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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef EGLMANAGER_H
17 #define EGLMANAGER_H
18 
19 #include <cutils/compiler.h>
20 #include <EGL/egl.h>
21 #include <SkRect.h>
22 #include <ui/GraphicBuffer.h>
23 #include <utils/StrongPointer.h>
24 
25 namespace android {
26 namespace uirenderer {
27 namespace renderthread {
28 
29 class Frame;
30 class RenderThread;
31 
32 // This class contains the shared global EGL objects, such as EGLDisplay
33 // and EGLConfig, which are re-used by CanvasContext
34 class EglManager {
35 public:
36     static const char* eglErrorString();
37     // Returns true on success, false on failure
38     void initialize();
39 
40     bool hasEglContext();
41 
42     EGLSurface createSurface(EGLNativeWindowType window, bool wideColorGamut);
43     void destroySurface(EGLSurface surface);
44 
45     void destroy();
46 
isCurrent(EGLSurface surface)47     bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
48     // Returns true if the current surface changed, false if it was already current
49     bool makeCurrent(EGLSurface surface, EGLint* errOut = nullptr);
50     Frame beginFrame(EGLSurface surface);
51     void damageFrame(const Frame& frame, const SkRect& dirty);
52     // If this returns true it is mandatory that swapBuffers is called
53     // if damageFrame is called without subsequent calls to damageFrame().
54     // See EGL_KHR_partial_update for more information
55     bool damageRequiresSwap();
56     bool swapBuffers(const Frame& frame, const SkRect& screenDirty);
57 
58     // Returns true iff the surface is now preserving buffers.
59     bool setPreserveBuffer(EGLSurface surface, bool preserve);
60 
61     void fence();
62 
63 private:
64     friend class RenderThread;
65     explicit EglManager(RenderThread& thread);
66     // EglContext is never destroyed, method is purposely not implemented
67     ~EglManager();
68 
69     void initExtensions();
70     void createPBufferSurface();
71     void loadConfigs();
72     void createContext();
73     EGLint queryBufferAge(EGLSurface surface);
74 
75     RenderThread& mRenderThread;
76 
77     EGLDisplay mEglDisplay;
78     EGLConfig mEglConfig;
79     EGLConfig mEglConfigWideGamut;
80     EGLContext mEglContext;
81     EGLSurface mPBufferSurface;
82 
83     EGLSurface mCurrentSurface;
84 
85     enum class SwapBehavior {
86         Discard,
87         Preserved,
88         BufferAge,
89     };
90     SwapBehavior mSwapBehavior = SwapBehavior::Discard;
91 };
92 
93 } /* namespace renderthread */
94 } /* namespace uirenderer */
95 } /* namespace android */
96 
97 #endif /* EGLMANAGER_H */
98