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1 /* -*- c++ -*- */
2 /*
3  * Copyright © 2009 Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  */
24 
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28 
29 #include <string.h>
30 #include <assert.h>
31 
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35 
36 struct _mesa_glsl_parse_state;
37 struct glsl_symbol_table;
38 
39 extern void
40 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
41 
42 extern void
43 _mesa_glsl_release_types(void);
44 
45 #ifdef __cplusplus
46 }
47 #endif
48 
49 enum glsl_base_type {
50    /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
51     * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
52     */
53    GLSL_TYPE_UINT = 0,
54    GLSL_TYPE_INT,
55    GLSL_TYPE_FLOAT,
56    GLSL_TYPE_DOUBLE,
57    GLSL_TYPE_BOOL,
58    GLSL_TYPE_SAMPLER,
59    GLSL_TYPE_IMAGE,
60    GLSL_TYPE_ATOMIC_UINT,
61    GLSL_TYPE_STRUCT,
62    GLSL_TYPE_INTERFACE,
63    GLSL_TYPE_ARRAY,
64    GLSL_TYPE_VOID,
65    GLSL_TYPE_SUBROUTINE,
66    GLSL_TYPE_FUNCTION,
67    GLSL_TYPE_ERROR
68 };
69 
glsl_base_type_is_64bit(enum glsl_base_type type)70 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
71 {
72    return type == GLSL_TYPE_DOUBLE;
73 }
74 
75 enum glsl_sampler_dim {
76    GLSL_SAMPLER_DIM_1D = 0,
77    GLSL_SAMPLER_DIM_2D,
78    GLSL_SAMPLER_DIM_3D,
79    GLSL_SAMPLER_DIM_CUBE,
80    GLSL_SAMPLER_DIM_RECT,
81    GLSL_SAMPLER_DIM_BUF,
82    GLSL_SAMPLER_DIM_EXTERNAL,
83    GLSL_SAMPLER_DIM_MS,
84    GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
85    GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
86 };
87 
88 enum glsl_interface_packing {
89    GLSL_INTERFACE_PACKING_STD140,
90    GLSL_INTERFACE_PACKING_SHARED,
91    GLSL_INTERFACE_PACKING_PACKED,
92    GLSL_INTERFACE_PACKING_STD430
93 };
94 
95 enum glsl_matrix_layout {
96    /**
97     * The layout of the matrix is inherited from the object containing the
98     * matrix (the top level structure or the uniform block).
99     */
100    GLSL_MATRIX_LAYOUT_INHERITED,
101 
102    /**
103     * Explicit column-major layout
104     *
105     * If a uniform block doesn't have an explicit layout set, it will default
106     * to this layout.
107     */
108    GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
109 
110    /**
111     * Row-major layout
112     */
113    GLSL_MATRIX_LAYOUT_ROW_MAJOR
114 };
115 
116 enum {
117    GLSL_PRECISION_NONE = 0,
118    GLSL_PRECISION_HIGH,
119    GLSL_PRECISION_MEDIUM,
120    GLSL_PRECISION_LOW
121 };
122 
123 #ifdef __cplusplus
124 #include "GL/gl.h"
125 #include "util/ralloc.h"
126 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
127 
128 struct glsl_type {
129    GLenum gl_type;
130    glsl_base_type base_type;
131 
132    unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
133    unsigned sampler_shadow:1;
134    unsigned sampler_array:1;
135    unsigned sampled_type:2;    /**< Type of data returned using this
136 				* sampler or image.  Only \c
137 				* GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
138 				* and \c GLSL_TYPE_UINT are valid.
139 				*/
140    unsigned interface_packing:2;
141    unsigned interface_row_major:1;
142 
143    /* Callers of this ralloc-based new need not call delete. It's
144     * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
newglsl_type145    static void* operator new(size_t size)
146    {
147       mtx_lock(&glsl_type::mutex);
148 
149       /* mem_ctx should have been created by the static members */
150       assert(glsl_type::mem_ctx != NULL);
151 
152       void *type;
153 
154       type = ralloc_size(glsl_type::mem_ctx, size);
155       assert(type != NULL);
156 
157       mtx_unlock(&glsl_type::mutex);
158 
159       return type;
160    }
161 
162    /* If the user *does* call delete, that's OK, we will just
163     * ralloc_free in that case. */
deleteglsl_type164    static void operator delete(void *type)
165    {
166       mtx_lock(&glsl_type::mutex);
167       ralloc_free(type);
168       mtx_unlock(&glsl_type::mutex);
169    }
170 
171    /**
172     * \name Vector and matrix element counts
173     *
174     * For scalars, each of these values will be 1.  For non-numeric types
175     * these will be 0.
176     */
177    /*@{*/
178    uint8_t vector_elements;    /**< 1, 2, 3, or 4 vector elements. */
179    uint8_t matrix_columns;     /**< 1, 2, 3, or 4 matrix columns. */
180    /*@}*/
181 
182    /**
183     * For \c GLSL_TYPE_ARRAY, this is the length of the array.  For
184     * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
185     * elements in the structure and the number of values pointed to by
186     * \c fields.structure (below).
187     */
188    unsigned length;
189 
190    /**
191     * Name of the data type
192     *
193     * Will never be \c NULL.
194     */
195    const char *name;
196 
197    /**
198     * Subtype of composite data types.
199     */
200    union {
201       const struct glsl_type *array;            /**< Type of array elements. */
202       struct glsl_function_param *parameters;   /**< Parameters to function. */
203       struct glsl_struct_field *structure;      /**< List of struct fields. */
204    } fields;
205 
206    /**
207     * \name Pointers to various public type singletons
208     */
209    /*@{*/
210 #undef  DECL_TYPE
211 #define DECL_TYPE(NAME, ...) \
212    static const glsl_type *const NAME##_type;
213 #undef  STRUCT_TYPE
214 #define STRUCT_TYPE(NAME) \
215    static const glsl_type *const struct_##NAME##_type;
216 #include "compiler/builtin_type_macros.h"
217    /*@}*/
218 
219    /**
220     * Convenience accessors for vector types (shorter than get_instance()).
221     * @{
222     */
223    static const glsl_type *vec(unsigned components);
224    static const glsl_type *dvec(unsigned components);
225    static const glsl_type *ivec(unsigned components);
226    static const glsl_type *uvec(unsigned components);
227    static const glsl_type *bvec(unsigned components);
228    /**@}*/
229 
230    /**
231     * For numeric and boolean derived types returns the basic scalar type
232     *
233     * If the type is a numeric or boolean scalar, vector, or matrix type,
234     * this function gets the scalar type of the individual components.  For
235     * all other types, including arrays of numeric or boolean types, the
236     * error type is returned.
237     */
238    const glsl_type *get_base_type() const;
239 
240    /**
241     * Get the basic scalar type which this type aggregates.
242     *
243     * If the type is a numeric or boolean scalar, vector, or matrix, or an
244     * array of any of those, this function gets the scalar type of the
245     * individual components.  For structs and arrays of structs, this function
246     * returns the struct type.  For samplers and arrays of samplers, this
247     * function returns the sampler type.
248     */
249    const glsl_type *get_scalar_type() const;
250 
251    /**
252     * Get the instance of a built-in scalar, vector, or matrix type
253     */
254    static const glsl_type *get_instance(unsigned base_type, unsigned rows,
255 					unsigned columns);
256 
257    /**
258     * Get the instance of a sampler type
259     */
260    static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
261                                                 bool shadow,
262                                                 bool array,
263                                                 glsl_base_type type);
264 
265    static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
266                                               bool array, glsl_base_type type);
267 
268    /**
269     * Get the instance of an array type
270     */
271    static const glsl_type *get_array_instance(const glsl_type *base,
272 					      unsigned elements);
273 
274    /**
275     * Get the instance of a record type
276     */
277    static const glsl_type *get_record_instance(const glsl_struct_field *fields,
278 					       unsigned num_fields,
279 					       const char *name);
280 
281    /**
282     * Get the instance of an interface block type
283     */
284    static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
285 						  unsigned num_fields,
286 						  enum glsl_interface_packing packing,
287 						  bool row_major,
288 						  const char *block_name);
289 
290    /**
291     * Get the instance of an subroutine type
292     */
293    static const glsl_type *get_subroutine_instance(const char *subroutine_name);
294 
295    /**
296     * Get the instance of a function type
297     */
298    static const glsl_type *get_function_instance(const struct glsl_type *return_type,
299                                                  const glsl_function_param *parameters,
300                                                  unsigned num_params);
301 
302    /**
303     * Get the type resulting from a multiplication of \p type_a * \p type_b
304     */
305    static const glsl_type *get_mul_type(const glsl_type *type_a,
306                                         const glsl_type *type_b);
307 
308    /**
309     * Query the total number of scalars that make up a scalar, vector or matrix
310     */
componentsglsl_type311    unsigned components() const
312    {
313       return vector_elements * matrix_columns;
314    }
315 
316    /**
317     * Calculate the number of components slots required to hold this type
318     *
319     * This is used to determine how many uniform or varying locations a type
320     * might occupy.
321     */
322    unsigned component_slots() const;
323 
324    /**
325     * Calculate offset between the base location of the struct in
326     * uniform storage and a struct member.
327     * For the initial call, length is the index of the member to find the
328     * offset for.
329     */
330    unsigned record_location_offset(unsigned length) const;
331 
332    /**
333     * Calculate the number of unique values from glGetUniformLocation for the
334     * elements of the type.
335     *
336     * This is used to allocate slots in the UniformRemapTable, the amount of
337     * locations may not match with actual used storage space by the driver.
338     */
339    unsigned uniform_locations() const;
340 
341    /**
342     * Used to count the number of varyings contained in the type ignoring
343     * innermost array elements.
344     */
345    unsigned varying_count() const;
346 
347    /**
348     * Calculate the number of attribute slots required to hold this type
349     *
350     * This implements the language rules of GLSL 1.50 for counting the number
351     * of slots used by a vertex attribute.  It also determines the number of
352     * varying slots the type will use up in the absence of varying packing
353     * (and thus, it can be used to measure the number of varying slots used by
354     * the varyings that are generated by lower_packed_varyings).
355     *
356     * For vertex shader attributes - doubles only take one slot.
357     * For inter-shader varyings - dvec3/dvec4 take two slots.
358     */
359    unsigned count_attribute_slots(bool is_vertex_input) const;
360 
361    /**
362     * Alignment in bytes of the start of this type in a std140 uniform
363     * block.
364     */
365    unsigned std140_base_alignment(bool row_major) const;
366 
367    /** Size in bytes of this type in a std140 uniform block.
368     *
369     * Note that this is not GL_UNIFORM_SIZE (which is the number of
370     * elements in the array)
371     */
372    unsigned std140_size(bool row_major) const;
373 
374    /**
375     * Alignment in bytes of the start of this type in a std430 shader
376     * storage block.
377     */
378    unsigned std430_base_alignment(bool row_major) const;
379 
380    /**
381     * Calculate array stride in bytes of this type in a std430 shader storage
382     * block.
383     */
384    unsigned std430_array_stride(bool row_major) const;
385 
386    /**
387     * Size in bytes of this type in a std430 shader storage block.
388     *
389     * Note that this is not GL_BUFFER_SIZE
390     */
391    unsigned std430_size(bool row_major) const;
392 
393    /**
394     * \brief Can this type be implicitly converted to another?
395     *
396     * \return True if the types are identical or if this type can be converted
397     *         to \c desired according to Section 4.1.10 of the GLSL spec.
398     *
399     * \verbatim
400     * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
401     * Implicit Conversions:
402     *
403     *     In some situations, an expression and its type will be implicitly
404     *     converted to a different type. The following table shows all allowed
405     *     implicit conversions:
406     *
407     *     Type of expression | Can be implicitly converted to
408     *     --------------------------------------------------
409     *     int                  float
410     *     uint
411     *
412     *     ivec2                vec2
413     *     uvec2
414     *
415     *     ivec3                vec3
416     *     uvec3
417     *
418     *     ivec4                vec4
419     *     uvec4
420     *
421     *     There are no implicit array or structure conversions. For example,
422     *     an array of int cannot be implicitly converted to an array of float.
423     *     There are no implicit conversions between signed and unsigned
424     *     integers.
425     * \endverbatim
426     */
427    bool can_implicitly_convert_to(const glsl_type *desired,
428                                   _mesa_glsl_parse_state *state) const;
429 
430    /**
431     * Query whether or not a type is a scalar (non-vector and non-matrix).
432     */
is_scalarglsl_type433    bool is_scalar() const
434    {
435       return (vector_elements == 1)
436 	 && (base_type >= GLSL_TYPE_UINT)
437 	 && (base_type <= GLSL_TYPE_BOOL);
438    }
439 
440    /**
441     * Query whether or not a type is a vector
442     */
is_vectorglsl_type443    bool is_vector() const
444    {
445       return (vector_elements > 1)
446 	 && (matrix_columns == 1)
447 	 && (base_type >= GLSL_TYPE_UINT)
448 	 && (base_type <= GLSL_TYPE_BOOL);
449    }
450 
451    /**
452     * Query whether or not a type is a matrix
453     */
is_matrixglsl_type454    bool is_matrix() const
455    {
456       /* GLSL only has float matrices. */
457       return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || base_type == GLSL_TYPE_DOUBLE);
458    }
459 
460    /**
461     * Query whether or not a type is a non-array numeric type
462     */
is_numericglsl_type463    bool is_numeric() const
464    {
465       return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_DOUBLE);
466    }
467 
468    /**
469     * Query whether or not a type is an integral type
470     */
is_integerglsl_type471    bool is_integer() const
472    {
473       return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
474    }
475 
476    /**
477     * Query whether or not type is an integral type, or for struct, interface
478     * and array types, contains an integral type.
479     */
480    bool contains_integer() const;
481 
482    /**
483     * Query whether or not type is a double type, or for struct, interface and
484     * array types, contains a double type.
485     */
486    bool contains_double() const;
487 
488    /**
489     * Query whether or not a type is a float type
490     */
is_floatglsl_type491    bool is_float() const
492    {
493       return base_type == GLSL_TYPE_FLOAT;
494    }
495 
496    /**
497     * Query whether or not a type is a double type
498     */
is_doubleglsl_type499    bool is_double() const
500    {
501       return base_type == GLSL_TYPE_DOUBLE;
502    }
503 
504    /**
505     * Query whether a 64-bit type takes two slots.
506     */
is_dual_slotglsl_type507    bool is_dual_slot() const
508    {
509       return is_64bit() && vector_elements > 2;
510    }
511 
512    /**
513     * Query whether or not a type is 64-bit
514     */
is_64bitglsl_type515    bool is_64bit() const
516    {
517       return glsl_base_type_is_64bit(base_type);
518    }
519 
520    /**
521     * Query whether or not a type is a non-array boolean type
522     */
is_booleanglsl_type523    bool is_boolean() const
524    {
525       return base_type == GLSL_TYPE_BOOL;
526    }
527 
528    /**
529     * Query whether or not a type is a sampler
530     */
is_samplerglsl_type531    bool is_sampler() const
532    {
533       return base_type == GLSL_TYPE_SAMPLER;
534    }
535 
536    /**
537     * Query whether or not type is a sampler, or for struct, interface and
538     * array types, contains a sampler.
539     */
540    bool contains_sampler() const;
541 
542    /**
543     * Get the Mesa texture target index for a sampler type.
544     */
545    gl_texture_index sampler_index() const;
546 
547    /**
548     * Query whether or not type is an image, or for struct, interface and
549     * array types, contains an image.
550     */
551    bool contains_image() const;
552 
553    /**
554     * Query whether or not a type is an image
555     */
is_imageglsl_type556    bool is_image() const
557    {
558       return base_type == GLSL_TYPE_IMAGE;
559    }
560 
561    /**
562     * Query whether or not a type is an array
563     */
is_arrayglsl_type564    bool is_array() const
565    {
566       return base_type == GLSL_TYPE_ARRAY;
567    }
568 
is_array_of_arraysglsl_type569    bool is_array_of_arrays() const
570    {
571       return is_array() && fields.array->is_array();
572    }
573 
574    /**
575     * Query whether or not a type is a record
576     */
is_recordglsl_type577    bool is_record() const
578    {
579       return base_type == GLSL_TYPE_STRUCT;
580    }
581 
582    /**
583     * Query whether or not a type is an interface
584     */
is_interfaceglsl_type585    bool is_interface() const
586    {
587       return base_type == GLSL_TYPE_INTERFACE;
588    }
589 
590    /**
591     * Query whether or not a type is the void type singleton.
592     */
is_voidglsl_type593    bool is_void() const
594    {
595       return base_type == GLSL_TYPE_VOID;
596    }
597 
598    /**
599     * Query whether or not a type is the error type singleton.
600     */
is_errorglsl_type601    bool is_error() const
602    {
603       return base_type == GLSL_TYPE_ERROR;
604    }
605 
606    /**
607     * Query if a type is unnamed/anonymous (named by the parser)
608     */
609 
is_subroutineglsl_type610    bool is_subroutine() const
611    {
612       return base_type == GLSL_TYPE_SUBROUTINE;
613    }
614    bool contains_subroutine() const;
615 
is_anonymousglsl_type616    bool is_anonymous() const
617    {
618       return !strncmp(name, "#anon", 5);
619    }
620 
621    /**
622     * Get the type stripped of any arrays
623     *
624     * \return
625     * Pointer to the type of elements of the first non-array type for array
626     * types, or pointer to itself for non-array types.
627     */
without_arrayglsl_type628    const glsl_type *without_array() const
629    {
630       const glsl_type *t = this;
631 
632       while (t->is_array())
633          t = t->fields.array;
634 
635       return t;
636    }
637 
638    /**
639     * Return the total number of elements in an array including the elements
640     * in arrays of arrays.
641     */
arrays_of_arrays_sizeglsl_type642    unsigned arrays_of_arrays_size() const
643    {
644       if (!is_array())
645          return 0;
646 
647       unsigned size = length;
648       const glsl_type *base_type = fields.array;
649 
650       while (base_type->is_array()) {
651          size = size * base_type->length;
652          base_type = base_type->fields.array;
653       }
654       return size;
655    }
656 
657    /**
658     * Return the amount of atomic counter storage required for a type.
659     */
atomic_sizeglsl_type660    unsigned atomic_size() const
661    {
662       if (base_type == GLSL_TYPE_ATOMIC_UINT)
663          return ATOMIC_COUNTER_SIZE;
664       else if (is_array())
665          return length * fields.array->atomic_size();
666       else
667          return 0;
668    }
669 
670    /**
671     * Return whether a type contains any atomic counters.
672     */
contains_atomicglsl_type673    bool contains_atomic() const
674    {
675       return atomic_size() > 0;
676    }
677 
678    /**
679     * Return whether a type contains any opaque types.
680     */
681    bool contains_opaque() const;
682 
683    /**
684     * Query the full type of a matrix row
685     *
686     * \return
687     * If the type is not a matrix, \c glsl_type::error_type is returned.
688     * Otherwise a type matching the rows of the matrix is returned.
689     */
row_typeglsl_type690    const glsl_type *row_type() const
691    {
692       return is_matrix()
693 	 ? get_instance(base_type, matrix_columns, 1)
694 	 : error_type;
695    }
696 
697    /**
698     * Query the full type of a matrix column
699     *
700     * \return
701     * If the type is not a matrix, \c glsl_type::error_type is returned.
702     * Otherwise a type matching the columns of the matrix is returned.
703     */
column_typeglsl_type704    const glsl_type *column_type() const
705    {
706       return is_matrix()
707 	 ? get_instance(base_type, vector_elements, 1)
708 	 : error_type;
709    }
710 
711    /**
712     * Get the type of a structure field
713     *
714     * \return
715     * Pointer to the type of the named field.  If the type is not a structure
716     * or the named field does not exist, \c glsl_type::error_type is returned.
717     */
718    const glsl_type *field_type(const char *name) const;
719 
720    /**
721     * Get the location of a field within a record type
722     */
723    int field_index(const char *name) const;
724 
725    /**
726     * Query the number of elements in an array type
727     *
728     * \return
729     * The number of elements in the array for array types or -1 for non-array
730     * types.  If the number of elements in the array has not yet been declared,
731     * zero is returned.
732     */
array_sizeglsl_type733    int array_size() const
734    {
735       return is_array() ? length : -1;
736    }
737 
738    /**
739     * Query whether the array size for all dimensions has been declared.
740     */
is_unsized_arrayglsl_type741    bool is_unsized_array() const
742    {
743       return is_array() && length == 0;
744    }
745 
746    /**
747     * Return the number of coordinate components needed for this
748     * sampler or image type.
749     *
750     * This is based purely on the sampler's dimensionality.  For example, this
751     * returns 1 for sampler1D, and 3 for sampler2DArray.
752     *
753     * Note that this is often different than actual coordinate type used in
754     * a texturing built-in function, since those pack additional values (such
755     * as the shadow comparator or projector) into the coordinate type.
756     */
757    int coordinate_components() const;
758 
759    /**
760     * Compare a record type against another record type.
761     *
762     * This is useful for matching record types declared across shader stages.
763     * The option to not match locations is to deal with places where the
764     * same struct is defined in a block which has a location set on it.
765     */
766    bool record_compare(const glsl_type *b, bool match_locations = true) const;
767 
768    /**
769     * Get the type interface packing.
770     */
get_interface_packingglsl_type771    enum glsl_interface_packing get_interface_packing() const
772    {
773       return (enum glsl_interface_packing)interface_packing;
774    }
775 
776    /**
777     * Check if the type interface is row major
778     */
get_interface_row_majorglsl_type779    bool get_interface_row_major() const
780    {
781       return (bool) interface_row_major;
782    }
783 
784 private:
785 
786    static mtx_t mutex;
787 
788    /**
789     * ralloc context for all glsl_type allocations
790     *
791     * Set on the first call to \c glsl_type::new.
792     */
793    static void *mem_ctx;
794 
795    void init_ralloc_type_ctx(void);
796 
797    /** Constructor for vector and matrix types */
798    glsl_type(GLenum gl_type,
799 	     glsl_base_type base_type, unsigned vector_elements,
800 	     unsigned matrix_columns, const char *name);
801 
802    /** Constructor for sampler or image types */
803    glsl_type(GLenum gl_type, glsl_base_type base_type,
804 	     enum glsl_sampler_dim dim, bool shadow, bool array,
805 	     unsigned type, const char *name);
806 
807    /** Constructor for record types */
808    glsl_type(const glsl_struct_field *fields, unsigned num_fields,
809 	     const char *name);
810 
811    /** Constructor for interface types */
812    glsl_type(const glsl_struct_field *fields, unsigned num_fields,
813 	     enum glsl_interface_packing packing,
814 	     bool row_major, const char *name);
815 
816    /** Constructor for interface types */
817    glsl_type(const glsl_type *return_type,
818              const glsl_function_param *params, unsigned num_params);
819 
820    /** Constructor for array types */
821    glsl_type(const glsl_type *array, unsigned length);
822 
823    /** Constructor for subroutine types */
824    glsl_type(const char *name);
825 
826    /** Hash table containing the known array types. */
827    static struct hash_table *array_types;
828 
829    /** Hash table containing the known record types. */
830    static struct hash_table *record_types;
831 
832    /** Hash table containing the known interface types. */
833    static struct hash_table *interface_types;
834 
835    /** Hash table containing the known subroutine types. */
836    static struct hash_table *subroutine_types;
837 
838    /** Hash table containing the known function types. */
839    static struct hash_table *function_types;
840 
841    static bool record_key_compare(const void *a, const void *b);
842    static unsigned record_key_hash(const void *key);
843 
844    /**
845     * \name Built-in type flyweights
846     */
847    /*@{*/
848 #undef  DECL_TYPE
849 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
850 #undef  STRUCT_TYPE
851 #define STRUCT_TYPE(NAME)        static const glsl_type _struct_##NAME##_type;
852 #include "compiler/builtin_type_macros.h"
853    /*@}*/
854 
855    /**
856     * \name Friend functions.
857     *
858     * These functions are friends because they must have C linkage and the
859     * need to call various private methods or access various private static
860     * data.
861     */
862    /*@{*/
863    friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
864    friend void _mesa_glsl_release_types(void);
865    /*@}*/
866 };
867 
868 #undef DECL_TYPE
869 #undef STRUCT_TYPE
870 #endif /* __cplusplus */
871 
872 struct glsl_struct_field {
873    const struct glsl_type *type;
874    const char *name;
875 
876    /**
877     * For interface blocks, gl_varying_slot corresponding to the input/output
878     * if this is a built-in input/output (i.e. a member of the built-in
879     * gl_PerVertex interface block); -1 otherwise.
880     *
881     * Ignored for structs.
882     */
883    int location;
884 
885    /**
886     * For interface blocks, members may have an explicit byte offset
887     * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
888     *
889     * Unless used for xfb_offset this field is ignored for structs.
890     */
891    int offset;
892 
893    /**
894     * For interface blocks, members may define a transform feedback buffer;
895     * -1 otherwise.
896     */
897    int xfb_buffer;
898 
899    /**
900     * For interface blocks, members may define a transform feedback stride;
901     * -1 otherwise.
902     */
903    int xfb_stride;
904 
905    /**
906     * For interface blocks, the interpolation mode (as in
907     * ir_variable::interpolation).  0 otherwise.
908     */
909    unsigned interpolation:2;
910 
911    /**
912     * For interface blocks, 1 if this variable uses centroid interpolation (as
913     * in ir_variable::centroid).  0 otherwise.
914     */
915    unsigned centroid:1;
916 
917    /**
918     * For interface blocks, 1 if this variable uses sample interpolation (as
919     * in ir_variable::sample). 0 otherwise.
920     */
921    unsigned sample:1;
922 
923    /**
924     * Layout of the matrix.  Uses glsl_matrix_layout values.
925     */
926    unsigned matrix_layout:2;
927 
928    /**
929     * For interface blocks, 1 if this variable is a per-patch input or output
930     * (as in ir_variable::patch). 0 otherwise.
931     */
932    unsigned patch:1;
933 
934    /**
935     * Precision qualifier
936     */
937    unsigned precision:2;
938 
939    /**
940     * Image qualifiers, applicable to buffer variables defined in shader
941     * storage buffer objects (SSBOs)
942     */
943    unsigned image_read_only:1;
944    unsigned image_write_only:1;
945    unsigned image_coherent:1;
946    unsigned image_volatile:1;
947    unsigned image_restrict:1;
948 
949    /**
950     * Any of the xfb_* qualifiers trigger the shader to be in transform
951     * feedback mode so we need to keep track of whether the buffer was
952     * explicitly set or if its just been assigned the default global value.
953     */
954    unsigned explicit_xfb_buffer:1;
955 
956    unsigned implicit_sized_array:1;
957 #ifdef __cplusplus
glsl_struct_fieldglsl_struct_field958    glsl_struct_field(const struct glsl_type *_type, const char *_name)
959       : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
960         xfb_stride(0), interpolation(0), centroid(0),
961         sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
962         precision(GLSL_PRECISION_NONE), image_read_only(0), image_write_only(0),
963         image_coherent(0), image_volatile(0), image_restrict(0),
964         explicit_xfb_buffer(0), implicit_sized_array(0)
965    {
966       /* empty */
967    }
968 
glsl_struct_fieldglsl_struct_field969    glsl_struct_field()
970    {
971       /* empty */
972    }
973 #endif
974 };
975 
976 struct glsl_function_param {
977    const struct glsl_type *type;
978 
979    bool in;
980    bool out;
981 };
982 
983 static inline unsigned int
glsl_align(unsigned int a,unsigned int align)984 glsl_align(unsigned int a, unsigned int align)
985 {
986    return (a + align - 1) / align * align;
987 }
988 
989 #endif /* GLSL_TYPES_H */
990