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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1>
18
19<p>
20Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
21</p>
22<p>
23Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
24glGetString(GL_VERSION) depends on the particular driver being used.
25Some drivers don't support all the features required in OpenGL 3.0.
26</p>
27<p>
28See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
29for DRI hardware acceleration.
30</p>
31
32
33<h2>MD5 checksums</h2>
34<pre>
3570eb3dc74fbfcd72f6776268ee1db52e  MesaLib-8.0.2.tar.gz
36a368104e5700707048dc3e8691a9a7a1  MesaLib-8.0.2.tar.bz2
37d5e5cdb85d2afdbcd1c0623d3ed1c54d  MesaLib-8.0.2.zip
38</pre>
39
40<h2>New features</h2>
41<p>None.</p>
42
43<h2>Bug fixes</h2>
44
45<p>This list is likely incomplete.</p>
46
47<ul>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li>
56
57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li>
58
59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li>
60
61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li>
62
63<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li>
64
65<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li>
66
67<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
68
69</ul>
70
71
72<h2>Changes</h2>
73<p>The full set of changes can be viewed by using the following GIT command:</p>
74
75<pre>
76  git log mesa-8.0.1..mesa-8.0.2
77</pre>
78
79<p>Brian Paul (7):</p>
80<ul>
81      <li>svga: add null vs pointer check in update_need_pipeline()</li>
82      <li>util: add mutex lock in u_debug_memory.c code</li>
83      <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li>
84      <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li>
85      <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li>
86      <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li>
87      <li>docs: add links to 8.0.1 release notes</li>
88</ul>
89
90<p>Daniel Vetter (1):</p>
91<ul>
92      <li>i965: fixup W-tile offset computation to take swizzling into account</li>
93</ul>
94
95<p>Dylan Noblesmith (1):</p>
96<ul>
97      <li>mesa: add back glGetnUniform*v() overflow error reporting</li>
98</ul>
99
100<p>Ian Romanick (1):</p>
101<ul>
102      <li>docs: Add 8.0.1 release md5sums</li>
103</ul>
104
105<p>Jakob Bornecrantz (3):</p>
106<ul>
107      <li>mesa: Include mesa ES mapi generated files</li>
108      <li>mesa: Bump version number to 8.0.2</li>
109      <li>docs: Add 8.0.2 release notes</li>
110</ul>
111
112<p>Jeremy Huddleston (3):</p>
113<ul>
114      <li>darwin: config file cleanups</li>
115      <li>darwin: Build create_context.c</li>
116      <li>darwin: Link against libxcb</li>
117</ul>
118
119<p>José Fonseca (1):</p>
120<ul>
121      <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li>
122</ul>
123
124<p>Kenneth Graunke (2):</p>
125<ul>
126      <li>i965: Only set Last Render Target Select on the last FB write.</li>
127      <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li>
128</ul>
129
130<p>Marek Olšák (1):</p>
131<ul>
132      <li>gallium/rtasm: properly detect SSE and SSE2</li>
133</ul>
134
135<p>Neil Roberts (1):</p>
136<ul>
137      <li>mesa: Don't disable fast path for normalized types</li>
138</ul>
139
140<p>Tom Stellard (1):</p>
141<ul>
142      <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li>
143</ul>
144
145<p>Yuanhan Liu (6):</p>
146<ul>
147      <li>mesa: let GL3 buf obj queries not depend on opengl major version</li>
148      <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx-&gt;VertexProgram._Enabled</li>
149      <li>i915: fix wrong rendering of gl_PointSize on Pineview</li>
150      <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
151      <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li>
152      <li>i915: fallback for NPOT cubemap texture</li>
153</ul>
154
155<p>Zack Rusin (3):</p>
156<ul>
157      <li>svga: fix a crash happening before setting fragment shaders.</li>
158      <li>svga: Fix stencil op mapping</li>
159      <li>svga: fix the rasterizer state resets</li>
160</ul>
161
162</div>
163</body>
164</html>
165