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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 7.9.2 Release Notes / March 2, 2011</h1>
18
19<p>
20Mesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1 release.
21</p>
22<p>
23Mesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by
24glGetString(GL_VERSION) depends on the particular driver being used.
25Some drivers don't support all the features required in OpenGL 2.1.
26</p>
27<p>
28See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
29for DRI hardware acceleration.
30</p>
31
32
33<h2>MD5 checksums</h2>
34<pre>
35eb4ab8c1a03386def3ea34b1358e9cda  MesaLib-7.9.2.tar.gz
368f6d1474912787ce13bd35f3bae9938a  MesaLib-7.9.2.tar.bz2
37427a81dd43ac97603768dc5c6af3df26  MesaLib-7.9.2.zip
38aacb8f4db997e346db40c6066942140a  MesaGLUT-7.9.2.tar.gz
3918abe6cff4fad8ad4752c7b7ab548e5d  MesaGLUT-7.9.2.tar.bz2
403189e5732d636c71baf3d8bc23ce7b11  MesaGLUT-7.9.2.zip
41</pre>
42
43
44<h2>New features</h2>
45<p>None.</p>
46
47<h2>Bug fixes</h2>
48<p>This list is likely incomplete.</p>
49<ul>
50<li>Fix an off-by-one bug in a vsplit assertion.</li>
51<li>Fix incorrect handling of <tt>layout</tt> qualifier
52with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
53
54<li>Fix an i965 GPU hang in GLSL shaders that contain an unconditional <tt>discard</tt> statement.</li>
55
56<li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li>
57
58<li>Fix numerous issues handling precision qualifiers in GLSL ES.</li>
59
60<li>Fixed a few GLX protocol encoder bugs (Julien Cristau)</li>
61
62<li>Assorted Gallium llvmpipe driver bug fixes</li>
63
64<li>Assorted Mesa/Gallium state tracker bug fixes</li>
65
66<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26795">Bug 26795</a> - gl_FragCoord off by one in Gallium drivers.</li>
67
68<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li>
69
70<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29823">Bug 29823</a> - GetUniform[if]v busted</li>
71
72<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29927">Bug 29927</a> - [glsl2] fail to compile shader with constructor for array of struct type</li>
73
74<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>
75
76<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
77
78<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925">Bug 31925</a> - [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li>
79
80<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
81
82<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32375">Bug 32375</a> - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv</li>
83
84<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li>
85
86<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32569">Bug 32569</a> - [gles2] glGetShaderPrecisionFormat not implemented yet</li>
87
88<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32695">Bug 32695</a> - [glsl] SIGSEGV glcpp/glcpp-parse.y:833</li>
89
90<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32831">Bug 32831</a> - [glsl] division by zero crashes GLSL compiler</li>
91
92<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li>
93
94<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li>
95
96<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - GLSL integer division by zero crashes GLSL compiler</li>
97
98<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li>
99
100<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li>
101
102<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33386">Bug 33386</a> - Dubious assembler in read_rgba_span_x86.S</li>
103
104<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33388">Bug 33388</a> - Dubious assembler in xform4.S</li>
105
106<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33433">Bug 33433</a> - Error in x86-64 API dispatch code.</li>
107
108<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33507">Bug 33507</a> - [glsl] GLSL preprocessor modulus by zero crash</li>
109
110<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li>
111
112<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33916">Bug 33916</a> - Compiler accepts reserved operators % and %=</li>
113
114<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
115
116<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34114">Bug 34114</a> - Sun Studio build fails due to standard library functions not being in global namespace</li>
117
118<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34198">Bug 34198</a> - [GLSL] implicit sized array with index 0 used gets assertion</li>
119
120<li><a href="https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653">Ubuntu bug 691653</a> - compiz crashes when using alt-tab (the radeon driver kills it) </li>
121
122<li><a href="https://bugs.meego.com/show_bug.cgi?id=13005">Meego bug 13005</a> - Graphics GLSL issue lead to camera preview fail on Pinetrail</li>
123
124<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
125
126</ul>
127
128
129<h2>Changes</h2>
130<p>The full set of changes can be viewed by using the following GIT command:</p>
131
132<pre>
133  git log mesa-7.9.1..mesa-7.9.2
134</pre>
135
136<p>Alberto Milone (1):</p>
137<ul>
138  <li>r600c: add evergreen ARL support.</li>
139</ul>
140
141<p>Brian Paul (19):</p>
142<ul>
143  <li>draw: Fix an off-by-one bug in a vsplit assertion.</li>
144  <li>mesa: fix a few format table mistakes, assertions</li>
145  <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
146  <li>mesa: don't assert in GetIntegerIndexed, etc</li>
147  <li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
148  <li>llvmpipe: make sure binning is active when we begin/end a query</li>
149  <li>st/mesa: fix incorrect fragcoord.x translation</li>
150  <li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li>
151  <li>cso: fix loop bound in cso_set_vertex_samplers()</li>
152  <li>st/mesa: set renderbuffer _BaseFormat in a few places</li>
153  <li>st/mesa: fix the default case in st_format_datatype()</li>
154  <li>st/mesa: need to translate clear color according to surface's base format</li>
155  <li>docs: update 7.9.2 release notes with Brian's cherry-picks</li>
156  <li>docs: add links to 7.9.1 and 7.9.2 release notes</li>
157  <li>mesa: include compiler.h for ASSERT macro</li>
158  <li>glsl: add ir_shader case in switch stmt to silence warning</li>
159  <li>glsl2: fix signed/unsigned comparison warning</li>
160  <li>mesa: implement glGetShaderPrecisionFormat()</li>
161  <li>docs: updated environment variable list</li>
162</ul>
163
164<p>Bryce Harrington (1):</p>
165<ul>
166  <li>r300g: Null pointer check for buffer deref in gallium winsys</li>
167</ul>
168
169<p>Chad Versace (14):</p>
170<ul>
171  <li>glsl: At link-time, check that globals have matching centroid qualifiers</li>
172  <li>glcpp: Fix segfault when validating macro redefinitions</li>
173  <li>glsl: Fix parser rule for type_specifier</li>
174  <li>glsl: Change default value of ast_type_specifier::precision</li>
175  <li>glsl: Add semantic checks for precision qualifiers</li>
176  <li>glsl: Add support for default precision statements</li>
177  <li>glsl: Remove redundant semantic check in parser</li>
178  <li>glsl: Fix semantic checks on precision qualifiers</li>
179  <li>glsl: Fix segfault due to missing printf argument</li>
180  <li>glsl: Mark 'in' variables at global scope as read-only</li>
181  <li>glcpp: Raise error when modulus is zero</li>
182  <li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt; 1.30</li>
183  <li>glsl: Reinstate constant-folding for division by zero</li>
184  <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
185</ul>
186
187<p>Chia-I Wu (1):</p>
188<ul>
189  <li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li>
190</ul>
191
192<p>Chris Wilson (1):</p>
193<ul>
194  <li>intel: Check for unsupported texture when finishing using as a render target</li>
195</ul>
196
197<p>Cyril Brulebois (1):</p>
198<ul>
199  <li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li>
200</ul>
201
202<p>Dave Airlie (2):</p>
203<ul>
204  <li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li>
205  <li>radeon: avoid segfault on 3D textures.</li>
206</ul>
207
208<p>Dimitry Andric (4):</p>
209<ul>
210  <li>mesa: s/movzx/movzbl/</li>
211  <li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li>
212  <li>glapi: adding @ char before type specifier in glapi_x86.S</li>
213  <li>glapi: add @GOTPCREL relocation type</li>
214</ul>
215
216<p>Eric Anholt (11):</p>
217<ul>
218  <li>i965: Avoid double-negation of immediate values in the VS.</li>
219  <li>docs: Add a relnote for the Civ IV on i965.</li>
220  <li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li>
221  <li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li>
222  <li>intel: Make renderbuffer tiling choice match texture tiling choice.</li>
223  <li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li>
224  <li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li>
225  <li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li>
226  <li>mesa: Add support for glDepthRangef and glClearDepthf.</li>
227  <li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li>
228  <li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li>
229</ul>
230
231<p>Ian Romanick (42):</p>
232<ul>
233  <li>docs: Add 7.9.1 md5sums</li>
234  <li>glsl: Support the 'invariant(all)' pragma</li>
235  <li>glcpp: Generate an error for division by zero</li>
236  <li>glsl: Add version_string containing properly formatted GLSL version</li>
237  <li>glsl &amp; glcpp: Refresh autogenerated lexer and parser files.</li>
238  <li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li>
239  <li>glsl: Track variable usage, use that to enforce semantics</li>
240  <li>glsl: Allow 'in' and 'out' when 'layout' is also available</li>
241  <li>docs: Initial set of release notes for 7.9.2</li>
242  <li>mesa: bump version to 7.9.2-devel</li>
243  <li>docs: Update 7.9.2 release notes</li>
244  <li>i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!</li>
245  <li>glsl: Refresh autogenerated lexer and parser files.</li>
246  <li>glsl: Don't assert when the value returned by a function has no rvalue</li>
247  <li>linker: Set sizes for non-global arrays as well</li>
248  <li>linker: Propagate max_array_access while linking functions</li>
249  <li>docs: Update 7.9.2 release notes</li>
250  <li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li>
251  <li>mesa: glGetUniform only returns a single element of an array</li>
252  <li>linker: Generate link errors when ES shaders are missing stages</li>
253  <li>mesa: Fix error checks in GetVertexAttrib functions</li>
254  <li>docs: Update 7.9.2 release notes</li>
255  <li>mesa: Remove unsupported OES extensions</li>
256  <li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li>
257  <li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li>
258  <li>i965: Set correct values for range/precision of fragment shader types</li>
259  <li>i915: Set correct values for range/precision of fragment shader types</li>
260  <li>intel: Fix typeos from 3d028024 and 790ff232</li>
261  <li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li>
262  <li>glsl: Reject shader versions not supported by the implementation</li>
263  <li>mesa: Initial size for secondary color array is 3</li>
264  <li>glcpp: Regenerate files from recent cherry picks</li>
265  <li>glsl: Finish out the reduce/reduce error fixes</li>
266  <li>glsl: Regenerate compiler files from cherry picks</li>
267  <li>linker: Fix off-by-one error implicit array sizing</li>
268  <li>i915: Only mark a register as available if all components are written</li>
269  <li>i915: Calculate partial result to temp register first</li>
270  <li>i915: Force lowering of all types of indirect array accesses in the FS</li>
271  <li>docs: Update 7.9.2 release notes for recent cherry picks</li>
272  <li>docs: Clean up bug fixes list</li>
273  <li>intel: Remove driver date and related bits from renderer string</li>
274  <li>mesa: set version string to 7.9.2 (final)</li>
275</ul>
276
277<p>Jian Zhao (1):</p>
278<ul>
279  <li>mesa: fix an error in uniform arrays in row calculating.</li>
280</ul>
281
282<p>Julien Cristau (3):</p>
283<ul>
284  <li>glx: fix request lengths</li>
285  <li>glx: fix GLXChangeDrawableAttributesSGIX request</li>
286  <li>glx: fix length of GLXGetFBConfigsSGIX</li>
287</ul>
288
289<p>Keith Packard (1):</p>
290<ul>
291  <li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li>
292</ul>
293
294<p>Kenneth Graunke (12):</p>
295<ul>
296  <li>glsl: Expose a public glsl_type::void_type const pointer.</li>
297  <li>glsl: Don't bother unsetting a destructor that was never set.</li>
298  <li>glsl, i965: Remove unnecessary talloc includes.</li>
299  <li>glcpp: Remove use of talloc reference counting.</li>
300  <li>ralloc: Add a fake implementation of ralloc based on talloc.</li>
301  <li>Convert everything from the talloc API to the ralloc API.</li>
302  <li>ralloc: a new MIT-licensed recursive memory allocator.</li>
303  <li>Remove talloc from the make and automake build systems.</li>
304  <li>Remove talloc from the SCons build system.</li>
305  <li>Remove the talloc sources from the Mesa repository.</li>
306  <li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li>
307  <li>glsl: Use reralloc instead of plain realloc.</li>
308</ul>
309
310<p>Marek Olšák (3):</p>
311<ul>
312  <li>docs: fix messed up names with special characters in relnotes-7.9.1</li>
313  <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
314  <li>st/dri: Track drawable context bindings</li>
315</ul>
316
317<p>Paulo Zanoni (1):</p>
318<ul>
319  <li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li>
320</ul>
321
322<p>Sam Hocevar (2):</p>
323<ul>
324  <li>docs: add glsl info</li>
325  <li>docs: fix glsl_compiler name</li>
326</ul>
327
328<p>Vinson Lee (1):</p>
329<ul>
330  <li>ralloc: Add missing va_end following va_copy.</li>
331</ul>
332
333<p>nobled (1):</p>
334<ul>
335  <li>glx: Put null check before use</li>
336</ul>
337
338</div>
339</body>
340</html>
341