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1 /*
2  * Copyright (C) 2010  Brian Paul   All Rights Reserved.
3  * Copyright (C) 2010  Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be included
13  * in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21  * OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Author: Kristian Høgsberg <krh@bitplanet.net>
24  */
25 
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43 
44 /* This is a table driven implemetation of the glGet*v() functions.
45  * The basic idea is that most getters just look up an int somewhere
46  * in struct gl_context and then convert it to a bool or float according to
47  * which of glGetIntegerv() glGetBooleanv() etc is being called.
48  * Instead of generating code to do this, we can just record the enum
49  * value and the offset into struct gl_context in an array of structs.  Then
50  * in glGet*(), we lookup the struct for the enum in question, and use
51  * the offset to get the int we need.
52  *
53  * Sometimes we need to look up a float, a boolean, a bit in a
54  * bitfield, a matrix or other types instead, so we need to track the
55  * type of the value in struct gl_context.  And sometimes the value isn't in
56  * struct gl_context but in the drawbuffer, the array object, current texture
57  * unit, or maybe it's a computed value.  So we need to also track
58  * where or how to find the value.  Finally, we sometimes need to
59  * check that one of a number of extensions are enabled, the GL
60  * version or flush or call _mesa_update_state().  This is done by
61  * attaching optional extra information to the value description
62  * struct, it's sort of like an array of opcodes that describe extra
63  * checks or actions.
64  *
65  * Putting all this together we end up with struct value_desc below,
66  * and with a couple of macros to help, the table of struct value_desc
67  * is about as concise as the specification in the old python script.
68  */
69 
70 #define FLOAT_TO_BOOLEAN(X)   ( (X) ? GL_TRUE : GL_FALSE )
71 #define FLOAT_TO_FIXED(F)     ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
72                                 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
73                                 (GLint) ((F) * 65536.0f) )
74 
75 #define INT_TO_BOOLEAN(I)     ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT_TO_FIXED(I)       ( ((I) > SHRT_MAX) ? INT_MAX : \
77                                 ((I) < SHRT_MIN) ? INT_MIN : \
78                                 (GLint) ((I) * 65536) )
79 
80 #define INT64_TO_BOOLEAN(I)   ( (I) ? GL_TRUE : GL_FALSE )
81 #define INT64_TO_INT(I)       ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
82 
83 #define BOOLEAN_TO_INT(B)     ( (GLint) (B) )
84 #define BOOLEAN_TO_INT64(B)   ( (GLint64) (B) )
85 #define BOOLEAN_TO_FLOAT(B)   ( (B) ? 1.0F : 0.0F )
86 #define BOOLEAN_TO_FIXED(B)   ( (GLint) ((B) ? 1 : 0) << 16 )
87 
88 #define ENUM_TO_INT64(E)      ( (GLint64) (E) )
89 #define ENUM_TO_FIXED(E)      (E)
90 
91 enum value_type {
92    TYPE_INVALID,
93    TYPE_INT,
94    TYPE_INT_2,
95    TYPE_INT_3,
96    TYPE_INT_4,
97    TYPE_INT_N,
98    TYPE_UINT,
99    TYPE_UINT_2,
100    TYPE_UINT_3,
101    TYPE_UINT_4,
102    TYPE_INT64,
103    TYPE_ENUM,
104    TYPE_ENUM_2,
105    TYPE_BOOLEAN,
106    TYPE_BIT_0,
107    TYPE_BIT_1,
108    TYPE_BIT_2,
109    TYPE_BIT_3,
110    TYPE_BIT_4,
111    TYPE_BIT_5,
112    TYPE_BIT_6,
113    TYPE_BIT_7,
114    TYPE_FLOAT,
115    TYPE_FLOAT_2,
116    TYPE_FLOAT_3,
117    TYPE_FLOAT_4,
118    TYPE_FLOAT_8,
119    TYPE_FLOATN,
120    TYPE_FLOATN_2,
121    TYPE_FLOATN_3,
122    TYPE_FLOATN_4,
123    TYPE_DOUBLEN,
124    TYPE_DOUBLEN_2,
125    TYPE_MATRIX,
126    TYPE_MATRIX_T,
127    TYPE_CONST
128 };
129 
130 enum value_location {
131    LOC_BUFFER,
132    LOC_CONTEXT,
133    LOC_ARRAY,
134    LOC_TEXUNIT,
135    LOC_CUSTOM
136 };
137 
138 enum value_extra {
139    EXTRA_END = 0x8000,
140    EXTRA_VERSION_30,
141    EXTRA_VERSION_31,
142    EXTRA_VERSION_32,
143    EXTRA_VERSION_40,
144    EXTRA_API_GL,
145    EXTRA_API_GL_CORE,
146    EXTRA_API_ES2,
147    EXTRA_API_ES3,
148    EXTRA_API_ES31,
149    EXTRA_API_ES32,
150    EXTRA_NEW_BUFFERS,
151    EXTRA_NEW_FRAG_CLAMP,
152    EXTRA_VALID_DRAW_BUFFER,
153    EXTRA_VALID_TEXTURE_UNIT,
154    EXTRA_VALID_CLIP_DISTANCE,
155    EXTRA_FLUSH_CURRENT,
156    EXTRA_GLSL_130,
157    EXTRA_EXT_UBO_GS,
158    EXTRA_EXT_ATOMICS_GS,
159    EXTRA_EXT_SHADER_IMAGE_GS,
160    EXTRA_EXT_ATOMICS_TESS,
161    EXTRA_EXT_SHADER_IMAGE_TESS,
162    EXTRA_EXT_SSBO_GS,
163    EXTRA_EXT_FB_NO_ATTACH_GS,
164    EXTRA_EXT_ES_GS,
165 };
166 
167 #define NO_EXTRA NULL
168 #define NO_OFFSET 0
169 
170 struct value_desc {
171    GLenum pname;
172    GLubyte location;  /**< enum value_location */
173    GLubyte type;      /**< enum value_type */
174    int offset;
175    const int *extra;
176 };
177 
178 union value {
179    GLfloat value_float;
180    GLfloat value_float_4[4];
181    GLdouble value_double_2[2];
182    GLmatrix *value_matrix;
183    GLint value_int;
184    GLint value_int_4[4];
185    GLint64 value_int64;
186    GLenum value_enum;
187 
188    /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
189    struct {
190       GLint n, ints[100];
191    } value_int_n;
192    GLboolean value_bool;
193 };
194 
195 #define BUFFER_FIELD(field, type) \
196    LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
197 #define CONTEXT_FIELD(field, type) \
198    LOC_CONTEXT, type, offsetof(struct gl_context, field)
199 #define ARRAY_FIELD(field, type) \
200    LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
201 #undef CONST /* already defined through windows.h */
202 #define CONST(value) \
203    LOC_CONTEXT, TYPE_CONST, value
204 
205 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
206 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
207 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
208 
209 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
210 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
211 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
212 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
213 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
214 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
215 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
216 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
217 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
218 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
219 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
220 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
221 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
222 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
223 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
224 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
225 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
226 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
227 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
228 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
229 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
230 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
231 
232 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
233 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
234 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
235 
236 #define EXT(f)					\
237    offsetof(struct gl_extensions, f)
238 
239 #define EXTRA_EXT(e)				\
240    static const int extra_##e[] = {		\
241       EXT(e), EXTRA_END				\
242    }
243 
244 #define EXTRA_EXT2(e1, e2)			\
245    static const int extra_##e1##_##e2[] = {	\
246       EXT(e1), EXT(e2), EXTRA_END		\
247    }
248 
249 /* The 'extra' mechanism is a way to specify extra checks (such as
250  * extensions or specific gl versions) or actions (flush current, new
251  * buffers) that we need to do before looking up an enum.  We need to
252  * declare them all up front so we can refer to them in the value_desc
253  * structs below.
254  *
255  * Each EXTRA_ will be executed.  For EXTRA_* enums of extensions and API
256  * versions, listing multiple ones in an array means an error will be thrown
257  * only if none of them are available.  If you need to check for "AND"
258  * behavior, you would need to make a custom EXTRA_ enum.
259  */
260 
261 static const int extra_new_buffers[] = {
262    EXTRA_NEW_BUFFERS,
263    EXTRA_END
264 };
265 
266 static const int extra_new_frag_clamp[] = {
267    EXTRA_NEW_FRAG_CLAMP,
268    EXTRA_END
269 };
270 
271 static const int extra_valid_draw_buffer[] = {
272    EXTRA_VALID_DRAW_BUFFER,
273    EXTRA_END
274 };
275 
276 static const int extra_valid_texture_unit[] = {
277    EXTRA_VALID_TEXTURE_UNIT,
278    EXTRA_END
279 };
280 
281 static const int extra_valid_clip_distance[] = {
282    EXTRA_VALID_CLIP_DISTANCE,
283    EXTRA_END
284 };
285 
286 static const int extra_flush_current_valid_texture_unit[] = {
287    EXTRA_FLUSH_CURRENT,
288    EXTRA_VALID_TEXTURE_UNIT,
289    EXTRA_END
290 };
291 
292 static const int extra_flush_current[] = {
293    EXTRA_FLUSH_CURRENT,
294    EXTRA_END
295 };
296 
297 static const int extra_EXT_texture_integer_and_new_buffers[] = {
298    EXT(EXT_texture_integer),
299    EXTRA_NEW_BUFFERS,
300    EXTRA_END
301 };
302 
303 static const int extra_GLSL_130_es3[] = {
304    EXTRA_GLSL_130,
305    EXTRA_API_ES3,
306    EXTRA_END
307 };
308 
309 static const int extra_texture_buffer_object[] = {
310    EXTRA_API_GL_CORE,
311    EXTRA_VERSION_31,
312    EXT(ARB_texture_buffer_object),
313    EXTRA_END
314 };
315 
316 static const int extra_ARB_transform_feedback2_api_es3[] = {
317    EXT(ARB_transform_feedback2),
318    EXTRA_API_ES3,
319    EXTRA_END
320 };
321 
322 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
323    EXTRA_EXT_UBO_GS,
324    EXTRA_END
325 };
326 
327 static const int extra_ARB_ES2_compatibility_api_es2[] = {
328    EXT(ARB_ES2_compatibility),
329    EXTRA_API_ES2,
330    EXTRA_END
331 };
332 
333 static const int extra_ARB_ES3_compatibility_api_es3[] = {
334    EXT(ARB_ES3_compatibility),
335    EXTRA_API_ES3,
336    EXTRA_END
337 };
338 
339 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
340    EXT(EXT_framebuffer_sRGB),
341    EXTRA_NEW_BUFFERS,
342    EXTRA_END
343 };
344 
345 static const int extra_EXT_packed_float[] = {
346    EXT(EXT_packed_float),
347    EXTRA_NEW_BUFFERS,
348    EXTRA_END
349 };
350 
351 static const int extra_EXT_texture_array_es3[] = {
352    EXT(EXT_texture_array),
353    EXTRA_API_ES3,
354    EXTRA_END
355 };
356 
357 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
358    EXTRA_EXT_ATOMICS_GS,
359    EXTRA_END
360 };
361 
362 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
363    EXTRA_EXT_SHADER_IMAGE_GS,
364    EXTRA_END
365 };
366 
367 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
368    EXTRA_EXT_ATOMICS_TESS,
369    EXTRA_END
370 };
371 
372 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
373    EXTRA_EXT_SHADER_IMAGE_TESS,
374    EXTRA_END
375 };
376 
377 /* HACK: remove when ARB_compute_shader is actually supported */
378 static const int extra_ARB_compute_shader_es31[] = {
379    EXT(ARB_compute_shader),
380    EXTRA_API_ES31,
381    EXTRA_END
382 };
383 
384 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
385    EXT(ARB_shader_storage_buffer_object),
386    EXTRA_API_ES31,
387    EXTRA_END
388 };
389 
390 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
391    EXTRA_EXT_SSBO_GS,
392    EXTRA_END
393 };
394 
395 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
396    EXT(ARB_shader_image_load_store),
397    EXT(ARB_shader_storage_buffer_object),
398    EXTRA_API_ES31,
399    EXTRA_END
400 };
401 
402 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
403    EXTRA_EXT_FB_NO_ATTACH_GS,
404    EXTRA_END
405 };
406 
407 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
408    EXT(ARB_viewport_array),
409    EXTRA_EXT_ES_GS,
410    EXTRA_END
411 };
412 
413 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
414    EXT(ARB_viewport_array),
415    EXT(OES_viewport_array),
416    EXTRA_END
417 };
418 
419 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
420    EXT(ARB_gpu_shader5),
421    EXTRA_EXT_ES_GS,
422    EXTRA_END
423 };
424 
425 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
426    EXT(ARB_gpu_shader5),
427    EXT(OES_sample_variables),
428    EXTRA_END
429 };
430 
431 static const int extra_ES32[] = {
432    EXT(ARB_ES3_2_compatibility),
433    EXTRA_API_ES32,
434    EXTRA_END
435 };
436 
437 static const int extra_KHR_robustness_or_GL[] = {
438    EXT(KHR_robustness),
439    EXTRA_API_GL,
440    EXTRA_API_GL_CORE,
441    EXTRA_END
442 };
443 
444 static const int extra_INTEL_conservative_rasterization[] = {
445    EXT(INTEL_conservative_rasterization),
446    EXTRA_END
447 };
448 
449 EXTRA_EXT(ARB_texture_cube_map);
450 EXTRA_EXT(EXT_texture_array);
451 EXTRA_EXT(NV_fog_distance);
452 EXTRA_EXT(EXT_texture_filter_anisotropic);
453 EXTRA_EXT(NV_point_sprite);
454 EXTRA_EXT(NV_texture_rectangle);
455 EXTRA_EXT(EXT_stencil_two_side);
456 EXTRA_EXT(EXT_depth_bounds_test);
457 EXTRA_EXT(ARB_depth_clamp);
458 EXTRA_EXT(ATI_fragment_shader);
459 EXTRA_EXT(EXT_provoking_vertex);
460 EXTRA_EXT(ARB_fragment_shader);
461 EXTRA_EXT(ARB_fragment_program);
462 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
463 EXTRA_EXT(ARB_seamless_cube_map);
464 EXTRA_EXT(ARB_sync);
465 EXTRA_EXT(ARB_vertex_shader);
466 EXTRA_EXT(EXT_transform_feedback);
467 EXTRA_EXT(ARB_transform_feedback3);
468 EXTRA_EXT(EXT_pixel_buffer_object);
469 EXTRA_EXT(ARB_vertex_program);
470 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
471 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
472 EXTRA_EXT(ARB_color_buffer_float);
473 EXTRA_EXT(EXT_framebuffer_sRGB);
474 EXTRA_EXT(OES_EGL_image_external);
475 EXTRA_EXT(ARB_blend_func_extended);
476 EXTRA_EXT(ARB_uniform_buffer_object);
477 EXTRA_EXT(ARB_timer_query);
478 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
479 EXTRA_EXT(ARB_texture_buffer_range);
480 EXTRA_EXT(ARB_texture_multisample);
481 EXTRA_EXT(ARB_texture_gather);
482 EXTRA_EXT(ARB_shader_atomic_counters);
483 EXTRA_EXT(ARB_draw_indirect);
484 EXTRA_EXT(ARB_shader_image_load_store);
485 EXTRA_EXT(ARB_query_buffer_object);
486 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
487 EXTRA_EXT(INTEL_performance_query);
488 EXTRA_EXT(ARB_explicit_uniform_location);
489 EXTRA_EXT(ARB_clip_control);
490 EXTRA_EXT(EXT_polygon_offset_clamp);
491 EXTRA_EXT(ARB_framebuffer_no_attachments);
492 EXTRA_EXT(ARB_tessellation_shader);
493 EXTRA_EXT(ARB_shader_subroutine);
494 EXTRA_EXT(ARB_shader_storage_buffer_object);
495 EXTRA_EXT(ARB_indirect_parameters);
496 EXTRA_EXT(ATI_meminfo);
497 EXTRA_EXT(NVX_gpu_memory_info);
498 EXTRA_EXT(ARB_cull_distance);
499 EXTRA_EXT(EXT_window_rectangles);
500 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
501 EXTRA_EXT(OES_primitive_bounding_box);
502 EXTRA_EXT(ARB_compute_variable_group_size);
503 EXTRA_EXT(KHR_robustness);
504 
505 static const int
506 extra_ARB_color_buffer_float_or_glcore[] = {
507    EXT(ARB_color_buffer_float),
508    EXTRA_API_GL_CORE,
509    EXTRA_END
510 };
511 
512 static const int
513 extra_NV_primitive_restart[] = {
514    EXT(NV_primitive_restart),
515    EXTRA_END
516 };
517 
518 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
519 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
520 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
521 
522 static const int extra_gl30_es3[] = {
523     EXTRA_VERSION_30,
524     EXTRA_API_ES3,
525     EXTRA_END,
526 };
527 
528 static const int extra_gl32_es3[] = {
529     EXTRA_VERSION_32,
530     EXTRA_API_ES3,
531     EXTRA_END,
532 };
533 
534 static const int extra_version_32_OES_geometry_shader[] = {
535     EXTRA_VERSION_32,
536     EXTRA_EXT_ES_GS,
537     EXTRA_END
538 };
539 
540 static const int extra_gl40_ARB_sample_shading[] = {
541    EXTRA_VERSION_40,
542    EXT(ARB_sample_shading),
543    EXTRA_END
544 };
545 
546 static const int
547 extra_ARB_vertex_program_api_es2[] = {
548    EXT(ARB_vertex_program),
549    EXTRA_API_ES2,
550    EXTRA_END
551 };
552 
553 /* The ReadBuffer get token is valid under either full GL or under
554  * GLES2 if the NV_read_buffer extension is available. */
555 static const int
556 extra_NV_read_buffer_api_gl[] = {
557    EXTRA_API_ES2,
558    EXTRA_API_GL,
559    EXTRA_END
560 };
561 
562 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
563    EXTRA_API_GL_CORE,
564    EXT(ARB_color_buffer_float),
565    EXTRA_NEW_BUFFERS,
566    EXTRA_END
567 };
568 
569 static const int extra_EXT_shader_framebuffer_fetch[] = {
570    EXTRA_API_ES2,
571    EXTRA_API_ES3,
572    EXT(MESA_shader_framebuffer_fetch),
573    EXTRA_END
574 };
575 
576 /* This is the big table describing all the enums we accept in
577  * glGet*v().  The table is partitioned into six parts: enums
578  * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
579  * between OpenGL and GLES, enums exclusive to GLES, etc for the
580  * remaining combinations. To look up the enums valid in a given API
581  * we will use a hash table specific to that API. These tables are in
582  * turn generated at build time and included through get_hash.h.
583  */
584 
585 #include "get_hash.h"
586 
587 /* All we need now is a way to look up the value struct from the enum.
588  * The code generated by gcc for the old generated big switch
589  * statement is a big, balanced, open coded if/else tree, essentially
590  * an unrolled binary search.  It would be natural to sort the new
591  * enum table and use bsearch(), but we will use a read-only hash
592  * table instead.  bsearch() has a nice guaranteed worst case
593  * performance, but we're also guaranteed to hit that worst case
594  * (log2(n) iterations) for about half the enums.  Instead, using an
595  * open addressing hash table, we can find the enum on the first try
596  * for 80% of the enums, 1 collision for 10% and never more than 5
597  * collisions for any enum (typical numbers).  And the code is very
598  * simple, even though it feels a little magic. */
599 
600 /**
601  * Handle irregular enums
602  *
603  * Some values don't conform to the "well-known type at context
604  * pointer + offset" pattern, so we have this function to catch all
605  * the corner cases.  Typically, it's a computed value or a one-off
606  * pointer to a custom struct or something.
607  *
608  * In this case we can't return a pointer to the value, so we'll have
609  * to use the temporary variable 'v' declared back in the calling
610  * glGet*v() function to store the result.
611  *
612  * \param ctx the current context
613  * \param d the struct value_desc that describes the enum
614  * \param v pointer to the tmp declared in the calling glGet*v() function
615  */
616 static void
find_custom_value(struct gl_context * ctx,const struct value_desc * d,union value * v)617 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
618 {
619    struct gl_buffer_object **buffer_obj;
620    struct gl_array_attributes *array;
621    GLuint unit, *p;
622 
623    switch (d->pname) {
624    case GL_MAJOR_VERSION:
625       v->value_int = ctx->Version / 10;
626       break;
627    case GL_MINOR_VERSION:
628       v->value_int = ctx->Version % 10;
629       break;
630 
631    case GL_TEXTURE_1D:
632    case GL_TEXTURE_2D:
633    case GL_TEXTURE_3D:
634    case GL_TEXTURE_CUBE_MAP:
635    case GL_TEXTURE_RECTANGLE_NV:
636    case GL_TEXTURE_EXTERNAL_OES:
637       v->value_bool = _mesa_IsEnabled(d->pname);
638       break;
639 
640    case GL_LINE_STIPPLE_PATTERN:
641       /* This is the only GLushort, special case it here by promoting
642        * to an int rather than introducing a new type. */
643       v->value_int = ctx->Line.StipplePattern;
644       break;
645 
646    case GL_CURRENT_RASTER_TEXTURE_COORDS:
647       unit = ctx->Texture.CurrentUnit;
648       v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
649       v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
650       v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
651       v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
652       break;
653 
654    case GL_CURRENT_TEXTURE_COORDS:
655       unit = ctx->Texture.CurrentUnit;
656       v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
657       v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
658       v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
659       v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
660       break;
661 
662    case GL_COLOR_WRITEMASK:
663       v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
664       v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
665       v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
666       v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
667       break;
668 
669    case GL_EDGE_FLAG:
670       v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
671       break;
672 
673    case GL_READ_BUFFER:
674       v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
675       break;
676 
677    case GL_MAP2_GRID_DOMAIN:
678       v->value_float_4[0] = ctx->Eval.MapGrid2u1;
679       v->value_float_4[1] = ctx->Eval.MapGrid2u2;
680       v->value_float_4[2] = ctx->Eval.MapGrid2v1;
681       v->value_float_4[3] = ctx->Eval.MapGrid2v2;
682       break;
683 
684    case GL_TEXTURE_STACK_DEPTH:
685       unit = ctx->Texture.CurrentUnit;
686       v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
687       break;
688    case GL_TEXTURE_MATRIX:
689       unit = ctx->Texture.CurrentUnit;
690       v->value_matrix = ctx->TextureMatrixStack[unit].Top;
691       break;
692 
693    case GL_TEXTURE_COORD_ARRAY:
694    case GL_TEXTURE_COORD_ARRAY_SIZE:
695    case GL_TEXTURE_COORD_ARRAY_TYPE:
696    case GL_TEXTURE_COORD_ARRAY_STRIDE:
697       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
698       v->value_int = *(GLuint *) ((char *) array + d->offset);
699       break;
700 
701    case GL_ACTIVE_TEXTURE_ARB:
702       v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
703       break;
704    case GL_CLIENT_ACTIVE_TEXTURE_ARB:
705       v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
706       break;
707 
708    case GL_MODELVIEW_STACK_DEPTH:
709    case GL_PROJECTION_STACK_DEPTH:
710       v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
711       break;
712 
713    case GL_MAX_TEXTURE_SIZE:
714    case GL_MAX_3D_TEXTURE_SIZE:
715    case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
716       p = (GLuint *) ((char *) ctx + d->offset);
717       v->value_int = 1 << (*p - 1);
718       break;
719 
720    case GL_SCISSOR_BOX:
721       v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
722       v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
723       v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
724       v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
725       break;
726 
727    case GL_SCISSOR_TEST:
728       v->value_bool = ctx->Scissor.EnableFlags & 1;
729       break;
730 
731    case GL_LIST_INDEX:
732       v->value_int =
733 	 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
734       break;
735    case GL_LIST_MODE:
736       if (!ctx->CompileFlag)
737 	 v->value_enum = 0;
738       else if (ctx->ExecuteFlag)
739 	 v->value_enum = GL_COMPILE_AND_EXECUTE;
740       else
741 	 v->value_enum = GL_COMPILE;
742       break;
743 
744    case GL_VIEWPORT:
745       v->value_float_4[0] = ctx->ViewportArray[0].X;
746       v->value_float_4[1] = ctx->ViewportArray[0].Y;
747       v->value_float_4[2] = ctx->ViewportArray[0].Width;
748       v->value_float_4[3] = ctx->ViewportArray[0].Height;
749       break;
750 
751    case GL_DEPTH_RANGE:
752       v->value_double_2[0] = ctx->ViewportArray[0].Near;
753       v->value_double_2[1] = ctx->ViewportArray[0].Far;
754       break;
755 
756    case GL_ACTIVE_STENCIL_FACE_EXT:
757       v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
758       break;
759 
760    case GL_STENCIL_FAIL:
761       v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
762       break;
763    case GL_STENCIL_FUNC:
764       v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
765       break;
766    case GL_STENCIL_PASS_DEPTH_FAIL:
767       v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
768       break;
769    case GL_STENCIL_PASS_DEPTH_PASS:
770       v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
771       break;
772    case GL_STENCIL_REF:
773       v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
774       break;
775    case GL_STENCIL_BACK_REF:
776       v->value_int = _mesa_get_stencil_ref(ctx, 1);
777       break;
778    case GL_STENCIL_VALUE_MASK:
779       v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
780       break;
781    case GL_STENCIL_WRITEMASK:
782       v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
783       break;
784 
785    case GL_NUM_EXTENSIONS:
786       v->value_int = _mesa_get_extension_count(ctx);
787       break;
788 
789    case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
790       v->value_int = _mesa_get_color_read_type(ctx);
791       break;
792    case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
793       v->value_int = _mesa_get_color_read_format(ctx);
794       break;
795 
796    case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
797       v->value_int = ctx->CurrentStack->Depth + 1;
798       break;
799    case GL_CURRENT_MATRIX_ARB:
800    case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
801       v->value_matrix = ctx->CurrentStack->Top;
802       break;
803 
804    case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
805       v->value_int = _mesa_get_compressed_formats(ctx, NULL);
806       break;
807    case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
808       v->value_int_n.n =
809 	 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
810       assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
811       break;
812 
813    case GL_MAX_VARYING_FLOATS_ARB:
814       v->value_int = ctx->Const.MaxVarying * 4;
815       break;
816 
817    /* Various object names */
818 
819    case GL_TEXTURE_BINDING_1D:
820    case GL_TEXTURE_BINDING_2D:
821    case GL_TEXTURE_BINDING_3D:
822    case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
823    case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
824    case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
825    case GL_TEXTURE_BINDING_RECTANGLE_NV:
826    case GL_TEXTURE_BINDING_EXTERNAL_OES:
827    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
828    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
829    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
830       unit = ctx->Texture.CurrentUnit;
831       v->value_int =
832 	 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
833       break;
834 
835    /* GL_EXT_packed_float */
836    case GL_RGBA_SIGNED_COMPONENTS_EXT:
837       {
838          /* Note: we only check the 0th color attachment. */
839          const struct gl_renderbuffer *rb =
840             ctx->DrawBuffer->_ColorDrawBuffers[0];
841          if (rb && _mesa_is_format_signed(rb->Format)) {
842             /* Issue 17 of GL_EXT_packed_float:  If a component (such as
843              * alpha) has zero bits, the component should not be considered
844              * signed and so the bit for the respective component should be
845              * zeroed.
846              */
847             GLint r_bits =
848                _mesa_get_format_bits(rb->Format, GL_RED_BITS);
849             GLint g_bits =
850                _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
851             GLint b_bits =
852                _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
853             GLint a_bits =
854                _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
855             GLint l_bits =
856                _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
857             GLint i_bits =
858                _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
859 
860             v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
861             v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
862             v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
863             v->value_int_4[3] = a_bits + i_bits > 0;
864          }
865          else {
866             v->value_int_4[0] =
867             v->value_int_4[1] =
868             v->value_int_4[2] =
869             v->value_int_4[3] = 0;
870          }
871       }
872       break;
873 
874    /* GL_ARB_vertex_buffer_object */
875    case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
876    case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
877    case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
878    case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
879    case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
880    case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
881    case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
882       buffer_obj = (struct gl_buffer_object **)
883 	 ((char *) ctx->Array.VAO + d->offset);
884       v->value_int = (*buffer_obj)->Name;
885       break;
886    case GL_ARRAY_BUFFER_BINDING_ARB:
887       v->value_int = ctx->Array.ArrayBufferObj->Name;
888       break;
889    case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
890       v->value_int =
891 	 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
892       break;
893    case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
894       v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
895       break;
896 
897    /* ARB_vertex_array_bgra */
898    case GL_COLOR_ARRAY_SIZE:
899       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
900       v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
901       break;
902    case GL_SECONDARY_COLOR_ARRAY_SIZE:
903       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
904       v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
905       break;
906 
907    /* ARB_copy_buffer */
908    case GL_COPY_READ_BUFFER:
909       v->value_int = ctx->CopyReadBuffer->Name;
910       break;
911    case GL_COPY_WRITE_BUFFER:
912       v->value_int = ctx->CopyWriteBuffer->Name;
913       break;
914 
915    case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
916       v->value_int = ctx->Pack.BufferObj->Name;
917       break;
918    case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
919       v->value_int = ctx->Unpack.BufferObj->Name;
920       break;
921    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
922       v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
923       break;
924    case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
925       v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
926       break;
927    case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
928       v->value_int = ctx->TransformFeedback.CurrentObject->Active;
929       break;
930    case GL_TRANSFORM_FEEDBACK_BINDING:
931       v->value_int = ctx->TransformFeedback.CurrentObject->Name;
932       break;
933    case GL_CURRENT_PROGRAM:
934       /* The Changelog of the ARB_separate_shader_objects spec says:
935        *
936        * 24 25 Jul 2011  pbrown  Remove the language erroneously deleting
937        *                         CURRENT_PROGRAM.  In the EXT extension, this
938        *                         token was aliased to ACTIVE_PROGRAM_EXT, and
939        *                         was used to indicate the last program set by
940        *                         either ActiveProgramEXT or UseProgram.  In
941        *                         the ARB extension, the SSO active programs
942        *                         are now program pipeline object state and
943        *                         CURRENT_PROGRAM should still be used to query
944        *                         the last program set by UseProgram (bug 7822).
945        */
946       v->value_int =
947 	 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
948       break;
949    case GL_READ_FRAMEBUFFER_BINDING_EXT:
950       v->value_int = ctx->ReadBuffer->Name;
951       break;
952    case GL_RENDERBUFFER_BINDING_EXT:
953       v->value_int =
954 	 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
955       break;
956    case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
957       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
958       break;
959 
960    case GL_FOG_COLOR:
961       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
962          COPY_4FV(v->value_float_4, ctx->Fog.Color);
963       else
964          COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
965       break;
966    case GL_COLOR_CLEAR_VALUE:
967       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
968          v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
969          v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
970          v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
971          v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
972       } else
973          COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
974       break;
975    case GL_BLEND_COLOR_EXT:
976       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
977          COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
978       else
979          COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
980       break;
981    case GL_ALPHA_TEST_REF:
982       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
983          v->value_float = ctx->Color.AlphaRef;
984       else
985          v->value_float = ctx->Color.AlphaRefUnclamped;
986       break;
987    case GL_MAX_VERTEX_UNIFORM_VECTORS:
988       v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
989       break;
990 
991    case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
992       v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
993       break;
994 
995    /* GL_ARB_texture_buffer_object */
996    case GL_TEXTURE_BUFFER_ARB:
997       v->value_int = ctx->Texture.BufferObject->Name;
998       break;
999    case GL_TEXTURE_BINDING_BUFFER_ARB:
1000       unit = ctx->Texture.CurrentUnit;
1001       v->value_int =
1002          ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1003       break;
1004    case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1005       {
1006          struct gl_buffer_object *buf =
1007             ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1008             .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1009          v->value_int = buf ? buf->Name : 0;
1010       }
1011       break;
1012    case GL_TEXTURE_BUFFER_FORMAT_ARB:
1013       v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1014          .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1015       break;
1016 
1017    /* GL_ARB_sampler_objects */
1018    case GL_SAMPLER_BINDING:
1019       {
1020          struct gl_sampler_object *samp =
1021             ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1022          v->value_int = samp ? samp->Name : 0;
1023       }
1024       break;
1025    /* GL_ARB_uniform_buffer_object */
1026    case GL_UNIFORM_BUFFER_BINDING:
1027       v->value_int = ctx->UniformBuffer->Name;
1028       break;
1029    /* GL_ARB_shader_storage_buffer_object */
1030    case GL_SHADER_STORAGE_BUFFER_BINDING:
1031       v->value_int = ctx->ShaderStorageBuffer->Name;
1032       break;
1033    /* GL_ARB_query_buffer_object */
1034    case GL_QUERY_BUFFER_BINDING:
1035       v->value_int = ctx->QueryBuffer->Name;
1036       break;
1037    /* GL_ARB_timer_query */
1038    case GL_TIMESTAMP:
1039       if (ctx->Driver.GetTimestamp) {
1040          v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1041       }
1042       else {
1043          _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1044       }
1045       break;
1046    /* GL_KHR_DEBUG */
1047    case GL_DEBUG_OUTPUT:
1048    case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1049    case GL_DEBUG_LOGGED_MESSAGES:
1050    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1051    case GL_DEBUG_GROUP_STACK_DEPTH:
1052       v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1053       break;
1054    /* GL_ARB_shader_atomic_counters */
1055    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1056       if (ctx->AtomicBuffer) {
1057          v->value_int = ctx->AtomicBuffer->Name;
1058       } else {
1059          v->value_int = 0;
1060       }
1061       break;
1062    /* GL_ARB_draw_indirect */
1063    case GL_DRAW_INDIRECT_BUFFER_BINDING:
1064       v->value_int = ctx->DrawIndirectBuffer->Name;
1065       break;
1066    /* GL_ARB_indirect_parameters */
1067    case GL_PARAMETER_BUFFER_BINDING_ARB:
1068       v->value_int = ctx->ParameterBuffer->Name;
1069       break;
1070    /* GL_ARB_separate_shader_objects */
1071    case GL_PROGRAM_PIPELINE_BINDING:
1072       if (ctx->Pipeline.Current) {
1073          v->value_int = ctx->Pipeline.Current->Name;
1074       } else {
1075          v->value_int = 0;
1076       }
1077       break;
1078    /* GL_ARB_compute_shader */
1079    case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1080       v->value_int = ctx->DispatchIndirectBuffer->Name;
1081       break;
1082    /* GL_ARB_multisample */
1083    case GL_SAMPLES:
1084       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1085       break;
1086    case GL_SAMPLE_BUFFERS:
1087       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1088       break;
1089    /* GL_EXT_textrue_integer */
1090    case GL_RGBA_INTEGER_MODE_EXT:
1091       v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1092       break;
1093    /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1094    case GL_VBO_FREE_MEMORY_ATI:
1095    case GL_TEXTURE_FREE_MEMORY_ATI:
1096    case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1097    case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1098    case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1099    case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1100    case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1101    case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1102       {
1103          struct gl_memory_info info;
1104 
1105          ctx->Driver.QueryMemoryInfo(ctx, &info);
1106 
1107          if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1108             v->value_int = info.total_device_memory;
1109          else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1110             v->value_int = info.total_device_memory +
1111                            info.total_staging_memory;
1112          else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1113             v->value_int = info.avail_device_memory;
1114          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1115             v->value_int = info.nr_device_memory_evictions;
1116          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1117             v->value_int = info.device_memory_evicted;
1118          else {
1119             /* ATI free memory enums.
1120              *
1121              * Since the GPU memory is (usually) page-table based, every two
1122              * consecutive elements are equal. From the GL_ATI_meminfo
1123              * specification:
1124              *
1125              *    "param[0] - total memory free in the pool
1126              *     param[1] - largest available free block in the pool
1127              *     param[2] - total auxiliary memory free
1128              *     param[3] - largest auxiliary free block"
1129              *
1130              * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1131              * the same numbers here.
1132              */
1133             v->value_int_4[0] = info.avail_device_memory;
1134             v->value_int_4[1] = info.avail_device_memory;
1135             v->value_int_4[2] = info.avail_staging_memory;
1136             v->value_int_4[3] = info.avail_staging_memory;
1137          }
1138       }
1139       break;
1140    }
1141 }
1142 
1143 /**
1144  * Check extra constraints on a struct value_desc descriptor
1145  *
1146  * If a struct value_desc has a non-NULL extra pointer, it means that
1147  * there are a number of extra constraints to check or actions to
1148  * perform.  The extras is just an integer array where each integer
1149  * encode different constraints or actions.
1150  *
1151  * \param ctx current context
1152  * \param func name of calling glGet*v() function for error reporting
1153  * \param d the struct value_desc that has the extra constraints
1154  *
1155  * \return GL_FALSE if all of the constraints were not satisfied,
1156  *     otherwise GL_TRUE.
1157  */
1158 static GLboolean
check_extra(struct gl_context * ctx,const char * func,const struct value_desc * d)1159 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1160 {
1161    const GLuint version = ctx->Version;
1162    GLboolean api_check = GL_FALSE;
1163    GLboolean api_found = GL_FALSE;
1164    const int *e;
1165 
1166    for (e = d->extra; *e != EXTRA_END; e++) {
1167       switch (*e) {
1168       case EXTRA_VERSION_30:
1169          api_check = GL_TRUE;
1170          if (version >= 30)
1171             api_found = GL_TRUE;
1172 	 break;
1173       case EXTRA_VERSION_31:
1174          api_check = GL_TRUE;
1175          if (version >= 31)
1176             api_found = GL_TRUE;
1177 	 break;
1178       case EXTRA_VERSION_32:
1179          api_check = GL_TRUE;
1180          if (version >= 32)
1181             api_found = GL_TRUE;
1182 	 break;
1183       case EXTRA_NEW_FRAG_CLAMP:
1184          if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1185             _mesa_update_state(ctx);
1186          break;
1187       case EXTRA_API_ES2:
1188          api_check = GL_TRUE;
1189          if (ctx->API == API_OPENGLES2)
1190             api_found = GL_TRUE;
1191 	 break;
1192       case EXTRA_API_ES3:
1193          api_check = GL_TRUE;
1194          if (_mesa_is_gles3(ctx))
1195             api_found = GL_TRUE;
1196 	 break;
1197       case EXTRA_API_ES31:
1198          api_check = GL_TRUE;
1199          if (_mesa_is_gles31(ctx))
1200             api_found = GL_TRUE;
1201 	 break;
1202       case EXTRA_API_ES32:
1203          api_check = GL_TRUE;
1204          if (_mesa_is_gles32(ctx))
1205             api_found = GL_TRUE;
1206 	 break;
1207       case EXTRA_API_GL:
1208          api_check = GL_TRUE;
1209          if (_mesa_is_desktop_gl(ctx))
1210             api_found = GL_TRUE;
1211 	 break;
1212       case EXTRA_API_GL_CORE:
1213          api_check = GL_TRUE;
1214          if (ctx->API == API_OPENGL_CORE)
1215             api_found = GL_TRUE;
1216 	 break;
1217       case EXTRA_NEW_BUFFERS:
1218 	 if (ctx->NewState & _NEW_BUFFERS)
1219 	    _mesa_update_state(ctx);
1220 	 break;
1221       case EXTRA_FLUSH_CURRENT:
1222 	 FLUSH_CURRENT(ctx, 0);
1223 	 break;
1224       case EXTRA_VALID_DRAW_BUFFER:
1225 	 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1226 	    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1227 			func, d->pname - GL_DRAW_BUFFER0_ARB);
1228 	    return GL_FALSE;
1229 	 }
1230 	 break;
1231       case EXTRA_VALID_TEXTURE_UNIT:
1232 	 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1233 	    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1234 			func, ctx->Texture.CurrentUnit);
1235 	    return GL_FALSE;
1236 	 }
1237 	 break;
1238       case EXTRA_VALID_CLIP_DISTANCE:
1239 	 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1240 	    _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1241 			func, d->pname - GL_CLIP_DISTANCE0);
1242 	    return GL_FALSE;
1243 	 }
1244 	 break;
1245       case EXTRA_GLSL_130:
1246          api_check = GL_TRUE;
1247          if (ctx->Const.GLSLVersion >= 130)
1248             api_found = GL_TRUE;
1249 	 break;
1250       case EXTRA_EXT_UBO_GS:
1251          api_check = GL_TRUE;
1252          if (ctx->Extensions.ARB_uniform_buffer_object &&
1253             _mesa_has_geometry_shaders(ctx))
1254             api_found = GL_TRUE;
1255          break;
1256       case EXTRA_EXT_ATOMICS_GS:
1257          api_check = GL_TRUE;
1258          if (ctx->Extensions.ARB_shader_atomic_counters &&
1259             _mesa_has_geometry_shaders(ctx))
1260             api_found = GL_TRUE;
1261          break;
1262       case EXTRA_EXT_SHADER_IMAGE_GS:
1263          api_check = GL_TRUE;
1264          if (ctx->Extensions.ARB_shader_image_load_store &&
1265             _mesa_has_geometry_shaders(ctx))
1266             api_found = GL_TRUE;
1267          break;
1268       case EXTRA_EXT_ATOMICS_TESS:
1269          api_check = GL_TRUE;
1270          api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1271                      _mesa_has_tessellation(ctx);
1272          break;
1273       case EXTRA_EXT_SHADER_IMAGE_TESS:
1274          api_check = GL_TRUE;
1275          api_found = ctx->Extensions.ARB_shader_image_load_store &&
1276                      _mesa_has_tessellation(ctx);
1277          break;
1278       case EXTRA_EXT_SSBO_GS:
1279          api_check = GL_TRUE;
1280          if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1281             _mesa_has_geometry_shaders(ctx))
1282             api_found = GL_TRUE;
1283          break;
1284       case EXTRA_EXT_FB_NO_ATTACH_GS:
1285          api_check = GL_TRUE;
1286          if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1287             (_mesa_is_desktop_gl(ctx) ||
1288             _mesa_has_OES_geometry_shader(ctx)))
1289             api_found = GL_TRUE;
1290          break;
1291       case EXTRA_EXT_ES_GS:
1292          api_check = GL_TRUE;
1293          if (_mesa_has_OES_geometry_shader(ctx))
1294             api_found = GL_TRUE;
1295          break;
1296       case EXTRA_END:
1297 	 break;
1298       default: /* *e is a offset into the extension struct */
1299 	 api_check = GL_TRUE;
1300 	 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1301 	    api_found = GL_TRUE;
1302 	 break;
1303       }
1304    }
1305 
1306    if (api_check && !api_found) {
1307       _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1308                   _mesa_enum_to_string(d->pname));
1309       return GL_FALSE;
1310    }
1311 
1312    return GL_TRUE;
1313 }
1314 
1315 static const struct value_desc error_value =
1316    { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1317 
1318 /**
1319  * Find the struct value_desc corresponding to the enum 'pname'.
1320  *
1321  * We hash the enum value to get an index into the 'table' array,
1322  * which holds the index in the 'values' array of struct value_desc.
1323  * Once we've found the entry, we do the extra checks, if any, then
1324  * look up the value and return a pointer to it.
1325  *
1326  * If the value has to be computed (for example, it's the result of a
1327  * function call or we need to add 1 to it), we use the tmp 'v' to
1328  * store the result.
1329  *
1330  * \param func name of glGet*v() func for error reporting
1331  * \param pname the enum value we're looking up
1332  * \param p is were we return the pointer to the value
1333  * \param v a tmp union value variable in the calling glGet*v() function
1334  *
1335  * \return the struct value_desc corresponding to the enum or a struct
1336  *     value_desc of TYPE_INVALID if not found.  This lets the calling
1337  *     glGet*v() function jump right into a switch statement and
1338  *     handle errors there instead of having to check for NULL.
1339  */
1340 static const struct value_desc *
find_value(const char * func,GLenum pname,void ** p,union value * v)1341 find_value(const char *func, GLenum pname, void **p, union value *v)
1342 {
1343    GET_CURRENT_CONTEXT(ctx);
1344    struct gl_texture_unit *unit;
1345    int mask, hash;
1346    const struct value_desc *d;
1347    int api;
1348 
1349    api = ctx->API;
1350    /* We index into the table_set[] list of per-API hash tables using the API's
1351     * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1352     * value since it's compatible with GLES2 its entry in table_set[] is at the
1353     * end.
1354     */
1355    STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1356    if (ctx->API == API_OPENGLES2) {
1357       if (ctx->Version >= 32)
1358          api = API_OPENGL_LAST + 3;
1359       else if (ctx->Version >= 31)
1360          api = API_OPENGL_LAST + 2;
1361       else if (ctx->Version >= 30)
1362          api = API_OPENGL_LAST + 1;
1363    }
1364    mask = ARRAY_SIZE(table(api)) - 1;
1365    hash = (pname * prime_factor);
1366    while (1) {
1367       int idx = table(api)[hash & mask];
1368 
1369       /* If the enum isn't valid, the hash walk ends with index 0,
1370        * pointing to the first entry of values[] which doesn't hold
1371        * any valid enum. */
1372       if (unlikely(idx == 0)) {
1373          _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1374                _mesa_enum_to_string(pname));
1375          return &error_value;
1376       }
1377 
1378       d = &values[idx];
1379       if (likely(d->pname == pname))
1380          break;
1381 
1382       hash += prime_step;
1383    }
1384 
1385    if (unlikely(d->extra && !check_extra(ctx, func, d)))
1386       return &error_value;
1387 
1388    switch (d->location) {
1389    case LOC_BUFFER:
1390       *p = ((char *) ctx->DrawBuffer + d->offset);
1391       return d;
1392    case LOC_CONTEXT:
1393       *p = ((char *) ctx + d->offset);
1394       return d;
1395    case LOC_ARRAY:
1396       *p = ((char *) ctx->Array.VAO + d->offset);
1397       return d;
1398    case LOC_TEXUNIT:
1399       unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1400       *p = ((char *) unit + d->offset);
1401       return d;
1402    case LOC_CUSTOM:
1403       find_custom_value(ctx, d, v);
1404       *p = v;
1405       return d;
1406    default:
1407       assert(0);
1408       break;
1409    }
1410 
1411    /* silence warning */
1412    return &error_value;
1413 }
1414 
1415 static const int transpose[] = {
1416    0, 4,  8, 12,
1417    1, 5,  9, 13,
1418    2, 6, 10, 14,
1419    3, 7, 11, 15
1420 };
1421 
1422 void GLAPIENTRY
_mesa_GetBooleanv(GLenum pname,GLboolean * params)1423 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1424 {
1425    const struct value_desc *d;
1426    union value v;
1427    GLmatrix *m;
1428    int shift, i;
1429    void *p;
1430 
1431    d = find_value("glGetBooleanv", pname, &p, &v);
1432    switch (d->type) {
1433    case TYPE_INVALID:
1434       break;
1435    case TYPE_CONST:
1436       params[0] = INT_TO_BOOLEAN(d->offset);
1437       break;
1438 
1439    case TYPE_FLOAT_8:
1440       params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1441       params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1442       params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1443       params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1444    case TYPE_FLOAT_4:
1445    case TYPE_FLOATN_4:
1446       params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1447    case TYPE_FLOAT_3:
1448    case TYPE_FLOATN_3:
1449       params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1450    case TYPE_FLOAT_2:
1451    case TYPE_FLOATN_2:
1452       params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1453    case TYPE_FLOAT:
1454    case TYPE_FLOATN:
1455       params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1456       break;
1457 
1458    case TYPE_DOUBLEN_2:
1459       params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1460    case TYPE_DOUBLEN:
1461       params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1462       break;
1463 
1464    case TYPE_INT_4:
1465    case TYPE_UINT_4:
1466       params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1467    case TYPE_INT_3:
1468    case TYPE_UINT_3:
1469       params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1470    case TYPE_INT_2:
1471    case TYPE_UINT_2:
1472    case TYPE_ENUM_2:
1473       params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1474    case TYPE_INT:
1475    case TYPE_UINT:
1476    case TYPE_ENUM:
1477       params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1478       break;
1479 
1480    case TYPE_INT_N:
1481       for (i = 0; i < v.value_int_n.n; i++)
1482 	 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1483       break;
1484 
1485    case TYPE_INT64:
1486       params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1487       break;
1488 
1489    case TYPE_BOOLEAN:
1490       params[0] = ((GLboolean*) p)[0];
1491       break;
1492 
1493    case TYPE_MATRIX:
1494       m = *(GLmatrix **) p;
1495       for (i = 0; i < 16; i++)
1496 	 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1497       break;
1498 
1499    case TYPE_MATRIX_T:
1500       m = *(GLmatrix **) p;
1501       for (i = 0; i < 16; i++)
1502 	 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1503       break;
1504 
1505    case TYPE_BIT_0:
1506    case TYPE_BIT_1:
1507    case TYPE_BIT_2:
1508    case TYPE_BIT_3:
1509    case TYPE_BIT_4:
1510    case TYPE_BIT_5:
1511    case TYPE_BIT_6:
1512    case TYPE_BIT_7:
1513       shift = d->type - TYPE_BIT_0;
1514       params[0] = (*(GLbitfield *) p >> shift) & 1;
1515       break;
1516    }
1517 }
1518 
1519 void GLAPIENTRY
_mesa_GetFloatv(GLenum pname,GLfloat * params)1520 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1521 {
1522    const struct value_desc *d;
1523    union value v;
1524    GLmatrix *m;
1525    int shift, i;
1526    void *p;
1527 
1528    d = find_value("glGetFloatv", pname, &p, &v);
1529    switch (d->type) {
1530    case TYPE_INVALID:
1531       break;
1532    case TYPE_CONST:
1533       params[0] = (GLfloat) d->offset;
1534       break;
1535 
1536    case TYPE_FLOAT_8:
1537       params[7] = ((GLfloat *) p)[7];
1538       params[6] = ((GLfloat *) p)[6];
1539       params[5] = ((GLfloat *) p)[5];
1540       params[4] = ((GLfloat *) p)[4];
1541    case TYPE_FLOAT_4:
1542    case TYPE_FLOATN_4:
1543       params[3] = ((GLfloat *) p)[3];
1544    case TYPE_FLOAT_3:
1545    case TYPE_FLOATN_3:
1546       params[2] = ((GLfloat *) p)[2];
1547    case TYPE_FLOAT_2:
1548    case TYPE_FLOATN_2:
1549       params[1] = ((GLfloat *) p)[1];
1550    case TYPE_FLOAT:
1551    case TYPE_FLOATN:
1552       params[0] = ((GLfloat *) p)[0];
1553       break;
1554 
1555    case TYPE_DOUBLEN_2:
1556       params[1] = (GLfloat) (((GLdouble *) p)[1]);
1557    case TYPE_DOUBLEN:
1558       params[0] = (GLfloat) (((GLdouble *) p)[0]);
1559       break;
1560 
1561    case TYPE_INT_4:
1562       params[3] = (GLfloat) (((GLint *) p)[3]);
1563    case TYPE_INT_3:
1564       params[2] = (GLfloat) (((GLint *) p)[2]);
1565    case TYPE_INT_2:
1566    case TYPE_ENUM_2:
1567       params[1] = (GLfloat) (((GLint *) p)[1]);
1568    case TYPE_INT:
1569    case TYPE_ENUM:
1570       params[0] = (GLfloat) (((GLint *) p)[0]);
1571       break;
1572 
1573    case TYPE_INT_N:
1574       for (i = 0; i < v.value_int_n.n; i++)
1575 	 params[i] = (GLfloat) v.value_int_n.ints[i];
1576       break;
1577 
1578    case TYPE_UINT_4:
1579       params[3] = (GLfloat) (((GLuint *) p)[3]);
1580    case TYPE_UINT_3:
1581       params[2] = (GLfloat) (((GLuint *) p)[2]);
1582    case TYPE_UINT_2:
1583       params[1] = (GLfloat) (((GLuint *) p)[1]);
1584    case TYPE_UINT:
1585       params[0] = (GLfloat) (((GLuint *) p)[0]);
1586       break;
1587 
1588    case TYPE_INT64:
1589       params[0] = (GLfloat) (((GLint64 *) p)[0]);
1590       break;
1591 
1592    case TYPE_BOOLEAN:
1593       params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1594       break;
1595 
1596    case TYPE_MATRIX:
1597       m = *(GLmatrix **) p;
1598       for (i = 0; i < 16; i++)
1599 	 params[i] = m->m[i];
1600       break;
1601 
1602    case TYPE_MATRIX_T:
1603       m = *(GLmatrix **) p;
1604       for (i = 0; i < 16; i++)
1605 	 params[i] = m->m[transpose[i]];
1606       break;
1607 
1608    case TYPE_BIT_0:
1609    case TYPE_BIT_1:
1610    case TYPE_BIT_2:
1611    case TYPE_BIT_3:
1612    case TYPE_BIT_4:
1613    case TYPE_BIT_5:
1614    case TYPE_BIT_6:
1615    case TYPE_BIT_7:
1616       shift = d->type - TYPE_BIT_0;
1617       params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1618       break;
1619    }
1620 }
1621 
1622 void GLAPIENTRY
_mesa_GetIntegerv(GLenum pname,GLint * params)1623 _mesa_GetIntegerv(GLenum pname, GLint *params)
1624 {
1625    const struct value_desc *d;
1626    union value v;
1627    GLmatrix *m;
1628    int shift, i;
1629    void *p;
1630 
1631    d = find_value("glGetIntegerv", pname, &p, &v);
1632    switch (d->type) {
1633    case TYPE_INVALID:
1634       break;
1635    case TYPE_CONST:
1636       params[0] = d->offset;
1637       break;
1638 
1639    case TYPE_FLOAT_8:
1640       params[7] = IROUND(((GLfloat *) p)[7]);
1641       params[6] = IROUND(((GLfloat *) p)[6]);
1642       params[5] = IROUND(((GLfloat *) p)[5]);
1643       params[4] = IROUND(((GLfloat *) p)[4]);
1644    case TYPE_FLOAT_4:
1645       params[3] = IROUND(((GLfloat *) p)[3]);
1646    case TYPE_FLOAT_3:
1647       params[2] = IROUND(((GLfloat *) p)[2]);
1648    case TYPE_FLOAT_2:
1649       params[1] = IROUND(((GLfloat *) p)[1]);
1650    case TYPE_FLOAT:
1651       params[0] = IROUND(((GLfloat *) p)[0]);
1652       break;
1653 
1654    case TYPE_FLOATN_4:
1655       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1656    case TYPE_FLOATN_3:
1657       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1658    case TYPE_FLOATN_2:
1659       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1660    case TYPE_FLOATN:
1661       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1662       break;
1663 
1664    case TYPE_DOUBLEN_2:
1665       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1666    case TYPE_DOUBLEN:
1667       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1668       break;
1669 
1670    case TYPE_INT_4:
1671    case TYPE_UINT_4:
1672       params[3] = ((GLint *) p)[3];
1673    case TYPE_INT_3:
1674    case TYPE_UINT_3:
1675       params[2] = ((GLint *) p)[2];
1676    case TYPE_INT_2:
1677    case TYPE_UINT_2:
1678    case TYPE_ENUM_2:
1679       params[1] = ((GLint *) p)[1];
1680    case TYPE_INT:
1681    case TYPE_UINT:
1682    case TYPE_ENUM:
1683       params[0] = ((GLint *) p)[0];
1684       break;
1685 
1686    case TYPE_INT_N:
1687       for (i = 0; i < v.value_int_n.n; i++)
1688 	 params[i] = v.value_int_n.ints[i];
1689       break;
1690 
1691    case TYPE_INT64:
1692       params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1693       break;
1694 
1695    case TYPE_BOOLEAN:
1696       params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1697       break;
1698 
1699    case TYPE_MATRIX:
1700       m = *(GLmatrix **) p;
1701       for (i = 0; i < 16; i++)
1702 	 params[i] = FLOAT_TO_INT(m->m[i]);
1703       break;
1704 
1705    case TYPE_MATRIX_T:
1706       m = *(GLmatrix **) p;
1707       for (i = 0; i < 16; i++)
1708 	 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1709       break;
1710 
1711    case TYPE_BIT_0:
1712    case TYPE_BIT_1:
1713    case TYPE_BIT_2:
1714    case TYPE_BIT_3:
1715    case TYPE_BIT_4:
1716    case TYPE_BIT_5:
1717    case TYPE_BIT_6:
1718    case TYPE_BIT_7:
1719       shift = d->type - TYPE_BIT_0;
1720       params[0] = (*(GLbitfield *) p >> shift) & 1;
1721       break;
1722    }
1723 }
1724 
1725 void GLAPIENTRY
_mesa_GetInteger64v(GLenum pname,GLint64 * params)1726 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1727 {
1728    const struct value_desc *d;
1729    union value v;
1730    GLmatrix *m;
1731    int shift, i;
1732    void *p;
1733 
1734    d = find_value("glGetInteger64v", pname, &p, &v);
1735    switch (d->type) {
1736    case TYPE_INVALID:
1737       break;
1738    case TYPE_CONST:
1739       params[0] = d->offset;
1740       break;
1741 
1742    case TYPE_FLOAT_8:
1743       params[7] = IROUND64(((GLfloat *) p)[7]);
1744       params[6] = IROUND64(((GLfloat *) p)[6]);
1745       params[5] = IROUND64(((GLfloat *) p)[5]);
1746       params[4] = IROUND64(((GLfloat *) p)[4]);
1747    case TYPE_FLOAT_4:
1748       params[3] = IROUND64(((GLfloat *) p)[3]);
1749    case TYPE_FLOAT_3:
1750       params[2] = IROUND64(((GLfloat *) p)[2]);
1751    case TYPE_FLOAT_2:
1752       params[1] = IROUND64(((GLfloat *) p)[1]);
1753    case TYPE_FLOAT:
1754       params[0] = IROUND64(((GLfloat *) p)[0]);
1755       break;
1756 
1757    case TYPE_FLOATN_4:
1758       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1759    case TYPE_FLOATN_3:
1760       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1761    case TYPE_FLOATN_2:
1762       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1763    case TYPE_FLOATN:
1764       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1765       break;
1766 
1767    case TYPE_DOUBLEN_2:
1768       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1769    case TYPE_DOUBLEN:
1770       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1771       break;
1772 
1773    case TYPE_INT_4:
1774       params[3] = ((GLint *) p)[3];
1775    case TYPE_INT_3:
1776       params[2] = ((GLint *) p)[2];
1777    case TYPE_INT_2:
1778    case TYPE_ENUM_2:
1779       params[1] = ((GLint *) p)[1];
1780    case TYPE_INT:
1781    case TYPE_ENUM:
1782       params[0] = ((GLint *) p)[0];
1783       break;
1784 
1785    case TYPE_INT_N:
1786       for (i = 0; i < v.value_int_n.n; i++)
1787 	 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1788       break;
1789 
1790    case TYPE_UINT_4:
1791       params[3] = ((GLuint *) p)[3];
1792    case TYPE_UINT_3:
1793       params[2] = ((GLuint *) p)[2];
1794    case TYPE_UINT_2:
1795       params[1] = ((GLuint *) p)[1];
1796    case TYPE_UINT:
1797       params[0] = ((GLuint *) p)[0];
1798       break;
1799 
1800    case TYPE_INT64:
1801       params[0] = ((GLint64 *) p)[0];
1802       break;
1803 
1804    case TYPE_BOOLEAN:
1805       params[0] = ((GLboolean*) p)[0];
1806       break;
1807 
1808    case TYPE_MATRIX:
1809       m = *(GLmatrix **) p;
1810       for (i = 0; i < 16; i++)
1811 	 params[i] = FLOAT_TO_INT64(m->m[i]);
1812       break;
1813 
1814    case TYPE_MATRIX_T:
1815       m = *(GLmatrix **) p;
1816       for (i = 0; i < 16; i++)
1817 	 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1818       break;
1819 
1820    case TYPE_BIT_0:
1821    case TYPE_BIT_1:
1822    case TYPE_BIT_2:
1823    case TYPE_BIT_3:
1824    case TYPE_BIT_4:
1825    case TYPE_BIT_5:
1826    case TYPE_BIT_6:
1827    case TYPE_BIT_7:
1828       shift = d->type - TYPE_BIT_0;
1829       params[0] = (*(GLbitfield *) p >> shift) & 1;
1830       break;
1831    }
1832 }
1833 
1834 void GLAPIENTRY
_mesa_GetDoublev(GLenum pname,GLdouble * params)1835 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1836 {
1837    const struct value_desc *d;
1838    union value v;
1839    GLmatrix *m;
1840    int shift, i;
1841    void *p;
1842 
1843    d = find_value("glGetDoublev", pname, &p, &v);
1844    switch (d->type) {
1845    case TYPE_INVALID:
1846       break;
1847    case TYPE_CONST:
1848       params[0] = d->offset;
1849       break;
1850 
1851    case TYPE_FLOAT_8:
1852       params[7] = ((GLfloat *) p)[7];
1853       params[6] = ((GLfloat *) p)[6];
1854       params[5] = ((GLfloat *) p)[5];
1855       params[4] = ((GLfloat *) p)[4];
1856    case TYPE_FLOAT_4:
1857    case TYPE_FLOATN_4:
1858       params[3] = ((GLfloat *) p)[3];
1859    case TYPE_FLOAT_3:
1860    case TYPE_FLOATN_3:
1861       params[2] = ((GLfloat *) p)[2];
1862    case TYPE_FLOAT_2:
1863    case TYPE_FLOATN_2:
1864       params[1] = ((GLfloat *) p)[1];
1865    case TYPE_FLOAT:
1866    case TYPE_FLOATN:
1867       params[0] = ((GLfloat *) p)[0];
1868       break;
1869 
1870    case TYPE_DOUBLEN_2:
1871       params[1] = ((GLdouble *) p)[1];
1872    case TYPE_DOUBLEN:
1873       params[0] = ((GLdouble *) p)[0];
1874       break;
1875 
1876    case TYPE_INT_4:
1877       params[3] = ((GLint *) p)[3];
1878    case TYPE_INT_3:
1879       params[2] = ((GLint *) p)[2];
1880    case TYPE_INT_2:
1881    case TYPE_ENUM_2:
1882       params[1] = ((GLint *) p)[1];
1883    case TYPE_INT:
1884    case TYPE_ENUM:
1885       params[0] = ((GLint *) p)[0];
1886       break;
1887 
1888    case TYPE_INT_N:
1889       for (i = 0; i < v.value_int_n.n; i++)
1890 	 params[i] = v.value_int_n.ints[i];
1891       break;
1892 
1893    case TYPE_UINT_4:
1894       params[3] = ((GLuint *) p)[3];
1895    case TYPE_UINT_3:
1896       params[2] = ((GLuint *) p)[2];
1897    case TYPE_UINT_2:
1898       params[1] = ((GLuint *) p)[1];
1899    case TYPE_UINT:
1900       params[0] = ((GLuint *) p)[0];
1901       break;
1902 
1903    case TYPE_INT64:
1904       params[0] = (GLdouble) (((GLint64 *) p)[0]);
1905       break;
1906 
1907    case TYPE_BOOLEAN:
1908       params[0] = *(GLboolean*) p;
1909       break;
1910 
1911    case TYPE_MATRIX:
1912       m = *(GLmatrix **) p;
1913       for (i = 0; i < 16; i++)
1914 	 params[i] = m->m[i];
1915       break;
1916 
1917    case TYPE_MATRIX_T:
1918       m = *(GLmatrix **) p;
1919       for (i = 0; i < 16; i++)
1920 	 params[i] = m->m[transpose[i]];
1921       break;
1922 
1923    case TYPE_BIT_0:
1924    case TYPE_BIT_1:
1925    case TYPE_BIT_2:
1926    case TYPE_BIT_3:
1927    case TYPE_BIT_4:
1928    case TYPE_BIT_5:
1929    case TYPE_BIT_6:
1930    case TYPE_BIT_7:
1931       shift = d->type - TYPE_BIT_0;
1932       params[0] = (*(GLbitfield *) p >> shift) & 1;
1933       break;
1934    }
1935 }
1936 
1937 /**
1938  * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
1939  * into the corresponding Mesa texture target index.
1940  * \return TEXTURE_x_INDEX or -1 if binding is invalid
1941  */
1942 static int
tex_binding_to_index(const struct gl_context * ctx,GLenum binding)1943 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
1944 {
1945    switch (binding) {
1946    case GL_TEXTURE_BINDING_1D:
1947       return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
1948    case GL_TEXTURE_BINDING_2D:
1949       return TEXTURE_2D_INDEX;
1950    case GL_TEXTURE_BINDING_3D:
1951       return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
1952    case GL_TEXTURE_BINDING_CUBE_MAP:
1953       return ctx->Extensions.ARB_texture_cube_map
1954          ? TEXTURE_CUBE_INDEX : -1;
1955    case GL_TEXTURE_BINDING_RECTANGLE:
1956       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
1957          ? TEXTURE_RECT_INDEX : -1;
1958    case GL_TEXTURE_BINDING_1D_ARRAY:
1959       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
1960          ? TEXTURE_1D_ARRAY_INDEX : -1;
1961    case GL_TEXTURE_BINDING_2D_ARRAY:
1962       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1963          || _mesa_is_gles3(ctx)
1964          ? TEXTURE_2D_ARRAY_INDEX : -1;
1965    case GL_TEXTURE_BINDING_BUFFER:
1966       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
1967               _mesa_has_OES_texture_buffer(ctx)) ?
1968              TEXTURE_BUFFER_INDEX : -1;
1969    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
1970       return _mesa_has_texture_cube_map_array(ctx)
1971          ? TEXTURE_CUBE_ARRAY_INDEX : -1;
1972    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
1973       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
1974          ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
1975    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
1976       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
1977          ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
1978    default:
1979       return -1;
1980    }
1981 }
1982 
1983 static enum value_type
find_value_indexed(const char * func,GLenum pname,GLuint index,union value * v)1984 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1985 {
1986    GET_CURRENT_CONTEXT(ctx);
1987 
1988    switch (pname) {
1989 
1990    case GL_BLEND:
1991       if (index >= ctx->Const.MaxDrawBuffers)
1992 	 goto invalid_value;
1993       if (!ctx->Extensions.EXT_draw_buffers2)
1994 	 goto invalid_enum;
1995       v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1996       return TYPE_INT;
1997 
1998    case GL_BLEND_SRC:
1999       /* fall-through */
2000    case GL_BLEND_SRC_RGB:
2001       if (index >= ctx->Const.MaxDrawBuffers)
2002 	 goto invalid_value;
2003       if (!ctx->Extensions.ARB_draw_buffers_blend)
2004 	 goto invalid_enum;
2005       v->value_int = ctx->Color.Blend[index].SrcRGB;
2006       return TYPE_INT;
2007    case GL_BLEND_SRC_ALPHA:
2008       if (index >= ctx->Const.MaxDrawBuffers)
2009 	 goto invalid_value;
2010       if (!ctx->Extensions.ARB_draw_buffers_blend)
2011 	 goto invalid_enum;
2012       v->value_int = ctx->Color.Blend[index].SrcA;
2013       return TYPE_INT;
2014    case GL_BLEND_DST:
2015       /* fall-through */
2016    case GL_BLEND_DST_RGB:
2017       if (index >= ctx->Const.MaxDrawBuffers)
2018 	 goto invalid_value;
2019       if (!ctx->Extensions.ARB_draw_buffers_blend)
2020 	 goto invalid_enum;
2021       v->value_int = ctx->Color.Blend[index].DstRGB;
2022       return TYPE_INT;
2023    case GL_BLEND_DST_ALPHA:
2024       if (index >= ctx->Const.MaxDrawBuffers)
2025 	 goto invalid_value;
2026       if (!ctx->Extensions.ARB_draw_buffers_blend)
2027 	 goto invalid_enum;
2028       v->value_int = ctx->Color.Blend[index].DstA;
2029       return TYPE_INT;
2030    case GL_BLEND_EQUATION_RGB:
2031       if (index >= ctx->Const.MaxDrawBuffers)
2032 	 goto invalid_value;
2033       if (!ctx->Extensions.ARB_draw_buffers_blend)
2034 	 goto invalid_enum;
2035       v->value_int = ctx->Color.Blend[index].EquationRGB;
2036       return TYPE_INT;
2037    case GL_BLEND_EQUATION_ALPHA:
2038       if (index >= ctx->Const.MaxDrawBuffers)
2039 	 goto invalid_value;
2040       if (!ctx->Extensions.ARB_draw_buffers_blend)
2041 	 goto invalid_enum;
2042       v->value_int = ctx->Color.Blend[index].EquationA;
2043       return TYPE_INT;
2044 
2045    case GL_COLOR_WRITEMASK:
2046       if (index >= ctx->Const.MaxDrawBuffers)
2047 	 goto invalid_value;
2048       if (!ctx->Extensions.EXT_draw_buffers2)
2049 	 goto invalid_enum;
2050       v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2051       v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2052       v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2053       v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2054       return TYPE_INT_4;
2055 
2056    case GL_SCISSOR_BOX:
2057       if (index >= ctx->Const.MaxViewports)
2058          goto invalid_value;
2059       v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2060       v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2061       v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2062       v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2063       return TYPE_INT_4;
2064 
2065    case GL_WINDOW_RECTANGLE_EXT:
2066       if (!ctx->Extensions.EXT_window_rectangles)
2067          goto invalid_enum;
2068       if (index >= ctx->Const.MaxWindowRectangles)
2069          goto invalid_value;
2070       v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2071       v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2072       v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2073       v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2074       return TYPE_INT_4;
2075 
2076    case GL_VIEWPORT:
2077       if (index >= ctx->Const.MaxViewports)
2078          goto invalid_value;
2079       v->value_float_4[0] = ctx->ViewportArray[index].X;
2080       v->value_float_4[1] = ctx->ViewportArray[index].Y;
2081       v->value_float_4[2] = ctx->ViewportArray[index].Width;
2082       v->value_float_4[3] = ctx->ViewportArray[index].Height;
2083       return TYPE_FLOAT_4;
2084 
2085    case GL_DEPTH_RANGE:
2086       if (index >= ctx->Const.MaxViewports)
2087          goto invalid_value;
2088       v->value_double_2[0] = ctx->ViewportArray[index].Near;
2089       v->value_double_2[1] = ctx->ViewportArray[index].Far;
2090       return TYPE_DOUBLEN_2;
2091 
2092    case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2093       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2094 	 goto invalid_value;
2095       if (!ctx->Extensions.EXT_transform_feedback)
2096 	 goto invalid_enum;
2097       v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2098       return TYPE_INT64;
2099 
2100    case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2101       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2102 	 goto invalid_value;
2103       if (!ctx->Extensions.EXT_transform_feedback)
2104 	 goto invalid_enum;
2105       v->value_int64
2106          = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2107       return TYPE_INT64;
2108 
2109    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2110       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2111 	 goto invalid_value;
2112       if (!ctx->Extensions.EXT_transform_feedback)
2113 	 goto invalid_enum;
2114       v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2115       return TYPE_INT;
2116 
2117    case GL_UNIFORM_BUFFER_BINDING:
2118       if (index >= ctx->Const.MaxUniformBufferBindings)
2119 	 goto invalid_value;
2120       if (!ctx->Extensions.ARB_uniform_buffer_object)
2121 	 goto invalid_enum;
2122       v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2123       return TYPE_INT;
2124 
2125    case GL_UNIFORM_BUFFER_START:
2126       if (index >= ctx->Const.MaxUniformBufferBindings)
2127 	 goto invalid_value;
2128       if (!ctx->Extensions.ARB_uniform_buffer_object)
2129 	 goto invalid_enum;
2130       v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2131                      ctx->UniformBufferBindings[index].Offset;
2132       return TYPE_INT;
2133 
2134    case GL_UNIFORM_BUFFER_SIZE:
2135       if (index >= ctx->Const.MaxUniformBufferBindings)
2136 	 goto invalid_value;
2137       if (!ctx->Extensions.ARB_uniform_buffer_object)
2138 	 goto invalid_enum;
2139       v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2140                      ctx->UniformBufferBindings[index].Size;
2141       return TYPE_INT;
2142 
2143    /* ARB_shader_storage_buffer_object */
2144    case GL_SHADER_STORAGE_BUFFER_BINDING:
2145       if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2146          goto invalid_enum;
2147       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2148          goto invalid_value;
2149       v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2150       return TYPE_INT;
2151 
2152    case GL_SHADER_STORAGE_BUFFER_START:
2153       if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2154          goto invalid_enum;
2155       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2156          goto invalid_value;
2157       v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2158                      ctx->ShaderStorageBufferBindings[index].Offset;
2159       return TYPE_INT;
2160 
2161    case GL_SHADER_STORAGE_BUFFER_SIZE:
2162       if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2163          goto invalid_enum;
2164       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2165          goto invalid_value;
2166       v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2167                      ctx->ShaderStorageBufferBindings[index].Size;
2168       return TYPE_INT;
2169 
2170    /* ARB_texture_multisample / GL3.2 */
2171    case GL_SAMPLE_MASK_VALUE:
2172       if (index != 0)
2173          goto invalid_value;
2174       if (!ctx->Extensions.ARB_texture_multisample)
2175          goto invalid_enum;
2176       v->value_int = ctx->Multisample.SampleMaskValue;
2177       return TYPE_INT;
2178 
2179    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2180       if (!ctx->Extensions.ARB_shader_atomic_counters)
2181          goto invalid_enum;
2182       if (index >= ctx->Const.MaxAtomicBufferBindings)
2183          goto invalid_value;
2184       v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2185       return TYPE_INT;
2186 
2187    case GL_ATOMIC_COUNTER_BUFFER_START:
2188       if (!ctx->Extensions.ARB_shader_atomic_counters)
2189          goto invalid_enum;
2190       if (index >= ctx->Const.MaxAtomicBufferBindings)
2191          goto invalid_value;
2192       v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
2193       return TYPE_INT64;
2194 
2195    case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2196       if (!ctx->Extensions.ARB_shader_atomic_counters)
2197          goto invalid_enum;
2198       if (index >= ctx->Const.MaxAtomicBufferBindings)
2199          goto invalid_value;
2200       v->value_int64 = ctx->AtomicBufferBindings[index].Size;
2201       return TYPE_INT64;
2202 
2203    case GL_VERTEX_BINDING_DIVISOR:
2204       if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2205           !_mesa_is_gles31(ctx))
2206           goto invalid_enum;
2207       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2208           goto invalid_value;
2209       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2210       return TYPE_INT;
2211 
2212    case GL_VERTEX_BINDING_OFFSET:
2213       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2214           goto invalid_enum;
2215       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2216           goto invalid_value;
2217       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2218       return TYPE_INT;
2219 
2220    case GL_VERTEX_BINDING_STRIDE:
2221       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2222           goto invalid_enum;
2223       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2224           goto invalid_value;
2225       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2226       return TYPE_INT;
2227 
2228    case GL_VERTEX_BINDING_BUFFER:
2229       if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2230          goto invalid_enum;
2231       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2232          goto invalid_value;
2233       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2234       return TYPE_INT;
2235 
2236    /* ARB_shader_image_load_store */
2237    case GL_IMAGE_BINDING_NAME: {
2238       struct gl_texture_object *t;
2239 
2240       if (!ctx->Extensions.ARB_shader_image_load_store)
2241          goto invalid_enum;
2242       if (index >= ctx->Const.MaxImageUnits)
2243          goto invalid_value;
2244 
2245       t = ctx->ImageUnits[index].TexObj;
2246       v->value_int = (t ? t->Name : 0);
2247       return TYPE_INT;
2248    }
2249 
2250    case GL_IMAGE_BINDING_LEVEL:
2251       if (!ctx->Extensions.ARB_shader_image_load_store)
2252          goto invalid_enum;
2253       if (index >= ctx->Const.MaxImageUnits)
2254          goto invalid_value;
2255 
2256       v->value_int = ctx->ImageUnits[index].Level;
2257       return TYPE_INT;
2258 
2259    case GL_IMAGE_BINDING_LAYERED:
2260       if (!ctx->Extensions.ARB_shader_image_load_store)
2261          goto invalid_enum;
2262       if (index >= ctx->Const.MaxImageUnits)
2263          goto invalid_value;
2264 
2265       v->value_int = ctx->ImageUnits[index].Layered;
2266       return TYPE_INT;
2267 
2268    case GL_IMAGE_BINDING_LAYER:
2269       if (!ctx->Extensions.ARB_shader_image_load_store)
2270          goto invalid_enum;
2271       if (index >= ctx->Const.MaxImageUnits)
2272          goto invalid_value;
2273 
2274       v->value_int = ctx->ImageUnits[index].Layer;
2275       return TYPE_INT;
2276 
2277    case GL_IMAGE_BINDING_ACCESS:
2278       if (!ctx->Extensions.ARB_shader_image_load_store)
2279          goto invalid_enum;
2280       if (index >= ctx->Const.MaxImageUnits)
2281          goto invalid_value;
2282 
2283       v->value_int = ctx->ImageUnits[index].Access;
2284       return TYPE_INT;
2285 
2286    case GL_IMAGE_BINDING_FORMAT:
2287       if (!ctx->Extensions.ARB_shader_image_load_store)
2288          goto invalid_enum;
2289       if (index >= ctx->Const.MaxImageUnits)
2290          goto invalid_value;
2291 
2292       v->value_int = ctx->ImageUnits[index].Format;
2293       return TYPE_INT;
2294 
2295    /* ARB_direct_state_access */
2296    case GL_TEXTURE_BINDING_1D:
2297    case GL_TEXTURE_BINDING_1D_ARRAY:
2298    case GL_TEXTURE_BINDING_2D:
2299    case GL_TEXTURE_BINDING_2D_ARRAY:
2300    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2301    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2302    case GL_TEXTURE_BINDING_3D:
2303    case GL_TEXTURE_BINDING_BUFFER:
2304    case GL_TEXTURE_BINDING_CUBE_MAP:
2305    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2306    case GL_TEXTURE_BINDING_RECTANGLE: {
2307       int target;
2308 
2309       if (ctx->API != API_OPENGL_CORE)
2310          goto invalid_enum;
2311       target = tex_binding_to_index(ctx, pname);
2312       if (target < 0)
2313          goto invalid_enum;
2314       if (index >= _mesa_max_tex_unit(ctx))
2315          goto invalid_value;
2316 
2317       v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2318       return TYPE_INT;
2319    }
2320 
2321    case GL_SAMPLER_BINDING: {
2322       struct gl_sampler_object *samp;
2323 
2324       if (ctx->API != API_OPENGL_CORE)
2325          goto invalid_enum;
2326       if (index >= _mesa_max_tex_unit(ctx))
2327          goto invalid_value;
2328 
2329       samp = ctx->Texture.Unit[index].Sampler;
2330       v->value_int = samp ? samp->Name : 0;
2331       return TYPE_INT;
2332    }
2333 
2334    case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2335       if (!_mesa_has_compute_shaders(ctx))
2336          goto invalid_enum;
2337       if (index >= 3)
2338          goto invalid_value;
2339       v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2340       return TYPE_INT;
2341 
2342    case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2343       if (!_mesa_has_compute_shaders(ctx))
2344          goto invalid_enum;
2345       if (index >= 3)
2346          goto invalid_value;
2347       v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2348       return TYPE_INT;
2349 
2350    /* ARB_compute_variable_group_size */
2351    case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2352       if (!ctx->Extensions.ARB_compute_variable_group_size)
2353          goto invalid_enum;
2354       if (index >= 3)
2355          goto invalid_value;
2356       v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2357       return TYPE_INT;
2358    }
2359 
2360  invalid_enum:
2361    _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2362                _mesa_enum_to_string(pname));
2363    return TYPE_INVALID;
2364  invalid_value:
2365    _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2366                _mesa_enum_to_string(pname));
2367    return TYPE_INVALID;
2368 }
2369 
2370 void GLAPIENTRY
_mesa_GetBooleani_v(GLenum pname,GLuint index,GLboolean * params)2371 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2372 {
2373    union value v;
2374    enum value_type type =
2375       find_value_indexed("glGetBooleani_v", pname, index, &v);
2376 
2377    switch (type) {
2378    case TYPE_INT:
2379    case TYPE_UINT:
2380       params[0] = INT_TO_BOOLEAN(v.value_int);
2381       break;
2382    case TYPE_INT_4:
2383    case TYPE_UINT_4:
2384       params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2385       params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2386       params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2387       params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2388       break;
2389    case TYPE_INT64:
2390       params[0] = INT64_TO_BOOLEAN(v.value_int64);
2391       break;
2392    default:
2393       ; /* nothing - GL error was recorded */
2394    }
2395 }
2396 
2397 void GLAPIENTRY
_mesa_GetIntegeri_v(GLenum pname,GLuint index,GLint * params)2398 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2399 {
2400    union value v;
2401    enum value_type type =
2402       find_value_indexed("glGetIntegeri_v", pname, index, &v);
2403 
2404    switch (type) {
2405    case TYPE_FLOAT_4:
2406    case TYPE_FLOATN_4:
2407       params[3] = IROUND(v.value_float_4[3]);
2408    case TYPE_FLOAT_3:
2409    case TYPE_FLOATN_3:
2410       params[2] = IROUND(v.value_float_4[2]);
2411    case TYPE_FLOAT_2:
2412    case TYPE_FLOATN_2:
2413       params[1] = IROUND(v.value_float_4[1]);
2414    case TYPE_FLOAT:
2415    case TYPE_FLOATN:
2416       params[0] = IROUND(v.value_float_4[0]);
2417       break;
2418 
2419    case TYPE_DOUBLEN_2:
2420       params[1] = IROUND(v.value_double_2[1]);
2421    case TYPE_DOUBLEN:
2422       params[0] = IROUND(v.value_double_2[0]);
2423       break;
2424 
2425    case TYPE_INT:
2426    case TYPE_UINT:
2427       params[0] = v.value_int;
2428       break;
2429    case TYPE_INT_4:
2430    case TYPE_UINT_4:
2431       params[0] = v.value_int_4[0];
2432       params[1] = v.value_int_4[1];
2433       params[2] = v.value_int_4[2];
2434       params[3] = v.value_int_4[3];
2435       break;
2436    case TYPE_INT64:
2437       params[0] = INT64_TO_INT(v.value_int64);
2438       break;
2439    default:
2440       ; /* nothing - GL error was recorded */
2441    }
2442 }
2443 
2444 void GLAPIENTRY
_mesa_GetInteger64i_v(GLenum pname,GLuint index,GLint64 * params)2445 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2446 {
2447    union value v;
2448    enum value_type type =
2449       find_value_indexed("glGetInteger64i_v", pname, index, &v);
2450 
2451    switch (type) {
2452    case TYPE_INT:
2453       params[0] = v.value_int;
2454       break;
2455    case TYPE_INT_4:
2456       params[0] = v.value_int_4[0];
2457       params[1] = v.value_int_4[1];
2458       params[2] = v.value_int_4[2];
2459       params[3] = v.value_int_4[3];
2460       break;
2461    case TYPE_UINT:
2462       params[0] = (GLuint) v.value_int;
2463       break;
2464    case TYPE_UINT_4:
2465       params[0] = (GLuint) v.value_int_4[0];
2466       params[1] = (GLuint) v.value_int_4[1];
2467       params[2] = (GLuint) v.value_int_4[2];
2468       params[3] = (GLuint) v.value_int_4[3];
2469       break;
2470    case TYPE_INT64:
2471       params[0] = v.value_int64;
2472       break;
2473    default:
2474       ; /* nothing - GL error was recorded */
2475    }
2476 }
2477 
2478 void GLAPIENTRY
_mesa_GetFloati_v(GLenum pname,GLuint index,GLfloat * params)2479 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2480 {
2481    int i;
2482    GLmatrix *m;
2483    union value v;
2484    enum value_type type =
2485       find_value_indexed("glGetFloati_v", pname, index, &v);
2486 
2487    switch (type) {
2488    case TYPE_FLOAT_4:
2489    case TYPE_FLOATN_4:
2490       params[3] = v.value_float_4[3];
2491    case TYPE_FLOAT_3:
2492    case TYPE_FLOATN_3:
2493       params[2] = v.value_float_4[2];
2494    case TYPE_FLOAT_2:
2495    case TYPE_FLOATN_2:
2496       params[1] = v.value_float_4[1];
2497    case TYPE_FLOAT:
2498    case TYPE_FLOATN:
2499       params[0] = v.value_float_4[0];
2500       break;
2501 
2502    case TYPE_DOUBLEN_2:
2503       params[1] = (GLfloat) v.value_double_2[1];
2504    case TYPE_DOUBLEN:
2505       params[0] = (GLfloat) v.value_double_2[0];
2506       break;
2507 
2508    case TYPE_INT_4:
2509       params[3] = (GLfloat) v.value_int_4[3];
2510    case TYPE_INT_3:
2511       params[2] = (GLfloat) v.value_int_4[2];
2512    case TYPE_INT_2:
2513    case TYPE_ENUM_2:
2514       params[1] = (GLfloat) v.value_int_4[1];
2515    case TYPE_INT:
2516    case TYPE_ENUM:
2517       params[0] = (GLfloat) v.value_int_4[0];
2518       break;
2519 
2520    case TYPE_INT_N:
2521       for (i = 0; i < v.value_int_n.n; i++)
2522 	 params[i] = (GLfloat) v.value_int_n.ints[i];
2523       break;
2524 
2525    case TYPE_UINT_4:
2526       params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2527    case TYPE_UINT_3:
2528       params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2529    case TYPE_UINT_2:
2530       params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2531    case TYPE_UINT:
2532       params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2533       break;
2534 
2535    case TYPE_INT64:
2536       params[0] = (GLfloat) v.value_int64;
2537       break;
2538 
2539    case TYPE_BOOLEAN:
2540       params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2541       break;
2542 
2543    case TYPE_MATRIX:
2544       m = *(GLmatrix **) &v;
2545       for (i = 0; i < 16; i++)
2546 	 params[i] = m->m[i];
2547       break;
2548 
2549    case TYPE_MATRIX_T:
2550       m = *(GLmatrix **) &v;
2551       for (i = 0; i < 16; i++)
2552 	 params[i] = m->m[transpose[i]];
2553       break;
2554 
2555    default:
2556       ;
2557    }
2558 }
2559 
2560 void GLAPIENTRY
_mesa_GetDoublei_v(GLenum pname,GLuint index,GLdouble * params)2561 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2562 {
2563    int i;
2564    GLmatrix *m;
2565    union value v;
2566    enum value_type type =
2567       find_value_indexed("glGetDoublei_v", pname, index, &v);
2568 
2569    switch (type) {
2570    case TYPE_FLOAT_4:
2571    case TYPE_FLOATN_4:
2572       params[3] = (GLdouble) v.value_float_4[3];
2573    case TYPE_FLOAT_3:
2574    case TYPE_FLOATN_3:
2575       params[2] = (GLdouble) v.value_float_4[2];
2576    case TYPE_FLOAT_2:
2577    case TYPE_FLOATN_2:
2578       params[1] = (GLdouble) v.value_float_4[1];
2579    case TYPE_FLOAT:
2580    case TYPE_FLOATN:
2581       params[0] = (GLdouble) v.value_float_4[0];
2582       break;
2583 
2584    case TYPE_DOUBLEN_2:
2585       params[1] = v.value_double_2[1];
2586    case TYPE_DOUBLEN:
2587       params[0] = v.value_double_2[0];
2588       break;
2589 
2590    case TYPE_INT_4:
2591       params[3] = (GLdouble) v.value_int_4[3];
2592    case TYPE_INT_3:
2593       params[2] = (GLdouble) v.value_int_4[2];
2594    case TYPE_INT_2:
2595    case TYPE_ENUM_2:
2596       params[1] = (GLdouble) v.value_int_4[1];
2597    case TYPE_INT:
2598    case TYPE_ENUM:
2599       params[0] = (GLdouble) v.value_int_4[0];
2600       break;
2601 
2602    case TYPE_INT_N:
2603       for (i = 0; i < v.value_int_n.n; i++)
2604 	 params[i] = (GLdouble) v.value_int_n.ints[i];
2605       break;
2606 
2607    case TYPE_UINT_4:
2608       params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
2609    case TYPE_UINT_3:
2610       params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
2611    case TYPE_UINT_2:
2612       params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
2613    case TYPE_UINT:
2614       params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
2615       break;
2616 
2617    case TYPE_INT64:
2618       params[0] = (GLdouble) v.value_int64;
2619       break;
2620 
2621    case TYPE_BOOLEAN:
2622       params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2623       break;
2624 
2625    case TYPE_MATRIX:
2626       m = *(GLmatrix **) &v;
2627       for (i = 0; i < 16; i++)
2628 	 params[i] = (GLdouble) m->m[i];
2629       break;
2630 
2631    case TYPE_MATRIX_T:
2632       m = *(GLmatrix **) &v;
2633       for (i = 0; i < 16; i++)
2634 	 params[i] = (GLdouble) m->m[transpose[i]];
2635       break;
2636 
2637    default:
2638       ;
2639    }
2640 }
2641 
2642 void GLAPIENTRY
_mesa_GetFixedv(GLenum pname,GLfixed * params)2643 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2644 {
2645    const struct value_desc *d;
2646    union value v;
2647    GLmatrix *m;
2648    int shift, i;
2649    void *p;
2650 
2651    d = find_value("glGetDoublev", pname, &p, &v);
2652    switch (d->type) {
2653    case TYPE_INVALID:
2654       break;
2655    case TYPE_CONST:
2656       params[0] = INT_TO_FIXED(d->offset);
2657       break;
2658 
2659    case TYPE_FLOAT_4:
2660    case TYPE_FLOATN_4:
2661       params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2662    case TYPE_FLOAT_3:
2663    case TYPE_FLOATN_3:
2664       params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2665    case TYPE_FLOAT_2:
2666    case TYPE_FLOATN_2:
2667       params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2668    case TYPE_FLOAT:
2669    case TYPE_FLOATN:
2670       params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2671       break;
2672 
2673    case TYPE_DOUBLEN_2:
2674       params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2675    case TYPE_DOUBLEN:
2676       params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2677       break;
2678 
2679    case TYPE_INT_4:
2680    case TYPE_UINT_4:
2681       params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2682    case TYPE_INT_3:
2683    case TYPE_UINT_3:
2684       params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2685    case TYPE_INT_2:
2686    case TYPE_UINT_2:
2687    case TYPE_ENUM_2:
2688       params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2689    case TYPE_INT:
2690    case TYPE_UINT:
2691    case TYPE_ENUM:
2692       params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2693       break;
2694 
2695    case TYPE_INT_N:
2696       for (i = 0; i < v.value_int_n.n; i++)
2697 	 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2698       break;
2699 
2700    case TYPE_INT64:
2701       params[0] = ((GLint64 *) p)[0];
2702       break;
2703 
2704    case TYPE_BOOLEAN:
2705       params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2706       break;
2707 
2708    case TYPE_MATRIX:
2709       m = *(GLmatrix **) p;
2710       for (i = 0; i < 16; i++)
2711 	 params[i] = FLOAT_TO_FIXED(m->m[i]);
2712       break;
2713 
2714    case TYPE_MATRIX_T:
2715       m = *(GLmatrix **) p;
2716       for (i = 0; i < 16; i++)
2717 	 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2718       break;
2719 
2720    case TYPE_BIT_0:
2721    case TYPE_BIT_1:
2722    case TYPE_BIT_2:
2723    case TYPE_BIT_3:
2724    case TYPE_BIT_4:
2725    case TYPE_BIT_5:
2726    case TYPE_BIT_6:
2727    case TYPE_BIT_7:
2728       shift = d->type - TYPE_BIT_0;
2729       params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2730       break;
2731    }
2732 }
2733