• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2009-2010 Francisco Jerez.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  */
26 
27 #include "nouveau_driver.h"
28 #include "nouveau_bufferobj.h"
29 #include "nouveau_util.h"
30 
31 #include "main/bufferobj.h"
32 #include "main/glformats.h"
33 #include "main/image.h"
34 
35 /* Arbitrary pushbuf length we can assume we can get with a single
36  * call to WAIT_RING. */
37 #define PUSHBUF_DWORDS 65536
38 
39 /* Functions to turn GL arrays or index buffers into nouveau_array
40  * structures. */
41 
42 static int
get_array_stride(struct gl_context * ctx,const struct gl_vertex_array * a)43 get_array_stride(struct gl_context *ctx, const struct gl_vertex_array *a)
44 {
45 	struct nouveau_render_state *render = to_render_state(ctx);
46 
47 	if (render->mode == VBO && !_mesa_is_bufferobj(a->BufferObj))
48 		/* Pack client buffers. */
49 		return align(_mesa_sizeof_type(a->Type) * a->Size, 4);
50 	else
51 		return a->StrideB;
52 }
53 
54 static void
vbo_init_arrays(struct gl_context * ctx,const struct _mesa_index_buffer * ib,const struct gl_vertex_array ** arrays)55 vbo_init_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
56 		const struct gl_vertex_array **arrays)
57 {
58 	struct nouveau_render_state *render = to_render_state(ctx);
59 	GLboolean imm = (render->mode == IMM);
60 	int i, attr;
61 
62 	if (ib)
63 		nouveau_init_array(&render->ib, 0, 0, ib->count, ib->type,
64 				   ib->obj, ib->ptr, GL_TRUE, ctx);
65 
66 	FOR_EACH_BOUND_ATTR(render, i, attr) {
67 		const struct gl_vertex_array *array = arrays[attr];
68 
69 		nouveau_init_array(&render->attrs[attr], attr,
70 				   get_array_stride(ctx, array),
71 				   array->Size, array->Type,
72 				   imm ? array->BufferObj : NULL,
73 				   array->Ptr, imm, ctx);
74 	}
75 }
76 
77 static void
vbo_deinit_arrays(struct gl_context * ctx,const struct _mesa_index_buffer * ib,const struct gl_vertex_array ** arrays)78 vbo_deinit_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
79 		  const struct gl_vertex_array **arrays)
80 {
81 	struct nouveau_render_state *render = to_render_state(ctx);
82 	int i, attr;
83 
84 	if (ib)
85 		nouveau_cleanup_array(&render->ib);
86 
87 	FOR_EACH_BOUND_ATTR(render, i, attr) {
88 		struct nouveau_array *a = &render->attrs[attr];
89 
90 		if (render->mode == IMM)
91 			nouveau_bo_ref(NULL, &a->bo);
92 
93 		nouveau_deinit_array(a);
94 		render->map[i] = -1;
95 	}
96 
97 	render->attr_count = 0;
98 }
99 
100 /* Make some rendering decisions from the GL context. */
101 
102 static void
vbo_choose_render_mode(struct gl_context * ctx,const struct gl_vertex_array ** arrays)103 vbo_choose_render_mode(struct gl_context *ctx, const struct gl_vertex_array **arrays)
104 {
105 	struct nouveau_render_state *render = to_render_state(ctx);
106 	int i;
107 
108 	render->mode = VBO;
109 
110 	if (ctx->Light.Enabled) {
111 		for (i = 0; i < MAT_ATTRIB_MAX; i++) {
112 			if (arrays[VERT_ATTRIB_GENERIC0 + i]->StrideB) {
113 				render->mode = IMM;
114 				break;
115 			}
116 		}
117 	}
118 }
119 
120 static void
vbo_emit_attr(struct gl_context * ctx,const struct gl_vertex_array ** arrays,int attr)121 vbo_emit_attr(struct gl_context *ctx, const struct gl_vertex_array **arrays,
122 	      int attr)
123 {
124 	struct nouveau_pushbuf *push = context_push(ctx);
125 	struct nouveau_render_state *render = to_render_state(ctx);
126 	const struct gl_vertex_array *array = arrays[attr];
127 	struct nouveau_array *a = &render->attrs[attr];
128 	RENDER_LOCALS(ctx);
129 
130 	if (!array->StrideB) {
131 		if (attr >= VERT_ATTRIB_GENERIC0)
132 			/* nouveau_update_state takes care of materials. */
133 			return;
134 
135 		/* Constant attribute. */
136 		nouveau_init_array(a, attr, array->StrideB, array->Size,
137 				   array->Type, array->BufferObj, array->Ptr,
138 				   GL_TRUE, ctx);
139 		EMIT_IMM(ctx, a, 0);
140 		nouveau_deinit_array(a);
141 
142 	} else {
143 		/* Varying attribute. */
144 		struct nouveau_attr_info *info = &TAG(vertex_attrs)[attr];
145 
146 		if (render->mode == VBO) {
147 			render->map[info->vbo_index] = attr;
148 			render->vertex_size += array->_ElementSize;
149 			render->attr_count = MAX2(render->attr_count,
150 						  info->vbo_index + 1);
151 		} else {
152 			render->map[render->attr_count++] = attr;
153 			render->vertex_size += 4 * info->imm_fields;
154 		}
155 	}
156 }
157 
158 #define MAT(a) (VERT_ATTRIB_GENERIC0 + MAT_ATTRIB_##a)
159 
160 static void
vbo_choose_attrs(struct gl_context * ctx,const struct gl_vertex_array ** arrays)161 vbo_choose_attrs(struct gl_context *ctx, const struct gl_vertex_array **arrays)
162 {
163 	struct nouveau_render_state *render = to_render_state(ctx);
164 	int i;
165 
166 	/* Reset the vertex size. */
167 	render->vertex_size = 0;
168 	render->attr_count = 0;
169 
170 	vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0);
171 	if (ctx->Fog.ColorSumEnabled && !ctx->Light.Enabled)
172 		vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR1);
173 
174 	for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
175 		if (ctx->Texture._EnabledCoordUnits & (1 << i))
176 			vbo_emit_attr(ctx, arrays, VERT_ATTRIB_TEX0 + i);
177 	}
178 
179 	if (ctx->Fog.Enabled && ctx->Fog.FogCoordinateSource == GL_FOG_COORD)
180 		vbo_emit_attr(ctx, arrays, VERT_ATTRIB_FOG);
181 
182 	if (ctx->Light.Enabled ||
183 	    (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))
184 		vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
185 
186 	if (ctx->Light.Enabled && render->mode == IMM) {
187 		vbo_emit_attr(ctx, arrays, MAT(FRONT_AMBIENT));
188 		vbo_emit_attr(ctx, arrays, MAT(FRONT_DIFFUSE));
189 		vbo_emit_attr(ctx, arrays, MAT(FRONT_SPECULAR));
190 		vbo_emit_attr(ctx, arrays, MAT(FRONT_SHININESS));
191 
192 		if (ctx->Light.Model.TwoSide) {
193 			vbo_emit_attr(ctx, arrays, MAT(BACK_AMBIENT));
194 			vbo_emit_attr(ctx, arrays, MAT(BACK_DIFFUSE));
195 			vbo_emit_attr(ctx, arrays, MAT(BACK_SPECULAR));
196 			vbo_emit_attr(ctx, arrays, MAT(BACK_SHININESS));
197 		}
198 	}
199 
200 	vbo_emit_attr(ctx, arrays, VERT_ATTRIB_POS);
201 }
202 
203 static int
get_max_client_stride(struct gl_context * ctx,const struct gl_vertex_array ** arrays)204 get_max_client_stride(struct gl_context *ctx, const struct gl_vertex_array **arrays)
205 {
206 	struct nouveau_render_state *render = to_render_state(ctx);
207 	int i, attr, s = 0;
208 
209 	FOR_EACH_BOUND_ATTR(render, i, attr) {
210 		const struct gl_vertex_array *a = arrays[attr];
211 
212 		if (!_mesa_is_bufferobj(a->BufferObj))
213 			s = MAX2(s, get_array_stride(ctx, a));
214 	}
215 
216 	return s;
217 }
218 
219 static void
220 TAG(vbo_render_prims)(struct gl_context *ctx,
221 		      const struct _mesa_prim *prims, GLuint nr_prims,
222 		      const struct _mesa_index_buffer *ib,
223 		      GLboolean index_bounds_valid,
224 		      GLuint min_index, GLuint max_index,
225 		      struct gl_transform_feedback_object *tfb_vertcount,
226                       unsigned stream,
227 		      struct gl_buffer_object *indirect);
228 
229 static GLboolean
vbo_maybe_split(struct gl_context * ctx,const struct gl_vertex_array ** arrays,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLuint min_index,GLuint max_index)230 vbo_maybe_split(struct gl_context *ctx, const struct gl_vertex_array **arrays,
231 	    const struct _mesa_prim *prims, GLuint nr_prims,
232 	    const struct _mesa_index_buffer *ib,
233 	    GLuint min_index, GLuint max_index)
234 {
235 	struct nouveau_context *nctx = to_nouveau_context(ctx);
236 	struct nouveau_render_state *render = to_render_state(ctx);
237 	struct nouveau_bufctx *bufctx = nctx->hw.bufctx;
238 	unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (bufctx->relocs +
239 						       render->attr_count),
240 		vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
241 		idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
242 	int stride;
243 
244 	/* Try to keep client buffers smaller than the scratch BOs. */
245 	if (render->mode == VBO &&
246 	    (stride = get_max_client_stride(ctx, arrays)))
247 		    vert_avail = MIN2(vert_avail,
248 				      NOUVEAU_SCRATCH_SIZE / stride);
249 
250 	if (max_index - min_index > vert_avail ||
251 	    (ib && ib->count > idx_avail)) {
252 		struct split_limits limits = {
253 			.max_verts = vert_avail,
254 			.max_indices = idx_avail,
255 			.max_vb_size = ~0,
256 		};
257 
258 		vbo_split_prims(ctx, arrays, prims, nr_prims, ib, min_index,
259 				max_index, TAG(vbo_render_prims), &limits);
260 		return GL_TRUE;
261 	}
262 
263 	return GL_FALSE;
264 }
265 
266 /* VBO rendering path. */
267 
268 static GLboolean
check_update_array(struct nouveau_array * a,unsigned offset,struct nouveau_bo * bo,int * pdelta)269 check_update_array(struct nouveau_array *a, unsigned offset,
270 		   struct nouveau_bo *bo, int *pdelta)
271 {
272 	int delta = *pdelta;
273 	GLboolean dirty;
274 
275 	if (a->bo == bo) {
276 		if (delta < 0)
277 			delta = ((int)offset - (int)a->offset) / a->stride;
278 
279 		dirty = (delta < 0 ||
280 			 offset != (a->offset + delta * a->stride));
281 	} else {
282 		dirty = GL_TRUE;
283 	}
284 
285 	*pdelta = (dirty ? 0 : delta);
286 	return dirty;
287 }
288 
289 static void
vbo_bind_vertices(struct gl_context * ctx,const struct gl_vertex_array ** arrays,int base,unsigned min_index,unsigned max_index,int * pdelta)290 vbo_bind_vertices(struct gl_context *ctx, const struct gl_vertex_array **arrays,
291 		  int base, unsigned min_index, unsigned max_index, int *pdelta)
292 {
293 	struct nouveau_render_state *render = to_render_state(ctx);
294 	struct nouveau_pushbuf *push = context_push(ctx);
295 	struct nouveau_bo *bo[NUM_VERTEX_ATTRS];
296 	unsigned offset[NUM_VERTEX_ATTRS];
297 	GLboolean dirty = GL_FALSE;
298 	int i, j, attr;
299 	RENDER_LOCALS(ctx);
300 
301 	*pdelta = -1;
302 
303 	FOR_EACH_BOUND_ATTR(render, i, attr) {
304 		const struct gl_vertex_array *array = arrays[attr];
305 		struct gl_buffer_object *obj = array->BufferObj;
306 		struct nouveau_array *a = &render->attrs[attr];
307 		unsigned delta = (base + min_index) * array->StrideB;
308 
309 		bo[i] = NULL;
310 
311 		if (nouveau_bufferobj_hw(obj)) {
312 			/* Array in a buffer obj. */
313 			nouveau_bo_ref(to_nouveau_bufferobj(obj)->bo, &bo[i]);
314 			offset[i] = delta + (intptr_t)array->Ptr;
315 
316 		} else {
317 			int n = max_index - min_index + 1;
318 			char *sp = (char *)ADD_POINTERS(
319 				nouveau_bufferobj_sys(obj), array->Ptr) + delta;
320 			char *dp  = nouveau_get_scratch(ctx, n * a->stride,
321 							&bo[i], &offset[i]);
322 
323 			/* Array in client memory, move it to a
324 			 * scratch buffer obj. */
325 			for (j = 0; j < n; j++)
326 				memcpy(dp + j * a->stride,
327 				       sp + j * array->StrideB,
328 				       a->stride);
329 		}
330 
331 		dirty |= check_update_array(a, offset[i], bo[i], pdelta);
332 	}
333 
334 	*pdelta -= min_index;
335 
336 	if (dirty) {
337 		/* Buffers changed, update the attribute binding. */
338 		FOR_EACH_BOUND_ATTR(render, i, attr) {
339 			struct nouveau_array *a = &render->attrs[attr];
340 
341 			nouveau_bo_ref(NULL, &a->bo);
342 			a->offset = offset[i];
343 			a->bo = bo[i];
344 		}
345 
346 		TAG(render_release_vertices)(ctx);
347 		TAG(render_bind_vertices)(ctx);
348 	} else {
349 		/* Just cleanup. */
350 		FOR_EACH_BOUND_ATTR(render, i, attr)
351 			nouveau_bo_ref(NULL, &bo[i]);
352 	}
353 
354 	BATCH_VALIDATE();
355 }
356 
357 static void
vbo_draw_vbo(struct gl_context * ctx,const struct gl_vertex_array ** arrays,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLuint min_index,GLuint max_index)358 vbo_draw_vbo(struct gl_context *ctx, const struct gl_vertex_array **arrays,
359 	     const struct _mesa_prim *prims, GLuint nr_prims,
360 	     const struct _mesa_index_buffer *ib, GLuint min_index,
361 	     GLuint max_index)
362 {
363 	struct nouveau_context *nctx = to_nouveau_context(ctx);
364 	struct nouveau_pushbuf *push = context_push(ctx);
365 	dispatch_t dispatch = get_array_dispatch(&to_render_state(ctx)->ib);
366 	int i, delta = 0, basevertex = 0;
367 	RENDER_LOCALS(ctx);
368 
369 	TAG(render_set_format)(ctx);
370 
371 	for (i = 0; i < nr_prims; i++) {
372 		unsigned start = prims[i].start,
373 			count = prims[i].count;
374 
375 		if (i == 0 || basevertex != prims[i].basevertex) {
376 			basevertex = prims[i].basevertex;
377 			vbo_bind_vertices(ctx, arrays, basevertex, min_index,
378 					  max_index, &delta);
379 
380 			nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
381 			if (nouveau_pushbuf_validate(push)) {
382 				nouveau_pushbuf_bufctx(push, NULL);
383 				return;
384 			}
385 		}
386 
387 		if (count > get_max_vertices(ctx, ib, PUSH_AVAIL(push)))
388 			PUSH_SPACE(push, PUSHBUF_DWORDS);
389 
390 		BATCH_BEGIN(nvgl_primitive(prims[i].mode));
391 		dispatch(ctx, start, delta, count);
392 		BATCH_END();
393 	}
394 
395 	nouveau_pushbuf_bufctx(push, NULL);
396 	TAG(render_release_vertices)(ctx);
397 }
398 
399 /* Immediate rendering path. */
400 
401 static unsigned
extract_id(struct nouveau_array * a,int i,int j)402 extract_id(struct nouveau_array *a, int i, int j)
403 {
404 	return j;
405 }
406 
407 static void
vbo_draw_imm(struct gl_context * ctx,const struct gl_vertex_array ** arrays,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLuint min_index,GLuint max_index)408 vbo_draw_imm(struct gl_context *ctx, const struct gl_vertex_array **arrays,
409 	     const struct _mesa_prim *prims, GLuint nr_prims,
410 	     const struct _mesa_index_buffer *ib, GLuint min_index,
411 	     GLuint max_index)
412 {
413 	struct nouveau_render_state *render = to_render_state(ctx);
414 	struct nouveau_context *nctx = to_nouveau_context(ctx);
415 	struct nouveau_pushbuf *push = context_push(ctx);
416 	extract_u_t extract = ib ? render->ib.extract_u : extract_id;
417 	int i, j, k, attr;
418 	RENDER_LOCALS(ctx);
419 
420 	nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
421 	if (nouveau_pushbuf_validate(push)) {
422 		nouveau_pushbuf_bufctx(push, NULL);
423 		return;
424 	}
425 
426 	for (i = 0; i < nr_prims; i++) {
427 		unsigned start = prims[i].start,
428 			end = start + prims[i].count;
429 
430 		if (prims[i].count > get_max_vertices(ctx, ib,
431 						      PUSH_AVAIL(push)))
432 			PUSH_SPACE(push, PUSHBUF_DWORDS);
433 
434 		BATCH_BEGIN(nvgl_primitive(prims[i].mode));
435 
436 		for (; start < end; start++) {
437 			j = prims[i].basevertex +
438 				extract(&render->ib, 0, start);
439 
440 			FOR_EACH_BOUND_ATTR(render, k, attr)
441 				EMIT_IMM(ctx, &render->attrs[attr], j);
442 		}
443 
444 		BATCH_END();
445 	}
446 
447 	nouveau_pushbuf_bufctx(push, NULL);
448 }
449 
450 /* draw_prims entry point when we're doing hw-tnl. */
451 
452 static void
TAG(vbo_render_prims)453 TAG(vbo_render_prims)(struct gl_context *ctx,
454 		      const struct _mesa_prim *prims, GLuint nr_prims,
455 		      const struct _mesa_index_buffer *ib,
456 		      GLboolean index_bounds_valid,
457 		      GLuint min_index, GLuint max_index,
458 		      struct gl_transform_feedback_object *tfb_vertcount,
459                       unsigned stream,
460 		      struct gl_buffer_object *indirect)
461 {
462 	struct nouveau_render_state *render = to_render_state(ctx);
463 	const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
464 
465 	if (!index_bounds_valid)
466 		vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
467 				       nr_prims);
468 
469 	vbo_choose_render_mode(ctx, arrays);
470 	vbo_choose_attrs(ctx, arrays);
471 
472 	if (vbo_maybe_split(ctx, arrays, prims, nr_prims, ib, min_index,
473 			    max_index))
474 		return;
475 
476 	vbo_init_arrays(ctx, ib, arrays);
477 
478 	if (render->mode == VBO)
479 		vbo_draw_vbo(ctx, arrays, prims, nr_prims, ib, min_index,
480 			     max_index);
481 	else
482 		vbo_draw_imm(ctx, arrays, prims, nr_prims, ib, min_index,
483 			     max_index);
484 
485 	vbo_deinit_arrays(ctx, ib, arrays);
486 }
487 
488 /* VBO rendering entry points. */
489 
490 static void
TAG(vbo_check_render_prims)491 TAG(vbo_check_render_prims)(struct gl_context *ctx,
492 			    const struct _mesa_prim *prims, GLuint nr_prims,
493 			    const struct _mesa_index_buffer *ib,
494 			    GLboolean index_bounds_valid,
495 			    GLuint min_index, GLuint max_index,
496 			    struct gl_transform_feedback_object *tfb_vertcount,
497                             unsigned stream,
498 			    struct gl_buffer_object *indirect)
499 {
500 	struct nouveau_context *nctx = to_nouveau_context(ctx);
501 
502 	nouveau_validate_framebuffer(ctx);
503 
504 	if (nctx->fallback == HWTNL)
505 		TAG(vbo_render_prims)(ctx, prims, nr_prims, ib,
506 				      index_bounds_valid, min_index, max_index,
507 				      tfb_vertcount, stream, indirect);
508 
509 	if (nctx->fallback == SWTNL)
510 		_tnl_draw_prims(ctx, prims, nr_prims, ib,
511 				index_bounds_valid, min_index, max_index,
512 				tfb_vertcount, stream, indirect);
513 }
514 
515 void
TAG(vbo_init)516 TAG(vbo_init)(struct gl_context *ctx)
517 {
518 	struct nouveau_render_state *render = to_render_state(ctx);
519 	int i;
520 
521 	for (i = 0; i < VERT_ATTRIB_MAX; i++)
522 		render->map[i] = -1;
523 
524 	vbo_set_draw_func(ctx, TAG(vbo_check_render_prims));
525 	vbo_use_buffer_objects(ctx);
526 }
527 
528 void
TAG(vbo_destroy)529 TAG(vbo_destroy)(struct gl_context *ctx)
530 {
531 }
532