1descriptor=[ 2{ "apis": ["GL", "GLES", "GLES2", "GL_CORE"], "params": [ 3 [ "ALPHA_BITS", "BUFFER_INT(Visual.alphaBits), extra_new_buffers" ], 4 [ "BLEND", "CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA" ], 5 [ "BLEND_SRC", "CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA" ], 6 [ "BLUE_BITS", "BUFFER_INT(Visual.blueBits), extra_new_buffers" ], 7 [ "COLOR_CLEAR_VALUE", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ], 8 [ "COLOR_WRITEMASK", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ], 9 [ "CULL_FACE", "CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA" ], 10 [ "CULL_FACE_MODE", "CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA" ], 11 [ "DEPTH_BITS", "BUFFER_INT(Visual.depthBits), extra_new_buffers" ], 12 [ "DEPTH_CLEAR_VALUE", "CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA" ], 13 [ "DEPTH_FUNC", "CONTEXT_ENUM(Depth.Func), NO_EXTRA" ], 14 [ "DEPTH_RANGE", "LOC_CUSTOM, TYPE_DOUBLEN_2, 0, NO_EXTRA" ], 15 [ "DEPTH_TEST", "CONTEXT_BOOL(Depth.Test), NO_EXTRA" ], 16 [ "DEPTH_WRITEMASK", "CONTEXT_BOOL(Depth.Mask), NO_EXTRA" ], 17 [ "DITHER", "CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA" ], 18 [ "FRONT_FACE", "CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA" ], 19 [ "GREEN_BITS", "BUFFER_INT(Visual.greenBits), extra_new_buffers" ], 20 [ "LINE_WIDTH", "CONTEXT_FLOAT(Line.Width), NO_EXTRA" ], 21 [ "ALIASED_LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA" ], 22 [ "MAX_ELEMENTS_VERTICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ], 23 [ "MAX_ELEMENTS_INDICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ], 24 [ "MAX_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA" ], 25 [ "MAX_VIEWPORT_DIMS", "CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA" ], 26 [ "PACK_ALIGNMENT", "CONTEXT_INT(Pack.Alignment), NO_EXTRA" ], 27 [ "ALIASED_POINT_SIZE_RANGE", "CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA" ], 28 [ "POLYGON_OFFSET_FACTOR", "CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA" ], 29 [ "POLYGON_OFFSET_UNITS", "CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA" ], 30 [ "POLYGON_OFFSET_FILL", "CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA" ], 31 [ "RED_BITS", "BUFFER_INT(Visual.redBits), extra_new_buffers" ], 32 [ "SCISSOR_BOX", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ], 33 [ "SCISSOR_TEST", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ], 34 [ "STENCIL_BITS", "BUFFER_INT(Visual.stencilBits), extra_new_buffers" ], 35 [ "STENCIL_CLEAR_VALUE", "CONTEXT_INT(Stencil.Clear), NO_EXTRA" ], 36 [ "STENCIL_FAIL", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ], 37 [ "STENCIL_FUNC", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ], 38 [ "STENCIL_PASS_DEPTH_FAIL", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ], 39 [ "STENCIL_PASS_DEPTH_PASS", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ], 40 [ "STENCIL_REF", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ], 41 [ "STENCIL_TEST", "CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA" ], 42 [ "STENCIL_VALUE_MASK", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ], 43 [ "STENCIL_WRITEMASK", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ], 44 [ "SUBPIXEL_BITS", "CONTEXT_INT(Const.SubPixelBits), NO_EXTRA" ], 45 [ "TEXTURE_BINDING_2D", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA" ], 46 [ "UNPACK_ALIGNMENT", "CONTEXT_INT(Unpack.Alignment), NO_EXTRA" ], 47 [ "VIEWPORT", "LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA" ], 48 49# GL_ARB_multitexture 50 [ "ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 51 52# Note that all the OES_* extensions require that the Mesa "struct 53# gl_extensions" include a member with the name of the extension. 54# That structure does not yet include OES extensions (and we're 55# not sure whether it will). If it does, all the OES_* 56# extensions below should mark the dependency. 57 58# GL_ARB_texture_cube_map 59 [ "TEXTURE_BINDING_CUBE_MAP_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map" ], 60# XXX: OES_texture_cube_map 61 [ "MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxCubeTextureLevels), extra_ARB_texture_cube_map" ], 62 63# XXX: OES_blend_subtract 64 [ "BLEND_SRC_RGB", "CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA" ], 65 [ "BLEND_DST_RGB", "CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA" ], 66 [ "BLEND_SRC_ALPHA", "CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA" ], 67 [ "BLEND_DST_ALPHA", "CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA" ], 68 69# GL_BLEND_EQUATION_RGB, which is what we're really after, is 70# defined identically to GL_BLEND_EQUATION. 71 [ "BLEND_EQUATION", "CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA" ], 72 [ "BLEND_EQUATION_ALPHA_EXT", "CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA" ], 73 74# GL_ARB_texture_compression 75 [ "NUM_COMPRESSED_TEXTURE_FORMATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 76 [ "COMPRESSED_TEXTURE_FORMATS", "LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA" ], 77 78# GL_ARB_multisample 79 [ "SAMPLE_ALPHA_TO_COVERAGE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA" ], 80 [ "SAMPLE_COVERAGE_ARB", "CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA" ], 81 [ "SAMPLE_COVERAGE_VALUE_ARB", "CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA" ], 82 [ "SAMPLE_COVERAGE_INVERT_ARB", "CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA" ], 83 [ "SAMPLE_BUFFERS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ], 84 [ "SAMPLES_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ], 85 86# GL_ARB_sample_shading 87 [ "SAMPLE_SHADING_ARB", "CONTEXT_BOOL(Multisample.SampleShading), extra_gl40_ARB_sample_shading" ], 88 [ "MIN_SAMPLE_SHADING_VALUE_ARB", "CONTEXT_FLOAT(Multisample.MinSampleShadingValue), extra_gl40_ARB_sample_shading" ], 89 90# GL_SGIS_generate_mipmap 91 [ "GENERATE_MIPMAP_HINT_SGIS", "CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA" ], 92 93# GL_ARB_vertex_buffer_object 94 [ "ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 95 96# GL_ARB_vertex_buffer_object 97# GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported 98 [ "ELEMENT_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 99 100# GL_ARB_color_buffer_float 101 [ "CLAMP_VERTEX_COLOR", "CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float" ], 102 [ "CLAMP_FRAGMENT_COLOR", "CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float" ], 103 [ "CLAMP_READ_COLOR", "CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float_or_glcore" ], 104 105# GL_ARB_copy_buffer 106 [ "COPY_READ_BUFFER", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 107 [ "COPY_WRITE_BUFFER", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 108 109# GL_OES_read_format 110 [ "IMPLEMENTATION_COLOR_READ_TYPE_OES", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ], 111 [ "IMPLEMENTATION_COLOR_READ_FORMAT_OES", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ], 112 113# GL_EXT_framebuffer_object 114 [ "FRAMEBUFFER_BINDING_EXT", "BUFFER_INT(Name), NO_EXTRA" ], 115 [ "RENDERBUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 116 [ "MAX_RENDERBUFFER_SIZE_EXT", "CONTEXT_INT(Const.MaxRenderbufferSize), NO_EXTRA" ], 117 118# This entry isn't spec'ed for GLES 2, but is needed for Mesa's 119# GLSL: 120 [ "MAX_CLIP_PLANES", "CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA" ], 121 122# GL_{APPLE,ARB,OES}_vertex_array_object 123 [ "VERTEX_ARRAY_BINDING_APPLE", "ARRAY_INT(Name), NO_EXTRA" ], 124 125# GL_EXT_texture_filter_anisotropic 126 [ "MAX_TEXTURE_MAX_ANISOTROPY_EXT", "CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), extra_EXT_texture_filter_anisotropic" ], 127 128# GL_KHR_debug (GL 4.3)/ GL_ARB_debug_output 129 [ "DEBUG_OUTPUT", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ], 130 [ "DEBUG_OUTPUT_SYNCHRONOUS", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ], 131 [ "DEBUG_LOGGED_MESSAGES", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 132 [ "DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 133 [ "MAX_DEBUG_LOGGED_MESSAGES", "CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA" ], 134 [ "MAX_DEBUG_MESSAGE_LENGTH", "CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA" ], 135 [ "MAX_LABEL_LENGTH", "CONST(MAX_LABEL_LENGTH), NO_EXTRA" ], 136 [ "MAX_DEBUG_GROUP_STACK_DEPTH", "CONST(MAX_DEBUG_GROUP_STACK_DEPTH), NO_EXTRA" ], 137 [ "DEBUG_GROUP_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 138 139# GL_EXT_polygon_offset_clamp 140 [ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), extra_EXT_polygon_offset_clamp" ], 141]}, 142 143# Enums in OpenGL and GLES1 144{ "apis": ["GL", "GLES", "GL_CORE"], "params": [ 145 [ "MAX_LIGHTS", "CONTEXT_INT(Const.MaxLights), NO_EXTRA" ], 146 [ "LIGHT0", "CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA" ], 147 [ "LIGHT1", "CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA" ], 148 [ "LIGHT2", "CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA" ], 149 [ "LIGHT3", "CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA" ], 150 [ "LIGHT4", "CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA" ], 151 [ "LIGHT5", "CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA" ], 152 [ "LIGHT6", "CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA" ], 153 [ "LIGHT7", "CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA" ], 154 [ "LIGHTING", "CONTEXT_BOOL(Light.Enabled), NO_EXTRA" ], 155 [ "LIGHT_MODEL_AMBIENT", "CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA" ], 156 [ "LIGHT_MODEL_TWO_SIDE", "CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA" ], 157 [ "ALPHA_TEST", "CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA" ], 158 [ "ALPHA_TEST_FUNC", "CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA" ], 159 [ "ALPHA_TEST_REF", "LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp" ], 160 [ "BLEND_DST", "CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA" ], 161 [ "CLIP_DISTANCE0", "CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ], 162 [ "CLIP_DISTANCE1", "CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ], 163 [ "CLIP_DISTANCE2", "CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ], 164 [ "CLIP_DISTANCE3", "CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ], 165 [ "CLIP_DISTANCE4", "CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ], 166 [ "CLIP_DISTANCE5", "CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ], 167 [ "CLIP_DISTANCE6", "CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ], 168 [ "CLIP_DISTANCE7", "CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ], 169 [ "COLOR_MATERIAL", "CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA" ], 170 [ "CURRENT_COLOR", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), extra_flush_current" ], 171 [ "CURRENT_NORMAL", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), extra_flush_current" ], 172 [ "CURRENT_TEXTURE_COORDS", "LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_flush_current_valid_texture_unit" ], 173 [ "POINT_DISTANCE_ATTENUATION", "CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA" ], 174 [ "FOG", "CONTEXT_BOOL(Fog.Enabled), NO_EXTRA" ], 175 [ "FOG_COLOR", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ], 176 [ "FOG_DENSITY", "CONTEXT_FLOAT(Fog.Density), NO_EXTRA" ], 177 [ "FOG_END", "CONTEXT_FLOAT(Fog.End), NO_EXTRA" ], 178 [ "FOG_HINT", "CONTEXT_ENUM(Hint.Fog), NO_EXTRA" ], 179 [ "FOG_MODE", "CONTEXT_ENUM(Fog.Mode), NO_EXTRA" ], 180 [ "FOG_START", "CONTEXT_FLOAT(Fog.Start), NO_EXTRA" ], 181 [ "LINE_SMOOTH", "CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA" ], 182 [ "LINE_SMOOTH_HINT", "CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA" ], 183 [ "LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA" ], 184 [ "COLOR_LOGIC_OP", "CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA" ], 185 [ "LOGIC_OP_MODE", "CONTEXT_ENUM(Color.LogicOp), NO_EXTRA" ], 186 [ "MATRIX_MODE", "CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA" ], 187 [ "MAX_MODELVIEW_STACK_DEPTH", "CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA" ], 188 [ "MAX_PROJECTION_STACK_DEPTH", "CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA" ], 189 [ "MAX_TEXTURE_STACK_DEPTH", "CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA" ], 190 [ "MODELVIEW_MATRIX", "CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA" ], 191 [ "MODELVIEW_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA" ], 192 [ "NORMALIZE", "CONTEXT_BOOL(Transform.Normalize), NO_EXTRA" ], 193 [ "PACK_SKIP_IMAGES", "CONTEXT_INT(Pack.SkipImages), NO_EXTRA" ], 194 [ "PERSPECTIVE_CORRECTION_HINT", "CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA" ], 195 [ "POINT_SIZE", "CONTEXT_FLOAT(Point.Size), NO_EXTRA" ], 196 [ "POINT_SIZE_RANGE", "CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA" ], 197 [ "POINT_SMOOTH", "CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA" ], 198 [ "POINT_SMOOTH_HINT", "CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA" ], 199 [ "POINT_SIZE_MIN_EXT", "CONTEXT_FLOAT(Point.MinSize), NO_EXTRA" ], 200 [ "POINT_SIZE_MAX_EXT", "CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA" ], 201 [ "POINT_FADE_THRESHOLD_SIZE_EXT", "CONTEXT_FLOAT(Point.Threshold), NO_EXTRA" ], 202 [ "PROJECTION_MATRIX", "CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA" ], 203 [ "PROJECTION_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA" ], 204 [ "RESCALE_NORMAL", "CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA" ], 205 [ "SHADE_MODEL", "CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA" ], 206 [ "TEXTURE_2D", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ], 207 [ "TEXTURE_MATRIX", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit" ], 208 [ "TEXTURE_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, 0, extra_valid_texture_unit" ], 209 [ "VERTEX_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA" ], 210 [ "VERTEX_ARRAY_SIZE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA" ], 211 [ "VERTEX_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA" ], 212 [ "VERTEX_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA" ], 213 [ "NORMAL_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA" ], 214 [ "NORMAL_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA" ], 215 [ "NORMAL_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA" ], 216 [ "COLOR_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA" ], 217 [ "COLOR_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 218 [ "COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA" ], 219 [ "COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA" ], 220 [ "TEXTURE_COORD_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_array_attributes, Enabled), NO_EXTRA" ], 221 [ "TEXTURE_COORD_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_attributes, Size), NO_EXTRA" ], 222 [ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_array_attributes, Type), NO_EXTRA" ], 223 [ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_attributes, Stride), NO_EXTRA" ], 224 225# GL_ARB_multitexture 226 [ "MAX_TEXTURE_UNITS", "CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA" ], 227 [ "CLIENT_ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 228 229# GL_ARB_texture_cube_map 230 [ "TEXTURE_CUBE_MAP_ARB", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ], 231# S, T, and R are always set at the same time 232 [ "TEXTURE_GEN_STR_OES", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], 233 234# GL_ARB_multisample 235 [ "MULTISAMPLE_ARB", "CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA" ], 236 [ "SAMPLE_ALPHA_TO_ONE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA" ], 237 238# GL_ARB_vertex_buffer_object 239 [ "VERTEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_POS].BufferObj), NO_EXTRA" ], 240 [ "NORMAL_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA" ], 241 [ "COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA" ], 242 [ "TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ], 243 244# GL_OES_point_sprite 245 [ "POINT_SPRITE_NV", "CONTEXT_BOOL(Point.PointSprite), extra_NV_point_sprite_ARB_point_sprite" ], 246]}, 247 248 249{ "apis": ["GLES"], "params": [ 250# OES_point_size_array 251 [ "POINT_SIZE_ARRAY_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN), NO_EXTRA" ], 252 [ "POINT_SIZE_ARRAY_TYPE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM), NO_EXTRA" ], 253 [ "POINT_SIZE_ARRAY_STRIDE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT), NO_EXTRA" ], 254 [ "POINT_SIZE_ARRAY_BUFFER_BINDING_OES", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 255]}, 256 257{ "apis": ["GL", "GL_CORE", "GLES2"], "params": [ 258# == GL_MAX_TEXTURE_COORDS_NV 259 [ "MAX_TEXTURE_COORDS_ARB", "CONTEXT_INT(Const.MaxTextureCoordUnits), extra_ARB_fragment_program" ], 260 [ "PACK_IMAGE_HEIGHT", "CONTEXT_INT(Pack.ImageHeight), NO_EXTRA" ], 261 [ "PACK_ROW_LENGTH", "CONTEXT_INT(Pack.RowLength), NO_EXTRA" ], 262 [ "PACK_SKIP_PIXELS", "CONTEXT_INT(Pack.SkipPixels), NO_EXTRA" ], 263 [ "PACK_SKIP_ROWS", "CONTEXT_INT(Pack.SkipRows), NO_EXTRA" ], 264 [ "UNPACK_ROW_LENGTH", "CONTEXT_INT(Unpack.RowLength), NO_EXTRA" ], 265 [ "UNPACK_SKIP_PIXELS", "CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA" ], 266 [ "UNPACK_SKIP_ROWS", "CONTEXT_INT(Unpack.SkipRows), NO_EXTRA" ], 267 [ "UNPACK_SKIP_IMAGES", "CONTEXT_INT(Unpack.SkipImages), NO_EXTRA" ], 268 [ "UNPACK_IMAGE_HEIGHT", "CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA" ], 269 270# GL_ARB_draw_buffers 271 [ "MAX_DRAW_BUFFERS_ARB", "CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA" ], 272 273# GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments 274 [ "MAX_COLOR_ATTACHMENTS", "CONTEXT_INT(Const.MaxColorAttachments), NO_EXTRA" ], 275 276# GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) 277 [ "DRAW_BUFFER0_ARB", "BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA" ], 278 [ "DRAW_BUFFER1_ARB", "BUFFER_ENUM(ColorDrawBuffer[1]), extra_valid_draw_buffer" ], 279 [ "DRAW_BUFFER2_ARB", "BUFFER_ENUM(ColorDrawBuffer[2]), extra_valid_draw_buffer" ], 280 [ "DRAW_BUFFER3_ARB", "BUFFER_ENUM(ColorDrawBuffer[3]), extra_valid_draw_buffer" ], 281 [ "DRAW_BUFFER4_ARB", "BUFFER_ENUM(ColorDrawBuffer[4]), extra_valid_draw_buffer" ], 282 [ "DRAW_BUFFER5_ARB", "BUFFER_ENUM(ColorDrawBuffer[5]), extra_valid_draw_buffer" ], 283 [ "DRAW_BUFFER6_ARB", "BUFFER_ENUM(ColorDrawBuffer[6]), extra_valid_draw_buffer" ], 284 [ "DRAW_BUFFER7_ARB", "BUFFER_ENUM(ColorDrawBuffer[7]), extra_valid_draw_buffer" ], 285 [ "BLEND_COLOR_EXT", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ], 286 287# GL_ARB_fragment_program 288# == GL_MAX_TEXTURE_IMAGE_UNITS_NV 289 [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits), extra_ARB_fragment_program" ], 290 [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits), extra_ARB_vertex_shader" ], 291 [ "MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader" ], 292 293# GL_ARB_shader_objects 294# Actually, this token isn't part of GL_ARB_shader_objects, but is 295# close enough for now. 296 [ "CURRENT_PROGRAM", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 297 298# OpenGL 2.0 299 [ "STENCIL_BACK_FUNC", "CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA" ], 300 [ "STENCIL_BACK_VALUE_MASK", "CONTEXT_UINT(Stencil.ValueMask[1]), NO_EXTRA" ], 301 [ "STENCIL_BACK_WRITEMASK", "CONTEXT_UINT(Stencil.WriteMask[1]), NO_EXTRA" ], 302 [ "STENCIL_BACK_REF", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ], 303 [ "STENCIL_BACK_FAIL", "CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA" ], 304 [ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA" ], 305 [ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA" ], 306 [ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAttribs), extra_ARB_vertex_program_api_es2" ], 307 308# OES_texture_3D 309 [ "TEXTURE_BINDING_3D", "LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA" ], 310 [ "MAX_3D_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA" ], 311 312# GL_ARB_fragment_program/OES_standard_derivatives 313 [ "FRAGMENT_SHADER_DERIVATIVE_HINT", "CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader" ], 314 315# GL_NV_read_buffer 316 [ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ], 317 318# GL_ARB_ES2_compatibility 319 [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility_api_es2" ], 320 [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility_api_es2" ], 321 [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ], 322 [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ], 323 [ "NUM_SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ], 324 [ "SHADER_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, extra_ARB_ES2_compatibility_api_es2" ], 325 326# GL_ARB_get_program_binary / GL_OES_get_program_binary 327 [ "NUM_PROGRAM_BINARY_FORMATS", "CONST(0), NO_EXTRA" ], 328 [ "PROGRAM_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, NO_EXTRA" ], 329 330# GL_INTEL_performance_query 331 [ "PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_QUERY_NAME_LENGTH), extra_INTEL_performance_query" ], 332 [ "PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_COUNTER_NAME_LENGTH), extra_INTEL_performance_query" ], 333 [ "PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_COUNTER_DESC_LENGTH), extra_INTEL_performance_query" ], 334 [ "PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL", "CONST(PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS), extra_INTEL_performance_query" ], 335 336# GL_KHR_context_flush_control 337 [ "CONTEXT_RELEASE_BEHAVIOR", "CONTEXT_ENUM(Const.ContextReleaseBehavior), NO_EXTRA" ], 338 339# blend_func_extended 340 [ "MAX_DUAL_SOURCE_DRAW_BUFFERS", "CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended" ], 341 342# GL_KHR_blend_equation_advanced_coherent 343 [ "BLEND_ADVANCED_COHERENT_KHR", "CONTEXT_BOOL(Color.BlendCoherent), extra_KHR_blend_equation_advanced_coherent" ], 344 345# GL_ARB_robustness / GL_KHR_robustness 346 [ "CONTEXT_ROBUST_ACCESS", "CONTEXT_ENUM(Const.RobustAccess), extra_KHR_robustness" ], 347 [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), extra_KHR_robustness_or_GL" ], 348]}, 349 350# GLES3 is not a typo. 351{ "apis": ["GL", "GLES", "GLES3", "GL_CORE"], "params": [ 352# GL_EXT_texture_lod_bias 353 [ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ], 354]}, 355 356 357# Enums in OpenGL and ES 3.0 358{ "apis": ["GL", "GL_CORE", "GLES3"], "params": [ 359# GL 3.0 / GLES3 360 [ "NUM_EXTENSIONS", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ], 361 [ "MAJOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ], 362 [ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ], 363 364 # GL 3.2 / GLES3 365 [ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_gl32_es3" ], 366 [ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents), extra_gl32_es3" ], 367 368# GL_ARB_ES3_compatibility 369 [ "MAX_ELEMENT_INDEX", "CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3"], 370 [ "PRIMITIVE_RESTART_FIXED_INDEX", "CONTEXT_BOOL(Array.PrimitiveRestartFixedIndex), extra_ARB_ES3_compatibility_api_es3" ], 371 372# GL_ARB_fragment_shader 373 [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents), extra_ARB_fragment_shader" ], 374 375# GL_ARB_framebuffer_object 376 [ "MAX_SAMPLES", "CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample" ], 377 378# GL_ARB_sampler_objects / GL 3.3 / GLES 3.0 379 [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ], 380 381# GL_ARB_sync 382 [ "MAX_SERVER_WAIT_TIMEOUT", "CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync" ], 383 384# GL_ARB_transform_feedback2 385 [ "TRANSFORM_FEEDBACK_BUFFER_PAUSED", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2_api_es3" ], 386 [ "TRANSFORM_FEEDBACK_BUFFER_ACTIVE", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2_api_es3" ], 387 [ "TRANSFORM_FEEDBACK_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_transform_feedback2_api_es3" ], 388 389# GL_ARB_uniform_buffer_object 390 [ "MAX_VERTEX_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ], 391 [ "MAX_FRAGMENT_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ], 392 [ "MAX_COMBINED_UNIFORM_BLOCKS", "CONTEXT_INT(Const.MaxCombinedUniformBlocks), extra_ARB_uniform_buffer_object" ], 393 [ "MAX_UNIFORM_BLOCK_SIZE", "CONTEXT_INT(Const.MaxUniformBlockSize), extra_ARB_uniform_buffer_object" ], 394 [ "MAX_UNIFORM_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxUniformBufferBindings), extra_ARB_uniform_buffer_object" ], 395 [ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ], 396 [ "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ], 397 [ "UNIFORM_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object" ], 398 [ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object" ], 399 400# GL_ARB_vertex_shader 401 [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), extra_ARB_vertex_shader" ], 402 [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ], 403 404# GL_EXT_framebuffer_blit 405# NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT 406 [ "READ_FRAMEBUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 407 408# GL_EXT_gpu_shader4 / GLSL 1.30 409 [ "MIN_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130_es3" ], 410 [ "MAX_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130_es3" ], 411 412# GL_EXT_pixel_buffer_object 413 [ "PIXEL_PACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ], 414 [ "PIXEL_UNPACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ], 415 416 # GL_EXT_texture_array 417 [ "TEXTURE_BINDING_2D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_ARRAY_INDEX, extra_EXT_texture_array_es3" ], 418 [ "MAX_ARRAY_TEXTURE_LAYERS_EXT", "CONTEXT_INT(Const.MaxArrayTextureLayers), extra_EXT_texture_array_es3" ], 419 420# GL_EXT_transform_feedback 421 [ "TRANSFORM_FEEDBACK_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_transform_feedback" ], 422 [ "RASTERIZER_DISCARD", "CONTEXT_BOOL(RasterDiscard), extra_EXT_transform_feedback" ], 423 [ "MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), extra_EXT_transform_feedback" ], 424 [ "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_EXT_transform_feedback" ], 425 [ "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), extra_EXT_transform_feedback" ], 426 427# GL_EXT_window_rectangles 428 [ "MAX_WINDOW_RECTANGLES_EXT", "CONTEXT_INT(Const.MaxWindowRectangles), extra_EXT_window_rectangles" ], 429 [ "NUM_WINDOW_RECTANGLES_EXT", "CONTEXT_INT(Scissor.NumWindowRects), extra_EXT_window_rectangles" ], 430 [ "WINDOW_RECTANGLE_MODE_EXT", "CONTEXT_ENUM(Scissor.WindowRectMode), extra_EXT_window_rectangles" ], 431]}, 432 433{ "apis": ["GLES", "GLES2"], "params": [ 434# GL_EXT_shader_framebuffer_fetch. Should be true if the MESA framebuffer 435# fetch extension is supported since the latter imposes no restrictions on 436# non-uniform per-sample discard. 437 [ "FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", "CONTEXT_BOOL(Extensions.MESA_shader_framebuffer_fetch), extra_EXT_shader_framebuffer_fetch" ], 438# GL_OES_EGL_image_external 439 [ "TEXTURE_BINDING_EXTERNAL_OES", "LOC_CUSTOM, TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external" ], 440 [ "TEXTURE_EXTERNAL_OES", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external" ], 441]}, 442 443# Enums in OpenGL and ES 3.1 444{ "apis": ["GL", "GL_CORE", "GLES31"], "params": [ 445# GL_ARB_shader_image_load_store / GLES 3.1 446 [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store" ], 447 [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store" ], 448 [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store" ], 449 [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store" ], 450 451# GL_ARB_shader_atomic_counters / GLES 3.1 452 [ "ATOMIC_COUNTER_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_atomic_counters" ], 453 [ "MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxAtomicBufferBindings), extra_ARB_shader_atomic_counters" ], 454 [ "MAX_ATOMIC_COUNTER_BUFFER_SIZE", "CONTEXT_INT(Const.MaxAtomicBufferSize), extra_ARB_shader_atomic_counters" ], 455 [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ], 456 [ "MAX_VERTEX_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ], 457 [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ], 458 [ "MAX_FRAGMENT_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ], 459 [ "MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.MaxCombinedAtomicBuffers), extra_ARB_shader_atomic_counters" ], 460 [ "MAX_COMBINED_ATOMIC_COUNTERS", "CONTEXT_INT(Const.MaxCombinedAtomicCounters), extra_ARB_shader_atomic_counters" ], 461 462# GL_ARB_texture_multisample / GLES 3.1 463 [ "TEXTURE_BINDING_2D_MULTISAMPLE", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_INDEX, extra_ARB_texture_multisample" ], 464 [ "MAX_COLOR_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxColorTextureSamples), extra_ARB_texture_multisample" ], 465 [ "MAX_DEPTH_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxDepthTextureSamples), extra_ARB_texture_multisample" ], 466 [ "MAX_INTEGER_SAMPLES", "CONTEXT_INT(Const.MaxIntegerSamples), extra_ARB_texture_multisample" ], 467 [ "SAMPLE_MASK", "CONTEXT_BOOL(Multisample.SampleMask), extra_ARB_texture_multisample" ], 468 [ "MAX_SAMPLE_MASK_WORDS", "CONST(1), extra_ARB_texture_multisample" ], 469 470# GL_ARB_texture_multisample / ES 3.1 with GL_OES_texture_storage_multisample_2d_array 471 [ "TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX, extra_ARB_texture_multisample" ], 472 473# GL_ARB_texture_gather / GLES 3.1 474 [ "MIN_PROGRAM_TEXTURE_GATHER_OFFSET", "CONTEXT_INT(Const.MinProgramTextureGatherOffset), extra_ARB_texture_gather"], 475 [ "MAX_PROGRAM_TEXTURE_GATHER_OFFSET", "CONTEXT_INT(Const.MaxProgramTextureGatherOffset), extra_ARB_texture_gather"], 476 477# GL_ARB_compute_shader / GLES 3.1 478 [ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader_es31" ], 479 [ "MAX_COMPUTE_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks), extra_ARB_compute_shader_es31" ], 480 [ "MAX_COMPUTE_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits), extra_ARB_compute_shader_es31" ], 481 [ "MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers), extra_ARB_compute_shader_es31" ], 482 [ "MAX_COMPUTE_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters), extra_ARB_compute_shader_es31" ], 483 [ "MAX_COMPUTE_SHARED_MEMORY_SIZE", "CONTEXT_INT(Const.MaxComputeSharedMemorySize), extra_ARB_compute_shader_es31" ], 484 [ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents), extra_ARB_compute_shader_es31" ], 485 [ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms), extra_ARB_compute_shader_es31" ], 486 [ "DISPATCH_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_compute_shader_es31" ], 487 [ "MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents), extra_ARB_compute_shader_es31" ], 488 489# GL_ARB_framebuffer_no_attachments / GLES 3.1 490 ["MAX_FRAMEBUFFER_WIDTH", "CONTEXT_INT(Const.MaxFramebufferWidth), extra_ARB_framebuffer_no_attachments"], 491 ["MAX_FRAMEBUFFER_HEIGHT", "CONTEXT_INT(Const.MaxFramebufferHeight), extra_ARB_framebuffer_no_attachments"], 492 ["MAX_FRAMEBUFFER_SAMPLES", "CONTEXT_INT(Const.MaxFramebufferSamples), extra_ARB_framebuffer_no_attachments"], 493 494# GL_ARB_framebuffer_no_attachments / geometry shader 495 [ "MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments_and_geometry_shader" ], 496 497# GL_ARB_explicit_uniform_location / GLES 3.1 498 [ "MAX_UNIFORM_LOCATIONS", "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), extra_ARB_explicit_uniform_location" ], 499 500# GL_ARB_separate_shader_objects / GLES 3.1 501 [ "PROGRAM_PIPELINE_BINDING", "LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, NO_EXTRA" ], 502 503# GL_ARB_vertex_attrib_binding / GLES 3.1 504 [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ], 505 [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ], 506 507# GL 4.4 / GLES 3.1 508 [ "MAX_VERTEX_ATTRIB_STRIDE", "CONTEXT_ENUM(Const.MaxVertexAttribStride), NO_EXTRA" ], 509 510 # GL_ARB_shader_storage_buffer_object / GLES 3.1 511 [ "MAX_VERTEX_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ], 512 [ "MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ], 513 [ "MAX_COMPUTE_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ], 514 [ "MAX_COMBINED_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.MaxCombinedShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ], 515 [ "MAX_SHADER_STORAGE_BLOCK_SIZE", "CONTEXT_INT(Const.MaxShaderStorageBlockSize), extra_ARB_shader_storage_buffer_object_es31" ], 516 [ "MAX_SHADER_STORAGE_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxShaderStorageBufferBindings), extra_ARB_shader_storage_buffer_object_es31" ], 517 [ "SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment), extra_ARB_shader_storage_buffer_object_es31" ], 518 [ "SHADER_STORAGE_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_storage_buffer_object_es31" ], 519 520 # GL_ARB_shader_image_load_store / GL_ARB_shader_storage_buffer_object / GLES 3.1 521 # (MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS in GL_ARB_shader_image_load_store) 522 [ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31" ], 523 524 # GL_ARB_texture_cube_map_array 525 [ "TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_ARRAY_INDEX, extra_ARB_texture_cube_map_array_OES_texture_cube_map_array" ], 526]}, 527 528# Enums in OpenGL Core profile and ES 3.0 529{ "apis": ["GL_CORE", "GLES3"], "params": [ 530 # GL_ARB_gpu_shader5 / GL_OES_shader_multisample_interpolation 531 [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5_or_OES_sample_variables" ], 532 [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5_or_OES_sample_variables" ], 533 [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5_or_OES_sample_variables" ], 534]}, 535 536# Enums in OpenGL Core profile and ES 3.1 537{ "apis": ["GL_CORE", "GLES31"], "params": [ 538# GL_ARB_draw_indirect / GLES 3.1 539 [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ], 540 541# GL 3.2 / GL OES_geometry_shader 542 [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32_OES_geometry_shader" ], 543 [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32_OES_geometry_shader" ], 544 [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader" ], 545 [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32_OES_geometry_shader" ], 546 [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32_OES_geometry_shader" ], 547 [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32_OES_geometry_shader" ], 548 549# GL_ARB_tessellation_shader / also OES and EXT 550 [ "PATCH_VERTICES", "CONTEXT_INT(TessCtrlProgram.patch_vertices), extra_ARB_tessellation_shader" ], 551 [ "PATCH_DEFAULT_OUTER_LEVEL", "CONTEXT_FLOAT4(TessCtrlProgram.patch_default_outer_level), extra_ARB_tessellation_shader" ], 552 [ "PATCH_DEFAULT_INNER_LEVEL", "CONTEXT_FLOAT2(TessCtrlProgram.patch_default_inner_level), extra_ARB_tessellation_shader" ], 553 [ "MAX_TESS_GEN_LEVEL", "CONTEXT_INT(Const.MaxTessGenLevel), extra_ARB_tessellation_shader" ], 554 [ "MAX_PATCH_VERTICES", "CONTEXT_INT(Const.MaxPatchVertices), extra_ARB_tessellation_shader" ], 555 [ "MAX_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents), extra_ARB_tessellation_shader" ], 556 [ "MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents), extra_ARB_tessellation_shader" ], 557 [ "MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ], 558 [ "MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ], 559 [ "MAX_TESS_CONTROL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents), extra_ARB_tessellation_shader" ], 560 [ "MAX_TESS_PATCH_COMPONENTS", "CONTEXT_INT(Const.MaxTessPatchComponents), extra_ARB_tessellation_shader" ], 561 [ "MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxTessControlTotalOutputComponents), extra_ARB_tessellation_shader" ], 562 [ "MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents), extra_ARB_tessellation_shader" ], 563 [ "MAX_TESS_CONTROL_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents), extra_ARB_tessellation_shader" ], 564 [ "MAX_TESS_EVALUATION_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents), extra_ARB_tessellation_shader" ], 565 [ "MAX_TESS_CONTROL_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks), extra_ARB_tessellation_shader" ], 566 [ "MAX_TESS_EVALUATION_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks), extra_ARB_tessellation_shader" ], 567 [ "MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ], 568 [ "MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ], 569 [ "PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED", "CONTEXT_BOOL(Const.PrimitiveRestartForPatches), extra_ARB_tessellation_shader" ], 570 571# GL_ARB_shader_image_load_store / geometry shader 572 [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader" ], 573 574# GL_ARB_shader_image_load_store / tessellation shader 575 [ "MAX_TESS_CONTROL_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"], 576 [ "MAX_TESS_EVALUATION_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"], 577 578# GL_ARB_shader_atomic_counters / geometry shader 579 [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader " ], 580 [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ], 581 582# GL_ARB_shader_atomic_counters / tessellation shader 583 [ "MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ], 584 [ "MAX_TESS_CONTROL_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ], 585 [ "MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ], 586 [ "MAX_TESS_EVALUATION_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ], 587 588# GL_ARB_shader_storage_buffer_object / geometry shader 589 [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_and_geometry_shader" ], 590 591# GL_ARB_shader_storage_buffer_object / tessellation shader 592 [ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ], 593 [ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ], 594 595# GL_ARB_uniform_buffer_object / geometry shader 596 [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ], 597 [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ], 598 599# GL_ARB_viewport_array / GL_OES_geometry_shader 600 [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader" ], 601 602# GL_ARB_gpu_shader5 / GL_OES_geometry_shader 603 [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5_or_oes_geometry_shader" ], 604 605# GL_ARB_texture_buffer_object / GL_OES_texture_buffer 606 [ "MAX_TEXTURE_BUFFER_SIZE_ARB", "CONTEXT_INT(Const.MaxTextureBufferSize), extra_texture_buffer_object" ], 607 [ "TEXTURE_BINDING_BUFFER_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ], 608 [ "TEXTURE_BUFFER_DATA_STORE_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_BUFFER_INDEX, extra_texture_buffer_object" ], 609 [ "TEXTURE_BUFFER_FORMAT_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ], 610 [ "TEXTURE_BUFFER_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ], 611 612# GL_ARB_texture_buffer_range 613 [ "TEXTURE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range" ], 614 615# GL_OES_primitive_bounding_box 616 [ "PRIMITIVE_BOUNDING_BOX_ARB", "CONTEXT_FLOAT8(PrimitiveBoundingBox), extra_OES_primitive_bounding_box" ], 617 618# GL_ARB_viewport_array / GL_OES_viewport_array 619 [ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array_or_oes_viewport_array" ], 620 [ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array_or_oes_viewport_array" ], 621 [ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array_or_oes_viewport_array" ], 622 [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_viewport_array" ], 623 624# INTEL_conservative_rasterization 625 [ "CONSERVATIVE_RASTERIZATION_INTEL", "CONTEXT_BOOL(IntelConservativeRasterization), extra_INTEL_conservative_rasterization" ], 626]}, 627 628{ "apis": ["GL_CORE", "GLES32"], "params": [ 629 [ "MULTISAMPLE_LINE_WIDTH_RANGE_ARB", "CONTEXT_FLOAT2(Const.MinLineWidthAA), extra_ES32" ], 630 [ "MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB", "CONTEXT_FLOAT(Const.LineWidthGranularity), extra_ES32" ], 631]}, 632 633{ "apis": ["GL", "GL_CORE", "GLES32"], "params": [ 634# GL 3.0 or ES 3.2 635 [ "CONTEXT_FLAGS", "CONTEXT_INT(Const.ContextFlags), extra_version_30" ], 636]}, 637 638# Remaining enums are only in OpenGL 639{ "apis": ["GL", "GL_CORE"], "params": [ 640 [ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ], 641 [ "ACCUM_GREEN_BITS", "BUFFER_INT(Visual.accumGreenBits), NO_EXTRA" ], 642 [ "ACCUM_BLUE_BITS", "BUFFER_INT(Visual.accumBlueBits), NO_EXTRA" ], 643 [ "ACCUM_ALPHA_BITS", "BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA" ], 644 [ "ACCUM_CLEAR_VALUE", "CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA" ], 645 [ "ALPHA_BIAS", "CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA" ], 646 [ "ALPHA_SCALE", "CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA" ], 647 [ "ATTRIB_STACK_DEPTH", "CONTEXT_INT(AttribStackDepth), NO_EXTRA" ], 648 [ "AUTO_NORMAL", "CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA" ], 649 [ "AUX_BUFFERS", "BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA" ], 650 [ "BLUE_BIAS", "CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA" ], 651 [ "BLUE_SCALE", "CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA" ], 652 [ "CLIP_DEPTH_MODE", "CONTEXT_ENUM(Transform.ClipDepthMode), extra_ARB_clip_control" ], 653 [ "CLIP_ORIGIN", "CONTEXT_ENUM(Transform.ClipOrigin), extra_ARB_clip_control" ], 654 [ "CLIENT_ATTRIB_STACK_DEPTH", "CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA" ], 655 [ "COLOR_MATERIAL_FACE", "CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA" ], 656 [ "COLOR_MATERIAL_PARAMETER", "CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA" ], 657 [ "CURRENT_INDEX", "CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), extra_flush_current" ], 658 [ "CURRENT_RASTER_COLOR", "CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA" ], 659 [ "CURRENT_RASTER_DISTANCE", "CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA" ], 660 [ "CURRENT_RASTER_INDEX", "CONST(1), NO_EXTRA" ], 661 [ "CURRENT_RASTER_POSITION", "CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA" ], 662 [ "CURRENT_RASTER_SECONDARY_COLOR", "CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA" ], 663 [ "CURRENT_RASTER_TEXTURE_COORDS", "LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_valid_texture_unit" ], 664 [ "CURRENT_RASTER_POSITION_VALID", "CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA" ], 665 [ "DEPTH_BIAS", "CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA" ], 666 [ "DEPTH_SCALE", "CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA" ], 667 [ "DOUBLEBUFFER", "BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA" ], 668 [ "DRAW_BUFFER", "BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA" ], 669 [ "EDGE_FLAG", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_flush_current" ], 670 [ "FEEDBACK_BUFFER_SIZE", "CONTEXT_INT(Feedback.BufferSize), NO_EXTRA" ], 671 [ "FEEDBACK_BUFFER_TYPE", "CONTEXT_ENUM(Feedback.Type), NO_EXTRA" ], 672 [ "FOG_INDEX", "CONTEXT_FLOAT(Fog.Index), NO_EXTRA" ], 673 [ "GREEN_BIAS", "CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA" ], 674 [ "GREEN_SCALE", "CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA" ], 675 [ "INDEX_BITS", "BUFFER_INT(Visual.indexBits), extra_new_buffers" ], 676 [ "INDEX_CLEAR_VALUE", "CONTEXT_INT(Color.ClearIndex), NO_EXTRA" ], 677 [ "INDEX_MODE", "CONST(0) , NO_EXTRA" ], 678 [ "INDEX_OFFSET", "CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA" ], 679 [ "INDEX_SHIFT", "CONTEXT_INT(Pixel.IndexShift), NO_EXTRA" ], 680 [ "INDEX_WRITEMASK", "CONTEXT_INT(Color.IndexMask), NO_EXTRA" ], 681 [ "LIGHT_MODEL_COLOR_CONTROL", "CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA" ], 682 [ "LIGHT_MODEL_LOCAL_VIEWER", "CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA" ], 683 [ "LINE_STIPPLE", "CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA" ], 684 [ "LINE_STIPPLE_PATTERN", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 685 [ "LINE_STIPPLE_REPEAT", "CONTEXT_INT(Line.StippleFactor), NO_EXTRA" ], 686 [ "LINE_WIDTH_GRANULARITY", "CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA" ], 687 [ "LIST_BASE", "CONTEXT_INT(List.ListBase), NO_EXTRA" ], 688 [ "LIST_INDEX", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 689 [ "LIST_MODE", "LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA" ], 690 [ "INDEX_LOGIC_OP", "CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA" ], 691 [ "MAP1_COLOR_4", "CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA" ], 692 [ "MAP1_GRID_DOMAIN", "CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA" ], 693 [ "MAP1_GRID_SEGMENTS", "CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA" ], 694 [ "MAP1_INDEX", "CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA" ], 695 [ "MAP1_NORMAL", "CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA" ], 696 [ "MAP1_TEXTURE_COORD_1", "CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA" ], 697 [ "MAP1_TEXTURE_COORD_2", "CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA" ], 698 [ "MAP1_TEXTURE_COORD_3", "CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA" ], 699 [ "MAP1_TEXTURE_COORD_4", "CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA" ], 700 [ "MAP1_VERTEX_3", "CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA" ], 701 [ "MAP1_VERTEX_4", "CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA" ], 702 [ "MAP2_COLOR_4", "CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA" ], 703 [ "MAP2_GRID_DOMAIN", "LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA" ], 704 [ "MAP2_GRID_SEGMENTS", "CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA" ], 705 [ "MAP2_INDEX", "CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA" ], 706 [ "MAP2_NORMAL", "CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA" ], 707 [ "MAP2_TEXTURE_COORD_1", "CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA" ], 708 [ "MAP2_TEXTURE_COORD_2", "CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA" ], 709 [ "MAP2_TEXTURE_COORD_3", "CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA" ], 710 [ "MAP2_TEXTURE_COORD_4", "CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA" ], 711 [ "MAP2_VERTEX_3", "CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA" ], 712 [ "MAP2_VERTEX_4", "CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA" ], 713 [ "MAP_COLOR", "CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA" ], 714 [ "MAP_STENCIL", "CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA" ], 715 [ "MAX_ATTRIB_STACK_DEPTH", "CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA" ], 716 [ "MAX_CLIENT_ATTRIB_STACK_DEPTH", "CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA" ], 717 [ "MAX_EVAL_ORDER", "CONST(MAX_EVAL_ORDER), NO_EXTRA" ], 718 [ "MAX_LIST_NESTING", "CONST(MAX_LIST_NESTING), NO_EXTRA" ], 719 [ "MAX_NAME_STACK_DEPTH", "CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA" ], 720 [ "MAX_PIXEL_MAP_TABLE", "CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA" ], 721 [ "NAME_STACK_DEPTH", "CONTEXT_INT(Select.NameStackDepth), NO_EXTRA" ], 722 [ "PACK_LSB_FIRST", "CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA" ], 723 [ "PACK_SWAP_BYTES", "CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA" ], 724 [ "PACK_INVERT_MESA", "CONTEXT_BOOL(Pack.Invert), NO_EXTRA" ], 725 [ "PIXEL_MAP_A_TO_A_SIZE", "CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA" ], 726 [ "PIXEL_MAP_B_TO_B_SIZE", "CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA" ], 727 [ "PIXEL_MAP_G_TO_G_SIZE", "CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA" ], 728 [ "PIXEL_MAP_I_TO_A_SIZE", "CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA" ], 729 [ "PIXEL_MAP_I_TO_B_SIZE", "CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA" ], 730 [ "PIXEL_MAP_I_TO_G_SIZE", "CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA" ], 731 [ "PIXEL_MAP_I_TO_I_SIZE", "CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA" ], 732 [ "PIXEL_MAP_I_TO_R_SIZE", "CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA" ], 733 [ "PIXEL_MAP_R_TO_R_SIZE", "CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA" ], 734 [ "PIXEL_MAP_S_TO_S_SIZE", "CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA" ], 735 [ "POINT_SIZE_GRANULARITY", "CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA" ], 736 [ "POLYGON_MODE", "CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA" ], 737 [ "POLYGON_OFFSET_BIAS_EXT", "CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA" ], 738 [ "POLYGON_OFFSET_POINT", "CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA" ], 739 [ "POLYGON_OFFSET_LINE", "CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA" ], 740 [ "POLYGON_SMOOTH", "CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA" ], 741 [ "POLYGON_SMOOTH_HINT", "CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA" ], 742 [ "POLYGON_STIPPLE", "CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA" ], 743 [ "RED_BIAS", "CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA" ], 744 [ "RED_SCALE", "CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA" ], 745 [ "RENDER_MODE", "CONTEXT_ENUM(RenderMode), NO_EXTRA" ], 746 [ "RGBA_MODE", "CONST(1), NO_EXTRA" ], 747 [ "SELECTION_BUFFER_SIZE", "CONTEXT_INT(Select.BufferSize), NO_EXTRA" ], 748 [ "STEREO", "BUFFER_INT(Visual.stereoMode), NO_EXTRA" ], 749 [ "TEXTURE_1D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ], 750 [ "TEXTURE_3D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ], 751 [ "TEXTURE_BINDING_1D", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA" ], 752 [ "TEXTURE_BINDING_1D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_EXT_texture_array" ], 753 [ "TEXTURE_GEN_S", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], 754 [ "TEXTURE_GEN_T", "LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], 755 [ "TEXTURE_GEN_R", "LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], 756 [ "TEXTURE_GEN_Q", "LOC_TEXUNIT, TYPE_BIT_3, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], 757 [ "UNPACK_LSB_FIRST", "CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA" ], 758 [ "UNPACK_SWAP_BYTES", "CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA" ], 759 [ "ZOOM_X", "CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA" ], 760 [ "ZOOM_Y", "CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA" ], 761 762# Vertex arrays 763 [ "VERTEX_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ], 764 [ "NORMAL_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ], 765 [ "COLOR_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ], 766 [ "INDEX_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA" ], 767 [ "INDEX_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA" ], 768 [ "INDEX_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA" ], 769 [ "INDEX_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ], 770 [ "TEXTURE_COORD_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ], 771 [ "EDGE_FLAG_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA" ], 772 [ "EDGE_FLAG_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA" ], 773 [ "EDGE_FLAG_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ], 774 775# GL_ARB_texture_compression 776 [ "TEXTURE_COMPRESSION_HINT_ARB", "CONTEXT_INT(Hint.TextureCompression), NO_EXTRA" ], 777 778# GL_EXT_compiled_vertex_array 779 [ "ARRAY_ELEMENT_LOCK_FIRST_EXT", "CONTEXT_INT(Array.LockFirst), NO_EXTRA" ], 780 [ "ARRAY_ELEMENT_LOCK_COUNT_EXT", "CONTEXT_INT(Array.LockCount), NO_EXTRA" ], 781 782# GL_ARB_compressed_texture_pixel_storage 783 [ "UNPACK_COMPRESSED_BLOCK_WIDTH", "CONTEXT_INT(Unpack.CompressedBlockWidth), NO_EXTRA" ], 784 [ "UNPACK_COMPRESSED_BLOCK_HEIGHT", "CONTEXT_INT(Unpack.CompressedBlockHeight), NO_EXTRA" ], 785 [ "UNPACK_COMPRESSED_BLOCK_DEPTH", "CONTEXT_INT(Unpack.CompressedBlockDepth), NO_EXTRA" ], 786 [ "UNPACK_COMPRESSED_BLOCK_SIZE", "CONTEXT_INT(Unpack.CompressedBlockSize), NO_EXTRA" ], 787 [ "PACK_COMPRESSED_BLOCK_WIDTH", "CONTEXT_INT(Pack.CompressedBlockWidth), NO_EXTRA" ], 788 [ "PACK_COMPRESSED_BLOCK_HEIGHT", "CONTEXT_INT(Pack.CompressedBlockHeight), NO_EXTRA" ], 789 [ "PACK_COMPRESSED_BLOCK_DEPTH", "CONTEXT_INT(Pack.CompressedBlockDepth), NO_EXTRA" ], 790 [ "PACK_COMPRESSED_BLOCK_SIZE", "CONTEXT_INT(Pack.CompressedBlockSize), NO_EXTRA" ], 791 792# GL_ARB_transpose_matrix 793 [ "TRANSPOSE_MODELVIEW_MATRIX_ARB", "CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA" ], 794 [ "TRANSPOSE_PROJECTION_MATRIX_ARB", "CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA" ], 795 [ "TRANSPOSE_TEXTURE_MATRIX_ARB", "CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA" ], 796 797# GL_EXT_secondary_color 798 [ "COLOR_SUM", "CONTEXT_BOOL(Fog.ColorSumEnabled), NO_EXTRA" ], 799 [ "CURRENT_SECONDARY_COLOR", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), extra_flush_current" ], 800 [ "SECONDARY_COLOR_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), NO_EXTRA" ], 801 [ "SECONDARY_COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), NO_EXTRA" ], 802 [ "SECONDARY_COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), NO_EXTRA" ], 803 [ "SECONDARY_COLOR_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], 804 805# GL_EXT_fog_coord 806 [ "CURRENT_FOG_COORDINATE", "CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), extra_flush_current" ], 807 [ "FOG_COORDINATE_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), NO_EXTRA" ], 808 [ "FOG_COORDINATE_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), NO_EXTRA" ], 809 [ "FOG_COORDINATE_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), NO_EXTRA" ], 810 [ "FOG_COORDINATE_SOURCE", "CONTEXT_ENUM(Fog.FogCoordinateSource), NO_EXTRA" ], 811 812# GL_NV_fog_distance 813 [ "FOG_DISTANCE_MODE_NV", "CONTEXT_ENUM(Fog.FogDistanceMode), extra_NV_fog_distance" ], 814 815# GL_IBM_rasterpos_clip 816 [ "RASTER_POSITION_UNCLIPPED_IBM", "CONTEXT_BOOL(Transform.RasterPositionUnclipped), NO_EXTRA" ], 817 818# GL_NV_point_sprite 819 [ "POINT_SPRITE_R_MODE_NV", "CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite" ], 820 [ "POINT_SPRITE_COORD_ORIGIN", "CONTEXT_ENUM(Point.SpriteOrigin), extra_NV_point_sprite_ARB_point_sprite" ], 821 822# GL_NV_texture_rectangle 823 [ "TEXTURE_RECTANGLE_NV", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle" ], 824 [ "TEXTURE_BINDING_RECTANGLE_NV", "LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle" ], 825 [ "MAX_RECTANGLE_TEXTURE_SIZE_NV", "CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle" ], 826 827# GL_EXT_stencil_two_side 828 [ "STENCIL_TEST_TWO_SIDE_EXT", "CONTEXT_BOOL(Stencil.TestTwoSide), extra_EXT_stencil_two_side" ], 829 [ "ACTIVE_STENCIL_FACE_EXT", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ], 830 831# GL_NV_light_max_exponent 832 [ "MAX_SHININESS_NV", "CONTEXT_FLOAT(Const.MaxShininess), NO_EXTRA" ], 833 [ "MAX_SPOT_EXPONENT_NV", "CONTEXT_FLOAT(Const.MaxSpotExponent), NO_EXTRA" ], 834 835# GL_NV_primitive_restart 836 [ "PRIMITIVE_RESTART_NV", "CONTEXT_BOOL(Array.PrimitiveRestart), extra_NV_primitive_restart" ], 837 [ "PRIMITIVE_RESTART_INDEX_NV", "CONTEXT_INT(Array.RestartIndex), extra_NV_primitive_restart" ], 838 839# GL_ARB_vertex_buffer_object 840 [ "INDEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA" ], 841 [ "EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA" ], 842 [ "SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA" ], 843 [ "FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA" ], 844 845# GL_ARB_vertex_program 846# == GL_VERTEX_PROGRAM_NV 847 [ "VERTEX_PROGRAM_ARB", "CONTEXT_BOOL(VertexProgram.Enabled), extra_ARB_vertex_program" ], 848# == GL_VERTEX_PROGRAM_POINT_SIZE_NV 849 [ "VERTEX_PROGRAM_POINT_SIZE_ARB", "CONTEXT_BOOL(VertexProgram.PointSizeEnabled), extra_ARB_vertex_program" ], 850# == GL_VERTEX_PROGRAM_TWO_SIDE_NV 851 [ "VERTEX_PROGRAM_TWO_SIDE_ARB", "CONTEXT_BOOL(VertexProgram.TwoSideEnabled), extra_ARB_vertex_program" ], 852# == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 853 [ "MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", "CONTEXT_INT(Const.MaxProgramMatrixStackDepth), extra_ARB_vertex_program_ARB_fragment_program" ], 854# == GL_MAX_TRACK_MATRICES_NV 855 [ "MAX_PROGRAM_MATRICES_ARB", "CONTEXT_INT(Const.MaxProgramMatrices), extra_ARB_vertex_program_ARB_fragment_program" ], 856# == GL_CURRENT_MATRIX_STACK_DEPTH_NV 857 [ "CURRENT_MATRIX_STACK_DEPTH_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_program_ARB_fragment_program" ], 858# == GL_CURRENT_MATRIX_NV 859 [ "CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program" ], 860# == GL_CURRENT_MATRIX_NV 861 [ "TRANSPOSE_CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX_T, 0, extra_ARB_vertex_program_ARB_fragment_program" ], 862# == GL_PROGRAM_ERROR_POSITION_NV 863 [ "PROGRAM_ERROR_POSITION_ARB", "CONTEXT_INT(Program.ErrorPos), extra_ARB_vertex_program_ARB_fragment_program" ], 864 865# GL_ARB_fragment_program 866 [ "FRAGMENT_PROGRAM_ARB", "CONTEXT_BOOL(FragmentProgram.Enabled), extra_ARB_fragment_program" ], 867 868# GL_EXT_packed_float 869 [ "RGBA_SIGNED_COMPONENTS_EXT", "LOC_CUSTOM, TYPE_INT_4, 0, extra_EXT_packed_float" ], 870 871# GL_EXT_depth_bounds_test 872 [ "DEPTH_BOUNDS_TEST_EXT", "CONTEXT_BOOL(Depth.BoundsTest), extra_EXT_depth_bounds_test" ], 873 [ "DEPTH_BOUNDS_EXT", "CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test" ], 874 875# GL_ARB_depth_clamp 876 [ "DEPTH_CLAMP", "CONTEXT_BOOL(Transform.DepthClamp), extra_ARB_depth_clamp" ], 877 878# GL_ATI_fragment_shader 879 [ "FRAGMENT_SHADER_ATI", "CONTEXT_BOOL(ATIFragmentShader.Enabled), extra_ATI_fragment_shader" ], 880 [ "NUM_FRAGMENT_REGISTERS_ATI", "CONST(6), extra_ATI_fragment_shader" ], 881 [ "NUM_FRAGMENT_CONSTANTS_ATI", "CONST(8), extra_ATI_fragment_shader" ], 882 [ "NUM_PASSES_ATI", "CONST(2), extra_ATI_fragment_shader" ], 883 [ "NUM_INSTRUCTIONS_PER_PASS_ATI", "CONST(8), extra_ATI_fragment_shader" ], 884 [ "NUM_INSTRUCTIONS_TOTAL_ATI", "CONST(16), extra_ATI_fragment_shader" ], 885 [ "COLOR_ALPHA_PAIRING_ATI", "CONST(GL_TRUE), extra_ATI_fragment_shader" ], 886 [ "NUM_LOOPBACK_COMPONENTS_ATI", "CONST(3), extra_ATI_fragment_shader" ], 887 [ "NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", "CONST(3), extra_ATI_fragment_shader" ], 888 889# GL_EXT_provoking_vertex 890 [ "PROVOKING_VERTEX_EXT", "CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex" ], 891 [ "QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", "CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), extra_EXT_provoking_vertex" ], 892 893# GL_ARB_seamless_cube_map 894 [ "TEXTURE_CUBE_MAP_SEAMLESS", "CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map" ], 895 896# GL_EXT_texture_integer 897 [ "RGBA_INTEGER_MODE_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_texture_integer_and_new_buffers" ], 898 899# GL_ARB_transform_feedback3 900 [ "MAX_TRANSFORM_FEEDBACK_BUFFERS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_ARB_transform_feedback3" ], 901 [ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3_ARB_gpu_shader5" ], 902 903# GL_ARB_color_buffer_float 904 [ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers" ], 905 906# GL3.0 / GL_EXT_framebuffer_sRGB 907 [ "FRAMEBUFFER_SRGB_EXT", "CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB" ], 908 [ "FRAMEBUFFER_SRGB_CAPABLE_EXT", "BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB_and_new_buffers" ], 909 910# GL 3.1 911# NOTE: different enum values for GL_PRIMITIVE_RESTART_NV 912# vs. GL_PRIMITIVE_RESTART! 913 [ "PRIMITIVE_RESTART", "CONTEXT_BOOL(Array.PrimitiveRestart), extra_version_31" ], 914 [ "PRIMITIVE_RESTART_INDEX", "CONTEXT_INT(Array.RestartIndex), extra_version_31" ], 915 916# GL 3.2 917 [ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ], 918 919# GL_ARB_timer_query 920 [ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ], 921 922# GL_ARB_map_buffer_alignment 923 [ "MIN_MAP_BUFFER_ALIGNMENT", "CONTEXT_INT(Const.MinMapBufferAlignment), NO_EXTRA" ], 924 925# GL_ARB_texture_gather 926 [ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"], 927 928# GL_ARB_shader_image_load_store 929 [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store" ], 930 931# GL_ARB_query_buffer_object 932 [ "QUERY_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_query_buffer_object" ], 933 934# GL_ATI_meminfo 935 [ "VBO_FREE_MEMORY_ATI", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo" ], 936 [ "TEXTURE_FREE_MEMORY_ATI", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo" ], 937 [ "RENDERBUFFER_FREE_MEMORY_ATI", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo" ], 938 939# GL_NVX_gpu_memory_info 940 [ "GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ], 941 [ "GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ], 942 [ "GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ], 943 [ "GPU_MEMORY_INFO_EVICTION_COUNT_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ], 944 [ "GPU_MEMORY_INFO_EVICTED_MEMORY_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ], 945 946# GL_ARB_cull_distance 947 [ "MAX_CULL_DISTANCES", "CONTEXT_INT(Const.MaxClipPlanes), extra_ARB_cull_distance" ], 948 [ "MAX_COMBINED_CLIP_AND_CULL_DISTANCES", "CONTEXT_INT(Const.MaxClipPlanes), extra_ARB_cull_distance" ], 949 950# GL_ARB_compute_variable_group_size 951 [ "MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB", "CONTEXT_INT(Const.MaxComputeVariableGroupInvocations), extra_ARB_compute_variable_group_size" ], 952]}, 953 954# Enums restricted to OpenGL Core profile 955{ "apis": ["GL_CORE"], "params": [ 956# GL_ARB_shader_subroutine 957 [ "MAX_SUBROUTINES", "CONST(MAX_SUBROUTINES), extra_ARB_shader_subroutine" ], 958 [ "MAX_SUBROUTINE_UNIFORM_LOCATIONS", "CONST(MAX_SUBROUTINE_UNIFORM_LOCATIONS), extra_ARB_shader_subroutine" ], 959 960# GL_ARB_indirect_parameters 961 [ "PARAMETER_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_indirect_parameters" ], 962 963]} 964 965] 966