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1///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
4/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
5/// Permission is hereby granted, free of charge, to any person obtaining a copy
6/// of this software and associated documentation files (the "Software"), to deal
7/// in the Software without restriction, including without limitation the rights
8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9/// copies of the Software, and to permit persons to whom the Software is
10/// furnished to do so, subject to the following conditions:
11///
12/// The above copyright notice and this permission notice shall be included in
13/// all copies or substantial portions of the Software.
14///
15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21/// THE SOFTWARE.
22///
23/// @ref gtx_rotate_normalized_axis
24/// @file glm/gtx/rotate_normalized_axis.inl
25/// @date 2012-12-13 / 2012-12-13
26/// @author Christophe Riccio
27///////////////////////////////////////////////////////////////////////////////////
28
29namespace glm
30{
31	template <typename T, precision P>
32	GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rotateNormalizedAxis
33	(
34		detail::tmat4x4<T, P> const & m,
35		T const & angle,
36		detail::tvec3<T, P> const & v
37	)
38	{
39#ifdef GLM_FORCE_RADIANS
40		T a = angle;
41#else
42#		pragma message("GLM: rotateNormalizedAxis function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
43		T a = radians(angle);
44#endif
45		T c = cos(a);
46		T s = sin(a);
47
48		detail::tvec3<T, P> axis = v;
49
50		detail::tvec3<T, P> temp = (T(1) - c) * axis;
51
52		detail::tmat4x4<T, P> Rotate(detail::tmat4x4<T, P>::_null);
53		Rotate[0][0] = c + temp[0] * axis[0];
54		Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
55		Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
56
57		Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
58		Rotate[1][1] = c + temp[1] * axis[1];
59		Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
60
61		Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
62		Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
63		Rotate[2][2] = c + temp[2] * axis[2];
64
65		detail::tmat4x4<T, P> Result(detail::tmat4x4<T, P>::_null);
66		Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
67		Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
68		Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
69		Result[3] = m[3];
70		return Result;
71	}
72
73	template <typename T, precision P>
74	GLM_FUNC_QUALIFIER detail::tquat<T, P> rotateNormalizedAxis
75	(
76		detail::tquat<T, P> const & q,
77		T const & angle,
78		detail::tvec3<T, P> const & v
79	)
80	{
81		detail::tvec3<T, P> Tmp = v;
82
83#ifdef GLM_FORCE_RADIANS
84		T const AngleRad(angle);
85#else
86#		pragma message("GLM: rotateNormalizedAxis function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
87		T const AngleRad = radians(angle);
88#endif
89		T const Sin = sin(AngleRad * T(0.5));
90
91		return q * detail::tquat<T, P>(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
92		//return gtc::quaternion::cross(q, detail::tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
93	}
94}//namespace glm
95