1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef COMPILER_PREPROCESSOR_SOURCE_LOCATION_H_ 16 #define COMPILER_PREPROCESSOR_SOURCE_LOCATION_H_ 17 18 namespace pp 19 { 20 21 struct SourceLocation 22 { SourceLocationSourceLocation23 SourceLocation() : file(0), line(0) { } SourceLocationSourceLocation24 SourceLocation(int f, int l) : file(f), line(l) { } 25 equalsSourceLocation26 bool equals(const SourceLocation& other) const 27 { 28 return (file == other.file) && (line == other.line); 29 } 30 31 int file; 32 int line; 33 }; 34 35 inline bool operator==(const SourceLocation& lhs, const SourceLocation& rhs) 36 { 37 return lhs.equals(rhs); 38 } 39 40 inline bool operator!=(const SourceLocation& lhs, const SourceLocation& rhs) 41 { 42 return !lhs.equals(rhs); 43 } 44 45 } // namespace pp 46 #endif // COMPILER_PREPROCESSOR_SOURCE_LOCATION_H_ 47