• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2006 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef INTEL_REGIONS_H
29 #define INTEL_REGIONS_H
30 
31 /** @file intel_regions.h
32  *
33  * Structure definitions and prototypes for intel_region handling,
34  * which is the basic structure for rectangular collections of pixels
35  * stored in a drm_intel_bo.
36  */
37 
38 #include <stdbool.h>
39 #include <xf86drm.h>
40 
41 #include "main/mtypes.h"
42 #include "intel_bufmgr.h"
43 
44 #ifdef __cplusplus
45 extern "C" {
46 #endif
47 
48 struct intel_context;
49 struct intel_screen;
50 struct intel_buffer_object;
51 
52 /**
53  * A layer on top of the bufmgr buffers that adds a few useful things:
54  *
55  * - Refcounting for local buffer references.
56  * - Refcounting for buffer maps
57  * - Buffer dimensions - pitch and height.
58  * - Blitter commands for copying 2D regions between buffers. (really???)
59  */
60 struct intel_region
61 {
62    drm_intel_bo *bo;  /**< buffer manager's buffer */
63    GLuint refcount; /**< Reference count for region */
64    GLuint cpp;      /**< bytes per pixel */
65    GLuint width;    /**< in pixels */
66    GLuint height;   /**< in pixels */
67    GLuint pitch;    /**< in bytes */
68 
69    uint32_t tiling; /**< Which tiling mode the region is in */
70 
71    uint32_t name; /**< Global name for the bo */
72 };
73 
74 
75 /* Allocate a refcounted region.  Pointers to regions should only be
76  * copied by calling intel_reference_region().
77  */
78 struct intel_region *intel_region_alloc(struct intel_screen *screen,
79                                         uint32_t tiling,
80 					GLuint cpp, GLuint width,
81                                         GLuint height,
82 					bool expect_accelerated_upload);
83 
84 struct intel_region *
85 intel_region_alloc_for_handle(struct intel_screen *screen,
86 			      GLuint cpp,
87 			      GLuint width, GLuint height, GLuint pitch,
88 			      unsigned int handle, const char *name);
89 
90 struct intel_region *
91 intel_region_alloc_for_fd(struct intel_screen *screen,
92                           GLuint cpp,
93                           GLuint width, GLuint height, GLuint pitch,
94                           GLuint size, int fd, const char *name);
95 
96 bool
97 intel_region_flink(struct intel_region *region, uint32_t *name);
98 
99 void intel_region_reference(struct intel_region **dst,
100                             struct intel_region *src);
101 
102 void intel_region_release(struct intel_region **ib);
103 
104 void intel_recreate_static_regions(struct intel_context *intel);
105 
106 void
107 intel_region_get_tile_masks(struct intel_region *region,
108                             uint32_t *mask_x, uint32_t *mask_y,
109                             bool map_stencil_as_y_tiled);
110 
111 uint32_t
112 intel_region_get_aligned_offset(struct intel_region *region, uint32_t x,
113                                 uint32_t y, bool map_stencil_as_y_tiled);
114 
115 /**
116  * Used with images created with image_from_names
117  * to help support planar images.
118  */
119 struct intel_image_format {
120    int fourcc;
121    int components;
122    int nplanes;
123    struct {
124       int buffer_index;
125       int width_shift;
126       int height_shift;
127       uint32_t dri_format;
128       int cpp;
129    } planes[3];
130 };
131 
132 struct __DRIimageRec {
133    struct intel_region *region;
134    GLenum internal_format;
135    uint32_t dri_format;
136    GLuint format;
137    uint32_t offset;
138 
139    /*
140     * Need to save these here between calls to
141     * image_from_names and calls to image_from_planar.
142     */
143    uint32_t strides[3];
144    uint32_t offsets[3];
145    struct intel_image_format *planar_format;
146 
147    /* particular miptree level */
148    GLuint width;
149    GLuint height;
150    GLuint tile_x;
151    GLuint tile_y;
152 
153    void *data;
154 };
155 
156 #ifdef __cplusplus
157 }
158 #endif
159 
160 #endif
161