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1 /*
2  * Copyright © 2008, 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 #include <getopt.h>
24 
25 /** @file standalone.cpp
26  *
27  * Standalone compiler helper lib.  Used by standalone glsl_compiler and
28  * also available to drivers to implement their own standalone compiler
29  * with driver backend.
30  */
31 
32 #include "ast.h"
33 #include "glsl_parser_extras.h"
34 #include "ir_optimization.h"
35 #include "program.h"
36 #include "loop_analysis.h"
37 #include "standalone_scaffolding.h"
38 #include "standalone.h"
39 #include "util/string_to_uint_map.h"
40 #include "util/set.h"
41 #include "linker.h"
42 #include "glsl_parser_extras.h"
43 #include "ir_builder_print_visitor.h"
44 #include "opt_add_neg_to_sub.h"
45 
46 class dead_variable_visitor : public ir_hierarchical_visitor {
47 public:
dead_variable_visitor()48    dead_variable_visitor()
49    {
50       variables = _mesa_set_create(NULL,
51                                    _mesa_hash_pointer,
52                                    _mesa_key_pointer_equal);
53    }
54 
~dead_variable_visitor()55    virtual ~dead_variable_visitor()
56    {
57       _mesa_set_destroy(variables, NULL);
58    }
59 
visit(ir_variable * ir)60    virtual ir_visitor_status visit(ir_variable *ir)
61    {
62       /* If the variable is auto or temp, add it to the set of variables that
63        * are candidates for removal.
64        */
65       if (ir->data.mode != ir_var_auto && ir->data.mode != ir_var_temporary)
66          return visit_continue;
67 
68       _mesa_set_add(variables, ir);
69 
70       return visit_continue;
71    }
72 
visit(ir_dereference_variable * ir)73    virtual ir_visitor_status visit(ir_dereference_variable *ir)
74    {
75       struct set_entry *entry = _mesa_set_search(variables, ir->var);
76 
77       /* If a variable is dereferenced at all, remove it from the set of
78        * variables that are candidates for removal.
79        */
80       if (entry != NULL)
81          _mesa_set_remove(variables, entry);
82 
83       return visit_continue;
84    }
85 
remove_dead_variables()86    void remove_dead_variables()
87    {
88       struct set_entry *entry;
89 
90       set_foreach(variables, entry) {
91          ir_variable *ir = (ir_variable *) entry->key;
92 
93          assert(ir->ir_type == ir_type_variable);
94          ir->remove();
95       }
96    }
97 
98 private:
99    set *variables;
100 };
101 
102 void
init_gl_program(struct gl_program * prog,GLenum target,bool is_arb_asm)103 init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
104 {
105    mtx_init(&prog->Mutex, mtx_plain);
106 
107    prog->RefCount = 1;
108    prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
109    prog->is_arb_asm = is_arb_asm;
110 }
111 
112 struct gl_program *
new_program(struct gl_context * ctx,GLenum target,GLuint id,bool is_arb_asm)113 new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm)
114 {
115    switch (target) {
116    case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
117    case GL_GEOMETRY_PROGRAM_NV:
118    case GL_TESS_CONTROL_PROGRAM_NV:
119    case GL_TESS_EVALUATION_PROGRAM_NV:
120    case GL_FRAGMENT_PROGRAM_ARB:
121    case GL_COMPUTE_PROGRAM_NV: {
122       struct gl_program *prog = rzalloc(NULL, struct gl_program);
123       init_gl_program(prog, target, is_arb_asm);
124       return prog;
125    }
126    default:
127       printf("bad target in new_program\n");
128       return NULL;
129    }
130 }
131 
132 static const struct standalone_options *options;
133 
134 static void
initialize_context(struct gl_context * ctx,gl_api api)135 initialize_context(struct gl_context *ctx, gl_api api)
136 {
137    initialize_context_to_defaults(ctx, api);
138 
139    /* The standalone compiler needs to claim support for almost
140     * everything in order to compile the built-in functions.
141     */
142    ctx->Const.GLSLVersion = options->glsl_version;
143    ctx->Extensions.ARB_ES3_compatibility = true;
144    ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
145    ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
146    ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
147    ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
148    ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
149    ctx->Const.MaxComputeWorkGroupSize[2] = 64;
150    ctx->Const.MaxComputeWorkGroupInvocations = 1024;
151    ctx->Const.MaxComputeSharedMemorySize = 32768;
152    ctx->Const.MaxComputeVariableGroupSize[0] = 512;
153    ctx->Const.MaxComputeVariableGroupSize[1] = 512;
154    ctx->Const.MaxComputeVariableGroupSize[2] = 64;
155    ctx->Const.MaxComputeVariableGroupInvocations = 512;
156    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
157    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
158    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
159    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
160    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
161    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
162    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
163    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
164    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
165 
166    switch (ctx->Const.GLSLVersion) {
167    case 100:
168       ctx->Const.MaxClipPlanes = 0;
169       ctx->Const.MaxCombinedTextureImageUnits = 8;
170       ctx->Const.MaxDrawBuffers = 2;
171       ctx->Const.MinProgramTexelOffset = 0;
172       ctx->Const.MaxProgramTexelOffset = 0;
173       ctx->Const.MaxLights = 0;
174       ctx->Const.MaxTextureCoordUnits = 0;
175       ctx->Const.MaxTextureUnits = 8;
176 
177       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
178       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
179       ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
180       ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
181       ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
182       ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
183 
184       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
185          ctx->Const.MaxCombinedTextureImageUnits;
186       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
187       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
188       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
189          ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
190       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
191 
192       ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
193       break;
194    case 110:
195    case 120:
196       ctx->Const.MaxClipPlanes = 6;
197       ctx->Const.MaxCombinedTextureImageUnits = 2;
198       ctx->Const.MaxDrawBuffers = 1;
199       ctx->Const.MinProgramTexelOffset = 0;
200       ctx->Const.MaxProgramTexelOffset = 0;
201       ctx->Const.MaxLights = 8;
202       ctx->Const.MaxTextureCoordUnits = 2;
203       ctx->Const.MaxTextureUnits = 2;
204 
205       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
206       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
207       ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
208       ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
209       ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
210       ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
211 
212       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
213          ctx->Const.MaxCombinedTextureImageUnits;
214       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
215       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
216       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
217          ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
218       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
219 
220       ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
221       break;
222    case 130:
223    case 140:
224       ctx->Const.MaxClipPlanes = 8;
225       ctx->Const.MaxCombinedTextureImageUnits = 16;
226       ctx->Const.MaxDrawBuffers = 8;
227       ctx->Const.MinProgramTexelOffset = -8;
228       ctx->Const.MaxProgramTexelOffset = 7;
229       ctx->Const.MaxLights = 8;
230       ctx->Const.MaxTextureCoordUnits = 8;
231       ctx->Const.MaxTextureUnits = 2;
232 
233       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
234       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
235       ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
236       ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
237       ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
238       ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
239 
240       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
241       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
242       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
243       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
244          ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
245       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
246 
247       ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
248       break;
249    case 150:
250    case 330:
251    case 400:
252    case 410:
253    case 420:
254    case 430:
255    case 440:
256    case 450:
257       ctx->Const.MaxClipPlanes = 8;
258       ctx->Const.MaxDrawBuffers = 8;
259       ctx->Const.MinProgramTexelOffset = -8;
260       ctx->Const.MaxProgramTexelOffset = 7;
261       ctx->Const.MaxLights = 8;
262       ctx->Const.MaxTextureCoordUnits = 8;
263       ctx->Const.MaxTextureUnits = 2;
264 
265       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
266       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
267       ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
268       ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
269       ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
270       ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
271 
272       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
273       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
274       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
275       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
276          ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
277       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
278 
279       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
280       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
281       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
282       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
283          ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
284       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
285 
286       ctx->Const.MaxCombinedTextureImageUnits =
287          ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
288          + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
289          + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
290 
291       ctx->Const.MaxGeometryOutputVertices = 256;
292       ctx->Const.MaxGeometryTotalOutputComponents = 1024;
293 
294       ctx->Const.MaxVarying = 60 / 4;
295       break;
296    case 300:
297       ctx->Const.MaxClipPlanes = 8;
298       ctx->Const.MaxCombinedTextureImageUnits = 32;
299       ctx->Const.MaxDrawBuffers = 4;
300       ctx->Const.MinProgramTexelOffset = -8;
301       ctx->Const.MaxProgramTexelOffset = 7;
302       ctx->Const.MaxLights = 0;
303       ctx->Const.MaxTextureCoordUnits = 0;
304       ctx->Const.MaxTextureUnits = 0;
305 
306       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
307       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
308       ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
309       ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
310       ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
311       ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
312 
313       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
314       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
315       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
316       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
317       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
318 
319       ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
320       break;
321    }
322 
323    ctx->Const.GenerateTemporaryNames = true;
324    ctx->Const.MaxPatchVertices = 32;
325 
326    /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
327    ctx->Const.MaxUserAssignableUniformLocations =
328       4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
329 
330    ctx->Driver.NewProgram = new_program;
331 }
332 
333 /* Returned string will have 'ctx' as its ralloc owner. */
334 static char *
load_text_file(void * ctx,const char * file_name)335 load_text_file(void *ctx, const char *file_name)
336 {
337    char *text = NULL;
338    size_t size;
339    size_t total_read = 0;
340    FILE *fp = fopen(file_name, "rb");
341 
342    if (!fp) {
343       return NULL;
344    }
345 
346    fseek(fp, 0L, SEEK_END);
347    size = ftell(fp);
348    fseek(fp, 0L, SEEK_SET);
349 
350    text = (char *) ralloc_size(ctx, size + 1);
351    if (text != NULL) {
352       do {
353          size_t bytes = fread(text + total_read,
354                1, size - total_read, fp);
355          if (bytes < size - total_read) {
356             free(text);
357             text = NULL;
358             goto error;
359          }
360 
361          if (bytes == 0) {
362             break;
363          }
364 
365          total_read += bytes;
366       } while (total_read < size);
367 
368       text[total_read] = '\0';
369       error:;
370    }
371 
372    fclose(fp);
373 
374    return text;
375 }
376 
377 void
compile_shader(struct gl_context * ctx,struct gl_shader * shader)378 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
379 {
380    struct _mesa_glsl_parse_state *state =
381       new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
382 
383    _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, options->dump_hir);
384 
385    /* Print out the resulting IR */
386    if (!state->error && options->dump_lir) {
387       _mesa_print_ir(stdout, shader->ir, state);
388    }
389 
390    return;
391 }
392 
393 extern "C" struct gl_shader_program *
standalone_compile_shader(const struct standalone_options * _options,unsigned num_files,char * const * files)394 standalone_compile_shader(const struct standalone_options *_options,
395       unsigned num_files, char* const* files)
396 {
397    int status = EXIT_SUCCESS;
398    static struct gl_context local_ctx;
399    struct gl_context *ctx = &local_ctx;
400    bool glsl_es = false;
401 
402    options = _options;
403 
404    switch (options->glsl_version) {
405    case 100:
406    case 300:
407       glsl_es = true;
408       break;
409    case 110:
410    case 120:
411    case 130:
412    case 140:
413    case 150:
414    case 330:
415    case 400:
416    case 410:
417    case 420:
418    case 430:
419    case 440:
420    case 450:
421       glsl_es = false;
422       break;
423    default:
424       fprintf(stderr, "Unrecognized GLSL version `%d'\n", options->glsl_version);
425       return NULL;
426    }
427 
428    if (glsl_es) {
429       initialize_context(ctx, API_OPENGLES2);
430    } else {
431       initialize_context(ctx, options->glsl_version > 130 ? API_OPENGL_CORE : API_OPENGL_COMPAT);
432    }
433 
434    struct gl_shader_program *whole_program;
435 
436    whole_program = rzalloc (NULL, struct gl_shader_program);
437    assert(whole_program != NULL);
438    whole_program->data = rzalloc(whole_program, struct gl_shader_program_data);
439    assert(whole_program->data != NULL);
440    whole_program->data->InfoLog = ralloc_strdup(whole_program->data, "");
441 
442    /* Created just to avoid segmentation faults */
443    whole_program->AttributeBindings = new string_to_uint_map;
444    whole_program->FragDataBindings = new string_to_uint_map;
445    whole_program->FragDataIndexBindings = new string_to_uint_map;
446 
447    for (unsigned i = 0; i < num_files; i++) {
448       whole_program->Shaders =
449             reralloc(whole_program, whole_program->Shaders,
450                   struct gl_shader *, whole_program->NumShaders + 1);
451       assert(whole_program->Shaders != NULL);
452 
453       struct gl_shader *shader = rzalloc(whole_program, gl_shader);
454 
455       whole_program->Shaders[whole_program->NumShaders] = shader;
456       whole_program->NumShaders++;
457 
458       const unsigned len = strlen(files[i]);
459       if (len < 6)
460          goto fail;
461 
462       const char *const ext = & files[i][len - 5];
463       /* TODO add support to read a .shader_test */
464       if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
465 	 shader->Type = GL_VERTEX_SHADER;
466       else if (strncmp(".tesc", ext, 5) == 0)
467 	 shader->Type = GL_TESS_CONTROL_SHADER;
468       else if (strncmp(".tese", ext, 5) == 0)
469 	 shader->Type = GL_TESS_EVALUATION_SHADER;
470       else if (strncmp(".geom", ext, 5) == 0)
471 	 shader->Type = GL_GEOMETRY_SHADER;
472       else if (strncmp(".frag", ext, 5) == 0)
473 	 shader->Type = GL_FRAGMENT_SHADER;
474       else if (strncmp(".comp", ext, 5) == 0)
475          shader->Type = GL_COMPUTE_SHADER;
476       else
477          goto fail;
478       shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
479 
480       shader->Source = load_text_file(whole_program, files[i]);
481       if (shader->Source == NULL) {
482          printf("File \"%s\" does not exist.\n", files[i]);
483          exit(EXIT_FAILURE);
484       }
485 
486       compile_shader(ctx, shader);
487 
488       if (strlen(shader->InfoLog) > 0) {
489          if (!options->just_log)
490             printf("Info log for %s:\n", files[i]);
491 
492          printf("%s", shader->InfoLog);
493          if (!options->just_log)
494             printf("\n");
495       }
496 
497       if (!shader->CompileStatus) {
498          status = EXIT_FAILURE;
499          break;
500       }
501    }
502 
503    if (status == EXIT_SUCCESS) {
504       _mesa_clear_shader_program_data(ctx, whole_program);
505 
506       if (options->do_link)  {
507          link_shaders(ctx, whole_program);
508       } else {
509          const gl_shader_stage stage = whole_program->Shaders[0]->Stage;
510 
511          whole_program->data->LinkStatus = GL_TRUE;
512          whole_program->_LinkedShaders[stage] =
513             link_intrastage_shaders(whole_program /* mem_ctx */,
514                                     ctx,
515                                     whole_program,
516                                     whole_program->Shaders,
517                                     1,
518                                     true);
519 
520          /* Par-linking can fail, for example, if there are undefined external
521           * references.
522           */
523          if (whole_program->_LinkedShaders[stage] != NULL) {
524             assert(whole_program->data->LinkStatus);
525 
526             struct gl_shader_compiler_options *const compiler_options =
527                &ctx->Const.ShaderCompilerOptions[stage];
528 
529             exec_list *const ir =
530                whole_program->_LinkedShaders[stage]->ir;
531 
532             bool progress;
533             do {
534                progress = do_function_inlining(ir);
535 
536                progress = do_common_optimization(ir,
537                                                  false,
538                                                  false,
539                                                  compiler_options,
540                                                  true)
541                   && progress;
542             } while(progress);
543          }
544       }
545 
546       status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
547 
548       if (strlen(whole_program->data->InfoLog) > 0) {
549          printf("\n");
550          if (!options->just_log)
551             printf("Info log for linking:\n");
552          printf("%s", whole_program->data->InfoLog);
553          if (!options->just_log)
554             printf("\n");
555       }
556 
557       for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
558          struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
559 
560          if (!shader)
561             continue;
562 
563          add_neg_to_sub_visitor v;
564          visit_list_elements(&v, shader->ir);
565 
566          dead_variable_visitor dv;
567          visit_list_elements(&dv, shader->ir);
568          dv.remove_dead_variables();
569       }
570 
571       if (options->dump_builder) {
572          for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
573             struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
574 
575             if (!shader)
576                continue;
577 
578             _mesa_print_builder_for_ir(stdout, shader->ir);
579          }
580       }
581    }
582 
583    return whole_program;
584 
585 fail:
586    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
587       if (whole_program->_LinkedShaders[i])
588          ralloc_free(whole_program->_LinkedShaders[i]->Program);
589    }
590 
591    ralloc_free(whole_program);
592    return NULL;
593 }
594 
595 extern "C" void
standalone_compiler_cleanup(struct gl_shader_program * whole_program)596 standalone_compiler_cleanup(struct gl_shader_program *whole_program)
597 {
598    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
599       if (whole_program->_LinkedShaders[i])
600          ralloc_free(whole_program->_LinkedShaders[i]->Program);
601    }
602 
603    delete whole_program->AttributeBindings;
604    delete whole_program->FragDataBindings;
605    delete whole_program->FragDataIndexBindings;
606 
607    ralloc_free(whole_program);
608    _mesa_glsl_release_types();
609    _mesa_glsl_release_builtin_functions();
610 }
611