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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Author:
29  *    Brian Paul
30  *    Keith Whitwell
31  */
32 
33 
34 #include "pipe/p_defines.h"
35 #include "pipe/p_context.h"
36 #include "util/u_draw.h"
37 #include "util/u_prim.h"
38 
39 #include "lp_context.h"
40 #include "lp_state.h"
41 #include "lp_query.h"
42 
43 #include "draw/draw_context.h"
44 
45 
46 
47 /**
48  * Draw vertex arrays, with optional indexing, optional instancing.
49  * All the other drawing functions are implemented in terms of this function.
50  * Basically, map the vertex buffers (and drawing surfaces), then hand off
51  * the drawing to the 'draw' module.
52  */
53 static void
llvmpipe_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info)54 llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
55 {
56    struct llvmpipe_context *lp = llvmpipe_context(pipe);
57    struct draw_context *draw = lp->draw;
58    const void *mapped_indices = NULL;
59    unsigned i;
60 
61    if (!llvmpipe_check_render_cond(lp))
62       return;
63 
64    if (info->indirect) {
65       util_draw_indirect(pipe, info);
66       return;
67    }
68 
69    if (lp->dirty)
70       llvmpipe_update_derived( lp );
71 
72    /*
73     * Map vertex buffers
74     */
75    for (i = 0; i < lp->num_vertex_buffers; i++) {
76       const void *buf = lp->vertex_buffer[i].user_buffer;
77       size_t size = ~0;
78       if (!buf) {
79          if (!lp->vertex_buffer[i].buffer) {
80             continue;
81          }
82          buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer);
83          size = lp->vertex_buffer[i].buffer->width0;
84       }
85       draw_set_mapped_vertex_buffer(draw, i, buf, size);
86    }
87 
88    /* Map index buffer, if present */
89    if (info->indexed) {
90       unsigned available_space = ~0;
91       mapped_indices = lp->index_buffer.user_buffer;
92       if (!mapped_indices) {
93          mapped_indices = llvmpipe_resource_data(lp->index_buffer.buffer);
94          if (lp->index_buffer.buffer->width0 > lp->index_buffer.offset)
95             available_space =
96                (lp->index_buffer.buffer->width0 - lp->index_buffer.offset);
97          else
98             available_space = 0;
99       }
100       draw_set_indexes(draw,
101                        (ubyte *) mapped_indices + lp->index_buffer.offset,
102                        lp->index_buffer.index_size, available_space);
103    }
104 
105    for (i = 0; i < lp->num_so_targets; i++) {
106       void *buf = 0;
107       if (lp->so_targets[i]) {
108          buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data;
109          lp->so_targets[i]->mapping = buf;
110       }
111    }
112    draw_set_mapped_so_targets(draw, lp->num_so_targets,
113                               lp->so_targets);
114 
115    llvmpipe_prepare_vertex_sampling(lp,
116                                     lp->num_sampler_views[PIPE_SHADER_VERTEX],
117                                     lp->sampler_views[PIPE_SHADER_VERTEX]);
118    llvmpipe_prepare_geometry_sampling(lp,
119                                       lp->num_sampler_views[PIPE_SHADER_GEOMETRY],
120                                       lp->sampler_views[PIPE_SHADER_GEOMETRY]);
121    if (lp->gs && lp->gs->no_tokens) {
122       /* we have an empty geometry shader with stream output, so
123          attach the stream output info to the current vertex shader */
124       if (lp->vs) {
125          draw_vs_attach_so(lp->vs, &lp->gs->stream_output);
126       }
127    }
128    draw_collect_pipeline_statistics(draw,
129                                     lp->active_statistics_queries > 0);
130 
131    /* draw! */
132    draw_vbo(draw, info);
133 
134    /*
135     * unmap vertex/index buffers
136     */
137    for (i = 0; i < lp->num_vertex_buffers; i++) {
138       draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
139    }
140    if (mapped_indices) {
141       draw_set_indexes(draw, NULL, 0, 0);
142    }
143    draw_set_mapped_so_targets(draw, 0, NULL);
144 
145    if (lp->gs && lp->gs->no_tokens) {
146       /* we have attached stream output to the vs for rendering,
147          now lets reset it */
148       if (lp->vs) {
149          draw_vs_reset_so(lp->vs);
150       }
151    }
152 
153    /*
154     * TODO: Flush only when a user vertex/index buffer is present
155     * (or even better, modify draw module to do this
156     * internally when this condition is seen?)
157     */
158    draw_flush(draw);
159 }
160 
161 
162 void
llvmpipe_init_draw_funcs(struct llvmpipe_context * llvmpipe)163 llvmpipe_init_draw_funcs(struct llvmpipe_context *llvmpipe)
164 {
165    llvmpipe->pipe.draw_vbo = llvmpipe_draw_vbo;
166 }
167