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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 #ifndef SHADERAPI_H
28 #define SHADERAPI_H
29 
30 
31 #include "glheader.h"
32 
33 
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37 
38 
39 struct _glapi_table;
40 struct gl_context;
41 struct gl_shader_program;
42 
43 extern GLbitfield
44 _mesa_get_shader_flags(void);
45 
46 extern const char *
47 _mesa_get_shader_capture_path(void);
48 
49 extern void
50 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
51                   GLsizei *length, const GLchar *src);
52 
53 extern void
54 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg);
55 
56 extern void
57 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
58 		     const char *caller);
59 
60 extern void
61 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
62 
63 extern void
64 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
65 
66 extern unsigned
67 _mesa_count_active_attribs(struct gl_shader_program *shProg);
68 
69 extern size_t
70 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
71 
72 extern void
73 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
74                                       gl_shader_stage stage);
75 extern void GLAPIENTRY
76 _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
77 
78 extern void  GLAPIENTRY
79 _mesa_CompileShader(GLuint);
80 
81 extern GLhandleARB GLAPIENTRY
82 _mesa_CreateProgramObjectARB(void);
83 
84 extern GLhandleARB GLAPIENTRY
85 _mesa_CreateShaderObjectARB(GLenum type);
86 
87 extern void GLAPIENTRY
88 _mesa_DeleteObjectARB(GLhandleARB obj);
89 
90 extern void GLAPIENTRY
91 _mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
92 
93 extern void GLAPIENTRY
94 _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
95 
96 extern GLint GLAPIENTRY
97 _mesa_GetFragDataLocation(GLuint program, const GLchar *name);
98 
99 extern GLint GLAPIENTRY
100 _mesa_GetFragDataIndex(GLuint program, const GLchar *name);
101 
102 extern GLhandleARB GLAPIENTRY
103 _mesa_GetHandleARB(GLenum pname);
104 
105 extern void GLAPIENTRY
106 _mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
107 
108 extern void GLAPIENTRY
109 _mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
110 
111 extern void GLAPIENTRY
112 _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
113 
114 extern void GLAPIENTRY
115 _mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
116 
117 extern GLboolean GLAPIENTRY
118 _mesa_IsProgram(GLuint name);
119 
120 extern GLboolean GLAPIENTRY
121 _mesa_IsShader(GLuint name);
122 
123 extern void GLAPIENTRY
124 _mesa_LinkProgram(GLuint programObj);
125 
126 extern void GLAPIENTRY
127 _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
128 
129 extern void GLAPIENTRY
130 _mesa_UseProgram(GLuint);
131 
132 extern void GLAPIENTRY
133 _mesa_ValidateProgram(GLuint);
134 
135 
136 extern void GLAPIENTRY
137 _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
138 
139 extern void GLAPIENTRY
140 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
141                            const GLchar *name);
142 
143 extern void GLAPIENTRY
144 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
145                                   GLuint index, const GLchar *name);
146 
147 extern void GLAPIENTRY
148 _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
149                          GLenum *, GLchar *);
150 
151 extern GLint GLAPIENTRY
152 _mesa_GetAttribLocation(GLuint, const GLchar *);
153 
154 
155 
156 extern void GLAPIENTRY
157 _mesa_AttachShader(GLuint program, GLuint shader);
158 
159 extern GLuint GLAPIENTRY
160 _mesa_CreateShader(GLenum);
161 
162 extern GLuint GLAPIENTRY
163 _mesa_CreateProgram(void);
164 
165 extern void GLAPIENTRY
166 _mesa_DeleteProgram(GLuint program);
167 
168 extern void GLAPIENTRY
169 _mesa_DeleteShader(GLuint shader);
170 
171 extern void GLAPIENTRY
172 _mesa_DetachShader(GLuint program, GLuint shader);
173 
174 extern void GLAPIENTRY
175 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
176                          GLsizei *count, GLuint *obj);
177 
178 extern void GLAPIENTRY
179 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
180 
181 extern void GLAPIENTRY
182 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
183                         GLsizei *length, GLchar *infoLog);
184 
185 extern void GLAPIENTRY
186 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
187 
188 extern void GLAPIENTRY
189 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
190                        GLsizei *length, GLchar *infoLog);
191 
192 
193 extern void GLAPIENTRY
194 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
195                                GLint *range, GLint *precision);
196 
197 extern void GLAPIENTRY
198 _mesa_ReleaseShaderCompiler(void);
199 
200 extern void GLAPIENTRY
201 _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
202                    const void* binary, GLint length);
203 
204 extern void GLAPIENTRY
205 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
206                        GLenum *binaryFormat, GLvoid *binary);
207 
208 extern void GLAPIENTRY
209 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
210                     const GLvoid *binary, GLsizei length);
211 
212 extern void GLAPIENTRY
213 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
214 
215 void
216 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
217                          struct gl_shader_program *shProg,
218                          struct gl_pipeline_object *shTarget);
219 
220 extern void
221 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
222                                struct gl_linked_shader *dst_sh);
223 
224 extern bool
225 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
226 
227 
228 /* GL_ARB_separate_shader_objects */
229 extern GLuint GLAPIENTRY
230 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
231                            const GLchar* const *strings);
232 
233 /* GL_ARB_program_resource_query */
234 extern const char*
235 _mesa_program_resource_name(struct gl_program_resource *res);
236 
237 extern unsigned
238 _mesa_program_resource_array_size(struct gl_program_resource *res);
239 
240 extern GLuint
241 _mesa_program_resource_index(struct gl_shader_program *shProg,
242                              struct gl_program_resource *res);
243 
244 extern struct gl_program_resource *
245 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
246                                  GLenum programInterface, const char *name,
247                                  unsigned *array_index);
248 
249 extern struct gl_program_resource *
250 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
251                                   GLenum programInterface, GLuint index);
252 
253 extern bool
254 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
255                                 GLenum programInterface, GLuint index,
256                                 GLsizei bufSize, GLsizei *length,
257                                 GLchar *name, const char *caller);
258 
259 extern unsigned
260 _mesa_program_resource_name_len(struct gl_program_resource *res);
261 
262 extern GLint
263 _mesa_program_resource_location(struct gl_shader_program *shProg,
264                                 GLenum programInterface, const char *name);
265 
266 extern GLint
267 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
268                                       GLenum programInterface, const char *name);
269 
270 extern unsigned
271 _mesa_program_resource_prop(struct gl_shader_program *shProg,
272                             struct gl_program_resource *res, GLuint index,
273                             const GLenum prop, GLint *val, const char *caller);
274 
275 extern void
276 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
277                              GLenum programInterface, GLuint index,
278                              GLsizei propCount, const GLenum *props,
279                              GLsizei bufSize, GLsizei *length,
280                              GLint *params);
281 
282 /* GL_ARB_tessellation_shader */
283 extern void GLAPIENTRY
284 _mesa_PatchParameteri(GLenum pname, GLint value);
285 
286 extern void GLAPIENTRY
287 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
288 
289 /* GL_ARB_shader_subroutine */
290 void
291 _mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
292                                               struct gl_shader_program *shProg);
293 
294 extern GLint GLAPIENTRY
295 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
296                                    const GLchar *name);
297 
298 extern GLuint GLAPIENTRY
299 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
300                          const GLchar *name);
301 
302 extern GLvoid GLAPIENTRY
303 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
304                                    GLuint index, GLenum pname, GLint *values);
305 
306 extern GLvoid GLAPIENTRY
307 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
308                                      GLuint index, GLsizei bufsize,
309                                      GLsizei *length, GLchar *name);
310 
311 extern GLvoid GLAPIENTRY
312 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
313                               GLuint index, GLsizei bufsize,
314                               GLsizei *length, GLchar *name);
315 
316 extern GLvoid GLAPIENTRY
317 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
318                             const GLuint *indices);
319 
320 extern GLvoid GLAPIENTRY
321 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
322                               GLuint *params);
323 
324 extern GLvoid GLAPIENTRY
325 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
326                         GLenum pname, GLint *values);
327 
328 #ifdef __cplusplus
329 }
330 #endif
331 
332 #endif /* SHADERAPI_H */
333