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1 /*
2  * Copyright 2012 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *	Tom Stellard <thomas.stellard@amd.com>
25  *	Michel Dänzer <michel.daenzer@amd.com>
26  *      Christian König <christian.koenig@amd.com>
27  */
28 
29 /* How linking shader inputs and outputs between vertex, tessellation, and
30  * geometry shaders works.
31  *
32  * Inputs and outputs between shaders are stored in a buffer. This buffer
33  * lives in LDS (typical case for tessellation), but it can also live
34  * in memory (ESGS). Each input or output has a fixed location within a vertex.
35  * The highest used input or output determines the stride between vertices.
36  *
37  * Since GS and tessellation are only possible in the OpenGL core profile,
38  * only these semantics are valid for per-vertex data:
39  *
40  *   Name             Location
41  *
42  *   POSITION         0
43  *   PSIZE            1
44  *   CLIPDIST0..1     2..3
45  *   CULLDIST0..1     (not implemented)
46  *   GENERIC0..31     4..35
47  *
48  * For example, a shader only writing GENERIC0 has the output stride of 5.
49  *
50  * Only these semantics are valid for per-patch data:
51  *
52  *   Name             Location
53  *
54  *   TESSOUTER        0
55  *   TESSINNER        1
56  *   PATCH0..29       2..31
57  *
58  * That's how independent shaders agree on input and output locations.
59  * The si_shader_io_get_unique_index function assigns the locations.
60  *
61  * For tessellation, other required information for calculating the input and
62  * output addresses like the vertex stride, the patch stride, and the offsets
63  * where per-vertex and per-patch data start, is passed to the shader via
64  * user data SGPRs. The offsets and strides are calculated at draw time and
65  * aren't available at compile time.
66  */
67 
68 #ifndef SI_SHADER_H
69 #define SI_SHADER_H
70 
71 #include <llvm-c/Core.h> /* LLVMModuleRef */
72 #include <llvm-c/TargetMachine.h>
73 #include "tgsi/tgsi_scan.h"
74 #include "util/u_queue.h"
75 #include "si_state.h"
76 
77 struct radeon_shader_binary;
78 struct radeon_shader_reloc;
79 
80 #define SI_MAX_VS_OUTPUTS	40
81 
82 /* SGPR user data indices */
83 enum {
84 	SI_SGPR_RW_BUFFERS,  /* rings (& stream-out, VS only) */
85 	SI_SGPR_RW_BUFFERS_HI,
86 	SI_SGPR_CONST_BUFFERS,
87 	SI_SGPR_CONST_BUFFERS_HI,
88 	SI_SGPR_SAMPLERS,  /* images & sampler states interleaved */
89 	SI_SGPR_SAMPLERS_HI,
90 	SI_SGPR_IMAGES,
91 	SI_SGPR_IMAGES_HI,
92 	SI_SGPR_SHADER_BUFFERS,
93 	SI_SGPR_SHADER_BUFFERS_HI,
94 	SI_NUM_RESOURCE_SGPRS,
95 
96 	/* all VS variants */
97 	SI_SGPR_VERTEX_BUFFERS	= SI_NUM_RESOURCE_SGPRS,
98 	SI_SGPR_VERTEX_BUFFERS_HI,
99 	SI_SGPR_BASE_VERTEX,
100 	SI_SGPR_START_INSTANCE,
101 	SI_SGPR_DRAWID,
102 	SI_ES_NUM_USER_SGPR,
103 
104 	/* hw VS only */
105 	SI_SGPR_VS_STATE_BITS	= SI_ES_NUM_USER_SGPR,
106 	SI_VS_NUM_USER_SGPR,
107 
108 	/* hw LS only */
109 	SI_SGPR_LS_OUT_LAYOUT	= SI_ES_NUM_USER_SGPR,
110 	SI_LS_NUM_USER_SGPR,
111 
112 	/* both TCS and TES */
113 	SI_SGPR_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS,
114 	SI_TES_NUM_USER_SGPR,
115 
116 	/* TCS only */
117 	SI_SGPR_TCS_OUT_OFFSETS = SI_TES_NUM_USER_SGPR,
118 	SI_SGPR_TCS_OUT_LAYOUT,
119 	SI_SGPR_TCS_IN_LAYOUT,
120 	SI_TCS_NUM_USER_SGPR,
121 
122 	/* GS limits */
123 	SI_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
124 	SI_GSCOPY_NUM_USER_SGPR = SI_SGPR_RW_BUFFERS_HI + 1,
125 
126 	/* PS only */
127 	SI_SGPR_ALPHA_REF	= SI_NUM_RESOURCE_SGPRS,
128 	SI_PS_NUM_USER_SGPR,
129 
130 	/* CS only */
131 	SI_SGPR_GRID_SIZE = SI_NUM_RESOURCE_SGPRS,
132 	SI_SGPR_BLOCK_SIZE = SI_SGPR_GRID_SIZE + 3,
133 	SI_CS_NUM_USER_SGPR = SI_SGPR_BLOCK_SIZE + 3
134 };
135 
136 /* LLVM function parameter indices */
137 enum {
138 	SI_PARAM_RW_BUFFERS,
139 	SI_PARAM_CONST_BUFFERS,
140 	SI_PARAM_SAMPLERS,
141 	SI_PARAM_IMAGES,
142 	SI_PARAM_SHADER_BUFFERS,
143 	SI_NUM_RESOURCE_PARAMS,
144 
145 	/* VS only parameters */
146 	SI_PARAM_VERTEX_BUFFERS	= SI_NUM_RESOURCE_PARAMS,
147 	SI_PARAM_BASE_VERTEX,
148 	SI_PARAM_START_INSTANCE,
149 	SI_PARAM_DRAWID,
150 	/* [0] = clamp vertex color, VS as VS only */
151 	SI_PARAM_VS_STATE_BITS,
152 	/* same value as TCS_IN_LAYOUT, VS as LS only */
153 	SI_PARAM_LS_OUT_LAYOUT = SI_PARAM_DRAWID + 1,
154 	/* the other VS parameters are assigned dynamically */
155 
156 	/* Layout of TCS outputs in the offchip buffer
157 	 *   [0:8] = the number of patches per threadgroup.
158 	 *   [9:15] = the number of output vertices per patch.
159 	 *   [16:31] = the offset of per patch attributes in the buffer in bytes.
160 	 */
161 	SI_PARAM_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_PARAMS, /* for TCS & TES */
162 
163 	/* TCS only parameters. */
164 
165 	/* Offsets where TCS outputs and TCS patch outputs live in LDS:
166 	 *   [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
167 	 *   [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
168 	 */
169 	SI_PARAM_TCS_OUT_OFFSETS,
170 
171 	/* Layout of TCS outputs / TES inputs:
172 	 *   [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
173 	 *   [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
174 	 *   [26:31] = gl_PatchVerticesIn, max = 32
175 	 */
176 	SI_PARAM_TCS_OUT_LAYOUT,
177 
178 	/* Layout of LS outputs / TCS inputs
179 	 *   [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
180 	 *   [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
181 	 */
182 	SI_PARAM_TCS_IN_LAYOUT,
183 
184 	SI_PARAM_TCS_OC_LDS,
185 	SI_PARAM_TESS_FACTOR_OFFSET,
186 	SI_PARAM_PATCH_ID,
187 	SI_PARAM_REL_IDS,
188 
189 	/* GS only parameters */
190 	SI_PARAM_GS2VS_OFFSET = SI_NUM_RESOURCE_PARAMS,
191 	SI_PARAM_GS_WAVE_ID,
192 	SI_PARAM_VTX0_OFFSET,
193 	SI_PARAM_VTX1_OFFSET,
194 	SI_PARAM_PRIMITIVE_ID,
195 	SI_PARAM_VTX2_OFFSET,
196 	SI_PARAM_VTX3_OFFSET,
197 	SI_PARAM_VTX4_OFFSET,
198 	SI_PARAM_VTX5_OFFSET,
199 	SI_PARAM_GS_INSTANCE_ID,
200 
201 	/* PS only parameters */
202 	SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS,
203 	SI_PARAM_PRIM_MASK,
204 	SI_PARAM_PERSP_SAMPLE,
205 	SI_PARAM_PERSP_CENTER,
206 	SI_PARAM_PERSP_CENTROID,
207 	SI_PARAM_PERSP_PULL_MODEL,
208 	SI_PARAM_LINEAR_SAMPLE,
209 	SI_PARAM_LINEAR_CENTER,
210 	SI_PARAM_LINEAR_CENTROID,
211 	SI_PARAM_LINE_STIPPLE_TEX,
212 	SI_PARAM_POS_X_FLOAT,
213 	SI_PARAM_POS_Y_FLOAT,
214 	SI_PARAM_POS_Z_FLOAT,
215 	SI_PARAM_POS_W_FLOAT,
216 	SI_PARAM_FRONT_FACE,
217 	SI_PARAM_ANCILLARY,
218 	SI_PARAM_SAMPLE_COVERAGE,
219 	SI_PARAM_POS_FIXED_PT,
220 
221 	/* CS only parameters */
222 	SI_PARAM_GRID_SIZE = SI_NUM_RESOURCE_PARAMS,
223 	SI_PARAM_BLOCK_SIZE,
224 	SI_PARAM_BLOCK_ID,
225 	SI_PARAM_THREAD_ID,
226 
227 	SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */
228 };
229 
230 /* SI-specific system values. */
231 enum {
232 	TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI = TGSI_SEMANTIC_COUNT,
233 	TGSI_SEMANTIC_DEFAULT_TESSINNER_SI,
234 };
235 
236 /* For VS shader key fix_fetch. */
237 enum {
238 	SI_FIX_FETCH_NONE = 0,
239 	SI_FIX_FETCH_A2_SNORM,
240 	SI_FIX_FETCH_A2_SSCALED,
241 	SI_FIX_FETCH_A2_SINT,
242 	SI_FIX_FETCH_RGBA_32_UNORM,
243 	SI_FIX_FETCH_RGBX_32_UNORM,
244 	SI_FIX_FETCH_RGBA_32_SNORM,
245 	SI_FIX_FETCH_RGBX_32_SNORM,
246 	SI_FIX_FETCH_RGBA_32_USCALED,
247 	SI_FIX_FETCH_RGBA_32_SSCALED,
248 	SI_FIX_FETCH_RGBA_32_FIXED,
249 	SI_FIX_FETCH_RGBX_32_FIXED,
250 };
251 
252 struct si_shader;
253 
254 /* State of the context creating the shader object. */
255 struct si_compiler_ctx_state {
256 	/* Should only be used by si_init_shader_selector_async and
257 	 * si_build_shader_variant if thread_index == -1 (non-threaded). */
258 	LLVMTargetMachineRef		tm;
259 
260 	/* Used if thread_index == -1 or if debug.async is true. */
261 	struct pipe_debug_callback	debug;
262 
263 	/* Used for creating the log string for gallium/ddebug. */
264 	bool				is_debug_context;
265 };
266 
267 /* A shader selector is a gallium CSO and contains shader variants and
268  * binaries for one TGSI program. This can be shared by multiple contexts.
269  */
270 struct si_shader_selector {
271 	struct si_screen	*screen;
272 	struct util_queue_fence ready;
273 	struct si_compiler_ctx_state compiler_ctx_state;
274 
275 	pipe_mutex		mutex;
276 	struct si_shader	*first_variant; /* immutable after the first variant */
277 	struct si_shader	*last_variant; /* mutable */
278 
279 	/* The compiled TGSI shader expecting a prolog and/or epilog (not
280 	 * uploaded to a buffer).
281 	 */
282 	struct si_shader	*main_shader_part;
283 
284 	struct si_shader	*gs_copy_shader;
285 
286 	struct tgsi_token       *tokens;
287 	struct pipe_stream_output_info  so;
288 	struct tgsi_shader_info		info;
289 
290 	/* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
291 	unsigned	type;
292 
293 	/* GS parameters. */
294 	unsigned	esgs_itemsize;
295 	unsigned	gs_input_verts_per_prim;
296 	unsigned	gs_output_prim;
297 	unsigned	gs_max_out_vertices;
298 	unsigned	gs_num_invocations;
299 	unsigned	max_gs_stream; /* count - 1 */
300 	unsigned	gsvs_vertex_size;
301 	unsigned	max_gsvs_emit_size;
302 
303 	/* PS parameters. */
304 	unsigned	color_attr_index[2];
305 	unsigned	db_shader_control;
306 	/* Set 0xf or 0x0 (4 bits) per each written output.
307 	 * ANDed with spi_shader_col_format.
308 	 */
309 	unsigned	colors_written_4bit;
310 
311 	/* CS parameters */
312 	unsigned local_size;
313 
314 	uint64_t	outputs_written;	/* "get_unique_index" bits */
315 	uint32_t	patch_outputs_written;	/* "get_unique_index" bits */
316 	uint32_t	outputs_written2;	/* "get_unique_index2" bits */
317 
318 	uint64_t	inputs_read;		/* "get_unique_index" bits */
319 	uint32_t	inputs_read2;		/* "get_unique_index2" bits */
320 };
321 
322 /* Valid shader configurations:
323  *
324  * API shaders       VS | TCS | TES | GS |pass| PS
325  * are compiled as:     |     |     |    |thru|
326  *                      |     |     |    |    |
327  * Only VS & PS:     VS | --  | --  | -- | -- | PS
328  * With GS:          ES | --  | --  | GS | VS | PS
329  * With Tessel.:     LS | HS  | VS  | -- | -- | PS
330  * With both:        LS | HS  | ES  | GS | VS | PS
331  */
332 
333 /* Common VS bits between the shader key and the prolog key. */
334 struct si_vs_prolog_bits {
335 	unsigned	instance_divisors[SI_NUM_VERTEX_BUFFERS];
336 };
337 
338 /* Common VS bits between the shader key and the epilog key. */
339 struct si_vs_epilog_bits {
340 	unsigned	export_prim_id:1; /* when PS needs it and GS is disabled */
341 };
342 
343 /* Common TCS bits between the shader key and the epilog key. */
344 struct si_tcs_epilog_bits {
345 	unsigned	prim_mode:3;
346 };
347 
348 struct si_gs_prolog_bits {
349 	unsigned	tri_strip_adj_fix:1;
350 };
351 
352 /* Common PS bits between the shader key and the prolog key. */
353 struct si_ps_prolog_bits {
354 	unsigned	color_two_side:1;
355 	unsigned	flatshade_colors:1;
356 	unsigned	poly_stipple:1;
357 	unsigned	force_persp_sample_interp:1;
358 	unsigned	force_linear_sample_interp:1;
359 	unsigned	force_persp_center_interp:1;
360 	unsigned	force_linear_center_interp:1;
361 	unsigned	bc_optimize_for_persp:1;
362 	unsigned	bc_optimize_for_linear:1;
363 };
364 
365 /* Common PS bits between the shader key and the epilog key. */
366 struct si_ps_epilog_bits {
367 	unsigned	spi_shader_col_format;
368 	unsigned	color_is_int8:8;
369 	unsigned	color_is_int10:8;
370 	unsigned	last_cbuf:3;
371 	unsigned	alpha_func:3;
372 	unsigned	alpha_to_one:1;
373 	unsigned	poly_line_smoothing:1;
374 	unsigned	clamp_color:1;
375 };
376 
377 union si_shader_part_key {
378 	struct {
379 		struct si_vs_prolog_bits states;
380 		unsigned	num_input_sgprs:5;
381 		unsigned	last_input:4;
382 	} vs_prolog;
383 	struct {
384 		struct si_vs_epilog_bits states;
385 		unsigned	prim_id_param_offset:5;
386 	} vs_epilog;
387 	struct {
388 		struct si_tcs_epilog_bits states;
389 	} tcs_epilog;
390 	struct {
391 		struct si_gs_prolog_bits states;
392 	} gs_prolog;
393 	struct {
394 		struct si_ps_prolog_bits states;
395 		unsigned	num_input_sgprs:5;
396 		unsigned	num_input_vgprs:5;
397 		/* Color interpolation and two-side color selection. */
398 		unsigned	colors_read:8; /* color input components read */
399 		unsigned	num_interp_inputs:5; /* BCOLOR is at this location */
400 		unsigned	face_vgpr_index:5;
401 		unsigned	wqm:1;
402 		char		color_attr_index[2];
403 		char		color_interp_vgpr_index[2]; /* -1 == constant */
404 	} ps_prolog;
405 	struct {
406 		struct si_ps_epilog_bits states;
407 		unsigned	colors_written:8;
408 		unsigned	writes_z:1;
409 		unsigned	writes_stencil:1;
410 		unsigned	writes_samplemask:1;
411 	} ps_epilog;
412 };
413 
414 struct si_shader_key {
415 	/* Prolog and epilog flags. */
416 	union {
417 		struct {
418 			struct si_ps_prolog_bits prolog;
419 			struct si_ps_epilog_bits epilog;
420 		} ps;
421 		struct {
422 			struct si_vs_prolog_bits prolog;
423 			struct si_vs_epilog_bits epilog;
424 		} vs;
425 		struct {
426 			struct si_tcs_epilog_bits epilog;
427 		} tcs; /* tessellation control shader */
428 		struct {
429 			struct si_vs_epilog_bits epilog; /* same as VS */
430 		} tes; /* tessellation evaluation shader */
431 		struct {
432 			struct si_gs_prolog_bits prolog;
433 		} gs;
434 	} part;
435 
436 	/* These two are initially set according to the NEXT_SHADER property,
437 	 * or guessed if the property doesn't seem correct.
438 	 */
439 	unsigned as_es:1; /* export shader */
440 	unsigned as_ls:1; /* local shader */
441 
442 	/* Flags for monolithic compilation only. */
443 	union {
444 		struct {
445 			/* One nibble for every input: SI_FIX_FETCH_* enums. */
446 			uint64_t	fix_fetch;
447 		} vs;
448 		struct {
449 			uint64_t	inputs_to_copy; /* for fixed-func TCS */
450 		} tcs;
451 	} mono;
452 
453 	/* Optimization flags for asynchronous compilation only. */
454 	union {
455 		struct {
456 			uint64_t	kill_outputs; /* "get_unique_index" bits */
457 			uint32_t	kill_outputs2; /* "get_unique_index2" bits */
458 			unsigned	clip_disable:1;
459 		} hw_vs; /* HW VS (it can be VS, TES, GS) */
460 	} opt;
461 };
462 
463 struct si_shader_config {
464 	unsigned			num_sgprs;
465 	unsigned			num_vgprs;
466 	unsigned			spilled_sgprs;
467 	unsigned			spilled_vgprs;
468 	unsigned			private_mem_vgprs;
469 	unsigned			lds_size;
470 	unsigned			spi_ps_input_ena;
471 	unsigned			spi_ps_input_addr;
472 	unsigned			float_mode;
473 	unsigned			scratch_bytes_per_wave;
474 	unsigned			rsrc1;
475 	unsigned			rsrc2;
476 };
477 
478 enum {
479 	/* SPI_PS_INPUT_CNTL_i.OFFSET[0:4] */
480 	EXP_PARAM_OFFSET_0 = 0,
481 	EXP_PARAM_OFFSET_31 = 31,
482 	/* SPI_PS_INPUT_CNTL_i.DEFAULT_VAL[0:1] */
483 	EXP_PARAM_DEFAULT_VAL_0000 = 64,
484 	EXP_PARAM_DEFAULT_VAL_0001,
485 	EXP_PARAM_DEFAULT_VAL_1110,
486 	EXP_PARAM_DEFAULT_VAL_1111,
487 	EXP_PARAM_UNDEFINED = 255,
488 };
489 
490 /* GCN-specific shader info. */
491 struct si_shader_info {
492 	ubyte			vs_output_param_offset[SI_MAX_VS_OUTPUTS];
493 	ubyte			num_input_sgprs;
494 	ubyte			num_input_vgprs;
495 	char			face_vgpr_index;
496 	bool			uses_instanceid;
497 	ubyte			nr_pos_exports;
498 	ubyte			nr_param_exports;
499 };
500 
501 struct si_shader {
502 	struct si_compiler_ctx_state	compiler_ctx_state;
503 
504 	struct si_shader_selector	*selector;
505 	struct si_shader		*next_variant;
506 
507 	struct si_shader_part		*prolog;
508 	struct si_shader_part		*epilog;
509 
510 	struct si_pm4_state		*pm4;
511 	struct r600_resource		*bo;
512 	struct r600_resource		*scratch_bo;
513 	struct si_shader_key		key;
514 	struct util_queue_fence		optimized_ready;
515 	bool				compilation_failed;
516 	bool				is_monolithic;
517 	bool				is_optimized;
518 	bool				is_binary_shared;
519 	bool				is_gs_copy_shader;
520 
521 	/* The following data is all that's needed for binary shaders. */
522 	struct radeon_shader_binary	binary;
523 	struct si_shader_config		config;
524 	struct si_shader_info		info;
525 
526 	/* Shader key + LLVM IR + disassembly + statistics.
527 	 * Generated for debug contexts only.
528 	 */
529 	char				*shader_log;
530 	size_t				shader_log_size;
531 };
532 
533 struct si_shader_part {
534 	struct si_shader_part *next;
535 	union si_shader_part_key key;
536 	struct radeon_shader_binary binary;
537 	struct si_shader_config config;
538 };
539 
540 /* si_shader.c */
541 struct si_shader *
542 si_generate_gs_copy_shader(struct si_screen *sscreen,
543 			   LLVMTargetMachineRef tm,
544 			   struct si_shader_selector *gs_selector,
545 			   struct pipe_debug_callback *debug);
546 int si_compile_tgsi_shader(struct si_screen *sscreen,
547 			   LLVMTargetMachineRef tm,
548 			   struct si_shader *shader,
549 			   bool is_monolithic,
550 			   struct pipe_debug_callback *debug);
551 int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
552 		     struct si_shader *shader,
553 		     struct pipe_debug_callback *debug);
554 int si_compile_llvm(struct si_screen *sscreen,
555 		    struct radeon_shader_binary *binary,
556 		    struct si_shader_config *conf,
557 		    LLVMTargetMachineRef tm,
558 		    LLVMModuleRef mod,
559 		    struct pipe_debug_callback *debug,
560 		    unsigned processor,
561 		    const char *name);
562 void si_shader_destroy(struct si_shader *shader);
563 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
564 unsigned si_shader_io_get_unique_index2(unsigned name, unsigned index);
565 int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
566 void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
567 		    struct pipe_debug_callback *debug, unsigned processor,
568 		    FILE *f, bool check_debug_option);
569 void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
570 				      unsigned *lds_size);
571 void si_shader_apply_scratch_relocs(struct si_context *sctx,
572 			struct si_shader *shader,
573 			struct si_shader_config *config,
574 			uint64_t scratch_va);
575 void si_shader_binary_read_config(struct radeon_shader_binary *binary,
576 				  struct si_shader_config *conf,
577 				  unsigned symbol_offset);
578 unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
579 				    bool writes_samplemask);
580 
581 #endif
582