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1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file lower_distance.cpp
26  *
27  * This pass accounts for the difference between the way
28  * gl_ClipDistance is declared in standard GLSL (as an array of
29  * floats), and the way it is frequently implemented in hardware (as
30  * a pair of vec4s, with four clip distances packed into each).
31  *
32  * The declaration of gl_ClipDistance is replaced with a declaration
33  * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are
34  * translated to refer to gl_ClipDistanceMESA with the appropriate
35  * swizzling of array indices.  For instance:
36  *
37  *   gl_ClipDistance[i]
38  *
39  * is translated into:
40  *
41  *   gl_ClipDistanceMESA[i>>2][i&3]
42  *
43  * Since some hardware may not internally represent gl_ClipDistance as a pair
44  * of vec4's, this lowering pass is optional.  To enable it, set the
45  * LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true.
46  */
47 
48 #include "main/macros.h"
49 #include "glsl_symbol_table.h"
50 #include "ir_rvalue_visitor.h"
51 #include "ir.h"
52 #include "program/prog_instruction.h" /* For WRITEMASK_* */
53 
54 #define GLSL_CLIP_VAR_NAME "gl_ClipDistanceMESA"
55 
56 namespace {
57 
58 class lower_distance_visitor : public ir_rvalue_visitor {
59 public:
lower_distance_visitor(gl_shader_stage shader_stage,const char * in_name,int total_size,int offset)60    explicit lower_distance_visitor(gl_shader_stage shader_stage,
61                                    const char *in_name, int total_size,
62                                    int offset)
63       : progress(false), old_distance_out_var(NULL),
64         old_distance_in_var(NULL), new_distance_out_var(NULL),
65         new_distance_in_var(NULL), shader_stage(shader_stage),
66         in_name(in_name), total_size(total_size), offset(offset)
67    {
68    }
69 
lower_distance_visitor(gl_shader_stage shader_stage,const char * in_name,const lower_distance_visitor * orig,int offset)70    explicit lower_distance_visitor(gl_shader_stage shader_stage,
71                                    const char *in_name,
72                                    const lower_distance_visitor *orig,
73                                    int offset)
74       : progress(false),
75         old_distance_out_var(NULL),
76         old_distance_in_var(NULL),
77         new_distance_out_var(orig->new_distance_out_var),
78         new_distance_in_var(orig->new_distance_in_var),
79         shader_stage(shader_stage),
80         in_name(in_name),
81         total_size(orig->total_size),
82         offset(offset)
83    {
84    }
85 
86    virtual ir_visitor_status visit(ir_variable *);
87    void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
88    bool is_distance_vec8(ir_rvalue *ir);
89    ir_rvalue *lower_distance_vec8(ir_rvalue *ir);
90    virtual ir_visitor_status visit_leave(ir_assignment *);
91    void visit_new_assignment(ir_assignment *ir);
92    virtual ir_visitor_status visit_leave(ir_call *);
93 
94    virtual void handle_rvalue(ir_rvalue **rvalue);
95 
96    void fix_lhs(ir_assignment *);
97 
98    bool progress;
99 
100    /**
101     * Pointer to the declaration of gl_ClipDistance, if found.
102     *
103     * Note:
104     *
105     * - the in_var is for geometry and both tessellation shader inputs only.
106     *
107     * - since gl_ClipDistance is available in tessellation control,
108     *   tessellation evaluation and geometry shaders as both an input
109     *   and an output, it's possible for both old_distance_out_var
110     *   and old_distance_in_var to be non-null.
111     */
112    ir_variable *old_distance_out_var;
113    ir_variable *old_distance_in_var;
114 
115    /**
116     * Pointer to the newly-created gl_ClipDistanceMESA variable.
117     */
118    ir_variable *new_distance_out_var;
119    ir_variable *new_distance_in_var;
120 
121    /**
122     * Type of shader we are compiling (e.g. MESA_SHADER_VERTEX)
123     */
124    const gl_shader_stage shader_stage;
125    const char *in_name;
126    int total_size;
127    int offset;
128 };
129 
130 } /* anonymous namespace */
131 
132 /**
133  * Replace any declaration of 'in_name' as an array of floats with a
134  * declaration of gl_ClipDistanceMESA as an array of vec4's.
135  */
136 ir_visitor_status
visit(ir_variable * ir)137 lower_distance_visitor::visit(ir_variable *ir)
138 {
139    ir_variable **old_var;
140    ir_variable **new_var;
141 
142    if (!ir->name || strcmp(ir->name, in_name) != 0)
143       return visit_continue;
144    assert (ir->type->is_array());
145 
146    if (ir->data.mode == ir_var_shader_out) {
147       if (this->old_distance_out_var)
148          return visit_continue;
149       old_var = &old_distance_out_var;
150       new_var = &new_distance_out_var;
151    } else if (ir->data.mode == ir_var_shader_in) {
152       if (this->old_distance_in_var)
153          return visit_continue;
154       old_var = &old_distance_in_var;
155       new_var = &new_distance_in_var;
156    } else {
157       unreachable("not reached");
158    }
159 
160    this->progress = true;
161 
162    *old_var = ir;
163 
164    if (!(*new_var)) {
165       unsigned new_size = (total_size + 3) / 4;
166 
167       /* Clone the old var so that we inherit all of its properties */
168       *new_var = ir->clone(ralloc_parent(ir), NULL);
169       (*new_var)->name = ralloc_strdup(*new_var, GLSL_CLIP_VAR_NAME);
170       (*new_var)->data.max_array_access = new_size - 1;
171       (*new_var)->data.location = VARYING_SLOT_CLIP_DIST0;
172 
173       if (!ir->type->fields.array->is_array()) {
174          /* gl_ClipDistance (used for vertex, tessellation evaluation and
175           * geometry output, and fragment input).
176           */
177          assert((ir->data.mode == ir_var_shader_in &&
178                  this->shader_stage == MESA_SHADER_FRAGMENT) ||
179                 (ir->data.mode == ir_var_shader_out &&
180                  (this->shader_stage == MESA_SHADER_VERTEX ||
181                   this->shader_stage == MESA_SHADER_TESS_EVAL ||
182                   this->shader_stage == MESA_SHADER_GEOMETRY)));
183 
184          assert (ir->type->fields.array == glsl_type::float_type);
185 
186          /* And change the properties that we need to change */
187          (*new_var)->type = glsl_type::get_array_instance(glsl_type::vec4_type,
188                                                           new_size);
189       } else {
190          /* 2D gl_ClipDistance (used for tessellation control, tessellation
191           * evaluation and geometry input, and tessellation control output).
192           */
193          assert((ir->data.mode == ir_var_shader_in &&
194                  (this->shader_stage == MESA_SHADER_GEOMETRY ||
195                   this->shader_stage == MESA_SHADER_TESS_EVAL)) ||
196                 this->shader_stage == MESA_SHADER_TESS_CTRL);
197 
198          assert (ir->type->fields.array->fields.array == glsl_type::float_type);
199 
200          /* And change the properties that we need to change */
201          (*new_var)->type = glsl_type::get_array_instance(
202                             glsl_type::get_array_instance(glsl_type::vec4_type,
203                                                           new_size),
204                             ir->type->array_size());
205       }
206       ir->replace_with(*new_var);
207    } else {
208       ir->remove();
209    }
210 
211    return visit_continue;
212 }
213 
214 
215 /**
216  * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based
217  * on the rvalue previously used to index into gl_ClipDistance.
218  *
219  * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA
220  * \param swizzle_index Selects a component within the vec4 selected by
221  *        array_index.
222  */
223 void
create_indices(ir_rvalue * old_index,ir_rvalue * & array_index,ir_rvalue * & swizzle_index)224 lower_distance_visitor::create_indices(ir_rvalue *old_index,
225                                             ir_rvalue *&array_index,
226                                             ir_rvalue *&swizzle_index)
227 {
228    void *ctx = ralloc_parent(old_index);
229 
230    /* Make sure old_index is a signed int so that the bitwise "shift" and
231     * "and" operations below type check properly.
232     */
233    if (old_index->type != glsl_type::int_type) {
234       assert (old_index->type == glsl_type::uint_type);
235       old_index = new(ctx) ir_expression(ir_unop_u2i, old_index);
236    }
237 
238    ir_constant *old_index_constant = old_index->constant_expression_value();
239    if (old_index_constant) {
240       /* gl_ClipDistance is being accessed via a constant index.  Don't bother
241        * creating expressions to calculate the lowered indices.  Just create
242        * constants.
243        */
244       int const_val = old_index_constant->get_int_component(0) + offset;
245       array_index = new(ctx) ir_constant(const_val / 4);
246       swizzle_index = new(ctx) ir_constant(const_val % 4);
247    } else {
248       /* Create a variable to hold the value of old_index (so that we
249        * don't compute it twice).
250        */
251       ir_variable *old_index_var = new(ctx) ir_variable(
252          glsl_type::int_type, "distance_index", ir_var_temporary);
253       this->base_ir->insert_before(old_index_var);
254       this->base_ir->insert_before(new(ctx) ir_assignment(
255          new(ctx) ir_dereference_variable(old_index_var), old_index));
256 
257       /* Create the expression distance_index / 4.  Do this as a bit
258        * shift because that's likely to be more efficient.
259        */
260       array_index = new(ctx) ir_expression(
261          ir_binop_rshift,
262          new(ctx) ir_expression(ir_binop_add,
263                                 new(ctx) ir_dereference_variable(old_index_var),
264                                 new(ctx) ir_constant(offset)),
265          new(ctx) ir_constant(2));
266 
267       /* Create the expression distance_index % 4.  Do this as a bitwise
268        * AND because that's likely to be more efficient.
269        */
270       swizzle_index = new(ctx) ir_expression(
271          ir_binop_bit_and,
272          new(ctx) ir_expression(ir_binop_add,
273                                 new(ctx) ir_dereference_variable(old_index_var),
274                                 new(ctx) ir_constant(offset)),
275          new(ctx) ir_constant(3));
276    }
277 }
278 
279 
280 /**
281  * Determine whether the given rvalue describes an array of 8 floats that
282  * needs to be lowered to an array of 2 vec4's; that is, determine whether it
283  * matches one of the following patterns:
284  *
285  * - gl_ClipDistance (if gl_ClipDistance is 1D)
286  * - gl_ClipDistance[i] (if gl_ClipDistance is 2D)
287  */
288 bool
is_distance_vec8(ir_rvalue * ir)289 lower_distance_visitor::is_distance_vec8(ir_rvalue *ir)
290 {
291    /* Note that geometry shaders contain gl_ClipDistance both as an input
292     * (which is a 2D array) and an output (which is a 1D array), so it's
293     * possible for both this->old_distance_out_var and
294     * this->old_distance_in_var to be non-NULL in the same shader.
295     */
296 
297    if (!ir->type->is_array())
298       return false;
299    if (ir->type->fields.array != glsl_type::float_type)
300       return false;
301 
302    if (this->old_distance_out_var) {
303       if (ir->variable_referenced() == this->old_distance_out_var)
304          return true;
305    }
306    if (this->old_distance_in_var) {
307       assert(this->shader_stage == MESA_SHADER_TESS_CTRL ||
308              this->shader_stage == MESA_SHADER_TESS_EVAL ||
309              this->shader_stage == MESA_SHADER_GEOMETRY ||
310              this->shader_stage == MESA_SHADER_FRAGMENT);
311 
312       if (ir->variable_referenced() == this->old_distance_in_var)
313          return true;
314    }
315    return false;
316 }
317 
318 
319 /**
320  * If the given ir satisfies is_distance_vec8(), return new ir
321  * representing its lowered equivalent.  That is, map:
322  *
323  * - gl_ClipDistance    => gl_ClipDistanceMESA    (if gl_ClipDistance is 1D)
324  * - gl_ClipDistance[i] => gl_ClipDistanceMESA[i] (if gl_ClipDistance is 2D)
325  *
326  * Otherwise return NULL.
327  */
328 ir_rvalue *
lower_distance_vec8(ir_rvalue * ir)329 lower_distance_visitor::lower_distance_vec8(ir_rvalue *ir)
330 {
331    if (!ir->type->is_array())
332       return NULL;
333    if (ir->type->fields.array != glsl_type::float_type)
334       return NULL;
335 
336    ir_variable **new_var = NULL;
337    if (this->old_distance_out_var) {
338       if (ir->variable_referenced() == this->old_distance_out_var)
339          new_var = &this->new_distance_out_var;
340    }
341    if (this->old_distance_in_var) {
342       if (ir->variable_referenced() == this->old_distance_in_var)
343          new_var = &this->new_distance_in_var;
344    }
345    if (new_var == NULL)
346       return NULL;
347 
348    if (ir->as_dereference_variable()) {
349       return new(ralloc_parent(ir)) ir_dereference_variable(*new_var);
350    } else {
351       ir_dereference_array *array_ref = ir->as_dereference_array();
352       assert(array_ref);
353       assert(array_ref->array->as_dereference_variable());
354 
355       return new(ralloc_parent(ir))
356          ir_dereference_array(*new_var, array_ref->array_index);
357    }
358 }
359 
360 
361 void
handle_rvalue(ir_rvalue ** rv)362 lower_distance_visitor::handle_rvalue(ir_rvalue **rv)
363 {
364    if (*rv == NULL)
365       return;
366 
367    ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
368    if (array_deref == NULL)
369       return;
370 
371    /* Replace any expression that indexes one of the floats in gl_ClipDistance
372     * with an expression that indexes into one of the vec4's in
373     * gl_ClipDistanceMESA and accesses the appropriate component.
374     */
375    ir_rvalue *lowered_vec8 =
376       this->lower_distance_vec8(array_deref->array);
377    if (lowered_vec8 != NULL) {
378       this->progress = true;
379       ir_rvalue *array_index;
380       ir_rvalue *swizzle_index;
381       this->create_indices(array_deref->array_index, array_index, swizzle_index);
382       void *mem_ctx = ralloc_parent(array_deref);
383 
384       ir_dereference_array *const new_array_deref =
385          new(mem_ctx) ir_dereference_array(lowered_vec8, array_index);
386 
387       ir_expression *const expr =
388          new(mem_ctx) ir_expression(ir_binop_vector_extract,
389                                     new_array_deref,
390                                     swizzle_index);
391 
392       *rv = expr;
393    }
394 }
395 
396 void
fix_lhs(ir_assignment * ir)397 lower_distance_visitor::fix_lhs(ir_assignment *ir)
398 {
399    if (ir->lhs->ir_type == ir_type_expression) {
400       void *mem_ctx = ralloc_parent(ir);
401       ir_expression *const expr = (ir_expression *) ir->lhs;
402 
403       /* The expression must be of the form:
404        *
405        *     (vector_extract gl_ClipDistanceMESA[i], j).
406        */
407       assert(expr->operation == ir_binop_vector_extract);
408       assert(expr->operands[0]->ir_type == ir_type_dereference_array);
409       assert(expr->operands[0]->type == glsl_type::vec4_type);
410 
411       ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
412       ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
413                                            glsl_type::vec4_type,
414                                            new_lhs->clone(mem_ctx, NULL),
415                                            ir->rhs,
416                                            expr->operands[1]);
417       ir->set_lhs(new_lhs);
418       ir->write_mask = WRITEMASK_XYZW;
419    }
420 }
421 
422 /**
423  * Replace any assignment having the 1D gl_ClipDistance (undereferenced) as
424  * its LHS or RHS with a sequence of assignments, one for each component of
425  * the array.  Each of these assignments is lowered to refer to
426  * gl_ClipDistanceMESA as appropriate.
427  *
428  * We need to do a similar replacement for 2D gl_ClipDistance, however since
429  * it's an input, the only case we need to address is where a 1D slice of it
430  * is the entire RHS of an assignment, e.g.:
431  *
432  *     foo = gl_in[i].gl_ClipDistance
433  */
434 ir_visitor_status
visit_leave(ir_assignment * ir)435 lower_distance_visitor::visit_leave(ir_assignment *ir)
436 {
437    /* First invoke the base class visitor.  This causes handle_rvalue() to be
438     * called on ir->rhs and ir->condition.
439     */
440    ir_rvalue_visitor::visit_leave(ir);
441 
442    if (this->is_distance_vec8(ir->lhs) ||
443        this->is_distance_vec8(ir->rhs)) {
444       /* LHS or RHS of the assignment is the entire 1D gl_ClipDistance array
445        * (or a 1D slice of a 2D gl_ClipDistance input array).  Since we are
446        * reshaping gl_ClipDistance from an array of floats to an array of
447        * vec4's, this isn't going to work as a bulk assignment anymore, so
448        * unroll it to element-by-element assignments and lower each of them.
449        *
450        * Note: to unroll into element-by-element assignments, we need to make
451        * clones of the LHS and RHS.  This is safe because expressions and
452        * l-values are side-effect free.
453        */
454       void *ctx = ralloc_parent(ir);
455       int array_size = ir->lhs->type->array_size();
456       for (int i = 0; i < array_size; ++i) {
457          ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
458             ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
459          ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
460             ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
461          this->handle_rvalue((ir_rvalue **) &new_rhs);
462 
463          /* Handle the LHS after creating the new assignment.  This must
464           * happen in this order because handle_rvalue may replace the old LHS
465           * with an ir_expression of ir_binop_vector_extract.  Since this is
466           * not a valide l-value, this will cause an assertion in the
467           * ir_assignment constructor to fail.
468           *
469           * If this occurs, replace the mangled LHS with a dereference of the
470           * vector, and replace the RHS with an ir_triop_vector_insert.
471           */
472          ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
473          this->handle_rvalue((ir_rvalue **) &assign->lhs);
474          this->fix_lhs(assign);
475 
476          this->base_ir->insert_before(assign);
477       }
478       ir->remove();
479 
480       return visit_continue;
481    }
482 
483    /* Handle the LHS as if it were an r-value.  Normally
484     * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
485     * expressions in the LHS as well.
486     *
487     * This may cause the LHS to get replaced with an ir_expression of
488     * ir_binop_vector_extract.  If this occurs, replace it with a dereference
489     * of the vector, and replace the RHS with an ir_triop_vector_insert.
490     */
491    handle_rvalue((ir_rvalue **)&ir->lhs);
492    this->fix_lhs(ir);
493 
494    return rvalue_visit(ir);
495 }
496 
497 
498 /**
499  * Set up base_ir properly and call visit_leave() on a newly created
500  * ir_assignment node.  This is used in cases where we have to insert an
501  * ir_assignment in a place where we know the hierarchical visitor won't see
502  * it.
503  */
504 void
visit_new_assignment(ir_assignment * ir)505 lower_distance_visitor::visit_new_assignment(ir_assignment *ir)
506 {
507    ir_instruction *old_base_ir = this->base_ir;
508    this->base_ir = ir;
509    ir->accept(this);
510    this->base_ir = old_base_ir;
511 }
512 
513 
514 /**
515  * If a 1D gl_ClipDistance variable appears as an argument in an ir_call
516  * expression, replace it with a temporary variable, and make sure the ir_call
517  * is preceded and/or followed by assignments that copy the contents of the
518  * temporary variable to and/or from gl_ClipDistance.  Each of these
519  * assignments is then lowered to refer to gl_ClipDistanceMESA.
520  *
521  * We need to do a similar replacement for 2D gl_ClipDistance, however since
522  * it's an input, the only case we need to address is where a 1D slice of it
523  * is passed as an "in" parameter to an ir_call, e.g.:
524  *
525  *     foo(gl_in[i].gl_ClipDistance)
526  */
527 ir_visitor_status
visit_leave(ir_call * ir)528 lower_distance_visitor::visit_leave(ir_call *ir)
529 {
530    void *ctx = ralloc_parent(ir);
531 
532    const exec_node *formal_param_node = ir->callee->parameters.get_head_raw();
533    const exec_node *actual_param_node = ir->actual_parameters.get_head_raw();
534    while (!actual_param_node->is_tail_sentinel()) {
535       ir_variable *formal_param = (ir_variable *) formal_param_node;
536       ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
537 
538       /* Advance formal_param_node and actual_param_node now so that we can
539        * safely replace actual_param with another node, if necessary, below.
540        */
541       formal_param_node = formal_param_node->next;
542       actual_param_node = actual_param_node->next;
543 
544       if (this->is_distance_vec8(actual_param)) {
545          /* User is trying to pass the whole 1D gl_ClipDistance array (or a 1D
546           * slice of a 2D gl_ClipDistance array) to a function call.  Since we
547           * are reshaping gl_ClipDistance from an array of floats to an array
548           * of vec4's, this isn't going to work anymore, so use a temporary
549           * array instead.
550           */
551          ir_variable *temp_clip_distance = new(ctx) ir_variable(
552             actual_param->type, "temp_clip_distance", ir_var_temporary);
553          this->base_ir->insert_before(temp_clip_distance);
554          actual_param->replace_with(
555             new(ctx) ir_dereference_variable(temp_clip_distance));
556          if (formal_param->data.mode == ir_var_function_in
557              || formal_param->data.mode == ir_var_function_inout) {
558             /* Copy from gl_ClipDistance to the temporary before the call.
559              * Since we are going to insert this copy before the current
560              * instruction, we need to visit it afterwards to make sure it
561              * gets lowered.
562              */
563             ir_assignment *new_assignment = new(ctx) ir_assignment(
564                new(ctx) ir_dereference_variable(temp_clip_distance),
565                actual_param->clone(ctx, NULL));
566             this->base_ir->insert_before(new_assignment);
567             this->visit_new_assignment(new_assignment);
568          }
569          if (formal_param->data.mode == ir_var_function_out
570              || formal_param->data.mode == ir_var_function_inout) {
571             /* Copy from the temporary to gl_ClipDistance after the call.
572              * Since visit_list_elements() has already decided which
573              * instruction it's going to visit next, we need to visit
574              * afterwards to make sure it gets lowered.
575              */
576             ir_assignment *new_assignment = new(ctx) ir_assignment(
577                actual_param->clone(ctx, NULL),
578                new(ctx) ir_dereference_variable(temp_clip_distance));
579             this->base_ir->insert_after(new_assignment);
580             this->visit_new_assignment(new_assignment);
581          }
582       }
583    }
584 
585    return rvalue_visit(ir);
586 }
587 
588 namespace {
589 class lower_distance_visitor_counter : public ir_rvalue_visitor {
590 public:
lower_distance_visitor_counter(void)591    explicit lower_distance_visitor_counter(void)
592       : in_clip_size(0), in_cull_size(0),
593         out_clip_size(0), out_cull_size(0)
594    {
595    }
596 
597    virtual ir_visitor_status visit(ir_variable *);
598    virtual void handle_rvalue(ir_rvalue **rvalue);
599 
600    int in_clip_size;
601    int in_cull_size;
602    int out_clip_size;
603    int out_cull_size;
604 };
605 
606 }
607 /**
608  * Count gl_ClipDistance and gl_CullDistance sizes.
609  */
610 ir_visitor_status
visit(ir_variable * ir)611 lower_distance_visitor_counter::visit(ir_variable *ir)
612 {
613    int *clip_size, *cull_size;
614 
615    if (!ir->name)
616       return visit_continue;
617 
618    if (ir->data.mode == ir_var_shader_out) {
619       clip_size = &out_clip_size;
620       cull_size = &out_cull_size;
621    } else if (ir->data.mode == ir_var_shader_in) {
622       clip_size = &in_clip_size;
623       cull_size = &in_cull_size;
624    } else
625       return visit_continue;
626 
627    if (ir->type->is_unsized_array())
628       return visit_continue;
629 
630    if (*clip_size == 0) {
631       if (!strcmp(ir->name, "gl_ClipDistance")) {
632          if (!ir->type->fields.array->is_array())
633             *clip_size = ir->type->array_size();
634          else
635             *clip_size = ir->type->fields.array->array_size();
636       }
637    }
638 
639    if (*cull_size == 0) {
640       if (!strcmp(ir->name, "gl_CullDistance")) {
641          if (!ir->type->fields.array->is_array())
642             *cull_size = ir->type->array_size();
643          else
644             *cull_size = ir->type->fields.array->array_size();
645       }
646    }
647    return visit_continue;
648 }
649 
650 void
handle_rvalue(ir_rvalue ** rv)651 lower_distance_visitor_counter::handle_rvalue(ir_rvalue **rv)
652 {
653    return;
654 }
655 
656 bool
lower_clip_cull_distance(struct gl_shader_program * prog,struct gl_linked_shader * shader)657 lower_clip_cull_distance(struct gl_shader_program *prog,
658                          struct gl_linked_shader *shader)
659 {
660    int clip_size, cull_size;
661 
662    lower_distance_visitor_counter count;
663    visit_list_elements(&count, shader->ir);
664 
665    clip_size = MAX2(count.in_clip_size, count.out_clip_size);
666    cull_size = MAX2(count.in_cull_size, count.out_cull_size);
667 
668    if (clip_size == 0 && cull_size == 0)
669       return false;
670 
671    lower_distance_visitor v(shader->Stage, "gl_ClipDistance", clip_size + cull_size, 0);
672    visit_list_elements(&v, shader->ir);
673 
674    lower_distance_visitor v2(shader->Stage, "gl_CullDistance", &v, clip_size);
675    visit_list_elements(&v2, shader->ir);
676 
677    if (v2.new_distance_out_var)
678       shader->symbols->add_variable(v2.new_distance_out_var);
679    if (v2.new_distance_in_var)
680       shader->symbols->add_variable(v2.new_distance_in_var);
681 
682    return v2.progress;
683 }
684