1 /* 2 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 3 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 4 * Copyright © 2010 Intel Corporation 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 #ifdef __cplusplus 27 extern "C" { 28 #endif 29 30 struct gl_context; 31 struct gl_shader; 32 struct gl_shader_program; 33 34 extern void 35 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, 36 bool dump_ast, bool dump_hir); 37 38 #ifdef __cplusplus 39 } /* extern "C" */ 40 #endif 41 42 extern void 43 link_shaders(struct gl_context *ctx, struct gl_shader_program *prog); 44 45 extern void 46 build_program_resource_list(struct gl_context *ctx, 47 struct gl_shader_program *shProg); 48 49 extern void 50 linker_error(struct gl_shader_program *prog, const char *fmt, ...) 51 PRINTFLIKE(2, 3); 52 53 extern void 54 linker_warning(struct gl_shader_program *prog, const char *fmt, ...) 55 PRINTFLIKE(2, 3); 56 57 extern long 58 parse_program_resource_name(const GLchar *name, 59 const GLchar **out_base_name_end); 60