1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1> 18 19<p> 20Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release. 21</p> 22<p> 23Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 3.3. OpenGL 273.3 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 341f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz 35e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42<h2>Bug fixes</h2> 43 44<p>This list is likely incomplete.</p> 45 46<ul> 47 48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li> 49 50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li> 51 52<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li> 53 54</ul> 55 56 57<h2>Changes</h2> 58 59<p>Alejandro Piñeiro (1):</p> 60<ul> 61 <li>i965/vec4: fill src_reg type using the constructor type parameter</li> 62</ul> 63 64<p>Antia Puentes (1):</p> 65<ul> 66 <li>i965/vec4: Fix saturation errors when coalescing registers</li> 67</ul> 68 69<p>Emil Velikov (2):</p> 70<ul> 71 <li>docs: add sha256 checksums for 10.6.7</li> 72 <li>cherry-ignore: add commit non applicable for 10.6</li> 73</ul> 74 75<p>Hans de Goede (4):</p> 76<ul> 77 <li>nv30: Fix creation of scanout buffers</li> 78 <li>nv30: Implement color resolve for msaa</li> 79 <li>nv30: Fix max width / height checks in nv30 sifm code</li> 80 <li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li> 81</ul> 82 83<p>Ian Romanick (2):</p> 84<ul> 85 <li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li> 86 <li>mesa: Don't allow wrong type setters for matrix uniforms</li> 87</ul> 88 89<p>Ilia Mirkin (5):</p> 90<ul> 91 <li>st/mesa: don't fall back to 16F when 32F is requested</li> 92 <li>nvc0: always emit a full shader colormask</li> 93 <li>nvc0: remove BGRA4 format support</li> 94 <li>st/mesa: avoid integer overflows with buffers >= 512MB</li> 95 <li>nv50, nvc0: fix max texture buffer size to 128M elements</li> 96</ul> 97 98<p>Jason Ekstrand (1):</p> 99<ul> 100 <li>i965/vec4: Don't reswizzle hardware registers</li> 101</ul> 102 103<p>Jose Fonseca (1):</p> 104<ul> 105 <li>gallivm: Workaround LLVM PR23628.</li> 106</ul> 107 108<p>Kenneth Graunke (1):</p> 109<ul> 110 <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li> 111</ul> 112 113<p>Oded Gabbay (1):</p> 114<ul> 115 <li>llvmpipe: convert double to long long instead of unsigned long long</li> 116</ul> 117 118<p>Ray Strode (1):</p> 119<ul> 120 <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li> 121</ul> 122 123<p>Ulrich Weigand (1):</p> 124<ul> 125 <li>mesa: Fix texture compression on big-endian systems</li> 126</ul> 127 128<p>Vinson Lee (1):</p> 129<ul> 130 <li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li> 131</ul> 132 133 134</div> 135</body> 136</html> 137