1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1> 18 19<p> 20Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release. 21</p> 22<p> 23Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by 24glGetString(GL_VERSION) depends on the particular driver being used. 25Some drivers don't support all the features required in OpenGL 3.0. 26</p> 27<p> 28See the <a href="../install.html">Compiling/Installing page</a> for prerequisites 29for DRI hardware acceleration. 30</p> 31 32 33<h2>MD5 checksums</h2> 34<pre> 3570eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz 36a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2 37d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip 38</pre> 39 40<h2>New features</h2> 41<p>None.</p> 42 43<h2>Bug fixes</h2> 44 45<p>This list is likely incomplete.</p> 46 47<ul> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li> 54 55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li> 56 57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li> 58 59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li> 60 61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li> 62 63<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li> 64 65<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li> 66 67<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> 68 69</ul> 70 71 72<h2>Changes</h2> 73<p>The full set of changes can be viewed by using the following GIT command:</p> 74 75<pre> 76 git log mesa-8.0.1..mesa-8.0.2 77</pre> 78 79<p>Brian Paul (7):</p> 80<ul> 81 <li>svga: add null vs pointer check in update_need_pipeline()</li> 82 <li>util: add mutex lock in u_debug_memory.c code</li> 83 <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li> 84 <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li> 85 <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li> 86 <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li> 87 <li>docs: add links to 8.0.1 release notes</li> 88</ul> 89 90<p>Daniel Vetter (1):</p> 91<ul> 92 <li>i965: fixup W-tile offset computation to take swizzling into account</li> 93</ul> 94 95<p>Dylan Noblesmith (1):</p> 96<ul> 97 <li>mesa: add back glGetnUniform*v() overflow error reporting</li> 98</ul> 99 100<p>Ian Romanick (1):</p> 101<ul> 102 <li>docs: Add 8.0.1 release md5sums</li> 103</ul> 104 105<p>Jakob Bornecrantz (3):</p> 106<ul> 107 <li>mesa: Include mesa ES mapi generated files</li> 108 <li>mesa: Bump version number to 8.0.2</li> 109 <li>docs: Add 8.0.2 release notes</li> 110</ul> 111 112<p>Jeremy Huddleston (3):</p> 113<ul> 114 <li>darwin: config file cleanups</li> 115 <li>darwin: Build create_context.c</li> 116 <li>darwin: Link against libxcb</li> 117</ul> 118 119<p>José Fonseca (1):</p> 120<ul> 121 <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li> 122</ul> 123 124<p>Kenneth Graunke (2):</p> 125<ul> 126 <li>i965: Only set Last Render Target Select on the last FB write.</li> 127 <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li> 128</ul> 129 130<p>Marek Olšák (1):</p> 131<ul> 132 <li>gallium/rtasm: properly detect SSE and SSE2</li> 133</ul> 134 135<p>Neil Roberts (1):</p> 136<ul> 137 <li>mesa: Don't disable fast path for normalized types</li> 138</ul> 139 140<p>Tom Stellard (1):</p> 141<ul> 142 <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li> 143</ul> 144 145<p>Yuanhan Liu (6):</p> 146<ul> 147 <li>mesa: let GL3 buf obj queries not depend on opengl major version</li> 148 <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled</li> 149 <li>i915: fix wrong rendering of gl_PointSize on Pineview</li> 150 <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li> 151 <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li> 152 <li>i915: fallback for NPOT cubemap texture</li> 153</ul> 154 155<p>Zack Rusin (3):</p> 156<ul> 157 <li>svga: fix a crash happening before setting fragment shaders.</li> 158 <li>svga: Fix stencil op mapping</li> 159 <li>svga: fix the rasterizer state resets</li> 160</ul> 161 162</div> 163</body> 164</html> 165