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1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Jason Ekstrand (jason@jlekstrand.net)
25  *
26  */
27 
28 #include "nir.h"
29 #include "nir_array.h"
30 
31 struct locals_to_regs_state {
32    nir_shader *shader;
33    nir_function_impl *impl;
34 
35    /* A hash table mapping derefs to registers */
36    struct hash_table *regs_table;
37 
38    bool progress;
39 };
40 
41 /* The following two functions implement a hash and equality check for
42  * variable dreferences.  When the hash or equality function encounters an
43  * array, it ignores the offset and whether it is direct or indirect
44  * entirely.
45  */
46 static uint32_t
hash_deref(const void * void_deref)47 hash_deref(const void *void_deref)
48 {
49    uint32_t hash = _mesa_fnv32_1a_offset_bias;
50 
51    const nir_deref_var *deref_var = void_deref;
52    hash = _mesa_fnv32_1a_accumulate(hash, deref_var->var);
53 
54    for (const nir_deref *deref = deref_var->deref.child;
55         deref; deref = deref->child) {
56       if (deref->deref_type == nir_deref_type_struct) {
57          const nir_deref_struct *deref_struct = nir_deref_as_struct(deref);
58          hash = _mesa_fnv32_1a_accumulate(hash, deref_struct->index);
59       }
60    }
61 
62    return hash;
63 }
64 
65 static bool
derefs_equal(const void * void_a,const void * void_b)66 derefs_equal(const void *void_a, const void *void_b)
67 {
68    const nir_deref_var *a_var = void_a;
69    const nir_deref_var *b_var = void_b;
70 
71    if (a_var->var != b_var->var)
72       return false;
73 
74    for (const nir_deref *a = a_var->deref.child, *b = b_var->deref.child;
75         a != NULL; a = a->child, b = b->child) {
76       if (a->deref_type != b->deref_type)
77          return false;
78 
79       if (a->deref_type == nir_deref_type_struct) {
80          if (nir_deref_as_struct(a)->index != nir_deref_as_struct(b)->index)
81             return false;
82       }
83       /* Do nothing for arrays.  They're all the same. */
84 
85       assert((a->child == NULL) == (b->child == NULL));
86       if((a->child == NULL) != (b->child == NULL))
87          return false;
88    }
89 
90    return true;
91 }
92 
93 static nir_register *
get_reg_for_deref(nir_deref_var * deref,struct locals_to_regs_state * state)94 get_reg_for_deref(nir_deref_var *deref, struct locals_to_regs_state *state)
95 {
96    uint32_t hash = hash_deref(deref);
97 
98    assert(deref->var->constant_initializer == NULL);
99 
100    struct hash_entry *entry =
101       _mesa_hash_table_search_pre_hashed(state->regs_table, hash, deref);
102    if (entry)
103       return entry->data;
104 
105    unsigned array_size = 1;
106    nir_deref *tail = &deref->deref;
107    while (tail->child) {
108       if (tail->child->deref_type == nir_deref_type_array)
109          array_size *= glsl_get_length(tail->type);
110       tail = tail->child;
111    }
112 
113    assert(glsl_type_is_vector(tail->type) || glsl_type_is_scalar(tail->type));
114 
115    nir_register *reg = nir_local_reg_create(state->impl);
116    reg->num_components = glsl_get_vector_elements(tail->type);
117    reg->num_array_elems = array_size > 1 ? array_size : 0;
118    reg->bit_size = glsl_get_bit_size(tail->type);
119 
120    _mesa_hash_table_insert_pre_hashed(state->regs_table, hash, deref, reg);
121 
122    return reg;
123 }
124 
125 static nir_src
get_deref_reg_src(nir_deref_var * deref,nir_instr * instr,struct locals_to_regs_state * state)126 get_deref_reg_src(nir_deref_var *deref, nir_instr *instr,
127                   struct locals_to_regs_state *state)
128 {
129    nir_src src;
130 
131    src.is_ssa = false;
132    src.reg.reg = get_reg_for_deref(deref, state);
133    src.reg.base_offset = 0;
134    src.reg.indirect = NULL;
135 
136    /* It is possible for a user to create a shader that has an array with a
137     * single element and then proceed to access it indirectly.  Indirectly
138     * accessing a non-array register is not allowed in NIR.  In order to
139     * handle this case we just convert it to a direct reference.
140     */
141    if (src.reg.reg->num_array_elems == 0)
142       return src;
143 
144    nir_deref *tail = &deref->deref;
145    while (tail->child != NULL) {
146       const struct glsl_type *parent_type = tail->type;
147       tail = tail->child;
148 
149       if (tail->deref_type != nir_deref_type_array)
150          continue;
151 
152       nir_deref_array *deref_array = nir_deref_as_array(tail);
153 
154       src.reg.base_offset *= glsl_get_length(parent_type);
155       src.reg.base_offset += deref_array->base_offset;
156 
157       if (src.reg.indirect) {
158          nir_load_const_instr *load_const =
159             nir_load_const_instr_create(state->shader, 1, 32);
160          load_const->value.u32[0] = glsl_get_length(parent_type);
161          nir_instr_insert_before(instr, &load_const->instr);
162 
163          nir_alu_instr *mul = nir_alu_instr_create(state->shader, nir_op_imul);
164          mul->src[0].src = *src.reg.indirect;
165          mul->src[1].src.is_ssa = true;
166          mul->src[1].src.ssa = &load_const->def;
167          mul->dest.write_mask = 1;
168          nir_ssa_dest_init(&mul->instr, &mul->dest.dest, 1, 32, NULL);
169          nir_instr_insert_before(instr, &mul->instr);
170 
171          src.reg.indirect->is_ssa = true;
172          src.reg.indirect->ssa = &mul->dest.dest.ssa;
173       }
174 
175       if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
176          if (src.reg.indirect == NULL) {
177             src.reg.indirect = ralloc(state->shader, nir_src);
178             nir_src_copy(src.reg.indirect, &deref_array->indirect,
179                          state->shader);
180          } else {
181             nir_alu_instr *add = nir_alu_instr_create(state->shader,
182                                                       nir_op_iadd);
183             add->src[0].src = *src.reg.indirect;
184             nir_src_copy(&add->src[1].src, &deref_array->indirect, add);
185             add->dest.write_mask = 1;
186             nir_ssa_dest_init(&add->instr, &add->dest.dest, 1, 32, NULL);
187             nir_instr_insert_before(instr, &add->instr);
188 
189             src.reg.indirect->is_ssa = true;
190             src.reg.indirect->ssa = &add->dest.dest.ssa;
191          }
192       }
193    }
194 
195    return src;
196 }
197 
198 static bool
lower_locals_to_regs_block(nir_block * block,struct locals_to_regs_state * state)199 lower_locals_to_regs_block(nir_block *block,
200                            struct locals_to_regs_state *state)
201 {
202    nir_foreach_instr_safe(instr, block) {
203       if (instr->type != nir_instr_type_intrinsic)
204          continue;
205 
206       nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
207 
208       switch (intrin->intrinsic) {
209       case nir_intrinsic_load_var: {
210          if (intrin->variables[0]->var->data.mode != nir_var_local)
211             continue;
212 
213          nir_alu_instr *mov = nir_alu_instr_create(state->shader, nir_op_imov);
214          mov->src[0].src = get_deref_reg_src(intrin->variables[0],
215                                              &intrin->instr, state);
216          mov->dest.write_mask = (1 << intrin->num_components) - 1;
217          if (intrin->dest.is_ssa) {
218             nir_ssa_dest_init(&mov->instr, &mov->dest.dest,
219                               intrin->num_components,
220                               intrin->dest.ssa.bit_size, NULL);
221             nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
222                                      nir_src_for_ssa(&mov->dest.dest.ssa));
223          } else {
224             nir_dest_copy(&mov->dest.dest, &intrin->dest, &mov->instr);
225          }
226          nir_instr_insert_before(&intrin->instr, &mov->instr);
227 
228          nir_instr_remove(&intrin->instr);
229          state->progress = true;
230          break;
231       }
232 
233       case nir_intrinsic_store_var: {
234          if (intrin->variables[0]->var->data.mode != nir_var_local)
235             continue;
236 
237          nir_src reg_src = get_deref_reg_src(intrin->variables[0],
238                                              &intrin->instr, state);
239 
240          nir_alu_instr *mov = nir_alu_instr_create(state->shader, nir_op_imov);
241          nir_src_copy(&mov->src[0].src, &intrin->src[0], mov);
242          mov->dest.write_mask = nir_intrinsic_write_mask(intrin);
243          mov->dest.dest.is_ssa = false;
244          mov->dest.dest.reg.reg = reg_src.reg.reg;
245          mov->dest.dest.reg.base_offset = reg_src.reg.base_offset;
246          mov->dest.dest.reg.indirect = reg_src.reg.indirect;
247 
248          nir_instr_insert_before(&intrin->instr, &mov->instr);
249 
250          nir_instr_remove(&intrin->instr);
251          state->progress = true;
252          break;
253       }
254 
255       case nir_intrinsic_copy_var:
256          unreachable("There should be no copies whatsoever at this point");
257          break;
258 
259       default:
260          continue;
261       }
262    }
263 
264    return true;
265 }
266 
267 static bool
nir_lower_locals_to_regs_impl(nir_function_impl * impl)268 nir_lower_locals_to_regs_impl(nir_function_impl *impl)
269 {
270    struct locals_to_regs_state state;
271 
272    state.shader = impl->function->shader;
273    state.impl = impl;
274    state.progress = false;
275    state.regs_table = _mesa_hash_table_create(NULL, hash_deref, derefs_equal);
276 
277    nir_metadata_require(impl, nir_metadata_dominance);
278 
279    nir_foreach_block(block, impl) {
280       lower_locals_to_regs_block(block, &state);
281    }
282 
283    nir_metadata_preserve(impl, nir_metadata_block_index |
284                                nir_metadata_dominance);
285 
286    _mesa_hash_table_destroy(state.regs_table, NULL);
287 
288    return state.progress;
289 }
290 
291 bool
nir_lower_locals_to_regs(nir_shader * shader)292 nir_lower_locals_to_regs(nir_shader *shader)
293 {
294    bool progress = false;
295 
296    nir_foreach_function(function, shader) {
297       if (function->impl)
298          progress = nir_lower_locals_to_regs_impl(function->impl) || progress;
299    }
300 
301    return progress;
302 }
303