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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program Random Shader Generator
3  * ----------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Expressions.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "rsgExpression.hpp"
25 #include "rsgVariableManager.hpp"
26 #include "rsgBinaryOps.hpp"
27 #include "rsgBuiltinFunctions.hpp"
28 #include "rsgUtils.hpp"
29 #include "deMath.h"
30 
31 using std::vector;
32 
33 namespace rsg
34 {
35 
36 namespace
37 {
38 
39 class IsReadableEntry
40 {
41 public:
42 	typedef ValueEntryIterator<IsReadableEntry> Iterator;
43 
IsReadableEntry(deUint32 exprFlags)44 	IsReadableEntry (deUint32 exprFlags)
45 		: m_exprFlags(exprFlags)
46 	{
47 	}
48 
operator ()(const ValueEntry * entry) const49 	bool operator() (const ValueEntry* entry) const
50 	{
51 		if ((m_exprFlags & CONST_EXPR) && (entry->getVariable()->getStorage() != Variable::STORAGE_CONST))
52 			return false;
53 
54 		return true;
55 	}
56 
57 private:
58 	deUint32 m_exprFlags;
59 };
60 
61 class IsReadableIntersectingEntry : public IsReadableEntry
62 {
63 public:
64 	typedef ValueEntryIterator<IsReadableIntersectingEntry> Iterator;
65 
IsReadableIntersectingEntry(ConstValueRangeAccess valueRange,deUint32 exprFlags)66 	IsReadableIntersectingEntry (ConstValueRangeAccess valueRange, deUint32 exprFlags)
67 		: IsReadableEntry	(exprFlags)
68 		, m_valueRange		(valueRange)
69 	{
70 	}
71 
operator ()(const ValueEntry * entry) const72 	bool operator() (const ValueEntry* entry) const
73 	{
74 		if (!IsReadableEntry::operator()(entry))
75 			return false;
76 
77 		if (entry->getValueRange().getType() != m_valueRange.getType())
78 			return false;
79 
80 		if (!entry->getValueRange().intersects(m_valueRange))
81 			return false;
82 
83 		return true;
84 	}
85 
86 private:
87 	ConstValueRangeAccess m_valueRange;
88 };
89 
90 class IsWritableIntersectingEntry : public IsWritableEntry
91 {
92 public:
93 	typedef ValueEntryIterator<IsWritableIntersectingEntry> Iterator;
94 
IsWritableIntersectingEntry(ConstValueRangeAccess valueRange)95 	IsWritableIntersectingEntry (ConstValueRangeAccess valueRange)
96 		: m_valueRange(valueRange)
97 	{
98 	}
99 
operator ()(const ValueEntry * entry) const100 	bool operator() (const ValueEntry* entry) const
101 	{
102 		return IsWritableEntry::operator()(entry) &&
103 			   entry->getVariable()->getType() == m_valueRange.getType() &&
104 			   entry->getValueRange().intersects(m_valueRange);
105 	}
106 
107 private:
108 	ConstValueRangeAccess m_valueRange;
109 };
110 
111 class IsWritableSupersetEntry : public IsWritableEntry
112 {
113 public:
114 	typedef ValueEntryIterator<IsWritableSupersetEntry> Iterator;
115 
IsWritableSupersetEntry(ConstValueRangeAccess valueRange)116 	IsWritableSupersetEntry (ConstValueRangeAccess valueRange)
117 		: m_valueRange(valueRange)
118 	{
119 	}
120 
operator ()(const ValueEntry * entry) const121 	bool operator() (const ValueEntry* entry) const
122 	{
123 		return IsWritableEntry()(entry) &&
124 			   entry->getVariable()->getType() == m_valueRange.getType() &&
125 			   entry->getValueRange().isSupersetOf(m_valueRange);
126 	}
127 
128 private:
129 	ConstValueRangeAccess m_valueRange;
130 };
131 
132 class IsSamplerEntry
133 {
134 public:
135 	typedef ValueEntryIterator<IsSamplerEntry> Iterator;
136 
IsSamplerEntry(VariableType::Type type)137 	IsSamplerEntry (VariableType::Type type)
138 		: m_type(type)
139 	{
140 		DE_ASSERT(m_type == VariableType::TYPE_SAMPLER_2D || m_type == VariableType::TYPE_SAMPLER_CUBE);
141 	}
142 
operator ()(const ValueEntry * entry) const143 	bool operator() (const ValueEntry* entry) const
144 	{
145 		if (entry->getVariable()->getType() == VariableType(m_type, 1))
146 		{
147 			DE_ASSERT(entry->getVariable()->getStorage() == Variable::STORAGE_UNIFORM);
148 			return true;
149 		}
150 		else
151 			return false;
152 	}
153 
154 private:
155 	VariableType::Type m_type;
156 };
157 
getWeightedBool(de::Random & random,float trueWeight)158 inline bool getWeightedBool (de::Random& random, float trueWeight)
159 {
160 	DE_ASSERT(de::inRange<float>(trueWeight, 0.0f, 1.0f));
161 	return (random.getFloat() < trueWeight);
162 }
163 
computeRandomValueRangeForInfElements(GeneratorState & state,ValueRangeAccess valueRange)164 void computeRandomValueRangeForInfElements (GeneratorState& state, ValueRangeAccess valueRange)
165 {
166 	const VariableType&	type	= valueRange.getType();
167 	de::Random&		rnd		= state.getRandom();
168 
169 	switch (type.getBaseType())
170 	{
171 		case VariableType::TYPE_BOOL:
172 			// No need to handle bool as it will be false, true
173 			break;
174 
175 		case VariableType::TYPE_INT:
176 			for (int ndx = 0; ndx < type.getNumElements(); ndx++)
177 			{
178 				if (valueRange.getMin().component(ndx).asScalar() != Scalar::min<int>() ||
179 					valueRange.getMax().component(ndx).asScalar() != Scalar::max<int>())
180 					continue;
181 
182 				const int minIntVal		= -16;
183 				const int maxIntVal		=  16;
184 				const int maxRangeLen	= maxIntVal - minIntVal;
185 
186 				int rangeLen	= rnd.getInt(0, maxRangeLen);
187 				int minVal		= minIntVal + rnd.getInt(0, maxRangeLen-rangeLen);
188 				int maxVal		= minVal + rangeLen;
189 
190 				valueRange.getMin().component(ndx).asInt() = minVal;
191 				valueRange.getMax().component(ndx).asInt() = maxVal;
192 			}
193 			break;
194 
195 		case VariableType::TYPE_FLOAT:
196 			for (int ndx = 0; ndx < type.getNumElements(); ndx++)
197 			{
198 				if (valueRange.getMin().component(ndx).asScalar() != Scalar::min<float>() ||
199 					valueRange.getMax().component(ndx).asScalar() != Scalar::max<float>())
200 					continue;
201 
202 				const float step			= 0.1f;
203 				const int	maxSteps		= 320;
204 				const float minFloatVal		= -16.0f;
205 
206 				int rangeLen	= rnd.getInt(0, maxSteps);
207 				int minStep		= rnd.getInt(0, maxSteps-rangeLen);
208 
209 				float minVal	= minFloatVal + step*(float)minStep;
210 				float maxVal	= minVal + step*(float)rangeLen;
211 
212 				valueRange.getMin().component(ndx).asFloat() = minVal;
213 				valueRange.getMax().component(ndx).asFloat() = maxVal;
214 			}
215 			break;
216 
217 		default:
218 			DE_ASSERT(DE_FALSE);
219 			throw Exception("computeRandomValueRangeForInfElements(): unsupported type");
220 	}
221 }
222 
setInfiniteRange(ValueRangeAccess valueRange)223 void setInfiniteRange (ValueRangeAccess valueRange)
224 {
225 	const VariableType& type = valueRange.getType();
226 
227 	switch (type.getBaseType())
228 	{
229 		case VariableType::TYPE_BOOL:
230 			for (int ndx = 0; ndx < type.getNumElements(); ndx++)
231 			{
232 				valueRange.getMin().component(ndx) = Scalar::min<bool>();
233 				valueRange.getMax().component(ndx) = Scalar::max<bool>();
234 			}
235 			break;
236 
237 		case VariableType::TYPE_INT:
238 			for (int ndx = 0; ndx < type.getNumElements(); ndx++)
239 			{
240 				valueRange.getMin().component(ndx) = Scalar::min<int>();
241 				valueRange.getMax().component(ndx) = Scalar::max<int>();
242 			}
243 			break;
244 
245 		case VariableType::TYPE_FLOAT:
246 			for (int ndx = 0; ndx < type.getNumElements(); ndx++)
247 			{
248 				valueRange.getMin().component(ndx) = Scalar::min<float>();
249 				valueRange.getMax().component(ndx) = Scalar::max<float>();
250 			}
251 			break;
252 
253 		default:
254 			DE_ASSERT(DE_FALSE);
255 			throw Exception("setInfiniteRange(): unsupported type");
256 	}
257 }
258 
canAllocateVariable(const GeneratorState & state,const VariableType & type)259 bool canAllocateVariable (const GeneratorState& state, const VariableType& type)
260 {
261 	DE_ASSERT(!type.isVoid());
262 
263 	if (state.getExpressionFlags() & NO_VAR_ALLOCATION)
264 		return false;
265 
266 	if (state.getVariableManager().getNumAllocatedScalars() + type.getScalarSize() > state.getShaderParameters().maxCombinedVariableScalars)
267 		return false;
268 
269 	return true;
270 }
271 
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)272 template <class T> float		getWeight	(const GeneratorState& state, ConstValueRangeAccess valueRange)	{ return T::getWeight(state, valueRange);	}
create(GeneratorState & state,ConstValueRangeAccess valueRange)273 template <class T> Expression*	create		(GeneratorState& state, ConstValueRangeAccess valueRange)		{ return new T(state, valueRange);			}
274 
275 struct ExpressionSpec
276 {
277 	float			(*getWeight)		(const GeneratorState& state, ConstValueRangeAccess valueRange);
278 	Expression*		(*create)			(GeneratorState& state, ConstValueRangeAccess valueRange);
279 };
280 
281 static const ExpressionSpec s_expressionSpecs[] =
282 {
283 	{ getWeight<FloatLiteral>,		create<FloatLiteral>		},
284 	{ getWeight<IntLiteral>,		create<IntLiteral>			},
285 	{ getWeight<BoolLiteral>,		create<BoolLiteral>			},
286 	{ getWeight<ConstructorOp>,		create<ConstructorOp>		},
287 	{ getWeight<AssignOp>,			create<AssignOp>			},
288 	{ getWeight<VariableRead>,		create<VariableRead>		},
289 	{ getWeight<MulOp>,				create<MulOp>				},
290 	{ getWeight<AddOp>,				create<AddOp>				},
291 	{ getWeight<SubOp>,				create<SubOp>				},
292 	{ getWeight<LessThanOp>,		create<LessThanOp>			},
293 	{ getWeight<LessOrEqualOp>,		create<LessOrEqualOp>		},
294 	{ getWeight<GreaterThanOp>,		create<GreaterThanOp>		},
295 	{ getWeight<GreaterOrEqualOp>,	create<GreaterOrEqualOp>	},
296 	{ getWeight<EqualOp>,			create<EqualOp>				},
297 	{ getWeight<NotEqualOp>,		create<NotEqualOp>			},
298 	{ getWeight<SwizzleOp>,			create<SwizzleOp>			},
299 	{ getWeight<SinOp>,				create<SinOp>				},
300 	{ getWeight<CosOp>,				create<CosOp>				},
301 	{ getWeight<TanOp>,				create<TanOp>				},
302 	{ getWeight<AsinOp>,			create<AsinOp>				},
303 	{ getWeight<AcosOp>,			create<AcosOp>				},
304 	{ getWeight<AtanOp>,			create<AtanOp>				},
305 	{ getWeight<ExpOp>,				create<ExpOp>				},
306 	{ getWeight<LogOp>,				create<LogOp>				},
307 	{ getWeight<Exp2Op>,			create<Exp2Op>				},
308 	{ getWeight<Log2Op>,			create<Log2Op>				},
309 	{ getWeight<SqrtOp>,			create<SqrtOp>				},
310 	{ getWeight<InvSqrtOp>,			create<InvSqrtOp>			},
311 	{ getWeight<ParenOp>,			create<ParenOp>				},
312 	{ getWeight<TexLookup>,			create<TexLookup>			}
313 };
314 
315 static const ExpressionSpec s_lvalueSpecs[] =
316 {
317 	{ getWeight<VariableWrite>,		create<VariableWrite>	}
318 };
319 
320 #if !defined(DE_MAX)
321 #	define DE_MAX(a, b) ((b) > (a) ? (b) : (a))
322 #endif
323 
324 enum
325 {
326 	MAX_EXPRESSION_SPECS = (int)DE_MAX(DE_LENGTH_OF_ARRAY(s_expressionSpecs), DE_LENGTH_OF_ARRAY(s_lvalueSpecs))
327 };
328 
chooseExpression(GeneratorState & state,const ExpressionSpec * specs,int numSpecs,ConstValueRangeAccess valueRange)329 const ExpressionSpec* chooseExpression (GeneratorState& state, const ExpressionSpec* specs, int numSpecs, ConstValueRangeAccess valueRange)
330 {
331 	float weights[MAX_EXPRESSION_SPECS];
332 
333 	DE_ASSERT(numSpecs <= (int)DE_LENGTH_OF_ARRAY(weights));
334 
335 	// Compute weights
336 	for (int ndx = 0; ndx < numSpecs; ndx++)
337 		weights[ndx] = specs[ndx].getWeight(state, valueRange);
338 
339 	// Choose
340 	return &state.getRandom().chooseWeighted<const ExpressionSpec&>(specs, specs+numSpecs, weights);
341 }
342 
343 } // anonymous
344 
~Expression(void)345 Expression::~Expression (void)
346 {
347 }
348 
createRandom(GeneratorState & state,ConstValueRangeAccess valueRange)349 Expression* Expression::createRandom (GeneratorState& state, ConstValueRangeAccess valueRange)
350 {
351 	return chooseExpression(state, s_expressionSpecs, (int)DE_LENGTH_OF_ARRAY(s_expressionSpecs), valueRange)->create(state, valueRange);
352 }
353 
createRandomLValue(GeneratorState & state,ConstValueRangeAccess valueRange)354 Expression* Expression::createRandomLValue (GeneratorState& state, ConstValueRangeAccess valueRange)
355 {
356 	return chooseExpression(state, s_lvalueSpecs, (int)DE_LENGTH_OF_ARRAY(s_lvalueSpecs), valueRange)->create(state, valueRange);
357 }
358 
FloatLiteral(GeneratorState & state,ConstValueRangeAccess valueRange)359 FloatLiteral::FloatLiteral (GeneratorState& state, ConstValueRangeAccess valueRange)
360 	: m_value(VariableType::getScalarType(VariableType::TYPE_FLOAT))
361 {
362 	float minVal	= -10.0f;
363 	float maxVal	= +10.0f;
364 	float step		= 0.25f;
365 
366 	if (valueRange.getType() == VariableType(VariableType::TYPE_FLOAT, 1))
367 	{
368 		minVal = valueRange.getMin().component(0).asFloat();
369 		maxVal = valueRange.getMax().component(0).asFloat();
370 
371 		if (Scalar::min<float>() == minVal)
372 			minVal = -10.0f;
373 
374 		if (Scalar::max<float>() == maxVal)
375 			maxVal = +10.0f;
376 	}
377 
378 	int numSteps = (int)((maxVal-minVal)/step) + 1;
379 
380 	const float		value	= deFloatClamp(minVal + step*(float)state.getRandom().getInt(0, numSteps), minVal, maxVal);
381 	ExecValueAccess	access	= m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT));
382 
383 	for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
384 		access.asFloat(ndx) = value;
385 }
386 
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)387 float FloatLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
388 {
389 	DE_UNREF(state);
390 	const VariableType& type = valueRange.getType();
391 	if (type == VariableType(VariableType::TYPE_FLOAT, 1))
392 	{
393 		float minVal = valueRange.getMin().asFloat();
394 		float maxVal = valueRange.getMax().asFloat();
395 
396 		if (Scalar::min<float>() == minVal && Scalar::max<float>() == maxVal)
397 			return 0.1f;
398 
399 		// Weight based on value range length
400 		float rangeLength = maxVal - minVal;
401 
402 		DE_ASSERT(rangeLength >= 0.0f);
403 		return deFloatMax(0.1f, 1.0f - rangeLength);
404 	}
405 	else if (type.isVoid())
406 		return unusedValueWeight;
407 	else
408 		return 0.0f;
409 }
410 
tokenize(GeneratorState & state,TokenStream & str) const411 void FloatLiteral::tokenize (GeneratorState& state, TokenStream& str) const
412 {
413 	DE_UNREF(state);
414 	str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT)).asFloat(0));
415 }
416 
IntLiteral(GeneratorState & state,ConstValueRangeAccess valueRange)417 IntLiteral::IntLiteral (GeneratorState& state, ConstValueRangeAccess valueRange)
418 	: m_value(VariableType::getScalarType(VariableType::TYPE_INT))
419 {
420 	int minVal = -16;
421 	int maxVal = +16;
422 
423 	if (valueRange.getType() == VariableType(VariableType::TYPE_INT, 1))
424 	{
425 		minVal = valueRange.getMin().component(0).asInt();
426 		maxVal = valueRange.getMax().component(0).asInt();
427 
428 		if (Scalar::min<int>() == minVal)
429 			minVal = -16;
430 
431 		if (Scalar::max<int>() == maxVal)
432 			maxVal = 16;
433 	}
434 
435 	int				value	= state.getRandom().getInt(minVal, maxVal);
436 	ExecValueAccess	access	= m_value.getValue(VariableType::getScalarType(VariableType::TYPE_INT));
437 
438 	for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
439 		access.asInt(ndx) = value;
440 }
441 
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)442 float IntLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
443 {
444 	DE_UNREF(state);
445 	const VariableType& type = valueRange.getType();
446 	if (type == VariableType(VariableType::TYPE_INT, 1))
447 	{
448 		int minVal = valueRange.getMin().asInt();
449 		int maxVal = valueRange.getMax().asInt();
450 
451 		if (Scalar::min<int>() == minVal && Scalar::max<int>() == maxVal)
452 			return 0.1f;
453 
454 		int rangeLength = maxVal - minVal;
455 
456 		DE_ASSERT(rangeLength >= 0);
457 		return deFloatMax(0.1f, 1.0f - (float)rangeLength/4.0f);
458 	}
459 	else if (type.isVoid())
460 		return unusedValueWeight;
461 	else
462 		return 0.0f;
463 }
464 
tokenize(GeneratorState & state,TokenStream & str) const465 void IntLiteral::tokenize (GeneratorState& state, TokenStream& str) const
466 {
467 	DE_UNREF(state);
468 	str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_INT)).asInt(0));
469 }
470 
BoolLiteral(GeneratorState & state,ConstValueRangeAccess valueRange)471 BoolLiteral::BoolLiteral (GeneratorState& state, ConstValueRangeAccess valueRange)
472 	: m_value(VariableType::getScalarType(VariableType::TYPE_BOOL))
473 {
474 	int minVal = 0;
475 	int maxVal = 1;
476 
477 	if (valueRange.getType() == VariableType(VariableType::TYPE_BOOL, 1))
478 	{
479 		minVal = valueRange.getMin().component(0).asBool() ? 1 : 0;
480 		maxVal = valueRange.getMax().component(0).asBool() ? 1 : 0;
481 	}
482 
483 	bool			value	= state.getRandom().getInt(minVal, maxVal) == 1;
484 	ExecValueAccess	access	= m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL));
485 
486 	for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
487 		access.asBool(ndx) = value;
488 }
489 
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)490 float BoolLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
491 {
492 	DE_UNREF(state);
493 	const VariableType& type = valueRange.getType();
494 	if (type == VariableType(VariableType::TYPE_BOOL, 1))
495 		return 0.5f;
496 	else if (type.isVoid())
497 		return unusedValueWeight;
498 	else
499 		return 0.0f;
500 }
501 
tokenize(GeneratorState & state,TokenStream & str) const502 void BoolLiteral::tokenize (GeneratorState& state, TokenStream& str) const
503 {
504 	DE_UNREF(state);
505 	str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL)).asBool(0));
506 }
507 
508 namespace
509 {
510 
511 // \note int-bool and float-bool conversions handled in a special way.
512 template <typename SrcType, typename DstType>
convert(SrcType src)513 inline DstType convert (SrcType src)
514 {
515 	if (Scalar::min<SrcType>() == src)
516 		return Scalar::min<DstType>().template as<DstType>();
517 	else if (Scalar::max<SrcType>() == src)
518 		return Scalar::max<DstType>().template as<DstType>();
519 	else
520 		return DstType(src);
521 }
522 
523 // According to GLSL ES spec.
convert(float src)524 template <> inline bool		convert<float, bool>	(float src)	{ return src != 0.0f;					}
convert(int src)525 template <> inline bool		convert<int, bool>		(int src)	{ return src != 0;						}
convert(bool src)526 template <> inline bool		convert<bool, bool>		(bool src)	{ return src;							}
convert(bool src)527 template <> inline float	convert<bool, float>	(bool src)	{ return src ? 1.0f : 0.0f;				}
convert(bool src)528 template <> inline int		convert<bool, int>		(bool src)	{ return src ? 1 : 0;					}
529 
convert(float src)530 template <> inline int convert<float, int> (float src)
531 {
532 	if (Scalar::min<float>() == src)
533 		return Scalar::min<int>().as<int>();
534 	else if (Scalar::max<float>() == src)
535 		return Scalar::max<int>().as<int>();
536 	else if (src > 0.0f)
537 		return (int)deFloatFloor(src);
538 	else
539 		return (int)deFloatCeil(src);
540 }
541 
542 template <typename SrcType, typename DstType>
convertValueRange(SrcType srcMin,SrcType srcMax,DstType & dstMin,DstType & dstMax)543 inline void convertValueRange (SrcType srcMin, SrcType srcMax, DstType& dstMin, DstType& dstMax)
544 {
545 	dstMin = convert<SrcType, DstType>(srcMin);
546 	dstMax = convert<SrcType, DstType>(srcMax);
547 }
548 
549 template <>
convertValueRange(float srcMin,float srcMax,int & dstMin,int & dstMax)550 inline void convertValueRange<float, int> (float srcMin, float srcMax, int& dstMin, int& dstMax)
551 {
552 	if (Scalar::min<float>() == srcMin)
553 		dstMin = Scalar::min<int>().as<int>();
554 	else
555 		dstMin = (int)deFloatCeil(srcMin);
556 
557 	if (Scalar::max<float>() == srcMax)
558 		dstMax = Scalar::max<int>().as<int>();
559 	else
560 		dstMax = (int)deFloatFloor(srcMax);
561 }
562 
563 template <>
convertValueRange(float srcMin,float srcMax,bool & dstMin,bool & dstMax)564 inline void convertValueRange<float, bool> (float srcMin, float srcMax, bool& dstMin, bool& dstMax)
565 {
566 	dstMin = srcMin > 0.0f;
567 	dstMax = srcMax > 0.0f;
568 }
569 
570 // \todo [pyry] More special cases?
571 
572 // Returns whether it is possible to convert some SrcType value range to given DstType valueRange
573 template <typename SrcType, typename DstType>
isConversionOk(DstType min,DstType max)574 bool isConversionOk (DstType min, DstType max)
575 {
576 	SrcType sMin, sMax;
577 	convertValueRange(min, max, sMin, sMax);
578 	return sMin <= sMax &&
579 		   de::inRange(convert<SrcType, DstType>(sMin), min, max) &&
580 		   de::inRange(convert<SrcType, DstType>(sMax), min, max);
581 }
582 
583 // Work-around for non-deterministic float behavior
isConversionOk(float,float)584 template <> bool isConversionOk<float, float> (float, float) { return true; }
585 
586 // \todo [2011-03-26 pyry] Provide this in ValueAccess?
587 template <typename T>	T				getValueAccessValue			(ConstValueAccess access);
getValueAccessValue(ConstValueAccess access)588 template<>				inline float	getValueAccessValue<float>	(ConstValueAccess access) { return access.asFloat();	}
getValueAccessValue(ConstValueAccess access)589 template<>				inline int		getValueAccessValue<int>	(ConstValueAccess access) { return access.asInt();		}
getValueAccessValue(ConstValueAccess access)590 template<>				inline bool		getValueAccessValue<bool>	(ConstValueAccess access) { return access.asBool();		}
591 
592 template <typename T>	T&				getValueAccessValue			(ValueAccess access);
getValueAccessValue(ValueAccess access)593 template<>				inline float&	getValueAccessValue<float>	(ValueAccess access) { return access.asFloat();		}
getValueAccessValue(ValueAccess access)594 template<>				inline int&		getValueAccessValue<int>	(ValueAccess access) { return access.asInt();		}
getValueAccessValue(ValueAccess access)595 template<>				inline bool&	getValueAccessValue<bool>	(ValueAccess access) { return access.asBool();		}
596 
597 template <typename SrcType, typename DstType>
isConversionOk(ConstValueRangeAccess valueRange)598 bool isConversionOk (ConstValueRangeAccess valueRange)
599 {
600 	return isConversionOk<SrcType>(getValueAccessValue<DstType>(valueRange.getMin()), getValueAccessValue<DstType>(valueRange.getMax()));
601 }
602 
603 template <typename SrcType, typename DstType>
convertValueRangeTempl(ConstValueRangeAccess src,ValueRangeAccess dst)604 void convertValueRangeTempl (ConstValueRangeAccess src, ValueRangeAccess dst)
605 {
606 	DstType dMin, dMax;
607 	convertValueRange(getValueAccessValue<SrcType>(src.getMin()), getValueAccessValue<SrcType>(src.getMax()), dMin, dMax);
608 	getValueAccessValue<DstType>(dst.getMin()) = dMin;
609 	getValueAccessValue<DstType>(dst.getMax()) = dMax;
610 }
611 
612 template <typename SrcType, typename DstType>
convertExecValueTempl(ExecConstValueAccess src,ExecValueAccess dst)613 void convertExecValueTempl (ExecConstValueAccess src, ExecValueAccess dst)
614 {
615 	for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
616 		dst.as<DstType>(ndx) = convert<SrcType, DstType>(src.as<SrcType>(ndx));
617 }
618 
619 typedef bool (*IsConversionOkFunc)		(ConstValueRangeAccess);
620 typedef void (*ConvertValueRangeFunc)	(ConstValueRangeAccess, ValueRangeAccess);
621 typedef void (*ConvertExecValueFunc)	(ExecConstValueAccess, ExecValueAccess);
622 
getBaseTypeConvNdx(VariableType::Type type)623 inline int getBaseTypeConvNdx (VariableType::Type type)
624 {
625 	switch (type)
626 	{
627 		case VariableType::TYPE_FLOAT:	return 0;
628 		case VariableType::TYPE_INT:	return 1;
629 		case VariableType::TYPE_BOOL:	return 2;
630 		default:						return -1;
631 	}
632 }
633 
isConversionOk(VariableType::Type srcType,VariableType::Type dstType,ConstValueRangeAccess valueRange)634 bool isConversionOk (VariableType::Type srcType, VariableType::Type dstType, ConstValueRangeAccess valueRange)
635 {
636 	// [src][dst]
637 	static const IsConversionOkFunc convTable[3][3] =
638 	{
639 		{ isConversionOk<float, float>, isConversionOk<float,	int>,	isConversionOk<float,	bool>	},
640 		{ isConversionOk<int,	float>,	isConversionOk<int,		int>,	isConversionOk<int,		bool>	},
641 		{ isConversionOk<bool,	float>,	isConversionOk<bool,	int>,	isConversionOk<bool,	bool>	}
642 	};
643 	return convTable[getBaseTypeConvNdx(srcType)][getBaseTypeConvNdx(dstType)](valueRange);
644 }
645 
convertValueRange(ConstValueRangeAccess src,ValueRangeAccess dst)646 void convertValueRange (ConstValueRangeAccess src, ValueRangeAccess dst)
647 {
648 	// [src][dst]
649 	static const ConvertValueRangeFunc convTable[3][3] =
650 	{
651 		{ convertValueRangeTempl<float, float>, convertValueRangeTempl<float,	int>,	convertValueRangeTempl<float,	bool>	},
652 		{ convertValueRangeTempl<int,	float>,	convertValueRangeTempl<int,		int>,	convertValueRangeTempl<int,		bool>	},
653 		{ convertValueRangeTempl<bool,	float>,	convertValueRangeTempl<bool,	int>,	convertValueRangeTempl<bool,	bool>	}
654 	};
655 
656 	convTable[getBaseTypeConvNdx(src.getType().getBaseType())][getBaseTypeConvNdx(dst.getType().getBaseType())](src, dst);
657 }
658 
convertExecValue(ExecConstValueAccess src,ExecValueAccess dst)659 void convertExecValue (ExecConstValueAccess src, ExecValueAccess dst)
660 {
661 	// [src][dst]
662 	static const ConvertExecValueFunc convTable[3][3] =
663 	{
664 		{ convertExecValueTempl<float,	float>,	convertExecValueTempl<float,	int>,	convertExecValueTempl<float,	bool>	},
665 		{ convertExecValueTempl<int,	float>,	convertExecValueTempl<int,		int>,	convertExecValueTempl<int,		bool>	},
666 		{ convertExecValueTempl<bool,	float>,	convertExecValueTempl<bool,		int>,	convertExecValueTempl<bool,		bool>	}
667 	};
668 
669 	convTable[getBaseTypeConvNdx(src.getType().getBaseType())][getBaseTypeConvNdx(dst.getType().getBaseType())](src, dst);
670 }
671 
672 } // anonymous
673 
ConstructorOp(GeneratorState & state,ConstValueRangeAccess valueRange)674 ConstructorOp::ConstructorOp (GeneratorState& state, ConstValueRangeAccess valueRange)
675 	: m_valueRange(valueRange)
676 {
677 	if (valueRange.getType().isVoid())
678 	{
679 		// Use random range
680 		const int maxScalars = 4; // We don't have to be able to assign this value to anywhere
681 		m_valueRange = ValueRange(computeRandomType(state, maxScalars));
682 		computeRandomValueRange(state, m_valueRange.asAccess());
683 	}
684 
685 	// \todo [2011-03-26 pyry] Vector conversions
686 //	int						remainingDepth	= state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
687 
688 	const VariableType&		type			= m_valueRange.getType();
689 	VariableType::Type		baseType		= type.getBaseType();
690 	int						numScalars		= type.getNumElements();
691 	int						curScalarNdx	= 0;
692 
693 	// \todo [2011-03-26 pyry] Separate op for struct constructors!
694 	DE_ASSERT(type.isFloatOrVec() || type.isIntOrVec() || type.isBoolOrVec());
695 
696 	bool scalarConversions = state.getProgramParameters().useScalarConversions;
697 
698 	while (curScalarNdx < numScalars)
699 	{
700 		ConstValueRangeAccess comp = m_valueRange.asAccess().component(curScalarNdx);
701 
702 		if (scalarConversions)
703 		{
704 			int					numInTypes = 0;
705 			VariableType::Type	inTypes[3];
706 
707 			if (isConversionOk(VariableType::TYPE_FLOAT, baseType, comp))	inTypes[numInTypes++] = VariableType::TYPE_FLOAT;
708 			if (isConversionOk(VariableType::TYPE_INT, baseType, comp))		inTypes[numInTypes++] = VariableType::TYPE_INT;
709 			if (isConversionOk(VariableType::TYPE_BOOL, baseType, comp))	inTypes[numInTypes++] = VariableType::TYPE_BOOL;
710 
711 			DE_ASSERT(numInTypes > 0); // At least nop conversion should be ok
712 
713 			// Choose random
714 			VariableType::Type inType = state.getRandom().choose<VariableType::Type>(&inTypes[0], &inTypes[0] + numInTypes);
715 
716 			// Compute converted value range
717 			ValueRange inValueRange(VariableType(inType, 1));
718 			convertValueRange(comp, inValueRange);
719 			m_inputValueRanges.push_back(inValueRange);
720 
721 			curScalarNdx += 1;
722 		}
723 		else
724 		{
725 			m_inputValueRanges.push_back(ValueRange(comp));
726 			curScalarNdx += 1;
727 		}
728 	}
729 }
730 
~ConstructorOp(void)731 ConstructorOp::~ConstructorOp (void)
732 {
733 	for (vector<Expression*>::iterator i = m_inputExpressions.begin(); i != m_inputExpressions.end(); i++)
734 		delete *i;
735 }
736 
createNextChild(GeneratorState & state)737 Expression* ConstructorOp::createNextChild (GeneratorState& state)
738 {
739 	int					numChildren	= (int)m_inputExpressions.size();
740 	Expression*			child		= DE_NULL;
741 
742 	// \note Created in reverse order!
743 	if (numChildren < (int)m_inputValueRanges.size())
744 	{
745 		const ValueRange& inValueRange = m_inputValueRanges[m_inputValueRanges.size()-1-numChildren];
746 		child = Expression::createRandom(state, inValueRange);
747 		try
748 		{
749 			m_inputExpressions.push_back(child);
750 		}
751 		catch (const std::exception&)
752 		{
753 			delete child;
754 			throw;
755 		}
756 	}
757 
758 	return child;
759 }
760 
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)761 float ConstructorOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
762 {
763 	if (valueRange.getType().isVoid())
764 		return unusedValueWeight;
765 
766 	if (!valueRange.getType().isFloatOrVec() && !valueRange.getType().isIntOrVec() && !valueRange.getType().isBoolOrVec())
767 		return 0.0f;
768 
769 	if (state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) > state.getShaderParameters().maxExpressionDepth)
770 		return 0.0f;
771 
772 	return 1.0f;
773 }
774 
tokenize(GeneratorState & state,TokenStream & str) const775 void ConstructorOp::tokenize (GeneratorState& state, TokenStream& str) const
776 {
777 	const VariableType& type = m_valueRange.getType();
778 	DE_ASSERT(type.getPrecision() == VariableType::PRECISION_NONE);
779 	type.tokenizeShortType(str);
780 
781 	str << Token::LEFT_PAREN;
782 
783 	for (vector<Expression*>::const_reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++)
784 	{
785 		if (i != m_inputExpressions.rbegin())
786 			str << Token::COMMA;
787 		(*i)->tokenize(state, str);
788 	}
789 
790 	str << Token::RIGHT_PAREN;
791 }
792 
evaluate(ExecutionContext & evalCtx)793 void ConstructorOp::evaluate (ExecutionContext& evalCtx)
794 {
795 	// Evaluate children
796 	for (vector<Expression*>::reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++)
797 		(*i)->evaluate(evalCtx);
798 
799 	// Compute value
800 	const VariableType& type = m_valueRange.getType();
801 	m_value.setStorage(type);
802 
803 	ExecValueAccess	dst				= m_value.getValue(type);
804 	int				curScalarNdx	= 0;
805 
806 	for (vector<Expression*>::reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++)
807 	{
808 		ExecConstValueAccess src = (*i)->getValue();
809 
810 		for (int elemNdx = 0; elemNdx < src.getType().getNumElements(); elemNdx++)
811 			convertExecValue(src.component(elemNdx), dst.component(curScalarNdx++));
812 	}
813 }
814 
AssignOp(GeneratorState & state,ConstValueRangeAccess valueRange)815 AssignOp::AssignOp (GeneratorState& state, ConstValueRangeAccess valueRange)
816 	: m_valueRange	(valueRange)
817 	, m_lvalueExpr	(DE_NULL)
818 	, m_rvalueExpr	(DE_NULL)
819 {
820 	if (m_valueRange.getType().isVoid())
821 	{
822 		// Compute random value range
823 		int		maxScalars		= state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars();
824 		bool	useRandomRange	= !state.getVariableManager().hasEntry<IsWritableEntry>() || ((maxScalars > 0) && getWeightedBool(state.getRandom(), 0.1f));
825 
826 		if (useRandomRange)
827 		{
828 			DE_ASSERT(maxScalars > 0);
829 			m_valueRange = ValueRange(computeRandomType(state, maxScalars));
830 			computeRandomValueRange(state, m_valueRange.asAccess());
831 		}
832 		else
833 		{
834 			// Use value range from random entry
835 			// \todo [2011-02-28 pyry] Give lower weight to entries without range? Choose subtype range?
836 			const ValueEntry* entry = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin<IsWritableEntry>(), state.getVariableManager().getEnd<IsWritableEntry>());
837 			m_valueRange = ValueRange(entry->getValueRange());
838 
839 			computeRandomValueRangeForInfElements(state, m_valueRange.asAccess());
840 
841 			DE_ASSERT(state.getVariableManager().hasEntry(IsWritableIntersectingEntry(m_valueRange.asAccess())));
842 		}
843 	}
844 
845 	IsWritableIntersectingEntry::Iterator first	= state.getVariableManager().getBegin(IsWritableIntersectingEntry(m_valueRange.asAccess()));
846 	IsWritableIntersectingEntry::Iterator end	= state.getVariableManager().getEnd(IsWritableIntersectingEntry(m_valueRange.asAccess()));
847 
848 	bool possiblyCreateVar = canAllocateVariable(state, m_valueRange.getType()) &&
849 							 (first == end || getWeightedBool(state.getRandom(), 0.5f));
850 
851 	if (!possiblyCreateVar)
852 	{
853 		// Find all possible valueranges matching given type and intersecting with valuerange
854 		// \todo [pyry] Actually collect all ValueRanges, currently operates only on whole variables
855 		DE_ASSERT(first != end);
856 
857 		// Try to select one closest to given range but bigger (eg. superset)
858 		bool supersetExists = false;
859 		for (IsWritableIntersectingEntry::Iterator i = first; i != end; i++)
860 		{
861 			if ((*i)->getValueRange().isSupersetOf(m_valueRange.asAccess()))
862 			{
863 				supersetExists = true;
864 				break;
865 			}
866 		}
867 
868 		if (!supersetExists)
869 		{
870 			// Select some other range and compute intersection
871 			// \todo [2011-02-03 pyry] Use some heuristics to select the range?
872 			ConstValueRangeAccess selectedRange = state.getRandom().choose<const ValueEntry*>(first, end)->getValueRange();
873 
874 			ValueRange::computeIntersection(m_valueRange.asAccess(), m_valueRange.asAccess(), selectedRange);
875 		}
876 	}
877 }
878 
~AssignOp(void)879 AssignOp::~AssignOp (void)
880 {
881 	delete m_lvalueExpr;
882 	delete m_rvalueExpr;
883 }
884 
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)885 float AssignOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
886 {
887 	if (!valueRange.getType().isVoid() &&
888 		!canAllocateVariable(state, valueRange.getType()) &&
889 		!state.getVariableManager().hasEntry(IsWritableIntersectingEntry(valueRange)))
890 		return 0.0f; // Would require creating a new variable
891 
892 	if (!valueRange.getType().isVoid() && state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) + 1 >= state.getShaderParameters().maxExpressionDepth)
893 		return 0.0f;
894 
895 	if (valueRange.getType().isVoid() &&
896 		!state.getVariableManager().hasEntry<IsWritableEntry>() &&
897 		state.getVariableManager().getNumAllocatedScalars() >= state.getShaderParameters().maxCombinedVariableScalars)
898 		return 0.0f; // Can not allocate a new entry
899 
900 	if (state.getExpressionDepth() == 0)
901 		return 4.0f;
902 	else
903 		return 0.0f; // \todo [pyry] Fix assign ops
904 }
905 
createNextChild(GeneratorState & state)906 Expression* AssignOp::createNextChild (GeneratorState& state)
907 {
908 	if (m_lvalueExpr == DE_NULL)
909 	{
910 		// Construct lvalue
911 		// \todo [2011-03-14 pyry] Proper l-value generation:
912 		//  - pure L-value part is generated first
913 		//  - variable valuerange is made unbound
914 		//  - R-value is generated
915 		//  - R-values in L-value are generated
916 		m_lvalueExpr = Expression::createRandomLValue(state, m_valueRange.asAccess());
917 		return m_lvalueExpr;
918 	}
919 	else if (m_rvalueExpr == DE_NULL)
920 	{
921 		// Construct value expr
922 		m_rvalueExpr = Expression::createRandom(state, m_valueRange.asAccess());
923 		return m_rvalueExpr;
924 	}
925 	else
926 		return DE_NULL;
927 }
928 
tokenize(GeneratorState & state,TokenStream & str) const929 void AssignOp::tokenize (GeneratorState& state, TokenStream& str) const
930 {
931 	m_lvalueExpr->tokenize(state, str);
932 	str << Token::EQUAL;
933 	m_rvalueExpr->tokenize(state, str);
934 }
935 
evaluate(ExecutionContext & evalCtx)936 void AssignOp::evaluate (ExecutionContext& evalCtx)
937 {
938 	// Evaluate l-value
939 	m_lvalueExpr->evaluate(evalCtx);
940 
941 	// Evaluate value
942 	m_rvalueExpr->evaluate(evalCtx);
943 	m_value.setStorage(m_valueRange.getType());
944 	m_value.getValue(m_valueRange.getType()) = m_rvalueExpr->getValue().value();
945 
946 	// Assign
947 	assignMasked(m_lvalueExpr->getLValue(), m_value.getValue(m_valueRange.getType()), evalCtx.getExecutionMask());
948 }
949 
950 namespace
951 {
952 
isShaderInOutSupportedType(const VariableType & type)953 inline bool isShaderInOutSupportedType (const VariableType& type)
954 {
955 	// \todo [2011-03-11 pyry] Float arrays, structs?
956 	return type.getBaseType() == VariableType::TYPE_FLOAT;
957 }
958 
allocateNewVariable(GeneratorState & state,ConstValueRangeAccess valueRange)959 Variable* allocateNewVariable (GeneratorState& state, ConstValueRangeAccess valueRange)
960 {
961 	Variable* variable = state.getVariableManager().allocate(valueRange.getType());
962 
963 	// Update value range
964 	state.getVariableManager().setValue(variable, valueRange);
965 
966 	// Random storage \todo [pyry] Check that scalar count in uniform/input classes is not exceeded
967 	static const Variable::Storage storages[] =
968 	{
969 		Variable::STORAGE_CONST,
970 		Variable::STORAGE_UNIFORM,
971 		Variable::STORAGE_LOCAL,
972 		Variable::STORAGE_SHADER_IN
973 	};
974 	float weights[DE_LENGTH_OF_ARRAY(storages)];
975 
976 	// Dynamic vs. constant weight.
977 	float	dynWeight	= computeDynamicRangeWeight(valueRange);
978 	int		numScalars	= valueRange.getType().getScalarSize();
979 	bool	uniformOk	= state.getVariableManager().getNumAllocatedUniformScalars() + numScalars <= state.getShaderParameters().maxUniformScalars;
980 	bool	shaderInOk	= isShaderInOutSupportedType(valueRange.getType()) &&
981 						  (state.getVariableManager().getNumAllocatedShaderInVariables() + NUM_RESERVED_SHADER_INPUTS < state.getShaderParameters().maxInputVariables);
982 
983 	weights[0] = de::max(1.0f-dynWeight, 0.1f);
984 	weights[1] = uniformOk ? dynWeight*0.5f : 0.0f;
985 	weights[2] = dynWeight;
986 	weights[3] = shaderInOk ? dynWeight*2.0f : 0.0f;
987 
988 	state.getVariableManager().setStorage(variable, state.getRandom().chooseWeighted<Variable::Storage>(&storages[0], &storages[DE_LENGTH_OF_ARRAY(storages)], &weights[0]));
989 
990 	return variable;
991 }
992 
combineWeight(float curCombinedWeight,float partialWeight)993 inline float combineWeight (float curCombinedWeight, float partialWeight)
994 {
995 	return curCombinedWeight * partialWeight;
996 }
997 
computeEntryReadWeight(ConstValueRangeAccess entryValueRange,ConstValueRangeAccess readValueRange)998 float computeEntryReadWeight (ConstValueRangeAccess entryValueRange, ConstValueRangeAccess readValueRange)
999 {
1000 	const VariableType& type = entryValueRange.getType();
1001 	DE_ASSERT(type == readValueRange.getType());
1002 
1003 	float weight = 1.0f;
1004 
1005 	switch (type.getBaseType())
1006 	{
1007 		case VariableType::TYPE_FLOAT:
1008 		{
1009 			for (int elemNdx = 0; elemNdx < type.getNumElements(); elemNdx++)
1010 			{
1011 				float entryMin	= entryValueRange.component(elemNdx).getMin().asFloat();
1012 				float entryMax	= entryValueRange.component(elemNdx).getMax().asFloat();
1013 				float readMin	= readValueRange.component(elemNdx).getMin().asFloat();
1014 				float readMax	= readValueRange.component(elemNdx).getMax().asFloat();
1015 
1016 				// Check for -inf..inf ranges - they don't bring down the weight.
1017 				if (Scalar::min<float>() == entryMin && Scalar::max<float>() == entryMax)
1018 					continue;
1019 
1020 				// Intersection to entry value range length ratio.
1021 				float intersectionMin		= deFloatMax(entryMin, readMin);
1022 				float intersectionMax		= deFloatMin(entryMax, readMax);
1023 				float entryRangeLen			= entryMax - entryMin;
1024 				float readRangeLen			= readMax - readMin;
1025 				float intersectionLen		= intersectionMax - intersectionMin;
1026 				float entryRatio			= (entryRangeLen	> 0.0f) ? (intersectionLen / entryRangeLen)	: 1.0f;
1027 				float readRatio				= (readRangeLen		> 0.0f) ? (intersectionLen / readRangeLen)	: 1.0f;
1028 				float elementWeight			= 0.5f*readRatio + 0.5f*entryRatio;
1029 
1030 				weight = combineWeight(weight, elementWeight);
1031 			}
1032 			break;
1033 		}
1034 
1035 		case VariableType::TYPE_INT:
1036 		{
1037 			for (int elemNdx = 0; elemNdx < type.getNumElements(); elemNdx++)
1038 			{
1039 				int entryMin	= entryValueRange.component(elemNdx).getMin().asInt();
1040 				int entryMax	= entryValueRange.component(elemNdx).getMax().asInt();
1041 				int readMin		= readValueRange.component(elemNdx).getMin().asInt();
1042 				int readMax		= readValueRange.component(elemNdx).getMax().asInt();
1043 
1044 				// Check for -inf..inf ranges - they don't bring down the weight.
1045 				if (Scalar::min<int>() == entryMin && Scalar::max<int>() == entryMax)
1046 					continue;
1047 
1048 				// Intersection to entry value range length ratio.
1049 				int		intersectionMin			= deMax32(entryMin, readMin);
1050 				int		intersectionMax			= deMin32(entryMax, readMax);
1051 				deInt64 entryRangeLen			= (deInt64)entryMax - (deInt64)entryMin;
1052 				deInt64	readRangeLen			= (deInt64)readMax - (deInt64)readMin;
1053 				deInt64	intersectionLen			= (deInt64)intersectionMax - (deInt64)intersectionMin;
1054 				float	entryRatio				= (entryRangeLen	> 0) ? ((float)intersectionLen / (float)entryRangeLen)	: 1.0f;
1055 				float	readRatio				= (readRangeLen		> 0) ? ((float)intersectionLen / (float)readRangeLen)	: 1.0f;
1056 				float	elementWeight			= 0.5f*readRatio + 0.5f*entryRatio;
1057 
1058 				weight = combineWeight(weight, elementWeight);
1059 			}
1060 			break;
1061 		}
1062 
1063 		case VariableType::TYPE_BOOL:
1064 		{
1065 			// \todo
1066 			break;
1067 		}
1068 
1069 
1070 		case VariableType::TYPE_ARRAY:
1071 		case VariableType::TYPE_STRUCT:
1072 
1073 		default:
1074 			TCU_FAIL("Unsupported type");
1075 	}
1076 
1077 	return deFloatMax(weight, 0.01f);
1078 }
1079 
1080 } // anonymous
1081 
VariableRead(GeneratorState & state,ConstValueRangeAccess valueRange)1082 VariableRead::VariableRead (GeneratorState& state, ConstValueRangeAccess valueRange)
1083 {
1084 	if (valueRange.getType().isVoid())
1085 	{
1086 		IsReadableEntry	filter			= IsReadableEntry(state.getExpressionFlags());
1087 		int				maxScalars		= state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars();
1088 		bool			useRandomRange	= !state.getVariableManager().hasEntry(filter) || ((maxScalars > 0) && getWeightedBool(state.getRandom(), 0.5f));
1089 
1090 		if (useRandomRange)
1091 		{
1092 			// Allocate a new variable
1093 			DE_ASSERT(maxScalars > 0);
1094 			ValueRange newVarRange(computeRandomType(state, maxScalars));
1095 			computeRandomValueRange(state, newVarRange.asAccess());
1096 
1097 			m_variable = allocateNewVariable(state, newVarRange.asAccess());
1098 		}
1099 		else
1100 		{
1101 			// Use random entry \todo [pyry] Handle -inf..inf ranges?
1102 			m_variable = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(filter), state.getVariableManager().getEnd(filter))->getVariable();
1103 		}
1104 	}
1105 	else
1106 	{
1107 		// Find variable that has value range that intersects with given range
1108 		IsReadableIntersectingEntry::Iterator	first	= state.getVariableManager().getBegin(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags()));
1109 		IsReadableIntersectingEntry::Iterator	end		= state.getVariableManager().getEnd(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags()));
1110 
1111 		const float	createOnReadWeight		= 0.5f;
1112 		bool		createVar				= canAllocateVariable(state, valueRange.getType()) && (first == end || getWeightedBool(state.getRandom(), createOnReadWeight));
1113 
1114 		if (createVar)
1115 		{
1116 			m_variable = allocateNewVariable(state, valueRange);
1117 		}
1118 		else
1119 		{
1120 			// Copy value entries for computing weights.
1121 			std::vector<const ValueEntry*>	availableVars;
1122 			std::vector<float>				weights;
1123 
1124 			std::copy(first, end, std::inserter(availableVars, availableVars.begin()));
1125 
1126 			// Compute weights.
1127 			weights.resize(availableVars.size());
1128 			for (int ndx = 0; ndx < (int)availableVars.size(); ndx++)
1129 				weights[ndx] = computeEntryReadWeight(availableVars[ndx]->getValueRange(), valueRange);
1130 
1131 			// Select.
1132 			const ValueEntry* entry = state.getRandom().chooseWeighted<const ValueEntry*>(availableVars.begin(), availableVars.end(), weights.begin());
1133 			m_variable = entry->getVariable();
1134 
1135 			// Compute intersection
1136 			ValueRange intersection(m_variable->getType());
1137 			ValueRange::computeIntersection(intersection, entry->getValueRange(), valueRange);
1138 			state.getVariableManager().setValue(m_variable, intersection.asAccess());
1139 		}
1140 	}
1141 }
1142 
VariableRead(const Variable * variable)1143 VariableRead::VariableRead (const Variable* variable)
1144 {
1145 	m_variable = variable;
1146 }
1147 
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)1148 float VariableRead::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1149 {
1150 	if (valueRange.getType().isVoid())
1151 	{
1152 		if (state.getVariableManager().hasEntry(IsReadableEntry(state.getExpressionFlags())) ||
1153 			state.getVariableManager().getNumAllocatedScalars() < state.getShaderParameters().maxCombinedVariableScalars)
1154 			return unusedValueWeight;
1155 		else
1156 			return 0.0f;
1157 	}
1158 
1159 	if (!canAllocateVariable(state, valueRange.getType()) &&
1160 		!state.getVariableManager().hasEntry(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags())))
1161 		return 0.0f;
1162 	else
1163 		return 1.0f;
1164 }
1165 
VariableWrite(GeneratorState & state,ConstValueRangeAccess valueRange)1166 VariableWrite::VariableWrite (GeneratorState& state, ConstValueRangeAccess valueRange)
1167 {
1168 	DE_ASSERT(!valueRange.getType().isVoid());
1169 
1170 	// Find variable with range that is superset of given range
1171 	IsWritableSupersetEntry::Iterator	first	= state.getVariableManager().getBegin(IsWritableSupersetEntry(valueRange));
1172 	IsWritableSupersetEntry::Iterator	end		= state.getVariableManager().getEnd(IsWritableSupersetEntry(valueRange));
1173 
1174 	const float	createOnAssignWeight	= 0.1f; // Will essentially create an unused variable
1175 	bool		createVar				= canAllocateVariable(state, valueRange.getType()) && (first == end || getWeightedBool(state.getRandom(), createOnAssignWeight));
1176 
1177 	if (createVar)
1178 	{
1179 		m_variable = state.getVariableManager().allocate(valueRange.getType());
1180 		// \note Storage will be LOCAL
1181 	}
1182 	else
1183 	{
1184 		// Choose random
1185 		DE_ASSERT(first != end);
1186 		const ValueEntry* entry = state.getRandom().choose<const ValueEntry*>(first, end);
1187 		m_variable = entry->getVariable();
1188 	}
1189 
1190 	DE_ASSERT(m_variable);
1191 
1192 	// Reset value range.
1193 	const ValueEntry* parentEntry = state.getVariableManager().getParentValue(m_variable);
1194 	if (parentEntry)
1195 	{
1196 		// Use parent value range.
1197 		state.getVariableManager().setValue(m_variable, parentEntry->getValueRange());
1198 	}
1199 	else
1200 	{
1201 		// Use infinite range.
1202 		ValueRange infRange(m_variable->getType());
1203 		setInfiniteRange(infRange);
1204 
1205 		state.getVariableManager().setValue(m_variable, infRange.asAccess());
1206 	}
1207 }
1208 
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)1209 float VariableWrite::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1210 {
1211 	if (!canAllocateVariable(state, valueRange.getType()) &&
1212 		!state.getVariableManager().hasEntry(IsWritableSupersetEntry(valueRange)))
1213 		return 0.0f;
1214 	else
1215 		return 1.0f;
1216 }
1217 
evaluate(ExecutionContext & evalCtx)1218 void VariableAccess::evaluate (ExecutionContext& evalCtx)
1219 {
1220 	m_valueAccess = evalCtx.getValue(m_variable);
1221 }
1222 
ParenOp(GeneratorState & state,ConstValueRangeAccess valueRange)1223 ParenOp::ParenOp (GeneratorState& state, ConstValueRangeAccess valueRange)
1224 	: m_valueRange	(valueRange)
1225 	, m_child		(DE_NULL)
1226 {
1227 	DE_UNREF(state);
1228 }
1229 
~ParenOp(void)1230 ParenOp::~ParenOp (void)
1231 {
1232 	delete m_child;
1233 }
1234 
createNextChild(GeneratorState & state)1235 Expression* ParenOp::createNextChild (GeneratorState& state)
1236 {
1237 	if (m_child == DE_NULL)
1238 	{
1239 		m_child = Expression::createRandom(state, m_valueRange.asAccess());
1240 		return m_child;
1241 	}
1242 	else
1243 		return DE_NULL;
1244 }
1245 
tokenize(GeneratorState & state,TokenStream & str) const1246 void ParenOp::tokenize (GeneratorState& state, TokenStream& str) const
1247 {
1248 	str << Token::LEFT_PAREN;
1249 	m_child->tokenize(state, str);
1250 	str << Token::RIGHT_PAREN;
1251 }
1252 
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)1253 float ParenOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1254 {
1255 	if (valueRange.getType().isVoid())
1256 		return state.getExpressionDepth() + 2 <= state.getShaderParameters().maxExpressionDepth ? unusedValueWeight : 0.0f;
1257 	else
1258 	{
1259 		int requiredDepth = 1 + getConservativeValueExprDepth(state, valueRange);
1260 		return state.getExpressionDepth() + requiredDepth <= state.getShaderParameters().maxExpressionDepth ? 1.0f : 0.0f;
1261 	}
1262 }
1263 
1264 const int swizzlePrecedence = 2;
1265 
SwizzleOp(GeneratorState & state,ConstValueRangeAccess valueRange)1266 SwizzleOp::SwizzleOp (GeneratorState& state, ConstValueRangeAccess valueRange)
1267 	: m_outValueRange		(valueRange)
1268 	, m_numInputElements	(0)
1269 	, m_child				(DE_NULL)
1270 {
1271 	DE_ASSERT(!m_outValueRange.getType().isVoid()); // \todo [2011-06-13 pyry] Void support
1272 	DE_ASSERT(m_outValueRange.getType().isFloatOrVec()	||
1273 			  m_outValueRange.getType().isIntOrVec()	||
1274 			  m_outValueRange.getType().isBoolOrVec());
1275 
1276 	m_value.setStorage(m_outValueRange.getType());
1277 
1278 	int numOutputElements	= m_outValueRange.getType().getNumElements();
1279 
1280 	// \note Swizzle works for vector types only.
1281 	// \todo [2011-06-13 pyry] Use components multiple times.
1282 	m_numInputElements		= state.getRandom().getInt(deMax32(numOutputElements, 2), 4);
1283 
1284 	std::set<int> availableElements;
1285 	for (int ndx = 0; ndx < m_numInputElements; ndx++)
1286 		availableElements.insert(ndx);
1287 
1288 	// Randomize swizzle.
1289 	for (int elemNdx = 0; elemNdx < (int)DE_LENGTH_OF_ARRAY(m_swizzle); elemNdx++)
1290 	{
1291 		if (elemNdx < numOutputElements)
1292 		{
1293 			int inElemNdx = state.getRandom().choose<int>(availableElements.begin(), availableElements.end());
1294 			availableElements.erase(inElemNdx);
1295 			m_swizzle[elemNdx] = (deUint8)inElemNdx;
1296 		}
1297 		else
1298 			m_swizzle[elemNdx] = 0;
1299 	}
1300 }
1301 
~SwizzleOp(void)1302 SwizzleOp::~SwizzleOp (void)
1303 {
1304 	delete m_child;
1305 }
1306 
createNextChild(GeneratorState & state)1307 Expression* SwizzleOp::createNextChild (GeneratorState& state)
1308 {
1309 	if (m_child)
1310 		return DE_NULL;
1311 
1312 	// Compute input value range.
1313 	VariableType	inVarType		= VariableType(m_outValueRange.getType().getBaseType(), m_numInputElements);
1314 	ValueRange		inValueRange	= ValueRange(inVarType);
1315 
1316 	// Initialize all inputs to -inf..inf
1317 	setInfiniteRange(inValueRange);
1318 
1319 	// Compute intersections.
1320 	int numOutputElements = m_outValueRange.getType().getNumElements();
1321 	for (int outElemNdx = 0; outElemNdx < numOutputElements; outElemNdx++)
1322 	{
1323 		int inElemNdx = m_swizzle[outElemNdx];
1324 		ValueRange::computeIntersection(inValueRange.asAccess().component(inElemNdx), inValueRange.asAccess().component(inElemNdx), m_outValueRange.asAccess().component(outElemNdx));
1325 	}
1326 
1327 	// Create child.
1328 	state.pushPrecedence(swizzlePrecedence);
1329 	m_child = Expression::createRandom(state, inValueRange.asAccess());
1330 	state.popPrecedence();
1331 
1332 	return m_child;
1333 }
1334 
tokenize(GeneratorState & state,TokenStream & str) const1335 void SwizzleOp::tokenize (GeneratorState& state, TokenStream& str) const
1336 {
1337 	const char*		rgbaSet[]	= { "r", "g", "b", "a" };
1338 	const char*		xyzwSet[]	= { "x", "y", "z", "w" };
1339 	const char*		stpqSet[]	= { "s", "t", "p", "q" };
1340 	const char**	swizzleSet	= DE_NULL;
1341 
1342 	switch (state.getRandom().getInt(0, 2))
1343 	{
1344 		case 0: swizzleSet = rgbaSet; break;
1345 		case 1: swizzleSet = xyzwSet; break;
1346 		case 2: swizzleSet = stpqSet; break;
1347 		default: DE_ASSERT(DE_FALSE);
1348 	}
1349 
1350 	std::string swizzleStr;
1351 	for (int elemNdx = 0; elemNdx < m_outValueRange.getType().getNumElements(); elemNdx++)
1352 		swizzleStr += swizzleSet[m_swizzle[elemNdx]];
1353 
1354 	m_child->tokenize(state, str);
1355 	str << Token::DOT << Token(swizzleStr.c_str());
1356 }
1357 
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)1358 float SwizzleOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1359 {
1360 	if (!state.getProgramParameters().useSwizzle)
1361 		return 0.0f;
1362 
1363 	if (state.getPrecedence() < swizzlePrecedence)
1364 		return 0.0f;
1365 
1366 	if (!valueRange.getType().isFloatOrVec()	&&
1367 		!valueRange.getType().isIntOrVec()		&&
1368 		!valueRange.getType().isBoolOrVec())
1369 		return 0.0f;
1370 
1371 	int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
1372 
1373 	// Swizzle + Constructor + Values
1374 	if (availableLevels < 3)
1375 		return 0.0f;
1376 
1377 	return 1.0f;
1378 }
1379 
evaluate(ExecutionContext & execCtx)1380 void SwizzleOp::evaluate (ExecutionContext& execCtx)
1381 {
1382 	m_child->evaluate(execCtx);
1383 
1384 	ExecConstValueAccess	inValue		= m_child->getValue();
1385 	ExecValueAccess			outValue	= m_value.getValue(m_outValueRange.getType());
1386 
1387 	for (int outElemNdx = 0; outElemNdx < outValue.getType().getNumElements(); outElemNdx++)
1388 	{
1389 		int inElemNdx = m_swizzle[outElemNdx];
1390 		outValue.component(outElemNdx) = inValue.component(inElemNdx).value();
1391 	}
1392 }
1393 
countSamplers(const VariableManager & varManager,VariableType::Type samplerType)1394 static int countSamplers (const VariableManager& varManager, VariableType::Type samplerType)
1395 {
1396 	int numSamplers = 0;
1397 
1398 	IsSamplerEntry::Iterator	i		= varManager.getBegin(IsSamplerEntry(samplerType));
1399 	IsSamplerEntry::Iterator	end		= varManager.getEnd(IsSamplerEntry(samplerType));
1400 
1401 	for (; i != end; i++)
1402 		numSamplers += 1;
1403 
1404 	return numSamplers;
1405 }
1406 
TexLookup(GeneratorState & state,ConstValueRangeAccess valueRange)1407 TexLookup::TexLookup (GeneratorState& state, ConstValueRangeAccess valueRange)
1408 	: m_type			(TYPE_LAST)
1409 	, m_coordExpr		(DE_NULL)
1410 	, m_lodBiasExpr		(DE_NULL)
1411 	, m_valueType		(VariableType::TYPE_FLOAT, 4)
1412 	, m_value			(m_valueType)
1413 {
1414 	DE_ASSERT(valueRange.getType() == VariableType(VariableType::TYPE_FLOAT, 4));
1415 	DE_UNREF(valueRange); // Texture output value range is constant.
1416 
1417 	// Select type.
1418 	vector<Type> typeCandidates;
1419 	if (state.getShaderParameters().useTexture2D)
1420 	{
1421 		typeCandidates.push_back(TYPE_TEXTURE2D);
1422 		typeCandidates.push_back(TYPE_TEXTURE2D_LOD);
1423 		typeCandidates.push_back(TYPE_TEXTURE2D_PROJ);
1424 		typeCandidates.push_back(TYPE_TEXTURE2D_PROJ_LOD);
1425 	}
1426 
1427 	if (state.getShaderParameters().useTextureCube)
1428 	{
1429 		typeCandidates.push_back(TYPE_TEXTURECUBE);
1430 		typeCandidates.push_back(TYPE_TEXTURECUBE_LOD);
1431 	}
1432 
1433 	m_type = state.getRandom().choose<Type>(typeCandidates.begin(), typeCandidates.end());
1434 
1435 	// Select or allocate sampler.
1436 	VariableType::Type samplerType = VariableType::TYPE_LAST;
1437 	switch (m_type)
1438 	{
1439 		case TYPE_TEXTURE2D:
1440 		case TYPE_TEXTURE2D_LOD:
1441 		case TYPE_TEXTURE2D_PROJ:
1442 		case TYPE_TEXTURE2D_PROJ_LOD:
1443 			samplerType = VariableType::TYPE_SAMPLER_2D;
1444 			break;
1445 
1446 		case TYPE_TEXTURECUBE:
1447 		case TYPE_TEXTURECUBE_LOD:
1448 			samplerType = VariableType::TYPE_SAMPLER_CUBE;
1449 			break;
1450 
1451 		default:
1452 			DE_ASSERT(DE_FALSE);
1453 	}
1454 
1455 	int		sampler2DCount		= countSamplers(state.getVariableManager(), VariableType::TYPE_SAMPLER_2D);
1456 	int		samplerCubeCount	= countSamplers(state.getVariableManager(), VariableType::TYPE_SAMPLER_CUBE);
1457 	bool	canAllocSampler		= sampler2DCount + samplerCubeCount < state.getShaderParameters().maxSamplers;
1458 	bool	hasSampler			= samplerType == VariableType::TYPE_SAMPLER_2D ? (sampler2DCount > 0) : (samplerCubeCount > 0);
1459 	bool	allocSampler		= !hasSampler || (canAllocSampler && state.getRandom().getBool());
1460 
1461 	if (allocSampler)
1462 	{
1463 		Variable* sampler = state.getVariableManager().allocate(VariableType(samplerType, 1));
1464 		state.getVariableManager().setStorage(sampler, Variable::STORAGE_UNIFORM); // Samplers are always uniforms.
1465 		m_sampler = sampler;
1466 	}
1467 	else
1468 		m_sampler = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(IsSamplerEntry(samplerType)),
1469 															    state.getVariableManager().getEnd(IsSamplerEntry(samplerType)))->getVariable();
1470 }
1471 
~TexLookup(void)1472 TexLookup::~TexLookup (void)
1473 {
1474 	delete m_coordExpr;
1475 	delete m_lodBiasExpr;
1476 }
1477 
createNextChild(GeneratorState & state)1478 Expression* TexLookup::createNextChild (GeneratorState& state)
1479 {
1480 	bool hasLodBias		= m_type == TYPE_TEXTURE2D_LOD ||
1481 						  m_type == TYPE_TEXTURE2D_PROJ_LOD ||
1482 						  m_type == TYPE_TEXTURECUBE_LOD;
1483 
1484 	if (hasLodBias && !m_lodBiasExpr)
1485 	{
1486 		ValueRange lodRange(VariableType(VariableType::TYPE_FLOAT, 1));
1487 		setInfiniteRange(lodRange); // Any value is valid.
1488 
1489 		m_lodBiasExpr = Expression::createRandom(state, lodRange.asAccess());
1490 		return m_lodBiasExpr;
1491 	}
1492 
1493 	if (!m_coordExpr)
1494 	{
1495 		if (m_type == TYPE_TEXTURECUBE || m_type == TYPE_TEXTURECUBE_LOD)
1496 		{
1497 			// Make sure major axis selection can be done.
1498 			int majorAxisNdx = state.getRandom().getInt(0, 2);
1499 
1500 			ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, 3));
1501 
1502 			for (int ndx = 0; ndx < 3; ndx++)
1503 			{
1504 				if (ndx == majorAxisNdx)
1505 				{
1506 					bool neg = state.getRandom().getBool();
1507 					coordRange.getMin().component(ndx) = neg ? -4.0f	: 2.25f;
1508 					coordRange.getMax().component(ndx) = neg ? -2.25f	: 4.0f;
1509 				}
1510 				else
1511 				{
1512 					coordRange.getMin().component(ndx) = -2.0f;
1513 					coordRange.getMax().component(ndx) =  2.0f;
1514 				}
1515 			}
1516 
1517 			m_coordExpr = Expression::createRandom(state, coordRange.asAccess());
1518 		}
1519 		else
1520 		{
1521 			bool	isProj				= m_type == TYPE_TEXTURE2D_PROJ || m_type == TYPE_TEXTURE2D_PROJ_LOD;
1522 			int		coordScalarSize		= isProj ? 3 : 2;
1523 
1524 			ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, coordScalarSize));
1525 			setInfiniteRange(coordRange); // Initialize base range with -inf..inf
1526 
1527 			if (isProj)
1528 			{
1529 				// w coordinate must be something sane, and not 0.
1530 				bool neg = state.getRandom().getBool();
1531 				coordRange.getMin().component(2) = neg ? -4.0f  : 0.25f;
1532 				coordRange.getMax().component(2) = neg ? -0.25f : 4.0f;
1533 			}
1534 
1535 			m_coordExpr = Expression::createRandom(state, coordRange.asAccess());
1536 		}
1537 
1538 		DE_ASSERT(m_coordExpr);
1539 		return m_coordExpr;
1540 	}
1541 
1542 	return DE_NULL; // Done.
1543 }
1544 
tokenize(GeneratorState & state,TokenStream & str) const1545 void TexLookup::tokenize (GeneratorState& state, TokenStream& str) const
1546 {
1547 	bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX;
1548 
1549 	if (state.getProgramParameters().version == VERSION_300)
1550 	{
1551 		switch (m_type)
1552 		{
1553 			case TYPE_TEXTURE2D:			str << "texture";										break;
1554 			case TYPE_TEXTURE2D_LOD:		str << (isVertex ? "textureLod" : "texture");			break;
1555 			case TYPE_TEXTURE2D_PROJ:		str << "textureProj";									break;
1556 			case TYPE_TEXTURE2D_PROJ_LOD:	str << (isVertex ? "textureProjLod" : "textureProj");	break;
1557 			case TYPE_TEXTURECUBE:			str << "texture";										break;
1558 			case TYPE_TEXTURECUBE_LOD:		str << (isVertex ? "textureLod" : "texture");			break;
1559 			default:
1560 				DE_ASSERT(DE_FALSE);
1561 		}
1562 	}
1563 	else
1564 	{
1565 		switch (m_type)
1566 		{
1567 			case TYPE_TEXTURE2D:			str << "texture2D";											break;
1568 			case TYPE_TEXTURE2D_LOD:		str << (isVertex ? "texture2DLod" : "texture2D");			break;
1569 			case TYPE_TEXTURE2D_PROJ:		str << "texture2DProj";										break;
1570 			case TYPE_TEXTURE2D_PROJ_LOD:	str << (isVertex ? "texture2DProjLod" : "texture2DProj");	break;
1571 			case TYPE_TEXTURECUBE:			str << "textureCube";										break;
1572 			case TYPE_TEXTURECUBE_LOD:		str << (isVertex ? "textureCubeLod" : "textureCube");		break;
1573 			default:
1574 				DE_ASSERT(DE_FALSE);
1575 		}
1576 	}
1577 
1578 	str << Token::LEFT_PAREN;
1579 	str << m_sampler->getName();
1580 	str << Token::COMMA;
1581 	m_coordExpr->tokenize(state, str);
1582 
1583 	if (m_lodBiasExpr)
1584 	{
1585 		str << Token::COMMA;
1586 		m_lodBiasExpr->tokenize(state, str);
1587 	}
1588 
1589 	str << Token::RIGHT_PAREN;
1590 }
1591 
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)1592 float TexLookup::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1593 {
1594 	if (state.getShaderParameters().texLookupBaseWeight <= 0.0f)
1595 		return 0.0f;
1596 
1597 	int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
1598 
1599 	// Lookup + Constructor + Values
1600 	if (availableLevels < 3)
1601 		return 0.0f;
1602 
1603 	if (state.getExpressionFlags() & (CONST_EXPR|NO_VAR_ALLOCATION))
1604 		return 0.0f;
1605 
1606 	if (valueRange.getType() != VariableType(VariableType::TYPE_FLOAT, 4))
1607 		return 0.0f;
1608 
1609 	ValueRange texOutputRange(VariableType(VariableType::TYPE_FLOAT, 4));
1610 	for (int ndx = 0; ndx < 4; ndx++)
1611 	{
1612 		texOutputRange.getMin().component(ndx) = 0.0f;
1613 		texOutputRange.getMax().component(ndx) = 1.0f;
1614 	}
1615 
1616 	if (!valueRange.isSupersetOf(texOutputRange.asAccess()))
1617 		return 0.0f;
1618 
1619 	return state.getShaderParameters().texLookupBaseWeight;
1620 }
1621 
evaluate(ExecutionContext & execCtx)1622 void TexLookup::evaluate (ExecutionContext& execCtx)
1623 {
1624 	// Evaluate coord and bias.
1625 	m_coordExpr->evaluate(execCtx);
1626 	if (m_lodBiasExpr)
1627 		m_lodBiasExpr->evaluate(execCtx);
1628 
1629 	ExecConstValueAccess	coords	= m_coordExpr->getValue();
1630 	ExecValueAccess			dst		= m_value.getValue(m_valueType);
1631 
1632 	switch (m_type)
1633 	{
1634 		case TYPE_TEXTURE2D:
1635 		{
1636 			const Sampler2D& tex = execCtx.getSampler2D(m_sampler);
1637 			for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1638 			{
1639 				float		s	= coords.component(0).asFloat(i);
1640 				float		t	= coords.component(1).asFloat(i);
1641 				tcu::Vec4	p	= tex.sample(s, t, 0.0f);
1642 
1643 				for (int comp = 0; comp < 4; comp++)
1644 					dst.component(comp).asFloat(i) = p[comp];
1645 			}
1646 			break;
1647 		}
1648 
1649 		case TYPE_TEXTURE2D_LOD:
1650 		{
1651 			ExecConstValueAccess	lod		= m_lodBiasExpr->getValue();
1652 			const Sampler2D&		tex		= execCtx.getSampler2D(m_sampler);
1653 			for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1654 			{
1655 				float		s	= coords.component(0).asFloat(i);
1656 				float		t	= coords.component(1).asFloat(i);
1657 				float		l	= lod.component(0).asFloat(i);
1658 				tcu::Vec4	p	= tex.sample(s, t, l);
1659 
1660 				for (int comp = 0; comp < 4; comp++)
1661 					dst.component(comp).asFloat(i) = p[comp];
1662 			}
1663 			break;
1664 		}
1665 
1666 		case TYPE_TEXTURE2D_PROJ:
1667 		{
1668 			const Sampler2D& tex = execCtx.getSampler2D(m_sampler);
1669 			for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1670 			{
1671 				float		s	= coords.component(0).asFloat(i);
1672 				float		t	= coords.component(1).asFloat(i);
1673 				float		w	= coords.component(2).asFloat(i);
1674 				tcu::Vec4	p	= tex.sample(s/w, t/w, 0.0f);
1675 
1676 				for (int comp = 0; comp < 4; comp++)
1677 					dst.component(comp).asFloat(i) = p[comp];
1678 			}
1679 			break;
1680 		}
1681 
1682 		case TYPE_TEXTURE2D_PROJ_LOD:
1683 		{
1684 			ExecConstValueAccess	lod		= m_lodBiasExpr->getValue();
1685 			const Sampler2D&		tex		= execCtx.getSampler2D(m_sampler);
1686 			for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1687 			{
1688 				float		s	= coords.component(0).asFloat(i);
1689 				float		t	= coords.component(1).asFloat(i);
1690 				float		w	= coords.component(2).asFloat(i);
1691 				float		l	= lod.component(0).asFloat(i);
1692 				tcu::Vec4	p	= tex.sample(s/w, t/w, l);
1693 
1694 				for (int comp = 0; comp < 4; comp++)
1695 					dst.component(comp).asFloat(i) = p[comp];
1696 			}
1697 			break;
1698 		}
1699 
1700 		case TYPE_TEXTURECUBE:
1701 		{
1702 			const SamplerCube& tex = execCtx.getSamplerCube(m_sampler);
1703 			for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1704 			{
1705 				float		s	= coords.component(0).asFloat(i);
1706 				float		t	= coords.component(1).asFloat(i);
1707 				float		r	= coords.component(2).asFloat(i);
1708 				tcu::Vec4	p	= tex.sample(s, t, r, 0.0f);
1709 
1710 				for (int comp = 0; comp < 4; comp++)
1711 					dst.component(comp).asFloat(i) = p[comp];
1712 			}
1713 			break;
1714 		}
1715 
1716 		case TYPE_TEXTURECUBE_LOD:
1717 		{
1718 			ExecConstValueAccess	lod		= m_lodBiasExpr->getValue();
1719 			const SamplerCube&		tex		= execCtx.getSamplerCube(m_sampler);
1720 			for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1721 			{
1722 				float		s	= coords.component(0).asFloat(i);
1723 				float		t	= coords.component(1).asFloat(i);
1724 				float		r	= coords.component(2).asFloat(i);
1725 				float		l	= lod.component(0).asFloat(i);
1726 				tcu::Vec4	p	= tex.sample(s, t, r, l);
1727 
1728 				for (int comp = 0; comp < 4; comp++)
1729 					dst.component(comp).asFloat(i) = p[comp];
1730 			}
1731 			break;
1732 		}
1733 
1734 		default:
1735 			DE_ASSERT(DE_FALSE);
1736 	}
1737 }
1738 
1739 } // rsg
1740