec3<T, P> const & normal);
77 
78 	//! Rotate a three dimensional vector around the X axis.
79 	//! From GLM_GTX_rotate_vector extension.
80 	template <typename T, precision P>
81 	GLM_FUNC_DECL detail::tvec3<T, P> rotateX(
82 		detail::tvec3<T, P> const & v,
83 		T const & angle);
84 
85 	//! Rotate a three dimensional vector around the Y axis.
86 	//! From GLM_GTX_rotate_vector extension.
87 	template <typename T, precision P>
88 	GLM_FUNC_DECL detail::tvec3<T, P> rotateY(
89 		detail::tvec3<T, P> const & v,
90 		T const & angle);
91 
92 	//! Rotate a three dimensional vector around the Z axis.
93 	//! From GLM_GTX_rotate_vector extension.
94 	template <typename T, precision P>
95 	GLM_FUNC_DECL detail::tvec3<T, P> rotateZ(
96 		detail::tvec3<T, P> const & v,
97 		T const & angle);
98 
99 	//! Rotate a four dimentionnals vector around the X axis.
100 	//! From GLM_GTX_rotate_vector extension.
101 	template <typename T, precision P>
102 	GLM_FUNC_DECL detail::tvec4<T, P> rotateX(
103 		detail::tvec4<T, P> const & v,
104 		T const & angle);
105 
106 	//! Rotate a four dimensional vector around the X axis.
107 	//! From GLM_GTX_rotate_vector extension.
108 	template <typename T, precision P>
109 	GLM_FUNC_DECL detail::tvec4<T, P> rotateY(
110 		detail::tvec4<T, P> const & v,
111 		T const & angle);
112 
113 	//! Rotate a four dimensional vector around the X axis.
114 	//! From GLM_GTX_rotate_vector extension.
115 	template <typename T, precision P>
116 	GLM_FUNC_DECL detail::tvec4<T, P> rotateZ(
117 		detail::tvec4<T, P> const & v,
118 		T const & angle);
119 
120 	//! Build a rotation matrix from a normal and a up vector.
121 	//! From GLM_GTX_rotate_vector extension.
122 	template <typename T, precision P>
123 	GLM_FUNC_DECL detail::tmat4x4<T, P> orientation(
124 		detail::tvec3<T, P> const & Normal,
125 		detail::tvec3<T, P> const & Up);
126 
127 	/// @}
128 }//namespace glm
129 
130 #include "rotate_vector.inl"
131 
132 #endif//GLM_GTX_rotate_vector
133