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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1>
18
19<p>
20Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
21</p>
22<p>
23Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
273.3 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
341f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250  mesa-10.6.8.tar.gz
35e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd  mesa-10.6.8.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42<h2>Bug fixes</h2>
43
44<p>This list is likely incomplete.</p>
45
46<ul>
47
48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>
49
50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
51
52<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
53
54</ul>
55
56
57<h2>Changes</h2>
58
59<p>Alejandro Piñeiro (1):</p>
60<ul>
61  <li>i965/vec4: fill src_reg type using the constructor type parameter</li>
62</ul>
63
64<p>Antia Puentes (1):</p>
65<ul>
66  <li>i965/vec4: Fix saturation errors when coalescing registers</li>
67</ul>
68
69<p>Emil Velikov (2):</p>
70<ul>
71  <li>docs: add sha256 checksums for 10.6.7</li>
72  <li>cherry-ignore: add commit non applicable for 10.6</li>
73</ul>
74
75<p>Hans de Goede (4):</p>
76<ul>
77  <li>nv30: Fix creation of scanout buffers</li>
78  <li>nv30: Implement color resolve for msaa</li>
79  <li>nv30: Fix max width / height checks in nv30 sifm code</li>
80  <li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li>
81</ul>
82
83<p>Ian Romanick (2):</p>
84<ul>
85  <li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li>
86  <li>mesa: Don't allow wrong type setters for matrix uniforms</li>
87</ul>
88
89<p>Ilia Mirkin (5):</p>
90<ul>
91  <li>st/mesa: don't fall back to 16F when 32F is requested</li>
92  <li>nvc0: always emit a full shader colormask</li>
93  <li>nvc0: remove BGRA4 format support</li>
94  <li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
95  <li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
96</ul>
97
98<p>Jason Ekstrand (1):</p>
99<ul>
100  <li>i965/vec4: Don't reswizzle hardware registers</li>
101</ul>
102
103<p>Jose Fonseca (1):</p>
104<ul>
105  <li>gallivm: Workaround LLVM PR23628.</li>
106</ul>
107
108<p>Kenneth Graunke (1):</p>
109<ul>
110  <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
111</ul>
112
113<p>Oded Gabbay (1):</p>
114<ul>
115  <li>llvmpipe: convert double to long long instead of unsigned long long</li>
116</ul>
117
118<p>Ray Strode (1):</p>
119<ul>
120  <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
121</ul>
122
123<p>Ulrich Weigand (1):</p>
124<ul>
125  <li>mesa: Fix texture compression on big-endian systems</li>
126</ul>
127
128<p>Vinson Lee (1):</p>
129<ul>
130  <li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li>
131</ul>
132
133
134</div>
135</body>
136</html>
137