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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Sampler object testcases.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "glsSamplerObjectTest.hpp"
25 
26 #include "tcuTexture.hpp"
27 #include "tcuSurface.hpp"
28 #include "tcuTextureUtil.hpp"
29 #include "tcuImageCompare.hpp"
30 #include "tcuTestLog.hpp"
31 #include "tcuRGBA.hpp"
32 #include "tcuRenderTarget.hpp"
33 #include "tcuStringTemplate.hpp"
34 
35 #include "gluShaderProgram.hpp"
36 #include "gluPixelTransfer.hpp"
37 #include "gluDrawUtil.hpp"
38 #include "gluRenderContext.hpp"
39 #include "gluTextureUtil.hpp"
40 
41 #include "glwFunctions.hpp"
42 
43 #include "deRandom.hpp"
44 #include "deString.h"
45 
46 #include "deString.h"
47 
48 #include <map>
49 
50 namespace deqp
51 {
52 namespace gls
53 {
54 
55 namespace
56 {
57 const int VIEWPORT_WIDTH	= 128;
58 const int VIEWPORT_HEIGHT	= 128;
59 
60 const int TEXTURE2D_WIDTH	= 32;
61 const int TEXTURE2D_HEIGHT	= 32;
62 
63 const int TEXTURE3D_WIDTH	= 32;
64 const int TEXTURE3D_HEIGHT	= 32;
65 const int TEXTURE3D_DEPTH	= 32;
66 
67 const int CUBEMAP_SIZE		= 32;
68 
69 } // anonymous
70 
71 
TextureSamplerTest(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const TestSpec & spec)72 TextureSamplerTest::TextureSamplerTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const TestSpec& spec)
73 	: tcu::TestCase		(testCtx, spec.name, spec.desc)
74 	, m_renderCtx		(renderCtx)
75 	, m_program			(NULL)
76 	, m_target			(spec.target)
77 	, m_textureState	(spec.textureState)
78 	, m_samplerState	(spec.samplerState)
79 	, m_random			(deStringHash(spec.name))
80 {
81 }
82 
setTextureState(const glw::Functions & gl,GLenum target,SamplingState state)83 void TextureSamplerTest::setTextureState (const glw::Functions& gl, GLenum target, SamplingState state)
84 {
85 	gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter);
86 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter)");
87 	gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter);
88 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter)");
89 	gl.texParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS);
90 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS)");
91 	gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT);
92 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT)");
93 	gl.texParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR);
94 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR)");
95 	gl.texParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod);
96 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod)");
97 	gl.texParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod);
98 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod)");
99 }
100 
setSamplerState(const glw::Functions & gl,SamplingState state,GLuint sampler)101 void TextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler)
102 {
103 	gl.samplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter);
104 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter)");
105 	gl.samplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter);
106 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter)");
107 	gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS);
108 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS)");
109 	gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT);
110 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT)");
111 	gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR);
112 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR)");
113 	gl.samplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod);
114 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod)");
115 	gl.samplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod);
116 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod)");
117 }
118 
selectVertexShader(GLenum target)119 const char* TextureSamplerTest::selectVertexShader (GLenum target)
120 {
121 	switch (target)
122 	{
123 		case GL_TEXTURE_2D:
124 			return
125 			"${VTX_HDR}"
126 			"${VTX_IN} ${HIGHP} vec2 a_position;\n"
127 			"uniform ${HIGHP} float u_posScale;\n"
128 			"${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n"
129 			"void main (void)\n"
130 			"{\n"
131 			"\tv_texCoord = a_position;\n"
132 			"\tgl_Position = vec4(u_posScale * a_position, 0.0, 1.0);\n"
133 			"}";
134 
135 		case GL_TEXTURE_3D:
136 			return
137 			"${VTX_HDR}"
138 			"${VTX_IN} ${HIGHP} vec3 a_position;\n"
139 			"uniform ${HIGHP} float u_posScale;\n"
140 			"${VTX_OUT} ${MEDIUMP} vec3 v_texCoord;\n"
141 			"void main (void)\n"
142 			"{\n"
143 			"\tv_texCoord = a_position;\n"
144 			"\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n"
145 			"}";
146 
147 		case GL_TEXTURE_CUBE_MAP:
148 			return
149 			"${VTX_HDR}"
150 			"${VTX_IN} ${HIGHP} vec4 a_position;\n"
151 			"uniform ${HIGHP} float u_posScale;\n"
152 			"${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n"
153 			"void main (void)\n"
154 			"{\n"
155 			"\tv_texCoord = a_position.zw;\n"
156 			"\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n"
157 			"}";
158 
159 		default:
160 			DE_ASSERT(false);
161 			return NULL;
162 	}
163 }
164 
selectFragmentShader(GLenum target)165 const char* TextureSamplerTest::selectFragmentShader (GLenum target)
166 {
167 	switch (target)
168 	{
169 		case GL_TEXTURE_2D:
170 			return
171 			"${FRAG_HDR}"
172 			"uniform ${LOWP} sampler2D u_sampler;\n"
173 			"${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n"
174 			"void main (void)\n"
175 			"{\n"
176 			"\t${FRAG_COLOR} = texture(u_sampler, v_texCoord);\n"
177 			"}";
178 
179 		case GL_TEXTURE_3D:
180 			return
181 			"${FRAG_HDR}"
182 			"uniform ${LOWP} sampler3D u_sampler;\n"
183 			"${FRAG_IN} ${MEDIUMP} vec3 v_texCoord;\n"
184 			"void main (void)\n"
185 			"{\n"
186 			"\t${FRAG_COLOR} = texture(u_sampler, v_texCoord);\n"
187 			"}";
188 
189 		case GL_TEXTURE_CUBE_MAP:
190 			return
191 			"${FRAG_HDR}"
192 			"uniform ${LOWP} samplerCube u_sampler;\n"
193 			"${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n"
194 			"void main (void)\n"
195 			"{\n"
196 			"\t${FRAG_COLOR} = texture(u_sampler, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x)));\n"
197 			"}";
198 
199 		default:
200 			DE_ASSERT(false);
201 			return NULL;
202 	}
203 }
204 
init(void)205 void TextureSamplerTest::init (void)
206 {
207 	const char* vertexShaderTemplate	= selectVertexShader(m_target);
208 	const char* fragmentShaderTemplate	= selectFragmentShader(m_target);
209 
210 	std::map<std::string, std::string>	params;
211 
212 	if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_300_ES))
213 	{
214 		params["VTX_HDR"]		= "#version 300 es\n";
215 		params["FRAG_HDR"]		= "#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n";
216 		params["VTX_IN"]		= "in";
217 		params["VTX_OUT"]		= "out";
218 		params["FRAG_IN"]		= "in";
219 		params["FRAG_COLOR"]	= "o_color";
220 		params["HIGHP"]			= "highp";
221 		params["LOWP"]			= "lowp";
222 		params["MEDIUMP"]		= "mediump";
223 	}
224 	else if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_330))
225 	{
226 		params["VTX_HDR"]		= "#version 330\n";
227 		params["FRAG_HDR"]		= "#version 330\nlayout(location = 0) out mediump vec4 o_color;\n";
228 		params["VTX_IN"]		= "in";
229 		params["VTX_OUT"]		= "out";
230 		params["FRAG_IN"]		= "in";
231 		params["FRAG_COLOR"]	= "o_color";
232 		params["HIGHP"]			= "highp";
233 		params["LOWP"]			= "lowp";
234 		params["MEDIUMP"]		= "mediump";
235 	}
236 	else
237 		DE_ASSERT(false);
238 
239 	DE_ASSERT(!m_program);
240 	m_program = new glu::ShaderProgram(m_renderCtx,
241 									   glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params),
242 															   tcu::StringTemplate(fragmentShaderTemplate).specialize(params)));
243 
244 	if (!m_program->isOk())
245 	{
246 		tcu::TestLog& log = m_testCtx.getLog();
247 		log << *m_program;
248 		TCU_FAIL("Failed to compile shaders");
249 	}
250 }
251 
deinit(void)252 void TextureSamplerTest::deinit (void)
253 {
254 	delete m_program;
255 	m_program = NULL;
256 }
257 
~TextureSamplerTest(void)258 TextureSamplerTest::~TextureSamplerTest (void)
259 {
260 	deinit();
261 }
262 
263 const float s_positions[] = {
264 	-1.0, -1.0,
265 	 1.0, -1.0,
266 	 1.0,  1.0,
267 
268 	 1.0,  1.0,
269 	-1.0,  1.0,
270 	-1.0, -1.0
271 };
272 
273 const float s_positions3D[] = {
274 	-1.0f, -1.0f, -1.0f,
275 	 1.0f, -1.0f,  1.0f,
276 	 1.0f,  1.0f, -1.0f,
277 
278 	 1.0f,  1.0f, -1.0f,
279 	-1.0f,  1.0f,  1.0f,
280 	-1.0f, -1.0f, -1.0f
281 };
282 
283 const float s_positionsCube[] = {
284 	-1.0f, -1.0f, -1.0f, -0.5f,
285 	 1.0f, -1.0f,  1.0f, -0.5f,
286 	 1.0f,  1.0f,  1.0f,  0.5f,
287 
288 	 1.0f,  1.0f,  1.0f,  0.5f,
289 	-1.0f,  1.0f, -1.0f,  0.5f,
290 	-1.0f, -1.0f, -1.0f, -0.5f
291 };
292 
render(void)293 void TextureSamplerTest::render (void)
294 {
295 	const glw::Functions& gl = m_renderCtx.getFunctions();
296 
297 	GLuint	samplerLoc	= (GLuint)-1;
298 	GLuint	scaleLoc	= (GLuint)-1;
299 
300 	gl.useProgram(m_program->getProgram());
301 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram(m_program->getProgram())");
302 
303 	samplerLoc = gl.getUniformLocation(m_program->getProgram(), "u_sampler");
304 	TCU_CHECK(samplerLoc != (GLuint)-1);
305 
306 	scaleLoc = gl.getUniformLocation(m_program->getProgram(), "u_posScale");
307 	TCU_CHECK(scaleLoc != (GLuint)-1);
308 
309 	gl.clearColor(0.5f, 0.5f, 0.5f, 1.0f);
310 	GLU_EXPECT_NO_ERROR(gl.getError(), "glClearColor(0.5f, 0.5f, 0.5f, 1.0f)");
311 
312 	gl.clear(GL_COLOR_BUFFER_BIT);
313 	GLU_EXPECT_NO_ERROR(gl.getError(), "glClear(GL_COLOR_BUFFER_BIT)");
314 
315 	gl.uniform1i(samplerLoc, 0);
316 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i(samplerLoc, 0)");
317 
318 	gl.uniform1f(scaleLoc, 1.0f);
319 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 1.0f)");
320 
321 	switch (m_target)
322 	{
323 		case GL_TEXTURE_2D:
324 		{
325 			glu::VertexArrayBinding vertexArrays[] =
326 			{
327 				glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions))
328 			};
329 
330 			glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
331 
332 			gl.uniform1f(scaleLoc, 0.25f);
333 			GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)");
334 
335 			glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
336 
337 			break;
338 		}
339 
340 		case GL_TEXTURE_3D:
341 		{
342 			glu::VertexArrayBinding vertexArrays[] =
343 			{
344 				glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D))
345 			};
346 
347 			glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
348 
349 			gl.uniform1f(scaleLoc, 0.25f);
350 			GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)");
351 
352 			glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
353 
354 			break;
355 		}
356 
357 		case GL_TEXTURE_CUBE_MAP:
358 		{
359 			glu::VertexArrayBinding vertexArrays[] =
360 			{
361 				glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube))
362 			};
363 
364 			glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
365 
366 			gl.uniform1f(scaleLoc, 0.25f);
367 			GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)");
368 
369 			glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
370 
371 			break;
372 		}
373 
374 		default:
375 			DE_ASSERT(false);
376 	}
377 }
378 
createTexture2D(const glw::Functions & gl)379 GLuint TextureSamplerTest::createTexture2D (const glw::Functions& gl)
380 {
381 	GLuint			texture		= (GLuint)-1;
382 	tcu::Texture2D	refTexture	(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE2D_WIDTH, TEXTURE2D_HEIGHT);
383 
384 	refTexture.allocLevel(0);
385 	tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
386 
387 	gl.genTextures(1, &texture);
388 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)");
389 
390 	gl.bindTexture(GL_TEXTURE_2D, texture);
391 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)");
392 
393 	gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr());
394 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())");
395 
396 	gl.generateMipmap(GL_TEXTURE_2D);
397 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_2D)");
398 
399 	gl.bindTexture(GL_TEXTURE_2D, 0);
400 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)");
401 
402 	return texture;
403 }
404 
createTexture3D(const glw::Functions & gl)405 GLuint TextureSamplerTest::createTexture3D (const glw::Functions& gl)
406 {
407 	GLuint			texture		= (GLuint)-1;
408 	tcu::Texture3D	refTexture	(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE3D_WIDTH, TEXTURE3D_HEIGHT, TEXTURE3D_DEPTH);
409 
410 	refTexture.allocLevel(0);
411 	tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
412 
413 	gl.genTextures(1, &texture);
414 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)");
415 
416 	gl.bindTexture(GL_TEXTURE_3D, texture);
417 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, texture)");
418 
419 	gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr());
420 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())");
421 
422 	gl.generateMipmap(GL_TEXTURE_3D);
423 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_3D)");
424 
425 	gl.bindTexture(GL_TEXTURE_3D, 0);
426 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, 0)");
427 
428 	return texture;
429 }
430 
createTextureCube(const glw::Functions & gl)431 GLuint TextureSamplerTest::createTextureCube (const glw::Functions& gl)
432 {
433 	GLuint				texture		= (GLuint)-1;
434 	tcu::TextureCube	refTexture	(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), CUBEMAP_SIZE);
435 
436 	refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_X, 0);
437 	refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Y, 0);
438 	refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Z, 0);
439 	refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_X, 0);
440 	refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Y, 0);
441 	refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Z, 0);
442 
443 	tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
444 	tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
445 	tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
446 	tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
447 	tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
448 	tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
449 
450 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture);
451 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)");
452 
453 	for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
454 	{
455 		const deUint32 target = glu::getGLCubeFace((tcu::CubeFace)face);
456 		gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevelFace(0, (tcu::CubeFace)face).getDataPtr());
457 	}
458 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_CUBE_MAP_...) failed");
459 
460 	gl.generateMipmap(GL_TEXTURE_CUBE_MAP);
461 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_CUBE_MAP)");
462 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0);
463 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)");
464 
465 	return texture;
466 }
467 
createTexture(const glw::Functions & gl,GLenum target)468 GLuint TextureSamplerTest::createTexture (const glw::Functions& gl, GLenum target)
469 {
470 	switch (target)
471 	{
472 		case GL_TEXTURE_2D:
473 			return createTexture2D(gl);
474 
475 		case GL_TEXTURE_3D:
476 			return createTexture3D(gl);
477 
478 		case GL_TEXTURE_CUBE_MAP:
479 			return createTextureCube(gl);
480 
481 		default:
482 			DE_ASSERT(false);
483 			return (GLuint)-1;
484 	}
485 }
486 
renderReferences(tcu::Surface & textureRef,tcu::Surface & samplerRef,int x,int y)487 void TextureSamplerTest::renderReferences (tcu::Surface& textureRef, tcu::Surface& samplerRef, int x, int y)
488 {
489 	const glw::Functions&	gl		= m_renderCtx.getFunctions();
490 	GLuint					texture	= createTexture(gl, m_target);
491 
492 	gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
493 	GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)");
494 
495 	gl.bindTexture(m_target, texture);
496 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture)");
497 
498 	setTextureState(gl, m_target, m_textureState);
499 	render();
500 	glu::readPixels(m_renderCtx, x, y, textureRef.getAccess());
501 
502 	setTextureState(gl, m_target, m_samplerState);
503 	render();
504 	glu::readPixels(m_renderCtx, x, y, samplerRef.getAccess());
505 
506 	gl.deleteTextures(1, &texture);
507 	GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture)");
508 }
509 
renderResults(tcu::Surface & textureResult,tcu::Surface & samplerResult,int x,int y)510 void TextureSamplerTest::renderResults (tcu::Surface& textureResult, tcu::Surface& samplerResult, int x, int y)
511 {
512 	const glw::Functions&	gl		= m_renderCtx.getFunctions();
513 	GLuint					texture	= createTexture(gl, m_target);
514 	GLuint					sampler	= -1;
515 
516 	gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
517 	GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)");
518 
519 	gl.genSamplers(1, &sampler);
520 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenSamplers(1, &sampler)");
521 	TCU_CHECK(sampler != (GLuint)-1);
522 
523 	gl.bindSampler(0, sampler);
524 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, sampler)");
525 
526 	// First set sampler state
527 	setSamplerState(gl, m_samplerState, sampler);
528 
529 	// Set texture state
530 	gl.bindTexture(m_target, texture);
531 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture)");
532 
533 	setTextureState(gl, m_target, m_textureState);
534 
535 	// Render using sampler
536 	render();
537 	glu::readPixels(m_renderCtx, x, y, samplerResult.getAccess());
538 
539 	// Render without sampler
540 	gl.bindSampler(0, 0);
541 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, 0)");
542 
543 	render();
544 	glu::readPixels(m_renderCtx, x, y, textureResult.getAccess());
545 
546 	gl.deleteSamplers(1, &sampler);
547 	GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteSamplers(1, &sampler)");
548 	gl.deleteTextures(1, &texture);
549 	GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture)");
550 }
551 
iterate(void)552 tcu::TestCase::IterateResult TextureSamplerTest::iterate (void)
553 {
554 	tcu::TestLog&	log = m_testCtx.getLog();
555 
556 	tcu::Surface	textureRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
557 	tcu::Surface	samplerRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
558 
559 	tcu::Surface	textureResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
560 	tcu::Surface	samplerResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
561 
562 	int				x = m_random.getInt(0, m_renderCtx.getRenderTarget().getWidth() - VIEWPORT_WIDTH);
563 	int				y = m_random.getInt(0, m_renderCtx.getRenderTarget().getHeight() - VIEWPORT_HEIGHT);
564 
565 	renderReferences(textureRef, samplerRef, x, y);
566 	renderResults(textureResult, samplerResult, x, y);
567 
568 	bool isOk = pixelThresholdCompare (log, "Sampler render result", "Result from rendering with sampler", samplerRef, samplerResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT);
569 
570 	if (!pixelThresholdCompare (log, "Texture render result", "Result from rendering with texture state", textureRef, textureResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT))
571 		isOk = false;
572 
573 	if (!isOk)
574 	{
575 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
576 		return STOP;
577 	}
578 
579 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
580 	return STOP;
581 }
582 
MultiTextureSamplerTest(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const TestSpec & spec)583 MultiTextureSamplerTest::MultiTextureSamplerTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const TestSpec& spec)
584 	: TestCase			(testCtx, spec.name, spec.desc)
585 	, m_renderCtx		(renderCtx)
586 	, m_program			(NULL)
587 	, m_target			(spec.target)
588 	, m_textureState1	(spec.textureState1)
589 	, m_textureState2	(spec.textureState2)
590 	, m_samplerState	(spec.samplerState)
591 	, m_random			(deStringHash(spec.name))
592 {
593 }
594 
setTextureState(const glw::Functions & gl,GLenum target,SamplingState state)595 void MultiTextureSamplerTest::setTextureState (const glw::Functions& gl, GLenum target, SamplingState state)
596 {
597 	gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter);
598 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter)");
599 	gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter);
600 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter)");
601 	gl.texParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS);
602 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS)");
603 	gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT);
604 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT)");
605 	gl.texParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR);
606 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR)");
607 	gl.texParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod);
608 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod)");
609 	gl.texParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod);
610 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod)");
611 }
612 
setSamplerState(const glw::Functions & gl,SamplingState state,GLuint sampler)613 void MultiTextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler)
614 {
615 	gl.samplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter);
616 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter)");
617 	gl.samplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter);
618 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter)");
619 	gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS);
620 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS)");
621 	gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT);
622 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT)");
623 	gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR);
624 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR)");
625 	gl.samplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod);
626 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod)");
627 	gl.samplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod);
628 	GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod)");
629 }
630 
selectVertexShader(GLenum target)631 const char* MultiTextureSamplerTest::selectVertexShader (GLenum target)
632 {
633 	switch (target)
634 	{
635 		case GL_TEXTURE_2D:
636 			return
637 			"${VTX_HDR}"
638 			"${VTX_IN} ${HIGHP} vec2 a_position;\n"
639 			"uniform ${HIGHP} float u_posScale;\n"
640 			"${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n"
641 			"void main (void)\n"
642 			"{\n"
643 			"\tv_texCoord = a_position;\n"
644 			"\tgl_Position = vec4(u_posScale * a_position, 0.0, 1.0);\n"
645 			"}";
646 
647 		case GL_TEXTURE_3D:
648 			return
649 			"${VTX_HDR}"
650 			"${VTX_IN} ${HIGHP} vec3 a_position;\n"
651 			"uniform ${HIGHP} float u_posScale;\n"
652 			"${VTX_OUT} ${MEDIUMP} vec3 v_texCoord;\n"
653 			"void main (void)\n"
654 			"{\n"
655 			"\tv_texCoord = a_position;\n"
656 			"\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n"
657 			"}";
658 
659 		case GL_TEXTURE_CUBE_MAP:
660 			return
661 			"${VTX_HDR}"
662 			"${VTX_IN} ${HIGHP} vec4 a_position;\n"
663 			"uniform ${HIGHP} float u_posScale;\n"
664 			"${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n"
665 			"void main (void)\n"
666 			"{\n"
667 			"\tv_texCoord = a_position.zw;\n"
668 			"\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n"
669 			"}";
670 
671 		default:
672 			DE_ASSERT(false);
673 			return NULL;
674 	}
675 
676 }
677 
selectFragmentShader(GLenum target)678 const char* MultiTextureSamplerTest::selectFragmentShader (GLenum target)
679 {
680 	switch (target)
681 	{
682 		case GL_TEXTURE_2D:
683 			return
684 			"${FRAG_HDR}"
685 			"uniform ${LOWP} sampler2D u_sampler1;\n"
686 			"uniform ${LOWP} sampler2D u_sampler2;\n"
687 			"${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n"
688 			"void main (void)\n"
689 			"{\n"
690 			"\t${FRAG_COLOR} = vec4(0.75, 0.75, 0.75, 1.0) * (texture(u_sampler1, v_texCoord) + texture(u_sampler2, v_texCoord));\n"
691 			"}";
692 
693 			break;
694 
695 		case GL_TEXTURE_3D:
696 			return
697 			"${FRAG_HDR}"
698 			"uniform ${LOWP} sampler3D u_sampler1;\n"
699 			"uniform ${LOWP} sampler3D u_sampler2;\n"
700 			"${FRAG_IN} ${MEDIUMP} vec3 v_texCoord;\n"
701 			"void main (void)\n"
702 			"{\n"
703 			"\t${FRAG_COLOR} = vec4(0.75, 0.75, 0.75, 1.0) * (texture(u_sampler1, v_texCoord) + texture(u_sampler2, v_texCoord));\n"
704 			"}";
705 
706 		case GL_TEXTURE_CUBE_MAP:
707 			return
708 			"${FRAG_HDR}"
709 			"uniform ${LOWP} samplerCube u_sampler1;\n"
710 			"uniform ${LOWP} samplerCube u_sampler2;\n"
711 			"${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n"
712 			"void main (void)\n"
713 			"{\n"
714 			"\t${FRAG_COLOR} = vec4(0.5, 0.5, 0.5, 1.0) * (texture(u_sampler1, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x)))"
715 			"+ texture(u_sampler2, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x))));\n"
716 			"}";
717 
718 		default:
719 			DE_ASSERT(false);
720 			return NULL;
721 	}
722 
723 }
724 
init(void)725 void MultiTextureSamplerTest::init (void)
726 {
727 	const char* vertexShaderTemplate	= selectVertexShader(m_target);
728 	const char* fragmentShaderTemplate	= selectFragmentShader(m_target);
729 
730 	std::map<std::string, std::string>	params;
731 
732 	if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_300_ES))
733 	{
734 		params["VTX_HDR"]		= "#version 300 es\n";
735 		params["FRAG_HDR"]		= "#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n";
736 		params["VTX_IN"]		= "in";
737 		params["VTX_OUT"]		= "out";
738 		params["FRAG_IN"]		= "in";
739 		params["FRAG_COLOR"]	= "o_color";
740 		params["HIGHP"]			= "highp";
741 		params["LOWP"]			= "lowp";
742 		params["MEDIUMP"]		= "mediump";
743 	}
744 	else if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_330))
745 	{
746 		params["VTX_HDR"]		= "#version 330\n";
747 		params["FRAG_HDR"]		= "#version 330\nlayout(location = 0) out mediump vec4 o_color;\n";
748 		params["VTX_IN"]		= "in";
749 		params["VTX_OUT"]		= "out";
750 		params["FRAG_IN"]		= "in";
751 		params["FRAG_COLOR"]	= "o_color";
752 		params["HIGHP"]			= "highp";
753 		params["LOWP"]			= "lowp";
754 		params["MEDIUMP"]		= "mediump";
755 	}
756 	else
757 		DE_ASSERT(false);
758 
759 	DE_ASSERT(!m_program);
760 	m_program = new glu::ShaderProgram(m_renderCtx,
761 									   glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params),
762 															   tcu::StringTemplate(fragmentShaderTemplate).specialize(params)));
763 	if (!m_program->isOk())
764 	{
765 		tcu::TestLog& log = m_testCtx.getLog();
766 
767 		log << *m_program;
768 		TCU_FAIL("Failed to compile shaders");
769 	}
770 }
771 
deinit(void)772 void MultiTextureSamplerTest::deinit (void)
773 {
774 	delete m_program;
775 	m_program = NULL;
776 }
777 
~MultiTextureSamplerTest(void)778 MultiTextureSamplerTest::~MultiTextureSamplerTest (void)
779 {
780 	deinit();
781 }
782 
render(void)783 void MultiTextureSamplerTest::render (void)
784 {
785 	const glw::Functions& gl = m_renderCtx.getFunctions();
786 
787 	GLuint	samplerLoc1	= (GLuint)-1;
788 	GLuint	samplerLoc2	= (GLuint)-1;
789 	GLuint	scaleLoc	= (GLuint)-1;
790 
791 	gl.useProgram(m_program->getProgram());
792 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram(m_program->getProgram())");
793 
794 	samplerLoc1 = glGetUniformLocation(m_program->getProgram(), "u_sampler1");
795 	TCU_CHECK(samplerLoc1 != (GLuint)-1);
796 
797 	samplerLoc2 = glGetUniformLocation(m_program->getProgram(), "u_sampler2");
798 	TCU_CHECK(samplerLoc2 != (GLuint)-1);
799 
800 	scaleLoc = glGetUniformLocation(m_program->getProgram(), "u_posScale");
801 	TCU_CHECK(scaleLoc != (GLuint)-1);
802 
803 	gl.clearColor(0.5f, 0.5f, 0.5f, 1.0f);
804 	GLU_EXPECT_NO_ERROR(gl.getError(), "glClearColor(0.5f, 0.5f, 0.5f, 1.0f)");
805 
806 	gl.clear(GL_COLOR_BUFFER_BIT);
807 	GLU_EXPECT_NO_ERROR(gl.getError(), "glClear(GL_COLOR_BUFFER_BIT)");
808 
809 	gl.uniform1i(samplerLoc1, 0);
810 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i(samplerLoc1, 0)");
811 
812 	gl.uniform1i(samplerLoc2, 1);
813 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i(samplerLoc2, 1)");
814 
815 	gl.uniform1f(scaleLoc, 1.0f);
816 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 1.0f)");
817 
818 	switch (m_target)
819 	{
820 		case GL_TEXTURE_2D:
821 		{
822 			glu::VertexArrayBinding vertexArrays[] =
823 			{
824 				glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions))
825 			};
826 
827 			glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
828 
829 			gl.uniform1f(scaleLoc, 0.25f);
830 			GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)");
831 
832 			glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
833 
834 			break;
835 		}
836 
837 		case GL_TEXTURE_3D:
838 		{
839 			glu::VertexArrayBinding vertexArrays[] =
840 			{
841 				glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D))
842 			};
843 
844 			glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
845 
846 			gl.uniform1f(scaleLoc, 0.25f);
847 			GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)");
848 
849 			glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
850 
851 			break;
852 		}
853 
854 		case GL_TEXTURE_CUBE_MAP:
855 		{
856 			glu::VertexArrayBinding vertexArrays[] =
857 			{
858 				glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube))
859 			};
860 
861 			glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
862 
863 			gl.uniform1f(scaleLoc, 0.25f);
864 			GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)");
865 
866 			glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
867 
868 			break;
869 		}
870 
871 		default:
872 			DE_ASSERT(false);
873 	}
874 }
875 
createTexture2D(const glw::Functions & gl,int id)876 GLuint MultiTextureSamplerTest::createTexture2D (const glw::Functions& gl, int id)
877 {
878 	GLuint			texture		= (GLuint)-1;
879 	tcu::Texture2D	refTexture	(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE2D_WIDTH, TEXTURE2D_HEIGHT);
880 
881 	refTexture.allocLevel(0);
882 
883 	gl.genTextures(1, &texture);
884 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)");
885 
886 	switch (id)
887 	{
888 		case 0:
889 			tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 0.5f, 0.5f));
890 			break;
891 
892 		case 1:
893 			tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f));
894 			break;
895 
896 		default:
897 			DE_ASSERT(false);
898 	}
899 
900 	gl.bindTexture(GL_TEXTURE_2D, texture);
901 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)");
902 
903 	gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr());
904 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())");
905 
906 	gl.generateMipmap(GL_TEXTURE_2D);
907 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_2D)");
908 
909 	gl.bindTexture(GL_TEXTURE_2D, 0);
910 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, 0)");
911 
912 	return texture;
913 }
914 
createTexture3D(const glw::Functions & gl,int id)915 GLuint MultiTextureSamplerTest::createTexture3D (const glw::Functions& gl, int id)
916 {
917 	GLuint			texture		= (GLuint)-1;
918 	tcu::Texture3D	refTexture	(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE3D_WIDTH, TEXTURE3D_HEIGHT, TEXTURE3D_DEPTH);
919 
920 	refTexture.allocLevel(0);
921 
922 	gl.genTextures(1, &texture);
923 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)");
924 
925 	switch (id)
926 	{
927 		case 0:
928 			tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 0.5f, 0.5f));
929 			break;
930 
931 		case 1:
932 			tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f));
933 			break;
934 
935 		default:
936 			DE_ASSERT(false);
937 	}
938 
939 	gl.bindTexture(GL_TEXTURE_3D, texture);
940 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, texture)");
941 
942 	gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr());
943 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())");
944 
945 	gl.generateMipmap(GL_TEXTURE_3D);
946 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_3D)");
947 
948 	gl.bindTexture(GL_TEXTURE_3D, 0);
949 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, 0)");
950 
951 	return texture;
952 }
953 
createTextureCube(const glw::Functions & gl,int id)954 GLuint MultiTextureSamplerTest::createTextureCube (const glw::Functions& gl, int id)
955 {
956 	GLuint				texture		= (GLuint)-1;
957 	tcu::TextureCube	refTexture	(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), CUBEMAP_SIZE);
958 
959 	gl.genTextures(1, &texture);
960 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)");
961 
962 	refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_X, 0);
963 	refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Y, 0);
964 	refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Z, 0);
965 	refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_X, 0);
966 	refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Y, 0);
967 	refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Z, 0);
968 
969 	switch (id)
970 	{
971 		case 0:
972 			tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f));
973 			tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f));
974 			tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f));
975 			tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f));
976 			tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f));
977 			tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f));
978 			break;
979 
980 		case 1:
981 			tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
982 			tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
983 			tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Z), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
984 			tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_X), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
985 			tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Y), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
986 			tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Z), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
987 			break;
988 
989 		default:
990 			DE_ASSERT(false);
991 	}
992 
993 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture);
994 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)");
995 
996 	for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
997 	{
998 		const deUint32 target = glu::getGLCubeFace((tcu::CubeFace)face);
999 		gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevelFace(0, (tcu::CubeFace)face).getDataPtr());
1000 	}
1001 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_CUBE_MAP_...) failed");
1002 
1003 	gl.generateMipmap(GL_TEXTURE_CUBE_MAP);
1004 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_CUBE_MAP)");
1005 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0);
1006 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, 0)");
1007 
1008 	return texture;
1009 }
1010 
createTexture(const glw::Functions & gl,GLenum target,int id)1011 GLuint MultiTextureSamplerTest::createTexture (const glw::Functions& gl, GLenum target, int id)
1012 {
1013 	switch (target)
1014 	{
1015 		case GL_TEXTURE_2D:
1016 			return createTexture2D(gl, id);
1017 
1018 		case GL_TEXTURE_3D:
1019 			return createTexture3D(gl, id);
1020 
1021 		case GL_TEXTURE_CUBE_MAP:
1022 			return createTextureCube(gl, id);
1023 
1024 		default:
1025 			DE_ASSERT(false);
1026 			return (GLuint)-1;
1027 	}
1028 }
1029 
renderReferences(tcu::Surface & textureRef,tcu::Surface & samplerRef,int x,int y)1030 void MultiTextureSamplerTest::renderReferences (tcu::Surface& textureRef, tcu::Surface& samplerRef, int x, int y)
1031 {
1032 	const glw::Functions&	gl			= m_renderCtx.getFunctions();
1033 	GLuint					texture1	= createTexture(gl, m_target, 0);
1034 	GLuint					texture2	= createTexture(gl, m_target, 1);
1035 
1036 	gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1037 	GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)");
1038 
1039 	// Generate texture rendering reference
1040 	gl.activeTexture(GL_TEXTURE0);
1041 	GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)");
1042 	gl.bindTexture(m_target, texture1);
1043 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)");
1044 	setTextureState(gl, m_target, m_textureState1);
1045 
1046 	gl.activeTexture(GL_TEXTURE1);
1047 	GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)");
1048 	gl.bindTexture(m_target, texture2);
1049 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)");
1050 	setTextureState(gl, m_target, m_textureState2);
1051 
1052 	render();
1053 	glu::readPixels(m_renderCtx, x, y, textureRef.getAccess());
1054 
1055 	// Generate sampler rendering reference
1056 	gl.activeTexture(GL_TEXTURE0);
1057 	GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)");
1058 	gl.bindTexture(m_target, texture1);
1059 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)");
1060 	setTextureState(gl, m_target, m_samplerState);
1061 
1062 	gl.activeTexture(GL_TEXTURE1);
1063 	GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)");
1064 	gl.bindTexture(m_target, texture2);
1065 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)");
1066 	setTextureState(gl, m_target, m_samplerState);
1067 
1068 	render();
1069 	glu::readPixels(m_renderCtx, x, y, samplerRef.getAccess());
1070 }
1071 
renderResults(tcu::Surface & textureResult,tcu::Surface & samplerResult,int x,int y)1072 void MultiTextureSamplerTest::renderResults (tcu::Surface& textureResult, tcu::Surface& samplerResult, int x, int y)
1073 {
1074 	const glw::Functions&	gl			= m_renderCtx.getFunctions();
1075 	GLuint					texture1	= createTexture(gl, m_target, 0);
1076 	GLuint					texture2	= createTexture(gl, m_target, 1);
1077 	GLuint					sampler		= -1;
1078 
1079 	gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1080 	GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)");
1081 
1082 	gl.genSamplers(1, &sampler);
1083 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenSamplers(1, &sampler)");
1084 	TCU_CHECK(sampler != (GLuint)-1);
1085 
1086 	gl.bindSampler(0, sampler);
1087 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, sampler)");
1088 	gl.bindSampler(1, sampler);
1089 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(1, sampler)");
1090 
1091 	// First set sampler state
1092 	setSamplerState(gl, m_samplerState, sampler);
1093 
1094 	// Set texture state
1095 	gl.bindTexture(m_target, texture1);
1096 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)");
1097 	setTextureState(gl, m_target, m_textureState1);
1098 
1099 	gl.bindTexture(m_target, texture2);
1100 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)");
1101 	setTextureState(gl, m_target, m_textureState2);
1102 
1103 	gl.activeTexture(GL_TEXTURE0);
1104 	GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)");
1105 	gl.bindTexture(m_target, texture1);
1106 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)");
1107 
1108 	gl.activeTexture(GL_TEXTURE1);
1109 	GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)");
1110 	gl.bindTexture(m_target, texture2);
1111 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)");
1112 
1113 	// Render using sampler
1114 	render();
1115 	glu::readPixels(m_renderCtx, x, y, samplerResult.getAccess());
1116 
1117 	gl.bindSampler(0, 0);
1118 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, 0)");
1119 	gl.bindSampler(1, 0);
1120 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(1, 0)");
1121 
1122 	render();
1123 	glu::readPixels(m_renderCtx, x, y, textureResult.getAccess());
1124 
1125 	gl.activeTexture(GL_TEXTURE0);
1126 	GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)");
1127 	gl.bindTexture(m_target, 0);
1128 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, 0)");
1129 
1130 	gl.activeTexture(GL_TEXTURE1);
1131 	GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)");
1132 	gl.bindTexture(m_target, 0);
1133 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, 0)");
1134 
1135 	gl.deleteSamplers(1, &sampler);
1136 	GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteSamplers(1, &sampler)");
1137 	gl.deleteTextures(1, &texture1);
1138 	GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture1)");
1139 	gl.deleteTextures(1, &texture2);
1140 	GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture2)");
1141 }
1142 
iterate(void)1143 tcu::TestCase::IterateResult MultiTextureSamplerTest::iterate (void)
1144 {
1145 	tcu::TestLog&	log = m_testCtx.getLog();
1146 
1147 	tcu::Surface	textureRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1148 	tcu::Surface	samplerRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1149 
1150 	tcu::Surface	textureResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1151 	tcu::Surface	samplerResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1152 
1153 	int				x = m_random.getInt(0, m_renderCtx.getRenderTarget().getWidth() - VIEWPORT_WIDTH);
1154 	int				y = m_random.getInt(0, m_renderCtx.getRenderTarget().getHeight() - VIEWPORT_HEIGHT);
1155 
1156 	renderReferences(textureRef, samplerRef, x, y);
1157 	renderResults(textureResult, samplerResult, x, y);
1158 
1159 	bool isOk = pixelThresholdCompare (log, "Sampler render result", "Result from rendering with sampler", samplerRef, samplerResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT);
1160 
1161 	if (!pixelThresholdCompare (log, "Texture render result", "Result from rendering with texture state", textureRef, textureResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT))
1162 		isOk = false;
1163 
1164 	if (!isOk)
1165 	{
1166 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
1167 		return STOP;
1168 	}
1169 
1170 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
1171 	return STOP;
1172 }
1173 
1174 
1175 } // gls
1176 } // deqp
1177