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1 /*
2  * Copyright 2015 Google Inc. All rights reserved.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "monster_generated.h" // Already includes "flatbuffers/flatbuffers.h".
18 
19 using namespace MyGame::Sample;
20 
21 // Example how to use FlatBuffers to create and read binary buffers.
22 
main(int,const char * [])23 int main(int /*argc*/, const char * /*argv*/[]) {
24   // Build up a serialized buffer algorithmically:
25   flatbuffers::FlatBufferBuilder builder;
26 
27   // First, lets serialize some weapons for the Monster: A 'sword' and an 'axe'.
28   auto weapon_one_name = builder.CreateString("Sword");
29   short weapon_one_damage = 3;
30 
31   auto weapon_two_name = builder.CreateString("Axe");
32   short weapon_two_damage = 5;
33 
34   // Use the `CreateWeapon` shortcut to create Weapons with all fields set.
35   auto sword = CreateWeapon(builder, weapon_one_name, weapon_one_damage);
36   auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage);
37 
38   // Create a FlatBuffer's `vector` from the `std::vector`.
39   std::vector<flatbuffers::Offset<Weapon>> weapons_vector;
40   weapons_vector.push_back(sword);
41   weapons_vector.push_back(axe);
42   auto weapons = builder.CreateVector(weapons_vector);
43 
44   // Second, serialize the rest of the objects needed by the Monster.
45   auto position = Vec3(1.0f, 2.0f, 3.0f);
46 
47   auto name = builder.CreateString("MyMonster");
48 
49   unsigned char inv_data[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
50   auto inventory = builder.CreateVector(inv_data, 10);
51 
52   // Shortcut for creating monster with all fields set:
53   auto orc = CreateMonster(builder, &position, 150, 80, name, inventory,
54                            Color_Red, weapons, Equipment_Weapon, axe.Union());
55 
56   builder.Finish(orc); // Serialize the root of the object.
57 
58   // We now have a FlatBuffer we can store on disk or send over a network.
59 
60   // ** file/network code goes here :) **
61   // access builder.GetBufferPointer() for builder.GetSize() bytes
62 
63   // Instead, we're going to access it right away (as if we just received it).
64 
65   // Get access to the root:
66   auto monster = GetMonster(builder.GetBufferPointer());
67 
68   // Get and test some scalar types from the FlatBuffer.
69   assert(monster->hp() == 80);
70   assert(monster->mana() == 150);  // default
71   assert(monster->name()->str() == "MyMonster");
72 
73   // Get and test a field of the FlatBuffer's `struct`.
74   auto pos = monster->pos();
75   assert(pos);
76   assert(pos->z() == 3.0f);
77   (void)pos;
78 
79   // Get a test an element from the `inventory` FlatBuffer's `vector`.
80   auto inv = monster->inventory();
81   assert(inv);
82   assert(inv->Get(9) == 9);
83   (void)inv;
84 
85   // Get and test the `weapons` FlatBuffers's `vector`.
86   std::string expected_weapon_names[] = {"Sword", "Axe"};
87   short expected_weapon_damages[] = {3, 5};
88   auto weps = monster->weapons();
89   for (unsigned int i = 0; i < weps->size(); i++) {
90     assert(weps->Get(i)->name()->str() == expected_weapon_names[i]);
91     assert(weps->Get(i)->damage() == expected_weapon_damages[i]);
92   }
93   (void)expected_weapon_names;
94   (void)expected_weapon_damages;
95 
96   // Get and test the `Equipment` union (`equipped` field).
97   assert(monster->equipped_type() == Equipment_Weapon);
98   auto equipped = static_cast<const Weapon*>(monster->equipped());
99   assert(equipped->name()->str() == "Axe");
100   assert(equipped->damage() == 5);
101   (void)equipped;
102 
103   printf("The FlatBuffer was successfully created and verified!\n");
104 }
105 
106