• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 13.0.1 Release Notes / November 14, 2016</h1>
18
19<p>
20Mesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 release.
21</p>
22<p>
23Mesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.4.  OpenGL
274.4 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
347cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5  mesa-13.0.1.tar.gz
3571962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731  mesa-13.0.1.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42
43<h2>Bug fixes</h2>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li>
52
53</ul>
54
55
56<h2>Changes</h2>
57
58<p>Adam Jackson (2):</p>
59<ul>
60  <li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li>
61  <li>glx/glvnd: Fix dispatch function names and indices</li>
62</ul>
63
64<p>Andreas Boll (1):</p>
65<ul>
66  <li>glx/windows: Add wgl.h to the sources list</li>
67</ul>
68
69<p>Anuj Phogat (1):</p>
70<ul>
71  <li>i965: Fix GPU hang related to multiple render targets and alpha testing</li>
72</ul>
73
74<p>Chih-Wei Huang (1):</p>
75<ul>
76  <li>android: avoid using libdrm with host modules</li>
77</ul>
78
79<p>Darren Salt (1):</p>
80<ul>
81  <li>radv/pipeline: Don't dereference NULL dynamic state pointers</li>
82</ul>
83
84<p>Dave Airlie (8):</p>
85<ul>
86  <li>radv: expose xlib platform extension</li>
87  <li>radv: fix dual source blending</li>
88  <li>Revert "st/vdpau: use linear layout for output surfaces"</li>
89  <li>radv: emit correct last export when Z/stencil export is enabled</li>
90  <li>ac/nir: add support for discard_if intrinsic (v2)</li>
91  <li>nir: add conditional discard optimisation (v4)</li>
92  <li>radv: enable conditional discard optimisation on radv.</li>
93  <li>radv: fix GetFenceStatus for signaled fences</li>
94</ul>
95
96<p>Emil Velikov (6):</p>
97<ul>
98  <li>docs: add sha256 checksums for 13.0.0</li>
99  <li>amd/addrlib: limit fastcall/regparm to GCC i386</li>
100  <li>anv: use correct .specVersion for extensions</li>
101  <li>radv: use correct .specVersion for extensions</li>
102  <li>radv: Suffix the radeon_icd file with the host CPU</li>
103  <li>Update version to 13.0.1</li>
104</ul>
105
106<p>Eric Anholt (1):</p>
107<ul>
108  <li>vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.</li>
109</ul>
110
111<p>Francisco Jerez (1):</p>
112<ul>
113  <li>nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().</li>
114</ul>
115
116<p>Fredrik Höglund (1):</p>
117<ul>
118  <li>radv: add support for anisotropic filtering on VI+</li>
119</ul>
120
121<p>Jason Ekstrand (21):</p>
122<ul>
123  <li>anv/device: Return DEVICE_LOST if execbuf2 fails</li>
124  <li>vulkan/wsi/x11: Better handle wsi_x11_connection_create failure</li>
125  <li>vulkan/wsi/x11: Clean up connections in finish_wsi</li>
126  <li>anv: Better handle return codes from anv_physical_device_init</li>
127  <li>intel/blorp: Use wm_prog_data instead of hand-rolling our own</li>
128  <li>intel/blorp: Pass a brw_stage_prog_data to upload_shader</li>
129  <li>anv/pipeline: Put actual pointers in anv_shader_bin</li>
130  <li>anv/pipeline: Properly cache prog_data::param</li>
131  <li>intel/blorp: Emit all the binding tables</li>
132  <li>anv/device: Add an execbuf wrapper</li>
133  <li>anv: Add a cmd_buffer_execbuf helper</li>
134  <li>anv: Don't presume to know what address is in a surface relocation</li>
135  <li>anv: Add a new bo_pool_init helper</li>
136  <li>anv/allocator: Simplify anv_scratch_pool</li>
137  <li>anv: Initialize anv_bo::offset to -1</li>
138  <li>anv/batch_chain: Improve write_reloc</li>
139  <li>anv: Add an anv_execbuf helper struct</li>
140  <li>anv/batch: Move last_ss_pool_bo_offset to the command buffer</li>
141  <li>anv: Move relocation handling from EndCommandBuffer to QueueSubmit</li>
142  <li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li>
143  <li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li>
144</ul>
145
146<p>Kenneth Graunke (2):</p>
147<ul>
148  <li>glsl: Update deref types when resizing implicitly sized arrays.</li>
149  <li>mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.</li>
150</ul>
151
152<p>Kristian Høgsberg (1):</p>
153<ul>
154  <li>anv: Do relocations in userspace before execbuf ioctl</li>
155</ul>
156
157<p>Marek Olšák (4):</p>
158<ul>
159  <li>egl: use util/macros.h</li>
160  <li>egl: make interop ABI visible again</li>
161  <li>glx: make interop ABI visible again</li>
162  <li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li>
163</ul>
164
165<p>Nicolai Hähnle (4):</p>
166<ul>
167  <li>radeonsi: fix BFE/BFI lowering for GLSL semantics</li>
168  <li>glsl: fix lowering of UBO references of named blocks</li>
169  <li>st/glsl_to_tgsi: fix dvec[34] loads from SSBO</li>
170  <li>st/mesa: fix the layer of VDPAU surface samplers</li>
171</ul>
172
173<p>Steven Toth (3):</p>
174<ul>
175  <li>gallium/hud: fix a problem where objects are free'd while in use.</li>
176  <li>gallium/hud: close a previously opened handle</li>
177  <li>gallium/hud: protect against and initialization race</li>
178</ul>
179
180<p>Timothy Arceri (1):</p>
181<ul>
182  <li>mesa/glsl: delete previously linked shaders earlier when linking</li>
183</ul>
184
185
186</div>
187</body>
188</html>
189