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1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "ir.h"
25 #include "ir_visitor.h"
26 #include "ir_optimization.h"
27 
28 /**
29  * Pre-linking, optimize unused built-in variables
30  *
31  * Uniforms, constants, system values, inputs (vertex shader only), and
32  * outputs (fragment shader only) that are not used can be removed.
33  */
34 void
optimize_dead_builtin_variables(exec_list * instructions,enum ir_variable_mode other)35 optimize_dead_builtin_variables(exec_list *instructions,
36                                 enum ir_variable_mode other)
37 {
38    foreach_in_list_safe(ir_variable, var, instructions) {
39       if (var->ir_type != ir_type_variable || var->data.used)
40          continue;
41 
42       if (var->data.mode != ir_var_uniform
43           && var->data.mode != ir_var_auto
44           && var->data.mode != ir_var_system_value
45           && var->data.mode != other)
46          continue;
47 
48       /* So that linker rules can later be enforced, we cannot elimate
49        * variables that were redeclared in the shader code.
50        */
51       if ((var->data.mode == other || var->data.mode == ir_var_system_value)
52           && var->data.how_declared != ir_var_declared_implicitly)
53          continue;
54 
55       if (!is_gl_identifier(var->name))
56          continue;
57 
58       /* gl_ModelViewProjectionMatrix and gl_Vertex are special because they
59        * are used by ftransform.  No other built-in variable is used by a
60        * built-in function.  The forward declarations of these variables in
61        * the built-in function shader does not have the "state slot"
62        * information, so removing these variables from the user shader will
63        * cause problems later.
64        *
65        * For compute shaders, gl_GlobalInvocationID has some dependencies, so
66        * we avoid removing these dependencies.
67        *
68        * We also avoid removing gl_GlobalInvocationID at this stage because it
69        * might be used by a linked shader. In this case it still needs to be
70        * initialized by the main function.
71        *
72        *    gl_GlobalInvocationID =
73        *       gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID
74        *
75        * Similarly, we initialize gl_LocalInvocationIndex in the main function:
76        *
77        *    gl_LocalInvocationIndex =
78        *       gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y +
79        *       gl_LocalInvocationID.y * gl_WorkGroupSize.x +
80        *       gl_LocalInvocationID.x;
81        *
82        * Matrix uniforms with "Transpose" are not eliminated because there's
83        * an optimization pass that can turn references to the regular matrix
84        * into references to the transpose matrix.  Eliminating the transpose
85        * matrix would cause that pass to generate references to undeclareds
86        * variables (thank you, ir_validate).
87        *
88        * It doesn't seem worth the effort to track when the transpose could be
89        * eliminated (i.e., when the non-transpose was eliminated).
90        */
91       if (strcmp(var->name, "gl_ModelViewProjectionMatrix") == 0
92           || strcmp(var->name, "gl_Vertex") == 0
93           || strcmp(var->name, "gl_WorkGroupID") == 0
94           || strcmp(var->name, "gl_WorkGroupSize") == 0
95           || strcmp(var->name, "gl_LocalInvocationID") == 0
96           || strcmp(var->name, "gl_GlobalInvocationID") == 0
97           || strcmp(var->name, "gl_LocalInvocationIndex") == 0
98           || strstr(var->name, "Transpose") != NULL)
99          continue;
100 
101       var->remove();
102    }
103 }
104