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1 /*
2  * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include <sys/types.h>
28 #include <sys/stat.h>
29 #include <sys/mman.h>
30 #include <fcntl.h>
31 #include <stdint.h>
32 #include <stdlib.h>
33 #include <stdio.h>
34 #include <err.h>
35 
36 #include "tgsi/tgsi_parse.h"
37 #include "tgsi/tgsi_text.h"
38 #include "tgsi/tgsi_dump.h"
39 
40 #include "freedreno_util.h"
41 
42 #include "ir3_compiler.h"
43 #include "ir3_nir.h"
44 #include "instr-a3xx.h"
45 #include "ir3.h"
46 
47 #include "compiler/glsl/standalone.h"
48 #include "compiler/glsl/glsl_to_nir.h"
49 
dump_info(struct ir3_shader_variant * so,const char * str)50 static void dump_info(struct ir3_shader_variant *so, const char *str)
51 {
52 	uint32_t *bin;
53 	const char *type = ir3_shader_stage(so->shader);
54 	bin = ir3_shader_assemble(so, so->shader->compiler->gpu_id);
55 	debug_printf("; %s: %s\n", type, str);
56 	ir3_shader_disasm(so, bin);
57 	free(bin);
58 }
59 
60 int st_glsl_type_size(const struct glsl_type *type);
61 
62 static nir_shader *
load_glsl(unsigned num_files,char * const * files,gl_shader_stage stage)63 load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
64 {
65 	static const struct standalone_options options = {
66 			.glsl_version = 140,
67 			.do_link = true,
68 	};
69 	struct gl_shader_program *prog;
70 
71 	prog = standalone_compile_shader(&options, num_files, files);
72 	if (!prog)
73 		errx(1, "couldn't parse `%s'", files[0]);
74 
75 	nir_shader *nir = glsl_to_nir(prog, stage, ir3_get_compiler_options());
76 
77 	standalone_compiler_cleanup(prog);
78 
79 	/* required NIR passes: */
80 	/* TODO cmdline args for some of the conditional lowering passes? */
81 
82 	NIR_PASS_V(nir, nir_lower_io_to_temporaries,
83 			nir_shader_get_entrypoint(nir),
84 			true, true);
85 	NIR_PASS_V(nir, nir_lower_global_vars_to_local);
86 	NIR_PASS_V(nir, nir_split_var_copies);
87 	NIR_PASS_V(nir, nir_lower_var_copies);
88 
89 	NIR_PASS_V(nir, nir_split_var_copies);
90 	NIR_PASS_V(nir, nir_lower_var_copies);
91 	NIR_PASS_V(nir, nir_lower_io_types);
92 
93 	// TODO nir_assign_var_locations??
94 
95 	NIR_PASS_V(nir, nir_lower_system_values);
96 	NIR_PASS_V(nir, nir_lower_io, nir_var_all, st_glsl_type_size, 0);
97 	NIR_PASS_V(nir, nir_lower_samplers, prog);
98 
99 	return nir;
100 }
101 
102 static int
read_file(const char * filename,void ** ptr,size_t * size)103 read_file(const char *filename, void **ptr, size_t *size)
104 {
105 	int fd, ret;
106 	struct stat st;
107 
108 	*ptr = MAP_FAILED;
109 
110 	fd = open(filename, O_RDONLY);
111 	if (fd == -1) {
112 		warnx("couldn't open `%s'", filename);
113 		return 1;
114 	}
115 
116 	ret = fstat(fd, &st);
117 	if (ret)
118 		errx(1, "couldn't stat `%s'", filename);
119 
120 	*size = st.st_size;
121 	*ptr = mmap(NULL, st.st_size, PROT_READ, MAP_SHARED, fd, 0);
122 	if (*ptr == MAP_FAILED)
123 		errx(1, "couldn't map `%s'", filename);
124 
125 	close(fd);
126 
127 	return 0;
128 }
129 
print_usage(void)130 static void print_usage(void)
131 {
132 	printf("Usage: ir3_compiler [OPTIONS]... <file.tgsi | (file.vert | file.frag)*>\n");
133 	printf("    --verbose         - verbose compiler/debug messages\n");
134 	printf("    --binning-pass    - generate binning pass shader (VERT)\n");
135 	printf("    --color-two-side  - emulate two-sided color (FRAG)\n");
136 	printf("    --half-precision  - use half-precision\n");
137 	printf("    --saturate-s MASK - bitmask of samplers to saturate S coord\n");
138 	printf("    --saturate-t MASK - bitmask of samplers to saturate T coord\n");
139 	printf("    --saturate-r MASK - bitmask of samplers to saturate R coord\n");
140 	printf("    --astc-srgb MASK  - bitmask of samplers to enable astc-srgb workaround\n");
141 	printf("    --stream-out      - enable stream-out (aka transform feedback)\n");
142 	printf("    --ucp MASK        - bitmask of enabled user-clip-planes\n");
143 	printf("    --gpu GPU_ID      - specify gpu-id (default 320)\n");
144 	printf("    --help            - show this message\n");
145 }
146 
main(int argc,char ** argv)147 int main(int argc, char **argv)
148 {
149 	int ret = 0, n = 1;
150 	char *filenames[2];
151 	int num_files = 0;
152 	unsigned stage = 0;
153 	struct ir3_shader_variant v;
154 	struct ir3_shader s;
155 	struct ir3_shader_key key = {};
156 	/* TODO cmdline option to target different gpus: */
157 	unsigned gpu_id = 320;
158 	const char *info;
159 	void *ptr;
160 	size_t size;
161 
162 	memset(&s, 0, sizeof(s));
163 	memset(&v, 0, sizeof(v));
164 
165 	/* cmdline args which impact shader variant get spit out in a
166 	 * comment on the first line..  a quick/dirty way to preserve
167 	 * that info so when ir3test recompiles the shader with a new
168 	 * compiler version, we use the same shader-key settings:
169 	 */
170 	debug_printf("; options:");
171 
172 	while (n < argc) {
173 		if (!strcmp(argv[n], "--verbose")) {
174 			fd_mesa_debug |= FD_DBG_MSGS | FD_DBG_OPTMSGS | FD_DBG_DISASM;
175 			n++;
176 			continue;
177 		}
178 
179 		if (!strcmp(argv[n], "--binning-pass")) {
180 			debug_printf(" %s", argv[n]);
181 			key.binning_pass = true;
182 			n++;
183 			continue;
184 		}
185 
186 		if (!strcmp(argv[n], "--color-two-side")) {
187 			debug_printf(" %s", argv[n]);
188 			key.color_two_side = true;
189 			n++;
190 			continue;
191 		}
192 
193 		if (!strcmp(argv[n], "--half-precision")) {
194 			debug_printf(" %s", argv[n]);
195 			key.half_precision = true;
196 			n++;
197 			continue;
198 		}
199 
200 		if (!strcmp(argv[n], "--saturate-s")) {
201 			debug_printf(" %s %s", argv[n], argv[n+1]);
202 			key.vsaturate_s = key.fsaturate_s = strtol(argv[n+1], NULL, 0);
203 			n += 2;
204 			continue;
205 		}
206 
207 		if (!strcmp(argv[n], "--saturate-t")) {
208 			debug_printf(" %s %s", argv[n], argv[n+1]);
209 			key.vsaturate_t = key.fsaturate_t = strtol(argv[n+1], NULL, 0);
210 			n += 2;
211 			continue;
212 		}
213 
214 		if (!strcmp(argv[n], "--saturate-r")) {
215 			debug_printf(" %s %s", argv[n], argv[n+1]);
216 			key.vsaturate_r = key.fsaturate_r = strtol(argv[n+1], NULL, 0);
217 			n += 2;
218 			continue;
219 		}
220 
221 		if (!strcmp(argv[n], "--astc-srgb")) {
222 			debug_printf(" %s %s", argv[n], argv[n+1]);
223 			key.vastc_srgb = key.fastc_srgb = strtol(argv[n+1], NULL, 0);
224 			n += 2;
225 			continue;
226 		}
227 
228 		if (!strcmp(argv[n], "--stream-out")) {
229 			struct pipe_stream_output_info *so = &s.stream_output;
230 			debug_printf(" %s", argv[n]);
231 			/* TODO more dynamic config based on number of outputs, etc
232 			 * rather than just hard-code for first output:
233 			 */
234 			so->num_outputs = 1;
235 			so->stride[0] = 4;
236 			so->output[0].register_index = 0;
237 			so->output[0].start_component = 0;
238 			so->output[0].num_components = 4;
239 			so->output[0].output_buffer = 0;
240 			so->output[0].dst_offset = 2;
241 			so->output[0].stream = 0;
242 			n++;
243 			continue;
244 		}
245 
246 		if (!strcmp(argv[n], "--ucp")) {
247 			debug_printf(" %s %s", argv[n], argv[n+1]);
248 			key.ucp_enables = strtol(argv[n+1], NULL, 0);
249 			n += 2;
250 			continue;
251 		}
252 
253 		if (!strcmp(argv[n], "--gpu")) {
254 			debug_printf(" %s %s", argv[n], argv[n+1]);
255 			gpu_id = strtol(argv[n+1], NULL, 0);
256 			n += 2;
257 			continue;
258 		}
259 
260 		if (!strcmp(argv[n], "--help")) {
261 			print_usage();
262 			return 0;
263 		}
264 
265 		break;
266 	}
267 	debug_printf("\n");
268 
269 	while (n < argc) {
270 		char *filename = argv[n];
271 		char *ext = rindex(filename, '.');
272 
273 		if (strcmp(ext, ".tgsi") == 0) {
274 			if (num_files != 0)
275 				errx(1, "in TGSI mode, only a single file may be specified");
276 			s.from_tgsi = true;
277 		} else if (strcmp(ext, ".frag") == 0) {
278 			if (s.from_tgsi)
279 				errx(1, "cannot mix GLSL and TGSI");
280 			if (num_files >= ARRAY_SIZE(filenames))
281 				errx(1, "too many GLSL files");
282 			stage = MESA_SHADER_FRAGMENT;
283 		} else if (strcmp(ext, ".vert") == 0) {
284 			if (s.from_tgsi)
285 				errx(1, "cannot mix GLSL and TGSI");
286 			if (num_files >= ARRAY_SIZE(filenames))
287 				errx(1, "too many GLSL files");
288 			stage = MESA_SHADER_VERTEX;
289 		} else {
290 			print_usage();
291 			return -1;
292 		}
293 
294 		filenames[num_files++] = filename;
295 
296 		n++;
297 	}
298 
299 	nir_shader *nir;
300 
301 	if (s.from_tgsi) {
302 		struct tgsi_token toks[65536];
303 
304 		ret = read_file(filenames[0], &ptr, &size);
305 		if (ret) {
306 			print_usage();
307 			return ret;
308 		}
309 
310 		if (fd_mesa_debug & FD_DBG_OPTMSGS)
311 			debug_printf("%s\n", (char *)ptr);
312 
313 		if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks)))
314 			errx(1, "could not parse `%s'", filenames[0]);
315 
316 		if (fd_mesa_debug & FD_DBG_OPTMSGS)
317 			tgsi_dump(toks, 0);
318 
319 		nir = ir3_tgsi_to_nir(toks);
320 	} else if (num_files > 0) {
321 		nir = load_glsl(num_files, filenames, stage);
322 	} else {
323 		print_usage();
324 		return -1;
325 	}
326 
327 	s.compiler = ir3_compiler_create(NULL, gpu_id);
328 	s.nir = ir3_optimize_nir(&s, nir, NULL);
329 
330 	v.key = key;
331 	v.shader = &s;
332 
333 	switch (nir->stage) {
334 	case MESA_SHADER_FRAGMENT:
335 		s.type = v.type = SHADER_FRAGMENT;
336 		break;
337 	case MESA_SHADER_VERTEX:
338 		s.type = v.type = SHADER_VERTEX;
339 		break;
340 	case MESA_SHADER_COMPUTE:
341 		s.type = v.type = SHADER_COMPUTE;
342 		break;
343 	default:
344 		errx(1, "unhandled shader stage: %d", nir->stage);
345 	}
346 
347 	info = "NIR compiler";
348 	ret = ir3_compile_shader_nir(s.compiler, &v);
349 	if (ret) {
350 		fprintf(stderr, "compiler failed!\n");
351 		return ret;
352 	}
353 	dump_info(&v, info);
354 }
355