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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /*
29  * Render unclipped vertex buffers by emitting vertices directly to
30  * dma buffers.  Use strip/fan hardware acceleration where possible.
31  *
32  */
33 #include "main/glheader.h"
34 #include "main/context.h"
35 #include "main/macros.h"
36 #include "main/imports.h"
37 #include "main/mtypes.h"
38 #include "main/enums.h"
39 
40 #include "math/m_xform.h"
41 
42 #include "tnl/t_context.h"
43 #include "tnl/t_vertex.h"
44 #include "tnl/t_pipeline.h"
45 
46 #include "intel_screen.h"
47 #include "intel_context.h"
48 #include "intel_tris.h"
49 #include "intel_batchbuffer.h"
50 #include "intel_reg.h"
51 
52 /*
53  * Render unclipped vertex buffers by emitting vertices directly to
54  * dma buffers.  Use strip/fan hardware primitives where possible.
55  * Try to simulate missing primitives with indexed vertices.
56  */
57 #define HAVE_POINTS      1
58 #define HAVE_LINES       1
59 #define HAVE_LINE_STRIPS 1
60 #define HAVE_TRIANGLES   1
61 #define HAVE_TRI_STRIPS  1
62 #define HAVE_TRI_FANS    1
63 #define HAVE_POLYGONS    1
64 
65 #define HAVE_ELTS        0
66 
67 static const uint32_t hw_prim[GL_POLYGON + 1] = {
68    [GL_POINTS] = PRIM3D_POINTLIST,
69    [GL_LINES ] = PRIM3D_LINELIST,
70    [GL_LINE_LOOP] = PRIM3D_LINESTRIP,
71    [GL_LINE_STRIP] = PRIM3D_LINESTRIP,
72    [GL_TRIANGLES] = PRIM3D_TRILIST,
73    [GL_TRIANGLE_STRIP] = PRIM3D_TRISTRIP,
74    [GL_TRIANGLE_FAN] = PRIM3D_TRIFAN,
75    [GL_QUADS] = 0,
76    [GL_QUAD_STRIP] = 0,
77    [GL_POLYGON] = PRIM3D_POLY,
78 };
79 
80 static const GLenum reduced_prim[GL_POLYGON + 1] = {
81    [GL_POINTS] = GL_POINTS,
82    [GL_LINES] = GL_LINES,
83    [GL_LINE_LOOP] = GL_LINES,
84    [GL_LINE_STRIP] = GL_LINES,
85    [GL_TRIANGLES] = GL_TRIANGLES,
86    [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
87    [GL_TRIANGLE_FAN] = GL_TRIANGLES,
88    [GL_QUADS] = GL_TRIANGLES,
89    [GL_QUAD_STRIP] = GL_TRIANGLES,
90    [GL_POLYGON] = GL_TRIANGLES,
91 };
92 
93 static const int scale_prim[GL_POLYGON + 1] = {
94    [GL_POINTS] = 1,
95    [GL_LINES] = 1,
96    [GL_LINE_LOOP] = 2,
97    [GL_LINE_STRIP] = 2,
98    [GL_TRIANGLES] = 1,
99    [GL_TRIANGLE_STRIP] = 3,
100    [GL_TRIANGLE_FAN] = 3,
101    [GL_QUADS] = 0,              /* fallback case */
102    [GL_QUAD_STRIP] = 0,         /* fallback case */
103    [GL_POLYGON] = 3,
104 };
105 
106 
107 static void
intelDmaPrimitive(struct intel_context * intel,GLenum prim)108 intelDmaPrimitive(struct intel_context *intel, GLenum prim)
109 {
110    if (0)
111       fprintf(stderr, "%s %s\n", __func__, _mesa_enum_to_string(prim));
112    INTEL_FIREVERTICES(intel);
113    intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]);
114    intel_set_prim(intel, hw_prim[prim]);
115 }
116 
117 #define INTEL_NO_VBO_STATE_RESERVED 1500
118 
intel_get_vb_max(struct intel_context * intel)119 static inline GLuint intel_get_vb_max(struct intel_context *intel)
120 {
121    GLuint ret;
122 
123    if (intel->intelScreen->no_vbo) {
124       ret = intel->batch.bo->size - INTEL_NO_VBO_STATE_RESERVED;
125    } else
126       ret = INTEL_VB_SIZE;
127    ret /= (intel->vertex_size * 4);
128    return ret;
129 }
130 
intel_get_current_max(struct intel_context * intel)131 static inline GLuint intel_get_current_max(struct intel_context *intel)
132 {
133    GLuint ret;
134 
135    if (intel->intelScreen->no_vbo) {
136       ret = intel_batchbuffer_space(intel);
137       ret = ret <= INTEL_NO_VBO_STATE_RESERVED ? 0 : ret - INTEL_NO_VBO_STATE_RESERVED;
138    } else
139       ret = (INTEL_VB_SIZE - intel->prim.current_offset);
140 
141    return ret / (intel->vertex_size * 4);
142 }
143 
144 #define LOCAL_VARS struct intel_context *intel = intel_context(ctx)
145 #define INIT( prim ) 				\
146 do {						\
147    intelDmaPrimitive( intel, prim );		\
148 } while (0)
149 
150 #define FLUSH() INTEL_FIREVERTICES(intel)
151 
152 #define GET_SUBSEQUENT_VB_MAX_VERTS() intel_get_vb_max(intel)
153 #define GET_CURRENT_VB_MAX_VERTS() intel_get_current_max(intel)
154 
155 #define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr)
156 
157 #define EMIT_VERTS( ctx, j, nr, buf ) \
158   _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )
159 
160 #define TAG(x) intel_##x
161 #include "tnl_dd/t_dd_dmatmp.h"
162 
163 
164 /**********************************************************************/
165 /*                          Render pipeline stage                     */
166 /**********************************************************************/
167 
168 /* Heuristic to choose between the two render paths:
169  */
170 static bool
choose_render(struct intel_context * intel,struct vertex_buffer * VB)171 choose_render(struct intel_context *intel, struct vertex_buffer *VB)
172 {
173    int vertsz = intel->vertex_size;
174    int cost_render = 0;
175    int cost_fallback = 0;
176    int nr_prims = 0;
177    int nr_rprims = 0;
178    int nr_rverts = 0;
179    int rprim = intel->reduced_primitive;
180    int i = 0;
181 
182    for (i = 0; i < VB->PrimitiveCount; i++) {
183       GLuint prim = VB->Primitive[i].mode;
184       GLuint length = VB->Primitive[i].count;
185 
186       if (!length)
187          continue;
188 
189       nr_prims++;
190       nr_rverts += length * scale_prim[prim & PRIM_MODE_MASK];
191 
192       if (reduced_prim[prim & PRIM_MODE_MASK] != rprim) {
193          nr_rprims++;
194          rprim = reduced_prim[prim & PRIM_MODE_MASK];
195       }
196    }
197 
198    /* One point for each generated primitive:
199     */
200    cost_render = nr_prims;
201    cost_fallback = nr_rprims;
202 
203    /* One point for every 1024 dwords (4k) of dma:
204     */
205    cost_render += (vertsz * i) / 1024;
206    cost_fallback += (vertsz * nr_rverts) / 1024;
207 
208    if (0)
209       fprintf(stderr, "cost render: %d fallback: %d\n",
210               cost_render, cost_fallback);
211 
212    if (cost_render > cost_fallback)
213       return false;
214 
215    return true;
216 }
217 
218 
219 static GLboolean
intel_run_render(struct gl_context * ctx,struct tnl_pipeline_stage * stage)220 intel_run_render(struct gl_context * ctx, struct tnl_pipeline_stage *stage)
221 {
222    struct intel_context *intel = intel_context(ctx);
223    TNLcontext *tnl = TNL_CONTEXT(ctx);
224    struct vertex_buffer *VB = &tnl->vb;
225    GLuint i;
226 
227    intel->vtbl.render_prevalidate( intel );
228 
229    /* Don't handle clipping or indexed vertices.
230     */
231    if (intel->RenderIndex != 0 ||
232        !intel_validate_render(ctx, VB) || !choose_render(intel, VB)) {
233       return true;
234    }
235 
236    tnl->clipspace.new_inputs |= VERT_BIT_POS;
237 
238    tnl->Driver.Render.Start(ctx);
239 
240    for (i = 0; i < VB->PrimitiveCount; i++) {
241       GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
242       GLuint start = VB->Primitive[i].start;
243       GLuint length = VB->Primitive[i].count;
244 
245       if (!length)
246          continue;
247 
248       intel_render_tab_verts[prim & PRIM_MODE_MASK] (ctx, start,
249                                                      length, prim);
250    }
251 
252    tnl->Driver.Render.Finish(ctx);
253 
254    INTEL_FIREVERTICES(intel);
255 
256    return false;             /* finished the pipe */
257 }
258 
259 static const struct tnl_pipeline_stage _intel_render_stage = {
260    "intel render",
261    NULL,
262    NULL,
263    NULL,
264    NULL,
265    intel_run_render             /* run */
266 };
267 
268 const struct tnl_pipeline_stage *intel_pipeline[] = {
269    &_tnl_vertex_transform_stage,
270    &_tnl_normal_transform_stage,
271    &_tnl_lighting_stage,
272    &_tnl_fog_coordinate_stage,
273    &_tnl_texgen_stage,
274    &_tnl_texture_transform_stage,
275    &_tnl_point_attenuation_stage,
276    &_tnl_vertex_program_stage,
277 #if 1
278    &_intel_render_stage,        /* ADD: unclipped rastersetup-to-dma */
279 #endif
280    &_tnl_render_stage,
281    0,
282 };
283