• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1case duplicate_location
2	expect compile_or_link_fail
3	version 310 es
4	values { output float out0 = 0.0; }
5
6	both ""
7		#version 310 es
8		precision highp float;
9		layout(location = 0) uniform float uni0;
10		layout(location = 0) uniform float uni1;
11		${DECLARATIONS}
12
13		void main()
14		{
15			out0 = uni0 + uni1;
16			${OUTPUT}
17		}
18	""
19end
20
21case duplicate_location_unused
22	expect compile_or_link_fail
23	version 310 es
24	values { output float out0 = 0.0; }
25
26	both ""
27		#version 310 es
28		precision highp float;
29		layout(location = 0) uniform float uni0;
30		layout(location = 0) uniform float uni1;
31		${DECLARATIONS}
32
33		void main()
34		{
35			out0 = 0.0;
36			${OUTPUT}
37		}
38	""
39end
40
41case duplicate_location_split
42	expect compile_or_link_fail
43	version 310 es
44	values{ output float out0 = 0.0; }
45
46	vertex ""
47		#version 310 es
48		precision highp float;
49		layout(location = 0) uniform float uni0;
50
51		in highp vec4 dEQP_Position;
52
53		void main()
54		{
55			gl_Position = dEQP_Position;
56		}
57	""
58
59	fragment ""
60		#version 310 es
61		precision highp float;
62		layout(location = 0) uniform float uni1;
63
64		layout(location = 0) out mediump vec4 dEQP_FragColor;
65
66		void main()
67		{
68			dEQP_FragColor = vec4(1);
69		}
70	""
71end
72
73case array_overlap
74	expect compile_or_link_fail
75	version 310 es
76	values { output float out0 = 0.0; }
77
78	both ""
79		#version 310 es
80		precision highp float;
81		layout(location = 0) uniform float uni0[8];
82		layout(location = 5) uniform float uni1;
83		${DECLARATIONS}
84
85		void main()
86		{
87			out0 = uni0[0] + uni1;
88			${OUTPUT}
89		}
90	""
91end
92
93case array_overlap_unused
94	expect compile_or_link_fail
95	version 310 es
96	values { output float out0 = 0.0; }
97
98	both ""
99		#version 310 es
100		precision highp float;
101		layout(location = 0) uniform float uni0[8];
102		layout(location = 5) uniform float uni1;
103		${DECLARATIONS}
104
105		void main()
106		{
107			out0 = 0.0;
108			${OUTPUT}
109		}
110	""
111end
112
113case array_overlap_split
114	expect compile_or_link_fail
115	version 310 es
116	values{ output float out0 = 0.0; }
117
118	vertex ""
119		#version 310 es
120		precision highp float;
121		layout(location = 0) uniform float uni0[8];
122
123		in highp vec4 dEQP_Position;
124
125		void main()
126		{
127			gl_Position = dEQP_Position;
128		}
129	""
130
131	fragment ""
132		#version 310 es
133		precision highp float;
134		layout(location = 7) uniform float uni1[4];
135
136		layout(location = 0) out mediump vec4 dEQP_FragColor;
137
138		void main()
139		{
140			dEQP_FragColor = vec4(1);
141		}
142	""
143end
144
145case struct_overlap
146	expect compile_or_link_fail
147	version 310 es
148	values { output float out0 = 0.0; }
149
150	both ""
151		#version 310 es
152		precision highp float;
153
154		struct S
155		{
156			vec4 a;
157			int  b;
158			mat4 c;
159		};
160
161		layout(location = 0) uniform S uni0;
162		layout(location = 2) uniform float uni1;
163		${DECLARATIONS}
164
165		void main()
166		{
167			out0 = uni0.a.x + uni1;
168			${OUTPUT}
169		}
170	""
171end
172
173case struct_overlap_unused
174	expect compile_or_link_fail
175	version 310 es
176	values { output float out0 = 0.0; }
177
178	both ""
179		#version 310 es
180		precision highp float;
181
182		struct S
183		{
184			vec4 a;
185			int  b;
186			mat4 c;
187		};
188
189		layout(location = 0) uniform S uni0;
190		layout(location = 2) uniform float uni1;
191		${DECLARATIONS}
192
193		void main()
194		{
195			out0 = 0.0;
196			${OUTPUT}
197		}
198	""
199end
200
201case struct_overlap_split
202	expect compile_or_link_fail
203	version 310 es
204	values{ output float out0 = 0.0; }
205
206	vertex ""
207		#version 310 es
208		precision highp float;
209
210		struct S
211		{
212			vec4 a;
213			int  b;
214			uint c;
215			vec2 d;
216		};
217
218		layout(location = 7) uniform S uni0;
219		layout(location = 12) uniform float uni2;
220
221		in highp vec4 dEQP_Position;
222
223		void main()
224		{
225			gl_Position = dEQP_Position;
226		}
227	""
228
229	fragment ""
230		#version 310 es
231		precision highp float;
232		layout(location = 9) uniform float uni1[4];
233
234		layout(location = 0) out mediump vec4 dEQP_FragColor;
235
236		void main()
237		{
238			dEQP_FragColor = vec4(1);
239		}
240	""
241end
242
243case complex_overlap
244	expect compile_or_link_fail
245	version 310 es
246	values { output float out0 = 0.0; }
247
248	both ""
249		#version 310 es
250		precision highp float;
251
252		struct S // size 2
253		{
254			vec3 a;
255			float b;
256		};
257
258		struct T // size 5
259		{
260			S s[2];
261			mat2 a;
262		};
263
264		struct U // size 6
265		{
266			S s;
267			float a[4];
268		};
269
270		layout(location = 0) uniform S  uni0; // good
271		layout(location = 1) uniform T  uni1; // bad
272		layout(location = 6) uniform T  uni2; // good
273		layout(location = 11) uniform U uni3[3]; // good
274		layout(location = 20) uniform S uni4; // bad
275		layout(location = 28) uniform int uni5; // bad
276		${DECLARATIONS}
277
278		void main()
279		{
280			out0 = 0.0;
281			${OUTPUT}
282		}
283	""
284end
285
286case atomic
287	# \todo [2014-02-14 otto] invalid layout qualifier is generally a compiler error but spec does not yet say that this should be an error. Verify & fix once final 3.1 spec is out
288	expect compile_fail
289	version 310 es
290	values { output float out0 = 0.0; }
291
292	both ""
293		#version 310 es
294		precision highp float;
295		layout(location = 3, binding = 0, offset = 0) uniform atomic_uint uni0;
296		${DECLARATIONS}
297
298		void main()
299		{
300			out0 = 0.0;
301			${OUTPUT}
302		}
303	""
304end
305