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1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file lower_vertex_id.cpp
26  *
27  * There exists hardware, such as i965, that does not implement the OpenGL
28  * semantic for gl_VertexID.  Instead, that hardware does not include the
29  * value of basevertex in the gl_VertexID value.  To implement the OpenGL
30  * semantic, we'll have to convert gl_Vertex_ID to
31  * gl_VertexIDMESA+gl_BaseVertexMESA.
32  */
33 
34 #include "glsl_symbol_table.h"
35 #include "ir_hierarchical_visitor.h"
36 #include "ir.h"
37 #include "ir_builder.h"
38 #include "linker.h"
39 #include "program/prog_statevars.h"
40 
41 namespace {
42 
43 class lower_vertex_id_visitor : public ir_hierarchical_visitor {
44 public:
lower_vertex_id_visitor(ir_function_signature * main_sig,exec_list * ir_list)45    explicit lower_vertex_id_visitor(ir_function_signature *main_sig,
46                                     exec_list *ir_list)
47       : progress(false), VertexID(NULL), gl_VertexID(NULL),
48         gl_BaseVertex(NULL), main_sig(main_sig), ir_list(ir_list)
49    {
50       foreach_in_list(ir_instruction, ir, ir_list) {
51          ir_variable *const var = ir->as_variable();
52 
53          if (var != NULL && var->data.mode == ir_var_system_value &&
54              var->data.location == SYSTEM_VALUE_BASE_VERTEX) {
55             gl_BaseVertex = var;
56             break;
57          }
58       }
59    }
60 
61    virtual ir_visitor_status visit(ir_dereference_variable *);
62 
63    bool progress;
64 
65 private:
66    ir_variable *VertexID;
67    ir_variable *gl_VertexID;
68    ir_variable *gl_BaseVertex;
69 
70    ir_function_signature *main_sig;
71    exec_list *ir_list;
72 };
73 
74 } /* anonymous namespace */
75 
76 ir_visitor_status
visit(ir_dereference_variable * ir)77 lower_vertex_id_visitor::visit(ir_dereference_variable *ir)
78 {
79    if (ir->var->data.mode != ir_var_system_value ||
80        ir->var->data.location != SYSTEM_VALUE_VERTEX_ID)
81       return visit_continue;
82 
83    if (VertexID == NULL) {
84       const glsl_type *const int_t = glsl_type::int_type;
85       void *const mem_ctx = ralloc_parent(ir);
86 
87       VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID",
88                                           ir_var_temporary);
89       ir_list->push_head(VertexID);
90 
91       gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA",
92                                              ir_var_system_value);
93       gl_VertexID->data.how_declared = ir_var_declared_implicitly;
94       gl_VertexID->data.read_only = true;
95       gl_VertexID->data.location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
96       gl_VertexID->data.explicit_location = true;
97       gl_VertexID->data.explicit_index = 0;
98       ir_list->push_head(gl_VertexID);
99 
100       if (gl_BaseVertex == NULL) {
101          gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex",
102                                                   ir_var_system_value);
103          gl_BaseVertex->data.how_declared = ir_var_hidden;
104          gl_BaseVertex->data.read_only = true;
105          gl_BaseVertex->data.location = SYSTEM_VALUE_BASE_VERTEX;
106          gl_BaseVertex->data.explicit_location = true;
107          gl_BaseVertex->data.explicit_index = 0;
108          ir_list->push_head(gl_BaseVertex);
109       }
110 
111       ir_instruction *const inst =
112          ir_builder::assign(VertexID,
113                             ir_builder::add(gl_VertexID, gl_BaseVertex));
114 
115       main_sig->body.push_head(inst);
116    }
117 
118    ir->var = VertexID;
119    progress = true;
120 
121    return visit_continue;
122 }
123 
124 bool
lower_vertex_id(gl_linked_shader * shader)125 lower_vertex_id(gl_linked_shader *shader)
126 {
127    /* gl_VertexID only exists in the vertex shader.
128     */
129    if (shader->Stage != MESA_SHADER_VERTEX)
130       return false;
131 
132    ir_function_signature *const main_sig =
133       _mesa_get_main_function_signature(shader->symbols);
134    if (main_sig == NULL) {
135       assert(main_sig != NULL);
136       return false;
137    }
138 
139    lower_vertex_id_visitor v(main_sig, shader->ir);
140 
141    v.run(shader->ir);
142 
143    return v.progress;
144 }
145